// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Casts Shadows" m_AErenderLayerNoScroll.kCastShadows; displayString -replace -value "Depth Jitter" m_AErenderLayerNoScroll.kDepthJitter; displayString -replace -value "Double Sided" m_AErenderLayerNoScroll.kDoubleSided; displayString -replace -value "Override Off" m_AErenderLayerNoScroll.kForceOff; displayString -replace -value "Override On" m_AErenderLayerNoScroll.kForceOn; displayString -replace -value "Ignore Self Shadowing" m_AErenderLayerNoScroll.kIgnSelfShadow; displayString -replace -value "Level" m_AErenderLayerNoScroll.kLevel; displayString -replace -value "Level" m_AErenderLayerNoScroll.kLevel2; displayString -replace -value "Level" m_AErenderLayerNoScroll.kLevel3; displayString -replace -value "Max Shading Samples" m_AErenderLayerNoScroll.kMaxShadingSamples; displayString -replace -value "Member Overrides" m_AErenderLayerNoScroll.kMemberOverrides; displayString -replace -value "Motion Blur" m_AErenderLayerNoScroll.kMotionBlur; displayString -replace -value "Number" m_AErenderLayerNoScroll.kNumber; displayString -replace -value "Opposite" m_AErenderLayerNoScroll.kOpposite; displayString -replace -value "Override Geometry Anti-aliasing" m_AErenderLayerNoScroll.kOverrideGeometryAntialiasing; displayString -replace -value "Override Shading Samples" m_AErenderLayerNoScroll.kOverrideShadingSamples; displayString -replace -value "Override Visibility Samples" m_AErenderLayerNoScroll.kOverrideVisibilitySamples; displayString -replace -value "Override Volume Samples" m_AErenderLayerNoScroll.kOverrideVolumeSamples; displayString -replace -value "Presets*" m_AErenderLayerNoScroll.kPresets; displayString -replace -value "Presets" m_AErenderLayerNoScroll.kPresets2; displayString -replace -value "Primary Visibility" m_AErenderLayerNoScroll.kPrimVisibility; displayString -replace -value "Receive Shadows" m_AErenderLayerNoScroll.kReceiveShadows; displayString -replace -value "Render Layer Options" m_AErenderLayerNoScroll.kRenderLayerOptions; displayString -replace -value "Render Pass Options" m_AErenderLayerNoScroll.kRenderPassOptions; displayString -replace -value "Shading Group" m_AErenderLayerNoScroll.kShadingGroup; displayString -replace -value "Shading samples" m_AErenderLayerNoScroll.kShadingsamples; displayString -replace -value "Smooth Shading" m_AErenderLayerNoScroll.kSmoothShading; displayString -replace -value "Use Scene" m_AErenderLayerNoScroll.kUseScene; displayString -replace -value "Visible In Reflections" m_AErenderLayerNoScroll.kVisInRefl; displayString -replace -value "Visible In Refractions" m_AErenderLayerNoScroll.kVisInRefra;