// // Alias String Catalog: // Last updated: 2018-12-11 22:22 // WARNING: this file is automatically generated, do not edit // // // String set: n_AISEnvFacade // n_AISEnvFacade.a_aaq_niceName = "Anti Aliasing Quality" n_AISEnvFacade.a_bc_niceName = "Background Color" n_AISEnvFacade.a_bcb_niceName = "Background Color B" n_AISEnvFacade.a_bcg_niceName = "Background Color G" n_AISEnvFacade.a_bcr_niceName = "Background Color R" n_AISEnvFacade.a_elc_niceName = "Extra Light Color" n_AISEnvFacade.a_elcb_niceName = "Extra Light Colorb" n_AISEnvFacade.a_elcg_niceName = "Extra Light Color G" n_AISEnvFacade.a_elcr_niceName = "Extra Light Color R" n_AISEnvFacade.a_eli_niceName = "Extra Light Info" n_AISEnvFacade.a_elin_niceName = "Extra Light Intensity" n_AISEnvFacade.a_eloo_niceName = "Extra Light On Off" n_AISEnvFacade.a_elsc_niceName = "Extra Light Shadow Color" n_AISEnvFacade.a_elscb_niceName = "Extra Light Shadow Color B" n_AISEnvFacade.a_elscg_niceName = "Extra Light Shadow Color G" n_AISEnvFacade.a_elscr_niceName = "Extra Light Shadow Color R" n_AISEnvFacade.a_elsd_niceName = "Extra Light Shadows" n_AISEnvFacade.a_elsh_niceName = "Extra Light Shape" n_AISEnvFacade.a_elss_niceName = "Extra Light Shadow Smoothness" n_AISEnvFacade.a_elsw_niceName = "Extra Light Shadow Width" n_AISEnvFacade.a_faaq_niceName = "Factory Anti Aliasing Quality" n_AISEnvFacade.a_fgiq_niceName = "Factory Global Illumination Quality" n_AISEnvFacade.a_fh_niceName = "Floor Height" n_AISEnvFacade.a_frflq_niceName = "Factory Reflections Quality" n_AISEnvFacade.a_frfrq_niceName = "Factory Refractions Quality" n_AISEnvFacade.a_ftq_niceName = "Factory Tessellation Quality" n_AISEnvFacade.a_giq_niceName = "Global Illumination Quality" n_AISEnvFacade.a_hf_niceName = "Has Floor" n_AISEnvFacade.a_his_niceName = "Has Infinite Stage" n_AISEnvFacade.a_hudsr_niceName = "Has User Defined Stage Radius" n_AISEnvFacade.a_maxmrq_niceName = "Max Mental Ray Quality Node" n_AISEnvFacade.a_minmrq_niceName = "Min Mental Ray Quality Node" n_AISEnvFacade.a_osr_niceName = "Original Stage Radius" n_AISEnvFacade.a_rflq_niceName = "Reflections Quality" n_AISEnvFacade.a_rfrq_niceName = "Refractions Quality" n_AISEnvFacade.a_taaq_niceName = "Test Anti Aliasing Quality" n_AISEnvFacade.a_tgiq_niceName = "Test Global Illumination Quality" n_AISEnvFacade.a_tq_niceName = "Tessellation Quality" n_AISEnvFacade.a_trflq_niceName = "Test Reflections Quality" n_AISEnvFacade.a_trfrq_niceName = "Test Refractions Quality" n_AISEnvFacade.a_ttq_niceName = "Test Tessellation Quality" n_AISEnvFacade.a_udsr_niceName = "User Defined Stage Radius" n_AISEnvFacade.baseName = "AISEnvFacade" n_AISEnvFacade.niceName = "AISEnv Facade" // // String set: n_aboutToSetValueTestNode // n_aboutToSetValueTestNode.a_a_niceName = "Attrib A" n_aboutToSetValueTestNode.a_b_niceName = "Attrib B" n_aboutToSetValueTestNode.baseName = "aboutToSetValueTestNode" n_aboutToSetValueTestNode.niceName = "About To Set Value Test Node" // // String set: n_abstractBaseCreate // n_abstractBaseCreate.baseName = "abstractBaseCreate" n_abstractBaseCreate.niceName = "Abstract Base Create" // // String set: n_abstractBaseNurbsConversion // n_abstractBaseNurbsConversion.baseName = "abstractBaseNurbsConversion" n_abstractBaseNurbsConversion.niceName = "Abstract Base Nurbs Conversion" // // String set: n_addDoubleLinear // n_addDoubleLinear.a_i1_niceName = "Input 1" n_addDoubleLinear.a_i2_niceName = "Input 2" n_addDoubleLinear.a_o_niceName = "Output" n_addDoubleLinear.baseName = "addDoubleLinear" n_addDoubleLinear.niceName = "Add Double Linear" // // String set: n_addMatrix // n_addMatrix.a_i_niceName = "Matrix In" n_addMatrix.a_o_niceName = "Matrix Sum" n_addMatrix.baseName = "addMatrix" n_addMatrix.niceName = "Add Matrix" // // String set: n_adskAssetInstanceNode // n_adskAssetInstanceNode.a_aid_niceName = "Asset ID" n_adskAssetInstanceNode.a_al_niceName = "Asset Library" n_adskAssetInstanceNode.baseName = "adskAssetInstanceNode" n_adskAssetInstanceNode.niceName = "Adsk Asset Instance Node" // // String set: n_adskMaterial // n_adskMaterial.a_gi_niceName = "Glow Intensity" n_adskMaterial.a_mog_niceName = "Matte Opacity" n_adskMaterial.a_mom_enum_kBlackHoleM = "Black Hole" n_adskMaterial.a_mom_enum_kOpacityGain = "Opacity Gain" n_adskMaterial.a_mom_enum_kSolidMatte = "Solid Matte" n_adskMaterial.a_mom_niceName = "Matte Opacity Mode" n_adskMaterial.a_oc_niceName = "Out Color" n_adskMaterial.a_ocb_niceName = "Out Color B" n_adskMaterial.a_ocg_niceName = "Out Color G" n_adskMaterial.a_ocr_niceName = "Out Color R" n_adskMaterial.a_ogb_niceName = "Out Glow Color B" n_adskMaterial.a_ogc_niceName = "Out Glow Color" n_adskMaterial.a_ogg_niceName = "Out Glow Color G" n_adskMaterial.a_ogr_niceName = "Out Glow Color R" n_adskMaterial.a_omo_niceName = "Out Matte Opacity" n_adskMaterial.a_omob_niceName = "Out Matte Opacity B" n_adskMaterial.a_omog_niceName = "Out Matte Opacity G" n_adskMaterial.a_omor_niceName = "Out Matte Opacity R" n_adskMaterial.a_ot_niceName = "Out Transparency" n_adskMaterial.a_otb_niceName = "Out Transparency B" n_adskMaterial.a_otg_niceName = "Out Transparency G" n_adskMaterial.a_otr_niceName = "Out Transparency R" n_adskMaterial.baseName = "adskMaterial" n_adskMaterial.niceName = "Adsk Material" // // String set: n_aimConstraint // n_aimConstraint.a_a_niceName = "Aim Vector" n_aimConstraint.a_ax_niceName = "Aim Vector X" n_aimConstraint.a_ay_niceName = "Aim Vector Y" n_aimConstraint.a_az_niceName = "Aim Vector Z" n_aimConstraint.a_cjo_niceName = "Constraint Joint Orient" n_aimConstraint.a_cjox_niceName = "Constraint Joint Orient X" n_aimConstraint.a_cjoy_niceName = "Constraint Joint Orient Y" n_aimConstraint.a_cjoz_niceName = "Constraint Joint Orient Z" n_aimConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_aimConstraint.a_cr_niceName = "Constraint Rotate" n_aimConstraint.a_cro_enum_kXYZ = "xyz" n_aimConstraint.a_cro_enum_kXZY = "xzy" n_aimConstraint.a_cro_enum_kYXZ = "yxz" n_aimConstraint.a_cro_enum_kYZX = "yzx" n_aimConstraint.a_cro_enum_kZXY = "zxy" n_aimConstraint.a_cro_enum_kZYX = "zyx" n_aimConstraint.a_cro_niceName = "Constraint Rotate Order" n_aimConstraint.a_crp_niceName = "Constraint Rotate Pivot" n_aimConstraint.a_crpx_niceName = "Constraint Rotate Pivot X" n_aimConstraint.a_crpy_niceName = "Constraint Rotate Pivot Y" n_aimConstraint.a_crpz_niceName = "Constraint Rotate Pivot Z" n_aimConstraint.a_crt_niceName = "Constraint Rotate Translate" n_aimConstraint.a_crtx_niceName = "Constraint Rotate Translate X" n_aimConstraint.a_crty_niceName = "Constraint Rotate Translate Y" n_aimConstraint.a_crtz_niceName = "Constraint Rotate Translate Z" n_aimConstraint.a_crx_niceName = "Constraint Rotate X" n_aimConstraint.a_cry_niceName = "Constraint Rotate Y" n_aimConstraint.a_crz_niceName = "Constraint Rotate Z" n_aimConstraint.a_ct_niceName = "Constraint Translate" n_aimConstraint.a_ctx_niceName = "Constraint Translate X" n_aimConstraint.a_cty_niceName = "Constraint Translate Y" n_aimConstraint.a_ctz_niceName = "Constraint Translate Z" n_aimConstraint.a_cv_niceName = "Constraint Vector" n_aimConstraint.a_cvx_niceName = "Constraint Vector X" n_aimConstraint.a_cvy_niceName = "Constraint Vector Y" n_aimConstraint.a_cvz_niceName = "Constraint Vector Z" n_aimConstraint.a_is_niceName = "Inverse Scale" n_aimConstraint.a_isx_niceName = "Inverse Scale X" n_aimConstraint.a_isy_niceName = "Inverse Scale Y" n_aimConstraint.a_isz_niceName = "Inverse Scale Z" n_aimConstraint.a_o_niceName = "Offset" n_aimConstraint.a_ox_niceName = "Offset X" n_aimConstraint.a_oy_niceName = "Offset Y" n_aimConstraint.a_oz_niceName = "Offset Z" n_aimConstraint.a_rrx_niceName = "Rest Rotate X" n_aimConstraint.a_rry_niceName = "Rest Rotate Y" n_aimConstraint.a_rrz_niceName = "Rest Rotate Z" n_aimConstraint.a_rsrr_niceName = "Rest Rotate" n_aimConstraint.a_ssc_niceName = "Scale Compensate" n_aimConstraint.a_tg_niceName = "Target" n_aimConstraint.a_tpm_niceName = "Target Parent Matrix" n_aimConstraint.a_trp_niceName = "Target Rotate Pivot" n_aimConstraint.a_trpx_niceName = "Target Rotate Pivot X" n_aimConstraint.a_trpy_niceName = "Target Rotate Pivot Y" n_aimConstraint.a_trpz_niceName = "Target Rotate Pivot Z" n_aimConstraint.a_trt_niceName = "Target Rotate Translate" n_aimConstraint.a_trtx_niceName = "Target Rotate Translate X" n_aimConstraint.a_trty_niceName = "Target Rotate Translate Y" n_aimConstraint.a_trtz_niceName = "Target Rotate Translate Z" n_aimConstraint.a_tt_niceName = "Target Translate" n_aimConstraint.a_ttx_niceName = "Target Translate X" n_aimConstraint.a_tty_niceName = "Target Translate Y" n_aimConstraint.a_ttz_niceName = "Target Translate Z" n_aimConstraint.a_tw_niceName = "Target Weight" n_aimConstraint.a_u_niceName = "Up Vector" n_aimConstraint.a_uooc_niceName = "Use Old Offset Calculation" n_aimConstraint.a_ux_niceName = "Up Vector X" n_aimConstraint.a_uy_niceName = "Up Vector Y" n_aimConstraint.a_uz_niceName = "Up Vector Z" n_aimConstraint.a_wu_niceName = "World Up Vector" n_aimConstraint.a_wum_niceName = "World Up Matrix" n_aimConstraint.a_wut_enum_kUpNone = "None" n_aimConstraint.a_wut_enum_kUpObject = "Object Up" n_aimConstraint.a_wut_enum_kUpObjectRotation = "Object Rotation Up" n_aimConstraint.a_wut_enum_kUpScene = "Scene Up" n_aimConstraint.a_wut_enum_kUpVector = "Vector" n_aimConstraint.a_wut_niceName = "World Up Type" n_aimConstraint.a_wux_niceName = "World Up Vector X" n_aimConstraint.a_wuy_niceName = "World Up Vector Y" n_aimConstraint.a_wuz_niceName = "World Up Vector Z" n_aimConstraint.baseName = "aimConstraint" n_aimConstraint.niceName = "Aim Constraint" // // String set: n_airField // n_airField.a_co_niceName = "Component Only" n_airField.a_d_niceName = "Direction" n_airField.a_dx_niceName = "Direction X" n_airField.a_dy_niceName = "Direction Y" n_airField.a_dz_niceName = "Direction Z" n_airField.a_es_niceName = "Enable Spread" n_airField.a_ir_niceName = "Inherit Rotation" n_airField.a_iv_niceName = "Inherit Velocity" n_airField.a_spd_niceName = "Speed" n_airField.a_spr_niceName = "Spread" n_airField.baseName = "airField" n_airField.niceName = "Air Field" // // String set: n_airManip // n_airManip.baseName = "airManip" n_airManip.niceName = "Air Manip" // // String set: n_alignCurve // n_alignCurve.a_at_niceName = "Attach" n_alignCurve.a_cc_niceName = "Curvature Continuity" n_alignCurve.a_cs1_niceName = "Curvature Scale 1" n_alignCurve.a_cs2_niceName = "Curvature Scale 2" n_alignCurve.a_ic1_niceName = "Input Curve 1" n_alignCurve.a_ic2_niceName = "Input Curve 2" n_alignCurve.a_jnp_niceName = "Join Parameter" n_alignCurve.a_kmk_niceName = "Keep Multiple Knots" n_alignCurve.a_oc1_niceName = "Output Curve 1" n_alignCurve.a_oc2_niceName = "Output Curve 2" n_alignCurve.a_pc_niceName = "Positional Continuity" n_alignCurve.a_pct_enum_kModifyBothPosContinuity = "Modify Both" n_alignCurve.a_pct_enum_kModifyFirstPosContinuity = "Modify First" n_alignCurve.a_pct_enum_kModifySecondPosContinuity = "Modify Second" n_alignCurve.a_pct_enum_kMoveBothPosContinuity = "Move Both" n_alignCurve.a_pct_enum_kMoveFirstPosContinuity = "Move First" n_alignCurve.a_pct_enum_kMoveSecondPosContinuity = "Move Second" n_alignCurve.a_pct_niceName = "Positional Continuity Type" n_alignCurve.a_rv1_niceName = "Reverse 1" n_alignCurve.a_rv2_niceName = "Reverse 2" n_alignCurve.a_tc_niceName = "Tangent Continuity" n_alignCurve.a_tct_enum_kFirstTangentContinuity = "First" n_alignCurve.a_tct_enum_kSecondTangentContinuity = "Second" n_alignCurve.a_tct_niceName = "Tangent Continuity Type" n_alignCurve.a_ts1_niceName = "Tangent Scale 1" n_alignCurve.a_ts2_niceName = "Tangent Scale 2" n_alignCurve.baseName = "alignCurve" n_alignCurve.niceName = "Align Curve" // // String set: n_alignManip // n_alignManip.baseName = "alignManip" n_alignManip.niceName = "Align Manip" // // String set: n_alignSurface // n_alignSurface.a_at_niceName = "Attach" n_alignSurface.a_cc_niceName = "Curvature Continuity" n_alignSurface.a_cs1_niceName = "Curvature Scale 1" n_alignSurface.a_cs2_niceName = "Curvature Scale 2" n_alignSurface.a_du_niceName = "Direction U" n_alignSurface.a_is1_niceName = "Input Surface 1" n_alignSurface.a_is2_niceName = "Input Surface 2" n_alignSurface.a_jnp_niceName = "Join Parameter" n_alignSurface.a_kmk_niceName = "Keep Multiple Knots" n_alignSurface.a_os1_niceName = "Output Surface 1" n_alignSurface.a_os2_niceName = "Output Surface 2" n_alignSurface.a_pc_niceName = "Positional Continuity" n_alignSurface.a_pct_enum_kModifyBothPosContinuity = "Modify Both" n_alignSurface.a_pct_enum_kModifyFirstPosContinuity = "Modify First" n_alignSurface.a_pct_enum_kModifySecondPosContinuity = "Modify Second" n_alignSurface.a_pct_enum_kMoveBothPosContinuity = "Move Both" n_alignSurface.a_pct_enum_kMoveFirstPosContinuity = "Move First" n_alignSurface.a_pct_enum_kMoveSecondPosContinuity = "Move Second" n_alignSurface.a_pct_niceName = "Positional Continuity Type" n_alignSurface.a_rv1_niceName = "Reverse 1" n_alignSurface.a_rv2_niceName = "Reverse 2" n_alignSurface.a_sw1_niceName = "Swap 1" n_alignSurface.a_sw2_niceName = "Swap 2" n_alignSurface.a_tc_niceName = "Tangent Continuity" n_alignSurface.a_tct_enum_kFirstTangentContinuity = "First" n_alignSurface.a_tct_enum_kSecondTangentContinuity = "Second" n_alignSurface.a_tct_niceName = "Tangent Continuity Type" n_alignSurface.a_ts1_niceName = "Tangent Scale 1" n_alignSurface.a_ts2_niceName = "Tangent Scale 2" n_alignSurface.a_tw_niceName = "Twist" n_alignSurface.baseName = "alignSurface" n_alignSurface.niceName = "Align Surface" // // String set: n_ambientLight // n_ambientLight.a_as_niceName = "Ambient Shade" n_ambientLight.a_cw_niceName = "Cast Soft Shadows" n_ambientLight.a_gs_niceName = "Receive Shadows" n_ambientLight.a_n_niceName = "Normal Camera" n_ambientLight.a_nx_niceName = "Normal Camera X" n_ambientLight.a_ny_niceName = "Normal Camera Y" n_ambientLight.a_nz_niceName = "Normal Camera Z" n_ambientLight.a_ot_niceName = "Object Type" n_ambientLight.a_sr_niceName = "Shadow Radius" n_ambientLight.baseName = "ambientLight" n_ambientLight.niceName = "Ambient Light" // // String set: n_angleBetween // n_angleBetween.a_a_niceName = "Angle" n_angleBetween.a_ax_niceName = "Axis" n_angleBetween.a_axa_niceName = "Axis Angle" n_angleBetween.a_axx_niceName = "Axis X" n_angleBetween.a_axy_niceName = "Axis Y" n_angleBetween.a_axz_niceName = "Axis Z" n_angleBetween.a_eu_niceName = "Euler" n_angleBetween.a_eux_niceName = "Euler X" n_angleBetween.a_euy_niceName = "Euler Y" n_angleBetween.a_euz_niceName = "Euler Z" n_angleBetween.a_v1_niceName = "Vector 1" n_angleBetween.a_v1x_niceName = "Vector 1X" n_angleBetween.a_v1y_niceName = "Vector 1Y" n_angleBetween.a_v1z_niceName = "Vector 1Z" n_angleBetween.a_v2_niceName = "Vector 2" n_angleBetween.a_v2x_niceName = "Vector 2X" n_angleBetween.a_v2y_niceName = "Vector 2Y" n_angleBetween.a_v2z_niceName = "Vector 2Z" n_angleBetween.baseName = "angleBetween" n_angleBetween.niceName = "Angle Between" // // String set: n_angleDimension // n_angleDimension.a_angl_niceName = "Angle" n_angleDimension.a_ep_niceName = "End Point" n_angleDimension.a_epx_niceName = "End Point X" n_angleDimension.a_epy_niceName = "End Point Y" n_angleDimension.a_epz_niceName = "End Point Z" n_angleDimension.a_mp_niceName = "Middle Point" n_angleDimension.a_mpx_niceName = "Middle Point X" n_angleDimension.a_mpy_niceName = "Middle Point Y" n_angleDimension.a_mpz_niceName = "Middle Point Z" n_angleDimension.a_sp_niceName = "Start Point" n_angleDimension.a_spx_niceName = "Start Point X" n_angleDimension.a_spy_niceName = "Start Point Y" n_angleDimension.a_spz_niceName = "Start Point Z" n_angleDimension.baseName = "angleDimension" n_angleDimension.niceName = "Angle Dimension" // // String set: n_animBlend // n_animBlend.a_b_niceName = "Blend" n_animBlend.a_w_niceName = "Weight" n_animBlend.baseName = "animBlend" n_animBlend.niceName = "Anim Blend" // // String set: n_animBlendInOut // n_animBlendInOut.a_ri_enum_kEuler = "Euler" n_animBlendInOut.a_ri_enum_kQuaternion = "Quaternion" n_animBlendInOut.a_ri_niceName = "Rotate Interp" n_animBlendInOut.baseName = "animBlendInOut" n_animBlendInOut.niceName = "Anim Blend In Out" // // String set: n_animBlendNodeAdditive // n_animBlendNodeAdditive.a_ia_niceName = "Input A" n_animBlendNodeAdditive.a_ib_niceName = "Input B" n_animBlendNodeAdditive.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditive.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditive.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditive.a_o_niceName = "Output" n_animBlendNodeAdditive.baseName = "animBlendNodeAdditive" n_animBlendNodeAdditive.niceName = "Anim Blend Node Additive" // // String set: n_animBlendNodeAdditiveDA // n_animBlendNodeAdditiveDA.a_ia_niceName = "Input A" n_animBlendNodeAdditiveDA.a_ib_niceName = "Input B" n_animBlendNodeAdditiveDA.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveDA.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveDA.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveDA.a_o_niceName = "Output" n_animBlendNodeAdditiveDA.baseName = "animBlendNodeAdditiveDA" n_animBlendNodeAdditiveDA.niceName = "Anim Blend Node Additive DA" // // String set: n_animBlendNodeAdditiveDL // n_animBlendNodeAdditiveDL.a_ia_niceName = "Input A" n_animBlendNodeAdditiveDL.a_ib_niceName = "Input B" n_animBlendNodeAdditiveDL.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveDL.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveDL.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveDL.a_o_niceName = "Output" n_animBlendNodeAdditiveDL.baseName = "animBlendNodeAdditiveDL" n_animBlendNodeAdditiveDL.niceName = "Anim Blend Node Additive DL" // // String set: n_animBlendNodeAdditiveF // n_animBlendNodeAdditiveF.a_ia_niceName = "Input A" n_animBlendNodeAdditiveF.a_ib_niceName = "Input B" n_animBlendNodeAdditiveF.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveF.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveF.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveF.a_o_niceName = "Output" n_animBlendNodeAdditiveF.baseName = "animBlendNodeAdditiveF" n_animBlendNodeAdditiveF.niceName = "Anim Blend Node Additive F" // // String set: n_animBlendNodeAdditiveFA // n_animBlendNodeAdditiveFA.a_ia_niceName = "Input A" n_animBlendNodeAdditiveFA.a_ib_niceName = "Input B" n_animBlendNodeAdditiveFA.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveFA.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveFA.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveFA.a_o_niceName = "Output" n_animBlendNodeAdditiveFA.baseName = "animBlendNodeAdditiveFA" n_animBlendNodeAdditiveFA.niceName = "Anim Blend Node Additive FA" // // String set: n_animBlendNodeAdditiveFL // n_animBlendNodeAdditiveFL.a_ia_niceName = "Input A" n_animBlendNodeAdditiveFL.a_ib_niceName = "Input B" n_animBlendNodeAdditiveFL.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveFL.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveFL.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveFL.a_o_niceName = "Output" n_animBlendNodeAdditiveFL.baseName = "animBlendNodeAdditiveFL" n_animBlendNodeAdditiveFL.niceName = "Anim Blend Node Additive FL" // // String set: n_animBlendNodeAdditiveI16 // n_animBlendNodeAdditiveI16.a_ia_niceName = "Input A" n_animBlendNodeAdditiveI16.a_ib_niceName = "Input B" n_animBlendNodeAdditiveI16.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveI16.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveI16.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveI16.a_o_niceName = "Output" n_animBlendNodeAdditiveI16.baseName = "animBlendNodeAdditiveI16" n_animBlendNodeAdditiveI16.niceName = "Anim Blend Node Additive I16" // // String set: n_animBlendNodeAdditiveI32 // n_animBlendNodeAdditiveI32.a_ia_niceName = "Input A" n_animBlendNodeAdditiveI32.a_ib_niceName = "Input B" n_animBlendNodeAdditiveI32.a_im_enum_kAdditive = "additive" n_animBlendNodeAdditiveI32.a_im_enum_kMultiply = "multiply" n_animBlendNodeAdditiveI32.a_im_niceName = "Interpolate Mode" n_animBlendNodeAdditiveI32.a_o_niceName = "Output" n_animBlendNodeAdditiveI32.baseName = "animBlendNodeAdditiveI32" n_animBlendNodeAdditiveI32.niceName = "Anim Blend Node Additive I32" // // String set: n_animBlendNodeAdditiveRotation // n_animBlendNodeAdditiveRotation.a_acm_enum_kByComponent = "by Component" n_animBlendNodeAdditiveRotation.a_acm_enum_kByLayerBlended = "by Layer Blended" n_animBlendNodeAdditiveRotation.a_acm_enum_kByLayerCumulative = "by Layer Cumulative" n_animBlendNodeAdditiveRotation.a_acm_niceName = "Accumulation Mode" n_animBlendNodeAdditiveRotation.a_bllm_niceName = "By Layer Acc Legacy Mode" n_animBlendNodeAdditiveRotation.a_ia_niceName = "Input A" n_animBlendNodeAdditiveRotation.a_iax_niceName = "Input AX" n_animBlendNodeAdditiveRotation.a_iay_niceName = "Input AY" n_animBlendNodeAdditiveRotation.a_iaz_niceName = "Input AZ" n_animBlendNodeAdditiveRotation.a_ib_niceName = "Input B" n_animBlendNodeAdditiveRotation.a_ibx_niceName = "Input BX" n_animBlendNodeAdditiveRotation.a_iby_niceName = "Input BY" n_animBlendNodeAdditiveRotation.a_ibz_niceName = "Input BZ" n_animBlendNodeAdditiveRotation.a_o_niceName = "Output" n_animBlendNodeAdditiveRotation.a_ox_niceName = "Output X" n_animBlendNodeAdditiveRotation.a_oy_niceName = "Output Y" n_animBlendNodeAdditiveRotation.a_oz_niceName = "Output Z" n_animBlendNodeAdditiveRotation.a_ri_enum_0 = "Euler" n_animBlendNodeAdditiveRotation.a_ri_enum_1 = "Quaternion Slerp" n_animBlendNodeAdditiveRotation.a_ri_niceName = "Rotation Interpolation" n_animBlendNodeAdditiveRotation.a_ro_enum_kXYZ = "xyz" n_animBlendNodeAdditiveRotation.a_ro_enum_kXZY = "xzy" n_animBlendNodeAdditiveRotation.a_ro_enum_kYXZ = "yxz" n_animBlendNodeAdditiveRotation.a_ro_enum_kYZX = "yzx" n_animBlendNodeAdditiveRotation.a_ro_enum_kZXY = "zxy" n_animBlendNodeAdditiveRotation.a_ro_enum_kZYX = "zyx" n_animBlendNodeAdditiveRotation.a_ro_niceName = "Rotate Order" n_animBlendNodeAdditiveRotation.baseName = "animBlendNodeAdditiveRotation" n_animBlendNodeAdditiveRotation.niceName = "Anim Blend Node Additive Rotation" // // String set: n_animBlendNodeAdditiveScale // n_animBlendNodeAdditiveScale.a_acm_enum_kAdditive = "additive" n_animBlendNodeAdditiveScale.a_acm_enum_kMultiply = "multiply" n_animBlendNodeAdditiveScale.a_acm_niceName = "Accumulation Mode" n_animBlendNodeAdditiveScale.a_ia_niceName = "Input A" n_animBlendNodeAdditiveScale.a_ib_niceName = "Input B" n_animBlendNodeAdditiveScale.a_o_niceName = "Output" n_animBlendNodeAdditiveScale.baseName = "animBlendNodeAdditiveScale" n_animBlendNodeAdditiveScale.niceName = "Anim Blend Node Additive Scale" // // String set: n_animBlendNodeBase // n_animBlendNodeBase.a_dp_niceName = "Destination Plug" n_animBlendNodeBase.a_wa_niceName = "Weight A" n_animBlendNodeBase.a_wb_niceName = "Weight B" n_animBlendNodeBase.baseName = "animBlendNodeBase" n_animBlendNodeBase.niceName = "Anim Blend Node Base" // // String set: n_animBlendNodeBoolean // n_animBlendNodeBoolean.a_ia_niceName = "Input A" n_animBlendNodeBoolean.a_ib_niceName = "Input B" n_animBlendNodeBoolean.a_o_niceName = "Output" n_animBlendNodeBoolean.baseName = "animBlendNodeBoolean" n_animBlendNodeBoolean.niceName = "Anim Blend Node Boolean" // // String set: n_animBlendNodeEnum // n_animBlendNodeEnum.a_ia_niceName = "Input A" n_animBlendNodeEnum.a_ib_niceName = "Input B" n_animBlendNodeEnum.a_o_niceName = "Output" n_animBlendNodeEnum.baseName = "animBlendNodeEnum" n_animBlendNodeEnum.niceName = "Anim Blend Node Enum" // // String set: n_animBlendNodeTime // n_animBlendNodeTime.a_ia_niceName = "Input A" n_animBlendNodeTime.a_ib_niceName = "Input B" n_animBlendNodeTime.a_o_niceName = "Output" n_animBlendNodeTime.baseName = "animBlendNodeTime" n_animBlendNodeTime.niceName = "Anim Blend Node Time" // // String set: n_animClip // n_animClip.a_abro_niceName = "Absolute Rotations" n_animClip.a_ac_niceName = "Absolute Channel" n_animClip.a_ca_niceName = "Post Cycle" n_animClip.a_cb_niceName = "Pre Cycle" n_animClip.a_cd_niceName = "Clip Data" n_animClip.a_ci_niceName = "Clip Instance" n_animClip.a_cl_niceName = "Clip" n_animClip.a_co_niceName = "Channel Offset" n_animClip.a_cy_niceName = "Cycle" n_animClip.a_du_niceName = "Duration" n_animClip.a_ea_niceName = "Enable" n_animClip.a_h_niceName = "Hold" n_animClip.a_lsp_niceName = "Local Start Position" n_animClip.a_lspx_niceName = "Local Start Position X" n_animClip.a_lspy_niceName = "Local Start Position Y" n_animClip.a_lspz_niceName = "Local Start Position Z" n_animClip.a_o_enum_kAbsoluteOffset = "Absolute" n_animClip.a_o_enum_kRelativeOffset = "Relative" n_animClip.a_o_niceName = "Offset" n_animClip.a_oxf_niceName = "Offset Xform" n_animClip.a_ps_niceName = "Pose" n_animClip.a_roff_niceName = "Recompute Offset" n_animClip.a_sc_niceName = "Scale" n_animClip.a_se_niceName = "Source End" n_animClip.a_sf_niceName = "Start Frame" n_animClip.a_sp_niceName = "Start Percent" n_animClip.a_ss_niceName = "Source Start" n_animClip.a_st_niceName = "Start" n_animClip.a_str_niceName = "Start Trim" n_animClip.a_tw_niceName = "Time Warp" n_animClip.a_twe_niceName = "Time Warp Enable" n_animClip.a_uco_niceName = "Use Channel Offset" n_animClip.a_w_niceName = "Weight" n_animClip.a_ws_enum_kAbsFromZero = "Absolute From Zero" n_animClip.a_ws_enum_kFromStart = "From Start" n_animClip.a_ws_enum_kFromZero = "From Zero" n_animClip.a_ws_niceName = "Weight Style" n_animClip.a_wsp_niceName = "World Start Position" n_animClip.a_wspx_niceName = "World Start Position X" n_animClip.a_wspy_niceName = "World Start Position Y" n_animClip.a_wspz_niceName = "World Start Position Z" n_animClip.baseName = "animClip" n_animClip.niceName = "Anim Clip" // // String set: n_animCurve // n_animCurve.a_a_niceName = "Apply" n_animCurve.a_cc_niceName = "Curve Color" n_animCurve.a_ccb_niceName = "Curve Color B" n_animCurve.a_ccg_niceName = "Curve Color G" n_animCurve.a_ccr_niceName = "Curve Color R" n_animCurve.a_isr_niceName = "In Stipple Range" n_animCurve.a_kbd_niceName = "Key Breakdown" n_animCurve.a_kit_enum_kTangentAuto = "Auto" n_animCurve.a_kit_enum_kTangentClamped = "Clamped" n_animCurve.a_kit_enum_kTangentFast = "Fast" n_animCurve.a_kit_enum_kTangentFixed = "Fixed" n_animCurve.a_kit_enum_kTangentFlat = "Flat" n_animCurve.a_kit_enum_kTangentLinear = "Linear" n_animCurve.a_kit_enum_kTangentPlateau = "Plateau" n_animCurve.a_kit_enum_kTangentSlow = "Slow" n_animCurve.a_kit_enum_kTangentSmooth = "Spline" n_animCurve.a_kit_enum_kTangentStep = "Stepped" n_animCurve.a_kit_enum_kTangentStepNext = "StepNext" n_animCurve.a_kit_niceName = "Key Tan In Type" n_animCurve.a_kix_niceName = "Key Tan In X" n_animCurve.a_kiy_niceName = "Key Tan In Y" n_animCurve.a_kot_enum_kTangentAuto = "Auto" n_animCurve.a_kot_enum_kTangentClamped = "Clamped" n_animCurve.a_kot_enum_kTangentFast = "Fast" n_animCurve.a_kot_enum_kTangentFixed = "Fixed" n_animCurve.a_kot_enum_kTangentFlat = "Flat" n_animCurve.a_kot_enum_kTangentLinear = "Linear" n_animCurve.a_kot_enum_kTangentPlateau = "Plateau" n_animCurve.a_kot_enum_kTangentSlow = "Slow" n_animCurve.a_kot_enum_kTangentSmooth = "Spline" n_animCurve.a_kot_enum_kTangentStep = "Stepped" n_animCurve.a_kot_enum_kTangentStepNext = "StepNext" n_animCurve.a_kot_niceName = "Key Tan Out Type" n_animCurve.a_kox_niceName = "Key Tan Out X" n_animCurve.a_koy_niceName = "Key Tan Out Y" n_animCurve.a_ktl_niceName = "Key Tan Locked" n_animCurve.a_kwl_niceName = "Key Weight Locked" n_animCurve.a_kyts_niceName = "Key Tick Draw Special" n_animCurve.a_osr_niceName = "Out Stipple Range" n_animCurve.a_ot_niceName = "Out Stipple Threshold" n_animCurve.a_pre_enum_kConstant = "Constant" n_animCurve.a_pre_enum_kCycle = "Cycle" n_animCurve.a_pre_enum_kCycleRelative = "Cycle with offset" n_animCurve.a_pre_enum_kLinear = "Linear" n_animCurve.a_pre_enum_kOscillate = "Oscillate" n_animCurve.a_pre_niceName = "Pre Infinity" n_animCurve.a_pst_enum_kConstant = "Constant" n_animCurve.a_pst_enum_kCycle = "Cycle" n_animCurve.a_pst_enum_kCycleRelative = "Cycle with offset" n_animCurve.a_pst_enum_kLinear = "Linear" n_animCurve.a_pst_enum_kOscillate = "Oscillate" n_animCurve.a_pst_niceName = "Post Infinity" n_animCurve.a_roti_enum_kRotationEuler = "Euler" n_animCurve.a_roti_enum_kRotationNone = "None" n_animCurve.a_roti_enum_kRotationQuaternion = "Quaternion Tangent Dependent" n_animCurve.a_roti_enum_kRotationQuaternionSlerp = "Quaternion Slerp" n_animCurve.a_roti_enum_kRotationQuaternionSquad = "Quaternion Squad" n_animCurve.a_roti_niceName = "Rotation Interpolation" n_animCurve.a_sp_enum_kDashed = "dashed" n_animCurve.a_sp_enum_kDotted = "dotted" n_animCurve.a_sp_enum_kLongDashed = "long dashed" n_animCurve.a_sp_enum_kLongDotted = "long dotted" n_animCurve.a_sp_enum_kShortDashed = "short dashed" n_animCurve.a_sp_enum_kShortDotted = "short dotted" n_animCurve.a_sp_enum_kSolid = "solid" n_animCurve.a_sp_niceName = "Stipple Pattern" n_animCurve.a_sr_niceName = "Stipple Reverse" n_animCurve.a_tan_enum_kTangentAuto = "Auto" n_animCurve.a_tan_enum_kTangentClamped = "Clamped" n_animCurve.a_tan_enum_kTangentFast = "Fast" n_animCurve.a_tan_enum_kTangentFixed = "Fixed" n_animCurve.a_tan_enum_kTangentFlat = "Flat" n_animCurve.a_tan_enum_kTangentLinear = "Linear" n_animCurve.a_tan_enum_kTangentPlateau = "Plateau" n_animCurve.a_tan_enum_kTangentSlow = "Slow" n_animCurve.a_tan_enum_kTangentSmooth = "Spline" n_animCurve.a_tan_enum_kTangentStep = "Stepped" n_animCurve.a_tan_enum_kTangentStepNext = "StepNext" n_animCurve.a_tan_niceName = "Tangent Type" n_animCurve.a_ucc_niceName = "Use Curve Color" n_animCurve.a_wgt_niceName = "Weighted Tangents" n_animCurve.baseName = "animCurve" n_animCurve.niceName = "Anim Curve" // // String set: n_animCurveTA // n_animCurveTA.a_i_niceName = "Input" n_animCurveTA.a_kt_niceName = "Key Time" n_animCurveTA.a_ktv_niceName = "Key Time Value" n_animCurveTA.a_kv_niceName = "Key Value" n_animCurveTA.a_kvs_niceName = "Key Value Switch" n_animCurveTA.a_o_niceName = "Output" n_animCurveTA.a_r_niceName = "Raw Value" n_animCurveTA.a_w_niceName = "Quaternion W" n_animCurveTA.baseName = "animCurveTA" n_animCurveTA.niceName = "Anim Curve TA" // // String set: n_animCurveTL // n_animCurveTL.a_i_niceName = "Input" n_animCurveTL.a_kt_niceName = "Key Time" n_animCurveTL.a_ktv_niceName = "Key Time Value" n_animCurveTL.a_kv_niceName = "Key Value" n_animCurveTL.a_kvs_niceName = "Key Value Switch" n_animCurveTL.a_o_niceName = "Output" n_animCurveTL.baseName = "animCurveTL" n_animCurveTL.niceName = "Anim Curve TL" // // String set: n_animCurveTT // n_animCurveTT.a_i_niceName = "Input" n_animCurveTT.a_kt_niceName = "Key Time" n_animCurveTT.a_ktv_niceName = "Key Time Value" n_animCurveTT.a_kv_niceName = "Key Value" n_animCurveTT.a_kvs_niceName = "Key Value Switch" n_animCurveTT.a_o_niceName = "Output" n_animCurveTT.baseName = "animCurveTT" n_animCurveTT.niceName = "Anim Curve TT" // // String set: n_animCurveTU // n_animCurveTU.a_i_niceName = "Input" n_animCurveTU.a_kt_niceName = "Key Time" n_animCurveTU.a_ktv_niceName = "Key Time Value" n_animCurveTU.a_kv_niceName = "Key Value" n_animCurveTU.a_kvs_niceName = "Key Value Switch" n_animCurveTU.a_o_niceName = "Output" n_animCurveTU.baseName = "animCurveTU" n_animCurveTU.niceName = "Anim Curve TU" // // String set: n_animCurveUA // n_animCurveUA.a_i_niceName = "Input" n_animCurveUA.a_kt_niceName = "Key Time" n_animCurveUA.a_ktv_niceName = "Key Time Value" n_animCurveUA.a_kv_niceName = "Key Value" n_animCurveUA.a_o_niceName = "Output" n_animCurveUA.baseName = "animCurveUA" n_animCurveUA.niceName = "Anim Curve UA" // // String set: n_animCurveUL // n_animCurveUL.a_i_niceName = "Input" n_animCurveUL.a_kt_niceName = "Key Time" n_animCurveUL.a_ktv_niceName = "Key Time Value" n_animCurveUL.a_kv_niceName = "Key Value" n_animCurveUL.a_o_niceName = "Output" n_animCurveUL.baseName = "animCurveUL" n_animCurveUL.niceName = "Anim Curve UL" // // String set: n_animCurveUT // n_animCurveUT.a_i_niceName = "Input" n_animCurveUT.a_kt_niceName = "Key Time" n_animCurveUT.a_ktv_niceName = "Key Time Value" n_animCurveUT.a_kv_niceName = "Key Value" n_animCurveUT.a_o_niceName = "Output" n_animCurveUT.baseName = "animCurveUT" n_animCurveUT.niceName = "Anim Curve UT" // // String set: n_animCurveUU // n_animCurveUU.a_i_niceName = "Input" n_animCurveUU.a_kt_niceName = "Key Time" n_animCurveUU.a_ktv_niceName = "Key Time Value" n_animCurveUU.a_kv_niceName = "Key Value" n_animCurveUU.a_o_niceName = "Output" n_animCurveUU.baseName = "animCurveUU" n_animCurveUU.niceName = "Anim Curve UU" // // String set: n_animLayer // n_animLayer.a_bgwt_niceName = "Background Weight" n_animLayer.a_bnds_niceName = "Blend Nodes" n_animLayer.a_cdly_niceName = "Children Layers" n_animLayer.a_chsl_niceName = "Children Solo" n_animLayer.a_cl_niceName = "Clips" n_animLayer.a_coll_niceName = "Collapse" n_animLayer.a_csol_niceName = "Childsoloed" n_animLayer.a_cter_niceName = "Cte Root" n_animLayer.a_exc_niceName = "Exclusive" n_animLayer.a_fgwt_niceName = "Foreground Weight" n_animLayer.a_gc_niceName = "Ghosted Clips" n_animLayer.a_gh_niceName = "Ghost" n_animLayer.a_ghc_niceName = "Ghost Color" n_animLayer.a_lo_niceName = "Lock" n_animLayer.a_mt_niceName = "Mute" n_animLayer.a_omte_niceName = "Out Mute" n_animLayer.a_oram_enum_kByComponentOut = "By Component" n_animLayer.a_oram_enum_kByLayerBlended = "By Layer Blended" n_animLayer.a_oram_enum_kByLayerCumulative = "By Layer Cumulative" n_animLayer.a_oram_niceName = "Out Rotation Accumulation Mode" n_animLayer.a_ovrd_niceName = "Override" n_animLayer.a_play_niceName = "Parent Layer" n_animLayer.a_pmte_niceName = "Parent Mute" n_animLayer.a_pref_niceName = "Preferred" n_animLayer.a_pthg_niceName = "Passthrough" n_animLayer.a_pwth_niceName = "Parent Weight" n_animLayer.a_ram_enum_kByComponent = "By Component" n_animLayer.a_ram_enum_kByLayer = "By Layer" n_animLayer.a_ram_niceName = "Rotation Accumulation Mode" n_animLayer.a_sam_enum_kAdditive = "Additive" n_animLayer.a_sam_enum_kMultiply = "Multiply" n_animLayer.a_sam_niceName = "Scale Accumulation Mode" n_animLayer.a_sl_niceName = "Solo" n_animLayer.a_slct_niceName = "Selected" n_animLayer.a_sslo_niceName = "Sibling Solo" n_animLayer.a_wgth_niceName = "Weight" n_animLayer.baseName = "animLayer" n_animLayer.niceName = "Scale Accumulation" // // String set: n_anisotropic // n_anisotropic.a_angl_niceName = "Angle" n_anisotropic.a_arfl_niceName = "Anisotropic Reflectivity" n_anisotropic.a_frfi_niceName = "Fresnel Refractive Index" n_anisotropic.a_roug_niceName = "Roughness" n_anisotropic.a_sprx_niceName = "Spread X" n_anisotropic.a_spry_niceName = "Spread Y" n_anisotropic.a_utan_niceName = "Tangent UCamera" n_anisotropic.a_utnx_niceName = "Tangent UCamera X" n_anisotropic.a_utny_niceName = "Tangent UCamera Y" n_anisotropic.a_utnz_niceName = "Tangent UCamera Z" n_anisotropic.a_vtan_niceName = "Tangent VCamera" n_anisotropic.a_vtnx_niceName = "Tangent VCamera X" n_anisotropic.a_vtny_niceName = "Tangent VCamera Y" n_anisotropic.a_vtnz_niceName = "Tangent VCamera Z" n_anisotropic.baseName = "anisotropic" n_anisotropic.niceName = "Anisotropic" // // String set: n_annotationShape // n_annotationShape.a_daro_niceName = "Display Arrow" n_annotationShape.a_dom_niceName = "Dag Object Matrix" n_annotationShape.a_tp_niceName = "Position" n_annotationShape.a_tpx_niceName = "Position X" n_annotationShape.a_tpy_niceName = "Position Y" n_annotationShape.a_tpz_niceName = "Position Z" n_annotationShape.a_txt_niceName = "Text" n_annotationShape.baseName = "annotationShape" n_annotationShape.niceName = "Annotation Shape" // // String set: n_arcLengthDimension // n_arcLengthDimension.a_al_niceName = "Arc Length" n_arcLengthDimension.a_alv_niceName = "Arc Length In V" n_arcLengthDimension.baseName = "arcLengthDimension" n_arcLengthDimension.niceName = "Arc Length Dimension" // // String set: n_areaLight // n_areaLight.a_lg_niceName = "Light Glow" n_areaLight.a_n_niceName = "Normal Camera" n_areaLight.a_nx_niceName = "Normal Camera X" n_areaLight.a_ny_niceName = "Normal Camera Y" n_areaLight.a_nz_niceName = "Normal Camera Z" n_areaLight.a_ot_niceName = "Object Type" n_areaLight.a_pw_niceName = "Point World" n_areaLight.a_tx_niceName = "Point World X" n_areaLight.a_ty_niceName = "Point World Y" n_areaLight.a_tz_niceName = "Point World Z" n_areaLight.baseName = "areaLight" n_areaLight.niceName = "Area Light" // // String set: n_arrayMapper // n_arrayMapper.a_cn_niceName = "Compute Node" n_arrayMapper.a_cnc_niceName = "Compute Node Color" n_arrayMapper.a_cncb_niceName = "Compute Node Color B" n_arrayMapper.a_cncg_niceName = "Compute Node Color G" n_arrayMapper.a_cncr_niceName = "Compute Node Color R" n_arrayMapper.a_max_niceName = "Max Value" n_arrayMapper.a_min_niceName = "Min Value" n_arrayMapper.a_ocpp_niceName = "Out Color PP" n_arrayMapper.a_ovpp_niceName = "Out Value PP" n_arrayMapper.a_tim_niceName = "Time" n_arrayMapper.a_upp_niceName = "U Coord PP" n_arrayMapper.a_vpp_niceName = "V Coord PP" n_arrayMapper.baseName = "arrayMapper" n_arrayMapper.niceName = "Array Mapper" // // String set: n_arrowManip // n_arrowManip.baseName = "arrowManip" n_arrowManip.niceName = "Arrow Manip" // // String set: n_artAttrPaintTest // n_artAttrPaintTest.a_cm_enum_kModeEdge = "Edge" n_artAttrPaintTest.a_cm_enum_kModeFace = "Face" n_artAttrPaintTest.a_cm_enum_kModeVertex = "Vertex" n_artAttrPaintTest.a_cm_enum_kModeVertexFace = "VertexFace" n_artAttrPaintTest.a_cm_niceName = "Comp Mode" n_artAttrPaintTest.a_d3m_niceName = "Dbl 3Multi" n_artAttrPaintTest.a_d3x_niceName = "Dbl 3Multi X" n_artAttrPaintTest.a_d3y_niceName = "Dbl 3Multi Y" n_artAttrPaintTest.a_d3z_niceName = "Dbl 3Multi Z" n_artAttrPaintTest.a_da_niceName = "Dbl Array" n_artAttrPaintTest.a_dm_niceName = "Dbl Multi" n_artAttrPaintTest.a_f3m_niceName = "Flt 3Multi" n_artAttrPaintTest.a_f3x_niceName = "Flt 3Multi X" n_artAttrPaintTest.a_f3y_niceName = "Flt 3Multi Y" n_artAttrPaintTest.a_f3z_niceName = "Flt 3Multi Z" n_artAttrPaintTest.a_fm_niceName = "Flt Multi" n_artAttrPaintTest.a_ia_niceName = "Int Array" n_artAttrPaintTest.a_im_niceName = "Int Multi" n_artAttrPaintTest.a_va_niceName = "Vec Array" n_artAttrPaintTest.baseName = "artAttrPaintTest" n_artAttrPaintTest.niceName = "Art Attr Paint Test" // // String set: n_arubaTessellate // n_arubaTessellate.a_adp_niceName = "Adaptive" n_arubaTessellate.a_cd_niceName = "Chordal Deviation" n_arubaTessellate.a_icl_niceName = "Min Chord Length" n_arubaTessellate.a_is_niceName = "Input Surface" n_arubaTessellate.a_mcl_niceName = "Max Chord Length" n_arubaTessellate.a_ntl_niceName = "Normal Tolerance" n_arubaTessellate.a_om_niceName = "Out Mesh" n_arubaTessellate.a_smp_niceName = "Samples" n_arubaTessellate.a_st_enum_SampleAdaptively = "Adaptively" n_arubaTessellate.a_st_enum_SampleEntireDomain = "Entire Domain" n_arubaTessellate.a_st_enum_SampleG1Segments = "G1 Segments" n_arubaTessellate.a_st_enum_SampleKnotValues = "Knot Values" n_arubaTessellate.a_st_enum_SamplePerSpan = "Per Span" n_arubaTessellate.a_st_niceName = "Sample Type" n_arubaTessellate.a_tol_niceName = "Tolerance" n_arubaTessellate.baseName = "arubaTessellate" n_arubaTessellate.niceName = "Aruba Tessellate" // // String set: n_assembly // n_assembly.a_aed_niceName = "Assembly Edits" n_assembly.baseName = "assembly" n_assembly.niceName = "Assembly" // // String set: n_attachCurve // n_attachCurve.a_bb_niceName = "Blend Bias" n_attachCurve.a_bki_niceName = "Blend Knot Insertion" n_attachCurve.a_ic1_niceName = "Input Curve 1" n_attachCurve.a_ic2_niceName = "Input Curve 2" n_attachCurve.a_ics_niceName = "Input Curves" n_attachCurve.a_kmk_niceName = "Keep Multiple Knots" n_attachCurve.a_m_enum_0 = "Connect" n_attachCurve.a_m_enum_1 = "Blend" n_attachCurve.a_m_niceName = "Method" n_attachCurve.a_oc_niceName = "Output Curve" n_attachCurve.a_p_niceName = "Parameter" n_attachCurve.a_rv1_niceName = "Reverse 1" n_attachCurve.a_rv2_niceName = "Reverse 2" n_attachCurve.baseName = "attachCurve" n_attachCurve.niceName = "Attach Curve" // // String set: n_attachSurface // n_attachSurface.a_bb_niceName = "Blend Bias" n_attachSurface.a_bki_niceName = "Blend Knot Insertion" n_attachSurface.a_du_niceName = "Direction U" n_attachSurface.a_is1_niceName = "Input Surface 1" n_attachSurface.a_is2_niceName = "Input Surface 2" n_attachSurface.a_kmk_niceName = "Keep Multiple Knots" n_attachSurface.a_m_enum_0 = "Connect" n_attachSurface.a_m_enum_1 = "Blend" n_attachSurface.a_m_niceName = "Method" n_attachSurface.a_os_niceName = "Output Surface" n_attachSurface.a_p_niceName = "Parameter" n_attachSurface.a_rv1_niceName = "Reverse 1" n_attachSurface.a_rv2_niceName = "Reverse 2" n_attachSurface.a_sw1_niceName = "Swap 1" n_attachSurface.a_sw2_niceName = "Swap 2" n_attachSurface.a_tw_niceName = "Twist" n_attachSurface.baseName = "attachSurface" n_attachSurface.niceName = "Attach Surface" // // String set: n_attrHierarchyTest // n_attrHierarchyTest.a_c_niceName = "Compound" n_attrHierarchyTest.a_ccc1_niceName = "Level 3CCCS1" n_attrHierarchyTest.a_ccc2_niceName = "Level 3CCCS2" n_attrHierarchyTest.a_ccc_niceName = "Level 2CCC" n_attrHierarchyTest.a_ccm1_niceName = "Level 3CCMCS1" n_attrHierarchyTest.a_ccm2_niceName = "Level 3CCMCS2" n_attrHierarchyTest.a_ccm_niceName = "Level 2CCM" n_attrHierarchyTest.a_ccmc_niceName = "Level 2CCMC" n_attrHierarchyTest.a_ccs_niceName = "Level 2CCS" n_attrHierarchyTest.a_cm_niceName = "Level 1CM" n_attrHierarchyTest.a_cmc1_niceName = "Level 3CMCCS1" n_attrHierarchyTest.a_cmc2_niceName = "Level 3CMCCS2" n_attrHierarchyTest.a_cmc_niceName = "Level 1CMC" n_attrHierarchyTest.a_cmcc_niceName = "Level 2CMCC" n_attrHierarchyTest.a_cmcm_niceName = "Level 2CMCM" n_attrHierarchyTest.a_cmcs_niceName = "Level 2CMCS" n_attrHierarchyTest.a_cmm1_niceName = "Level 3CMCMCS1" n_attrHierarchyTest.a_cmm2_niceName = "Level 3CMCMCS2" n_attrHierarchyTest.a_cmmc_niceName = "Level 2CMCMC" n_attrHierarchyTest.a_cs_niceName = "Level 1CS" n_attrHierarchyTest.a_l1cc_niceName = "Level 1CC" n_attrHierarchyTest.a_m_niceName = "Multi" n_attrHierarchyTest.a_mc_niceName = "Multi Compound" n_attrHierarchyTest.a_mcc1_niceName = "Level 3MCCCS1" n_attrHierarchyTest.a_mcc2_niceName = "Level 3MCCCS2" n_attrHierarchyTest.a_mcc_niceName = "Level 1MCC" n_attrHierarchyTest.a_mccc_niceName = "Level 2MCCC" n_attrHierarchyTest.a_mccm_niceName = "Level 2MCCMC" n_attrHierarchyTest.a_mccs_niceName = "Level 2MCCS" n_attrHierarchyTest.a_mcm1_niceName = "Level 3MCCMCS1" n_attrHierarchyTest.a_mcm2_niceName = "Level 3MCCMCS2" n_attrHierarchyTest.a_mcm_niceName = "Level 2MCCM" n_attrHierarchyTest.a_mcmc_niceName = "Level 1MCMC" n_attrHierarchyTest.a_mcs_niceName = "Level 1MCS" n_attrHierarchyTest.a_mm_niceName = "Level 1MCM" n_attrHierarchyTest.a_mmc1_niceName = "Level 3MCMCCS1" n_attrHierarchyTest.a_mmc2_niceName = "Level 3MCMCCS2" n_attrHierarchyTest.a_mmc_niceName = "Level 2MCMCC" n_attrHierarchyTest.a_mmm1_niceName = "Level 3MCMCMCS1" n_attrHierarchyTest.a_mmm2_niceName = "Level 3MCMCMCS2" n_attrHierarchyTest.a_mmm_niceName = "Level 2MCMCM" n_attrHierarchyTest.a_mmmc_niceName = "Level 2MCMCMC" n_attrHierarchyTest.a_mms_niceName = "Level 2MCMCS" n_attrHierarchyTest.a_s_niceName = "Single" n_attrHierarchyTest.baseName = "attrHierarchyTest" n_attrHierarchyTest.niceName = "Attr Hierarchy Test" // // String set: n_audio // n_audio.a_c_niceName = "Channels" n_audio.a_du_niceName = "Duration" n_audio.a_ef_niceName = "End Frame" n_audio.a_f_niceName = "Filename" n_audio.a_fc_niceName = "Frame Count" n_audio.a_mu_niceName = "Mute" n_audio.a_o_niceName = "Offset" n_audio.a_r_niceName = "Order" n_audio.a_se_niceName = "Source End" n_audio.a_si_niceName = "Silence" n_audio.a_sr_niceName = "Sample Rate" n_audio.a_ss_niceName = "Source Start" n_audio.a_tk_niceName = "Track" n_audio.a_ts_niceName = "Track State" n_audio.baseName = "audio" n_audio.niceName = "Audio" // // String set: n_avgCurves // n_avgCurves.a_aw_niceName = "Automatic Weight" n_avgCurves.a_ic1_niceName = "Input Curve 1" n_avgCurves.a_ic2_niceName = "Input Curve 2" n_avgCurves.a_nw_niceName = "Normalize Weights" n_avgCurves.a_oc_niceName = "Output Curve" n_avgCurves.a_w1_niceName = "Weight 1" n_avgCurves.a_w2_niceName = "Weight 2" n_avgCurves.baseName = "avgCurves" n_avgCurves.niceName = "Avg Curves" // // String set: n_avgCurvesManip // n_avgCurvesManip.baseName = "avgCurvesManip" n_avgCurvesManip.niceName = "Avg Curves Manip" // // String set: n_avgNurbsSurfacePoints // n_avgNurbsSurfacePoints.a_ci_niceName = "Cv Ith Index" n_avgNurbsSurfacePoints.a_cj_niceName = "Cv Jth Index" n_avgNurbsSurfacePoints.a_is_niceName = "Input Surface" n_avgNurbsSurfacePoints.a_n_niceName = "Normal" n_avgNurbsSurfacePoints.a_nx_niceName = "Normal X" n_avgNurbsSurfacePoints.a_ny_niceName = "Normal Y" n_avgNurbsSurfacePoints.a_nz_niceName = "Normal Z" n_avgNurbsSurfacePoints.a_p_niceName = "Position" n_avgNurbsSurfacePoints.a_px_niceName = "Position X" n_avgNurbsSurfacePoints.a_py_niceName = "Position Y" n_avgNurbsSurfacePoints.a_pz_niceName = "Position Z" n_avgNurbsSurfacePoints.a_r_niceName = "Result" n_avgNurbsSurfacePoints.a_sp_niceName = "Surface Point" n_avgNurbsSurfacePoints.a_u_niceName = "Parameter U" n_avgNurbsSurfacePoints.a_v_niceName = "Parameter V" n_avgNurbsSurfacePoints.a_wt_niceName = "Weight" n_avgNurbsSurfacePoints.baseName = "avgNurbsSurfacePoints" n_avgNurbsSurfacePoints.niceName = "Avg Nurbs Surface Points" // // String set: n_avgSurfacePoints // n_avgSurfacePoints.a_is_niceName = "Input Surfaces" n_avgSurfacePoints.a_n_niceName = "Normal" n_avgSurfacePoints.a_nx_niceName = "Normal X" n_avgSurfacePoints.a_ny_niceName = "Normal Y" n_avgSurfacePoints.a_nz_niceName = "Normal Z" n_avgSurfacePoints.a_p_niceName = "Position" n_avgSurfacePoints.a_px_niceName = "Position X" n_avgSurfacePoints.a_py_niceName = "Position Y" n_avgSurfacePoints.a_pz_niceName = "Position Z" n_avgSurfacePoints.a_r_niceName = "Result" n_avgSurfacePoints.a_top_niceName = "Turn On Percentage" n_avgSurfacePoints.a_u_niceName = "Parameter U" n_avgSurfacePoints.a_v_niceName = "Parameter V" n_avgSurfacePoints.a_wt_niceName = "Weight" n_avgSurfacePoints.baseName = "avgSurfacePoints" n_avgSurfacePoints.niceName = "Avg Surface Points" // // String set: n_axesActionManip // n_axesActionManip.baseName = "axesActionManip" n_axesActionManip.niceName = "Axes Action Manip" // // String set: n_bakeSet // n_bakeSet.a_alpha_niceName = "Bake Alpha" n_bakeSet.a_clm_enum_kCustomShader = "Custom Shader" n_bakeSet.a_clm_enum_kGlobalIllumination = "Only Global Illumination" n_bakeSet.a_clm_enum_kLight = "Only Light" n_bakeSet.a_clm_enum_kLightAndColor = "Light and Color" n_bakeSet.a_clm_enum_kOcclusion = "Occlusion" n_bakeSet.a_clm_niceName = "Color Mode" n_bakeSet.a_csh_niceName = "Custom Shader" n_bakeSet.a_mode_enum_kCoverage = "Coverage" n_bakeSet.a_mode_enum_kPassThrough = "Pass Through" n_bakeSet.a_mode_enum_kSurfaceLuminance = "Luminance of Surface Color" n_bakeSet.a_mode_enum_kSurfaceTransparency = "Surface Transparency" n_bakeSet.a_mode_niceName = "Alpha Mode" n_bakeSet.a_mof_niceName = "Occlusion Falloff" n_bakeSet.a_mor_niceName = "Occlusion Rays" n_bakeSet.a_ndr_enum_kFaceCamera = "Face Camera" n_bakeSet.a_ndr_enum_kSurfaceBack = "Surface Back" n_bakeSet.a_ndr_enum_kSurfaceFront = "Surface Front" n_bakeSet.a_ndr_niceName = "Normal Direction" n_bakeSet.a_orf_niceName = "Orthogonal Reflection" n_bakeSet.baseName = "bakeSet" n_bakeSet.niceName = "Bake Set" // // String set: n_ballProjManip // n_ballProjManip.baseName = "ballProjManip" n_ballProjManip.niceName = "Ball Proj Manip" // // String set: n_barnDoorManip // n_barnDoorManip.baseName = "barnDoorManip" n_barnDoorManip.niceName = "Barn Door Manip" // // String set: n_baseGeometryVarGroup // n_baseGeometryVarGroup.a_mc_niceName = "Max Created" n_baseGeometryVarGroup.baseName = "baseGeometryVarGroup" n_baseGeometryVarGroup.niceName = "Base Geometry Var Group" // // String set: n_baseLattice // n_baseLattice.baseName = "baseLattice" n_baseLattice.niceName = "Base Lattice" // // String set: n_baseShadingSwitch // n_baseShadingSwitch.a_id_niceName = "Object Id" n_baseShadingSwitch.baseName = "baseShadingSwitch" n_baseShadingSwitch.niceName = "Base Shading Switch" // // String set: n_bevel // n_bevel.a_bst_enum_kCurveInShape = "Curve In" n_bevel.a_bst_enum_kCurveOutShape = "Curve Out" n_bevel.a_bst_enum_kStraightCutShape = "Straight Cut" n_bevel.a_bst_niceName = "Bevel Shape Type" n_bevel.a_ct_enum_kCircularCorner = "Circular" n_bevel.a_ct_enum_kLinearCorner = "Linear" n_bevel.a_ct_niceName = "Corner Type" n_bevel.a_d_niceName = "Depth" n_bevel.a_ed_niceName = "Extrude Depth" n_bevel.a_ic_niceName = "Input Curve" n_bevel.a_js_niceName = "Join Surfaces" n_bevel.a_ns_niceName = "Number Of Sides" n_bevel.a_os1_niceName = "Output Surface 1" n_bevel.a_os2_niceName = "Output Surface 2" n_bevel.a_os3_niceName = "Output Surface 3" n_bevel.a_tol_niceName = "Tolerance" n_bevel.a_udc_niceName = "Use Direction Curve" n_bevel.a_w_niceName = "Width" n_bevel.baseName = "bevel" n_bevel.niceName = "Bevel" // // String set: n_bevelManip // n_bevelManip.baseName = "bevelManip" n_bevelManip.niceName = "Bevel Manip" // // String set: n_bevelPlus // n_bevelPlus.a_bin_niceName = "Bevel Inside" n_bevelPlus.a_c_niceName = "Count" n_bevelPlus.a_cap_niceName = "Cap Sides" n_bevelPlus.a_chr_niceName = "Poly Out Chord Height Ratio" n_bevelPlus.a_cht_niceName = "Poly Out Chord Height" n_bevelPlus.a_d_niceName = "Depth" n_bevelPlus.a_ecs_niceName = "End Cap Surface" n_bevelPlus.a_ed_niceName = "Extrude Depth" n_bevelPlus.a_ics_niceName = "Input Curves" n_bevelPlus.a_isc_niceName = "Inner Style Curve" n_bevelPlus.a_js_niceName = "Join Surfaces" n_bevelPlus.a_no_niceName = "Normals Outwards" n_bevelPlus.a_ns_niceName = "Number Of Sides" n_bevelPlus.a_oc_niceName = "Ordered Curves" n_bevelPlus.a_op_niceName = "Output Poly" n_bevelPlus.a_os1_niceName = "Output Surfaces" n_bevelPlus.a_osc_niceName = "Outer Style Curve" n_bevelPlus.a_p_niceName = "Position" n_bevelPlus.a_pcs_niceName = "Poly Out Curve Samples" n_bevelPlus.a_pct_enum_kSpanEquiSpaced = "Curve Span" n_bevelPlus.a_pct_enum_kSurfaceEquiSpaced = "Complete Curve" n_bevelPlus.a_pct_niceName = "Poly Out Curve Type" n_bevelPlus.a_pes_niceName = "Poly Out Extrusion Samples" n_bevelPlus.a_pet_enum_kSpanEquiSpaced = "Extrusion Section" n_bevelPlus.a_pet_enum_kSurfaceEquiSpaced = "Complete Extrusion" n_bevelPlus.a_pet_niceName = "Poly Out Extrusion Type" n_bevelPlus.a_poc_niceName = "Poly Out Count" n_bevelPlus.a_pom_enum_kGeneral = "Sampling" n_bevelPlus.a_pom_enum_kTriangleCount = "Count" n_bevelPlus.a_pom_niceName = "Poly Out Method" n_bevelPlus.a_px_niceName = "Position X" n_bevelPlus.a_py_niceName = "Position Y" n_bevelPlus.a_pz_niceName = "Position Z" n_bevelPlus.a_scs_niceName = "Start Cap Surface" n_bevelPlus.a_tol_niceName = "Tolerance" n_bevelPlus.a_uch_niceName = "Poly Out Use Chord Height" n_bevelPlus.a_ucr_niceName = "Poly Out Use Chord Height Ratio" n_bevelPlus.a_w_niceName = "Width" n_bevelPlus.baseName = "bevelPlus" n_bevelPlus.niceName = "Bevel Plus" // // String set: n_bezierCurve // n_bezierCurve.a_asmo_enum_0 = "Smooth" n_bezierCurve.a_asmo_enum_1 = "Broken" n_bezierCurve.a_asmo_niceName = "Anchor Smoothness" n_bezierCurve.a_awei_enum_0 = "Even" n_bezierCurve.a_awei_enum_1 = "Uneven" n_bezierCurve.a_awei_niceName = "Anchor Weighting" n_bezierCurve.baseName = "bezierCurve" n_bezierCurve.niceName = "Bezier Curve" // // String set: n_bezierCurveToNurbs // n_bezierCurveToNurbs.a_ic_niceName = "Input Curve" n_bezierCurveToNurbs.a_oc_niceName = "Output Curve" n_bezierCurveToNurbs.baseName = "bezierCurveToNurbs" n_bezierCurveToNurbs.niceName = "Bezier Curve To Nurbs" // // String set: n_birailSrf // n_birailSrf.a_ir1_niceName = "Input Rail 1" n_birailSrf.a_ir2_niceName = "Input Rail 2" n_birailSrf.a_os_niceName = "Output Surface" n_birailSrf.a_sc_niceName = "Surface Cache" n_birailSrf.a_ss_enum_kNatural = "Natural" n_birailSrf.a_ss_enum_kView = "View" n_birailSrf.a_ss_niceName = "Sweep Style" n_birailSrf.a_tm_enum_kNonProportional = "Non proportional" n_birailSrf.a_tm_enum_kProportional = "Proportional" n_birailSrf.a_tm_niceName = "Transform Mode" n_birailSrf.baseName = "birailSrf" n_birailSrf.niceName = "Birail Srf" // // String set: n_blend // n_blend.a_c_niceName = "Current" n_blend.a_i_niceName = "Input" n_blend.a_o_niceName = "Output" n_blend.baseName = "blend" n_blend.niceName = "Blend" // // String set: n_blendColorSets // n_blendColorSets.a_bcn_niceName = "Base Color Name" n_blendColorSets.a_bfn_enum_kAdditive = "Add" n_blendColorSets.a_bfn_enum_kAlphaBlend = "AlphaBlend" n_blendColorSets.a_bfn_enum_kBilinearBlend = "BilinearBlend" n_blendColorSets.a_bfn_enum_kChannelLinear = "ColorChannel" n_blendColorSets.a_bfn_enum_kLinearBlend = "LinearBlend" n_blendColorSets.a_bfn_enum_kMultiply4Blend = "MultiplyRGBA" n_blendColorSets.a_bfn_enum_kMultiplyBlend = "MultiplyRGB" n_blendColorSets.a_bfn_enum_kSubtractive = "Subtract" n_blendColorSets.a_bfn_niceName = "Blend Func" n_blendColorSets.a_bwa_niceName = "Blend Weight A" n_blendColorSets.a_bwb_niceName = "Blend Weight B" n_blendColorSets.a_bwc_niceName = "Blend Weight C" n_blendColorSets.a_bwd_niceName = "Blend Weight D" n_blendColorSets.a_dst_niceName = "Dst Color Name" n_blendColorSets.a_src_niceName = "Src Color Name" n_blendColorSets.baseName = "blendColorSets" n_blendColorSets.niceName = "Blend Color Sets" // // String set: n_blendColors // n_blendColors.a_arp_enum_0 = "Pass through" n_blendColors.a_arp_enum_1 = "Apply to Render Passes" n_blendColors.a_arp_enum_2 = "No Contribution" n_blendColors.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_blendColors.a_arp_niceName = "Render Pass Mode" n_blendColors.a_b_niceName = "Blender" n_blendColors.a_c1_niceName = "Color 1" n_blendColors.a_c1b_niceName = "Color 1B" n_blendColors.a_c1g_niceName = "Color 1G" n_blendColors.a_c1r_niceName = "Color 1R" n_blendColors.a_c2_niceName = "Color 2" n_blendColors.a_c2b_niceName = "Color 2B" n_blendColors.a_c2g_niceName = "Color 2G" n_blendColors.a_c2r_niceName = "Color 2R" n_blendColors.a_op_niceName = "Output" n_blendColors.a_opb_niceName = "Output B" n_blendColors.a_opg_niceName = "Output G" n_blendColors.a_opr_niceName = "Output R" n_blendColors.baseName = "blendColors" n_blendColors.niceName = "Blend Colors" // // String set: n_blendDevice // n_blendDevice.a_b_niceName = "Blender" n_blendDevice.a_d_niceName = "Data" n_blendDevice.a_db_niceName = "Device Blender" n_blendDevice.a_dv_niceName = "Device Value" n_blendDevice.a_ia_niceName = "Input Angle" n_blendDevice.a_il_niceName = "Input Linear" n_blendDevice.a_mnt_niceName = "Min Time" n_blendDevice.a_oa_niceName = "Output Angle" n_blendDevice.a_off_niceName = "Offset" n_blendDevice.a_ol_niceName = "Output Linear" n_blendDevice.a_p_niceName = "Period" n_blendDevice.a_st_niceName = "Stride" n_blendDevice.a_t_niceName = "Time" n_blendDevice.a_ts_niceName = "Time Stamp" n_blendDevice.baseName = "blendDevice" n_blendDevice.niceName = "Blend Device" // // String set: n_blendManip // n_blendManip.baseName = "blendManip" n_blendManip.niceName = "Blend Manip" // // String set: n_blendShape // n_blendShape.a_bmx_niceName = "Target Bind Matrix" n_blendShape.a_bo_niceName = "Base Origin" n_blendShape.a_bw_niceName = "Base Weights" n_blendShape.a_bx_niceName = "Base Origin X" n_blendShape.a_by_niceName = "Base Origin Y" n_blendShape.a_bz_niceName = "Base Origin Z" n_blendShape.a_cid_niceName = "Child Indices" n_blendShape.a_cp_niceName = "Control Points" n_blendShape.a_cvp_niceName = "Curve Position" n_blendShape.a_cvv_niceName = "Curve Value" n_blendShape.a_dfo_enum_kOther = "other deformation" n_blendShape.a_dfo_enum_kPostDeformation = "post-deformation" n_blendShape.a_dfo_enum_kPreDeformation = "pre-deformation" n_blendShape.a_dfo_niceName = "Deformation Order" n_blendShape.a_dmx_niceName = "Deform Matrix" n_blendShape.a_dmxm_niceName = "Deform Matrix Modified" n_blendShape.a_dpvs_niceName = "Directory Parent Visibility" n_blendShape.a_dtn_niceName = "Directory Name" n_blendShape.a_dvs_niceName = "Directory Visibility" n_blendShape.a_dwgh_niceName = "Directory Weight" n_blendShape.a_ibi_niceName = "Inbetween Info" n_blendShape.a_ibig_niceName = "Inbetween Info Group" n_blendShape.a_ibtn_niceName = "Inbetween Target Name" n_blendShape.a_ibtt_enum_kAbsoluteInBetween = "absolute" n_blendShape.a_ibtt_enum_kRelativeInBetween = "relative" n_blendShape.a_ibtt_niceName = "Inbetween Target Type" n_blendShape.a_ibvs_niceName = "Inbetween Visibility" n_blendShape.a_icn_niceName = "Icon" n_blendShape.a_ict_niceName = "Input Components Target" n_blendShape.a_igt_niceName = "Input Geom Target" n_blendShape.a_ipt_niceName = "Input Points Target" n_blendShape.a_irc_niceName = "Input Relative Components Target" n_blendShape.a_irp_niceName = "Input Relative Points Target" n_blendShape.a_it_niceName = "Input Target" n_blendShape.a_itc_niceName = "Interpolation Curve" n_blendShape.a_itcw_niceName = "Use Target Comp Weights" n_blendShape.a_itg_niceName = "Input Target Group" n_blendShape.a_iti_niceName = "Input Target Item" n_blendShape.a_itp_enum_kCustomInterpolation = "Custom" n_blendShape.a_itp_enum_kLinearInterpolation = "Linear" n_blendShape.a_itp_enum_kSmoothInterpolation = "Smooth" n_blendShape.a_itp_niceName = "Interpolation" n_blendShape.a_lvf_niceName = "Local Vertex Frame" n_blendShape.a_mlid_niceName = "Mid Layer Id" n_blendShape.a_mlpr_niceName = "Mid Layer Parent" n_blendShape.a_ng_niceName = "Normalization Group" n_blendShape.a_nid_niceName = "Normalization Id" n_blendShape.a_nuw_niceName = "Normalization Use Weights" n_blendShape.a_nw_niceName = "Normalization Weights" n_blendShape.a_nxnd_niceName = "Next Node" n_blendShape.a_nxtg_niceName = "Next Target" n_blendShape.a_ofm_niceName = "Offset Deformer" n_blendShape.a_ofx_niceName = "Offset X" n_blendShape.a_ofy_niceName = "Offset Y" n_blendShape.a_ofz_niceName = "Offset Z" n_blendShape.a_or_enum_kLocalOrigin = "local" n_blendShape.a_or_enum_kUserOrigin = "user" n_blendShape.a_or_enum_kWorldOrigin = "world" n_blendShape.a_or_niceName = "Origin" n_blendShape.a_pb_niceName = "Parallel Blender" n_blendShape.a_pdm_enum_kNone = "none" n_blendShape.a_pdm_enum_kTangentSpace = "tangent space" n_blendShape.a_pdm_enum_kTransformSpace = "transform space" n_blendShape.a_pdm_niceName = "Post Deformers Mode" n_blendShape.a_pndr_niceName = "Parent Directory" n_blendShape.a_pnid_niceName = "Parent Index" n_blendShape.a_pti_niceName = "Paint Target Index" n_blendShape.a_ptw_niceName = "Paint Weights" n_blendShape.a_pwt_niceName = "Paint Target Weights" n_blendShape.a_siw_niceName = "Sculpt Inbetween Weight" n_blendShape.a_sn_niceName = "Support Negative Weights" n_blendShape.a_sti_niceName = "Sculpt Target Index" n_blendShape.a_stt_niceName = "Sculpt Target Tweaks" n_blendShape.a_syme_niceName = "Symmetry Edge" n_blendShape.a_tc_niceName = "Topology Check" n_blendShape.a_tgdt_niceName = "Target Directory" n_blendShape.a_tgvs_niceName = "Target Visibility" n_blendShape.a_tmx_niceName = "Target Matrix" n_blendShape.a_to_niceName = "Target Origin" n_blendShape.a_tpvs_niceName = "Target Parent Visibility" n_blendShape.a_tw_niceName = "Target Weights" n_blendShape.a_tx_niceName = "Target Origin X" n_blendShape.a_ty_niceName = "Target Origin Y" n_blendShape.a_tz_niceName = "Target Origin Z" n_blendShape.a_vt_niceName = "Vertex" n_blendShape.a_vx_niceName = "X Vertex" n_blendShape.a_vy_niceName = "Y Vertex" n_blendShape.a_vz_niceName = "Z Vertex" n_blendShape.a_w_niceName = "Weight" n_blendShape.a_xv_niceName = "X Value" n_blendShape.a_yv_niceName = "Y Value" n_blendShape.a_zv_niceName = "Z Value" n_blendShape.baseName = "blendShape" n_blendShape.niceName = "Blend Shape" // // String set: n_blendTwoAttr // n_blendTwoAttr.a_ab_niceName = "Attributes Blender" n_blendTwoAttr.baseName = "blendTwoAttr" n_blendTwoAttr.niceName = "Blend Two Attr" // // String set: n_blendWeighted // n_blendWeighted.a_w_niceName = "Weight" n_blendWeighted.baseName = "blendWeighted" n_blendWeighted.niceName = "Blend Weighted" // // String set: n_blindDataTemplate // n_blindDataTemplate.a_bdpa_niceName = "Bd Preset Attr" n_blindDataTemplate.a_bdpe_niceName = "Bd Preset Elements" n_blindDataTemplate.a_bdpn_niceName = "Bd Preset Name" n_blindDataTemplate.a_bdps_niceName = "Blind Data Presets" n_blindDataTemplate.a_bdpv_niceName = "Bd Preset Value" n_blindDataTemplate.a_bdui_niceName = "Bd User Info" n_blindDataTemplate.a_bdun_niceName = "Bd User Info Name" n_blindDataTemplate.a_bduv_niceName = "Bd User Info Value" n_blindDataTemplate.a_tid_niceName = "Type Id" n_blindDataTemplate.baseName = "blindDataTemplate" n_blindDataTemplate.niceName = "Blind Data Template" // // String set: n_blinn // n_blinn.a_ec_niceName = "Eccentricity" n_blinn.a_rro_niceName = "Reflection Rolloff" n_blinn.a_sro_niceName = "Specular Roll Off" n_blinn.baseName = "blinn" n_blinn.niceName = "Blinn" // // String set: n_boneLattice // n_boneLattice.a_au_niceName = "Adjusted Upper Base Lattice Matrix" n_boneLattice.a_bi_niceName = "Bicep" n_boneLattice.a_bm_niceName = "Bend Magnitude" n_boneLattice.a_bv_niceName = "Bend Vector" n_boneLattice.a_bx_niceName = "Bend Vector X" n_boneLattice.a_by_niceName = "Bend Vector Y" n_boneLattice.a_bz_niceName = "Bend Vector Z" n_boneLattice.a_li_niceName = "Length In" n_boneLattice.a_lo_niceName = "Length Out" n_boneLattice.a_mb_niceName = "Base Lattice Matrix" n_boneLattice.a_md_niceName = "Deformed Lattice Matrix" n_boneLattice.a_tr_niceName = "Tricep" n_boneLattice.a_ui_niceName = "Initial Upper Matrix" n_boneLattice.a_um_niceName = "Upper Matrix" n_boneLattice.a_wl_niceName = "Width Left" n_boneLattice.a_wr_niceName = "Width Right" n_boneLattice.baseName = "boneLattice" n_boneLattice.niceName = "Bone Lattice" // // String set: n_boolean // n_boolean.a_isa_niceName = "Input Shell A" n_boolean.a_isb_niceName = "Input Shell B" n_boolean.a_op_enum_kIntersect = "Intersect" n_boolean.a_op_enum_kSubtract = "Subtract" n_boolean.a_op_enum_kUnion = "Union" n_boolean.a_op_niceName = "Operation" n_boolean.a_osh_niceName = "Output Shell" n_boolean.a_tlb_niceName = "Tolerance" n_boolean.baseName = "boolean" n_boolean.niceName = "Boolean" // // String set: n_boundary // n_boundary.a_ep_niceName = "End Point" n_boundary.a_or_niceName = "Order" n_boundary.baseName = "boundary" n_boundary.niceName = "Boundary" // // String set: n_boundaryBase // n_boundaryBase.a_ept_niceName = "End Point Tolerance" n_boundaryBase.a_ic1_niceName = "Input Curve 1" n_boundaryBase.a_ic2_niceName = "Input Curve 2" n_boundaryBase.a_ic3_niceName = "Input Curve 3" n_boundaryBase.a_ic4_niceName = "Input Curve 4" n_boundaryBase.a_os_niceName = "Output Surface" n_boundaryBase.baseName = "boundaryBase" n_boundaryBase.niceName = "Boundary Base" // // String set: n_brownian // n_brownian.a_ic_niceName = "Increment" n_brownian.a_l_niceName = "Lacunarity" n_brownian.a_n_niceName = "Normal Camera" n_brownian.a_nx_niceName = "Normal Camera X" n_brownian.a_ny_niceName = "Normal Camera Y" n_brownian.a_nz_niceName = "Normal Camera Z" n_brownian.a_oct_niceName = "Octaves" n_brownian.a_rcx_niceName = "Ref Point Camera X" n_brownian.a_rcy_niceName = "Ref Point Camera Y" n_brownian.a_rcz_niceName = "Ref Point Camera Z" n_brownian.a_rox_niceName = "Ref Point Obj X" n_brownian.a_roy_niceName = "Ref Point Obj Y" n_brownian.a_roz_niceName = "Ref Point Obj Z" n_brownian.a_rpc_niceName = "Ref Point Camera" n_brownian.a_rpo_niceName = "Ref Point Obj" n_brownian.a_w3_niceName = "Weight 3d" n_brownian.a_w3x_niceName = "Weight 3d X" n_brownian.a_w3y_niceName = "Weight 3d Y" n_brownian.a_w3z_niceName = "Weight 3d Z" n_brownian.a_xpa_niceName = "X Pixel Angle" n_brownian.baseName = "brownian" n_brownian.niceName = "Brownian" // // String set: n_brush // n_brush.a_al1_niceName = "Tex Alpha 1" n_brush.a_al2_niceName = "Tex Alpha 2" n_brush.a_azn_niceName = "Azimuth Min" n_brush.a_azx_niceName = "Azimuth Max" n_brush.a_bat_niceName = "Branch After Twigs" n_brush.a_bbl_niceName = "Bump Blur" n_brush.a_bcr_niceName = "Bud Color" n_brush.a_bdr_niceName = "Branch Dropout" n_brush.a_bds_niceName = "Bud Size" n_brush.a_ben_niceName = "Bend" n_brush.a_bin_niceName = "Blur Intensity" n_brush.a_bks_niceName = "Back Shadow" n_brush.a_bmi_niceName = "Bump Intensity" n_brush.a_bmt_niceName = "Blur Mult" n_brush.a_bnb_niceName = "Bend Bias" n_brush.a_brc_niceName = "Branches" n_brush.a_brf_niceName = "Branch Reflectivity" n_brush.a_brn_niceName = "Brightness Rand" n_brush.a_brt_enum_kAir = "Paint" n_brush.a_brt_enum_kBlur = "Blur" n_brush.a_brt_enum_kErase = "Erase" n_brush.a_brt_enum_kSmear = "Smear" n_brush.a_brt_enum_kThinLine = "ThinLine" n_brush.a_brt_enum_kTube = "Mesh" n_brush.a_brt_niceName = "Brush Type" n_brush.a_bth_niceName = "Branch Thorns" n_brush.a_bub_niceName = "Bud Color B" n_brush.a_bud_niceName = "Buds" n_brush.a_bug_niceName = "Bud Color G" n_brush.a_bur_niceName = "Bud Color R" n_brush.a_bwd_niceName = "Brush Width" n_brush.a_c1b_niceName = "Color 1B" n_brush.a_c1g_niceName = "Color 1G" n_brush.a_c1r_niceName = "Color 1R" n_brush.a_c2b_niceName = "Color 2B" n_brush.a_c2g_niceName = "Color 2G" n_brush.a_c2r_niceName = "Color 2R" n_brush.a_cfw_niceName = "Curve Follow" n_brush.a_chr_niceName = "Hue Rand" n_brush.a_cl1_niceName = "Color 1" n_brush.a_cl2_niceName = "Color 2" n_brush.a_clm_enum_kcLife = "length" n_brush.a_clm_enum_kcMaxLife = "maxLength" n_brush.a_clm_niceName = "Color Length Map" n_brush.a_clmp_enum_kCollideBoth = "Both Sides" n_brush.a_clmp_enum_kCollideInside = "Inside" n_brush.a_clmp_enum_kCollideOutside = "Outside" n_brush.a_clmp_niceName = "Collide Method" n_brush.a_cmd_niceName = "Curve Max Dist" n_brush.a_cns_niceName = "Center Shadow" n_brush.a_crf_niceName = "Curl Frequency" n_brush.a_crl_niceName = "Curl" n_brush.a_cro_niceName = "Curl Offset" n_brush.a_csc_niceName = "Creation Script" n_brush.a_csd_niceName = "Cast Shadows" n_brush.a_csr_niceName = "Sat Rand" n_brush.a_cva_niceName = "Curve Attract" n_brush.a_cvr_niceName = "Val Rand" n_brush.a_ddl_niceName = "Displacement Delay" n_brush.a_def_niceName = "Deflection" n_brush.a_dep_niceName = "Depth" n_brush.a_dfm_niceName = "Deflection Min" n_brush.a_dfx_niceName = "Deflection Max" n_brush.a_dof_niceName = "Displacement Offset" n_brush.a_dpl_niceName = "Depth Shadow" n_brush.a_dps_niceName = "Depth Shadow Depth" n_brush.a_dpt_enum_kDepth = "SurfaceDepth" n_brush.a_dpt_enum_kDist = "PathDist" n_brush.a_dpt_niceName = "Depth Shadow Type" n_brush.a_dsc_niceName = "Displacement Scale" n_brush.a_dsl_niceName = "Distance Scaling" n_brush.a_eaa_niceName = "Edge Antialias" n_brush.a_ecd_niceName = "Edge Clip Depth" n_brush.a_ecl_niceName = "Edge Clip" n_brush.a_edc_niceName = "End Caps" n_brush.a_elm_niceName = "Elevation Min" n_brush.a_elx_niceName = "Elevation Max" n_brush.a_env_niceName = "Environment" n_brush.a_envc_niceName = "Environment _Color" n_brush.a_envcb_niceName = "Environment _Color B" n_brush.a_envcg_niceName = "Environment _Color G" n_brush.a_envcr_niceName = "Environment _Color R" n_brush.a_envi_enum_kLinear = "Linear" n_brush.a_envi_enum_kNone = "None" n_brush.a_envi_enum_kSmooth = "Smooth" n_brush.a_envi_enum_kSpline = "Spline" n_brush.a_envi_niceName = "Environment _Interp" n_brush.a_envp_niceName = "Environment _Position" n_brush.a_eti_niceName = "End Time" n_brush.a_fam_niceName = "Fractal Amplitude" n_brush.a_fe_niceName = "Frame Extension" n_brush.a_ffcs_niceName = "Flower Face Sun" n_brush.a_fhr_niceName = "Flower Hue Rand" n_brush.a_fim_niceName = "Flower Image" n_brush.a_fks_enum_kNonex = "None" n_brush.a_fks_enum_kOffsetx = "2D Offset" n_brush.a_fks_enum_kSurfacex = "3D Cast" n_brush.a_fks_niceName = "Fake Shadow" n_brush.a_fl1_niceName = "Flatness 1" n_brush.a_fl2_niceName = "Flatness 2" n_brush.a_flc_enum_kFlowersOnAll = "On All" n_brush.a_flc_enum_kFlowersOnSecondaryBranches = "On Secondary Branches Only" n_brush.a_flc_enum_kFlowersOnTwigs = "On Twigs Only" n_brush.a_flc_niceName = "Flower Location" n_brush.a_fls_niceName = "Flower Stiffness" n_brush.a_flt_niceName = "Flower Thorns" n_brush.a_flw_niceName = "Flowers" n_brush.a_fra_niceName = "Fractal Ratio" n_brush.a_frf_niceName = "Flower Reflectivity" n_brush.a_frm_niceName = "Fringe Removal" n_brush.a_fsd_niceName = "Flower Size Decay" n_brush.a_fsp_niceName = "Flower Specular" n_brush.a_fsr_niceName = "Flower Sat Rand" n_brush.a_fst_niceName = "Flower Start" n_brush.a_fth_niceName = "Fractal Threshold" n_brush.a_ftr_niceName = "Flower Translucence" n_brush.a_ftw_niceName = "Flower Twist" n_brush.a_fub_niceName = "Flower Use Branch Tex" n_brush.a_fvr_niceName = "Flower Val Rand" n_brush.a_fw1_niceName = "Flower Angle 1" n_brush.a_fw2_niceName = "Flower Angle 2" n_brush.a_fws_niceName = "Flow Speed" n_brush.a_fwt_niceName = "Forward Twist" n_brush.a_fzr_niceName = "Flower Size Rand" n_brush.a_glb_niceName = "Glow Color B" n_brush.a_glc_niceName = "Glow Color" n_brush.a_glg_niceName = "Glow Color G" n_brush.a_glr_niceName = "Glow Color R" n_brush.a_gls_niceName = "Glow Spread" n_brush.a_glw_niceName = "Glow" n_brush.a_grn_niceName = "Gap Rand" n_brush.a_grv_niceName = "Gravity" n_brush.a_gsc_niceName = "Global Scale" n_brush.a_gsp_niceName = "Gap Spacing" n_brush.a_gsz_niceName = "Gap Size" n_brush.a_hde_niceName = "Hard Edges" n_brush.a_i1b_niceName = "Incandescence 1B" n_brush.a_i1g_niceName = "Incandescence 1G" n_brush.a_i1r_niceName = "Incandescence 1R" n_brush.a_i2b_niceName = "Incandescence 2B" n_brush.a_i2g_niceName = "Incandescence 2G" n_brush.a_i2r_niceName = "Incandescence 2R" n_brush.a_ill_niceName = "Illuminated" n_brush.a_ilm_enum_kiLife = "length" n_brush.a_ilm_enum_kiMaxLife = "maxLength" n_brush.a_ilm_niceName = "Incand Length Map" n_brush.a_imn_niceName = "Image Name" n_brush.a_in1_niceName = "Incandescence 1" n_brush.a_in2_niceName = "Incandescence 2" n_brush.a_lb1_niceName = "Leaf Color 1B" n_brush.a_lb2_niceName = "Leaf Color 2B" n_brush.a_lbn_niceName = "Leaf Bend" n_brush.a_lbw_niceName = "Lighting Based Width" n_brush.a_lc1_niceName = "Leaf Color 1" n_brush.a_lc2_niceName = "Leaf Color 2" n_brush.a_lcl_niceName = "Leaf Curl" n_brush.a_lclfv_niceName = "Leaf Curl _Float Value" n_brush.a_lcli_enum_kLinear = "Linear" n_brush.a_lcli_enum_kNone = "None" n_brush.a_lcli_enum_kSmooth = "Smooth" n_brush.a_lcli_enum_kSpline = "Spline" n_brush.a_lcli_niceName = "Leaf Curl _Interp" n_brush.a_lclp_niceName = "Leaf Curl _Position" n_brush.a_ldp_niceName = "Leaf Dropout" n_brush.a_ldr_niceName = "Light Direction" n_brush.a_ldx_niceName = "Light Direction X" n_brush.a_ldy_niceName = "Light Direction Y" n_brush.a_ldz_niceName = "Light Direction Z" n_brush.a_leb_niceName = "Leaf Base Width" n_brush.a_let_niceName = "Leaf Tip Width" n_brush.a_lfcs_niceName = "Leaf Face Sun" n_brush.a_lfs_niceName = "Leaf Stiffness" n_brush.a_lft_niceName = "Leaf Flatness" n_brush.a_lfwt_niceName = "Leaf Forward Twist" n_brush.a_lfx_niceName = "Length Flex" n_brush.a_lg1_niceName = "Leaf Color 1G" n_brush.a_lg2_niceName = "Leaf Color 2G" n_brush.a_lhr_niceName = "Leaf Hue Rand" n_brush.a_lic_niceName = "Leaves In Cluster" n_brush.a_lid_niceName = "Luminance Is Displacement" n_brush.a_lim_niceName = "Leaf Image" n_brush.a_ll1_niceName = "Leaf Angle 1" n_brush.a_ll2_niceName = "Leaf Angle 2" n_brush.a_lln_niceName = "Leaf Length" n_brush.a_llo_enum_kLeavesOnAll = "On All" n_brush.a_llo_enum_kLeavesOnSecondaryBranches = "On Secondary Branches Only" n_brush.a_llo_enum_kLeavesOnTwigs = "On Twigs Only" n_brush.a_llo_niceName = "Leaf Location" n_brush.a_lnn_niceName = "Length Min" n_brush.a_lnx_niceName = "Length Max" n_brush.a_lpwl_niceName = "Petal Twirl" n_brush.a_lpwt_niceName = "Petal Forward Twist" n_brush.a_lr1_niceName = "Leaf Color 1R" n_brush.a_lr2_niceName = "Leaf Color 2R" n_brush.a_lrf_niceName = "Leaf Reflectivity" n_brush.a_lsd_niceName = "Leaf Size Decay" n_brush.a_lsg_niceName = "Leaf Segments" n_brush.a_lsp_niceName = "Leaf Specular" n_brush.a_lsr_niceName = "Leaf Sat Rand" n_brush.a_lst_niceName = "Leaf Start" n_brush.a_lth_niceName = "Leaf Thorns" n_brush.a_ltr_niceName = "Leaf Translucence" n_brush.a_ltw_niceName = "Leaf Twist" n_brush.a_ltwl_niceName = "Leaf Twirl" n_brush.a_lub_niceName = "Leaf Use Branch Tex" n_brush.a_lvr_niceName = "Leaf Val Rand" n_brush.a_lvs_niceName = "Leaves" n_brush.a_lws_niceName = "Leaf Width Scale" n_brush.a_lwsfv_niceName = "Leaf Width Scale _Float Value" n_brush.a_lwsi_enum_kLinear = "Linear" n_brush.a_lwsi_enum_kNone = "None" n_brush.a_lwsi_enum_kSmooth = "Smooth" n_brush.a_lwsi_enum_kSpline = "Spline" n_brush.a_lwsi_niceName = "Leaf Width Scale _Interp" n_brush.a_lwsp_niceName = "Leaf Width Scale _Position" n_brush.a_lzr_niceName = "Leaf Size Rand" n_brush.a_mad_niceName = "Max Attract Distance" n_brush.a_mbr_niceName = "Middle Branch" n_brush.a_mcl_niceName = "Map Color" n_brush.a_mda_niceName = "Modify Alpha" n_brush.a_mdc_niceName = "Modify Color" n_brush.a_mdp_niceName = "Modify Depth" n_brush.a_mds_niceName = "Map Displacement" n_brush.a_mmd_enum_kMapBrushStart = "Brush Start" n_brush.a_mmd_enum_kMapFullView = "Full View" n_brush.a_mmd_enum_kMapTube2D = "Tube 2D" n_brush.a_mmd_enum_kMapTube3D = "Tube 3D" n_brush.a_mmd_niceName = "Map Method" n_brush.a_mms_niceName = "Min Size" n_brush.a_mmt_niceName = "Momentum" n_brush.a_mop_niceName = "Map Opacity" n_brush.a_mpw_niceName = "Min Pixel Width" n_brush.a_ms1_niceName = "Multi Streak Spread 1" n_brush.a_ms2_niceName = "Multi Streak Spread 2" n_brush.a_msdr_niceName = "Multi Streak Diffuse Rand" n_brush.a_msla_niceName = "Multi Streak Light All" n_brush.a_mssr_niceName = "Multi Streak Specular Rand" n_brush.a_mst_niceName = "Multi Streaks" n_brush.a_mxp_niceName = "Max Pixel Width" n_brush.a_nbr_niceName = "Num Branches" n_brush.a_nfl_niceName = "Num Flowers" n_brush.a_nlc_niceName = "Num Leaf Clusters" n_brush.a_nof_niceName = "Noise Frequency" n_brush.a_noi_niceName = "Noise" n_brush.a_noo_niceName = "Noise Offset" n_brush.a_ntc_niceName = "Num Twig Clusters" n_brush.a_nth_niceName = "Thorn Density" n_brush.a_obr_niceName = "Out Brush" n_brush.a_ocao_niceName = "Attract Radius Offset" n_brush.a_ocar_niceName = "Attract Radius Scale" n_brush.a_ocat_niceName = "Occupy Attraction" n_brush.a_ocbt_niceName = "Occupy Branch Termination" n_brush.a_ocro_niceName = "Occupy Radius Offset" n_brush.a_ocrs_niceName = "Occupy Radius Scale" n_brush.a_ofu_niceName = "Offset U" n_brush.a_ofv_niceName = "Offset V" n_brush.a_ows_niceName = "Occlusion Width Scale" n_brush.a_pat_niceName = "Path Attract" n_brush.a_pb1_niceName = "Petal Color 1B" n_brush.a_pb2_niceName = "Petal Color 2B" n_brush.a_pbn_niceName = "Petal Bend" n_brush.a_pc1_niceName = "Petal Color 1" n_brush.a_pc2_niceName = "Petal Color 2" n_brush.a_pcl_niceName = "Petal Curl" n_brush.a_pclfv_niceName = "Petal Curl _Float Value" n_brush.a_pcli_enum_kLinear = "Linear" n_brush.a_pcli_enum_kNone = "None" n_brush.a_pcli_enum_kSmooth = "Smooth" n_brush.a_pcli_enum_kSpline = "Spline" n_brush.a_pcli_niceName = "Petal Curl _Interp" n_brush.a_pclp_niceName = "Petal Curl _Position" n_brush.a_pdp_niceName = "Petal Dropout" n_brush.a_pfl_niceName = "Path Follow" n_brush.a_pft_niceName = "Petal Flatness" n_brush.a_pg1_niceName = "Petal Color 1G" n_brush.a_pg2_niceName = "Petal Color 2G" n_brush.a_pif_niceName = "Petals In Flower" n_brush.a_pln_niceName = "Petal Length" n_brush.a_ppl_niceName = "Per Pixel Lighting" n_brush.a_pr1_niceName = "Petal Color 1R" n_brush.a_pr2_niceName = "Petal Color 2R" n_brush.a_psg_niceName = "Petal Segments" n_brush.a_ptb_niceName = "Petal Base Width" n_brush.a_ptt_niceName = "Petal Tip Width" n_brush.a_pws_niceName = "Petal Width Scale" n_brush.a_pwsfv_niceName = "Petal Width Scale _Float Value" n_brush.a_pwsi_enum_kLinear = "Linear" n_brush.a_pwsi_enum_kNone = "None" n_brush.a_pwsi_enum_kSmooth = "Smooth" n_brush.a_pwsi_enum_kSpline = "Spline" n_brush.a_pwsi_niceName = "Petal Width Scale _Interp" n_brush.a_pwsp_niceName = "Petal Width Scale _Position" n_brush.a_ran_niceName = "Random" n_brush.a_rfd_niceName = "Root Fade" n_brush.a_rll_niceName = "Real Lights" n_brush.a_rpu_niceName = "Repeat U" n_brush.a_rpv_niceName = "Repeat V" n_brush.a_rro_niceName = "Reflection Rolloff" n_brush.a_rrofv_niceName = "Reflection Rolloff _Float Value" n_brush.a_rroi_enum_kLinear = "Linear" n_brush.a_rroi_enum_kNone = "None" n_brush.a_rroi_enum_kSmooth = "Smooth" n_brush.a_rroi_enum_kSpline = "Spline" n_brush.a_rroi_niceName = "Reflection Rolloff _Interp" n_brush.a_rrop_niceName = "Reflection Rolloff _Position" n_brush.a_rsc_niceName = "Runtime Script" n_brush.a_sbr_niceName = "Start Branches" n_brush.a_scl_niceName = "Surface