// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Attribute \"^1s\" does not exist on node \"^2s\"" m_AEparticleEditComponent.kAttrInexistant; displayString -replace -value "Attribute must be a float or vector per particle array." m_AEparticleEditComponent.kAttrWrongType; displayString -replace -value "Attribute Name" m_AEparticleEditComponent.kAttributeName; displayString -replace -value "Attribute Value" m_AEparticleEditComponent.kAttributeValue; displayString -replace -value "Average Value" m_AEparticleEditComponent.kAverageValue; displayString -replace -value "B" m_AEparticleEditComponent.kB; displayString -replace -value "Close" m_AEparticleEditComponent.kClose; displayString -replace -value "Edit" m_AEparticleEditComponent.kEdit; displayString -replace -value "Entire Object" m_AEparticleEditComponent.kEntireObject; displayString -replace -value "G" m_AEparticleEditComponent.kG; displayString -replace -value "Get Attribute" m_AEparticleEditComponent.kGetAttribute; displayString -replace -value "Max Offset from Average" m_AEparticleEditComponent.kMaxOffsetfromAverage; displayString -replace -value "No valid attribute is selected." m_AEparticleEditComponent.kNoValidSelection; displayString -replace -value "The node \"^1s\" does not exist" m_AEparticleEditComponent.kNodeInexistant; displayString -replace -value "Object Name" m_AEparticleEditComponent.kObjectName; displayString -replace -value "Particle Components" m_AEparticleEditComponent.kParticleComponents; displayString -replace -value "R" m_AEparticleEditComponent.kR; displayString -replace -value "Random Offset" m_AEparticleEditComponent.kRandomOffset; displayString -replace -value "Relative" m_AEparticleEditComponent.kRelative; displayString -replace -value "Save Initial State" m_AEparticleEditComponent.kSaveInitialState; displayString -replace -value "Selected Components" m_AEparticleEditComponent.kSelectedComponents; displayString -replace -value "Set Attribute" m_AEparticleEditComponent.kSetAttribute; displayString -replace -value "X" m_AEparticleEditComponent.kX; displayString -replace -value "Y" m_AEparticleEditComponent.kY; displayString -replace -value "Z" m_AEparticleEditComponent.kZ;