// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Anti-aliasing" m_AEhardwareRenderingGlobalsTemplate.kAAOptions; displayString -replace -value "Reload All Textures" m_AEhardwareRenderingGlobalsTemplate.kApplyTextureLimits; displayString -replace -value "All textures will be reloaded in the scene using the current Max Texture Resolution setting" m_AEhardwareRenderingGlobalsTemplate.kApplyTextureLimitsAnn; displayString -replace -value "Bake Resolution for Unsupported Texture Types" m_AEhardwareRenderingGlobalsTemplate.kBakeResParameters; displayString -replace -value "Amount" m_AEhardwareRenderingGlobalsTemplate.kBloomAmount; displayString -replace -value "Enable" m_AEhardwareRenderingGlobalsTemplate.kBloomEnable; displayString -replace -value "Filter Name" m_AEhardwareRenderingGlobalsTemplate.kBloomFilter; displayString -replace -value "Filter Aux" m_AEhardwareRenderingGlobalsTemplate.kBloomFilterAux; displayString -replace -value "Filter Radius" m_AEhardwareRenderingGlobalsTemplate.kBloomFilterRadius; displayString -replace -value "Bloom" m_AEhardwareRenderingGlobalsTemplate.kBloomOptons; displayString -replace -value "Threshold" m_AEhardwareRenderingGlobalsTemplate.kBloomThreshold; displayString -replace -value "Bump Textures" m_AEhardwareRenderingGlobalsTemplate.kBumpTex; displayString -replace -value "Color Textures" m_AEhardwareRenderingGlobalsTemplate.kColorTex; displayString -replace -value "Consolidate World" m_AEhardwareRenderingGlobalsTemplate.kConsolidateWorld; displayString -replace -value "Clamp Texture Resolution" m_AEhardwareRenderingGlobalsTemplate.kEnableTextureMaxRes; displayString -replace -value "Enable" m_AEhardwareRenderingGlobalsTemplate.kFloatingPointRTEnabled; displayString -replace -value "Format" m_AEhardwareRenderingGlobalsTemplate.kFloatingPointRTFormat; displayString -replace -value "Floating Point Render Target" m_AEhardwareRenderingGlobalsTemplate.kFloatingPointRTOptions; displayString -replace -value "GPU Instancing" m_AEhardwareRenderingGlobalsTemplate.kHWInstancing; displayString -replace -value "Alpha" m_AEhardwareRenderingGlobalsTemplate.kHwFogAlpha; displayString -replace -value "Color" m_AEhardwareRenderingGlobalsTemplate.kHwFogColor; displayString -replace -value "Density" m_AEhardwareRenderingGlobalsTemplate.kHwFogDensity; displayString -replace -value "End" m_AEhardwareRenderingGlobalsTemplate.kHwFogEnd; displayString -replace -value "Falloff" m_AEhardwareRenderingGlobalsTemplate.kHwFogFalloff; displayString -replace -value "Hardware Fog" m_AEhardwareRenderingGlobalsTemplate.kHwFogOptons; displayString -replace -value "Start" m_AEhardwareRenderingGlobalsTemplate.kHwFogStart; displayString -replace -value "Light Limit" m_AEhardwareRenderingGlobalsTemplate.kLightLimit; displayString -replace -value "Maximum Texture Resolution Clamping" m_AEhardwareRenderingGlobalsTemplate.kMaxTexResClamping; displayString -replace -value "Enable" m_AEhardwareRenderingGlobalsTemplate.kMbEnable; displayString -replace -value "Amount" m_AEhardwareRenderingGlobalsTemplate.kMbFadeAmount; displayString -replace -value "Emphasis" m_AEhardwareRenderingGlobalsTemplate.kMbFadeEmp; displayString -replace -value "Fade" m_AEhardwareRenderingGlobalsTemplate.kMbFadeOptions; displayString -replace -value "Tint" m_AEhardwareRenderingGlobalsTemplate.kMbFadeTint; displayString -replace -value "Atlas Size" m_AEhardwareRenderingGlobalsTemplate.kMbMultiAtlas; displayString -replace -value "Chart Size" m_AEhardwareRenderingGlobalsTemplate.kMbMultiChart; displayString -replace -value "Enable" m_AEhardwareRenderingGlobalsTemplate.kMbMultiEnable; displayString -replace -value "Multiframe" m_AEhardwareRenderingGlobalsTemplate.kMbMultiOptions; displayString -replace -value "Motion Blur" m_AEhardwareRenderingGlobalsTemplate.kMbOptions; displayString -replace -value "Sample Count" m_AEhardwareRenderingGlobalsTemplate.kMbSamples; displayString -replace -value "Shutter Open Fraction" m_AEhardwareRenderingGlobalsTemplate.kMbShutterFracton; displayString -replace -value "Type" m_AEhardwareRenderingGlobalsTemplate.kMbType; displayString -replace -value "Multisampling Anti-aliasing" m_AEhardwareRenderingGlobalsTemplate.kMsaaEnable; displayString -replace -value "Sample Count" m_AEhardwareRenderingGlobalsTemplate.kMsaaSampleCount; displayString -replace -value "No render override" m_AEhardwareRenderingGlobalsTemplate.kNoRenderOverride; displayString -replace -value "Object Type Filters" m_AEhardwareRenderingGlobalsTemplate.kObjTypeFilter; displayString -replace -value "Performance" m_AEhardwareRenderingGlobalsTemplate.kPerfOptions; displayString -replace -value "R32G32B32_FLOAT" m_AEhardwareRenderingGlobalsTemplate.kRGB32; displayString -replace -value "R16G16B16A16_FLOAT" m_AEhardwareRenderingGlobalsTemplate.kRGBA16; displayString -replace -value "R32G32B32A32_FLOAT" m_AEhardwareRenderingGlobalsTemplate.kRGBA32; displayString -replace -value "Regenerate All UV Tile Preview Textures" m_AEhardwareRenderingGlobalsTemplate.kRebakeUvTilePreviews; displayString -replace -value "Forces regeneration of all UV tile preview textures in the current scene" m_AEhardwareRenderingGlobalsTemplate.kRebakeUvTilePreviewsAnn; displayString -replace -value "Render Override" m_AEhardwareRenderingGlobalsTemplate.kRenderOverrideName; displayString -replace -value "Smooth Wireframe" m_AEhardwareRenderingGlobalsTemplate.kSmoothWireframe; displayString -replace -value "Amount" m_AEhardwareRenderingGlobalsTemplate.kSsaoAmount; displayString -replace -value "Enable" m_AEhardwareRenderingGlobalsTemplate.kSsaoEnable; displayString -replace -value "Filter Radius" m_AEhardwareRenderingGlobalsTemplate.kSsaoFilterRadius; displayString -replace -value "Screen-space Ambient Occlusion" m_AEhardwareRenderingGlobalsTemplate.kSsaoOptons; displayString -replace -value "Radius" m_AEhardwareRenderingGlobalsTemplate.kSsaoRadius; displayString -replace -value "Samples" m_AEhardwareRenderingGlobalsTemplate.kSsaoSamples; displayString -replace -value "Max Texture Resolution" m_AEhardwareRenderingGlobalsTemplate.kTextureMaxResMode; displayString -replace -value "Set the method for down-scaling textures in the scene.\nAutomatic: Allow Maya to dynamically set the maximum texture resolution based on how much GPU memory is available and the size and number of textures currently loaded in the scene.\nCustom: Explicitly set the maximum texture resolution for the scene." m_AEhardwareRenderingGlobalsTemplate.kTextureMaxResModeAnn; displayString -replace -value "Transparency Algorithm" m_AEhardwareRenderingGlobalsTemplate.kTransAlgo; displayString -replace -value "Transparency Quality" m_AEhardwareRenderingGlobalsTemplate.kTransQual; displayString -replace -value "Transparent Shadows" m_AEhardwareRenderingGlobalsTemplate.kTransparentShadow; displayString -replace -value "Rebake All Textures" m_AEhardwareRenderingGlobalsTemplate.kUpdateBaked; displayString -replace -value "All baked textures in the scene will be re-baked at the current resolution" m_AEhardwareRenderingGlobalsTemplate.kUpdateBakedAnn; displayString -replace -value "Vertex Animation Cache" m_AEhardwareRenderingGlobalsTemplate.kVertexAnimCache;