Collide" n_brush.a_sdf_niceName = "Shadow Diffusion" n_brush.a_sdn_niceName = "Stamp Density" n_brush.a_sfa_niceName = "Surface Attract" n_brush.a_sft_niceName = "Softness" n_brush.a_sgb_niceName = "Segment Length Bias" n_brush.a_sgl_niceName = "Shader Glow" n_brush.a_sgm_niceName = "Segments" n_brush.a_slb_niceName = "Split Bias" n_brush.a_slt_niceName = "Split Twist" n_brush.a_smd_niceName = "Split Max Depth" n_brush.a_smp_enum_kSimplifySegments = "Segments" n_brush.a_smp_enum_kSimplifyTubes = "Tubes Per Step" n_brush.a_smp_enum_kSimplifyTubesAndSegments = "Tubes and Segments" n_brush.a_smp_niceName = "Simplify Method" n_brush.a_smr_niceName = "Smear" n_brush.a_snd_niceName = "Sun Direction" n_brush.a_sndx_niceName = "Sun Direction X" n_brush.a_sndy_niceName = "Sun Direction Y" n_brush.a_sndz_niceName = "Sun Direction Z" n_brush.a_snsd_niceName = "Single Sided" n_brush.a_sof_niceName = "Shadow Offset" n_brush.a_spa_niceName = "Split Angle" n_brush.a_spb_niceName = "Specular Color B" n_brush.a_spc_niceName = "Specular Color" n_brush.a_spd_niceName = "Spiral Decay" n_brush.a_spe_niceName = "Specular" n_brush.a_spg_niceName = "Specular Color G" n_brush.a_spl_enum_kspLife = "length" n_brush.a_spl_enum_kspMaxLife = "maxLength" n_brush.a_spl_niceName = "Split Length Map" n_brush.a_spm_niceName = "Spiral Min" n_brush.a_spp_niceName = "Specular Power" n_brush.a_spr_niceName = "Specular Color R" n_brush.a_spw_niceName = "Screenspace Width" n_brush.a_spx_niceName = "Spiral Max" n_brush.a_srd_niceName = "Split Rand" n_brush.a_srm_niceName = "Stroke Time" n_brush.a_sru_niceName = "Smear U" n_brush.a_srv_niceName = "Smear V" n_brush.a_ssd_niceName = "Split Size Decay" n_brush.a_ssg_niceName = "Sub Segments" n_brush.a_ssn_niceName = "Surface Snap" n_brush.a_stb_niceName = "Start Tubes" n_brush.a_sti_niceName = "Start Time" n_brush.a_stn_niceName = "Shadow Transparency" n_brush.a_susd_niceName = "Surface Sample Density" n_brush.a_swb_niceName = "Segment Width Bias" n_brush.a_t1b_niceName = "Transparency 1B" n_brush.a_t1g_niceName = "Transparency 1G" n_brush.a_t1r_niceName = "Transparency 1R" n_brush.a_t2b_niceName = "Transparency 2B" n_brush.a_t2g_niceName = "Transparency 2G" n_brush.a_t2r_niceName = "Transparency 2R" n_brush.a_ta1_niceName = "Twig Angle 1" n_brush.a_ta2_niceName = "Twig Angle 2" n_brush.a_tbc_niceName = "Thorn Base Color" n_brush.a_tbcb_niceName = "Thorn Base Color B" n_brush.a_tbcg_niceName = "Thorn Base Color G" n_brush.a_tbcr_niceName = "Thorn Base Color R" n_brush.a_tbs_niceName = "Tube Sections" n_brush.a_tbwd_niceName = "Thorn Base Width" n_brush.a_tc1_niceName = "Tex Color 1" n_brush.a_tc2_niceName = "Tex Color 2" n_brush.a_tcl_niceName = "Time Clip" n_brush.a_tcm_niceName = "Tube Completion" n_brush.a_tco_niceName = "Tex Color Offset" n_brush.a_tcs_niceName = "Tex Color Scale" n_brush.a_tdp_niceName = "Twig Dropout" n_brush.a_tdr_enum_kAlongNormal = "Along Normal" n_brush.a_tdr_enum_kAlongPath = "Along Path" n_brush.a_tdr_niceName = "Tube Direction" n_brush.a_tel_niceName = "Thorn Elevation" n_brush.a_tfd_niceName = "Tip Fade" n_brush.a_tfl_niceName = "Texture Flow" n_brush.a_tgs_niceName = "Twig Stiffness" n_brush.a_tic_niceName = "Twigs In Cluster" n_brush.a_tim_niceName = "Time" n_brush.a_tin_enum_ktLinear = "Linear" n_brush.a_tin_enum_ktSmooth = "Smooth over Time and Space" n_brush.a_tin_enum_ktSmoothTime = "Smooth over Time" n_brush.a_tin_niceName = "Turbulence Interpolation" n_brush.a_tlm_enum_ktLife = "length" n_brush.a_tlm_enum_ktMaxLife = "maxLength" n_brush.a_tlm_niceName = "Transp Length Map" n_brush.a_tln_niceName = "Thorn Length" n_brush.a_tls_niceName = "Twig Length Scale" n_brush.a_tlsfv_niceName = "Twig Length Scale _Float Value" n_brush.a_tlsi_enum_kLinear = "Linear" n_brush.a_tlsi_enum_kNone = "None" n_brush.a_tlsi_enum_kSmooth = "Smooth" n_brush.a_tlsi_enum_kSpline = "Spline" n_brush.a_tlsi_niceName = "Twig Length Scale _Interp" n_brush.a_tlsp_niceName = "Twig Length Scale _Position" n_brush.a_tml_niceName = "Terminal Leaf" n_brush.a_tn1_niceName = "Transparency 1" n_brush.a_tn2_niceName = "Transparency 2" n_brush.a_too_niceName = "Tex Opacity Offset" n_brush.a_tos_niceName = "Tex Opacity Scale" n_brush.a_tps_niceName = "Tubes Per Step" n_brush.a_trd_niceName = "Tube Rand" n_brush.a_trf_niceName = "Turbulence Frequency" n_brush.a_trn_niceName = "Translucence" n_brush.a_tro_niceName = "Turbulence Offset" n_brush.a_trs_niceName = "Turbulence Speed" n_brush.a_trt_enum_ktGrassTurb = "Grass Wind" n_brush.a_trt_enum_ktLocal = "Local Force" n_brush.a_trt_enum_ktLocalDisplace = "Local Displacement" n_brush.a_trt_enum_ktOff = "Off" n_brush.a_trt_enum_ktTreeTurb = "Tree Wind" n_brush.a_trt_enum_ktWorld = "World Force" n_brush.a_trt_enum_ktWorldDisplace = "World Displacement" n_brush.a_trt_niceName = "Turbulence Type" n_brush.a_trx_niceName = "Turbulence Offset X" n_brush.a_try_niceName = "Turbulence Offset Y" n_brush.a_trz_niceName = "Turbulence Offset Z" n_brush.a_tsp_niceName = "Thorn Specular" n_brush.a_tst_niceName = "Twig Start" n_brush.a_ttc_niceName = "Thorn Tip Color" n_brush.a_ttcb_niceName = "Thorn Tip Color B" n_brush.a_ttcg_niceName = "Thorn Tip Color G" n_brush.a_ttcr_niceName = "Thorn Tip Color R" n_brush.a_tth_niceName = "Twig Thorns" n_brush.a_ttw_niceName = "Twig Twist" n_brush.a_ttwd_niceName = "Thorn Tip Width" n_brush.a_tub_niceName = "Tubes" n_brush.a_tur_niceName = "Turbulence" n_brush.a_tw1_niceName = "Tube Width 1" n_brush.a_tw2_niceName = "Tube Width 2" n_brush.a_twb_niceName = "Twig Base Width" n_brush.a_twd_niceName = "Twist Rand" n_brush.a_twg_niceName = "Twigs" n_brush.a_twi_niceName = "Twist" n_brush.a_twl_niceName = "Twig Length" n_brush.a_twr_niceName = "Twist Rate" n_brush.a_twt_niceName = "Twig Tip Width" n_brush.a_txt_enum_kCheckerTexture = "Checker" n_brush.a_txt_enum_kFileTexture = "File" n_brush.a_txt_enum_kFractalTexture = "Fractal" n_brush.a_txt_enum_kURampTexture = "U Ramp" n_brush.a_txt_enum_kVRampTexture = "V Ramp" n_brush.a_txt_niceName = "Texture Type" n_brush.a_txu_niceName = "Tex Uniformity" n_brush.a_ufe_niceName = "Use Frame Extension" n_brush.a_ufr_niceName = "Uniform Force" n_brush.a_ufx_niceName = "Uniform Force X" n_brush.a_ufy_niceName = "Uniform Force Y" n_brush.a_ufz_niceName = "Uniform Force Z" n_brush.a_wdb_niceName = "Width Bias" n_brush.a_wdr_niceName = "Width Rand" n_brush.a_wgf_niceName = "Wiggle Frequency" n_brush.a_wgl_niceName = "Wiggle" n_brush.a_wgo_niceName = "Wiggle Offset" n_brush.a_wlm_enum_ksLife = "length" n_brush.a_wlm_enum_ksMaxLife = "maxLength" n_brush.a_wlm_niceName = "Width Length Map" n_brush.a_wsc_niceName = "Width Scale" n_brush.a_wscfv_niceName = "Width Scale _Float Value" n_brush.a_wsci_enum_kLinear = "Linear" n_brush.a_wsci_enum_kNone = "None" n_brush.a_wsci_enum_kSmooth = "Smooth" n_brush.a_wsci_enum_kSpline = "Spline" n_brush.a_wsci_niceName = "Width Scale _Interp" n_brush.a_wscp_niceName = "Width Scale _Position" n_brush.a_x1b_niceName = "Tex Color 1B" n_brush.a_x1g_niceName = "Tex Color 1G" n_brush.a_x1r_niceName = "Tex Color 1R" n_brush.a_x2b_niceName = "Tex Color 2B" n_brush.a_x2g_niceName = "Tex Color 2G" n_brush.a_x2r_niceName = "Tex Color 2R" n_brush.baseName = "brush" n_brush.niceName = "Brush" // // String set: n_bulge // n_bulge.a_uw_niceName = "U Width" n_bulge.a_vw_niceName = "V Width" n_bulge.baseName = "bulge" n_bulge.niceName = "Bulge" // // String set: n_bump2d // n_bump2d.a_ae_niceName = "Adjust Edges" n_bump2d.a_bd_niceName = "Bump Depth" n_bump2d.a_bf_niceName = "Bump Filter" n_bump2d.a_bfo_niceName = "Bump Filter Offset" n_bump2d.a_bi_enum_kHeightField = "Bump" n_bump2d.a_bi_enum_kObjectNormalMap = "Object Space Normals" n_bump2d.a_bi_enum_kTangentNormalMap = "Tangent Space Normals" n_bump2d.a_bi_niceName = "Bump Interp" n_bump2d.a_bv_niceName = "Bump Value" n_bump2d.a_c1x_niceName = "Vertex Camera One X" n_bump2d.a_c1y_niceName = "Vertex Camera One Y" n_bump2d.a_c1z_niceName = "Vertex Camera One Z" n_bump2d.a_c2x_niceName = "Vertex Camera Two X" n_bump2d.a_c2y_niceName = "Vertex Camera Two Y" n_bump2d.a_c2z_niceName = "Vertex Camera Two Z" n_bump2d.a_fs_niceName = "Uv Filter Size" n_bump2d.a_fsx_niceName = "Uv Filter Size X" n_bump2d.a_fsy_niceName = "Uv Filter Size Y" n_bump2d.a_ib_niceName = "Info Bits" n_bump2d.a_n_niceName = "Normal Camera" n_bump2d.a_nx_niceName = "Normal Camera X" n_bump2d.a_ny_niceName = "Normal Camera Y" n_bump2d.a_nz_niceName = "Normal Camera Z" n_bump2d.a_o_niceName = "Out Normal" n_bump2d.a_ox_niceName = "Out Normal X" n_bump2d.a_oy_niceName = "Out Normal Y" n_bump2d.a_oz_niceName = "Out Normal Z" n_bump2d.a_p3d_niceName = "Provide 3d Info" n_bump2d.a_p_niceName = "Point Camera" n_bump2d.a_po_niceName = "Point Obj" n_bump2d.a_pox_niceName = "Point Obj X" n_bump2d.a_poy_niceName = "Point Obj Y" n_bump2d.a_poz_niceName = "Point Obj Z" n_bump2d.a_px_niceName = "Point Camera X" n_bump2d.a_py_niceName = "Point Camera Y" n_bump2d.a_pz_niceName = "Point Camera Z" n_bump2d.a_rcx_niceName = "Ref Point Camera X" n_bump2d.a_rcy_niceName = "Ref Point Camera Y" n_bump2d.a_rcz_niceName = "Ref Point Camera Z" n_bump2d.a_ro_niceName = "Ray Origin" n_bump2d.a_rox_niceName = "Ray Origin X" n_bump2d.a_roy_niceName = "Ray Origin Y" n_bump2d.a_roz_niceName = "Ray Origin Z" n_bump2d.a_rpc_niceName = "Ref Point Camera" n_bump2d.a_rpo_niceName = "Ref Point Obj" n_bump2d.a_rpox_niceName = "Ref Point Obj X" n_bump2d.a_rpoy_niceName = "Ref Point Obj Y" n_bump2d.a_rpoz_niceName = "Ref Point Obj Z" n_bump2d.a_t1u_niceName = "Vertex Uv One U" n_bump2d.a_t1v_niceName = "Vertex Uv One V" n_bump2d.a_t2u_niceName = "Vertex Uv Two U" n_bump2d.a_t2v_niceName = "Vertex Uv Two V" n_bump2d.a_tu_niceName = "Tangent UCamera" n_bump2d.a_tux_niceName = "Tangent Ux" n_bump2d.a_tuy_niceName = "Tangent Uy" n_bump2d.a_tuz_niceName = "Tangent Uz" n_bump2d.a_tv_niceName = "Tangent VCamera" n_bump2d.a_tvx_niceName = "Tangent Vx" n_bump2d.a_tvy_niceName = "Tangent Vy" n_bump2d.a_tvz_niceName = "Tangent Vz" n_bump2d.a_u_niceName = "U Coord" n_bump2d.a_uv_niceName = "Uv Coord" n_bump2d.a_v_niceName = "V Coord" n_bump2d.a_vc1_niceName = "Vertex Camera One" n_bump2d.a_vc2_niceName = "Vertex Camera Two" n_bump2d.a_vt1_niceName = "Vertex Uv One" n_bump2d.a_vt2_niceName = "Vertex Uv Two" n_bump2d.a_xpa_niceName = "X Pixel Angle" n_bump2d.baseName = "bump2d" n_bump2d.niceName = "Bump 2d" // // String set: n_bump3d // n_bump3d.a_bd_niceName = "Bump Depth" n_bump3d.a_bf_niceName = "Bump Filter" n_bump3d.a_bfo_niceName = "Bump Filter Offset" n_bump3d.a_bv_niceName = "Bump Value" n_bump3d.a_ib_niceName = "Info Bits" n_bump3d.a_n_niceName = "Normal Camera" n_bump3d.a_nx_niceName = "Normal Camera X" n_bump3d.a_ny_niceName = "Normal Camera Y" n_bump3d.a_nz_niceName = "Normal Camera Z" n_bump3d.a_o_niceName = "Out Normal" n_bump3d.a_ox_niceName = "Out Normal X" n_bump3d.a_oy_niceName = "Out Normal Y" n_bump3d.a_oz_niceName = "Out Normal Z" n_bump3d.a_p_niceName = "Point Camera" n_bump3d.a_po_niceName = "Point Obj" n_bump3d.a_pox_niceName = "Point Obj X" n_bump3d.a_poy_niceName = "Point Obj Y" n_bump3d.a_poz_niceName = "Point Obj Z" n_bump3d.a_px_niceName = "Point Camera X" n_bump3d.a_py_niceName = "Point Camera Y" n_bump3d.a_pz_niceName = "Point Camera Z" n_bump3d.a_rcx_niceName = "Ref Point Camera X" n_bump3d.a_rcy_niceName = "Ref Point Camera Y" n_bump3d.a_rcz_niceName = "Ref Point Camera Z" n_bump3d.a_ro_niceName = "Ray Origin" n_bump3d.a_rox_niceName = "Ray Origin X" n_bump3d.a_roy_niceName = "Ray Origin Y" n_bump3d.a_roz_niceName = "Ray Origin Z" n_bump3d.a_rpc_niceName = "Ref Point Camera" n_bump3d.a_rpo_niceName = "Ref Point Obj" n_bump3d.a_rpox_niceName = "Ref Point Obj X" n_bump3d.a_rpoy_niceName = "Ref Point Obj Y" n_bump3d.a_rpoz_niceName = "Ref Point Obj Z" n_bump3d.a_tu_niceName = "Tangent UCamera" n_bump3d.a_tux_niceName = "Tangent Ux" n_bump3d.a_tuy_niceName = "Tangent Uy" n_bump3d.a_tuz_niceName = "Tangent Uz" n_bump3d.a_tv_niceName = "Tangent VCamera" n_bump3d.a_tvx_niceName = "Tangent Vx" n_bump3d.a_tvy_niceName = "Tangent Vy" n_bump3d.a_tvz_niceName = "Tangent Vz" n_bump3d.a_xpa_niceName = "X Pixel Angle" n_bump3d.baseName = "bump3d" n_bump3d.niceName = "Bump 3d" // // String set: n_buttonManip // n_buttonManip.a_ifl_niceName = "Icon File" n_buttonManip.a_of_niceName = "Offset" n_buttonManip.a_ofx_niceName = "Offset X" n_buttonManip.a_ofy_niceName = "Offset Y" n_buttonManip.a_ofz_niceName = "Offset Z" n_buttonManip.a_p_niceName = "Position" n_buttonManip.a_px_niceName = "Position X" n_buttonManip.a_py_niceName = "Position Y" n_buttonManip.a_pz_niceName = "Position Z" n_buttonManip.a_sct_niceName = "Script" n_buttonManip.baseName = "buttonManip" n_buttonManip.niceName = "Button Manip" // // String set: n_cacheBase // n_cacheBase.a_ir_niceName = "In Range" n_cacheBase.a_ocad_niceName = "Out Cache Array Data" n_cacheBase.a_ocd_niceName = "Out Cache Data" n_cacheBase.baseName = "cacheBase" n_cacheBase.niceName = "Cache Base" // // String set: n_cacheBlend // n_cacheBlend.a_cd_niceName = "Cache Data" n_cacheBlend.a_da_niceName = "Disable All" n_cacheBlend.a_e_niceName = "End" n_cacheBlend.a_ic_niceName = "In Cache" n_cacheBlend.a_ppw_niceName = "Per Pt Weights" n_cacheBlend.a_ra_niceName = "Range" n_cacheBlend.a_st_niceName = "Start" n_cacheBlend.a_va_niceName = "Vector Array" n_cacheBlend.a_w_niceName = "Weight" n_cacheBlend.baseName = "cacheBlend" n_cacheBlend.niceName = "Cache Blend" // // String set: n_cacheFile // n_cacheFile.a_ca_niceName = "Post Cycle" n_cacheFile.a_cb_niceName = "Pre Cycle" n_cacheFile.a_ch_niceName = "Channel" n_cacheFile.a_cn_niceName = "Cache Name" n_cacheFile.a_cp_niceName = "Cache Path" n_cacheFile.a_cw_niceName = "Cache Weights" n_cacheFile.a_dp_niceName = "Display Load Progress" n_cacheFile.a_e_niceName = "End" n_cacheFile.a_en_niceName = "Enable" n_cacheFile.a_fmt_niceName = "Format" n_cacheFile.a_h_niceName = "Hold" n_cacheFile.a_mt_niceName = "Multi Thread" n_cacheFile.a_oe_niceName = "Original End" n_cacheFile.a_os_niceName = "Original Start" n_cacheFile.a_osc_niceName = "Oscillate" n_cacheFile.a_ppw_niceName = "Per Pt Weights" n_cacheFile.a_qs_niceName = "Mem Queue Size" n_cacheFile.a_rev_niceName = "Reverse" n_cacheFile.a_sc_niceName = "Scale" n_cacheFile.a_se_niceName = "Source End" n_cacheFile.a_sf_niceName = "Start Frame" n_cacheFile.a_ss_niceName = "Source Start" n_cacheFile.a_st_niceName = "Start" n_cacheFile.a_tim_niceName = "Time" n_cacheFile.a_tr_niceName = "Track" n_cacheFile.a_ts_niceName = "Track State" n_cacheFile.baseName = "cacheFile" n_cacheFile.niceName = "Cache File" // // String set: n_caddyManip // n_caddyManip.baseName = "caddyManip" n_caddyManip.niceName = "Caddy Manip" // // String set: n_caddyManipBase // n_caddyManipBase.baseName = "caddyManipBase" n_caddyManipBase.niceName = "Caddy Manip Base" // // String set: n_camera // n_camera.a_asp_niceName = "Auto Set Pivot" n_camera.a_b_niceName = "Bookmarks" n_camera.a_bfc_niceName = "Best Fit Clipping Planes" n_camera.a_cap_niceName = "Camera Aperture" n_camera.a_cfp_niceName = "Display Camera Far Clip" n_camera.a_cnc_niceName = "Display Camera Near Clip" n_camera.a_coi_niceName = "Center Of Interest" n_camera.a_col_niceName = "Background Color" n_camera.a_colb_niceName = "Background Color B" n_camera.a_colg_niceName = "Background Color G" n_camera.a_colr_niceName = "Background Color R" n_camera.a_cp_niceName = "Clipping Planes" n_camera.a_cpt_niceName = "Camera Precomp Template" n_camera.a_cs_niceName = "Camera Scale" n_camera.a_ct_niceName = "Film Translate" n_camera.a_dcf_niceName = "Display Camera Frustum" n_camera.a_den_niceName = "Depth Name" n_camera.a_dep_niceName = "Depth" n_camera.a_dfc_niceName = "Display Field Chart" n_camera.a_dfg_niceName = "Display Film Gate" n_camera.a_dfo_niceName = "Display Film Origin" n_camera.a_dfp_niceName = "Display Film Pivot" n_camera.a_dgc_niceName = "Display Gate Mask Color" n_camera.a_dgcb_niceName = "Display Gate Mask Color B" n_camera.a_dgcg_niceName = "Display Gate Mask Color G" n_camera.a_dgcr_niceName = "Display Gate Mask Color R" n_camera.a_dgm_niceName = "Display Gate Mask" n_camera.a_dgo_niceName = "Display Gate Mask Opacity" n_camera.a_dof_niceName = "Depth Of Field" n_camera.a_dptp_enum_kClosestVisibleDepth = "Closest Visible Depth" n_camera.a_dptp_enum_kFurthestVisibleDepth = "Furthest Visible Depth" n_camera.a_dptp_niceName = "Depth Type" n_camera.a_dr_niceName = "Display Resolution" n_camera.a_dsa_niceName = "Display Safe Action" n_camera.a_dst_niceName = "Display Safe Title" n_camera.a_fcp_niceName = "Far Clip Plane" n_camera.a_fd_niceName = "Focus Distance" n_camera.a_ff_enum_kFillFilmFit = "Fill" n_camera.a_ff_enum_kHorizontalFilmFit = "Horizontal" n_camera.a_ff_enum_kOverscanFilmFit = "Overscan" n_camera.a_ff_enum_kVerticalFilmFit = "Vertical" n_camera.a_ff_niceName = "Film Fit" n_camera.a_ffo_niceName = "Film Fit Offset" n_camera.a_fio_niceName = "Film Offset" n_camera.a_fl_niceName = "Focal Length" n_camera.a_frc_niceName = "Film Roll Control" n_camera.a_fro_enum_kRotateTranslateFilmRoll = "Rotate-Translate" n_camera.a_fro_enum_kTranslateRotateFilmRoll = "Translate-Rotate" n_camera.a_fro_niceName = "Film Roll Order" n_camera.a_frp_niceName = "Film Roll Pivot" n_camera.a_frs_niceName = "Focus Region Scale" n_camera.a_frv_niceName = "Film Roll Value" n_camera.a_fs_niceName = "F Stop" n_camera.a_fth_niceName = "Film Translate H" n_camera.a_ftv_niceName = "Film Translate V" n_camera.a_hc_niceName = "Home Command" n_camera.a_hfa_niceName = "Horizontal Film Aperture" n_camera.a_hfo_niceName = "Horizontal Film Offset" n_camera.a_hit_niceName = "Stereo Horizontal Image Translate" n_camera.a_hpn_niceName = "Horizontal Pan" n_camera.a_hrp_niceName = "Horizontal Roll Pivot" n_camera.a_hs_niceName = "Horizontal Shake" n_camera.a_hte_niceName = "Stereo Horizontal Image Translate Enabled" n_camera.a_img_niceName = "Image" n_camera.a_imn_niceName = "Image Name" n_camera.a_ip_niceName = "Image Plane" n_camera.a_jc_niceName = "Journal Command" n_camera.a_lls_niceName = "Locator Scale" n_camera.a_lsr_niceName = "Lens Squeeze Ratio" n_camera.a_ma_niceName = "Mask" n_camera.a_man_niceName = "Mask Name" n_camera.a_mb_niceName = "Motion Blur" n_camera.a_ncp_niceName = "Near Clip Plane" n_camera.a_o_niceName = "Orthographic" n_camera.a_ovr_niceName = "Overscan" n_camera.a_ow_niceName = "Orthographic Width" n_camera.a_pn_niceName = "Pan" n_camera.a_ppj_niceName = "Post Projection" n_camera.a_psc_niceName = "Pre Scale" n_camera.a_ptsc_niceName = "Post Scale" n_camera.a_pze_niceName = "Pan Zoom Enabled" n_camera.a_rnd_niceName = "Renderable" n_camera.a_rpz_niceName = "Render Pan Zoom" n_camera.a_sa_niceName = "Shutter Angle" n_camera.a_se_niceName = "Shake Enabled" n_camera.a_shk_niceName = "Shake" n_camera.a_soe_niceName = "Shake Overscan Enabled" n_camera.a_sos_niceName = "Shake Overscan" n_camera.a_tdth_niceName = "Transparency Based Depth" n_camera.a_tp_niceName = "Tumble Pivot" n_camera.a_tpx_niceName = "Tumble Pivot X" n_camera.a_tpy_niceName = "Tumble Pivot Y" n_camera.a_tpz_niceName = "Tumble Pivot Z" n_camera.a_tthd_niceName = "Threshold" n_camera.a_tu_niceName = "Trigger Update" n_camera.a_uexd_niceName = "Use Explore Depth Format" n_camera.a_uls_niceName = "Use Pivot As Local Space" n_camera.a_vfa_niceName = "Vertical Film Aperture" n_camera.a_vfo_niceName = "Vertical Film Offset" n_camera.a_vpn_niceName = "Vertical Pan" n_camera.a_vrp_niceName = "Vertical Roll Pivot" n_camera.a_vs_niceName = "Vertical Shake" n_camera.a_zom_niceName = "Zoom" n_camera.baseName = "camera" n_camera.niceName = "Camera" // // String set: n_cameraManip // n_cameraManip.baseName = "cameraManip" n_cameraManip.niceName = "Camera Manip" // // String set: n_cameraPlaneManip // n_cameraPlaneManip.baseName = "cameraPlaneManip" n_cameraPlaneManip.niceName = "Camera Plane Manip" // // String set: n_cameraSet // n_cameraSet.a_act_niceName = "Active" n_cameraSet.a_cam_niceName = "Camera" n_cameraSet.a_cl_niceName = "Camera Layer" n_cameraSet.a_cld_niceName = "Clear Depth" n_cameraSet.a_ord_niceName = "Order" n_cameraSet.a_sda_niceName = "Scene Data" n_cameraSet.baseName = "cameraSet" n_cameraSet.niceName = "Camera Set" // // String set: n_cameraView // n_cameraView.a_coi_niceName = "Center Of Interest" n_cameraView.a_cx_niceName = "Center Of Interest X" n_cameraView.a_cy_niceName = "Center Of Interest Y" n_cameraView.a_cz_niceName = "Center Of Interest Z" n_cameraView.a_d_niceName = "Description" n_cameraView.a_e_niceName = "Eye" n_cameraView.a_ex_niceName = "Eye X" n_cameraView.a_ey_niceName = "Eye Y" n_cameraView.a_ez_niceName = "Eye Z" n_cameraView.a_fl_niceName = "Focal Length" n_cameraView.a_ha_niceName = "Horizontal Aperture" n_cameraView.a_hpn_niceName = "Horizontal Pan" n_cameraView.a_o_niceName = "Orthographic" n_cameraView.a_ow_niceName = "Orthographic Width" n_cameraView.a_pze_niceName = "Pan Zoom Enabled" n_cameraView.a_rpz_niceName = "Render Pan Zoom" n_cameraView.a_tp_niceName = "Tumble Pivot" n_cameraView.a_tpx_niceName = "Tumble Pivot X" n_cameraView.a_tpy_niceName = "Tumble Pivot Y" n_cameraView.a_tpz_niceName = "Tumble Pivot Z" n_cameraView.a_typ_enum_kView2D = "2D Pan/Zoom" n_cameraView.a_typ_enum_kView3D = "3D" n_cameraView.a_typ_niceName = "View Type" n_cameraView.a_u_niceName = "Up" n_cameraView.a_ux_niceName = "Up X" n_cameraView.a_uy_niceName = "Up Y" n_cameraView.a_uz_niceName = "Up Z" n_cameraView.a_va_niceName = "Vertical Aperture" n_cameraView.a_vpn_niceName = "Vertical Pan" n_cameraView.a_zom_niceName = "Zoom" n_cameraView.baseName = "cameraView" n_cameraView.niceName = "Camera View" // // String set: n_centerManip // n_centerManip.baseName = "centerManip" n_centerManip.niceName = "Center Manip" // // String set: n_character // n_character.a_ac_niceName = "Angular Clip Values" n_character.a_acc_niceName = "Active Clip Connected" n_character.a_am_niceName = "Animation Mapping" n_character.a_av_niceName = "Angular Values" n_character.a_cav_niceName = "Copy Angular Values" n_character.a_ce_niceName = "Clip Evaluate" n_character.a_ceh_niceName = "Clip Evaluate _Hidden" n_character.a_cei_niceName = "Clip Evaluate _Inmap" n_character.a_ceif_niceName = "Clip Evaluate _Inmap From" n_character.a_ceit_niceName = "Clip Evaluate _Inmap To" n_character.a_ceo_niceName = "Clip Evaluate _Outmap" n_character.a_ceof_niceName = "Clip Evaluate _Outmap From" n_character.a_ceot_niceName = "Clip Evaluate _Outmap To" n_character.a_cer_niceName = "Clip Evaluate _Raw" n_character.a_cim_niceName = "Clip Index Map" n_character.a_clv_niceName = "Copy Linear Values" n_character.a_cspe_niceName = "Clip State Percent Eval" n_character.a_cspeh_niceName = "Clip State Percent Eval _Hidden" n_character.a_cspei_niceName = "Clip State Percent Eval _Inmap" n_character.a_cspeif_niceName = "Clip State Percent Eval _Inmap From" n_character.a_cspeit_niceName = "Clip State Percent Eval _Inmap To" n_character.a_cspeo_niceName = "Clip State Percent Eval _Outmap" n_character.a_cspeof_niceName = "Clip State Percent Eval _Outmap From" n_character.a_cspeot_niceName = "Clip State Percent Eval _Outmap To" n_character.a_csper_niceName = "Clip State Percent Eval _Raw" n_character.a_ctv_niceName = "Copy Time Values" n_character.a_cuv_niceName = "Copy Unitless Values" n_character.a_eck_niceName = "Eval Character Keys" n_character.a_lc_niceName = "Linear Clip Values" n_character.a_lv_niceName = "Linear Values" n_character.a_mn_niceName = "Match Node" n_character.a_ofn_niceName = "Offset Node" n_character.a_ofo_niceName = "Offset Objects" n_character.a_oolx_niceName = "Offset Object Local XForm" n_character.a_oolxs_niceName = "Offset Object Local XForms" n_character.a_rm_niceName = "Reference Mapping" n_character.a_tc_niceName = "Time Clip Values" n_character.a_tce_niceName = "Timeline Clip End" n_character.a_tcs_niceName = "Timeline Clip Start" n_character.a_toi_niceName = "Translation Offset Indices" n_character.a_toix_niceName = "Translation Offset Indices X" n_character.a_toiy_niceName = "Translation Offset Indices Y" n_character.a_toiz_niceName = "Translation Offset Indices Z" n_character.a_tox_niceName = "Translation Offset Index X" n_character.a_toy_niceName = "Translation Offset Y" n_character.a_toz_niceName = "Translation Offset Z" n_character.a_tv_niceName = "Time Values" n_character.a_uc_niceName = "Unitless Clip Values" n_character.a_uv_niceName = "Unitless Values" n_character.baseName = "character" n_character.niceName = "Character" // // String set: n_characterMap // n_characterMap.a_m_niceName = "Member" n_characterMap.a_mi_niceName = "Member Index" n_characterMap.baseName = "characterMap" n_characterMap.niceName = "Character Map" // // String set: n_characterOffset // n_characterOffset.a_acpx_niceName = "Apply Control Parent Transform" n_characterOffset.a_itf_niceName = "Initial Offset Root Translate" n_characterOffset.a_itfx_niceName = "Initial Offset Root Translate X" n_characterOffset.a_itfy_niceName = "Initial Offset Root Translate Y" n_characterOffset.a_itfz_niceName = "Initial Offset Root Translate Z" n_characterOffset.a_nabl_niceName = "Enable" n_characterOffset.a_rcpm_niceName = "Rotate Control Parent Matrix" n_characterOffset.a_rcs_niceName = "Rotate Control Scale" n_characterOffset.a_rcsx_niceName = "Rotate Control Scale X" n_characterOffset.a_rcsy_niceName = "Rotate Control Scale Y" n_characterOffset.a_rcsz_niceName = "Rotate Control Scale Z" n_characterOffset.a_rfor_enum_kXYZ = "xyz" n_characterOffset.a_rfor_enum_kXZY = "xzy" n_characterOffset.a_rfor_enum_kYXZ = "yxz" n_characterOffset.a_rfor_enum_kYZX = "yzx" n_characterOffset.a_rfor_enum_kZXY = "zxy" n_characterOffset.a_rfor_enum_kZYX = "zyx" n_characterOffset.a_rfor_niceName = "Offset Root Rotate Order" n_characterOffset.a_rjo_niceName = "Root Joint Orient" n_characterOffset.a_rjox_niceName = "Root Joint Orient X" n_characterOffset.a_rjoy_niceName = "Root Joint Orient Y" n_characterOffset.a_rjoz_niceName = "Root Joint Orient Z" n_characterOffset.a_rpf_niceName = "Offset Root Rotate Pivot" n_characterOffset.a_rpim_niceName = "Root Parent Inverse Matrix" n_characterOffset.a_rpm_niceName = "Root Parent Matrix" n_characterOffset.a_rppfx_niceName = "Offset Root Rotate Pivot X" n_characterOffset.a_rppfy_niceName = "Offset Root Rotate Pivot Y" n_characterOffset.a_rppfz_niceName = "Offset Root Rotate Pivot Z" n_characterOffset.a_rrf_niceName = "Offset Root Rotate" n_characterOffset.a_rrfx_niceName = "Offset Root Rotate X" n_characterOffset.a_rrfy_niceName = "Offset Root Rotate Y" n_characterOffset.a_rrfz_niceName = "Offset Root Rotate Z" n_characterOffset.a_rri_niceName = "In Root Rotate" n_characterOffset.a_rrix_niceName = "In Root Rotate X" n_characterOffset.a_rriy_niceName = "In Root Rotate Y" n_characterOffset.a_rriz_niceName = "In Root Rotate Z" n_characterOffset.a_rro_niceName = "Out Root Rotate" n_characterOffset.a_rror_enum_kXYZ = "xyz" n_characterOffset.a_rror_enum_kXZY = "xzy" n_characterOffset.a_rror_enum_kYXZ = "yxz" n_characterOffset.a_rror_enum_kYZX = "yzx" n_characterOffset.a_rror_enum_kZXY = "zxy" n_characterOffset.a_rror_enum_kZYX = "zyx" n_characterOffset.a_rror_niceName = "Root Rotate Order" n_characterOffset.a_rrox_niceName = "Out Root Rotate X" n_characterOffset.a_rroy_niceName = "Out Root Rotate Y" n_characterOffset.a_rroz_niceName = "Out Root Rotate Z" n_characterOffset.a_rtf_niceName = "Offset Root Translate" n_characterOffset.a_rtfx_niceName = "Offset Root Translate X" n_characterOffset.a_rtfy_niceName = "Offset Root Translate Y" n_characterOffset.a_rtfz_niceName = "Offset Root Translate Z" n_characterOffset.a_rti_niceName = "In Root Translate" n_characterOffset.a_rtix_niceName = "In Root Translate X" n_characterOffset.a_rtiy_niceName = "In Root Translate Y" n_characterOffset.a_rtiz_niceName = "In Root Translate Z" n_characterOffset.a_rto_niceName = "Out Root Translate" n_characterOffset.a_rtox_niceName = "Out Root Translate X" n_characterOffset.a_rtoy_niceName = "Out Root Translate Y" n_characterOffset.a_rtoz_niceName = "Out Root Translate Z" n_characterOffset.baseName = "characterOffset" n_characterOffset.niceName = "Character Offset" // // String set: n_checker // n_checker.a_c1_niceName = "Color 1" n_checker.a_c1b_niceName = "Color 1B" n_checker.a_c1g_niceName = "Color 1G" n_checker.a_c1r_niceName = "Color 1R" n_checker.a_c2_niceName = "Color 2" n_checker.a_c2b_niceName = "Color 2B" n_checker.a_c2g_niceName = "Color 2G" n_checker.a_c2r_niceName = "Color 2R" n_checker.a_ct_niceName = "Contrast" n_checker.baseName = "checker" n_checker.niceName = "Checker" // // String set: n_choice // n_choice.a_i_niceName = "Input" n_choice.a_o_niceName = "Output" n_choice.a_s_niceName = "Selector" n_choice.baseName = "choice" n_choice.niceName = "Choice" // // String set: n_chooser // n_chooser.a_dl_enum_0 = "uselod" n_chooser.a_dl_enum_1 = "show" n_chooser.a_dl_enum_2 = "hide" n_chooser.a_dl_niceName = "Display Level" n_chooser.a_il_niceName = "In Level" n_chooser.a_o_niceName = "Output" n_chooser.baseName = "chooser" n_chooser.niceName = "Chooser" // // String set: n_circleManip // n_circleManip.baseName = "circleManip" n_circleManip.niceName = "Circle Manip" // // String set: n_circleSweepManip // n_circleSweepManip.baseName = "circleSweepManip" n_circleSweepManip.niceName = "Circle Sweep Manip" // // String set: n_clamp // n_clamp.a_arp_enum_0 = "Pass through" n_clamp.a_arp_enum_1 = "Apply to Render Passes" n_clamp.a_arp_enum_2 = "No Contribution" n_clamp.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_clamp.a_arp_niceName = "Render Pass Mode" n_clamp.a_ip_niceName = "Input" n_clamp.a_ipb_niceName = "Input B" n_clamp.a_ipg_niceName = "Input G" n_clamp.a_ipr_niceName = "Input R" n_clamp.a_mn_niceName = "Min" n_clamp.a_mnb_niceName = "Min B" n_clamp.a_mng_niceName = "Min G" n_clamp.a_mnr_niceName = "Min R" n_clamp.a_mx_niceName = "Max" n_clamp.a_mxb_niceName = "Max B" n_clamp.a_mxg_niceName = "Max G" n_clamp.a_mxr_niceName = "Max R" n_clamp.a_op_niceName = "Output" n_clamp.a_opb_niceName = "Output B" n_clamp.a_opg_niceName = "Output G" n_clamp.a_opr_niceName = "Output R" n_clamp.baseName = "clamp" n_clamp.niceName = "Clamp" // // String set: n_clientDevice // n_clientDevice.a_dvn_niceName = "Device Name" n_clientDevice.a_svn_niceName = "Server Name" n_clientDevice.baseName = "clientDevice" n_clientDevice.niceName = "Client Device" // // String set: n_clipGhostShape // n_clipGhostShape.a_cd_niceName = "Clip Data" n_clipGhostShape.a_cds_niceName = "Clip Direction Scale" n_clipGhostShape.a_ce_niceName = "Clip Enabled" n_clipGhostShape.a_cgd_niceName = "Clip Ghost Data" n_clipGhostShape.a_col_niceName = "Color" n_clipGhostShape.a_colb_niceName = "Color B" n_clipGhostShape.a_colg_niceName = "Color G" n_clipGhostShape.a_colr_niceName = "Color R" n_clipGhostShape.a_ip_niceName = "Intermediate Poses" n_clipGhostShape.a_scp_niceName = "Show Clip Path" n_clipGhostShape.a_sep_niceName = "Show End Pose" n_clipGhostShape.a_sip_niceName = "Show Intermediate Poses" n_clipGhostShape.a_ssp_niceName = "Show Start Pose" n_clipGhostShape.a_tm_niceName = "Track Muted" n_clipGhostShape.baseName = "clipGhostShape" n_clipGhostShape.niceName = "Clip Ghost Shape" // // String set: n_clipLibrary // n_clipLibrary.a_act_niceName = "Active Clip" n_clipLibrary.a_cd_niceName = "Characterdata" n_clipLibrary.a_cel_niceName = "Clip Eval List" n_clipLibrary.a_cev_niceName = "Clip Eval" n_clipLibrary.a_cevh_niceName = "Clip Eval _Hidden" n_clipLibrary.a_cevi_niceName = "Clip Eval _Inmap" n_clipLibrary.a_cevif_niceName = "Clip Eval _Inmap From" n_clipLibrary.a_cevit_niceName = "Clip Eval _Inmap To" n_clipLibrary.a_cevo_niceName = "Clip Eval _Outmap" n_clipLibrary.a_cevof_niceName = "Clip Eval _Outmap From" n_clipLibrary.a_cevot_niceName = "Clip Eval _Outmap To" n_clipLibrary.a_cevr_niceName = "Clip Eval _Raw" n_clipLibrary.a_cf_niceName = "Clip Function" n_clipLibrary.a_cim_niceName = "Clip Index Mapping" n_clipLibrary.a_cl_niceName = "Clip" n_clipLibrary.a_cm_niceName = "Character Mapping" n_clipLibrary.a_cn_niceName = "Clip Name" n_clipLibrary.a_du_niceName = "Duration" n_clipLibrary.a_sc_niceName = "Source Clip" n_clipLibrary.a_st_niceName = "Start" n_clipLibrary.baseName = "clipLibrary" n_clipLibrary.niceName = "Clip Library" // // String set: n_clipScheduler // n_clipScheduler.a_a_niceName = "Absolute" n_clipScheduler.a_ar_niceName = "Absolute Rotations" n_clipScheduler.a_bc_niceName = "Blend Clips" n_clipScheduler.a_bl_niceName = "Blend List" n_clipScheduler.a_blh_niceName = "Blend List _Hidden" n_clipScheduler.a_bli_niceName = "Blend List _Inmap" n_clipScheduler.a_blif_niceName = "Blend List _Inmap From" n_clipScheduler.a_blit_niceName = "Blend List _Inmap To" n_clipScheduler.a_blo_niceName = "Blend List _Outmap" n_clipScheduler.a_blof_niceName = "Blend List _Outmap From" n_clipScheduler.a_blot_niceName = "Blend List _Outmap To" n_clipScheduler.a_blr_niceName = "Blend List _Raw" n_clipScheduler.a_ca_niceName = "Post Cycle" n_clipScheduler.a_cb_niceName = "Pre Cycle" n_clipScheduler.a_ce_niceName = "Clip Evaluate" n_clipScheduler.a_cf_niceName = "Clip Function" n_clipScheduler.a_cfh_niceName = "Clip Function _Hidden" n_clipScheduler.a_cfi_niceName = "Clip Function _Inmap" n_clipScheduler.a_cfif_niceName = "Clip Function _Inmap From" n_clipScheduler.a_cfit_niceName = "Clip Function _Inmap To" n_clipScheduler.a_cfo_niceName = "Clip Function _Outmap" n_clipScheduler.a_cfof_niceName = "Clip Function _Outmap From" n_clipScheduler.a_cfot_niceName = "Clip Function _Outmap To" n_clipScheduler.a_cfr_niceName = "Clip Function _Raw" n_clipScheduler.a_cl_niceName = "Clip" n_clipScheduler.a_cspe_niceName = "Clip State Percent Eval" n_clipScheduler.a_cy_niceName = "Cycle" n_clipScheduler.a_ea_niceName = "Enable" n_clipScheduler.a_fcl_niceName = "First Clip" n_clipScheduler.a_h_niceName = "Hold" n_clipScheduler.a_nt_niceName = "Num Tracks" n_clipScheduler.a_sc_niceName = "Scale" n_clipScheduler.a_scl_niceName = "Second Clip" n_clipScheduler.a_se_niceName = "Source End" n_clipScheduler.a_sp_niceName = "Start Percent" n_clipScheduler.a_ss_niceName = "Source Start" n_clipScheduler.a_st_niceName = "Start" n_clipScheduler.a_tr_niceName = "Track" n_clipScheduler.a_ts_niceName = "Track State" n_clipScheduler.a_w_niceName = "Weight" n_clipScheduler.a_ws_enum_kAbsFromZero = "Absolute From Zero" n_clipScheduler.a_ws_enum_kFromStart = "From Start" n_clipScheduler.a_ws_enum_kFromZero = "From Zero" n_clipScheduler.a_ws_niceName = "Weight Style" n_clipScheduler.baseName = "clipScheduler" n_clipScheduler.niceName = "Clip Scheduler" // // String set: n_clipToGhostData // n_clipToGhostData.a_c_niceName = "Character" n_clipToGhostData.a_cgd_niceName = "Clip Ghost Data" n_clipToGhostData.a_cip_niceName = "Clip Intermediate Poses" n_clipToGhostData.a_cpo_niceName = "Clip Post Cycle" n_clipToGhostData.a_cpr_niceName = "Clip Pre Cycle" n_clipToGhostData.a_cse_niceName = "Clip Source End" n_clipToGhostData.a_css_niceName = "Clip Source Start" n_clipToGhostData.a_m_niceName = "Members" n_clipToGhostData.baseName = "clipToGhostData" n_clipToGhostData.niceName = "Clip To Ghost Data" // // String set: n_closeCurve // n_closeCurve.a_bb_niceName = "Blend Bias" n_closeCurve.a_bki_niceName = "Blend Knot Insertion" n_closeCurve.a_ic_niceName = "Input Curve" n_closeCurve.a_oc_niceName = "Output Curve" n_closeCurve.a_p_niceName = "Parameter" n_closeCurve.a_ps_enum_0 = "Ignore" n_closeCurve.a_ps_enum_1 = "Preserve" n_closeCurve.a_ps_enum_2 = "Blend" n_closeCurve.a_ps_niceName = "Preserve Shape" n_closeCurve.baseName = "closeCurve" n_closeCurve.niceName = "Close Curve" // // String set: n_closeSurface // n_closeSurface.a_bb_niceName = "Blend Bias" n_closeSurface.a_bki_niceName = "Blend Knot Insertion" n_closeSurface.a_d_enum_kBothDirections = "U & V" n_closeSurface.a_d_enum_kUDirection = "U" n_closeSurface.a_d_enum_kVDirection = "V" n_closeSurface.a_d_niceName = "Direction" n_closeSurface.a_is_niceName = "Input Surface" n_closeSurface.a_os_niceName = "Output Surface" n_closeSurface.a_p_niceName = "Parameter" n_closeSurface.a_ps_enum_0 = "Ignore" n_closeSurface.a_ps_enum_1 = "Preserve" n_closeSurface.a_ps_enum_2 = "Blend" n_closeSurface.a_ps_niceName = "Preserve Shape" n_closeSurface.baseName = "closeSurface" n_closeSurface.niceName = "Close Surface" // // String set: n_closestPointOnMesh // n_closestPointOnMesh.a_f_niceName = "Closest Face Index" n_closestPointOnMesh.a_im_niceName = "In Mesh" n_closestPointOnMesh.a_ip_niceName = "In Position" n_closestPointOnMesh.a_ipx_niceName = "In Position X" n_closestPointOnMesh.a_ipy_niceName = "In Position Y" n_closestPointOnMesh.a_ipz_niceName = "In Position Z" n_closestPointOnMesh.a_ix_niceName = "Input Matrix" n_closestPointOnMesh.a_n_niceName = "Normal" n_closestPointOnMesh.a_nx_niceName = "Normal X" n_closestPointOnMesh.a_ny_niceName = "Normal Y" n_closestPointOnMesh.a_nz_niceName = "Normal Z" n_closestPointOnMesh.a_p_niceName = "Position" n_closestPointOnMesh.a_px_niceName = "Position X" n_closestPointOnMesh.a_py_niceName = "Position Y" n_closestPointOnMesh.a_pz_niceName = "Position Z" n_closestPointOnMesh.a_r_niceName = "Result" n_closestPointOnMesh.a_u_niceName = "Parameter U" n_closestPointOnMesh.a_v_niceName = "Parameter V" n_closestPointOnMesh.a_vt_niceName = "Closest Vertex Index" n_closestPointOnMesh.baseName = "closestPointOnMesh" n_closestPointOnMesh.niceName = "Closest Point On Mesh" // // String set: n_closestPointOnSurface // n_closestPointOnSurface.a_ip_niceName = "In Position" n_closestPointOnSurface.a_ipx_niceName = "In Position X" n_closestPointOnSurface.a_ipy_niceName = "In Position Y" n_closestPointOnSurface.a_ipz_niceName = "In Position Z" n_closestPointOnSurface.a_is_niceName = "Input Surface" n_closestPointOnSurface.a_p_niceName = "Position" n_closestPointOnSurface.a_px_niceName = "Position X" n_closestPointOnSurface.a_py_niceName = "Position Y" n_closestPointOnSurface.a_pz_niceName = "Position Z" n_closestPointOnSurface.a_r_niceName = "Result" n_closestPointOnSurface.a_u_niceName = "Parameter U" n_closestPointOnSurface.a_v_niceName = "Parameter V" n_closestPointOnSurface.baseName = "closestPointOnSurface" n_closestPointOnSurface.niceName = "Closest Point On Surface" // // String set: n_cloth // n_cloth.a_bs_niceName = "Bright Spread" n_cloth.a_gc_niceName = "Gap Color" n_cloth.a_gcb_niceName = "Gap Color B" n_cloth.a_gcg_niceName = "Gap Color G" n_cloth.a_gcr_niceName = "Gap Color R" n_cloth.a_r_niceName = "Randomness" n_cloth.a_uc_niceName = "U Color" n_cloth.a_ucb_niceName = "U Color B" n_cloth.a_ucg_niceName = "U Color G" n_cloth.a_ucr_niceName = "U Color R" n_cloth.a_uwa_niceName = "U Wave" n_cloth.a_uwi_niceName = "U Width" n_cloth.a_vc_niceName = "V Color" n_cloth.a_vcb_niceName = "V Color B" n_cloth.a_vcg_niceName = "V Color G" n_cloth.a_vcr_niceName = "V Color R" n_cloth.a_vwa_niceName = "V Wave" n_cloth.a_vwi_niceName = "V Width" n_cloth.a_ws_niceName = "Width Spread" n_cloth.baseName = "cloth" n_cloth.niceName = "Cloth" // // String set: n_cloud // n_cloud.a_a_niceName = "Amplitude" n_cloud.a_c1_niceName = "Color 1" n_cloud.a_c1b_niceName = "Color 1B" n_cloud.a_c1g_niceName = "Color 1G" n_cloud.a_c1r_niceName = "Color 1R" n_cloud.a_c2_niceName = "Color 2" n_cloud.a_c2b_niceName = "Color 2B" n_cloud.a_c2g_niceName = "Color 2G" n_cloud.a_c2r_niceName = "Color 2R" n_cloud.a_c_niceName = "Contrast" n_cloud.a_ct_niceName = "Center Thresh" n_cloud.a_d_niceName = "Depth" n_cloud.a_dmn_niceName = "Depth Min" n_cloud.a_dmx_niceName = "Depth Max" n_cloud.a_e2t_niceName = "Eye To Texture Matrix" n_cloud.a_et_niceName = "Edge Thresh" n_cloud.a_n_niceName = "Normal Camera" n_cloud.a_nx_niceName = "Normal Camera X" n_cloud.a_ny_niceName = "Normal Camera Y" n_cloud.a_nz_niceName = "Normal Camera Z" n_cloud.a_r_niceName = "Ripples" n_cloud.a_ra_niceName = "Ratio" n_cloud.a_rcx_niceName = "Ref Point Camera X" n_cloud.a_rcy_niceName = "Ref Point Camera Y" n_cloud.a_rcz_niceName = "Ref Point Camera Z" n_cloud.a_rox_niceName = "Ref Point Obj X" n_cloud.a_roy_niceName = "Ref Point Obj Y" n_cloud.a_roz_niceName = "Ref Point Obj Z" n_cloud.a_rpc_niceName = "Ref Point Camera" n_cloud.a_rpo_niceName = "Ref Point Obj" n_cloud.a_rx_niceName = "Ripples X" n_cloud.a_ry_niceName = "Ripples Y" n_cloud.a_rz_niceName = "Ripples Z" n_cloud.a_se_niceName = "Soft Edges" n_cloud.a_tr_niceName = "Transp Range" n_cloud.a_xpa_niceName = "X Pixel Angle" n_cloud.baseName = "cloud" n_cloud.niceName = "Cloud" // // String set: n_cluster // n_cluster.a_ait_enum_kClosestPath = "Closest" n_cluster.a_ait_enum_kNegativeDir = "Negative" n_cluster.a_ait_enum_kPositiveDir = "Positive" n_cluster.a_ait_enum_kShortest = "Shortest" n_cluster.a_ait_niceName = "Angle Interpolation" n_cluster.a_bs_niceName = "Bind State" n_cluster.a_gm_niceName = "Geom Matrix" n_cluster.a_ma_niceName = "Matrix" n_cluster.a_pm_niceName = "Bind Pre Matrix" n_cluster.a_post_niceName = "Post Matrix" n_cluster.a_prc_niceName = "Pre Compensation Matrix" n_cluster.a_pre_niceName = "Pre Matrix" n_cluster.a_psc_niceName = "Post Compensation Matrix" n_cluster.a_ptr_niceName = "Percent Resolution" n_cluster.a_rel_niceName = "Relative" n_cluster.a_upr_enum_kFullResolution = "Full" n_cluster.a_upr_enum_kPartialResolution = "Partial" n_cluster.a_upr_niceName = "Use Partial Resolution" n_cluster.a_wcm_niceName = "Weighted Compensation Matrix" n_cluster.a_wt_niceName = "Weighted Matrix" n_cluster.a_x_niceName = "Cluster Xforms" n_cluster.baseName = "cluster" n_cluster.niceName = "Cluster" // // String set: n_clusterFlexorShape // n_clusterFlexorShape.baseName = "clusterFlexorShape" n_clusterFlexorShape.niceName = "Cluster Flexor Shape" // // String set: n_clusterHandle // n_clusterHandle.a_or_niceName = "Origin" n_clusterHandle.a_ox_niceName = "Origin X" n_clusterHandle.a_oy_niceName = "Origin Y" n_clusterHandle.a_oz_niceName = "Origin Z" n_clusterHandle.a_post_niceName = "Post Weighted Matrix Transform" n_clusterHandle.a_pre_niceName = "Pre Weighted Matrix Transform" n_clusterHandle.a_wn_niceName = "Weighted Node" n_clusterHandle.a_wt_niceName = "Weighted Matrix Transform" n_clusterHandle.a_x_niceName = "Cluster Transforms" n_clusterHandle.baseName = "clusterHandle" n_clusterHandle.niceName = "Cluster Handle" // // String set: n_coiManip // n_coiManip.baseName = "coiManip" n_coiManip.niceName = "Coi Manip" // // String set: n_collisionModel // n_collisionModel.a_fri_niceName = "Friction" n_collisionModel.a_res_niceName = "Resilience" n_collisionModel.baseName = "collisionModel" n_collisionModel.niceName = "Collision Model" // // String set: n_colorManagementGlobals // n_colorManagementGlobals.a_cfe_niceName = "Config File Enabled" n_colorManagementGlobals.a_cfp_niceName = "Config File Path" n_colorManagementGlobals.a_cme_niceName = "Cm Enabled" n_colorManagementGlobals.a_din_niceName = "Default Input Space Name" n_colorManagementGlobals.a_otc_niceName = "Output Transform Use Color Conversion" n_colorManagementGlobals.a_ote_niceName = "Output Transform Enabled" n_colorManagementGlobals.a_otn_niceName = "Output Transform Name" n_colorManagementGlobals.a_ovt_niceName = "Output Use View Transform" n_colorManagementGlobals.a_potc_niceName = "Playblast Output Transform Use Color Conversion" n_colorManagementGlobals.a_pote_niceName = "Playblast Output Transform Enabled" n_colorManagementGlobals.a_potn_niceName = "Playblast Output Transform Name" n_colorManagementGlobals.a_povt_niceName = "Playblast Output Use View Transform" n_colorManagementGlobals.a_vtn_niceName = "View Transform Name" n_colorManagementGlobals.a_wsn_niceName = "Working Space Name" n_colorManagementGlobals.baseName = "colorManagementGlobals" n_colorManagementGlobals.niceName = "Color Management Globals" // // String set: n_colorProfile // n_colorProfile.a_cpt_enum_kCIEXYZ = "CIE XYZ" n_colorProfile.a_cpt_enum_kHDTV = "Linear Rec. 709" n_colorProfile.a_cpt_enum_kRec709 = "HDTV (Rec. 709)" n_colorProfile.a_cpt_enum_kSRGB = "Linear sRGB" n_colorProfile.a_cpt_enum_kSRGBg = "sRGB" n_colorProfile.a_cpt_niceName = "Color Profile Type" n_colorProfile.a_fga_niceName = "Force Gamma" n_colorProfile.a_gam_niceName = "Gamma" n_colorProfile.a_gmo_niceName = "Gamma Offset" n_colorProfile.a_int_niceName = "Intensity" n_colorProfile.a_tmp_niceName = "Color Temperature" n_colorProfile.a_tr11_niceName = "Transform Row 1Col 1" n_colorProfile.a_tr12_niceName = "Transform Row 1Col 2" n_colorProfile.a_tr13_niceName = "Transform Row 1Col 3" n_colorProfile.a_tr1_niceName = "Transform Row 1" n_colorProfile.a_tr21_niceName = "Transform Row 2Col 1" n_colorProfile.a_tr22_niceName = "Transform Row 2Col 2" n_colorProfile.a_tr23_niceName = "Transform Row 2Col 3" n_colorProfile.a_tr2_niceName = "Transform Row 2" n_colorProfile.a_tr31_niceName = "Transform Row 3Col 1" n_colorProfile.a_tr32_niceName = "Transform Row 3Col 2" n_colorProfile.a_tr33_niceName = "Transform Row 3Col 3" n_colorProfile.a_tr3_niceName = "Transform Row 3" n_colorProfile.a_tr_niceName = "Transform" n_colorProfile.a_wp_niceName = "Whitepoint" n_colorProfile.a_wpb_niceName = "Whitepoint B" n_colorProfile.a_wpg_niceName = "Whitepoint G" n_colorProfile.a_wpr_niceName = "Whitepoint R" n_colorProfile.baseName = "colorProfile" n_colorProfile.niceName = "Color Profile" // // String set: n_combinationShape // n_combinationShape.a_cm_enum_kLowestWeighting = "lowest weighting" n_combinationShape.a_cm_enum_kMultiplication = "multiplication" n_combinationShape.a_cm_enum_kSmooth = "smooth" n_combinationShape.a_cm_niceName = "Combination Method" n_combinationShape.a_iw_niceName = "Input Weight" n_combinationShape.a_ow_niceName = "Output Weight" n_combinationShape.baseName = "combinationShape" n_combinationShape.niceName = "Combination Shape" // // String set: n_compactPlugArrayTest // n_compactPlugArrayTest.a_aa_niceName = "Attr AA" n_compactPlugArrayTest.a_ab_niceName = "Attr AB" n_compactPlugArrayTest.a_ac_niceName = "Attr AC" n_compactPlugArrayTest.a_ad_niceName = "Attr AD" n_compactPlugArrayTest.a_ae_niceName = "Attr AE" n_compactPlugArrayTest.a_af_niceName = "Attr AF" n_compactPlugArrayTest.a_ag_niceName = "Attr AG" n_compactPlugArrayTest.a_ah_niceName = "Attr AH" n_compactPlugArrayTest.a_ai_niceName = "Attr AI" n_compactPlugArrayTest.a_aj_niceName = "Attr AJ" n_compactPlugArrayTest.a_ak_niceName = "Attr AK" n_compactPlugArrayTest.a_al_niceName = "Attr AL" n_compactPlugArrayTest.a_am_niceName = "Attr AM" n_compactPlugArrayTest.a_an_niceName = "Attr AN" n_compactPlugArrayTest.a_ao_niceName = "Attr AO" n_compactPlugArrayTest.a_ap_niceName = "Attr AP" n_compactPlugArrayTest.a_aq_niceName = "Attr AQ" n_compactPlugArrayTest.a_ar_niceName = "Attr AR" n_compactPlugArrayTest.a_as_niceName = "Attr AS" n_compactPlugArrayTest.a_at_niceName = "Attr AT" n_compactPlugArrayTest.a_au_niceName = "Attr AU" n_compactPlugArrayTest.a_av_niceName = "Attr AV" n_compactPlugArrayTest.a_aw_niceName = "Attr AW" n_compactPlugArrayTest.a_ax_niceName = "Attr AX" n_compactPlugArrayTest.a_ay_niceName = "Attr AY" n_compactPlugArrayTest.a_az_niceName = "Attr AZ" n_compactPlugArrayTest.a_zb_niceName = "Attr ZB" n_compactPlugArrayTest.a_zc_niceName = "Attr ZC" n_compactPlugArrayTest.a_zd_niceName = "Attr ZD" n_compactPlugArrayTest.a_ze_niceName = "Attr ZE" n_compactPlugArrayTest.a_zf_niceName = "Attr ZF" n_compactPlugArrayTest.a_zg_niceName = "Attr ZG" n_compactPlugArrayTest.a_zh_niceName = "Attr ZH" n_compactPlugArrayTest.a_zi_niceName = "Attr ZI" n_compactPlugArrayTest.a_zj_niceName = "Attr ZJ" n_compactPlugArrayTest.a_zk_niceName = "Attr ZK" n_compactPlugArrayTest.a_zl_niceName = "Attr ZL" n_compactPlugArrayTest.a_zm_niceName = "Attr ZM" n_compactPlugArrayTest.a_zn_niceName = "Attr ZN" n_compactPlugArrayTest.baseName = "compactPlugArrayTest" n_compactPlugArrayTest.niceName = "Compact Plug Array Test" // // String set: n_componentManip // n_componentManip.baseName = "componentManip" n_componentManip.niceName = "Component Manip" // // String set: n_concentricProjManip // n_concentricProjManip.baseName = "concentricProjManip" n_concentricProjManip.niceName = "Concentric Proj Manip" // // String set: n_condition // n_condition.a_cf_niceName = "Color If False" n_condition.a_cfb_niceName = "Color If False B" n_condition.a_cfg_niceName = "Color If False G" n_condition.a_cfr_niceName = "Color If False R" n_condition.a_ct_niceName = "Color If True" n_condition.a_ctb_niceName = "Color If True B" n_condition.a_ctg_niceName = "Color If True G" n_condition.a_ctr_niceName = "Color If True R" n_condition.a_ft_niceName = "First Term" n_condition.a_oc_niceName = "Out Color" n_condition.a_ocb_niceName = "Out Color B" n_condition.a_ocg_niceName = "Out Color G" n_condition.a_ocr_niceName = "Out Color R" n_condition.a_op_enum_kEqual = "Equal" n_condition.a_op_enum_kGreaterEqual = "Greater or Equal" n_condition.a_op_enum_kGreaterThan = "Greater Than" n_condition.a_op_enum_kLessEqual = "Less or Equal" n_condition.a_op_enum_kLessThan = "Less Than" n_condition.a_op_enum_kNotEqual = "Not Equal" n_condition.a_op_niceName = "Operation" n_condition.a_st_niceName = "Second Term" n_condition.baseName = "condition" n_condition.niceName = "Condition" // // String set: n_constraint // n_constraint.a_erp_niceName = "Enable Rest Position" n_constraint.a_lo_niceName = "Lock Output" n_constraint.baseName = "constraint" n_constraint.niceName = "Constraint" // // String set: n_container // n_container.a_cbc_niceName = "Can Be Child" n_container.a_cbp_niceName = "Can Be Parent" n_container.a_ihc_niceName = "Is Hierarchical Child" n_container.a_ihp_niceName = "Is Hierarchical Parent" n_container.a_ihr_niceName = "Is Hierarchical Root" n_container.a_rt_niceName = "Root Transform" n_container.baseName = "container" n_container.niceName = "Container" // // String set: n_containerBase // n_containerBase.a_bbx_niceName = "Black Box" n_containerBase.a_boc_niceName = "Border Connections" n_containerBase.a_cdat_niceName = "Creation Date" n_containerBase.a_ctor_niceName = "Creator" n_containerBase.a_ctrt_niceName = "Custom Treatment" n_containerBase.a_ctyp_niceName = "Container Type" n_containerBase.a_hl_niceName = "Hyper Layout" n_containerBase.a_icn_niceName = "Icon Name" n_containerBase.a_ihn_niceName = "Is Hierarchical Node" n_containerBase.a_isc_niceName = "Is Collapsed" n_containerBase.a_ish_niceName = "Is Hierarchical Connection" n_containerBase.a_pni_niceName = "Published Node Info" n_containerBase.a_pnod_niceName = "Published Node" n_containerBase.a_pntp_niceName = "Published Node Type" n_containerBase.a_rmc_niceName = "Rmb Command" n_containerBase.a_tna_niceName = "Template Name" n_containerBase.a_tpt_niceName = "Template Path" n_containerBase.a_tpv_niceName = "Template Version" n_containerBase.a_uit_enum_kCustom = "Custom" n_containerBase.a_uit_enum_kShader = "Shader" n_containerBase.a_uit_enum_kStandard = "Standard" n_containerBase.a_uit_niceName = "Ui Treatment" n_containerBase.a_vwm_enum_kFlat = "Flat" n_containerBase.a_vwm_enum_kGroupByNode = "Group By Node" n_containerBase.a_vwm_enum_kUseTemplate = "Use Template" n_containerBase.a_vwm_niceName = "View Mode" n_containerBase.a_vwn_niceName = "View Name" n_containerBase.baseName = "containerBase" n_containerBase.niceName = "Container Base" // // String set: n_contourProjManip // n_contourProjManip.baseName = "contourProjManip" n_contourProjManip.niceName = "Contour Proj Manip" // // String set: n_contrast // n_contrast.a_arp_enum_0 = "Pass through" n_contrast.a_arp_enum_1 = "Apply to Render Passes" n_contrast.a_arp_enum_2 = "No Contribution" n_contrast.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_contrast.a_arp_niceName = "Render Pass Mode" n_contrast.a_b_niceName = "Bias" n_contrast.a_bx_niceName = "Bias X" n_contrast.a_by_niceName = "Bias Y" n_contrast.a_bz_niceName = "Bias Z" n_contrast.a_c_niceName = "Contrast" n_contrast.a_cx_niceName = "Contrast X" n_contrast.a_cy_niceName = "Contrast Y" n_contrast.a_cz_niceName = "Contrast Z" n_contrast.a_o_niceName = "Out Value" n_contrast.a_ox_niceName = "Out Value X" n_contrast.a_oy_niceName = "Out Value Y" n_contrast.a_oz_niceName = "Out Value Z" n_contrast.a_v_niceName = "Value" n_contrast.a_vx_niceName = "Value X" n_contrast.a_vy_niceName = "Value Y" n_contrast.a_vz_niceName = "Value Z" n_contrast.baseName = "contrast" n_contrast.niceName = "Contrast" // // String set: n_controlPoint // n_controlPoint.a_bn_niceName = "Blind Data Nodes" n_controlPoint.a_ccls_niceName = "Current Color Set" n_controlPoint.a_clam_niceName = "Clamped" n_controlPoint.a_clpa_niceName = "Color Set Points A" n_controlPoint.a_clpb_niceName = "Color Set Points B" n_controlPoint.a_clpg_niceName = "Color Set Points G" n_controlPoint.a_clpr_niceName = "Color Set Points R" n_controlPoint.a_clsn_niceName = "Color Name" n_controlPoint.a_clsp_niceName = "Color Set Points" n_controlPoint.a_clst_niceName = "Color Set" n_controlPoint.a_cp_niceName = "Control Points" n_controlPoint.a_cuvs_niceName = "Current UVSet" n_controlPoint.a_dcc_niceName = "Display Color Channel" n_controlPoint.a_dcol_niceName = "Display Colors" n_controlPoint.a_di_niceName = "Display Immediate" n_controlPoint.a_pv_niceName = "Uv Pivot" n_controlPoint.a_pvx_niceName = "Uv Pivot X" n_controlPoint.a_pvy_niceName = "Uv Pivot Y" n_controlPoint.a_rprt_enum_1 = "A" n_controlPoint.a_rprt_enum_2 = "LA" n_controlPoint.a_rprt_enum_3 = "RGB" n_controlPoint.a_rprt_enum_4 = "RGBA" n_controlPoint.a_rprt_niceName = "Representation" n_controlPoint.a_rtw_niceName = "Relative Tweak" n_controlPoint.a_tw_niceName = "Tweak" n_controlPoint.a_twl_niceName = "Tweak Location" n_controlPoint.a_uvpu_niceName = "Uv Set Points U" n_controlPoint.a_uvpv_niceName = "Uv Set Points V" n_controlPoint.a_uvsn_niceName = "Uv Set Name" n_controlPoint.a_uvsp_niceName = "Uv Set Points" n_controlPoint.a_uvst_niceName = "Uv Set" n_controlPoint.a_uvtw_niceName = "Uv Set Tweak Location" n_controlPoint.a_wt_niceName = "Weights" n_controlPoint.a_xv_niceName = "X Value" n_controlPoint.a_yv_niceName = "Y Value" n_controlPoint.a_zv_niceName = "Z Value" n_controlPoint.baseName = "controlPoint" n_controlPoint.niceName = "Control Point" // // String set: n_controller // n_controller.a_act_niceName = "Controller Object" n_controller.a_child_niceName = "Children" n_controller.a_cwsb_niceName = "Cycle Walk Sibling" n_controller.a_pare_niceName = "Parent" n_controller.a_ppp_niceName = "Parentprepopulate" n_controller.a_prep_niceName = "Prepopulate" n_controller.a_vism_enum_kInheritParentController = "Inherit Parent Controller" n_controller.a_vism_enum_kNotOverriden = "Not Overriden" n_controller.a_vism_enum_kShowMouseProximity = "Show on mouse proximity" n_controller.a_vism_niceName = "Visibility Mode" n_controller.baseName = "controller" n_controller.niceName = "Controller" // // String set: n_copyColorSet // n_copyColorSet.a_dst_niceName = "Dst Color Name" n_copyColorSet.a_ig_niceName = "Input Geometry" n_copyColorSet.a_og_niceName = "Output Geometry" n_copyColorSet.a_src_niceName = "Src Color Set Name" n_copyColorSet.baseName = "copyColorSet" n_copyColorSet.niceName = "Copy Color Set" // // String set: n_copyUVSet // n_copyUVSet.a_ig_niceName = "Input Geometry" n_copyUVSet.a_og_niceName = "Output Geometry" n_copyUVSet.a_uv2_niceName = "Uv Set Name 2" n_copyUVSet.a_uvs_niceName = "Uv Set Name" n_copyUVSet.baseName = "copyUVSet" n_copyUVSet.niceName = "Copy UVSet" // // String set: n_cpManip // n_cpManip.baseName = "cpManip" n_cpManip.niceName = "Cp Manip" // // String set: n_crater // n_crater.a_ba_niceName = "Balance" n_crater.a_c1_niceName = "Channel 1" n_crater.a_c1b_niceName = "Channel 1B" n_crater.a_c1g_niceName = "Channel 1G" n_crater.a_c1r_niceName = "Channel 1R" n_crater.a_c2_niceName = "Channel 2" n_crater.a_c2b_niceName = "Channel 2B" n_crater.a_c2g_niceName = "Channel 2G" n_crater.a_c2r_niceName = "Channel 2R" n_crater.a_c3_niceName = "Channel 3" n_crater.a_c3b_niceName = "Channel 3B" n_crater.a_c3g_niceName = "Channel 3G" n_crater.a_c3r_niceName = "Channel 3R" n_crater.a_fr_niceName = "Frequency" n_crater.a_m_niceName = "Melt" n_crater.a_n_niceName = "Normal Camera" n_crater.a_nb_niceName = "Norm Balance" n_crater.a_nd_niceName = "Norm Depth" n_crater.a_nf_niceName = "Norm Frequency" n_crater.a_nm_niceName = "Norm Melt" n_crater.a_nx_niceName = "Normal Camera X" n_crater.a_ny_niceName = "Normal Camera Y" n_crater.a_nz_niceName = "Normal Camera Z" n_crater.a_o_niceName = "Out Normal" n_crater.a_ox_niceName = "Out Normal X" n_crater.a_oy_niceName = "Out Normal Y" n_crater.a_oz_niceName = "Out Normal Z" n_crater.a_rcx_niceName = "Ref Point Camera X" n_crater.a_rcy_niceName = "Ref Point Camera Y" n_crater.a_rcz_niceName = "Ref Point Camera Z" n_crater.a_rox_niceName = "Ref Point Obj X" n_crater.a_roy_niceName = "Ref Point Obj Y" n_crater.a_roz_niceName = "Ref Point Obj Z" n_crater.a_rpc_niceName = "Ref Point Camera" n_crater.a_rpo_niceName = "Ref Point Obj" n_crater.a_sh_niceName = "Shaker" n_crater.baseName = "crater" n_crater.niceName = "Crater" // // String set: n_creaseSet // n_creaseSet.a_crlv_niceName = "Crease Level" n_creaseSet.baseName = "creaseSet" n_creaseSet.niceName = "Crease Set" // // String set: n_createBPManip // n_createBPManip.baseName = "createBPManip" n_createBPManip.niceName = "Create BPManip" // // String set: n_createCVManip // n_createCVManip.baseName = "createCVManip" n_createCVManip.niceName = "Create CVManip" // // String set: n_createColorSet // n_createColorSet.a_clam_niceName = "Clamped" n_createColorSet.a_colos_niceName = "Color Set Name" n_createColorSet.a_ig_niceName = "Input Geometry" n_createColorSet.a_og_niceName = "Output Geometry" n_createColorSet.a_rprt_enum_1 = "A" n_createColorSet.a_rprt_enum_2 = "LA" n_createColorSet.a_rprt_enum_3 = "RGB" n_createColorSet.a_rprt_enum_4 = "RGBA" n_createColorSet.a_rprt_niceName = "Representation" n_createColorSet.baseName = "createColorSet" n_createColorSet.niceName = "Create Color Set" // // String set: n_createEPManip // n_createEPManip.baseName = "createEPManip" n_createEPManip.niceName = "Create EPManip" // // String set: n_createUVSet // n_createUVSet.a_ig_niceName = "Input Geometry" n_createUVSet.a_og_niceName = "Output Geometry" n_createUVSet.a_uvs_niceName = "Uv Set Name" n_createUVSet.baseName = "createUVSet" n_createUVSet.niceName = "Create UVSet" // // String set: n_cubeManip // n_cubeManip.baseName = "cubeManip" n_cubeManip.niceName = "Cube Manip" // // String set: n_cubicProjManip // n_cubicProjManip.baseName = "cubicProjManip" n_cubicProjManip.niceName = "Cubic Proj Manip" // // String set: n_curveEdManip // n_curveEdManip.baseName = "curveEdManip" n_curveEdManip.niceName = "Curve Ed Manip" // // String set: n_curveFromMesh // n_curveFromMesh.a_im_niceName = "Input Mesh" n_curveFromMesh.a_oc_niceName = "Output Curve" n_curveFromMesh.baseName = "curveFromMesh" n_curveFromMesh.niceName = "Curve From Mesh" // // String set: n_curveFromMeshCoM // n_curveFromMeshCoM.a_com_niceName = "Curve On Mesh" n_curveFromMeshCoM.baseName = "curveFromMeshCoM" n_curveFromMeshCoM.niceName = "Curve From Mesh Co M" // // String set: n_curveFromMeshEdge // n_curveFromMeshEdge.a_ei_niceName = "Edge Index" n_curveFromMeshEdge.baseName = "curveFromMeshEdge" n_curveFromMeshEdge.niceName = "Curve From Mesh Edge" // // String set: n_curveFromSubdiv // n_curveFromSubdiv.a_is_niceName = "Input Subdiv" n_curveFromSubdiv.a_max_niceName = "Max Value" n_curveFromSubdiv.a_min_niceName = "Min Value" n_curveFromSubdiv.a_oc_niceName = "Output Curve" n_curveFromSubdiv.a_r_niceName = "Relative" n_curveFromSubdiv.baseName = "curveFromSubdiv" n_curveFromSubdiv.niceName = "Curve From Subdiv" // // String set: n_curveFromSubdivEdge // n_curveFromSubdivEdge.a_eil_niceName = "Edge Index L" n_curveFromSubdivEdge.a_eir_niceName = "Edge Index R" n_curveFromSubdivEdge.baseName = "curveFromSubdivEdge" n_curveFromSubdivEdge.niceName = "Curve From Subdiv Edge" // // String set: n_curveFromSubdivFace // n_curveFromSubdivFace.a_fil_niceName = "Face Index L" n_curveFromSubdivFace.a_fir_niceName = "Face Index R" n_curveFromSubdivFace.baseName = "curveFromSubdivFace" n_curveFromSubdivFace.niceName = "Curve From Subdiv Face" // // String set: n_curveFromSurface // n_curveFromSurface.a_is_niceName = "Input Surface" n_curveFromSurface.a_max_niceName = "Max Value" n_curveFromSurface.a_min_niceName = "Min Value" n_curveFromSurface.a_oc_niceName = "Output Curve" n_curveFromSurface.a_r_niceName = "Relative" n_curveFromSurface.baseName = "curveFromSurface" n_curveFromSurface.niceName = "Curve From Surface" // // String set: n_curveFromSurfaceBnd // n_curveFromSurfaceBnd.a_b_niceName = "Boundary" n_curveFromSurfaceBnd.a_e_niceName = "Edge" n_curveFromSurfaceBnd.a_f_niceName = "Face" n_curveFromSurfaceBnd.baseName = "curveFromSurfaceBnd" n_curveFromSurfaceBnd.niceName = "Curve From Surface Bnd" // // String set: n_curveFromSurfaceCoS // n_curveFromSurfaceCoS.a_cos_niceName = "Curve On Surface" n_curveFromSurfaceCoS.baseName = "curveFromSurfaceCoS" n_curveFromSurfaceCoS.niceName = "Curve From Surface Co S" // // String set: n_curveFromSurfaceIso // n_curveFromSurfaceIso.a_idr_enum_kDirectionU = "U" n_curveFromSurfaceIso.a_idr_enum_kDirectionV = "V" n_curveFromSurfaceIso.a_idr_niceName = "Isoparm Direction" n_curveFromSurfaceIso.a_iv_niceName = "Isoparm Value" n_curveFromSurfaceIso.a_rv_niceName = "Relative Value" n_curveFromSurfaceIso.baseName = "curveFromSurfaceIso" n_curveFromSurfaceIso.niceName = "Curve From Surface Iso" // // String set: n_curveInfo // n_curveInfo.a_al_niceName = "Arc Length" n_curveInfo.a_cp_niceName = "Control Points" n_curveInfo.a_ic_niceName = "Input Curve" n_curveInfo.a_kn_niceName = "Knots" n_curveInfo.a_wt_niceName = "Weights" n_curveInfo.a_xv_niceName = "X Value" n_curveInfo.a_yv_niceName = "Y Value" n_curveInfo.a_zv_niceName = "Z Value" n_curveInfo.baseName = "curveInfo" n_curveInfo.niceName = "Curve Info" // // String set: n_curveIntersect // n_curveIntersect.a_d_niceName = "Direction" n_curveIntersect.a_dx_niceName = "Direction X" n_curveIntersect.a_dy_niceName = "Direction Y" n_curveIntersect.a_dz_niceName = "Direction Z" n_curveIntersect.a_ic1_niceName = "Input Curve 1" n_curveIntersect.a_ic2_niceName = "Input Curve 2" n_curveIntersect.a_p1_niceName = "Parameter 1" n_curveIntersect.a_p2_niceName = "Parameter 2" n_curveIntersect.a_tol_niceName = "Tolerance" n_curveIntersect.a_ud_niceName = "Use Direction" n_curveIntersect.baseName = "curveIntersect" n_curveIntersect.niceName = "Curve Intersect" // // String set: n_curveNormalizer // n_curveNormalizer.a_sc_niceName = "Scalar" n_curveNormalizer.baseName = "curveNormalizer" n_curveNormalizer.niceName = "Curve Normalizer" // // String set: n_curveNormalizerAngle // n_curveNormalizerAngle.a_ai_niceName = "Anim Input" n_curveNormalizerAngle.a_o_niceName = "Output" n_curveNormalizerAngle.baseName = "curveNormalizerAngle" n_curveNormalizerAngle.niceName = "Curve Normalizer Angle" // // String set: n_curveNormalizerLinear // n_curveNormalizerLinear.a_ai_niceName = "Anim Input" n_curveNormalizerLinear.a_o_niceName = "Output" n_curveNormalizerLinear.baseName = "curveNormalizerLinear" n_curveNormalizerLinear.niceName = "Curve Normalizer Linear" // // String set: n_curveRange // n_curveRange.baseName = "curveRange" n_curveRange.niceName = "Curve Range" // // String set: n_curveSegmentManip // n_curveSegmentManip.baseName = "curveSegmentManip" n_curveSegmentManip.niceName = "Curve Segment Manip" // // String set: n_curveShape // n_curveShape.baseName = "curveShape" n_curveShape.niceName = "Curve Shape" // // String set: n_curveVarGroup // n_curveVarGroup.a_cr_niceName = "Create" n_curveVarGroup.a_ds_niceName = "Display Smoothness" n_curveVarGroup.a_l_niceName = "Local" n_curveVarGroup.baseName = "curveVarGroup" n_curveVarGroup.niceName = "Curve Var Group" // // String set: n_cylindricalProjManip // n_cylindricalProjManip.baseName = "cylindricalProjManip" n_cylindricalProjManip.niceName = "Cylindrical Proj Manip" // // String set: n_dagContainer // n_dagContainer.baseName = "dagContainer" n_dagContainer.niceName = "Dag Container" // // String set: n_dagNode // n_dagNode.a_bb_niceName = "Bounding Box" n_dagNode.a_bbmn_niceName = "Bounding Box Min" n_dagNode.a_bbmx_niceName = "Bounding Box Max" n_dagNode.a_bbnx_niceName = "Bounding Box Min X" n_dagNode.a_bbny_niceName = "Bounding Box Min Y" n_dagNode.a_bbnz_niceName = "Bounding Box Min Z" n_dagNode.a_bbsi_niceName = "Bounding Box Size" n_dagNode.a_bbsx_niceName = "Bounding Box Size X" n_dagNode.a_bbsy_niceName = "Bounding Box Size Y" n_dagNode.a_bbsz_niceName = "Bounding Box Size Z" n_dagNode.a_bbxx_niceName = "Bounding Box Max X" n_dagNode.a_bbxy_niceName = "Bounding Box Max Y" n_dagNode.a_bbxz_niceName = "Bounding Box Max Z" n_dagNode.a_bcx_niceName = "Bounding Box Center X" n_dagNode.a_bcy_niceName = "Bounding Box Center Y" n_dagNode.a_bcz_niceName = "Bounding Box Center Z" n_dagNode.a_c_niceName = "Center" n_dagNode.a_do_niceName = "Draw Override" n_dagNode.a_gab_niceName = "Ghost Color Post B" n_dagNode.a_gac_niceName = "Ghost Color Post" n_dagNode.a_gag_niceName = "Ghost Color Post G" n_dagNode.a_gap_niceName = "Ghost Color Pre A" n_dagNode.a_gar_niceName = "Ghost Color Post R" n_dagNode.a_gc_enum_kCustomFramePrePost = "Custom Frame Steps" n_dagNode.a_gc_enum_kCustomFrames = "Custom Frames" n_dagNode.a_gc_enum_kCustomKeyPrePost = "Custom Key Steps" n_dagNode.a_gc_enum_kGlobalPrefs = "Global Prefs" n_dagNode.a_gc_enum_kKeyframeRange = "Keyframes" n_dagNode.a_gc_niceName = "Ghosting Control" n_dagNode.a_gcl_niceName = "Object Grp Comp List" n_dagNode.a_gco_niceName = "Object Grp Color" n_dagNode.a_gcp_niceName = "Ghost Color Pre" n_dagNode.a_gcs_niceName = "Ghost Custom Steps" n_dagNode.a_gdr_niceName = "Ghost Driver" n_dagNode.a_gf_niceName = "Ghost Frames" n_dagNode.a_gh_niceName = "Ghosting" n_dagNode.a_gid_niceName = "Object Group Id" n_dagNode.a_gla_niceName = "Ghost Color Post A" n_dagNode.a_gpb_niceName = "Ghost Color Pre B" n_dagNode.a_gpg_niceName = "Ghost Color Pre G" n_dagNode.a_gpr_niceName = "Ghost Pre Steps" n_dagNode.a_gps_niceName = "Ghost Post Steps" n_dagNode.a_gre_niceName = "Ghost Range End" n_dagNode.a_grr_niceName = "Ghost Color Pre R" n_dagNode.a_grs_niceName = "Ghost Range Start" n_dagNode.a_gss_niceName = "Ghost Step Size" n_dagNode.a_hpb_niceName = "Hide On Playback" n_dagNode.a_im_niceName = "Inverse Matrix" n_dagNode.a_io_niceName = "Intermediate Object" n_dagNode.a_iog_niceName = "Inst Obj Groups" n_dagNode.a_lodv_niceName = "Lod Visibility" n_dagNode.a_lovc_niceName = "Layer Override Color" n_dagNode.a_m_niceName = "Matrix" n_dagNode.a_obcb_niceName = "Object Color B" n_dagNode.a_obcc_niceName = "Object Color RGB" n_dagNode.a_obcg_niceName = "Object Color G" n_dagNode.a_obcr_niceName = "Object Color R" n_dagNode.a_oc_niceName = "Object Color" n_dagNode.a_og_niceName = "Object Groups" n_dagNode.a_ovc_niceName = "Override Color" n_dagNode.a_ovcb_niceName = "Override Color B" n_dagNode.a_ovcg_niceName = "Override Color G" n_dagNode.a_ovcr_niceName = "Override Color R" n_dagNode.a_ovdt_enum_kNormalDisplay = "Normal" n_dagNode.a_ovdt_enum_kReferenceDisplay = "Reference" n_dagNode.a_ovdt_enum_kTemplateDisplay = "Template" n_dagNode.a_ovdt_niceName = "Override Display Type" n_dagNode.a_ove_niceName = "Override Enabled" n_dagNode.a_ovlod_enum_kBoundingBoxLOD = "Bounding Box" n_dagNode.a_ovlod_enum_kFullLOD = "Full" n_dagNode.a_ovlod_niceName = "Override Level Of Detail" n_dagNode.a_ovp_niceName = "Override Playback" n_dagNode.a_ovrgb_niceName = "Override Color RGB" n_dagNode.a_ovrgbf_niceName = "Override RGBColors" n_dagNode.a_ovs_niceName = "Override Shading" n_dagNode.a_ovt_niceName = "Override Texturing" n_dagNode.a_ovv_niceName = "Override Visibility" n_dagNode.a_pim_niceName = "Parent Inverse Matrix" n_dagNode.a_pm_niceName = "Parent Matrix" n_dagNode.a_ri_niceName = "Render Info" n_dagNode.a_rlc_niceName = "Render Layer Color" n_dagNode.a_rli_niceName = "Render Layer Id" n_dagNode.a_rlid_niceName = "Identification" n_dagNode.a_rlio_niceName = "Render Layer Info" n_dagNode.a_rlr_niceName = "Render Layer Renderable" n_dagNode.a_rndr_niceName = "Layer Renderable" n_dagNode.a_sech_niceName = "Selection Child Highlighting" n_dagNode.a_tmp_niceName = "Template" n_dagNode.a_uoc_enum_kDefaultObjectColor = "Default" n_dagNode.a_uoc_enum_kIndexedObjectColor = "Indexed" n_dagNode.a_uoc_enum_kRGBObjectColor = "RGB" n_dagNode.a_uoc_niceName = "Use Object Color" n_dagNode.a_v_niceName = "Visibility" n_dagNode.a_wfcb_niceName = "Wire Color B" n_dagNode.a_wfcc_niceName = "Wire Color RGB" n_dagNode.a_wfcg_niceName = "Wire Color G" n_dagNode.a_wfcr_niceName = "Wire Color R" n_dagNode.a_wim_niceName = "World Inverse Matrix" n_dagNode.a_wm_niceName = "World Matrix" n_dagNode.baseName = "dagNode" n_dagNode.niceName = "Dag Node" // // String set: n_dagPose // n_dagPose.a_bp_niceName = "Bind Pose" n_dagPose.a_g_niceName = "Global" n_dagPose.a_m_niceName = "Members" n_dagPose.a_p_niceName = "Parents" n_dagPose.a_w_niceName = "World" n_dagPose.a_wm_niceName = "World Matrix" n_dagPose.a_xm_niceName = "Xform Matrix" n_dagPose.baseName = "dagPose" n_dagPose.niceName = "Dag Pose" // // String set: n_dataBlockTest // n_dataBlockTest.a_c_niceName = "Compound" n_dataBlockTest.a_ccc1_niceName = "Level 3CCCS1" n_dataBlockTest.a_ccc2_niceName = "Level 3CCCS2" n_dataBlockTest.a_ccc_niceName = "Level 2CCC" n_dataBlockTest.a_ccm1_niceName = "Level 3CCMCS1" n_dataBlockTest.a_ccm2_niceName = "Level 3CCMCS2" n_dataBlockTest.a_ccm_niceName = "Level 2CCM" n_dataBlockTest.a_ccmc_niceName = "Level 2CCMC" n_dataBlockTest.a_ccs_niceName = "Level 2CCS" n_dataBlockTest.a_cm_niceName = "Level 1CM" n_dataBlockTest.a_cmc1_niceName = "Level 3CMCCS1" n_dataBlockTest.a_cmc2_niceName = "Level 3CMCCS2" n_dataBlockTest.a_cmc_niceName = "Level 1CMC" n_dataBlockTest.a_cmcc_niceName = "Level 2CMCC" n_dataBlockTest.a_cmcm_niceName = "Level 2CMCM" n_dataBlockTest.a_cmcs_niceName = "Level 2CMCS" n_dataBlockTest.a_cmm1_niceName = "Level 3CMCMCS1" n_dataBlockTest.a_cmm2_niceName = "Level 3CMCMCS2" n_dataBlockTest.a_cmmc_niceName = "Level 2CMCMC" n_dataBlockTest.a_cs_niceName = "Level 1CS" n_dataBlockTest.a_l1cc_niceName = "Level 1CC" n_dataBlockTest.a_m_niceName = "Multi" n_dataBlockTest.a_mc_niceName = "Multi Compound" n_dataBlockTest.a_mcc1_niceName = "Level 3MCCCS1" n_dataBlockTest.a_mcc2_niceName = "Level 3MCCCS2" n_dataBlockTest.a_mcc_niceName = "Level 1MCC" n_dataBlockTest.a_mccc_niceName = "Level 2MCCC" n_dataBlockTest.a_mccm_niceName = "Level 2MCCMC" n_dataBlockTest.a_mccs_niceName = "Level 2MCCS" n_dataBlockTest.a_mcm1_niceName = "Level 3MCCMCS1" n_dataBlockTest.a_mcm2_niceName = "Level 3MCCMCS2" n_dataBlockTest.a_mcm_niceName = "Level 2MCCM" n_dataBlockTest.a_mcmc_niceName = "Level 1MCMC" n_dataBlockTest.a_mcs_niceName = "Level 1MCS" n_dataBlockTest.a_mm_niceName = "Level 1MCM" n_dataBlockTest.a_mmc1_niceName = "Level 3MCMCCS1" n_dataBlockTest.a_mmc2_niceName = "Level 3MCMCCS2" n_dataBlockTest.a_mmc_niceName = "Level 2MCMCC" n_dataBlockTest.a_mmm1_niceName = "Level 3MCMCMCS1" n_dataBlockTest.a_mmm2_niceName = "Level 3MCMCMCS2" n_dataBlockTest.a_mmm_niceName = "Level 2MCMCM" n_dataBlockTest.a_mmmc_niceName = "Level 2MCMCMC" n_dataBlockTest.a_mms_niceName = "Level 2MCMCS" n_dataBlockTest.a_s_niceName = "Single" n_dataBlockTest.baseName = "dataBlockTest" n_dataBlockTest.niceName = "Data Block Test" // // String set: n_defaultLightList // n_defaultLightList.a_la_niceName = "Light Ambient" n_defaultLightList.a_lbd_niceName = "Light Blind Data" n_defaultLightList.a_lbdo_niceName = "Light Blind Data Out" n_defaultLightList.a_ld_niceName = "Light Direction" n_defaultLightList.a_lda_niceName = "Light Data Array" n_defaultLightList.a_ldf_niceName = "Light Diffuse" n_defaultLightList.a_ldo_niceName = "Light Direction Out" n_defaultLightList.a_ldx_niceName = "Light Direction X" n_defaultLightList.a_ldy_niceName = "Light Direction Y" n_defaultLightList.a_ldz_niceName = "Light Direction Z" n_defaultLightList.a_li_niceName = "Light Intensity" n_defaultLightList.a_lib_niceName = "Light Intensity B" n_defaultLightList.a_lig_niceName = "Light Intensity G" n_defaultLightList.a_lir_niceName = "Light Intensity R" n_defaultLightList.a_lqx_niceName = "Light Direction Out X" n_defaultLightList.a_lqy_niceName = "Light Direction Out Y" n_defaultLightList.a_lqz_niceName = "Light Direction Out Z" n_defaultLightList.a_ls_niceName = "Light Specular" n_defaultLightList.a_lsf_niceName = "Light Shadow Fraction" n_defaultLightList.a_ltd_niceName = "Light Data" n_defaultLightList.a_lw_niceName = "Light Intensity Out" n_defaultLightList.a_lwb_niceName = "Light Intensity Out B" n_defaultLightList.a_lwg_niceName = "Light Intensity Out G" n_defaultLightList.a_lwr_niceName = "Light Intensity Out R" n_defaultLightList.a_lya_niceName = "Light Ambient Out" n_defaultLightList.a_lyf_niceName = "Light Diffuse Out" n_defaultLightList.a_lys_niceName = "Light Specular Out" n_defaultLightList.a_psi_niceName = "Pre Shadow Intensity" n_defaultLightList.a_psio_niceName = "Pre Shadow Intensity Out" n_defaultLightList.a_sfo_niceName = "Light Shadow Fraction Out" n_defaultLightList.baseName = "defaultLightList" n_defaultLightList.niceName = "Default Light List" // // String set: n_defaultRenderUtilityList // n_defaultRenderUtilityList.a_u_niceName = "Utilities" n_defaultRenderUtilityList.baseName = "defaultRenderUtilityList" n_defaultRenderUtilityList.niceName = "Default Render Utility List" // // String set: n_defaultRenderingList // n_defaultRenderingList.a_r_niceName = "Rendering" n_defaultRenderingList.baseName = "defaultRenderingList" n_defaultRenderingList.niceName = "Default Rendering List" // // String set: n_defaultShaderList // n_defaultShaderList.a_s_niceName = "Shaders" n_defaultShaderList.baseName = "defaultShaderList" n_defaultShaderList.niceName = "Default Shader List" // // String set: n_defaultTextureList // n_defaultTextureList.a_tx_niceName = "Textures" n_defaultTextureList.baseName = "defaultTextureList" n_defaultTextureList.niceName = "Default Texture List" // // String set: n_deformBend // n_deformBend.a_cur_niceName = "Curvature" n_deformBend.a_hb_niceName = "High Bound" n_deformBend.a_lb_niceName = "Low Bound" n_deformBend.baseName = "deformBend" n_deformBend.niceName = "Deform Bend" // // String set: n_deformBendManip // n_deformBendManip.baseName = "deformBendManip" n_deformBendManip.niceName = "Deform Bend Manip" // // String set: n_deformFlare // n_deformFlare.a_crv_niceName = "Curve" n_deformFlare.a_efx_niceName = "End Flare X" n_deformFlare.a_efz_niceName = "End Flare Z" n_deformFlare.a_hb_niceName = "High Bound" n_deformFlare.a_lb_niceName = "Low Bound" n_deformFlare.a_sfx_niceName = "Start Flare X" n_deformFlare.a_sfz_niceName = "Start Flare Z" n_deformFlare.baseName = "deformFlare" n_deformFlare.niceName = "Deform Flare" // // String set: n_deformFlareManip // n_deformFlareManip.baseName = "deformFlareManip" n_deformFlareManip.niceName = "Deform Flare Manip" // // String set: n_deformFunc // n_deformFunc.a_dd_niceName = "Deformer Data" n_deformFunc.a_hw_niceName = "Handle Width" n_deformFunc.baseName = "deformFunc" n_deformFunc.niceName = "Deform Func" // // String set: n_deformSine // n_deformSine.a_amp_niceName = "Amplitude" n_deformSine.a_dr_niceName = "Dropoff" n_deformSine.a_hb_niceName = "High Bound" n_deformSine.a_lb_niceName = "Low Bound" n_deformSine.a_off_niceName = "Offset" n_deformSine.a_wav_niceName = "Wavelength" n_deformSine.baseName = "deformSine" n_deformSine.niceName = "Deform Sine" // // String set: n_deformSineManip // n_deformSineManip.baseName = "deformSineManip" n_deformSineManip.niceName = "Deform Sine Manip" // // String set: n_deformSquash // n_deformSquash.a_es_niceName = "End Smoothness" n_deformSquash.a_exp_niceName = "Expand" n_deformSquash.a_fac_niceName = "Factor" n_deformSquash.a_hb_niceName = "High Bound" n_deformSquash.a_lb_niceName = "Low Bound" n_deformSquash.a_mp_niceName = "Max Expand Pos" n_deformSquash.a_ss_niceName = "Start Smoothness" n_deformSquash.baseName = "deformSquash" n_deformSquash.niceName = "Deform Squash" // // String set: n_deformSquashManip // n_deformSquashManip.baseName = "deformSquashManip" n_deformSquashManip.niceName = "Deform Squash Manip" // // String set: n_deformTwist // n_deformTwist.a_ea_niceName = "End Angle" n_deformTwist.a_hb_niceName = "High Bound" n_deformTwist.a_lb_niceName = "Low Bound" n_deformTwist.a_sa_niceName = "Start Angle" n_deformTwist.baseName = "deformTwist" n_deformTwist.niceName = "Deform Twist" // // String set: n_deformTwistManip // n_deformTwistManip.baseName = "deformTwistManip" n_deformTwistManip.niceName = "Deform Twist Manip" // // String set: n_deformWave // n_deformWave.a_amp_niceName = "Amplitude" n_deformWave.a_dp_niceName = "Dropoff Position" n_deformWave.a_dr_niceName = "Dropoff" n_deformWave.a_mnr_niceName = "Min Radius" n_deformWave.a_mxr_niceName = "Max Radius" n_deformWave.a_off_niceName = "Offset" n_deformWave.a_wav_niceName = "Wavelength" n_deformWave.baseName = "deformWave" n_deformWave.niceName = "Deform Wave" // // String set: n_deformWaveManip // n_deformWaveManip.baseName = "deformWaveManip" n_deformWaveManip.niceName = "Deform Wave Manip" // // String set: n_deformableShape // n_deformableShape.baseName = "deformableShape" n_deformableShape.niceName = "Deformable Shape" // // String set: n_deleteColorSet // n_deleteColorSet.a_cols_niceName = "Color Set Name" n_deleteColorSet.a_ig_niceName = "Input Geometry" n_deleteColorSet.a_og_niceName = "Output Geometry" n_deleteColorSet.baseName = "deleteColorSet" n_deleteColorSet.niceName = "Delete Color Set" // // String set: n_deleteComponent // n_deleteComponent.a_dc_niceName = "Delete Components" n_deleteComponent.a_emap_niceName = "Edge Id Map" n_deleteComponent.a_fmap_niceName = "Face Id Map" n_deleteComponent.a_ig_niceName = "Input Geometry" n_deleteComponent.a_og_niceName = "Output Geometry" n_deleteComponent.a_uopa_niceName = "Use Old Poly Architecture" n_deleteComponent.a_vmap_niceName = "Vertex Id Map" n_deleteComponent.baseName = "deleteComponent" n_deleteComponent.niceName = "Delete Component" // // String set: n_deleteUVSet // n_deleteUVSet.a_ig_niceName = "Input Geometry" n_deleteUVSet.a_og_niceName = "Output Geometry" n_deleteUVSet.a_uvs_niceName = "Uv Set Name" n_deleteUVSet.baseName = "deleteUVSet" n_deleteUVSet.niceName = "Delete UVSet" // // String set: n_deltaMush // n_deltaMush.a_cach_niceName = "Cache" n_deltaMush.a_cbp_niceName = "Cache Bind Positions" n_deltaMush.a_cbv_niceName = "Cache GPUBind Verts" n_deltaMush.a_cdis_niceName = "Cache Displacements" n_deltaMush.a_cfrm_niceName = "Cache Frames" n_deltaMush.a_cpbv_niceName = "Cache Pin Border Vertices" n_deltaMush.a_csa_niceName = "Cache Smoothing Algorithm" n_deltaMush.a_csi_niceName = "Cache Smoothing Iterations" n_deltaMush.a_css_niceName = "Cache Smoothing Step" n_deltaMush.a_dsp_niceName = "Displacement" n_deltaMush.a_dwt_niceName = "Distance Weight" n_deltaMush.a_iwc_niceName = "Inward Constraint" n_deltaMush.a_owc_niceName = "Outward Constraint" n_deltaMush.a_pbv_niceName = "Pin Border Vertices" n_deltaMush.a_s_niceName = "Scale" n_deltaMush.a_sa_enum_kAverage = "Average" n_deltaMush.a_sa_niceName = "Smoothing Algorithm" n_deltaMush.a_si_niceName = "Smoothing Iterations" n_deltaMush.a_ss_niceName = "Smoothing Step" n_deltaMush.a_sx_niceName = "Scale X" n_deltaMush.a_sy_niceName = "Scale Y" n_deltaMush.a_sz_niceName = "Scale Z" n_deltaMush.baseName = "deltaMush" n_deltaMush.niceName = "Delta Mush" // // String set: n_detachCurve // n_detachCurve.a_ic_niceName = "Input Curve" n_detachCurve.a_k_niceName = "Keep" n_detachCurve.a_oc_niceName = "Output Curve" n_detachCurve.a_p_niceName = "Parameter" n_detachCurve.baseName = "detachCurve" n_detachCurve.niceName = "Detach Curve" // // String set: n_detachSurface // n_detachSurface.a_d_enum_kUDirection = "U" n_detachSurface.a_d_enum_kVDirection = "V" n_detachSurface.a_d_niceName = "Direction" n_detachSurface.a_is_niceName = "Input Surface" n_detachSurface.a_k_niceName = "Keep" n_detachSurface.a_os_niceName = "Output Surface" n_detachSurface.a_p_niceName = "Parameter" n_detachSurface.baseName = "detachSurface" n_detachSurface.niceName = "Detach Surface" // // String set: n_dimensionShape // n_dimensionShape.baseName = "dimensionShape" n_dimensionShape.niceName = "Dimension Shape" // // String set: n_directedDisc // n_directedDisc.baseName = "directedDisc" n_directedDisc.niceName = "Directed Disc" // // String set: n_directionManip // n_directionManip.baseName = "directionManip" n_directionManip.niceName = "Direction Manip" // // String set: n_directionalLight // n_directionalLight.a_lang_niceName = "Light Angle" n_directionalLight.a_ot_niceName = "Object Type" n_directionalLight.a_pw_niceName = "Point World" n_directionalLight.a_tx_niceName = "Point World X" n_directionalLight.a_ty_niceName = "Point World Y" n_directionalLight.a_tz_niceName = "Point World Z" n_directionalLight.a_up_niceName = "Use Light Position" n_directionalLight.baseName = "directionalLight" n_directionalLight.niceName = "Directional Light" // // String set: n_discManip // n_discManip.baseName = "discManip" n_discManip.niceName = "Disc Manip" // // String set: n_diskCache // n_diskCache.a_cn_niceName = "Cache Name" n_diskCache.a_cpl_niceName = "Copy Locally" n_diskCache.a_ct_niceName = "Cache Type" n_diskCache.a_dc_niceName = "Disk Cache" n_diskCache.a_ebl_niceName = "Enable" n_diskCache.a_etim_niceName = "End Time" n_diskCache.a_hcn_niceName = "Hidden Cache Name" n_diskCache.a_sr_niceName = "Sampling Rate" n_diskCache.a_st_enum_kOverSampling = "Over Sampling" n_diskCache.a_st_enum_kUnderSampling = "Under Sampling" n_diskCache.a_st_niceName = "Sampling Type" n_diskCache.a_stim_niceName = "Start Time" n_diskCache.baseName = "diskCache" n_diskCache.niceName = "Disk Cache" // // String set: n_displacementShader // n_displacementShader.a_d_niceName = "Displacement" n_displacementShader.a_dm_enum_kNormal = "Normal" n_displacementShader.a_dm_enum_kVectorObject = "Vector, Object Space" n_displacementShader.a_dm_enum_kVectorTangent = "Vector, Tangent Space" n_displacementShader.a_dm_enum_kVectorWorld = "Vector, World Space" n_displacementShader.a_dm_niceName = "Displacement Mode" n_displacementShader.a_scl_niceName = "Scale" n_displacementShader.a_tan_niceName = "Tangent" n_displacementShader.a_tx_niceName = "Tangent X" n_displacementShader.a_ty_niceName = "Tangent Y" n_displacementShader.a_tz_niceName = "Tangent Z" n_displacementShader.a_vd_niceName = "Vector Displacement" n_displacementShader.a_vdx_niceName = "Vector Displacement X" n_displacementShader.a_vdy_niceName = "Vector Displacement Y" n_displacementShader.a_vdz_niceName = "Vector Displacement Z" n_displacementShader.a_ve_enum_kAbsolute = "Floating-Point Absolute" n_displacementShader.a_ve_enum_kSignedEncoding = "Signed Encoding" n_displacementShader.a_ve_niceName = "Vector Encoding" n_displacementShader.a_vs_enum_kObject = "Object" n_displacementShader.a_vs_enum_kTangent = "Tangent" n_displacementShader.a_vs_enum_kWorld = "World" n_displacementShader.a_vs_niceName = "Vector Space" n_displacementShader.a_yup_niceName = "Y Is Up" n_displacementShader.baseName = "displacementShader" n_displacementShader.niceName = "Displacement" // // String set: n_displayLayer // n_displayLayer.a_c_niceName = "Color" n_displayLayer.a_di_niceName = "Draw Info" n_displayLayer.a_do_niceName = "Display Order" n_displayLayer.a_dt_enum_kNormalDisplay = "Normal" n_displayLayer.a_dt_enum_kReferenceDisplay = "Reference" n_displayLayer.a_dt_enum_kTemplateDisplay = "Template" n_displayLayer.a_dt_niceName = "Display Type" n_displayLayer.a_e_niceName = "Enabled" n_displayLayer.a_hpb_niceName = "Hide On Playback" n_displayLayer.a_id_niceName = "Identification" n_displayLayer.a_lod_enum_kBoundingBoxLOD = "Bounding Box" n_displayLayer.a_lod_enum_kFullLOD = "Full" n_displayLayer.a_lod_niceName = "Level Of Detail" n_displayLayer.a_ovcb_niceName = "Override Color B" n_displayLayer.a_ovcg_niceName = "Override Color G" n_displayLayer.a_ovcr_niceName = "Override Color R" n_displayLayer.a_ovrgb_niceName = "Override Color RGB" n_displayLayer.a_ovrgbf_niceName = "Override RGBColors" n_displayLayer.a_p_niceName = "Playback" n_displayLayer.a_s_niceName = "Shading" n_displayLayer.a_t_niceName = "Texturing" n_displayLayer.a_v_niceName = "Visibility" n_displayLayer.baseName = "displayLayer" n_displayLayer.niceName = "Display Layer" // // String set: n_displayLayerManager // n_displayLayerManager.a_cdl_niceName = "Current Display Layer" n_displayLayerManager.a_dli_niceName = "Display Layer Id" n_displayLayerManager.baseName = "displayLayerManager" n_displayLayerManager.niceName = "Display Layer Manager" // // String set: n_distanceBetween // n_distanceBetween.a_d_niceName = "Distance" n_distanceBetween.a_im1_niceName = "In Matrix 1" n_distanceBetween.a_im2_niceName = "In Matrix 2" n_distanceBetween.a_p1_niceName = "Point 1" n_distanceBetween.a_p1x_niceName = "Point 1X" n_distanceBetween.a_p1y_niceName = "Point 1Y" n_distanceBetween.a_p1z_niceName = "Point 1Z" n_distanceBetween.a_p2_niceName = "Point 2" n_distanceBetween.a_p2x_niceName = "Point 2X" n_distanceBetween.a_p2y_niceName = "Point 2Y" n_distanceBetween.a_p2z_niceName = "Point 2Z" n_distanceBetween.baseName = "distanceBetween" n_distanceBetween.niceName = "Distance Between" // // String set: n_distanceDimShape // n_distanceDimShape.a_dist_niceName = "Distance" n_distanceDimShape.a_ep_niceName = "End Point" n_distanceDimShape.a_epx_niceName = "End Point X" n_distanceDimShape.a_epy_niceName = "End Point Y" n_distanceDimShape.a_epz_niceName = "End Point Z" n_distanceDimShape.a_prec_niceName = "Precision" n_distanceDimShape.a_sp_niceName = "Start Point" n_distanceDimShape.a_spx_niceName = "Start Point X" n_distanceDimShape.a_spy_niceName = "Start Point Y" n_distanceDimShape.a_spz_niceName = "Start Point Z" n_distanceDimShape.baseName = "distanceDimShape" n_distanceDimShape.niceName = "Distance Dim Shape" // // String set: n_distanceManip // n_distanceManip.baseName = "distanceManip" n_distanceManip.niceName = "Distance Manip" // // String set: n_dof // n_dof.baseName = "dof" n_dof.niceName = "Dof" // // String set: n_dofManip // n_dofManip.baseName = "dofManip" n_dofManip.niceName = "Dof Manip" // // String set: n_doubleShadingSwitch // n_doubleShadingSwitch.a_dc1_niceName = "Def Comp 1" n_doubleShadingSwitch.a_dc2_niceName = "Def Comp 2" n_doubleShadingSwitch.a_def_niceName = "Default" n_doubleShadingSwitch.a_i_niceName = "Input" n_doubleShadingSwitch.a_ic1_niceName = "In Comp 1" n_doubleShadingSwitch.a_ic2_niceName = "In Comp 2" n_doubleShadingSwitch.a_idl_niceName = "In Double" n_doubleShadingSwitch.a_is_niceName = "In Shape" n_doubleShadingSwitch.a_oc1_niceName = "Out Comp 1" n_doubleShadingSwitch.a_oc2_niceName = "Out Comp 2" n_doubleShadingSwitch.a_out_niceName = "Output" n_doubleShadingSwitch.baseName = "doubleShadingSwitch" n_doubleShadingSwitch.niceName = "Double Switch" // // String set: n_dpBirailSrf // n_dpBirailSrf.a_bl_niceName = "Blend Factor" n_dpBirailSrf.a_ip1_niceName = "Input Profile 1" n_dpBirailSrf.a_ip2_niceName = "Input Profile 2" n_dpBirailSrf.a_tp1_niceName = "Tangent Continuity Profile 1" n_dpBirailSrf.a_tp2_niceName = "Tangent Continuity Profile 2" n_dpBirailSrf.baseName = "dpBirailSrf" n_dpBirailSrf.niceName = "Dp Birail Srf" // // String set: n_dragField // n_dragField.a_cti_niceName = "Current Time" n_dragField.a_d_niceName = "Direction" n_dragField.a_dx_niceName = "Direction X" n_dragField.a_dy_niceName = "Direction Y" n_dragField.a_dz_niceName = "Direction Z" n_dragField.a_iv_niceName = "Inherit Velocity" n_dragField.a_mna_niceName = "Motion Attenuation" n_dragField.a_spa_niceName = "Speed Attenuation" n_dragField.a_ud_niceName = "Use Direction" n_dragField.baseName = "dragField" n_dragField.niceName = "Drag Field" // // String set: n_dropoffLocator // n_dropoffLocator.a_pc_niceName = "Percent" n_dropoffLocator.a_pr_niceName = "Param" n_dropoffLocator.baseName = "dropoffLocator" n_dropoffLocator.niceName = "Dropoff Locator" // // String set: n_dropoffManip // n_dropoffManip.baseName = "dropoffManip" n_dropoffManip.niceName = "Dropoff Manip" // // String set: n_dynAttenuationManip // n_dynAttenuationManip.baseName = "dynAttenuationManip" n_dynAttenuationManip.niceName = "Dyn Attenuation Manip" // // String set: n_dynBase // n_dynBase.a_fw_niceName = "From Where" n_dynBase.a_ocd_niceName = "Owner Centroid" n_dynBase.a_ocx_niceName = "Owner Centroid X" n_dynBase.a_ocy_niceName = "Owner Centroid Y" n_dynBase.a_ocz_niceName = "Owner Centroid Z" n_dynBase.a_opd_niceName = "Owner Pos Data" n_dynBase.a_ovd_niceName = "Owner Vel Data" n_dynBase.a_ow_niceName = "Owner" n_dynBase.a_psl_niceName = "Positional" n_dynBase.a_sid_niceName = "Subset Id" n_dynBase.baseName = "dynBase" n_dynBase.niceName = "Dyn Base" // // String set: n_dynController // n_dynController.a_ac_niceName = "Auto Create" n_dynController.a_aon_niceName = "All On" n_dynController.a_awr_niceName = "All On When Run" n_dynController.a_brr_niceName = "Break Runup" n_dynController.a_cet_niceName = "Curr Eval Time" n_dynController.a_ct_niceName = "Cache Time" n_dynController.a_dru_niceName = "Do Runup" n_dynController.a_evt_niceName = "Eval Time" n_dynController.a_fev_niceName = "First Eval" n_dynController.a_let_niceName = "Last Eval Time" n_dynController.a_md_niceName = "Make Dirty" n_dynController.a_os_niceName = "Oversample" n_dynController.a_out_niceName = "Output" n_dynController.a_pc_niceName = "Particle Cache" n_dynController.a_pld_niceName = "Particle LOD" n_dynController.a_pon_niceName = "Particles On" n_dynController.a_rgo_niceName = "Rigid On" n_dynController.a_sd_niceName = "Seed" n_dynController.a_stf_niceName = "Start Frame" n_dynController.a_str_niceName = "Start Runup" n_dynController.a_stt_niceName = "Start Time" n_dynController.a_td_niceName = "Trace Depth" n_dynController.baseName = "dynController" n_dynController.niceName = "Dyn Controller" // // String set: n_dynGlobals // n_dynGlobals.a_cd_niceName = "Cache Directory" n_dynGlobals.a_cnp_niceName = "Confirmed Path" n_dynGlobals.a_csn_niceName = "Confirm Scene Name" n_dynGlobals.a_ios_niceName = "Internal Over Samples" n_dynGlobals.a_mnf_niceName = "Min Frame Cached" n_dynGlobals.a_mxf_niceName = "Max Frame Cached" n_dynGlobals.a_os_niceName = "Over Samples" n_dynGlobals.a_upd_niceName = "Use Particle Disk Cache" n_dynGlobals.baseName = "dynGlobals" n_dynGlobals.niceName = "Dyn Globals" // // String set: n_dynHolder // n_dynHolder.a_ao_niceName = "Auxiliaries Owned" n_dynHolder.a_ct_niceName = "Connections To Me" n_dynHolder.baseName = "dynHolder" n_dynHolder.niceName = "Dyn Holder" // // String set: n_dynSpreadManip // n_dynSpreadManip.baseName = "dynSpreadManip" n_dynSpreadManip.niceName = "Dyn Spread Manip" // // String set: n_dynamicConstraint // n_dynamicConstraint.a_bba_niceName = "Bend Break Angle" n_dynamicConstraint.a_bnd_niceName = "Bend" n_dynamicConstraint.a_bns_niceName = "Bend Strength" n_dynamicConstraint.a_cdn_niceName = "Connection Density" n_dynamicConstraint.a_cdnr_niceName = "Connection Density Range" n_dynamicConstraint.a_cdnrfv_niceName = "Connection Density Range _Float Value" n_dynamicConstraint.a_cdnri_enum_kLinear = "Linear" n_dynamicConstraint.a_cdnri_enum_kNone = "None" n_dynamicConstraint.a_cdnri_enum_kSmooth = "Smooth" n_dynamicConstraint.a_cdnri_enum_kSpline = "Spline" n_dynamicConstraint.a_cdnri_niceName = "Connection Density Range _Interp" n_dynamicConstraint.a_cdnrp_niceName = "Connection Density Range _Position" n_dynamicConstraint.a_cid_niceName = "Component Ids" n_dynamicConstraint.a_cld_niceName = "Collide" n_dynamicConstraint.a_cm_enum_kCmRubberBand = "Rubber Band" n_dynamicConstraint.a_cm_enum_kCmSpring = "Spring" n_dynamicConstraint.a_cm_enum_kCmWeld = "Weld" n_dynamicConstraint.a_cm_niceName = "Constraint Method" n_dynamicConstraint.a_cmr_enum_kCrAllToAll = "All to All" n_dynamicConstraint.a_cmr_enum_kCrAllToFirst = "All to First" n_dynamicConstraint.a_cmr_enum_kCrChain = "Chain" n_dynamicConstraint.a_cmr_niceName = "Component Relation" n_dynamicConstraint.a_cnm_enum_kCnComponentOrder = "Component Order" n_dynamicConstraint.a_cnm_enum_kCnMaxDistance = "Within Max Distance" n_dynamicConstraint.a_cnm_enum_kCnNearestPair = "Nearest Pairs" n_dynamicConstraint.a_cnm_niceName = "Connection Method" n_dynamicConstraint.a_crr_enum_kObjectToConstraint = "Object to Constraint" n_dynamicConstraint.a_crr_enum_kObjectToObject = "Object to Object" n_dynamicConstraint.a_crr_niceName = "Constraint Relation" n_dynamicConstraint.a_cti_niceName = "Current Time" n_dynamicConstraint.a_cu_enum_kCuAtStart = "At Start" n_dynamicConstraint.a_cu_enum_kCuPerFrame = "Per Frame" n_dynamicConstraint.a_cu_niceName = "Connection Update" n_dynamicConstraint.a_cwc_niceName = "Connect Within Component" n_dynamicConstraint.a_cws_niceName = "Collide Width Scale" n_dynamicConstraint.a_dcn_niceName = "Display Connections" n_dynamicConstraint.a_ddd_niceName = "Dropoff Distance" n_dynamicConstraint.a_dmp_niceName = "Damp" n_dynamicConstraint.a_drp_niceName = "Dropoff" n_dynamicConstraint.a_ena_niceName = "Enable" n_dynamicConstraint.a_evc_niceName = "Eval Current" n_dynamicConstraint.a_evs_niceName = "Eval Start" n_dynamicConstraint.a_excs_niceName = "Exclude Collisions" n_dynamicConstraint.a_for_niceName = "Force" n_dynamicConstraint.a_frc_niceName = "Friction" n_dynamicConstraint.a_gls_niceName = "Glue Strength" n_dynamicConstraint.a_glss_niceName = "Glue Strength Scale" n_dynamicConstraint.a_isd_niceName = "Is Dynamic" n_dynamicConstraint.a_itr_niceName = "Iterations" n_dynamicConstraint.a_lcl_niceName = "Local Collide" n_dynamicConstraint.a_mdg_niceName = "Motion Drag" n_dynamicConstraint.a_mds_niceName = "Max Distance" n_dynamicConstraint.a_mini_niceName = "Min Iterations" n_dynamicConstraint.a_mitr_niceName = "Max Iterations" n_dynamicConstraint.a_rl_niceName = "Rest Length" n_dynamicConstraint.a_rlm_enum_krlConstant = "Constant" n_dynamicConstraint.a_rlm_enum_krlFromStart = "From Start Distance" n_dynamicConstraint.a_rlm_niceName = "Rest Length Method" n_dynamicConstraint.a_rls_niceName = "Rest Length Scale" n_dynamicConstraint.a_sdp_niceName = "Strength Dropoff" n_dynamicConstraint.a_sdpfv_niceName = "Strength Dropoff _Float Value" n_dynamicConstraint.a_sdpi_enum_kLinear = "Linear" n_dynamicConstraint.a_sdpi_enum_kNone = "None" n_dynamicConstraint.a_sdpi_enum_kSmooth = "Smooth" n_dynamicConstraint.a_sdpi_enum_kSpline = "Spline" n_dynamicConstraint.a_sdpi_niceName = "Strength Dropoff _Interp" n_dynamicConstraint.a_sdpp_niceName = "Strength Dropoff _Position" n_dynamicConstraint.a_ssd_niceName = "Single Sided" n_dynamicConstraint.a_str_niceName = "Strength" n_dynamicConstraint.a_tst_niceName = "Tangent Strength" n_dynamicConstraint.baseName = "dynamicConstraint" n_dynamicConstraint.niceName = "Dynamic Constraint" // // String set: n_editMetadata // n_editMetadata.a_ce_niceName = "Channel Edits" n_editMetadata.a_cn_niceName = "Channel Name" n_editMetadata.a_e_niceName = "Edits" n_editMetadata.a_err_niceName = "Error" n_editMetadata.a_id_niceName = "In Data" n_editMetadata.a_met_enum_0 = "set" n_editMetadata.a_met_enum_1 = "delete" n_editMetadata.a_met_enum_2 = "reindex" n_editMetadata.a_met_niceName = "Metadata Edit Type" n_editMetadata.a_mev_niceName = "Metadata Edit Value" n_editMetadata.a_miv_niceName = "Metadata Index Value" n_editMetadata.a_mm_niceName = "Metadata Member" n_editMetadata.a_od_niceName = "Out Data" n_editMetadata.a_se_niceName = "Stream Edits" n_editMetadata.a_sn_niceName = "Stream Name" n_editMetadata.baseName = "editMetadata" n_editMetadata.niceName = "Edit Metadata" // // String set: n_editsManager // n_editsManager.a_edt_niceName = "Edits" n_editsManager.baseName = "editsManager" n_editsManager.niceName = "Edits Manager" // // String set: n_emitterManip // n_emitterManip.baseName = "emitterManip" n_emitterManip.niceName = "Emitter Manip" // // String set: n_enableManip // n_enableManip.baseName = "enableManip" n_enableManip.niceName = "Enable Manip" // // String set: n_entity // n_entity.baseName = "entity" n_entity.niceName = "Entity" // // String set: n_envBall // n_envBall.a_ba_niceName = "Back" n_envBall.a_bo_niceName = "Bottom" n_envBall.a_e_niceName = "Elevation" n_envBall.a_eye_niceName = "Eye Space" n_envBall.a_fr_niceName = "Front" n_envBall.a_i_niceName = "Inclination" n_envBall.a_ib_niceName = "Info Bits" n_envBall.a_le_niceName = "Left" n_envBall.a_p_niceName = "Point Camera" n_envBall.a_px_niceName = "Point Camera X" n_envBall.a_py_niceName = "Point Camera Y" n_envBall.a_pz_niceName = "Point Camera Z" n_envBall.a_ref_niceName = "Reflect" n_envBall.a_ri_niceName = "Right" n_envBall.a_so_niceName = "Image" n_envBall.a_sob_niceName = "Image B" n_envBall.a_sog_niceName = "Image G" n_envBall.a_sor_niceName = "Image R" n_envBall.a_sr_niceName = "Sky Radius" n_envBall.a_to_niceName = "Top" n_envBall.baseName = "envBall" n_envBall.niceName = "Env Ball" // // String set: n_envChrome // n_envChrome.a_fa_niceName = "Floor Altitude" n_envChrome.a_fc_niceName = "Floor Color" n_envChrome.a_fcb_niceName = "Floor Color B" n_envChrome.a_fcg_niceName = "Floor Color G" n_envChrome.a_fcr_niceName = "Floor Color R" n_envChrome.a_gc_niceName = "Grid Color" n_envChrome.a_gcb_niceName = "Grid Color B" n_envChrome.a_gcg_niceName = "Grid Color G" n_envChrome.a_gcr_niceName = "Grid Color R" n_envChrome.a_gd_niceName = "Grid Depth" n_envChrome.a_gdg_niceName = "Grid Depth Gain" n_envChrome.a_gdo_niceName = "Grid Depth Offset" n_envChrome.a_gw_niceName = "Grid Width" n_envChrome.a_gwg_niceName = "Grid Width Gain" n_envChrome.a_gwo_niceName = "Grid Width Offset" n_envChrome.a_hc_niceName = "Horizon Color" n_envChrome.a_hcb_niceName = "Horizon Color B" n_envChrome.a_hcg_niceName = "Horizon Color G" n_envChrome.a_hcr_niceName = "Horizon Color R" n_envChrome.a_lc_niceName = "Light Color" n_envChrome.a_lcb_niceName = "Light Color B" n_envChrome.a_lcg_niceName = "Light Color G" n_envChrome.a_lcr_niceName = "Light Color R" n_envChrome.a_ld_niceName = "Light Depth" n_envChrome.a_ldg_niceName = "Light Depth Gain" n_envChrome.a_ldo_niceName = "Light Depth Offset" n_envChrome.a_lw_niceName = "Light Width" n_envChrome.a_lwg_niceName = "Light Width Gain" n_envChrome.a_lwo_niceName = "Light Width Offset" n_envChrome.a_p_niceName = "Point Camera" n_envChrome.a_px_niceName = "Point Camera X" n_envChrome.a_py_niceName = "Point Camera Y" n_envChrome.a_pz_niceName = "Point Camera Z" n_envChrome.a_rf_niceName = "Real Floor" n_envChrome.a_sc_niceName = "Sky Color" n_envChrome.a_scb_niceName = "Sky Color B" n_envChrome.a_scg_niceName = "Sky Color G" n_envChrome.a_scr_niceName = "Sky Color R" n_envChrome.a_zc_niceName = "Zenith Color" n_envChrome.a_zcb_niceName = "Zenith Color B" n_envChrome.a_zcg_niceName = "Zenith Color G" n_envChrome.a_zcr_niceName = "Zenith Color R" n_envChrome.baseName = "envChrome" n_envChrome.niceName = "Env Chrome" // // String set: n_envCube // n_envCube.a_ba_niceName = "Back" n_envCube.a_bab_niceName = "Back B" n_envCube.a_bag_niceName = "Back G" n_envCube.a_bar_niceName = "Back R" n_envCube.a_bo_niceName = "Bottom" n_envCube.a_bob_niceName = "Bottom B" n_envCube.a_bog_niceName = "Bottom G" n_envCube.a_bor_niceName = "Bottom R" n_envCube.a_fr_niceName = "Front" n_envCube.a_frb_niceName = "Front B" n_envCube.a_frg_niceName = "Front G" n_envCube.a_frr_niceName = "Front R" n_envCube.a_ib_niceName = "Info Bits" n_envCube.a_ie_niceName = "Infinite Size" n_envCube.a_le_niceName = "Left" n_envCube.a_leb_niceName = "Left B" n_envCube.a_leg_niceName = "Left G" n_envCube.a_ler_niceName = "Left R" n_envCube.a_lt_enum_kLookupNormal = "normal" n_envCube.a_lt_enum_kLookupReflection = "reflection" n_envCube.a_lt_niceName = "Lookup Type" n_envCube.a_pw_niceName = "Point World" n_envCube.a_pwx_niceName = "Point World X" n_envCube.a_pwy_niceName = "Point World Y" n_envCube.a_pwz_niceName = "Point World Z" n_envCube.a_ri_niceName = "Right" n_envCube.a_rib_niceName = "Right B" n_envCube.a_rig_niceName = "Right G" n_envCube.a_rir_niceName = "Right R" n_envCube.a_to_niceName = "Top" n_envCube.a_tob_niceName = "Top B" n_envCube.a_tog_niceName = "Top G" n_envCube.a_tor_niceName = "Top R" n_envCube.baseName = "envCube" n_envCube.niceName = "Env Cube" // // String set: n_envFacade // n_envFacade.baseName = "envFacade" n_envFacade.niceName = "Env Facade" // // String set: n_envFog // n_envFog.a_acb_niceName = "Air Color B" n_envFog.a_acg_niceName = "Air Color G" n_envFog.a_acl_niceName = "Air Color" n_envFog.a_acr_niceName = "Air Color R" n_envFog.a_adc_niceName = "Air Decay" n_envFog.a_adn_niceName = "Air Density" n_envFog.a_alc_niceName = "Air Light Scatter" n_envFog.a_amh_niceName = "Air Min Height" n_envFog.a_aob_niceName = "Air Opacity B" n_envFog.a_aog_niceName = "Air Opacity G" n_envFog.a_aop_niceName = "Air Opacity" n_envFog.a_aor_niceName = "Air Opacity R" n_envFog.a_axh_niceName = "Air Max Height" n_envFog.a_br_niceName = "Blend Range" n_envFog.a_dcp_enum_kCameraNearFar = "Camera Near/Far" n_envFog.a_dcp_enum_kFogNearFar = "Fog Near/Far" n_envFog.a_dcp_niceName = "Distance Clip Planes" n_envFog.a_e2w_niceName = "Matrix Eye To World" n_envFog.a_ed_niceName = "End Distance" n_envFog.a_fax_enum_kXax = "X" n_envFog.a_fax_enum_kYax = "Y" n_envFog.a_fax_enum_kZax = "Z" n_envFog.a_fax_enum_knXax = " -X" n_envFog.a_fax_enum_knYax = " -Y" n_envFog.a_fax_enum_knZax = " -Z" n_envFog.a_fax_niceName = "Fog Axis" n_envFog.a_fcb_niceName = "Fog Color B" n_envFog.a_fcg_niceName = "Fog Color G" n_envFog.a_fcl_niceName = "Fog Color" n_envFog.a_fcr_niceName = "Fog Color R" n_envFog.a_fdc_niceName = "Fog Decay" n_envFog.a_fdn_niceName = "Fog Density" n_envFog.a_ffd_niceName = "Fog Far Distance" n_envFog.a_flc_niceName = "Fog Light Scatter" n_envFog.a_fmh_niceName = "Fog Min Height" n_envFog.a_fnd_niceName = "Fog Near Distance" n_envFog.a_fob_niceName = "Fog Opacity B" n_envFog.a_fog_niceName = "Fog Opacity G" n_envFog.a_fop_niceName = "Fog Opacity" n_envFog.a_for_niceName = "Fog Opacity R" n_envFog.a_ftp_enum_kAtmosFog = "Atmospheric" n_envFog.a_ftp_enum_kConstantFog = "Uniform Fog" n_envFog.a_ftp_enum_kSkyFog = "Sky" n_envFog.a_ftp_enum_kWater = "Water" n_envFog.a_ftp_enum_kWaterAtmos = "Water/Atmos" n_envFog.a_ftp_enum_kWaterFog = "Water/Fog" n_envFog.a_ftp_enum_kWaterSky = "Water/Sky" n_envFog.a_ftp_niceName = "Fog Type" n_envFog.a_fxh_niceName = "Fog Max Height" n_envFog.a_l_niceName = "Layer" n_envFog.a_mnh_niceName = "Min Height" n_envFog.a_mxh_niceName = "Max Height" n_envFog.a_p_niceName = "Point Camera" n_envFog.a_prd_niceName = "Planet Radius" n_envFog.a_pw_niceName = "Point World" n_envFog.a_pwx_niceName = "Point World X" n_envFog.a_pwy_niceName = "Point World Y" n_envFog.a_pwz_niceName = "Point World Z" n_envFog.a_px_niceName = "Point Camera X" n_envFog.a_py_niceName = "Point Camera Y" n_envFog.a_pz_niceName = "Point Camera Z" n_envFog.a_r_niceName = "Ray Direction" n_envFog.a_rx_niceName = "Ray Direction X" n_envFog.a_ry_niceName = "Ray Direction Y" n_envFog.a_rz_niceName = "Ray Direction Z" n_envFog.a_saz_niceName = "Sun Azimuth" n_envFog.a_sd_niceName = "Start Distance" n_envFog.a_sdt_niceName = "Saturation Distance" n_envFog.a_sel_niceName = "Sun Elevation" n_envFog.a_sff_niceName = "Physical Fog" n_envFog.a_sin_niceName = "Sun Intensity" n_envFog.a_snb_niceName = "Sun Color B" n_envFog.a_snc_niceName = "Sun Color" n_envFog.a_sng_niceName = "Sun Color G" n_envFog.a_snr_niceName = "Sun Color R" n_envFog.a_ud_niceName = "Use Distance" n_envFog.a_uh_niceName = "Use Height" n_envFog.a_ul_niceName = "Use Layer" n_envFog.a_wcb_niceName = "Water Color B" n_envFog.a_wcg_niceName = "Water Color G" n_envFog.a_wcl_niceName = "Water Color" n_envFog.a_wcr_niceName = "Water Color R" n_envFog.a_wdc_niceName = "Water Light Decay" n_envFog.a_wdn_niceName = "Water Density" n_envFog.a_wdp_niceName = "Water Depth" n_envFog.a_wlc_niceName = "Water Light Scatter" n_envFog.a_wlv_niceName = "Water Level" n_envFog.a_wob_niceName = "Water Opacity B" n_envFog.a_wog_niceName = "Water Opacity G" n_envFog.a_wop_niceName = "Water Opacity" n_envFog.a_wor_niceName = "Water Opacity R" n_envFog.baseName = "envFog" n_envFog.niceName = "Env Fog" // // String set: n_envSky // n_envSky.a_a_niceName = "Altitude" n_envSky.a_ad_niceName = "Air Density" n_envSky.a_az_niceName = "Azimuth" n_envSky.a_b_niceName = "Blur" n_envSky.a_cb_niceName = "Cloud Brightness" n_envSky.a_cbb_niceName = "Cloud Brightness B" n_envSky.a_cbg_niceName = "Cloud Brightness G" n_envSky.a_cbr_niceName = "Cloud Brightness R" n_envSky.a_csa_niceName = "Cloud Samples" n_envSky.a_ct_niceName = "Cloud Texture" n_envSky.a_d_niceName = "Density" n_envSky.a_dd_niceName = "Dust Density" n_envSky.a_e_niceName = "Elevation" n_envSky.a_fa_niceName = "Floor Altitude" n_envSky.a_fc_niceName = "Floor Color" n_envSky.a_fcb_niceName = "Floor Color B" n_envSky.a_fcg_niceName = "Floor Color G" n_envSky.a_fcr_niceName = "Floor Color R" n_envSky.a_fsa_niceName = "Floor Samples" n_envSky.a_hb_niceName = "Halo Brightness" n_envSky.a_hbb_niceName = "Halo Brightness B" n_envSky.a_hbg_niceName = "Halo Brightness G" n_envSky.a_hbr_niceName = "Halo Brightness R" n_envSky.a_hf_niceName = "Has Floor" n_envSky.a_hs_niceName = "Halo Size" n_envSky.a_p_niceName = "Point Camera" n_envSky.a_po_niceName = "Power" n_envSky.a_px_niceName = "Point Camera X" n_envSky.a_py_niceName = "Point Camera Y" n_envSky.a_pz_niceName = "Point Camera Z" n_envSky.a_rcx_niceName = "Ref Point Camera X" n_envSky.a_rcy_niceName = "Ref Point Camera Y" n_envSky.a_rcz_niceName = "Ref Point Camera Z" n_envSky.a_rpc_niceName = "Ref Point Camera" n_envSky.a_sk_niceName = "Sky Brightness" n_envSky.a_skb_niceName = "Sky Brightness B" n_envSky.a_skg_niceName = "Sky Brightness G" n_envSky.a_skr_niceName = "Sky Brightness R" n_envSky.a_sr_niceName = "Sky Radius" n_envSky.a_ss_niceName = "Sunset Brightness" n_envSky.a_ssa_niceName = "Sky Samples" n_envSky.a_ssb_niceName = "Sunset Brightness B" n_envSky.a_ssg_niceName = "Sunset Brightness G" n_envSky.a_ssr_niceName = "Sunset Brightness R" n_envSky.a_st_niceName = "Sky Thickness" n_envSky.a_su_niceName = "Sun Brightness" n_envSky.a_sub_niceName = "Sun Brightness B" n_envSky.a_sug_niceName = "Sun Brightness G" n_envSky.a_sur_niceName = "Sun Brightness R" n_envSky.a_sz_niceName = "Size" n_envSky.a_t_niceName = "Threshold" n_envSky.a_tb_niceName = "Total Brightness" n_envSky.a_ut_niceName = "Use Texture" n_envSky.baseName = "envSky" n_envSky.niceName = "Env Sky" // // String set: n_envSphere // n_envSphere.a_f_niceName = "Flip" n_envSphere.a_ib_niceName = "Info Bits" n_envSphere.a_p_niceName = "Point Camera" n_envSphere.a_px_niceName = "Point Camera X" n_envSphere.a_py_niceName = "Point Camera Y" n_envSphere.a_pz_niceName = "Point Camera Z" n_envSphere.a_rcx_niceName = "Ref Point Camera X" n_envSphere.a_rcy_niceName = "Ref Point Camera Y" n_envSphere.a_rcz_niceName = "Ref Point Camera Z" n_envSphere.a_rpc_niceName = "Ref Point Camera" n_envSphere.a_so_niceName = "Image" n_envSphere.a_sob_niceName = "Image B" n_envSphere.a_sog_niceName = "Image G" n_envSphere.a_sor_niceName = "Image R" n_envSphere.a_su_niceName = "Shear U" n_envSphere.a_suv_niceName = "Shear UV" n_envSphere.a_sv_niceName = "Shear V" n_envSphere.baseName = "envSphere" n_envSphere.niceName = "Env Sphere" // // String set: n_environmentFog // n_environmentFog.baseName = "environmentFog" n_environmentFog.niceName = "Environment Fog" // // String set: n_explodeNurbsShell // n_explodeNurbsShell.a_ish_niceName = "Input Shell" n_explodeNurbsShell.a_os_niceName = "Output Surface" n_explodeNurbsShell.baseName = "explodeNurbsShell" n_explodeNurbsShell.niceName = "Explode Nurbs Shell" // // String set: n_expression // n_expression.a_a_niceName = "Attribute" n_expression.a_ani_enum_kAnimated = "Animated" n_expression.a_ani_enum_kAnimatedNoCallback = "AnimatedNoCallback" n_expression.a_ani_enum_kNotAnimated = "NotAnimated" n_expression.a_ani_niceName = "Animated" n_expression.a_e_niceName = "Expression" n_expression.a_frm_niceName = "Frame" n_expression.a_in_niceName = "Input" n_expression.a_ixp_niceName = "Internal Expression" n_expression.a_lte_niceName = "Last Time Evaluated" n_expression.a_nff_niceName = "New File Format" n_expression.a_ob_niceName = "Object" n_expression.a_obm_niceName = "Object Msg" n_expression.a_out_niceName = "Output" n_expression.a_tim_niceName = "Time" n_expression.a_uno_enum_kUnitOptionAll = "All" n_expression.a_uno_enum_kUnitOptionAngularOnly = "AngularOnly" n_expression.a_uno_enum_kUnitOptionNone = "None" n_expression.a_uno_niceName = "Unit Option" n_expression.a_xcc_niceName = "Expr Conn Count" n_expression.a_xen_niceName = "Evaluate Now" n_expression.baseName = "expression" n_expression.niceName = "Expression" // // String set: n_extendCurve // n_extendCurve.a_be_niceName = "Both Ends" n_extendCurve.a_d_niceName = "Distance" n_extendCurve.a_em_enum_0 = "Distance" n_extendCurve.a_em_enum_2 = "Point" n_extendCurve.a_em_niceName = "Extend Method" n_extendCurve.a_et_enum_0 = "Linear" n_extendCurve.a_et_enum_1 = "Circular" n_extendCurve.a_et_enum_2 = "Extrapolate" n_extendCurve.a_et_niceName = "Extension Type" n_extendCurve.a_ic1_niceName = "Input Curve 1" n_extendCurve.a_ic2_niceName = "Input Curve 2" n_extendCurve.a_ip_niceName = "Input Point" n_extendCurve.a_is_niceName = "Input Surface" n_extendCurve.a_jn_niceName = "Join" n_extendCurve.a_oc_niceName = "Output Curve" n_extendCurve.a_px_niceName = "Point X" n_extendCurve.a_py_niceName = "Point Y" n_extendCurve.a_pz_niceName = "Point Z" n_extendCurve.a_rmk_niceName = "Remove Multiple Knots" n_extendCurve.a_s_enum_0 = "End" n_extendCurve.a_s_enum_1 = "Start" n_extendCurve.a_s_enum_2 = "Both" n_extendCurve.a_s_niceName = "Start" n_extendCurve.baseName = "extendCurve" n_extendCurve.niceName = "Extend Curve" // // String set: n_extendCurveDistanceManip // n_extendCurveDistanceManip.baseName = "extendCurveDistanceManip" n_extendCurveDistanceManip.niceName = "Extend Curve Distance Manip" // // String set: n_extendSurface // n_extendSurface.a_d_niceName = "Distance" n_extendSurface.a_ed_enum_kExtendBoth = "Both" n_extendSurface.a_ed_enum_kExtendU = "U" n_extendSurface.a_ed_enum_kExtendV = "V" n_extendSurface.a_ed_niceName = "Extend Direction" n_extendSurface.a_em_enum_0 = "Distance" n_extendSurface.a_em_niceName = "Extend Method" n_extendSurface.a_es_enum_0 = "End" n_extendSurface.a_es_enum_1 = "Start" n_extendSurface.a_es_enum_2 = "Both" n_extendSurface.a_es_niceName = "Extend Side" n_extendSurface.a_et_enum_0 = "Tangent" n_extendSurface.a_et_enum_2 = "Extrapolate" n_extendSurface.a_et_niceName = "Extension Type" n_extendSurface.a_is_niceName = "Input Surface" n_extendSurface.a_jn_niceName = "Join" n_extendSurface.a_oc_niceName = "Output Surface" n_extendSurface.a_to_niceName = "Target Object" n_extendSurface.baseName = "extendSurface" n_extendSurface.niceName = "Extend Surface" // // String set: n_extendSurfaceDistanceManip // n_extendSurfaceDistanceManip.baseName = "extendSurfaceDistanceManip" n_extendSurfaceDistanceManip.niceName = "Extend Surface Distance Manip" // // String set: n_extrude // n_extrude.a_d_niceName = "Direction" n_extrude.a_dl_niceName = "Degree Along Length" n_extrude.a_dx_niceName = "Direction X" n_extrude.a_dy_niceName = "Direction Y" n_extrude.a_dz_niceName = "Direction Z" n_extrude.a_et_enum_0 = "Distance" n_extrude.a_et_enum_1 = "Flat" n_extrude.a_et_enum_2 = "Tube" n_extrude.a_et_niceName = "Extrude Type" n_extrude.a_fpt_niceName = "Fixed Path" n_extrude.a_l_niceName = "Length" n_extrude.a_os_niceName = "Output Surface" n_extrude.a_p_niceName = "Pivot" n_extrude.a_pr_niceName = "Profile" n_extrude.a_pt_niceName = "Path" n_extrude.a_px_niceName = "Pivot X" n_extrude.a_py_niceName = "Pivot Y" n_extrude.a_pz_niceName = "Pivot Z" n_extrude.a_ro_niceName = "Rotation" n_extrude.a_rsp_niceName = "Reverse Surface If Path Reversed" n_extrude.a_sc_niceName = "Scale" n_extrude.a_scs_niceName = "Sub Curve Sub Surface" n_extrude.a_ucp_enum_0 = "Closest Endpoint of the Path" n_extrude.a_ucp_enum_1 = "Component Pivot" n_extrude.a_ucp_enum_2 = "Center of the Bounding Box of the Profile" n_extrude.a_ucp_niceName = "Use Component Pivot" n_extrude.a_upn_niceName = "Use Profile Normal" n_extrude.baseName = "extrude" n_extrude.niceName = "Extrude" // // String set: n_extrudeManip // n_extrudeManip.baseName = "extrudeManip" n_extrudeManip.niceName = "Extrude Manip" // // String set: n_facade // n_facade.a_c_niceName = "Connection" n_facade.a_kwds_niceName = "Key Words" n_facade.a_sln_niceName = "Shared Lib Name" n_facade.a_uid_niceName = "Unique ID" n_facade.a_uin_niceName = "Ui Name" n_facade.a_uis_niceName = "Ui Script" n_facade.baseName = "facade" n_facade.niceName = "Facade" // // String set: n_ffBlendSrf // n_ffBlendSrf.a_aa_niceName = "Auto Anchor" n_ffBlendSrf.a_an_niceName = "Auto Normal" n_ffBlendSrf.a_fln_niceName = "Flip Left Normal" n_ffBlendSrf.a_frn_niceName = "Flip Right Normal" n_ffBlendSrf.a_la_niceName = "Left Anchor" n_ffBlendSrf.a_lc_niceName = "Left Curve" n_ffBlendSrf.a_le_niceName = "Left End" n_ffBlendSrf.a_lr_niceName = "Left Rail" n_ffBlendSrf.a_ls_niceName = "Left Start" n_ffBlendSrf.a_mk_niceName = "Multiple Knots" n_ffBlendSrf.a_os_niceName = "Output Surface" n_ffBlendSrf.a_pt_niceName = "Position Tolerance" n_ffBlendSrf.a_ra_niceName = "Right Anchor" n_ffBlendSrf.a_rc_niceName = "Right Curve" n_ffBlendSrf.a_re_niceName = "Right End" n_ffBlendSrf.a_rr_niceName = "Right Rail" n_ffBlendSrf.a_rs_niceName = "Right Start" n_ffBlendSrf.a_rvl_niceName = "Reverse Left" n_ffBlendSrf.a_rvr_niceName = "Reverse Right" n_ffBlendSrf.a_tt_niceName = "Tangent Tolerance" n_ffBlendSrf.baseName = "ffBlendSrf" n_ffBlendSrf.niceName = "Ff Blend Srf" // // String set: n_ffBlendSrfObsolete // n_ffBlendSrfObsolete.a_ad_niceName = "Auto Direction" n_ffBlendSrfObsolete.a_fl_niceName = "Flip Left" n_ffBlendSrfObsolete.a_fr_niceName = "Flip Right" n_ffBlendSrfObsolete.a_lc_niceName = "Left Curve" n_ffBlendSrfObsolete.a_lp_niceName = "Left Parameter" n_ffBlendSrfObsolete.a_lr_niceName = "Left Rail" n_ffBlendSrfObsolete.a_mk_niceName = "Multiple Knots" n_ffBlendSrfObsolete.a_os_niceName = "Output Surface" n_ffBlendSrfObsolete.a_pt_niceName = "Position Tolerance" n_ffBlendSrfObsolete.a_rc_niceName = "Right Curve" n_ffBlendSrfObsolete.a_rp_niceName = "Right Parameter" n_ffBlendSrfObsolete.a_rr_niceName = "Right Rail" n_ffBlendSrfObsolete.a_tt_niceName = "Tangent Tolerance" n_ffBlendSrfObsolete.baseName = "ffBlendSrfObsolete" n_ffBlendSrfObsolete.niceName = "Ff Blend Srf Obsolete" // // String set: n_ffFilletSrf // n_ffFilletSrf.a_b_niceName = "Bias" n_ffFilletSrf.a_d_niceName = "Depth" n_ffFilletSrf.a_lc_niceName = "Left Curve" n_ffFilletSrf.a_os_niceName = "Output Surface" n_ffFilletSrf.a_pt_niceName = "Position Tolerance" n_ffFilletSrf.a_rc_niceName = "Right Curve" n_ffFilletSrf.a_tt_niceName = "Tangent Tolerance" n_ffFilletSrf.baseName = "ffFilletSrf" n_ffFilletSrf.niceName = "Ff Fillet Srf" // // String set: n_ffd // n_ffd.a_bl_niceName = "Base Lattice" n_ffd.a_blm_niceName = "Base Lattice Matrix" n_ffd.a_blp_niceName = "Base Lattice Points" n_ffd.a_dl_niceName = "Deformed Lattice" n_ffd.a_dlm_niceName = "Deformed Lattice Matrix" n_ffd.a_dlp_niceName = "Deformed Lattice Points" n_ffd.a_fg_niceName = "Freeze Geometry" n_ffd.a_lis_niceName = "Local Influence S" n_ffd.a_lit_niceName = "Local Influence T" n_ffd.a_liu_niceName = "Local Influence U" n_ffd.a_lo_niceName = "Local" n_ffd.a_ofd_niceName = "Outside Falloff Dist" n_ffd.a_ot_enum_kOutsideLatticeAll = "All" n_ffd.a_ot_enum_kOutsideLatticeFalloff = "Falloff" n_ffd.a_ot_enum_kOutsideLatticeInside = "Inside" n_ffd.a_ot_niceName = "Outside Lattice" n_ffd.a_ptr_niceName = "Partial Resolution" n_ffd.a_scl_niceName = "Stu Cache List" n_ffd.a_stu_niceName = "Stu Cache" n_ffd.a_upr_enum_kFullResolution = "Full" n_ffd.a_upr_enum_kPartialResolution = "Partial" n_ffd.a_upr_niceName = "Use Partial Resolution" n_ffd.baseName = "ffd" n_ffd.niceName = "Ffd" // // String set: n_field // n_field.a_amag_niceName = "Axial Magnitude" n_field.a_amagfv_niceName = "Axial Magnitude _Float Value" n_field.a_amagi_enum_kLinear = "Linear" n_field.a_amagi_enum_kNone = "None" n_field.a_amagi_enum_kSmooth = "Smooth" n_field.a_amagi_enum_kSpline = "Spline" n_field.a_amagi_niceName = "Axial Magnitude _Interp" n_field.a_amagp_niceName = "Axial Magnitude _Position" n_field.a_apv_niceName = "Apply Per Vertex" n_field.a_att_niceName = "Attenuation" n_field.a_crad_niceName = "Curve Radius" n_field.a_cradfv_niceName = "Curve Radius _Float Value" n_field.a_cradi_enum_kLinear = "Linear" n_field.a_cradi_enum_kNone = "None" n_field.a_cradi_enum_kSmooth = "Smooth" n_field.a_cradi_enum_kSpline = "Spline" n_field.a_cradi_niceName = "Curve Radius _Interp" n_field.a_cradp_niceName = "Curve Radius _Position" n_field.a_dt_niceName = "Delta Time" n_field.a_fc_niceName = "Falloff Curve" n_field.a_fcfv_niceName = "Falloff Curve _Float Value" n_field.a_fci_enum_kLinear = "Linear" n_field.a_fci_enum_kNone = "None" n_field.a_fci_enum_kSmooth = "Smooth" n_field.a_fci_enum_kSpline = "Spline" n_field.a_fci_niceName = "Falloff Curve _Interp" n_field.a_fcp_niceName = "Falloff Curve _Position" n_field.a_icv_niceName = "Input Curve" n_field.a_ind_niceName = "Input Data" n_field.a_inf_niceName = "Input Force" n_field.a_inm_niceName = "Input Mass" n_field.a_inp_niceName = "Input Positions" n_field.a_inv_niceName = "Input Velocities" n_field.a_mag_niceName = "Magnitude" n_field.a_max_niceName = "Max Distance" n_field.a_of_niceName = "Output Force" n_field.a_oppd_niceName = "Owner PPData" n_field.a_ppda_niceName = "Input PPData" n_field.a_ten_niceName = "Trap Ends" n_field.a_trin_niceName = "Trap Inside" n_field.a_trra_niceName = "Trap Radius" n_field.a_tsr_niceName = "Section Radius" n_field.a_umd_niceName = "Use Max Distance" n_field.a_vex_niceName = "Volume Exclusion" n_field.a_vfo_niceName = "Volume Offset" n_field.a_vol_enum_kCone = "Cone" n_field.a_vol_enum_kCube = "Cube" n_field.a_vol_enum_kCurve = "Curve" n_field.a_vol_enum_kCylinder = "Cylinder" n_field.a_vol_enum_kNoneType = "None" n_field.a_vol_enum_kSphere = "Sphere" n_field.a_vol_enum_kTorus = "Torus" n_field.a_vol_niceName = "Volume Shape" n_field.a_vox_niceName = "Volume Offset X" n_field.a_voy_niceName = "Volume Offset Y" n_field.a_voz_niceName = "Volume Offset Z" n_field.a_vsw_niceName = "Volume Sweep" n_field.baseName = "field" n_field.niceName = "Field" // // String set: n_fieldManip // n_fieldManip.baseName = "fieldManip" n_fieldManip.niceName = "Field Manip" // // String set: n_fieldsManip // n_fieldsManip.baseName = "fieldsManip" n_fieldsManip.niceName = "Fields Manip" // // String set: n_file // n_file.a_bci_niceName = "By Cycle Increment" n_file.a_blp_niceName = "Blur Pixelation" n_file.a_bupu_niceName = "Base Explicit Uv Tile Position U" n_file.a_bupv_niceName = "Base Explicit Uv Tile Position V" n_file.a_butp_niceName = "Base Explicit Uv Tile Position" n_file.a_c1x_niceName = "Vertex Camera One X" n_file.a_c1y_niceName = "Vertex Camera One Y" n_file.a_c1z_niceName = "Vertex Camera One Z" n_file.a_c2x_niceName = "Vertex Camera Two X" n_file.a_c2y_niceName = "Vertex Camera Two Y" n_file.a_c2z_niceName = "Vertex Camera Two Z" n_file.a_c3x_niceName = "Vertex Camera Three X" n_file.a_c3y_niceName = "Vertex Camera Three Y" n_file.a_c3z_niceName = "Vertex Camera Three Z" n_file.a_c_niceName = "Coverage" n_file.a_cfnp_niceName = "Computed File Texture Name Pattern" n_file.a_cmcf_niceName = "Color Management Config File Enabled" n_file.a_cmcp_niceName = "Color Management Config File Path" n_file.a_cme_niceName = "Color Management Enabled" n_file.a_cp_niceName = "Color Profile" n_file.a_cs_niceName = "Color Space" n_file.a_cu_niceName = "Coverage U" n_file.a_cv_niceName = "Coverage V" n_file.a_dfl_niceName = "Disable File Load" n_file.a_dp_niceName = "Dirty Pixel Region" n_file.a_dtf_niceName = "Do Transform" n_file.a_ece_niceName = "End Cycle Extension" n_file.a_eupu_niceName = "Explicit Uv Tile Position U" n_file.a_eupv_niceName = "Explicit Uv Tile Position V" n_file.a_eutn_niceName = "Explicit Uv Tile Name" n_file.a_eutp_niceName = "Explicit Uv Tile Position" n_file.a_euvt_niceName = "Explicit Uv Tiles" n_file.a_exp_niceName = "Exposure" n_file.a_fe_niceName = "Frame Extension" n_file.a_fha_niceName = "File Has Alpha" n_file.a_fsg_niceName = "Force Swatch Gen" n_file.a_ft_enum_kBoxFilter = "Box" n_file.a_ft_enum_kGuassFilter = "Gaussian" n_file.a_ft_enum_kMipMapFilter = "Mipmap" n_file.a_ft_enum_kNoFilter = "Off" n_file.a_ft_enum_kQuadraticFilter = "Quadratic" n_file.a_ft_enum_kQuarticFilter = "Quartic" n_file.a_ft_niceName = "Filter Type" n_file.a_ftn_niceName = "File Texture Name" n_file.a_ftnp_niceName = "File Texture Name Pattern" n_file.a_fw_niceName = "Filter Width" n_file.a_he_niceName = "Hdr Exposure" n_file.a_hm_enum_kClamp = "Clamp" n_file.a_hm_enum_kExponential = "Exponential" n_file.a_hm_enum_kLinear = "Linear" n_file.a_hm_niceName = "Hdr Mapping" n_file.a_ib_niceName = "Info Bits" n_file.a_ifr_niceName = "Ignore Color Space File Rules" n_file.a_io_niceName = "Frame Offset" n_file.a_mu_niceName = "Mirror U" n_file.a_mv_niceName = "Mirror V" n_file.a_n_niceName = "Noise UV" n_file.a_nu_niceName = "Noise U" n_file.a_nv_niceName = "Noise V" n_file.a_of_niceName = "Offset" n_file.a_ofu_niceName = "Offset U" n_file.a_ofv_niceName = "Offset V" n_file.a_os_niceName = "Out Size" n_file.a_osx_niceName = "Out Size X" n_file.a_osy_niceName = "Out Size Y" n_file.a_ot_niceName = "Out Transparency" n_file.a_otb_niceName = "Out Transparency B" n_file.a_otg_niceName = "Out Transparency G" n_file.a_otp_niceName = "Object Type" n_file.a_otr_niceName = "Out Transparency R" n_file.a_pct_niceName = "Pixel Center" n_file.a_pcx_niceName = "Pixel Center X" n_file.a_pcy_niceName = "Pixel Center Y" n_file.a_pf_niceName = "Pre Filter" n_file.a_pfb_niceName = "Ptex Filter Blur" n_file.a_pfil_niceName = "Ptex Filter Interpolate Levels" n_file.a_pfr_niceName = "Pre Filter Radius" n_file.a_pfs_niceName = "Ptex Filter Sharpness" n_file.a_pft_enum_kPtexBicubic = "Bicubic" n_file.a_pft_enum_kPtexBilinear = "Bilinear" n_file.a_pft_enum_kPtexBox = "Box" n_file.a_pft_enum_kPtexBspline = "B-spline" n_file.a_pft_enum_kPtexCatmullRom = "Catmull-Rom" n_file.a_pft_enum_kPtexGaussian = "Gaussian" n_file.a_pft_enum_kPtexMitchell = "Mitchell" n_file.a_pft_enum_kPtexPoint = "Point" n_file.a_pft_niceName = "Ptex Filter Type" n_file.a_pfw_niceName = "Ptex Filter Width" n_file.a_pi_niceName = "Primitive Id" n_file.a_rdp_niceName = "Ray Depth" n_file.a_re_niceName = "Repeat UV" n_file.a_reu_niceName = "Repeat U" n_file.a_rev_niceName = "Repeat V" n_file.a_rf_niceName = "Rotate Frame" n_file.a_ro_niceName = "Rotate UV" n_file.a_s_niceName = "Stagger" n_file.a_sce_niceName = "Start Cycle Extension" n_file.a_t1u_niceName = "Vertex Uv One U" n_file.a_t1v_niceName = "Vertex Uv One V" n_file.a_t2u_niceName = "Vertex Uv Two U" n_file.a_t2v_niceName = "Vertex Uv Two V" n_file.a_t3u_niceName = "Vertex Uv Three U" n_file.a_t3v_niceName = "Vertex Uv Three V" n_file.a_tf_niceName = "Translate Frame" n_file.a_tfu_niceName = "Translate Frame U" n_file.a_tfv_niceName = "Translate Frame V" n_file.a_uca_niceName = "Use Cache" n_file.a_ufe_niceName = "Use Frame Extension" n_file.a_uhc_niceName = "Use Hardware Texture Cycling" n_file.a_umr_niceName = "Use Maximum Res" n_file.a_utpd_niceName = "Uv Tile Proxy Dirty" n_file.a_utpg_niceName = "Uv Tile Proxy Generate" n_file.a_utpq_enum_kDisabledProxy = "Disable Preview" n_file.a_utpq_enum_kHighQualityProxy = "High Quality" n_file.a_utpq_enum_kLowQualityProxy = "Low Quality" n_file.a_utpq_enum_kMediumQualityProxy = "Medium Quality" n_file.a_utpq_niceName = "Uv Tile Proxy Quality" n_file.a_uvt_enum_kExplicitTiles = "Explicit Tiles" n_file.a_uvt_enum_kOff = "Off" n_file.a_uvt_enum_kTaggedOne = "1-based (Mudbox)" n_file.a_uvt_enum_kTaggedZero = "0-based (ZBrush)" n_file.a_uvt_enum_kUDIM = "UDIM (Mari)" n_file.a_uvt_niceName = "Uv Tiling Mode" n_file.a_vc1_niceName = "Vertex Camera One" n_file.a_vc2_niceName = "Vertex Camera Two" n_file.a_vc3_niceName = "Vertex Camera Three" n_file.a_vt1_niceName = "Vertex Uv One" n_file.a_vt2_niceName = "Vertex Uv Two" n_file.a_vt3_niceName = "Vertex Uv Three" n_file.a_ws_niceName = "Working Space" n_file.a_wu_niceName = "Wrap U" n_file.a_wv_niceName = "Wrap V" n_file.baseName = "file" n_file.niceName = "File" // // String set: n_filletCurve // n_filletCurve.a_b_niceName = "Bias" n_filletCurve.a_bc_niceName = "Blend Control" n_filletCurve.a_cir_niceName = "Circular" n_filletCurve.a_cp1_niceName = "Curve Parameter 1" n_filletCurve.a_cp2_niceName = "Curve Parameter 2" n_filletCurve.a_d_niceName = "Depth" n_filletCurve.a_dc1_niceName = "Detached Curve 1" n_filletCurve.a_dc2_niceName = "Detached Curve 2" n_filletCurve.a_fb_niceName = "Freeform Blend" n_filletCurve.a_jn_niceName = "Join" n_filletCurve.a_oc_niceName = "Output Curve" n_filletCurve.a_pc_niceName = "Primary Curve" n_filletCurve.a_r_niceName = "Radius" n_filletCurve.a_sc_niceName = "Secondary Curve" n_filletCurve.a_t_niceName = "Trim" n_filletCurve.baseName = "filletCurve" n_filletCurve.niceName = "Fillet Curve" // // String set: n_filter // n_filter.a_dea_niceName = "Device Editor Active" n_filter.a_i_niceName = "Input" n_filter.a_id_niceName = "Input Data" n_filter.a_it_niceName = "Input Time" n_filter.a_iu_niceName = "Input Usage" n_filter.a_o_niceName = "Output" n_filter.a_od_niceName = "Output Data" n_filter.a_ot_niceName = "Output Time" n_filter.a_ou_niceName = "Output Usage" n_filter.baseName = "filter" n_filter.niceName = "Filter" // // String set: n_filterClosestSample // n_filterClosestSample.a_f_niceName = "Frequency" n_filterClosestSample.baseName = "filterClosestSample" n_filterClosestSample.niceName = "Filter Closest Sample" // // String set: n_filterEuler // n_filterEuler.a_eir_niceName = "Enable Initial Rotation" n_filterEuler.a_ir_niceName = "Initial Rotation" n_filterEuler.a_irx_niceName = "Initial Rotation X" n_filterEuler.a_iry_niceName = "Initial Rotation Y" n_filterEuler.a_irz_niceName = "Initial Rotation Z" n_filterEuler.a_nt_enum_kInitialValue = "Initial Value" n_filterEuler.a_nt_enum_kPreviousValue = "Previous Value" n_filterEuler.a_nt_enum_kZero = "Zero" n_filterEuler.a_nt_niceName = "Nearest To" n_filterEuler.a_s_enum_kBound = "Smallest values" n_filterEuler.a_s_enum_kNearestCut = "Nearest Cut" n_filterEuler.a_s_enum_kNearestSoln = "Nearest Solution" n_filterEuler.a_s_enum_kNone = "None" n_filterEuler.a_s_niceName = "Smooth" n_filterEuler.a_use_enum_kUsageNone = "Same as input" n_filterEuler.a_use_enum_kUsageRotationXYZ = "XYZ" n_filterEuler.a_use_enum_kUsageRotationXZY = "XZY" n_filterEuler.a_use_enum_kUsageRotationYXZ = "YXZ" n_filterEuler.a_use_enum_kUsageRotationYZX = "YZX" n_filterEuler.a_use_enum_kUsageRotationZXY = "ZXY" n_filterEuler.a_use_enum_kUsageRotationZYX = "ZYX" n_filterEuler.a_use_niceName = "Output Usage Opt" n_filterEuler.a_w_niceName = "Weight" n_filterEuler.a_wx_niceName = "Weight X" n_filterEuler.a_wy_niceName = "Weight Y" n_filterEuler.a_wz_niceName = "Weight Z" n_filterEuler.baseName = "filterEuler" n_filterEuler.niceName = "Filter Euler" // // String set: n_filterResample // n_filterResample.a_kr_enum_kKernelBox = "Box Filter" n_filterResample.a_kr_enum_kKernelClosest = "Closest Sample" n_filterResample.a_kr_enum_kKernelGaussian2 = "Gaussian 1/sqrt(2)" n_filterResample.a_kr_enum_kKernelGaussian4 = "Gaussian 1/2" n_filterResample.a_kr_enum_kKernelLirp = "Linear Interpolation" n_filterResample.a_kr_enum_kKernelPassThrough = "Pass Through" n_filterResample.a_kr_enum_kKernelTent = "Tent Filter" n_filterResample.a_kr_niceName = "Kernel" n_filterResample.a_ts_niceName = "Time Step" n_filterResample.baseName = "filterResample" n_filterResample.niceName = "Filter Resample" // // String set: n_filterSimplify // n_filterSimplify.a_ad_niceName = "Allow Duplicates" n_filterSimplify.a_mnt_niceName = "Min Time Step" n_filterSimplify.a_mxt_niceName = "Max Time Step" n_filterSimplify.a_tol_niceName = "Tolerance" n_filterSimplify.a_tt_niceName = "Time Tolerance" n_filterSimplify.baseName = "filterSimplify" n_filterSimplify.niceName = "Filter Simplify" // // String set: n_fitBspline // n_fitBspline.a_ic_niceName = "Input Curve" n_fitBspline.a_kr_enum_kParamRange01 = "0 to 1" n_fitBspline.a_kr_enum_kParamRange0n = "0 to #spans" n_fitBspline.a_kr_enum_kParamRangeKeep = "Original" n_fitBspline.a_kr_niceName = "Keep Range" n_fitBspline.a_oc_niceName = "Output Curve" n_fitBspline.a_tol_niceName = "Tolerance" n_fitBspline.baseName = "fitBspline" n_fitBspline.niceName = "Fit Bspline" // // String set: n_flexorShape // n_flexorShape.a_cdr_niceName = "Current Driver" n_flexorShape.a_dr_niceName = "Driver" n_flexorShape.a_fn_niceName = "Flexor Nodes" n_flexorShape.baseName = "flexorShape" n_flexorShape.niceName = "Flexor Shape" // // String set: n_flow // n_flow.a_ac_niceName = "All Coords" n_flow.a_crv_niceName = "Curve" n_flow.a_ctr_niceName = "Center" n_flow.a_ctx_niceName = "Center X" n_flow.a_cty_niceName = "Center Y" n_flow.a_ctz_niceName = "Center Z" n_flow.a_dmi_niceName = "Def Matrix Inv" n_flow.a_dpt_niceName = "Def Pts" n_flow.a_ibm_niceName = "In Base Matrix" n_flow.a_lo_niceName = "Lattice On Object" n_flow.a_mp_niceName = "Motion Path" n_flow.a_obm_niceName = "Out Base Matrix" n_flow.a_omx_niceName = "Orient Matrix" n_flow.a_owmx_niceName = "Object World Matrix" n_flow.a_pv_niceName = "Parm Value" n_flow.a_sdv_niceName = "S Divisions" n_flow.a_sfa_enum_kAxisX = "X" n_flow.a_sfa_enum_kAxisY = "Y" n_flow.a_sfa_enum_kAxisZ = "Z" n_flow.a_sfa_niceName = "Set Front Axis" n_flow.a_sua_enum_kAxisX = "X" n_flow.a_sua_enum_kAxisY = "Y" n_flow.a_sua_enum_kAxisZ = "Z" n_flow.a_sua_niceName = "Set Up Axis" n_flow.a_tdv_niceName = "T Divisions" n_flow.a_udv_niceName = "U Divisions" n_flow.a_xc_niceName = "X Coord" n_flow.a_yc_niceName = "Y Coord" n_flow.a_zc_niceName = "Z Coord" n_flow.baseName = "flow" n_flow.niceName = "Flow" // // String set: n_fluidEmitter // n_fluidEmitter.a_dem_niceName = "Density Emission Map" n_fluidEmitter.a_dmth_enum_kFEAdd = "Add" n_fluidEmitter.a_dmth_enum_kFEOff = "No Emission" n_fluidEmitter.a_dmth_enum_kFEReplace = "Replace" n_fluidEmitter.a_dmth_niceName = "Density Method" n_fluidEmitter.a_dtr_niceName = "Detail Turbulence" n_fluidEmitter.a_ef_niceName = "Emission Function" n_fluidEmitter.a_efc_niceName = "Emit Fluid Color" n_fluidEmitter.a_fde_niceName = "Fluid Density Emission" n_fluidEmitter.a_fdo_niceName = "Fluid Dropoff" n_fluidEmitter.a_fem_niceName = "Fuel Emission Map" n_fluidEmitter.a_ffe_niceName = "Fluid Fuel Emission" n_fluidEmitter.a_fhe_niceName = "Fluid Heat Emission" n_fluidEmitter.a_fiob_niceName = "Fill Object" n_fluidEmitter.a_fjt_niceName = "Fluid Jitter" n_fluidEmitter.a_fmth_enum_kFEAdd = "Add" n_fluidEmitter.a_fmth_enum_kFEOff = "No Emission" n_fluidEmitter.a_fmth_enum_kFEReplace = "Replace" n_fluidEmitter.a_fmth_niceName = "Fuel Method" n_fluidEmitter.a_hem_niceName = "Heat Emission Map" n_fluidEmitter.a_hmth_enum_kFEAdd = "Add" n_fluidEmitter.a_hmth_enum_kFEOff = "No Emission" n_fluidEmitter.a_hmth_enum_kFEReplace = "Replace" n_fluidEmitter.a_hmth_niceName = "Heat Method" n_fluidEmitter.a_invl_niceName = "Inherit Velocity" n_fluidEmitter.a_mstr_niceName = "Motion Streak" n_fluidEmitter.a_nzd_niceName = "Normalized Dropoff" n_fluidEmitter.a_rdpp_niceName = "Radius PP" n_fluidEmitter.a_sfe_enum_kSfAll = "Start and All frames" n_fluidEmitter.a_sfe_enum_kSfOff = "Off" n_fluidEmitter.a_sfe_enum_kSfStartOnly = "Start Frame Only" n_fluidEmitter.a_sfe_niceName = "Start Frame Emission" n_fluidEmitter.a_smth_enum_kFEAdd = "Add" n_fluidEmitter.a_smth_enum_kFEOff = "No Emission" n_fluidEmitter.a_smth_enum_kFEReplace = "Replace" n_fluidEmitter.a_smth_niceName = "Speed Method" n_fluidEmitter.a_tf_niceName = "Turbulence Frequency" n_fluidEmitter.a_tfx_niceName = "Turbulence Frequency X" n_fluidEmitter.a_tfy_niceName = "Turbulence Frequency Y" n_fluidEmitter.a_tfz_niceName = "Turbulence Frequency Z" n_fluidEmitter.a_to_niceName = "Turbulence Offset" n_fluidEmitter.a_tox_niceName = "Turbulence Offset X" n_fluidEmitter.a_toy_niceName = "Turbulence Offset Y" n_fluidEmitter.a_toz_niceName = "Turbulence Offset Z" n_fluidEmitter.a_trb_niceName = "Turbulence" n_fluidEmitter.a_trs_niceName = "Turbulence Speed" n_fluidEmitter.a_trt_enum_kGradient = "Gradient" n_fluidEmitter.a_trt_enum_kValue = "Random" n_fluidEmitter.a_trt_niceName = "Turbulence Type" n_fluidEmitter.a_uprd_niceName = "Use Particle Radius" n_fluidEmitter.a_usd_niceName = "Use Distance" n_fluidEmitter.baseName = "fluidEmitter" n_fluidEmitter.niceName = "Fluid Emitter" // // String set: n_fluidShape // n_fluidShape.a_a_niceName = "Amplitude" n_fluidShape.a_abrt_niceName = "Ambient Brightness" n_fluidShape.a_adfu_niceName = "Ambient Diffusion" n_fluidShape.a_afrt_niceName = "Air Fuel Ratio" n_fluidShape.a_ambb_niceName = "Ambient Color B" n_fluidShape.a_ambc_niceName = "Ambient Color" n_fluidShape.a_ambg_niceName = "Ambient Color G" n_fluidShape.a_ambr_niceName = "Ambient Color R" n_fluidShape.a_armg_niceName = "Auto Resize Margin" n_fluidShape.a_aure_niceName = "Auto Resize" n_fluidShape.a_aurt_niceName = "Auto Resize Threshold" n_fluidShape.a_bd_niceName = "Billow Density" n_fluidShape.a_bndx_enum_kClosed = "Both Sides" n_fluidShape.a_bndx_enum_kClosedMax = "X Side" n_fluidShape.a_bndx_enum_kClosedMin = " -X Side" n_fluidShape.a_bndx_enum_kOpen = "None" n_fluidShape.a_bndx_enum_kWrap = "Wrapping" n_fluidShape.a_bndx_niceName = "Boundary X" n_fluidShape.a_bndy_enum_kClosed = "Both Sides" n_fluidShape.a_bndy_enum_kClosedMax = "Y Side" n_fluidShape.a_bndy_enum_kClosedMin = " -Y Side" n_fluidShape.a_bndy_enum_kOpen = "None" n_fluidShape.a_bndy_enum_kWrap = "Wrapping" n_fluidShape.a_bndy_niceName = "Boundary Y" n_fluidShape.a_bndz_enum_kClosed = "Both Sides" n_fluidShape.a_bndz_enum_kClosedMax = "Z Side" n_fluidShape.a_bndz_enum_kClosedMin = " -Z Side" n_fluidShape.a_bndz_enum_kOpen = "None" n_fluidShape.a_bndz_enum_kWrap = "Wrapping" n_fluidShape.a_bndz_niceName = "Boundary Z" n_fluidShape.a_bod_enum_kBBoxOutline = "Bounding box" n_fluidShape.a_bod_enum_kBottomOutline = "Bottom" n_fluidShape.a_bod_enum_kFullGrid = "Full" n_fluidShape.a_bod_enum_kFullOutline = "Outline" n_fluidShape.a_bod_enum_kNoGrid = "None" n_fluidShape.a_bod_enum_kReducedOutline = "Reduced" n_fluidShape.a_bod_niceName = "Boundary Draw" n_fluidShape.a_bres_niceName = "Base Resolution" n_fluidShape.a_brt_niceName = "Box Ratio" n_fluidShape.a_buo_niceName = "Buoyancy" n_fluidShape.a_bxm_niceName = "Box Min Radius" n_fluidShape.a_bxr_niceName = "Box Radius" n_fluidShape.a_catc_niceName = "Cache Texture Coordinates" n_fluidShape.a_ccol_niceName = "Cache Color" n_fluidShape.a_ccr_niceName = "Circle Radius" n_fluidShape.a_cda_niceName = "Collision Data" n_fluidShape.a_cdf_niceName = "Color Diffusion" n_fluidShape.a_cdns_niceName = "Cache Density" n_fluidShape.a_cds_niceName = "Color Dissipation" n_fluidShape.a_cfal_niceName = "Cache Falloff" n_fluidShape.a_cfr_niceName = "Collision Friction" n_fluidShape.a_cge_niceName = "Collision Geometry" n_fluidShape.a_chk_niceName = "Checker" n_fluidShape.a_cib_niceName = "Color Input Bias" n_fluidShape.a_cir_niceName = "Circles" n_fluidShape.a_cl_niceName = "Color" n_fluidShape.a_clc_niceName = "Color _Color" n_fluidShape.a_clcb_niceName = "Color _Color B" n_fluidShape.a_clcg_niceName = "Color _Color G" n_fluidShape.a_clcr_niceName = "Color _Color R" n_fluidShape.a_cld_niceName = "Collide" n_fluidShape.a_cli_enum_kLinear = "Linear" n_fluidShape.a_cli_enum_kNone = "None" n_fluidShape.a_cli_enum_kSmooth = "Smooth" n_fluidShape.a_cli_enum_kSpline = "Spline" n_fluidShape.a_cli_niceName = "Color _Interp" n_fluidShape.a_clp_niceName = "Color _Position" n_fluidShape.a_cm_niceName = "Conserve Mass" n_fluidShape.a_cmet_enum_kCmFixed = "Fixed" n_fluidShape.a_cmet_enum_kCmGrid = "Grid" n_fluidShape.a_cmet_niceName = "Coordinate Method" n_fluidShape.a_cmt_enum_kFaGrid = "Dynamic Grid" n_fluidShape.a_cmt_enum_kFaNone = "Use Shading Color" n_fluidShape.a_cmt_enum_kFaStaticGrid = "Static Grid" n_fluidShape.a_cmt_niceName = "Color Method" n_fluidShape.a_coi_enum_kConcentric = "Center Gradient" n_fluidShape.a_coi_enum_kConstantInput = "Constant" n_fluidShape.a_coi_enum_kDensityInput = "Density" n_fluidShape.a_coi_enum_kGradientX = "X Gradient" n_fluidShape.a_coi_enum_kGradientY = "Y Gradient" n_fluidShape.a_coi_enum_kGradientZ = "Z Gradient" n_fluidShape.a_coi_enum_kPressureInput = "Pressure" n_fluidShape.a_coi_enum_kReactionDensityInput = "Density And Fuel" n_fluidShape.a_coi_enum_kReactionInput = "Fuel" n_fluidShape.a_coi_enum_kSpeedInput = "Speed" n_fluidShape.a_coi_enum_kTemperatureInput = "Temperature" n_fluidShape.a_coi_niceName = "Color Input" n_fluidShape.a_cpvx_niceName = "Color Per Vertex" n_fluidShape.a_crea_niceName = "Cache Reaction" n_fluidShape.a_crs_niceName = "Collision Resilience" n_fluidShape.a_csd_niceName = "Coordinate Speed" n_fluidShape.a_csp_niceName = "Cosine Power" n_fluidShape.a_csr_niceName = "Circle Size Ratio" n_fluidShape.a_cti_niceName = "Current Time" n_fluidShape.a_ctl_niceName = "Contrast Tolerance" n_fluidShape.a_ctmp_niceName = "Cache Temperature" n_fluidShape.a_ctx_niceName = "Color Texture" n_fluidShape.a_ctxg_niceName = "Color Tex Gain" n_fluidShape.a_cvel_niceName = "Cache Velocity" n_fluidShape.a_dc_niceName = "Disk Cache" n_fluidShape.a_dcic_niceName = "Disk Cache IC" n_fluidShape.a_dd_niceName = "Dimensions D" n_fluidShape.a_ddf_niceName = "Density Diffusion" n_fluidShape.a_dds_niceName = "Density Dissipation" n_fluidShape.a_de_niceName = "Do Emission" n_fluidShape.a_dfr_niceName = "Do Fields" n_fluidShape.a_dgr_enum_kFaConcentric = "Center Gradient" n_fluidShape.a_dgr_enum_kFaConstant = "Constant" n_fluidShape.a_dgr_enum_kFaGradientNegX = " -X Gradient" n_fluidShape.a_dgr_enum_kFaGradientNegY = " -Y Gradient" n_fluidShape.a_dgr_enum_kFaGradientNegZ = " -Z Gradient" n_fluidShape.a_dgr_enum_kFaGradientX = "X Gradient" n_fluidShape.a_dgr_enum_kFaGradientY = "Y Gradient" n_fluidShape.a_dgr_enum_kFaGradientZ = "Z Gradient" n_fluidShape.a_dgr_niceName = "Density Gradient" n_fluidShape.a_dh_niceName = "Dimensions H" n_fluidShape.a_dhd_niceName = "Draw Heads" n_fluidShape.a_die_niceName = "Disable Interactive Eval" n_fluidShape.a_dim_niceName = "Dimensions" n_fluidShape.a_dl_niceName = "Directional Light" n_fluidShape.a_dlx_niceName = "Directional Light X" n_fluidShape.a_dly_niceName = "Directional Light Y" n_fluidShape.a_dlz_niceName = "Directional Light Z" n_fluidShape.a_dm_niceName = "Depth Max" n_fluidShape.a_dmt_enum_kFaGradient = "Gradient" n_fluidShape.a_dmt_enum_kFaGrid = "Dynamic Grid" n_fluidShape.a_dmt_enum_kFaNone = "Off(zero)" n_fluidShape.a_dmt_enum_kFaStaticGrid = "Static Grid" n_fluidShape.a_dmt_niceName = "Density Method" n_fluidShape.a_dofs_niceName = "Dynamic Offset" n_fluidShape.a_dofx_niceName = "Dynamic Offset X" n_fluidShape.a_dofy_niceName = "Dynamic Offset Y" n_fluidShape.a_dofz_niceName = "Dynamic Offset Z" n_fluidShape.a_dos_enum_kConeFade = "Cone" n_fluidShape.a_dos_enum_kCubeFade = "Cube" n_fluidShape.a_dos_enum_kDoubleConeFade = "Double Cone" n_fluidShape.a_dos_enum_kFadeOff = "Off" n_fluidShape.a_dos_enum_kSphereFade = "Sphere" n_fluidShape.a_dos_enum_kUseGrid = "Use Falloff Grid" n_fluidShape.a_dos_enum_kXGradient = "X Gradient" n_fluidShape.a_dos_enum_kXGradientNeg = " -X Gradient" n_fluidShape.a_dos_enum_kYGradient = "Y Gradient" n_fluidShape.a_dos_enum_kYGradientNeg = " -Y Gradient" n_fluidShape.a_dos_enum_kZGradient = "Z Gradient" n_fluidShape.a_dos_enum_kZGradientNeg = " -Z Gradient" n_fluidShape.a_dos_niceName = "Dropoff Shape" n_fluidShape.a_dsb_niceName = "Density Buoyancy" n_fluidShape.a_dsc_niceName = "Density Scale" n_fluidShape.a_dsgf_niceName = "Density Gradient Force" n_fluidShape.a_dsns_niceName = "Density Noise" n_fluidShape.a_dspr_niceName = "Density Pressure" n_fluidShape.a_dspt_niceName = "Density Pressure Threshold" n_fluidShape.a_dstn_niceName = "Density Tension" n_fluidShape.a_dsv_niceName = "Draw Sub Volume" n_fluidShape.a_dt_niceName = "Delta Time" n_fluidShape.a_dw_niceName = "Dimensions W" n_fluidShape.a_e2w_niceName = "Matrix Eye To World" n_fluidShape.a_edr_niceName = "Edge Dropoff" n_fluidShape.a_eiss_niceName = "Emit In Substeps" n_fluidShape.a_elsm_niceName = "Enable Liquid Simulation" n_fluidShape.a_emf_niceName = "Emission Function" n_fluidShape.a_emfh_niceName = "Emission Function _Hidden" n_fluidShape.a_emfi_niceName = "Emission Function _Inmap" n_fluidShape.a_emfif_niceName = "Emission Function _Inmap From" n_fluidShape.a_emfit_niceName = "Emission Function _Inmap To" n_fluidShape.a_emfo_niceName = "Emission Function _Outmap" n_fluidShape.a_emfof_niceName = "Emission Function _Outmap From" n_fluidShape.a_emfot_niceName = "Emission Function _Outmap To" n_fluidShape.a_emfr_niceName = "Emission Function _Raw" n_fluidShape.a_eml_niceName = "Emission List" n_fluidShape.a_env_niceName = "Environment" n_fluidShape.a_envc_niceName = "Environment _Color" n_fluidShape.a_envcb_niceName = "Environment _Color B" n_fluidShape.a_envcg_niceName = "Environment _Color G" n_fluidShape.a_envcr_niceName = "Environment _Color R" n_fluidShape.a_envi_enum_kLinear = "Linear" n_fluidShape.a_envi_enum_kNone = "None" n_fluidShape.a_envi_enum_kSmooth = "Smooth" n_fluidShape.a_envi_enum_kSpline = "Spline" n_fluidShape.a_envi_niceName = "Environment _Interp" n_fluidShape.a_envp_niceName = "Environment _Position" n_fluidShape.a_eqvl_niceName = "Equilibrium Value" n_fluidShape.a_esr_niceName = "Escape Radius" n_fluidShape.a_falo_enum_kBubble = "Bubble" n_fluidShape.a_falo_enum_kFast = "Fast" n_fluidShape.a_falo_enum_kLinear = "Linear" n_fluidShape.a_falo_enum_kSmooth = "Smooth" n_fluidShape.a_falo_niceName = "Falloff" n_fluidShape.a_fce_niceName = "Fluid Color Emission" n_fluidShape.a_fd_niceName = "Field Data" n_fluidShape.a_fdm_niceName = "Field Data Mass" n_fluidShape.a_fdn_niceName = "Force Dynamics" n_fluidShape.a_fdp_niceName = "Field Data Position" n_fluidShape.a_fdt_niceName = "Field Data Delta Time" n_fluidShape.a_fdv_niceName = "Field Data Velocity" n_fluidShape.a_fesc_niceName = "Fuel Scale" n_fluidShape.a_fgr_enum_kFaConcentric = "Center Gradient" n_fluidShape.a_fgr_enum_kFaConstant = "Constant" n_fluidShape.a_fgr_enum_kFaGradientNegX = " -X Gradient" n_fluidShape.a_fgr_enum_kFaGradientNegY = " -Y Gradient" n_fluidShape.a_fgr_enum_kFaGradientNegZ = " -Z Gradient" n_fluidShape.a_fgr_enum_kFaGradientX = "X Gradient" n_fluidShape.a_fgr_enum_kFaGradientY = "Y Gradient" n_fluidShape.a_fgr_enum_kFaGradientZ = "Z Gradient" n_fluidShape.a_fgr_niceName = "Fuel Gradient" n_fluidShape.a_flib_niceName = "Fluid Light Color B" n_fluidShape.a_flic_niceName = "Fluid Light Color" n_fluidShape.a_flig_niceName = "Fluid Light Color G" n_fluidShape.a_flir_niceName = "Fluid Light Color R" n_fluidShape.a_fll_niceName = "Field List" n_fluidShape.a_fmet_enum_kFaGradient = "Gradient" n_fluidShape.a_fmet_enum_kFaGrid = "Dynamic Grid" n_fluidShape.a_fmet_enum_kFaNone = "Off(zero)" n_fluidShape.a_fmet_niceName = "Fuel Method" n_fluidShape.a_fmt_enum_kFaNone = "Off(zero)" n_fluidShape.a_fmt_enum_kFaStaticGrid = "Static Grid" n_fluidShape.a_fmt_niceName = "Falloff Method" n_fluidShape.a_fo_niceName = "Far Point Obj" n_fluidShape.a_foad_niceName = "Forward Advection" n_fluidShape.a_foc_niceName = "Focus" n_fluidShape.a_fox_niceName = "Far Point Object X" n_fluidShape.a_foy_niceName = "Far Point Object Y" n_fluidShape.a_foz_niceName = "Far Point Object Z" n_fluidShape.a_fq_niceName = "Frequency" n_fluidShape.a_fr_niceName = "Frequency Ratio" n_fluidShape.a_frf_niceName = "Field Function" n_fluidShape.a_frfh_niceName = "Field Function _Hidden" n_fluidShape.a_frfi_niceName = "Field Function _Inmap" n_fluidShape.a_frfif_niceName = "Field Function _Inmap From" n_fluidShape.a_frfit_niceName = "Field Function _Inmap To" n_fluidShape.a_frfo_niceName = "Field Function _Outmap" n_fluidShape.a_frfof_niceName = "Field Function _Outmap From" n_fluidShape.a_frfot_niceName = "Field Function _Outmap To" n_fluidShape.a_frfr_niceName = "Field Function _Raw" n_fluidShape.a_fri_niceName = "Friction" n_fluidShape.a_frm_niceName = "Fluid Reactant Emission" n_fluidShape.a_fs_niceName = "Filter Size" n_fluidShape.a_fsx_niceName = "Filter Size X" n_fluidShape.a_fsy_niceName = "Filter Size Y" n_fluidShape.a_fsz_niceName = "Filter Size Z" n_fluidShape.a_fuit_niceName = "Fuel Ignition Temp" n_fluidShape.a_fw_niceName = "Far Point World" n_fluidShape.a_fwx_niceName = "Far Point World X" n_fluidShape.a_fwy_niceName = "Far Point World Y" n_fluidShape.a_fwz_niceName = "Far Point World Z" n_fluidShape.a_gdi_enum_kHermiteGridInterpolator = "hermite" n_fluidShape.a_gdi_enum_kLinearGridInterpolator = "linear" n_fluidShape.a_gdi_niceName = "Grid Interpolator" n_fluidShape.a_gi_niceName = "Glow Intensity" n_fluidShape.a_grv_niceName = "Gravity" n_fluidShape.a_hds_enum_kHdsOff = "Off" n_fluidShape.a_hds_enum_kHdsScalarAndVelocity = "All Grids" n_fluidShape.a_hds_enum_kHdsScalarOnly = "All Grids Except Velocity" n_fluidShape.a_hds_enum_kHdsVelocityOnly = "Velocity Only" n_fluidShape.a_hds_niceName = "High Detail Solve" n_fluidShape.a_hfld_niceName = "Height Field" n_fluidShape.a_hre_niceName = "Heat Released" n_fluidShape.a_hss_niceName = "Hardware Self Shadow" n_fluidShape.a_i_niceName = "Incandescence" n_fluidShape.a_ic_niceName = "Incandescence _Color" n_fluidShape.a_icb_niceName = "Incandescence _Color B" n_fluidShape.a_icg_niceName = "Incandescence _Color G" n_fluidShape.a_icol_niceName = "In Color" n_fluidShape.a_icr_niceName = "Incandescence _Color R" n_fluidShape.a_idns_niceName = "In Density" n_fluidShape.a_ifal_niceName = "In Falloff" n_fluidShape.a_ifc_niceName = "Input Force" n_fluidShape.a_ifl_niceName = "Is Full" n_fluidShape.a_ii_enum_kLinear = "Linear" n_fluidShape.a_ii_enum_kNone = "None" n_fluidShape.a_ii_enum_kSmooth = "Smooth" n_fluidShape.a_ii_enum_kSpline = "Spline" n_fluidShape.a_ii_niceName = "Incandescence _Interp" n_fluidShape.a_iib_niceName = "Incandescence Input Bias" n_fluidShape.a_ili_enum_kConcentric = "Center Gradient" n_fluidShape.a_ili_enum_kConstantInput = "Constant" n_fluidShape.a_ili_enum_kDensityInput = "Density" n_fluidShape.a_ili_enum_kGradientX = "X Gradient" n_fluidShape.a_ili_enum_kGradientY = "Y Gradient" n_fluidShape.a_ili_enum_kGradientZ = "Z Gradient" n_fluidShape.a_ili_enum_kPressureInput = "Pressure" n_fluidShape.a_ili_enum_kReactionDensityInput = "Density And Fuel" n_fluidShape.a_ili_enum_kReactionInput = "Fuel" n_fluidShape.a_ili_enum_kSpeedInput = "Speed" n_fluidShape.a_ili_enum_kTemperatureInput = "Temperature" n_fluidShape.a_ili_niceName = "Incandescence Input" n_fluidShape.a_imc_niceName = "Implode Center" n_fluidShape.a_imp_niceName = "Implode" n_fluidShape.a_imx_niceName = "Implode Center X" n_fluidShape.a_imy_niceName = "Implode Center Y" n_fluidShape.a_imz_niceName = "Implode Center Z" n_fluidShape.a_in2_niceName = "Input Force 2" n_fluidShape.a_in_niceName = "Inflection" n_fluidShape.a_inc_niceName = "Initial Conditions" n_fluidShape.a_ind_niceName = "Input Data" n_fluidShape.a_inh_niceName = "Inherit Factor" n_fluidShape.a_inm_niceName = "Input Mass" n_fluidShape.a_inp_niceName = "Input Positions" n_fluidShape.a_inv_niceName = "Input Velocities" n_fluidShape.a_ioff_niceName = "In Offset" n_fluidShape.a_ip_niceName = "Incandescence _Position" n_fluidShape.a_ipvx_niceName = "Incandescence Per Vertex" n_fluidShape.a_irea_niceName = "In Reaction" n_fluidShape.a_ires_niceName = "In Resolution" n_fluidShape.a_is2_niceName = "Is 2d" n_fluidShape.a_itmp_niceName = "In Temperature" n_fluidShape.a_itx_niceName = "Incand Texture" n_fluidShape.a_itxc_niceName = "In Texture Coordinates" n_fluidShape.a_itxg_niceName = "Incand Tex Gain" n_fluidShape.a_ivel_niceName = "In Velocity" n_fluidShape.a_ivt_niceName = "Invert Texture" n_fluidShape.a_jlu_niceName = "Julia U" n_fluidShape.a_jlv_niceName = "Julia V" n_fluidShape.a_la_niceName = "Light Ambient" n_fluidShape.a_lbd_niceName = "Light Blind Data" n_fluidShape.a_lbl_niceName = "Line Blending" n_fluidShape.a_lbrt_niceName = "Light Brightness" n_fluidShape.a_lbs_niceName = "Lobes" n_fluidShape.a_lco_niceName = "Light Color" n_fluidShape.a_lcob_niceName = "Light Color B" n_fluidShape.a_lcog_niceName = "Light Color G" n_fluidShape.a_lcol_niceName = "Load Color" n_fluidShape.a_lcor_niceName = "Light Color R" n_fluidShape.a_ld_niceName = "Light Direction" n_fluidShape.a_lda_niceName = "Lock Draw Axis" n_fluidShape.a_ldf_niceName = "Light Diffuse" n_fluidShape.a_ldns_niceName = "Load Density" n_fluidShape.a_ldx_niceName = "Light Direction X" n_fluidShape.a_ldy_niceName = "Light Direction Y" n_fluidShape.a_ldz_niceName = "Light Direction Z" n_fluidShape.a_lef_niceName = "Leaf Effect" n_fluidShape.a_lfal_niceName = "Load Falloff" n_fluidShape.a_lfc_niceName = "Line Focus" n_fluidShape.a_li_niceName = "Light Intensity" n_fluidShape.a_lib_niceName = "Light Intensity B" n_fluidShape.a_lig_niceName = "Light Intensity G" n_fluidShape.a_lir_niceName = "Light Intensity R" n_fluidShape.a_lmsf_niceName = "Liquid Mist Fall" n_fluidShape.a_lmth_enum_kSmdDensityBasedMass = "Density Based Mass" n_fluidShape.a_lmth_enum_kSmdLiquidAir = "Liquid and Air" n_fluidShape.a_lmth_niceName = "Liquid Method" n_fluidShape.a_lor_niceName = "Line Offset Ratio" n_fluidShape.a_lotc_niceName = "Load Texture Coordinates" n_fluidShape.a_lou_niceName = "Line Offset U" n_fluidShape.a_lov_niceName = "Line Offset V" n_fluidShape.a_lqmd_niceName = "Liquid Min Density" n_fluidShape.a_lre_niceName = "Light Released" n_fluidShape.a_lrea_niceName = "Load Reaction" n_fluidShape.a_ls_niceName = "Light Specular" n_fluidShape.a_lsf_niceName = "Light Shadow Fraction" n_fluidShape.a_lst_niceName = "Last Eval Time" n_fluidShape.a_ltd_niceName = "Light Data Array" n_fluidShape.a_ltmp_niceName = "Load Temperature" n_fluidShape.a_ltyp_enum_kDiagonal = "Diagonal" n_fluidShape.a_ltyp_enum_kDirectional = "Directional" n_fluidShape.a_ltyp_enum_kPoint = "Point" n_fluidShape.a_ltyp_niceName = "Light Type" n_fluidShape.a_lvel_niceName = "Load Velocity" n_fluidShape.a_mcv_niceName = "Mass Conversion" n_fluidShape.a_mdm_niceName = "Mandelbrot Depth" n_fluidShape.a_mim_enum_kInnerLinesOnlyIm = "Inner Lines Only" n_fluidShape.a_mim_enum_kLinesIm = "Lines" n_fluidShape.a_mim_enum_kMaxIterationIm = "Max Iteration" n_fluidShape.a_mim_enum_kShadedInsideIm = "Shaded Inside" n_fluidShape.a_mim_enum_kShadedNoLinesIm = "Shaded Without Lines" n_fluidShape.a_mim_enum_kZeroIm = "Zero" n_fluidShape.a_mim_niceName = "Mandelbrot Inside Method" n_fluidShape.a_mmd_enum_kAcuteTetrahedra = "Acute Tetrahedra" n_fluidShape.a_mmd_enum_kCubes = "Triangle Mesh" n_fluidShape.a_mmd_enum_kQuads = "Quad Mesh" n_fluidShape.a_mmd_enum_kTetrahedra = "Tetrahedra" n_fluidShape.a_mmd_niceName = "Mesh Method" n_fluidShape.a_mog_niceName = "Matte Opacity" n_fluidShape.a_mom_enum_kBlackHoleM = "Black Hole" n_fluidShape.a_mom_enum_kOpacityGain = "Opacity Gain" n_fluidShape.a_mom_enum_kSolidMatte = "Solid Matte" n_fluidShape.a_mom_niceName = "Matte Opacity Mode" n_fluidShape.a_mre_niceName = "Mesh Resolution" n_fluidShape.a_mres_niceName = "Max Resolution" n_fluidShape.a_msit_niceName = "Mesh Smoothing Iterations" n_fluidShape.a_msm_enum_kClassicSm = "Classic" n_fluidShape.a_msm_enum_kEscapeRadiusSm = "Escape Radius" n_fluidShape.a_msm_enum_kLinesOnlySm = "Lines Only" n_fluidShape.a_msm_enum_kMinRadiusSm = "Minimum Radius" n_fluidShape.a_msm_enum_kSmoothSm = "Smooth" n_fluidShape.a_msm_niceName = "Mandelbrot Shade Method" n_fluidShape.a_msrn_niceName = "Mass Range" n_fluidShape.a_mxrt_niceName = "Max Reaction Temp" n_fluidShape.a_nty_enum_kBoxJuliaMt = "Box with Julia Set" n_fluidShape.a_nty_enum_kBoxMandelbrotMt = "Box with Mandelbrot Set" n_fluidShape.a_nty_enum_kJuliaMt = "Julia Set" n_fluidShape.a_nty_enum_kMandelboxMt = "Mandelbox" n_fluidShape.a_nty_enum_kMandelbrotMt = "Mandelbrot Set" n_fluidShape.a_nty_niceName = "Mandelbrot Type" n_fluidShape.a_nud_enum_kDensityField = "Density" n_fluidShape.a_nud_enum_kNoScalarField = "Off" n_fluidShape.a_nud_enum_kReactionField = "Fuel" n_fluidShape.a_nud_enum_kTemperatureField = "Temperature" n_fluidShape.a_nud_niceName = "Numeric Display" n_fluidShape.a_nw_niceName = "Num Waves" n_fluidShape.a_o_niceName = "Out Mesh" n_fluidShape.a_obt_niceName = "Object Type" n_fluidShape.a_ocb_niceName = "Out Color B" n_fluidShape.a_ocg_niceName = "Out Color G" n_fluidShape.a_ocl_niceName = "Out Color" n_fluidShape.a_ocr_niceName = "Out Color R" n_fluidShape.a_of_niceName = "Output Force" n_fluidShape.a_ogb_niceName = "Out Glow Color B" n_fluidShape.a_ogc_niceName = "Out Glow Color" n_fluidShape.a_ogg_niceName = "Out Glow Color G" n_fluidShape.a_ogr_niceName = "Out Glow Color R" n_fluidShape.a_oib_niceName = "Opacity Input Bias" n_fluidShape.a_omo_niceName = "Out Matte Opacity" n_fluidShape.a_omob_niceName = "Out Matte Opacity B" n_fluidShape.a_omog_niceName = "Out Matte Opacity G" n_fluidShape.a_omor_niceName = "Out Matte Opacity R" n_fluidShape.a_opa_niceName = "Opacity" n_fluidShape.a_opafv_niceName = "Opacity _Float Value" n_fluidShape.a_opai_enum_kLinear = "Linear" n_fluidShape.a_opai_enum_kNone = "None" n_fluidShape.a_opai_enum_kSmooth = "Smooth" n_fluidShape.a_opai_enum_kSpline = "Spline" n_fluidShape.a_opai_niceName = "Opacity _Interp" n_fluidShape.a_opap_niceName = "Opacity _Position" n_fluidShape.a_opg_niceName = "Opacity Preview Gain" n_fluidShape.a_opi_enum_kConcentric = "Center Gradient" n_fluidShape.a_opi_enum_kConstantInput = "Constant" n_fluidShape.a_opi_enum_kDensityInput = "Density" n_fluidShape.a_opi_enum_kGradientX = "X Gradient" n_fluidShape.a_opi_enum_kGradientY = "Y Gradient" n_fluidShape.a_opi_enum_kGradientZ = "Z Gradient" n_fluidShape.a_opi_enum_kPressureInput = "Pressure" n_fluidShape.a_opi_enum_kReactionDensityInput = "Density And Fuel" n_fluidShape.a_opi_enum_kReactionInput = "Fuel" n_fluidShape.a_opi_enum_kSpeedInput = "Speed" n_fluidShape.a_opi_enum_kTemperatureInput = "Temperature" n_fluidShape.a_opi_niceName = "Opacity Input" n_fluidShape.a_opvx_niceName = "Opacity Per Vertex" n_fluidShape.a_ot_niceName = "Out Transparency" n_fluidShape.a_otb_niceName = "Out Transparency B" n_fluidShape.a_otg_niceName = "Out Transparency G" n_fluidShape.a_otr_niceName = "Out Transparency R" n_fluidShape.a_ots_niceName = "Override Time Step" n_fluidShape.a_otx_niceName = "Opacity Texture" n_fluidShape.a_otxg_niceName = "Opacity Tex Gain" n_fluidShape.a_out_niceName = "Out Grid" n_fluidShape.a_pfch_niceName = "Play From Cache" n_fluidShape.a_pldy_enum_0 = "No Decay" n_fluidShape.a_pldy_enum_1 = "Linear" n_fluidShape.a_pldy_enum_2 = "Quadratic" n_fluidShape.a_pldy_enum_3 = "Cubic" n_fluidShape.a_pldy_niceName = "Point Light Decay" n_fluidShape.a_po_niceName = "Point Obj" n_fluidShape.a_poli_niceName = "Point Light" n_fluidShape.a_polx_niceName = "Point Light X" n_fluidShape.a_poly_niceName = "Point Light Y" n_fluidShape.a_polz_niceName = "Point Light Z" n_fluidShape.a_pox_niceName = "Point Obj X" n_fluidShape.a_poy_niceName = "Point Obj Y" n_fluidShape.a_poz_niceName = "Point Obj Z" n_fluidShape.a_psi_niceName = "Pre Shadow Intensity" n_fluidShape.a_pts_niceName = "Points" n_fluidShape.a_pw_niceName = "Point World" n_fluidShape.a_pwx_niceName = "Point World X" n_fluidShape.a_pwy_niceName = "Point World Y" n_fluidShape.a_pwz_niceName = "Point World Z" n_fluidShape.a_qua_niceName = "Quality" n_fluidShape.a_ra_niceName = "Ratio" n_fluidShape.a_rcbd_niceName = "Resize Closed Boundaries" n_fluidShape.a_rd_niceName = "Resolution D" n_fluidShape.a_rei_niceName = "Refractive Index" n_fluidShape.a_res_niceName = "Resolution" n_fluidShape.a_resp_niceName = "Reaction Speed" n_fluidShape.a_rh_niceName = "Resolution H" n_fluidShape.a_rin_enum_kLinearRenderInterpolator = "linear" n_fluidShape.a_rin_enum_kQuadraticRenderInterpolator = "smooth" n_fluidShape.a_rin_niceName = "Render Interpolator" n_fluidShape.a_riss_niceName = "Resize In Substeps" n_fluidShape.a_rl_niceName = "Real Lights" n_fluidShape.a_rnd_niceName = "Randomness" n_fluidShape.a_rste_niceName = "Resize To Emitter" n_fluidShape.a_rw_niceName = "Resolution W" n_fluidShape.a_ryi_niceName = "Ray Instance" n_fluidShape.a_sbst_niceName = "Substeps" n_fluidShape.a_scd_niceName = "Sub Volume Center D" n_fluidShape.a_sch_niceName = "Sub Volume Center H" n_fluidShape.a_scw_niceName = "Sub Volume Center W" n_fluidShape.a_sd_niceName = "Seed" n_fluidShape.a_sdfu_niceName = "Shadow Diffusion" n_fluidShape.a_sdp_enum_kFlDispAsRender = "As Render" n_fluidShape.a_sdp_enum_kFlDispCollision = "Collision" n_fluidShape.a_sdp_enum_kFlDispCollisionAndDensity = "Density And Collision" n_fluidShape.a_sdp_enum_kFlDispColorAndDensity = "Density And Color" n_fluidShape.a_sdp_enum_kFlDispDensity = "Density" n_fluidShape.a_sdp_enum_kFlDispFalloff = "Falloff" n_fluidShape.a_sdp_enum_kFlDispOff = "Off" n_fluidShape.a_sdp_enum_kFlDispReaction = "Fuel" n_fluidShape.a_sdp_enum_kFlDispReactionAndDensity = "Density And Fuel" n_fluidShape.a_sdp_enum_kFlDispTemp = "Temperature" n_fluidShape.a_sdp_enum_kFlDispTempAndDensity = "Density And Temp" n_fluidShape.a_sdp_niceName = "Shaded Display" n_fluidShape.a_sfat_niceName = "Self Attract" n_fluidShape.a_sfds_niceName = "Self Force Distance" n_fluidShape.a_sfrp_niceName = "Self Repel" n_fluidShape.a_shp_niceName = "Shadow Opacity" n_fluidShape.a_slfc_enum_kSfDensity = "Density" n_fluidShape.a_slfc_enum_kSfOff = "Off(zero)" n_fluidShape.a_slfc_enum_kSfTemperature = "Temperature" n_fluidShape.a_slfc_niceName = "Self Force" n_fluidShape.a_sli_niceName = "Slices" n_fluidShape.a_smpm_enum_kADAPTIVE = "Adaptive" n_fluidShape.a_smpm_enum_kADAPTIVEJITTERED = "AdaptiveJittered" n_fluidShape.a_smpm_enum_kJITTERED = "Jittered" n_fluidShape.a_smpm_enum_kUniform = "Uniform" n_fluidShape.a_smpm_niceName = "Sample Method" n_fluidShape.a_sol_enum_kNoSolver = "none" n_fluidShape.a_sol_enum_kNsSolver = "Navier-Stokes" n_fluidShape.a_sol_enum_kSpringSolver1 = "Spring Mesh" n_fluidShape.a_sol_niceName = "Solver" n_fluidShape.a_sp_niceName = "Spottyness" n_fluidShape.a_spb_niceName = "Specular Color B" n_fluidShape.a_spc_niceName = "Specular Color" n_fluidShape.a_spg_niceName = "Specular Color G" n_fluidShape.a_spr_niceName = "Specular Color R" n_fluidShape.a_sql_niceName = "Solver Quality" n_fluidShape.a_sqvx_niceName = "Square Voxels" n_fluidShape.a_sr_niceName = "Size Rand" n_fluidShape.a_srr_niceName = "Surface Render" n_fluidShape.a_srs_niceName = "Simulation Rate Scale" n_fluidShape.a_srt_niceName = "Surface Threshold" n_fluidShape.a_ss_niceName = "Self Shadowing" n_fluidShape.a_ssd_niceName = "Sub Volume Size D" n_fluidShape.a_ssf_niceName = "Soft Surface" n_fluidShape.a_ssh_niceName = "Sub Volume Size H" n_fluidShape.a_ssw_niceName = "Sub Volume Size W" n_fluidShape.a_stf_niceName = "Start Frame" n_fluidShape.a_sti_niceName = "Start Time" n_fluidShape.a_stku_niceName = "Stalks U" n_fluidShape.a_stkv_niceName = "Stalks V" n_fluidShape.a_stl_niceName = "Surface Tolerance" n_fluidShape.a_susd_niceName = "Surface Shader Depth" n_fluidShape.a_svc_niceName = "Sub Volume Center" n_fluidShape.a_svs_niceName = "Sub Volume Size" n_fluidShape.a_t_niceName = "Transparency" n_fluidShape.a_tb_niceName = "Transparency B" n_fluidShape.a_tbs_niceName = "Turbulence Speed" n_fluidShape.a_tdf_niceName = "Temperature Diffusion" n_fluidShape.a_tds_niceName = "Temperature Dissipation" n_fluidShape.a_tfr_niceName = "Turbulence Frequency" n_fluidShape.a_tg_niceName = "Transparency G" n_fluidShape.a_tgr_enum_kFaConcentric = "Center Gradient" n_fluidShape.a_tgr_enum_kFaConstant = "Constant" n_fluidShape.a_tgr_enum_kFaGradientNegX = " -X Gradient" n_fluidShape.a_tgr_enum_kFaGradientNegY = " -Y Gradient" n_fluidShape.a_tgr_enum_kFaGradientNegZ = " -Z Gradient" n_fluidShape.a_tgr_enum_kFaGradientX = "X Gradient" n_fluidShape.a_tgr_enum_kFaGradientY = "Y Gradient" n_fluidShape.a_tgr_enum_kFaGradientZ = "Z Gradient" n_fluidShape.a_tgr_niceName = "Temperature Gradient" n_fluidShape.a_th_niceName = "Threshold" n_fluidShape.a_tmet_enum_kFaGradient = "Gradient" n_fluidShape.a_tmet_enum_kFaGrid = "Dynamic Grid" n_fluidShape.a_tmet_enum_kFaNone = "Off(zero)" n_fluidShape.a_tmet_enum_kFaStaticGrid = "Static Grid" n_fluidShape.a_tmet_niceName = "Temperature Method" n_fluidShape.a_tmns_niceName = "Temperature Noise" n_fluidShape.a_tmpr_niceName = "Temperature Pressure" n_fluidShape.a_tmpt_niceName = "Temperature Pressure Threshold" n_fluidShape.a_tmsc_niceName = "Temperature Scale" n_fluidShape.a_tnsf_niceName = "Tension Force" n_fluidShape.a_tor_niceName = "Texture Origin" n_fluidShape.a_torx_niceName = "Texture Origin X" n_fluidShape.a_tory_niceName = "Texture Origin Y" n_fluidShape.a_torz_niceName = "Texture Origin Z" n_fluidShape.a_tr_niceName = "Transparency R" n_fluidShape.a_trs_niceName = "Turbulence Res" n_fluidShape.a_trt_niceName = "Texture Rotate" n_fluidShape.a_trtx_niceName = "Texture Rotate X" n_fluidShape.a_trty_niceName = "Texture Rotate Y" n_fluidShape.a_trtz_niceName = "Texture Rotate Z" n_fluidShape.a_tscx_niceName = "Texture Scale X" n_fluidShape.a_tscy_niceName = "Texture Scale Y" n_fluidShape.a_tscz_niceName = "Texture Scale Z" n_fluidShape.a_tst_niceName = "Turbulence Strength" n_fluidShape.a_ttb_niceName = "Temperature Turbulence" n_fluidShape.a_tti_niceName = "Texture Time" n_fluidShape.a_tttn_niceName = "Temperature Tension" n_fluidShape.a_tty_enum_kBillow = "Billow" n_fluidShape.a_tty_enum_kMandelbrot = "Mandelbrot" n_fluidShape.a_tty_enum_kPerlin = "Perlin Noise" n_fluidShape.a_tty_enum_kSpaceTime = "SpaceTime" n_fluidShape.a_tty_enum_kVolumeWave = "Volume Wave" n_fluidShape.a_tty_enum_kWispy = "Wispy" n_fluidShape.a_tty_niceName = "Texture Type" n_fluidShape.a_txsc_niceName = "Texture Scale" n_fluidShape.a_ugn_niceName = "Use Gradient Normals" n_fluidShape.a_updy_niceName = "Use Pre 70Dynamics" n_fluidShape.a_upvx_niceName = "Uvw Per Vertex" n_fluidShape.a_va_niceName = "Velocity Advect" n_fluidShape.a_vdl_niceName = "Velocity Draw Length" n_fluidShape.a_vdp_niceName = "Velocity Damp" n_fluidShape.a_vds_niceName = "Velocity Draw Skip" n_fluidShape.a_vgr_enum_kFaConcentric = "Center Gradient" n_fluidShape.a_vgr_enum_kFaConstant = "Constant" n_fluidShape.a_vgr_enum_kFaGradientNegX = " -X Gradient" n_fluidShape.a_vgr_enum_kFaGradientNegY = " -Y Gradient" n_fluidShape.a_vgr_enum_kFaGradientNegZ = " -Z Gradient" n_fluidShape.a_vgr_enum_kFaGradientX = "X Gradient" n_fluidShape.a_vgr_enum_kFaGradientY = "Y Gradient" n_fluidShape.a_vgr_enum_kFaGradientZ = "Z Gradient" n_fluidShape.a_vgr_niceName = "Velocity Gradient" n_fluidShape.a_vi_niceName = "Velocity Project" n_fluidShape.a_viy_niceName = "Viscosity" n_fluidShape.a_vld_niceName = "Velocity Draw" n_fluidShape.a_vmt_enum_kFaGradient = "Gradient" n_fluidShape.a_vmt_enum_kFaGrid = "Dynamic Grid" n_fluidShape.a_vmt_enum_kFaNone = "Off(zero)" n_fluidShape.a_vmt_enum_kFaStaticGrid = "Static Grid" n_fluidShape.a_vmt_niceName = "Velocity Method" n_fluidShape.a_vpvx_niceName = "Velocity Per Vertex" n_fluidShape.a_vqu_enum_kVqBetter = "Better" n_fluidShape.a_vqu_enum_kVqFaster = "Faster" n_fluidShape.a_vqu_niceName = "Voxel Quality" n_fluidShape.a_vsc_niceName = "Velocity Scale" n_fluidShape.a_vsns_niceName = "Velocity Noise" n_fluidShape.a_vsw_niceName = "Velocity Swirl" n_fluidShape.a_vsx_niceName = "Velocity Scale X" n_fluidShape.a_vsy_niceName = "Velocity Scale Y" n_fluidShape.a_vsz_niceName = "Velocity Scale Z" n_fluidShape.a_w2o_niceName = "Matrix World To Object" n_fluidShape.a_wdp_enum_kWdOff = "Off" n_fluidShape.a_wdp_enum_kWdParticles = "Particles" n_fluidShape.a_wdp_enum_kWdTriangles = "Rectangles" n_fluidShape.a_wdp_niceName = "Wireframe Display" n_fluidShape.a_we_niceName = "Particle Weight" n_fluidShape.a_zfc_niceName = "Zoom Factor" n_fluidShape.baseName = "fluidShape" n_fluidShape.niceName = "Fluid Shape" // // String set: n_fluidSliceManip // n_fluidSliceManip.baseName = "fluidSliceManip" n_fluidSliceManip.niceName = "Fluid Slice Manip" // // String set: n_fluidTexture2D // n_fluidTexture2D.a_ag_niceName = "Alpha Gain" n_fluidTexture2D.a_ao_niceName = "Alpha Offset" n_fluidTexture2D.a_dcb_niceName = "Default Color B" n_fluidTexture2D.a_dcg_niceName = "Default Color G" n_fluidTexture2D.a_dcl_niceName = "Default Color" n_fluidTexture2D.a_dcr_niceName = "Default Color R" n_fluidTexture2D.a_oa_niceName = "Out Alpha" n_fluidTexture2D.a_ou_niceName = "Out U" n_fluidTexture2D.a_ouv_niceName = "Out UV" n_fluidTexture2D.a_ov_niceName = "Out V" n_fluidTexture2D.a_uv_niceName = "Uv Coord" n_fluidTexture2D.a_uvfs_niceName = "Uv Filter Size" n_fluidTexture2D.a_uvfsx_niceName = "Uv Filter Size X" n_fluidTexture2D.a_uvfsy_niceName = "Uv Filter Size Y" n_fluidTexture2D.a_uvu_niceName = "U Coord" n_fluidTexture2D.a_uvv_niceName = "V Coord" n_fluidTexture2D.baseName = "fluidTexture2D" n_fluidTexture2D.niceName = "Fluid Texture 2D" // // String set: n_fluidTexture3D // n_fluidTexture3D.a_ag_niceName = "Alpha Gain" n_fluidTexture3D.a_ao_niceName = "Alpha Offset" n_fluidTexture3D.a_dcb_niceName = "Default Color B" n_fluidTexture3D.a_dcg_niceName = "Default Color G" n_fluidTexture3D.a_dcl_niceName = "Default Color" n_fluidTexture3D.a_dcr_niceName = "Default Color R" n_fluidTexture3D.a_oa_niceName = "Out Alpha" n_fluidTexture3D.a_ocx_niceName = "Oucx" n_fluidTexture3D.a_ocy_niceName = "Oucy" n_fluidTexture3D.a_ocz_niceName = "Oucz" n_fluidTexture3D.a_ouc_niceName = "Out Coord" n_fluidTexture3D.a_rcx_niceName = "Ref Point Camera X" n_fluidTexture3D.a_rcy_niceName = "Ref Point Camera Y" n_fluidTexture3D.a_rcz_niceName = "Ref Point Camera Z" n_fluidTexture3D.a_rpc_niceName = "Ref Point Camera" n_fluidTexture3D.baseName = "fluidTexture3D" n_fluidTexture3D.niceName = "Fluid Texture 3D" // // String set: n_follicle // n_follicle.a_ad_niceName = "Attraction Damp" n_follicle.a_ats_niceName = "Attraction Scale" n_follicle.a_atsfv_niceName = "Attraction Scale _Float Value" n_follicle.a_atsi_enum_kLinear = "Linear" n_follicle.a_atsi_enum_kNone = "None" n_follicle.a_atsi_enum_kSmooth = "Smooth" n_follicle.a_atsi_enum_kSpline = "Spline" n_follicle.a_atsi_niceName = "Attraction Scale _Interp" n_follicle.a_atsp_niceName = "Attraction Scale _Position" n_follicle.a_brd_niceName = "Braid" n_follicle.a_cb_niceName = "Color B" n_follicle.a_cbl_niceName = "Color Blend" n_follicle.a_cg_niceName = "Color G" n_follicle.a_cl_niceName = "Color" n_follicle.a_cld_niceName = "Collide" n_follicle.a_cml_niceName = "Curl Mult" n_follicle.a_cr_niceName = "Color R" n_follicle.a_crp_niceName = "Current Position" n_follicle.a_ctf_niceName = "Clump Twist Offset" n_follicle.a_cw_niceName = "Clump Width" n_follicle.a_cwm_niceName = "Clump Width Mult" n_follicle.a_cws_niceName = "Clump Width Scale" n_follicle.a_cwsfv_niceName = "Clump Width Scale _Float Value" n_follicle.a_cwsi_enum_kLinear = "Linear" n_follicle.a_cwsi_enum_kNone = "None" n_follicle.a_cwsi_enum_kSmooth = "Smooth" n_follicle.a_cwsi_enum_kSpline = "Spline" n_follicle.a_cwsi_niceName = "Clump Width Scale _Interp" n_follicle.a_cwsp_niceName = "Clump Width Scale _Position" n_follicle.a_dgr_niceName = "Degree" n_follicle.a_dml_niceName = "Density Mult" n_follicle.a_dmp_niceName = "Damp" n_follicle.a_fld_niceName = "Flip Direction" n_follicle.a_fsl_niceName = "Fixed Segment Length" n_follicle.a_hsg_niceName = "Hair Sys Gravity" n_follicle.a_hss_niceName = "Hair Sys Stiffness" n_follicle.a_inm_niceName = "Input Mesh" n_follicle.a_is_niceName = "Input Surface" n_follicle.a_iwm_niceName = "Input World Matrix" n_follicle.a_lfl_niceName = "Length Flex" n_follicle.a_msn_niceName = "Map Set Name" n_follicle.a_ocr_niceName = "Out Curve" n_follicle.a_oha_niceName = "Out Hair" n_follicle.a_onm_niceName = "Out Normal" n_follicle.a_onx_niceName = "Out Normal X" n_follicle.a_ony_niceName = "Out Normal Y" n_follicle.a_onz_niceName = "Out Normal Z" n_follicle.a_or_niceName = "Out Rotate" n_follicle.a_orx_niceName = "Out Rotate X" n_follicle.a_ory_niceName = "Out Rotate Y" n_follicle.a_orz_niceName = "Out Rotate Z" n_follicle.a_ot_niceName = "Out Translate" n_follicle.a_otn_niceName = "Out Tangent" n_follicle.a_otnx_niceName = "Out Tangent X" n_follicle.a_otny_niceName = "Out Tangent Y" n_follicle.a_otnz_niceName = "Out Tangent Z" n_follicle.a_otx_niceName = "Out Translate X" n_follicle.a_oty_niceName = "Out Translate Y" n_follicle.a_otz_niceName = "Out Translate Z" n_follicle.a_ovd_niceName = "Override Dynamics" n_follicle.a_ptl_enum_kBothEnds = "BothEnds" n_follicle.a_ptl_enum_kHairBase = "Base" n_follicle.a_ptl_enum_kHairTip = "Tip" n_follicle.a_ptl_enum_kNoAttach = "No Attach" n_follicle.a_ptl_niceName = "Point Lock" n_follicle.a_pu_niceName = "Parameter U" n_follicle.a_pv_niceName = "Parameter V" n_follicle.a_rp_niceName = "Rest Position" n_follicle.a_rsp_enum_kFromCurve = "From Curve" n_follicle.a_rsp_enum_kFromStart = "Same As Start" n_follicle.a_rsp_enum_kStartAndGravity = "Start Minus Gravity" n_follicle.a_rsp_enum_kStraightLine = "Straight" n_follicle.a_rsp_niceName = "Rest Pose" n_follicle.a_sct_niceName = "Start Curve Attract" n_follicle.a_sdn_niceName = "Sample Density" n_follicle.a_sdr_enum_0 = "Surface Normal" n_follicle.a_sdr_enum_1 = "Start Curve Base" n_follicle.a_sdr_niceName = "Start Direction" n_follicle.a_sgl_niceName = "Segment Length" n_follicle.a_sim_enum_kDisabled = "Static" n_follicle.a_sim_enum_kDynamic = "Dynamic" n_follicle.a_sim_enum_kPassive = "Passive" n_follicle.a_sim_niceName = "Simulation Method" n_follicle.a_sp_niceName = "Start Position" n_follicle.a_spm_niceName = "Start Position Matrix" n_follicle.a_stf_niceName = "Stiffness" n_follicle.a_sts_niceName = "Stiffness Scale" n_follicle.a_stsfv_niceName = "Stiffness Scale _Float Value" n_follicle.a_stsi_enum_kLinear = "Linear" n_follicle.a_stsi_enum_kNone = "None" n_follicle.a_stsi_enum_kSmooth = "Smooth" n_follicle.a_stsi_enum_kSpline = "Spline" n_follicle.a_stsi_niceName = "Stiffness Scale _Interp" n_follicle.a_stsp_niceName = "Stiffness Scale _Position" n_follicle.a_vuv_niceName = "Valid Uv" n_follicle.baseName = "follicle" n_follicle.niceName = "Follicle" // // String set: n_forceUpdateManip // n_forceUpdateManip.baseName = "forceUpdateManip" n_forceUpdateManip.niceName = "Force Update Manip" // // String set: n_fosterParent // n_fosterParent.baseName = "fosterParent" n_fosterParent.niceName = "Foster Parent" // // String set: n_fourByFourMatrix // n_fourByFourMatrix.a_i00_niceName = "In 00" n_fourByFourMatrix.a_i01_niceName = "In 01" n_fourByFourMatrix.a_i02_niceName = "In 02" n_fourByFourMatrix.a_i03_niceName = "In 03" n_fourByFourMatrix.a_i10_niceName = "In 10" n_fourByFourMatrix.a_i11_niceName = "In 11" n_fourByFourMatrix.a_i12_niceName = "In 12" n_fourByFourMatrix.a_i13_niceName = "In 13" n_fourByFourMatrix.a_i20_niceName = "In 20" n_fourByFourMatrix.a_i21_niceName = "In 21" n_fourByFourMatrix.a_i22_niceName = "In 22" n_fourByFourMatrix.a_i23_niceName = "In 23" n_fourByFourMatrix.a_i30_niceName = "In 30" n_fourByFourMatrix.a_i31_niceName = "In 31" n_fourByFourMatrix.a_i32_niceName = "In 32" n_fourByFourMatrix.a_i33_niceName = "In 33" n_fourByFourMatrix.a_o_niceName = "Output" n_fourByFourMatrix.baseName = "fourByFourMatrix" n_fourByFourMatrix.niceName = "Four By Four Matrix" // // String set: n_fractal // n_fractal.a_a_niceName = "Amplitude" n_fractal.a_an_niceName = "Animated" n_fractal.a_bs_niceName = "Bias" n_fractal.a_fr_niceName = "Frequency Ratio" n_fractal.a_in_niceName = "Inflection" n_fractal.a_lmn_niceName = "Level Min" n_fractal.a_lmx_niceName = "Level Max" n_fractal.a_ra_niceName = "Ratio" n_fractal.a_th_niceName = "Threshold" n_fractal.a_ti_niceName = "Time" n_fractal.a_tr_niceName = "Time Ratio" n_fractal.baseName = "fractal" n_fractal.niceName = "Fractal" // // String set: n_frameCache // n_frameCache.a_f_niceName = "Future" n_frameCache.a_p_niceName = "Past" n_frameCache.a_s_niceName = "Stream" n_frameCache.a_v_niceName = "Varying" n_frameCache.a_vt_niceName = "Vary Time" n_frameCache.baseName = "frameCache" n_frameCache.niceName = "Frame Cache" // // String set: n_freePointManip // n_freePointManip.baseName = "freePointManip" n_freePointManip.niceName = "Free Point Manip" // // String set: n_freePointTriadManip // n_freePointTriadManip.baseName = "freePointTriadManip" n_freePointTriadManip.niceName = "Free Point Triad Manip" // // String set: n_gammaCorrect // n_gammaCorrect.a_arp_enum_0 = "Pass through" n_gammaCorrect.a_arp_enum_1 = "Apply to Render Passes" n_gammaCorrect.a_arp_enum_2 = "No Contribution" n_gammaCorrect.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_gammaCorrect.a_arp_niceName = "Render Pass Mode" n_gammaCorrect.a_g_niceName = "Gamma" n_gammaCorrect.a_gx_niceName = "Gamma X" n_gammaCorrect.a_gy_niceName = "Gamma Y" n_gammaCorrect.a_gz_niceName = "Gamma Z" n_gammaCorrect.a_o_niceName = "Out Value" n_gammaCorrect.a_ox_niceName = "Out Value X" n_gammaCorrect.a_oy_niceName = "Out Value Y" n_gammaCorrect.a_oz_niceName = "Out Value Z" n_gammaCorrect.a_v_niceName = "Value" n_gammaCorrect.a_vx_niceName = "Value X" n_gammaCorrect.a_vy_niceName = "Value Y" n_gammaCorrect.a_vz_niceName = "Value Z" n_gammaCorrect.baseName = "gammaCorrect" n_gammaCorrect.niceName = "Gamma Correct" // // String set: n_geoConnectable // n_geoConnectable.a_ao_niceName = "Auxiliaries Owned" n_geoConnectable.a_cpo_niceName = "Cached Positions" n_geoConnectable.a_cpp_niceName = "Component Positions" n_geoConnectable.a_ct_niceName = "Connections To Me" n_geoConnectable.a_cve_niceName = "Cached Velocities" n_geoConnectable.a_dv_niceName = "Do Velocity" n_geoConnectable.a_gri_niceName = "Group Id" n_geoConnectable.a_igm_niceName = "Input Geometry Msg" n_geoConnectable.a_lsg_niceName = "Local Surface Geometry" n_geoConnectable.a_pt_niceName = "Prev Time" n_geoConnectable.a_sge_niceName = "Surface Geometry" n_geoConnectable.a_vv_niceName = "Velocity Valid" n_geoConnectable.baseName = "geoConnectable" n_geoConnectable.niceName = "Geo Connectable" // // String set: n_geoConnector // n_geoConnector.a_ccl_niceName = "Component Centroid Local" n_geoConnector.a_cclx_niceName = "Component Centroid Local X" n_geoConnector.a_ccx_niceName = "Component Centroid X" n_geoConnector.a_ccy_niceName = "Component Centroid Y" n_geoConnector.a_ccz_niceName = "Component Centroid Z" n_geoConnector.a_clcy_niceName = "Component Centroid Local Y" n_geoConnector.a_clcz_niceName = "Component Centroid Local Z" n_geoConnector.a_cpc_niceName = "Component Centroid" n_geoConnector.a_cpp_niceName = "Component Positions" n_geoConnector.a_cpv_niceName = "Component Velocities" n_geoConnector.a_ct_niceName = "Current Time" n_geoConnector.a_dlt_niceName = "Delta Time" n_geoConnector.a_fri_niceName = "Friction" n_geoConnector.a_gmd_niceName = "Geometry Modified" n_geoConnector.a_gri_niceName = "Group Id" n_geoConnector.a_guv_niceName = "Uv Set Name" n_geoConnector.a_idix_niceName = "Id Index" n_geoConnector.a_idm_niceName = "Id Mapping" n_geoConnector.a_ifc_niceName = "Input Force" n_geoConnector.a_igm_niceName = "Input Geometry Msg" n_geoConnector.a_lge_niceName = "Local Geometry" n_geoConnector.a_lsg_niceName = "Local Swept Geometry" n_geoConnector.a_mas_niceName = "Owner Masses" n_geoConnector.a_mtm_niceName = "Matrix Modified" n_geoConnector.a_ocd_niceName = "Owner Centroid" n_geoConnector.a_ocl_niceName = "Owner Centroid Local" n_geoConnector.a_ocly_niceName = "Owner Centroid Local Y" n_geoConnector.a_oclz_niceName = "Owner Centroid Local Z" n_geoConnector.a_ocx_niceName = "Owner Centroid X" n_geoConnector.a_ocy_niceName = "Owner Centroid Y" n_geoConnector.a_ocz_niceName = "Owner Centroid Z" n_geoConnector.a_off_niceName = "Offset" n_geoConnector.a_olcx_niceName = "Owner Centroid Local X" n_geoConnector.a_own_niceName = "Owner" n_geoConnector.a_pcp_niceName = "Pre Component Positions" n_geoConnector.a_pop_niceName = "Pre Owner Positions" n_geoConnector.a_pos_niceName = "Owner Positions" n_geoConnector.a_pt_niceName = "Prev Time" n_geoConnector.a_res_niceName = "Resilience" n_geoConnector.a_rpi_niceName = "Rate PPIn" n_geoConnector.a_rpo_niceName = "Rate PPOut" n_geoConnector.a_sid_niceName = "Sorted Id" n_geoConnector.a_swg_niceName = "Swept Geometry" n_geoConnector.a_tf_niceName = "Tessellation Factor" n_geoConnector.a_vel_niceName = "Owner Velocities" n_geoConnector.a_wm_niceName = "World Matrix" n_geoConnector.baseName = "geoConnector" n_geoConnector.niceName = "Geo Connector" // // String set: n_geomBind // n_geomBind.a_bp_niceName = "Bind Pose" n_geomBind.a_fo_niceName = "Falloff" n_geomBind.a_gvpv_niceName = "Gv Post Voxel Check" n_geomBind.a_gvr_niceName = "Gv Resolution" n_geomBind.a_mi_niceName = "Max Influences" n_geomBind.a_scs_niceName = "Skin Clusters" n_geomBind.baseName = "geomBind" n_geomBind.niceName = "Geom Bind" // // String set: n_geometryConstraint // n_geometryConstraint.a_cgm_niceName = "Constraint Geometry" n_geometryConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_geometryConstraint.a_tg_niceName = "Target" n_geometryConstraint.a_tgm_niceName = "Target Geometry" n_geometryConstraint.a_tw_niceName = "Target Weight" n_geometryConstraint.baseName = "geometryConstraint" n_geometryConstraint.niceName = "Geometry Constraint" // // String set: n_geometryFilter // n_geometryFilter.a_en_niceName = "Envelope" n_geometryFilter.a_f1_niceName = "Fchild 1" n_geometryFilter.a_f2_niceName = "Fchild 2" n_geometryFilter.a_f3_niceName = "Fchild 3" n_geometryFilter.a_f_niceName = "Function" n_geometryFilter.a_gi_niceName = "Group Id" n_geometryFilter.a_ig_niceName = "Input Geometry" n_geometryFilter.a_ip_niceName = "Input" n_geometryFilter.a_map_niceName = "Map 64Bit Indices" n_geometryFilter.a_og_niceName = "Output Geometry" n_geometryFilter.baseName = "geometryFilter" n_geometryFilter.niceName = "Geometry Filter" // // String set: n_geometryOnLineManip // n_geometryOnLineManip.baseName = "geometryOnLineManip" n_geometryOnLineManip.niceName = "Geometry On Line Manip" // // String set: n_geometryShape // n_geometryShape.a_asbg_niceName = "As Background" n_geometryShape.a_cgcl_niceName = "Comp Object Grp Comp List" n_geometryShape.a_cgid_niceName = "Comp Object Group Id" n_geometryShape.a_ciog_niceName = "Comp Inst Obj Groups" n_geometryShape.a_cog_niceName = "Comp Object Groups" n_geometryShape.a_csh_niceName = "Casts Shadows" n_geometryShape.a_dej_niceName = "Depth Jitter" n_geometryShape.a_gal_niceName = "Antialiasing Level" n_geometryShape.a_gao_niceName = "Geometry Antialiasing Override" n_geometryShape.a_hfm_niceName = "Hardware Fog Multiplier" n_geometryShape.a_iss_niceName = "Ignore Self Shadowing" n_geometryShape.a_mb_niceName = "Motion Blur" n_geometryShape.a_msa_niceName = "Max Shading Samples" n_geometryShape.a_mvs_niceName = "Max Visibility Samples" n_geometryShape.a_pte_niceName = "Pick Texture" n_geometryShape.a_rcsh_niceName = "Receive Shadows" n_geometryShape.a_rob_niceName = "Reference Object" n_geometryShape.a_rt_niceName = "Render Type" n_geometryShape.a_rv_niceName = "Render Volume" n_geometryShape.a_ssa_niceName = "Shading Samples" n_geometryShape.a_sso_niceName = "Shading Samples Override" n_geometryShape.a_vbo_niceName = "Max Visibility Samples Override" n_geometryShape.a_vf_niceName = "Visible Fraction" n_geometryShape.a_vif_niceName = "Visible In Refractions" n_geometryShape.a_vir_niceName = "Visible In Reflections" n_geometryShape.a_vis_niceName = "Primary Visibility" n_geometryShape.a_vso_niceName = "Volume Samples Override" n_geometryShape.a_vss_niceName = "Volume Samples" n_geometryShape.baseName = "geometryShape" n_geometryShape.niceName = "Geometry Shape" // // String set: n_geometryVarGroup // n_geometryVarGroup.a_cr_niceName = "Create" n_geometryVarGroup.a_l_niceName = "Local" n_geometryVarGroup.baseName = "geometryVarGroup" n_geometryVarGroup.niceName = "Geometry Var Group" // // String set: n_globalCacheControl // n_globalCacheControl.a_ebls_enum_kDisableAll = "Disable All" n_globalCacheControl.a_ebls_enum_kEnableAll = "Enable All" n_globalCacheControl.a_ebls_niceName = "Enable Status" n_globalCacheControl.a_webl_niceName = "Write Enable" n_globalCacheControl.baseName = "globalCacheControl" n_globalCacheControl.niceName = "Global Cache Control" // // String set: n_globalStitch // n_globalStitch.a_ce_niceName = "Connected Edges" n_globalStitch.a_is_niceName = "Input Surface" n_globalStitch.a_lk_niceName = "Lock Surface" n_globalStitch.a_mr_niceName = "Modification Resistance" n_globalStitch.a_ms_niceName = "Max Separation" n_globalStitch.a_os_niceName = "Output Surface" n_globalStitch.a_sam_niceName = "Sampling" n_globalStitch.a_sbl_niceName = "Should Be Last" n_globalStitch.a_sc_enum_0 = "Off" n_globalStitch.a_sc_enum_1 = "Closest Point" n_globalStitch.a_sc_enum_2 = "Closest Knot" n_globalStitch.a_sc_niceName = "Stitch Corners" n_globalStitch.a_se_enum_0 = "Off" n_globalStitch.a_se_enum_1 = "Closest Point" n_globalStitch.a_se_enum_2 = "Match Parameters" n_globalStitch.a_se_niceName = "Stitch Edges" n_globalStitch.a_spe_niceName = "Stitch Partial Edges" n_globalStitch.a_ss_enum_0 = "Off" n_globalStitch.a_ss_enum_1 = "Tangent" n_globalStitch.a_ss_enum_2 = "Normal" n_globalStitch.a_ss_niceName = "Stitch Smoothness" n_globalStitch.a_top_niceName = "Topology" n_globalStitch.a_ue_niceName = "Unconnected Edges" n_globalStitch.a_us_niceName = "Update Sampling" n_globalStitch.baseName = "globalStitch" n_globalStitch.niceName = "Global Stitch" // // String set: n_granite // n_granite.a_c1_niceName = "Color 1" n_granite.a_c1b_niceName = "Color 1B" n_granite.a_c1g_niceName = "Color 1G" n_granite.a_c1r_niceName = "Color 1R" n_granite.a_c2_niceName = "Color 2" n_granite.a_c2b_niceName = "Color 2B" n_granite.a_c2g_niceName = "Color 2G" n_granite.a_c2r_niceName = "Color 2R" n_granite.a_c3_niceName = "Color 3" n_granite.a_c3b_niceName = "Color 3B" n_granite.a_c3g_niceName = "Color 3G" n_granite.a_c3r_niceName = "Color 3R" n_granite.a_c_niceName = "Creases" n_granite.a_cs_niceName = "Cell Size" n_granite.a_dy_niceName = "Density" n_granite.a_fc_niceName = "Filler Color" n_granite.a_fcb_niceName = "Filler Color B" n_granite.a_fcg_niceName = "Filler Color G" n_granite.a_fcr_niceName = "Filler Color R" n_granite.a_mr_niceName = "Mix Ratio" n_granite.a_ra_niceName = "Randomness" n_granite.a_rcx_niceName = "Ref Point Camera X" n_granite.a_rcy_niceName = "Ref Point Camera Y" n_granite.a_rcz_niceName = "Ref Point Camera Z" n_granite.a_rox_niceName = "Ref Point Obj X" n_granite.a_roy_niceName = "Ref Point Obj Y" n_granite.a_roz_niceName = "Ref Point Obj Z" n_granite.a_rpc_niceName = "Ref Point Camera" n_granite.a_rpo_niceName = "Ref Point Obj" n_granite.a_s_niceName = "Spottyness" n_granite.a_th_niceName = "Threshold" n_granite.baseName = "granite" n_granite.niceName = "Granite" // // String set: n_gravityField // n_gravityField.a_d_niceName = "Direction" n_gravityField.a_dx_niceName = "Direction X" n_gravityField.a_dy_niceName = "Direction Y" n_gravityField.a_dz_niceName = "Direction Z" n_gravityField.baseName = "gravityField" n_gravityField.niceName = "Gravity Field" // // String set: n_greasePencilSequence // n_greasePencilSequence.a_afi_niceName = "Active Frame Index" n_greasePencilSequence.a_amp_niceName = "Alpha Multiplier" n_greasePencilSequence.a_bl_niceName = "Blend Len" n_greasePencilSequence.a_clb_niceName = "Color B" n_greasePencilSequence.a_clg_niceName = "Color G" n_greasePencilSequence.a_clr_niceName = "Color R" n_greasePencilSequence.a_col_niceName = "Color" n_greasePencilSequence.a_fal_niceName = "Frame Alpha" n_greasePencilSequence.a_fen_niceName = "Frame Enable" n_greasePencilSequence.a_fim_niceName = "Frame Image" n_greasePencilSequence.a_fl_niceName = "Frame Label" n_greasePencilSequence.a_ftv_niceName = "Frame Time" n_greasePencilSequence.a_k_niceName = "Frame" n_greasePencilSequence.a_peg_niceName = "Pre Ghost" n_greasePencilSequence.a_pof_niceName = "Post Frames" n_greasePencilSequence.a_pog_niceName = "Post Ghost" n_greasePencilSequence.a_prf_niceName = "Pre Frames" n_greasePencilSequence.a_ti_niceName = "Time Input" n_greasePencilSequence.baseName = "greasePencilSequence" n_greasePencilSequence.niceName = "Grease Pencil Sequence" // // String set: n_greasePlane // n_greasePlane.a_gsq_niceName = "Grease Sequence" n_greasePlane.a_rpl_niceName = "Render Plane" n_greasePlane.a_rpr_niceName = "Render Plane Rotate" n_greasePlane.a_rprx_niceName = "Render Plane Rotate X" n_greasePlane.a_rpry_niceName = "Render Plane Rotate Y" n_greasePlane.a_rprz_niceName = "Render Plane Rotate Z" n_greasePlane.a_rps_niceName = "Render Plane Scale" n_greasePlane.a_rpsx_niceName = "Render Plane Scale X" n_greasePlane.a_rpsy_niceName = "Render Plane Scale Y" n_greasePlane.a_rpsz_niceName = "Render Plane Scale Z" n_greasePlane.a_rptr_niceName = "Render Plane Translate" n_greasePlane.a_rptx_niceName = "Render Plane Translate X" n_greasePlane.a_rpty_niceName = "Render Plane Translate Y" n_greasePlane.a_rptz_niceName = "Render Plane Translate Z" n_greasePlane.a_spl_niceName = "Source Plane" n_greasePlane.a_spr_niceName = "Source Plane Rotate" n_greasePlane.a_sprx_niceName = "Source Plane Rotate X" n_greasePlane.a_spry_niceName = "Source Plane Rotate Y" n_greasePlane.a_sprz_niceName = "Source Plane Rotate Z" n_greasePlane.a_sps_niceName = "Source Plane Scale" n_greasePlane.a_spsx_niceName = "Source Plane Scale X" n_greasePlane.a_spsy_niceName = "Source Plane Scale Y" n_greasePlane.a_spsz_niceName = "Source Plane Scale Z" n_greasePlane.a_sptr_niceName = "Source Plane Translate" n_greasePlane.a_sptx_niceName = "Source Plane Translate X" n_greasePlane.a_spty_niceName = "Source Plane Translate Y" n_greasePlane.a_sptz_niceName = "Source Plane Translate Z" n_greasePlane.a_srd_niceName = "Source Depth" n_greasePlane.baseName = "greasePlane" n_greasePlane.niceName = "Grease Plane" // // String set: n_greasePlaneRenderShape // n_greasePlaneRenderShape.baseName = "greasePlaneRenderShape" n_greasePlaneRenderShape.niceName = "Grease Plane Render Shape" // // String set: n_grid // n_grid.a_c_niceName = "Contrast" n_grid.a_fc_niceName = "Filler Color" n_grid.a_fcb_niceName = "Filler Color B" n_grid.a_fcg_niceName = "Filler Color G" n_grid.a_fcr_niceName = "Filler Color R" n_grid.a_lc_niceName = "Line Color" n_grid.a_lcb_niceName = "Line Color B" n_grid.a_lcg_niceName = "Line Color G" n_grid.a_lcr_niceName = "Line Color R" n_grid.a_uw_niceName = "U Width" n_grid.a_vw_niceName = "V Width" n_grid.baseName = "grid" n_grid.niceName = "Grid" // // String set: n_groundPlane // n_groundPlane.baseName = "groundPlane" n_groundPlane.niceName = "Ground Plane" // // String set: n_groupId // n_groupId.a_id_niceName = "Group Id" n_groupId.baseName = "groupId" n_groupId.niceName = "Group Id" // // String set: n_groupParts // n_groupParts.a_gi_niceName = "Group Id" n_groupParts.a_ic_niceName = "Input Components" n_groupParts.a_ig_niceName = "Input Geometry" n_groupParts.a_irc_niceName = "Input Remove Component" n_groupParts.a_og_niceName = "Output Geometry" n_groupParts.baseName = "groupParts" n_groupParts.niceName = "Group Parts" // // String set: n_guide // n_guide.a_ag_niceName = "Auto Guide" n_guide.a_am_niceName = "Joint Above Matrix" n_guide.a_ba_niceName = "Bend Angle" n_guide.a_bm_niceName = "Joint Below Matrix" n_guide.a_bv_niceName = "Bend Vector" n_guide.a_bx_niceName = "Bend Vector X" n_guide.a_by_niceName = "Bend Vector Y" n_guide.a_bz_niceName = "Bend Vector Z" n_guide.a_ga_enum_kJointAxisAuto = "auto" n_guide.a_ga_enum_kJointAxisMaxXYZ = "max xyz" n_guide.a_ga_enum_kJointAxisNone = "none" n_guide.a_ga_enum_kJointAxisX = "x" n_guide.a_ga_enum_kJointAxisY = "y" n_guide.a_ga_enum_kJointAxisZ = "z" n_guide.a_ga_niceName = "Joint Guide Axis" n_guide.a_jm_niceName = "Joint Xform Matrix" n_guide.a_ma_niceName = "Max XYZ" n_guide.a_mg_niceName = "Bend Magnitude" n_guide.a_rx_niceName = "Rotate X" n_guide.a_ry_niceName = "Rotate Y" n_guide.a_rz_niceName = "Rotate Z" n_guide.baseName = "guide" n_guide.niceName = "Guide" // // String set: n_hairConstraint // n_hairConstraint.a_cin_niceName = "Curve Indices" n_hairConstraint.a_cm_enum_kCollideCube = "Collide Cube" n_hairConstraint.a_cm_enum_kCollideSphere = "Collide Sphere" n_hairConstraint.a_cm_enum_kConstraintOff = "Off" n_hairConstraint.a_cm_enum_kHairBunch = "Hair Bunch" n_hairConstraint.a_cm_enum_kHairToHair = "Hair To Hair" n_hairConstraint.a_cm_enum_kHairToTransform = "Transform" n_hairConstraint.a_cm_enum_kRubberBand = "Rubber Band" n_hairConstraint.a_cm_enum_kStick = "Stick" n_hairConstraint.a_cm_niceName = "Constraint Method" n_hairConstraint.a_gst_niceName = "Glue Strength" n_hairConstraint.a_opn_niceName = "Out Pin" n_hairConstraint.a_pmt_enum_kNearest = "Nearest" n_hairConstraint.a_pmt_enum_kUDistance = "U Distance" n_hairConstraint.a_pmt_enum_kUParam = "U Parameter" n_hairConstraint.a_pmt_niceName = "Point Method" n_hairConstraint.a_stf_niceName = "Stiffness" n_hairConstraint.a_udi_niceName = "U Distance" n_hairConstraint.a_upr_niceName = "U Parameter" n_hairConstraint.baseName = "hairConstraint" n_hairConstraint.niceName = "Hair Constraint" // // String set: n_hairSystem // n_hairSystem.a_actv_niceName = "Active" n_hairSystem.a_ad_niceName = "Attraction Damp" n_hairSystem.a_aoid_niceName = "Attach Object Id" n_hairSystem.a_ats_niceName = "Attraction Scale" n_hairSystem.a_atsfv_niceName = "Attraction Scale _Float Value" n_hairSystem.a_atsi_enum_kLinear = "Linear" n_hairSystem.a_atsi_enum_kNone = "None" n_hairSystem.a_atsi_enum_kSmooth = "Smooth" n_hairSystem.a_atsi_enum_kSpline = "Spline" n_hairSystem.a_atsi_niceName = "Attraction Scale _Interp" n_hairSystem.a_atsp_niceName = "Attraction Scale _Position" n_hairSystem.a_bmdl_enum_kSimpleBend = "Simple" n_hairSystem.a_bmdl_enum_kTwistTrackingBend = "Twist Tracking" n_hairSystem.a_bmdl_niceName = "Bend Model" n_hairSystem.a_bmp_niceName = "Baldness Map" n_hairSystem.a_bnd_niceName = "Bend Resistance" n_hairSystem.a_bnda_niceName = "Bend Anisotropy" n_hairSystem.a_bnf_niceName = "Bend Follow" n_hairSystem.a_boce_niceName = "Bounce" n_hairSystem.a_caat_enum_kDynamicState = "Dynamic State" n_hairSystem.a_caat_enum_kPosition = "Position" n_hairSystem.a_caat_enum_kPositionVelocity = "Position And Velocity" n_hairSystem.a_caat_niceName = "Cacheable Attributes" n_hairSystem.a_cda_niceName = "Collision Data" n_hairSystem.a_cdg_niceName = "Collide Ground" n_hairSystem.a_cfl_niceName = "Clump Flatness" n_hairSystem.a_cflfv_niceName = "Clump Flatness _Float Value" n_hairSystem.a_cfli_enum_kLinear = "Linear" n_hairSystem.a_cfli_enum_kNone = "None" n_hairSystem.a_cfli_enum_kSmooth = "Smooth" n_hairSystem.a_cfli_enum_kSpline = "Spline" n_hairSystem.a_cfli_niceName = "Clump Flatness _Interp" n_hairSystem.a_cflp_niceName = "Clump Flatness _Position" n_hairSystem.a_cfr_niceName = "Collision Friction" n_hairSystem.a_cge_niceName = "Collision Geometry" n_hairSystem.a_chr_niceName = "Hue Rand" n_hairSystem.a_cin_niceName = "Clump Interpolation" n_hairSystem.a_clc_niceName = "Clump Curl" n_hairSystem.a_clcfv_niceName = "Clump Curl _Float Value" n_hairSystem.a_clci_enum_kLinear = "Linear" n_hairSystem.a_clci_enum_kNone = "None" n_hairSystem.a_clci_enum_kSmooth = "Smooth" n_hairSystem.a_clci_enum_kSpline = "Spline" n_hairSystem.a_clci_niceName = "Clump Curl _Interp" n_hairSystem.a_clcp_niceName = "Clump Curl _Position" n_hairSystem.a_cld_niceName = "Collide" n_hairSystem.a_cll_niceName = "Collision Layer" n_hairSystem.a_clst_niceName = "Collide Strength" n_hairSystem.a_cofl_enum_kCFEdge = "Edge" n_hairSystem.a_cofl_enum_kCFVertex = "Vertex" n_hairSystem.a_cofl_niceName = "Collision Flag" n_hairSystem.a_comr_niceName = "Compression Resistance" n_hairSystem.a_cos_niceName = "Collide Over Sample" n_hairSystem.a_crf_niceName = "Curl Frequency" n_hairSystem.a_crl_niceName = "Curl" n_hairSystem.a_crs_niceName = "Collision Resilience" n_hairSystem.a_csd_niceName = "Cast Shadows" n_hairSystem.a_csr_niceName = "Sat Rand" n_hairSystem.a_cti_niceName = "Current Time" n_hairSystem.a_ctw_niceName = "Clump Twist" n_hairSystem.a_cust_niceName = "Current State" n_hairSystem.a_cvr_niceName = "Val Rand" n_hairSystem.a_cwd_niceName = "Clump Width" n_hairSystem.a_cws_niceName = "Clump Width Scale" n_hairSystem.a_cwsfv_niceName = "Clump Width Scale _Float Value" n_hairSystem.a_cwsi_enum_kLinear = "Linear" n_hairSystem.a_cwsi_enum_kNone = "None" n_hairSystem.a_cwsi_enum_kSmooth = "Smooth" n_hairSystem.a_cwsi_enum_kSpline = "Spline" n_hairSystem.a_cwsi_niceName = "Clump Width Scale _Interp" n_hairSystem.a_cwsp_niceName = "Clump Width Scale _Position" n_hairSystem.a_dc_niceName = "Disk Cache" n_hairSystem.a_dcb_niceName = "Display Color B" n_hairSystem.a_dcg_niceName = "Display Color G" n_hairSystem.a_dcl_niceName = "Display Color" n_hairSystem.a_dcr_niceName = "Display Color R" n_hairSystem.a_dfam_niceName = "Disable Follicle Anim" n_hairSystem.a_dfr_niceName = "Diffuse Rand" n_hairSystem.a_dmp_niceName = "Damp" n_hairSystem.a_dno_niceName = "Detail Noise" n_hairSystem.a_dpq_niceName = "Display Quality" n_hairSystem.a_drg_niceName = "Drag" n_hairSystem.a_dsc_niceName = "Displacement Scale" n_hairSystem.a_dscfv_niceName = "Displacement Scale _Float Value" n_hairSystem.a_dsci_enum_kLinear = "Linear" n_hairSystem.a_dsci_enum_kNone = "None" n_hairSystem.a_dsci_enum_kSmooth = "Smooth" n_hairSystem.a_dsci_enum_kSpline = "Spline" n_hairSystem.a_dsci_niceName = "Displacement Scale _Interp" n_hairSystem.a_dscp_niceName = "Displacement Scale _Position" n_hairSystem.a_dw_niceName = "Dynamics Weight" n_hairSystem.a_dwd_niceName = "Draw Collide Width" n_hairSystem.a_ebdl_niceName = "Extra Bend Links" n_hairSystem.a_evo_enum_kEVParallel = "Parallel" n_hairSystem.a_evo_enum_kEVSequential = "Sequential" n_hairSystem.a_evo_niceName = "Evaluation Order" n_hairSystem.a_fd_niceName = "Field Data" n_hairSystem.a_fdm_niceName = "Field Data Mass" n_hairSystem.a_fdp_niceName = "Field Data Position" n_hairSystem.a_fdt_niceName = "Field Data Delta Time" n_hairSystem.a_fdv_niceName = "Field Data Velocity" n_hairSystem.a_frc_niceName = "Friction" n_hairSystem.a_ghe_niceName = "Ground Height" n_hairSystem.a_grv_niceName = "Gravity" n_hairSystem.a_hcb_niceName = "Hair Color B" n_hairSystem.a_hcg_niceName = "Hair Color G" n_hairSystem.a_hcl_niceName = "Hair Color" n_hairSystem.a_hcr_niceName = "Hair Color R" n_hairSystem.a_hcs_niceName = "Hair Color Scale" n_hairSystem.a_hcsc_niceName = "Hair Color Scale _Color" n_hairSystem.a_hcscb_niceName = "Hair Color Scale _Color B" n_hairSystem.a_hcscg_niceName = "Hair Color Scale _Color G" n_hairSystem.a_hcscr_niceName = "Hair Color Scale _Color R" n_hairSystem.a_hcsi_enum_kLinear = "Linear" n_hairSystem.a_hcsi_enum_kNone = "None" n_hairSystem.a_hcsi_enum_kSmooth = "Smooth" n_hairSystem.a_hcsi_enum_kSpline = "Spline" n_hairSystem.a_hcsi_niceName = "Hair Color Scale _Interp" n_hairSystem.a_hcsp_niceName = "Hair Color Scale _Position" n_hairSystem.a_hpc_niceName = "Hairs Per Clump" n_hairSystem.a_hwd_niceName = "Hair Width" n_hairSystem.a_hws_niceName = "Hair Width Scale" n_hairSystem.a_hwsfv_niceName = "Hair Width Scale _Float Value" n_hairSystem.a_hwsi_enum_kLinear = "Linear" n_hairSystem.a_hwsi_enum_kNone = "None" n_hairSystem.a_hwsi_enum_kSmooth = "Smooth" n_hairSystem.a_hwsi_enum_kSpline = "Spline" n_hairSystem.a_hwsi_niceName = "Hair Width Scale _Interp" n_hairSystem.a_hwsp_niceName = "Hair Width Scale _Position" n_hairSystem.a_ifc_niceName = "Input Force" n_hairSystem.a_igsg_niceName = "Ignore Solver Gravity" n_hairSystem.a_igsw_niceName = "Ignore Solver Wind" n_hairSystem.a_ih_niceName = "Input Hair" n_hairSystem.a_ihp_niceName = "Input Hair Pin" n_hairSystem.a_inr_niceName = "Interpolation Range" n_hairSystem.a_inst_niceName = "Internal State" n_hairSystem.a_itr_niceName = "Iterations" n_hairSystem.a_leh_niceName = "Light Each Hair" n_hairSystem.a_lfx_niceName = "Length Flex" n_hairSystem.a_lst_niceName = "Last Eval Time" n_hairSystem.a_mdg_niceName = "Motion Drag" n_hairSystem.a_ms1_niceName = "Multi Streak Spread 1" n_hairSystem.a_ms2_niceName = "Multi Streak Spread 2" n_hairSystem.a_msci_niceName = "Max Self Collision Iterations" n_hairSystem.a_mss_niceName = "Mass" n_hairSystem.a_mst_niceName = "Multi Streaks" n_hairSystem.a_ncn_niceName = "Num Collide Neighbors" n_hairSystem.a_nfu_niceName = "Noise Frequency U" n_hairSystem.a_nfv_niceName = "Noise Frequency V" n_hairSystem.a_nfw_niceName = "Noise Frequency W" n_hairSystem.a_nhct_niceName = "Hair Counts" n_hairSystem.a_nmt_enum_kClumpUVNoise = "Clump UV" n_hairSystem.a_nmt_enum_kRandomNoise = "Random" n_hairSystem.a_nmt_enum_kSurfaceUVNoise = "Surface UV" n_hairSystem.a_nmt_niceName = "Noise Method" n_hairSystem.a_nof_niceName = "Noise Frequency" n_hairSystem.a_noi_niceName = "Noise" n_hairSystem.a_nst_niceName = "No Stretch" n_hairSystem.a_nuc_niceName = "Num UClumps" n_hairSystem.a_nuid_niceName = "Nucleus Id" n_hairSystem.a_nvc_niceName = "Num VClumps" n_hairSystem.a_nvct_niceName = "Vertex Counts" n_hairSystem.a_nxst_niceName = "Next State" n_hairSystem.a_oh_niceName = "Output Hair" n_hairSystem.a_opc_niceName = "Opacity" n_hairSystem.a_orh_niceName = "Output Render Hairs" n_hairSystem.a_pfc_niceName = "Play From Cache" n_hairSystem.a_poss_niceName = "Positions" n_hairSystem.a_rcsh_niceName = "Receive Shadows" n_hairSystem.a_rlsc_niceName = "Rest Length Scale" n_hairSystem.a_rpl_niceName = "Repulsion" n_hairSystem.a_scd_niceName = "Self Collide" n_hairSystem.a_scfl_enum_kSCFEdge = "Edge" n_hairSystem.a_scfl_enum_kSCFSphere = "Vertex" n_hairSystem.a_scfl_niceName = "Self Collision Flag" n_hairSystem.a_scm_enum_kClumpUVSC = "Clump UV" n_hairSystem.a_scm_enum_kSurfaceUVSC = "Surface UV" n_hairSystem.a_scm_niceName = "Sub Clump Method" n_hairSystem.a_scp_niceName = "Sub Clumping" n_hairSystem.a_scr_niceName = "Sub Clump Rand" n_hairSystem.a_sct_niceName = "Start Curve Attract" n_hairSystem.a_scws_niceName = "Self Collide Width Scale" n_hairSystem.a_sdmp_niceName = "Stretch Damp" n_hairSystem.a_sfn_niceName = "Stiffness" n_hairSystem.a_sim_enum_kAllFollicles = "All Follicles" n_hairSystem.a_sim_enum_kDynamicFolliclesOnly = "Dynamic Follicles Only" n_hairSystem.a_sim_enum_kNoFollicles = "Off" n_hairSystem.a_sim_enum_kStatic = "Static" n_hairSystem.a_sim_niceName = "Simulation Method" n_hairSystem.a_spb_niceName = "Specular Color B" n_hairSystem.a_spc_niceName = "Specular Color" n_hairSystem.a_spg_niceName = "Specular Color G" n_hairSystem.a_spp_niceName = "Specular Power" n_hairSystem.a_spr_niceName = "Specular Color R" n_hairSystem.a_sra_niceName = "Specular Rand" n_hairSystem.a_ssg_niceName = "Sub Segments" n_hairSystem.a_stc_niceName = "Static Cling" n_hairSystem.a_stch_niceName = "Stretch Resistance" n_hairSystem.a_stck_niceName = "Stickiness" n_hairSystem.a_stf_niceName = "Start Frame" n_hairSystem.a_sti_niceName = "Start Time" n_hairSystem.a_sts_niceName = "Stiffness Scale" n_hairSystem.a_stsfv_niceName = "Stiffness Scale _Float Value" n_hairSystem.a_stsi_enum_kLinear = "Linear" n_hairSystem.a_stsi_enum_kNone = "None" n_hairSystem.a_stsi_enum_kSmooth = "Smooth" n_hairSystem.a_stsi_enum_kSpline = "Spline" n_hairSystem.a_stsi_niceName = "Stiffness Scale _Interp" n_hairSystem.a_stsp_niceName = "Stiffness Scale _Position" n_hairSystem.a_stst_niceName = "Start State" n_hairSystem.a_svds_enum_kSDOff = "Off" n_hairSystem.a_svds_enum_kSDSelfThickness = "Self Collision Thickness" n_hairSystem.a_svds_enum_kSDThickness = "Collision Thickness" n_hairSystem.a_svds_niceName = "Solver Display" n_hairSystem.a_tbs_niceName = "Turbulence Speed" n_hairSystem.a_tdrg_niceName = "Tangential Drag" n_hairSystem.a_tfr_niceName = "Turbulence Frequency" n_hairSystem.a_thn_niceName = "Thinning" n_hairSystem.a_tlc_niceName = "Translucence" n_hairSystem.a_trs_niceName = "Twist Resistance" n_hairSystem.a_tst_niceName = "Turbulence Strength" n_hairSystem.a_upfi_niceName = "Use Pre 70Force Intensity" n_hairSystem.a_vels_niceName = "Velocities" n_hairSystem.a_vif_niceName = "Visible In Refractions" n_hairSystem.a_vir_niceName = "Visible In Reflections" n_hairSystem.a_wds_niceName = "Width Draw Skip" n_hairSystem.a_wid_niceName = "Collide Width Offset" n_hairSystem.baseName = "hairSystem" n_hairSystem.niceName = "Hair System" // // String set: n_hairTubeShader // n_hairTubeShader.a_cls_niceName = "Color Scale" n_hairTubeShader.a_clsc_niceName = "Color Scale _Color" n_hairTubeShader.a_clscb_niceName = "Color Scale _Color B" n_hairTubeShader.a_clscg_niceName = "Color Scale _Color G" n_hairTubeShader.a_clscr_niceName = "Color Scale _Color R" n_hairTubeShader.a_clsi_enum_kLinear = "Linear" n_hairTubeShader.a_clsi_enum_kNone = "None" n_hairTubeShader.a_clsi_enum_kSmooth = "Smooth" n_hairTubeShader.a_clsi_enum_kSpline = "Spline" n_hairTubeShader.a_clsi_niceName = "Color Scale _Interp" n_hairTubeShader.a_clsp_niceName = "Color Scale _Position" n_hairTubeShader.a_scp_niceName = "Scatter Power" n_hairTubeShader.a_sct_niceName = "Scatter" n_hairTubeShader.a_sp_niceName = "Specular Power" n_hairTubeShader.a_ssh_niceName = "Specular Shift" n_hairTubeShader.a_tdr_enum_kUTangent = "U Tanget" n_hairTubeShader.a_tdr_enum_kVTangent = "V Tangent" n_hairTubeShader.a_tdr_niceName = "Tube Direction" n_hairTubeShader.a_utan_niceName = "Tangent UCamera" n_hairTubeShader.a_utnx_niceName = "Tangent UCamera X" n_hairTubeShader.a_utny_niceName = "Tangent UCamera Y" n_hairTubeShader.a_utnz_niceName = "Tangent UCamera Z" n_hairTubeShader.a_uv_niceName = "Uv Coord" n_hairTubeShader.a_uvu_niceName = "U Coord" n_hairTubeShader.a_uvv_niceName = "V Coord" n_hairTubeShader.a_vtan_niceName = "Tangent VCamera" n_hairTubeShader.a_vtnx_niceName = "Tangent VCamera X" n_hairTubeShader.a_vtny_niceName = "Tangent VCamera Y" n_hairTubeShader.a_vtnz_niceName = "Tangent VCamera Z" n_hairTubeShader.baseName = "hairTubeShader" n_hairTubeShader.niceName = "Hair Tube Shader" // // String set: n_hardenPoint // n_hardenPoint.a_i_niceName = "Index" n_hardenPoint.a_ic_niceName = "Input Curve" n_hardenPoint.a_m_niceName = "Multiplicity" n_hardenPoint.a_oc_niceName = "Output Curve" n_hardenPoint.baseName = "hardenPoint" n_hardenPoint.niceName = "Harden Point" // // String set: n_hardwareRenderGlobals // n_hardwareRenderGlobals.a_bswa_niceName = "Blend Specular With Alpha" n_hardwareRenderGlobals.a_btrs_niceName = "Bump Texture Resolution" n_hardwareRenderGlobals.a_clmt_enum_kDoubleSided = "All Double Sided" n_hardwareRenderGlobals.a_clmt_enum_kNone = "Per Object" n_hardwareRenderGlobals.a_clmt_enum_kSingleSided = "All Single Sided" n_hardwareRenderGlobals.a_clmt_niceName = "Culling" n_hardwareRenderGlobals.a_ctrs_niceName = "Color Texture Resolution" n_hardwareRenderGlobals.a_cuth_niceName = "Culling Threshold" n_hardwareRenderGlobals.a_eams_niceName = "Enable Accelerated Multi Sampling" n_hardwareRenderGlobals.a_eeaa_niceName = "Enable Edge Anti Aliasing" n_hardwareRenderGlobals.a_ehql_niceName = "Enable High Quality Lighting" n_hardwareRenderGlobals.a_emb_niceName = "Enable Motion Blur" n_hardwareRenderGlobals.a_engm_niceName = "Enable Geometry Mask" n_hardwareRenderGlobals.a_enpt_niceName = "Enable Non Power Of Two Texture" n_hardwareRenderGlobals.a_fbfm_enum_kRGBA_fixed8 = "RGBA : 8-bits fixed per channel" n_hardwareRenderGlobals.a_fbfm_enum_kRGBA_float16 = "RGBA : 16-bit float per channel" n_hardwareRenderGlobals.a_fbfm_niceName = "Frame Buffer Format" n_hardwareRenderGlobals.a_hgcd_niceName = "Graphics Hardware Geometry Caching Data" n_hardwareRenderGlobals.a_hgci_niceName = "Graphics Hardware Geometry Caching Indexing" n_hardwareRenderGlobals.a_hwcc_niceName = "Hardware Codec" n_hardwareRenderGlobals.a_hwdp_niceName = "Hardware Depth" n_hardwareRenderGlobals.a_hwel_niceName = "Hardware Environment Lookup" n_hardwareRenderGlobals.a_hwfr_niceName = "Hardware Frame Rate" n_hardwareRenderGlobals.a_hwql_niceName = "Hardware Qual" n_hardwareRenderGlobals.a_lith_niceName = "Light Intensity Threshold" n_hardwareRenderGlobals.a_mbbf_niceName = "Motion Blur By Frame" n_hardwareRenderGlobals.a_mbs_niceName = "Number Of Exposures" n_hardwareRenderGlobals.a_mes_enum_k16Samples = "16 Samples" n_hardwareRenderGlobals.a_mes_enum_k1Sample = "1 Sample" n_hardwareRenderGlobals.a_mes_enum_k25Samples = "25 Samples" n_hardwareRenderGlobals.a_mes_enum_k36Samples = "36 Samples" n_hardwareRenderGlobals.a_mes_enum_k3Samples = "3 Samples" n_hardwareRenderGlobals.a_mes_enum_k4Samples = "4 Samples" n_hardwareRenderGlobals.a_mes_enum_k5Samples = "5 Samples" n_hardwareRenderGlobals.a_mes_enum_k7Samples = "7 Samples" n_hardwareRenderGlobals.a_mes_enum_k9Samples = "9 Samples" n_hardwareRenderGlobals.a_mes_niceName = "Number Of Samples" n_hardwareRenderGlobals.a_mgcs_niceName = "Maximum Geometry Cache Size" n_hardwareRenderGlobals.a_shml_enum_kMayaInteractive = "Maya interactive shader" n_hardwareRenderGlobals.a_shml_enum_kMayaSoftware = "Maya software render emulation" n_hardwareRenderGlobals.a_shml_niceName = "Shading Model" n_hardwareRenderGlobals.a_sobc_niceName = "Small Object Culling" n_hardwareRenderGlobals.a_soll_niceName = "Shadows Obey Light Linking" n_hardwareRenderGlobals.a_sosl_niceName = "Shadows Obey Shadow Linking" n_hardwareRenderGlobals.a_tcov_enum_kDisableTextureCompression = "Disabled" n_hardwareRenderGlobals.a_tcov_enum_kEnableTextureCompression = "Enabled" n_hardwareRenderGlobals.a_tcov_niceName = "Texture Compression" n_hardwareRenderGlobals.a_trm_enum_kBackAndFrontCulling = "Per Object" n_hardwareRenderGlobals.a_trm_enum_kPrimitiveSortPerObject = "Per Polygon" n_hardwareRenderGlobals.a_trm_niceName = "Transparency Sorting" n_hardwareRenderGlobals.a_tshc_niceName = "Transparent Shadow Casting" n_hardwareRenderGlobals.a_twa_niceName = "Write Alpha As Color" n_hardwareRenderGlobals.a_twz_niceName = "Write ZDepth As Color" n_hardwareRenderGlobals.baseName = "hardwareRenderGlobals" n_hardwareRenderGlobals.niceName = "Hardware Render Globals" // // String set: n_hardwareRenderingGlobals // n_hardwareRenderingGlobals.a_aasc_enum_kMSAAEight = "8" n_hardwareRenderingGlobals.a_aasc_enum_kMSAAFour = "4" n_hardwareRenderingGlobals.a_aasc_enum_kMSAAOne = "1" n_hardwareRenderingGlobals.a_aasc_enum_kMSAASixteen = "16" n_hardwareRenderingGlobals.a_aasc_enum_kMSAATwo = "2" n_hardwareRenderingGlobals.a_aasc_niceName = "Multi Sample Count" n_hardwareRenderingGlobals.a_aasq_enum_kMSAAQualityLevelZero = "0" n_hardwareRenderingGlobals.a_aasq_niceName = "Multi Sample Quality" n_hardwareRenderingGlobals.a_adof_niceName = "Render Depth Of Field" n_hardwareRenderingGlobals.a_aoam_niceName = "Ssao Amount" n_hardwareRenderingGlobals.a_aofr_niceName = "Ssao Filter Radius" n_hardwareRenderingGlobals.a_aoft_niceName = "Ssao Filter" n_hardwareRenderingGlobals.a_aoon_niceName = "Ssao Enable" n_hardwareRenderingGlobals.a_aora_niceName = "Ssao Radius" n_hardwareRenderingGlobals.a_aosm_enum_kSsaoEight = "8" n_hardwareRenderingGlobals.a_aosm_enum_kSsaoSixteen = "16" n_hardwareRenderingGlobals.a_aosm_enum_kSsaoThirtyTwo = "32" n_hardwareRenderingGlobals.a_aosm_niceName = "Ssao Samples" n_hardwareRenderingGlobals.a_bbr_niceName = "Bump Bake Resolution" n_hardwareRenderingGlobals.a_blat_niceName = "Bloom Amount" n_hardwareRenderingGlobals.a_blen_niceName = "Bloom Enable" n_hardwareRenderingGlobals.a_blfa_niceName = "Bloom Filter Aux" n_hardwareRenderingGlobals.a_blfl_niceName = "Bloom Filter" n_hardwareRenderingGlobals.a_blfr_niceName = "Bloom Filter Radius" n_hardwareRenderingGlobals.a_blth_niceName = "Bloom Threshold" n_hardwareRenderingGlobals.a_brc_niceName = "Batch Render Controls" n_hardwareRenderingGlobals.a_cbr_niceName = "Color Bake Resolution" n_hardwareRenderingGlobals.a_cons_niceName = "Consolidate World" n_hardwareRenderingGlobals.a_csvd_niceName = "Compress Shared Vertex Data" n_hardwareRenderingGlobals.a_cur_niceName = "Current Renderer Name" n_hardwareRenderingGlobals.a_etmr_niceName = "Enable Texture Max Res" n_hardwareRenderingGlobals.a_fprt_niceName = "Floating Point RTEnable" n_hardwareRenderingGlobals.a_gamm_niceName = "Gamma Correction Enable" n_hardwareRenderingGlobals.a_gmmv_niceName = "Gamma Value" n_hardwareRenderingGlobals.a_hfa_niceName = "Hw Fog Alpha" n_hardwareRenderingGlobals.a_hfc_niceName = "Hw Fog Color" n_hardwareRenderingGlobals.a_hfcb_niceName = "Hw Fog Color B" n_hardwareRenderingGlobals.a_hfcg_niceName = "Hw Fog Color G" n_hardwareRenderingGlobals.a_hfcr_niceName = "Hw Fog Color R" n_hardwareRenderingGlobals.a_hfd_niceName = "Hw Fog Density" n_hardwareRenderingGlobals.a_hfe_niceName = "Hw Fog End" n_hardwareRenderingGlobals.a_hff_enum_kExponential = "Exponential" n_hardwareRenderingGlobals.a_hff_enum_kExponential2 = "Exponential squared" n_hardwareRenderingGlobals.a_hff_enum_kLinear = "Linear" n_hardwareRenderingGlobals.a_hff_niceName = "Hw Fog Falloff" n_hardwareRenderingGlobals.a_hfon_niceName = "Hw Fog Enable" n_hardwareRenderingGlobals.a_hfs_niceName = "Hw Fog Start" n_hardwareRenderingGlobals.a_hodm_enum_kAllObjectHoldOut = "All Object Hold-Out" n_hardwareRenderingGlobals.a_hodm_enum_kPerObjectHoldOut = "Per Object Hold-Out" n_hardwareRenderingGlobals.a_hodm_niceName = "Hold Out Detail Mode" n_hardwareRenderingGlobals.a_hom_niceName = "Hold Out Mode" n_hardwareRenderingGlobals.a_hwi_niceName = "Hw Instancing" n_hardwareRenderingGlobals.a_isuvbc_niceName = "Is Custom UVBorder Color" n_hardwareRenderingGlobals.a_jxr_niceName = "Xray Joint Display" n_hardwareRenderingGlobals.a_laa_niceName = "Line AAEnable" n_hardwareRenderingGlobals.a_lib_niceName = "Fragment Library Name" n_hardwareRenderingGlobals.a_lm_enum_kActive = "Active" n_hardwareRenderingGlobals.a_lm_enum_kAll = "All" n_hardwareRenderingGlobals.a_lm_enum_kAmbient = "Full Ambient" n_hardwareRenderingGlobals.a_lm_enum_kDefault = "Default" n_hardwareRenderingGlobals.a_lm_enum_kNone = "None" n_hardwareRenderingGlobals.a_lm_niceName = "Lighting Mode" n_hardwareRenderingGlobals.a_mbas_niceName = "Motion Blur Atlas Size" n_hardwareRenderingGlobals.a_mbasx_niceName = "Motion Blur Atlas Size X" n_hardwareRenderingGlobals.a_mbasy_niceName = "Motion Blur Atlas Size Y" n_hardwareRenderingGlobals.a_mbc_niceName = "Motion Blur Curved" n_hardwareRenderingGlobals.a_mbcs_niceName = "Motion Blur Multiframe Chart Size" n_hardwareRenderingGlobals.a_mbcsx_niceName = "Motion Blur Multiframe Chart Size X" n_hardwareRenderingGlobals.a_mbcsy_niceName = "Motion Blur Multiframe Chart Size Y" n_hardwareRenderingGlobals.a_mbe_niceName = "Motion Blur Enable" n_hardwareRenderingGlobals.a_mbfa_niceName = "Motion Blur Fade Amount" n_hardwareRenderingGlobals.a_mbfe_niceName = "Motion Blur Fade Emphasis" n_hardwareRenderingGlobals.a_mbff_niceName = "Motion Blur Fade Filter" n_hardwareRenderingGlobals.a_mbft_niceName = "Motion Blur Fade Tint" n_hardwareRenderingGlobals.a_mbfta_niceName = "Motion Blur Fade Tint A" n_hardwareRenderingGlobals.a_mbftb_niceName = "Motion Blur Fade Tint B" n_hardwareRenderingGlobals.a_mbftg_niceName = "Motion Blur Fade Tint G" n_hardwareRenderingGlobals.a_mbftr_niceName = "Motion Blur Fade Tint R" n_hardwareRenderingGlobals.a_mbme_niceName = "Motion Blur Multiframe Enable" n_hardwareRenderingGlobals.a_mbsc_enum_kMBEight = "8" n_hardwareRenderingGlobals.a_mbsc_enum_kMBFour = "4" n_hardwareRenderingGlobals.a_mbsc_enum_kMBSixteen = "16" n_hardwareRenderingGlobals.a_mbsc_enum_kMBThirtyTwo = "32" n_hardwareRenderingGlobals.a_mbsc_niceName = "Motion Blur Sample Count" n_hardwareRenderingGlobals.a_mbsof_niceName = "Motion Blur Shutter Open Fraction" n_hardwareRenderingGlobals.a_mbt_enum_kTransform = "Transform" n_hardwareRenderingGlobals.a_mbt_niceName = "Motion Blur Type" n_hardwareRenderingGlobals.a_mhl_niceName = "Max Hardware Lights" n_hardwareRenderingGlobals.a_msaa_niceName = "Multi Sample Enable" n_hardwareRenderingGlobals.a_on_niceName = "Render Override Name" n_hardwareRenderingGlobals.a_otfna_niceName = "Object Type Filter Name Array" n_hardwareRenderingGlobals.a_otfva_niceName = "Object Type Filter Value Array" n_hardwareRenderingGlobals.a_potfna_niceName = "Plugin Object Type Filter Name Array" n_hardwareRenderingGlobals.a_potfva_niceName = "Plugin Object Type Filter Value Array" n_hardwareRenderingGlobals.a_qdaot_niceName = "Quad Draw Always On Top" n_hardwareRenderingGlobals.a_qdoc_niceName = "Quad Draw Override Color" n_hardwareRenderingGlobals.a_qdocb_niceName = "Quad Draw Override Color B" n_hardwareRenderingGlobals.a_qdocg_niceName = "Quad Draw Override Color G" n_hardwareRenderingGlobals.a_qdocr_niceName = "Quad Draw Override Color R" n_hardwareRenderingGlobals.a_qdot_niceName = "Quad Draw Override Transparency" n_hardwareRenderingGlobals.a_rm_enum_kBoundingBox = "Bounding Box" n_hardwareRenderingGlobals.a_rm_enum_kDefaultMaterial = "Default Material" n_hardwareRenderingGlobals.a_rm_enum_kShaded = "Shaded" n_hardwareRenderingGlobals.a_rm_enum_kShadedTextured = "Shaded And Textured" n_hardwareRenderingGlobals.a_rm_enum_kWire = "Wire" n_hardwareRenderingGlobals.a_rm_enum_kWireOnShaded = "Wire On Shaded" n_hardwareRenderingGlobals.a_rm_enum_kWireOnShadedTextured = "Wire On Shaded And Textured" n_hardwareRenderingGlobals.a_rm_niceName = "Render Mode" n_hardwareRenderingGlobals.a_rtfm_enum_kFPRTFormatRGB32 = "R32G32B32_FLOAT" n_hardwareRenderingGlobals.a_rtfm_enum_kFPRTFormatRGBA16 = "R16G16B16A16_FLOAT" n_hardwareRenderingGlobals.a_rtfm_enum_kFPRTFormatRGBA32 = "R32G32B32A32_FLOAT" n_hardwareRenderingGlobals.a_rtfm_niceName = "Floating Point RTFormat" n_hardwareRenderingGlobals.a_sslt_niceName = "Single Sided Lighting" n_hardwareRenderingGlobals.a_ta_enum_kAlphaCut = "Alpha Cut" n_hardwareRenderingGlobals.a_ta_enum_kDepthPeel = "Depth Peeling" n_hardwareRenderingGlobals.a_ta_enum_kObjectSort = "Object Sorting" n_hardwareRenderingGlobals.a_ta_enum_kSimple = "Simple" n_hardwareRenderingGlobals.a_ta_enum_kWeightedAverage = "Weighted Average" n_hardwareRenderingGlobals.a_ta_niceName = "Transparency Algorithm" n_hardwareRenderingGlobals.a_tamr_niceName = "Texture Auto Max Resolution" n_hardwareRenderingGlobals.a_tmr_niceName = "Texture Max Resolution" n_hardwareRenderingGlobals.a_tmrm_enum_kAutomatic = "Automatic" n_hardwareRenderingGlobals.a_tmrm_enum_kCustom = "Custom" n_hardwareRenderingGlobals.a_tmrm_niceName = "Texture Max Res Mode" n_hardwareRenderingGlobals.a_tq_niceName = "Transparency Quality" n_hardwareRenderingGlobals.a_ts_niceName = "Transparent Shadow" n_hardwareRenderingGlobals.a_uml_niceName = "Use Maximum Hardware Lights" n_hardwareRenderingGlobals.a_uvbc_niceName = "Custom UVBorder Color" n_hardwareRenderingGlobals.a_uvbcb_niceName = "Custom UVBorder Color B" n_hardwareRenderingGlobals.a_uvbcg_niceName = "Custom UVBorder Color G" n_hardwareRenderingGlobals.a_uvbcr_niceName = "Custom UVBorder Color R" n_hardwareRenderingGlobals.a_vac_enum_kDisable = "Disable" n_hardwareRenderingGlobals.a_vac_enum_kHardware = "Hardware" n_hardwareRenderingGlobals.a_vac_enum_kSystem = "System" n_hardwareRenderingGlobals.a_vac_niceName = "Vertex Animation Cache" n_hardwareRenderingGlobals.a_xry_niceName = "Xray Mode" n_hardwareRenderingGlobals.baseName = "hardwareRenderingGlobals" n_hardwareRenderingGlobals.niceName = "Hardware Rendering Globals" // // String set: n_heightField // n_heightField.a_cb_niceName = "Color B" n_heightField.a_cg_niceName = "Color G" n_heightField.a_cl_niceName = "Color" n_heightField.a_cnr_niceName = "Cache Needs Rebuilding" n_heightField.a_cr_niceName = "Color R" n_heightField.a_dis_niceName = "Displacement" n_heightField.a_hc_niceName = "Height Scale" n_heightField.a_res_niceName = "Resolution" n_heightField.baseName = "heightField" n_heightField.niceName = "Height Field" // // String set: n_hierarchyTestNode1 // n_hierarchyTestNode1.a_n1c1_niceName = "N 1level 1C" n_hierarchyTestNode1.a_n1c_niceName = "N 1compound" n_hierarchyTestNode1.a_n1m1_niceName = "N 1level 1M" n_hierarchyTestNode1.a_n1m2_niceName = "N 1level 2M" n_hierarchyTestNode1.a_n1s1_niceName = "N 1level 1S" n_hierarchyTestNode1.a_n1s2_niceName = "N 1level 2S" n_hierarchyTestNode1.a_n1s_niceName = "N 1single" n_hierarchyTestNode1.baseName = "hierarchyTestNode1" n_hierarchyTestNode1.niceName = "Hierarchy Test Node 1" // // String set: n_hierarchyTestNode2 // n_hierarchyTestNode2.a_n2c1_niceName = "N 2level 1C" n_hierarchyTestNode2.a_n2c_niceName = "N 2compound" n_hierarchyTestNode2.a_n2m1_niceName = "N 2level 1M" n_hierarchyTestNode2.a_n2m2_niceName = "N 2level 2M" n_hierarchyTestNode2.a_n2s1_niceName = "N 2level 1S" n_hierarchyTestNode2.a_n2s2_niceName = "N 2level 2S" n_hierarchyTestNode2.a_n2s_niceName = "N 2single" n_hierarchyTestNode2.baseName = "hierarchyTestNode2" n_hierarchyTestNode2.niceName = "Hierarchy Test Node 2" // // String set: n_hierarchyTestNode3 // n_hierarchyTestNode3.a_n3c1_niceName = "N 3level 1C" n_hierarchyTestNode3.a_n3c_niceName = "N 3compound" n_hierarchyTestNode3.a_n3m1_niceName = "N 3level 1M" n_hierarchyTestNode3.a_n3m2_niceName = "N 3level 2M" n_hierarchyTestNode3.a_n3s1_niceName = "N 3level 1S" n_hierarchyTestNode3.a_n3s2_niceName = "N 3level 2S" n_hierarchyTestNode3.a_n3s_niceName = "N 3single" n_hierarchyTestNode3.baseName = "hierarchyTestNode3" n_hierarchyTestNode3.niceName = "Hierarchy Test Node 3" // // String set: n_hikEffector // n_hikEffector.a_aeff_niceName = "Aux Effector" n_hikEffector.a_alp_niceName = "Alpha" n_hikEffector.a_clb_niceName = "Color B" n_hikEffector.a_clg_niceName = "Color G" n_hikEffector.a_clr_niceName = "Color R" n_hikEffector.a_col_niceName = "Color" n_hikEffector.a_ei_niceName = "Effector ID" n_hikEffector.a_fj_niceName = "Fkjoint" n_hikEffector.a_ha_niceName = "Handle" n_hikEffector.a_jt_niceName = "Joint" n_hikEffector.a_mkl_enum_kMarkerCube = "cube" n_hikEffector.a_mkl_enum_kMarkerHardCross = "hard cross" n_hikEffector.a_mkl_enum_kMarkerLightCross = "light cross" n_hikEffector.a_mkl_enum_kMarkerSphere = "sphere" n_hikEffector.a_mkl_niceName = "Marker Look" n_hikEffector.a_pin_enum_kPinBoth = "pinAll" n_hikEffector.a_pin_enum_kPinRotate = "pinRotate" n_hikEffector.a_pin_enum_kPinTranslate = "pinTranslate" n_hikEffector.a_pin_enum_kUnpinned = "unpinned" n_hikEffector.a_pin_niceName = "Pinning" n_hikEffector.a_po_niceName = "Pivot Offset" n_hikEffector.a_pr_niceName = "Pre Rotation" n_hikEffector.a_prx_niceName = "Pre Rotation X" n_hikEffector.a_pry_niceName = "Pre Rotation Y" n_hikEffector.a_prz_niceName = "Pre Rotation Z" n_hikEffector.a_pvt_niceName = "Pivots" n_hikEffector.a_px_niceName = "Pivot Offset X" n_hikEffector.a_py_niceName = "Pivot Offset Y" n_hikEffector.a_pz_niceName = "Pivot Offset Z" n_hikEffector.a_radi_niceName = "Radius" n_hikEffector.a_rr_niceName = "Reach Rotation" n_hikEffector.a_rt_niceName = "Reach Translation" n_hikEffector.baseName = "hikEffector" n_hikEffector.niceName = "Hik Effector" // // String set: n_hikFKJoint // n_hikFKJoint.a_agx_niceName = "Alternate GX" n_hikFKJoint.a_atx_niceName = "Alt Constraint Target GX" n_hikFKJoint.a_lk_enum_kLookBone = "Bone" n_hikFKJoint.a_lk_enum_kLookBox = "Box" n_hikFKJoint.a_lk_enum_kLookCircle = "Circle" n_hikFKJoint.a_lk_enum_kLookNone = "None" n_hikFKJoint.a_lk_enum_kLookSquare = "Square" n_hikFKJoint.a_lk_enum_kLookStick = "Stick" n_hikFKJoint.a_lk_niceName = "Look" n_hikFKJoint.a_rof_niceName = "Rotate Offset" n_hikFKJoint.a_rox_niceName = "Rotate Offset X" n_hikFKJoint.a_roy_niceName = "Rotate Offset Y" n_hikFKJoint.a_roz_niceName = "Rotate Offset Z" n_hikFKJoint.a_sof_niceName = "Scale Offset" n_hikFKJoint.a_sox_niceName = "Scale Offset X" n_hikFKJoint.a_soy_niceName = "Scale Offset Y" n_hikFKJoint.a_soz_niceName = "Scale Offset Z" n_hikFKJoint.a_tof_niceName = "Translate Offset" n_hikFKJoint.a_tox_niceName = "Translate Offset X" n_hikFKJoint.a_toy_niceName = "Translate Offset Y" n_hikFKJoint.a_toz_niceName = "Translate Offset Z" n_hikFKJoint.a_uagx_niceName = "Use Alternate GX" n_hikFKJoint.baseName = "hikFKJoint" n_hikFKJoint.niceName = "Hik FKJoint" // // String set: n_hikFloorContactMarker // n_hikFloorContactMarker.a_cp_niceName = "Contacts Position" n_hikFloorContactMarker.a_dfc_niceName = "Draw Feet Contact" n_hikFloorContactMarker.a_dhc_niceName = "Draw Hand Contact" n_hikFloorContactMarker.a_fc_niceName = "Floor Contacts" n_hikFloorContactMarker.a_fcm_enum_kFcmSpread = "spread" n_hikFloorContactMarker.a_fcm_enum_kFcmSticky = "sticky" n_hikFloorContactMarker.a_fcm_enum_kFcmStickySpread = "sticky-spread" n_hikFloorContactMarker.a_fcm_niceName = "Fingers Contact Type" n_hikFloorContactMarker.a_fcr_niceName = "Toes Contact Roll Stiffness" n_hikFloorContactMarker.a_fcs_niceName = "Feet Contact Stiffness" n_hikFloorContactMarker.a_fct_enum_kFctAnkle = "ankle" n_hikFloorContactMarker.a_fct_enum_kFctHoof = "hoof" n_hikFloorContactMarker.a_fct_enum_kFctNormal = "normal" n_hikFloorContactMarker.a_fct_enum_kFctToeBase = "toe base" n_hikFloorContactMarker.a_fct_niceName = "Feet Contact Type" n_hikFloorContactMarker.a_fec_niceName = "Feet Contact" n_hikFloorContactMarker.a_ffm_niceName = "Foot Front" n_hikFloorContactMarker.a_fh_niceName = "Foot Height" n_hikFloorContactMarker.a_fia_niceName = "Foot In Side" n_hikFloorContactMarker.a_fic_niceName = "Fingers Contact" n_hikFloorContactMarker.a_flc_niceName = "Hands Floor Contact Setup" n_hikFloorContactMarker.a_fle_niceName = "Feet Floor Contact Setup" n_hikFloorContactMarker.a_flf_niceName = "Feet Contact Position" n_hikFloorContactMarker.a_flg_niceName = "Fingers Floor Contact Setup" n_hikFloorContactMarker.a_fli_niceName = "Toes Floor Contact Setup" n_hikFloorContactMarker.a_fma_niceName = "Foot Middle" n_hikFloorContactMarker.a_foa_niceName = "Foot Out Side" n_hikFloorContactMarker.a_fpv_enum_kFfpAnkle = "ankle" n_hikFloorContactMarker.a_fpv_enum_kFfpAuto = "auto" n_hikFloorContactMarker.a_fpv_enum_kFfpToes = "toes" n_hikFloorContactMarker.a_fpv_niceName = "Feet Floor Pivot" n_hikFloorContactMarker.a_fra_niceName = "Foot Back" n_hikFloorContactMarker.a_hb_niceName = "Hand Back" n_hikFloorContactMarker.a_hcr_niceName = "Fingers Contact Roll Stiffness" n_hikFloorContactMarker.a_hcs_niceName = "Hands Contact Stiffness" n_hikFloorContactMarker.a_hct_enum_kFingerBaseContact = "finger base" n_hikFloorContactMarker.a_hct_enum_kHoofContact = "hoof" n_hikFloorContactMarker.a_hct_enum_kNormalContact = "normal" n_hikFloorContactMarker.a_hct_enum_kWristContact = "wrist" n_hikFloorContactMarker.a_hct_niceName = "Hands Contact Type" n_hikFloorContactMarker.a_hf_niceName = "Hand Front" n_hikFloorContactMarker.a_hfc_niceName = "Hands Contact" n_hikFloorContactMarker.a_hfp_enum_kHfpAuto = "auto" n_hikFloorContactMarker.a_hfp_enum_kHfpFingers = "fingers" n_hikFloorContactMarker.a_hfp_enum_kHfpWrist = "wrist" n_hikFloorContactMarker.a_hfp_niceName = "Hands Floor Pivot" n_hikFloorContactMarker.a_hh_niceName = "Hand Height" n_hikFloorContactMarker.a_his_niceName = "Hand In Side" n_hikFloorContactMarker.a_hm_niceName = "Hand Middle" n_hikFloorContactMarker.a_hos_niceName = "Hand Out Side" n_hikFloorContactMarker.a_msz_niceName = "Marker Size" n_hikFloorContactMarker.a_tct_enum_kTcmSpread = "spread" n_hikFloorContactMarker.a_tct_enum_kTcmSticky = "sticky" n_hikFloorContactMarker.a_tct_enum_kTcmStickySpread = "sticky-spread" n_hikFloorContactMarker.a_tct_niceName = "Toes Contact Type" n_hikFloorContactMarker.a_tfc_niceName = "Toes Contact" n_hikFloorContactMarker.baseName = "hikFloorContactMarker" n_hikFloorContactMarker.niceName = "Hik Floor Contact Marker" // // String set: n_hikGroundPlane // n_hikGroundPlane.a_leng_niceName = "Length" n_hikGroundPlane.baseName = "hikGroundPlane" n_hikGroundPlane.niceName = "Hik Ground Plane" // // String set: n_hikHandle // n_hikHandle.a_act_niceName = "Activate" n_hikHandle.a_chp_niceName = "Hips Pull" n_hikHandle.a_cle_niceName = "Left Elbow Compression Factor" n_hikHandle.a_clk_niceName = "Left Knee Compression Factor" n_hikHandle.a_cp_niceName = "Contacts Position" n_hikHandle.a_cpl_niceName = "Left Hand Pull Chest" n_hikHandle.a_cpr_niceName = "Right Hand Pull Chest" n_hikHandle.a_cre_niceName = "Right Elbow Compression Factor" n_hikHandle.a_crk_niceName = "Right Knee Compression Factor" n_hikHandle.a_cs_niceName = "Convert Scale" n_hikHandle.a_dm_niceName = "Default Matrix" n_hikHandle.a_eff_niceName = "Effectors" n_hikHandle.a_egr_niceName = "Hips Enforce Gravity" n_hikHandle.a_ex_niceName = "Extra" n_hikHandle.a_exp_niceName = "Expert Mode" n_hikHandle.a_fc_niceName = "Floor Contacts" n_hikHandle.a_fcm_enum_kFcmSpread = "spread" n_hikHandle.a_fcm_enum_kFcmSticky = "sticky" n_hikHandle.a_fcm_enum_kFcmStickySpread = "sticky-spread" n_hikHandle.a_fcm_niceName = "Fingers Contact Type" n_hikHandle.a_fcr_niceName = "Toes Contact Roll Stiffness" n_hikHandle.a_fcs_niceName = "Feet Contact Stiffness" n_hikHandle.a_fct_enum_kFctAnkle = "ankle" n_hikHandle.a_fct_enum_kFctHoof = "hoof" n_hikHandle.a_fct_enum_kFctNormal = "normal" n_hikHandle.a_fct_enum_kFctToeBase = "toe base" n_hikHandle.a_fct_niceName = "Feet Contact Type" n_hikHandle.a_fec_niceName = "Feet Floor Contact" n_hikHandle.a_ffm_niceName = "Foot Front" n_hikHandle.a_fh_niceName = "Foot Height" n_hikHandle.a_fia_niceName = "Foot In Side" n_hikHandle.a_fic_niceName = "Fingers Floor Contact" n_hikHandle.a_fj_niceName = "Fkjoints" n_hikHandle.a_flc_niceName = "Hands Floor Contact Setup" n_hikHandle.a_fle_niceName = "Feet Floor Contact Setup" n_hikHandle.a_flf_niceName = "Feet Contact Position" n_hikHandle.a_flg_niceName = "Fingers Floor Contact Setup" n_hikHandle.a_fli_niceName = "Toes Floor Contact Setup" n_hikHandle.a_flj_niceName = "Toe Tips Sizes" n_hikHandle.a_fll_niceName = "Head" n_hikHandle.a_flm_niceName = "Left Arm" n_hikHandle.a_fln_niceName = "Right Arm" n_hikHandle.a_flo_niceName = "Chest" n_hikHandle.a_flp_niceName = "Hips" n_hikHandle.a_flq_niceName = "Left Leg" n_hikHandle.a_flr_niceName = "Right Leg" n_hikHandle.a_fm_niceName = "Fkmatrix" n_hikHandle.a_fma_niceName = "Foot Middle" n_hikHandle.a_foa_niceName = "Foot Out Side" n_hikHandle.a_fpv_enum_kFfpAnkle = "ankle" n_hikHandle.a_fpv_enum_kFfpAuto = "auto" n_hikHandle.a_fpv_enum_kFfpToes = "toes" n_hikHandle.a_fpv_niceName = "Feet Floor Pivot" n_hikHandle.a_fra_niceName = "Foot Back" n_hikHandle.a_fts_niceName = "Finger Tips Sizes" n_hikHandle.a_hb_niceName = "Hand Back" n_hikHandle.a_hcr_niceName = "Fingers Contact Roll Stiffness" n_hikHandle.a_hcs_niceName = "Hands Contact Stiffness" n_hikHandle.a_hct_enum_kFingerBaseContact = "finger base" n_hikHandle.a_hct_enum_kHoofContact = "hoof" n_hikHandle.a_hct_enum_kNormalContact = "normal" n_hikHandle.a_hct_enum_kWristContact = "wrist" n_hikHandle.a_hct_niceName = "Hands Contact Type" n_hikHandle.a_hf_niceName = "Hand Front" n_hikHandle.a_hfc_niceName = "Hands Floor Contact" n_hikHandle.a_hfp_enum_kHfpAuto = "auto" n_hikHandle.a_hfp_enum_kHfpFingers = "fingers" n_hikHandle.a_hfp_enum_kHfpWrist = "wrist" n_hikHandle.a_hfp_niceName = "Hands Floor Pivot" n_hikHandle.a_hh_niceName = "Hand Height" n_hikHandle.a_his_niceName = "Hand In Side" n_hikHandle.a_hm_niceName = "Hand Middle" n_hikHandle.a_hos_niceName = "Hand Out Side" n_hikHandle.a_htm_enum_kBodyRigid = "body rigid" n_hikHandle.a_htm_enum_kWorldRigid = "world rigid" n_hikHandle.a_htm_niceName = "Hip Translation Mode" n_hikHandle.a_jt_niceName = "Joints" n_hikHandle.a_kp_niceName = "Kill Pitch" n_hikHandle.a_lar_niceName = "Left Arm Roll" n_hikHandle.a_larm_niceName = "Left Arm Roll Mode" n_hikHandle.a_lek_niceName = "Left Elbow Kill Pitch" n_hikHandle.a_lfg_niceName = "Left Foot Ground Plane" n_hikHandle.a_lfr_niceName = "Left Fore Arm Roll" n_hikHandle.a_lfrm_niceName = "Left Fore Arm Roll Mode" n_hikHandle.a_lhg_niceName = "Left Hand Ground Plane" n_hikHandle.a_lit_niceName = "Left Hand Index Tip" n_hikHandle.a_lkk_niceName = "Left Knee Kill Pitch" n_hikHandle.a_llr_niceName = "Left Leg Roll" n_hikHandle.a_llrm_niceName = "Left Leg Roll Mode" n_hikHandle.a_lmt_niceName = "Left Hand Middle Tip" n_hikHandle.a_log_niceName = "Left Foot Oriented Ground Plane" n_hikHandle.a_loh_niceName = "Left Hand Oriented Ground Plane" n_hikHandle.a_lpt_niceName = "Left Hand Pinky Tip" n_hikHandle.a_lrt_niceName = "Left Hand Ring Tip" n_hikHandle.a_ltt_niceName = "Left Hand Thumb Tip" n_hikHandle.a_lur_niceName = "Left Up Leg Roll" n_hikHandle.a_lurm_niceName = "Left Up Leg Roll Mode" n_hikHandle.a_lxt_niceName = "Left Hand Extra Finger Tip" n_hikHandle.a_m55_niceName = "Using MB55Rig" n_hikHandle.a_mle_niceName = "Left Elbow Max Extension" n_hikHandle.a_mlk_niceName = "Left Knee Max Extension" n_hikHandle.a_mre_niceName = "Right Elbow Max Extension" n_hikHandle.a_mrk_niceName = "Right Knee Max Extension" n_hikHandle.a_nst_niceName = "Neck Stiffness" n_hikHandle.a_pc_niceName = "Property Changed" n_hikHandle.a_phd_niceName = "Head Pull" n_hikHandle.a_pic_niceName = "Pull Iteration Count" n_hikHandle.a_plb_niceName = "Left Finger Base Pull" n_hikHandle.a_ple_niceName = "Left Elbow Pull" n_hikHandle.a_plf_niceName = "Left Foot Pull" n_hikHandle.a_plh_niceName = "Left Hand Pull Hips" n_hikHandle.a_plk_niceName = "Left Knee Pull" n_hikHandle.a_plt_niceName = "Left Toe Base Pull" n_hikHandle.a_prb_niceName = "Right Finger Base Pull" n_hikHandle.a_pre_niceName = "Right Elbow Pull" n_hikHandle.a_prf_niceName = "Right Foot Pull" n_hikHandle.a_prh_niceName = "Right Hand Pull Hips" n_hikHandle.a_prk_niceName = "Right Knee Pull" n_hikHandle.a_prt_niceName = "Right Toe Base Pull" n_hikHandle.a_pt_enum_kBiped = "biped" n_hikHandle.a_pt_enum_kQuadraped = "quadruped" n_hikHandle.a_pt_niceName = "Posture Type" n_hikHandle.a_rar_niceName = "Right Arm Roll" n_hikHandle.a_rarm_niceName = "Right Arm Roll Mode" n_hikHandle.a_rco_niceName = "Chest Stiffness" n_hikHandle.a_rcp_niceName = "Chest Pull" n_hikHandle.a_re_niceName = "Roll Extraction" n_hikHandle.a_rek_niceName = "Right Elbow Kill Pitch" n_hikHandle.a_rem_enum_kAbsolute = "absolute" n_hikHandle.a_rem_enum_kRelative = "relative" n_hikHandle.a_rem_niceName = "Roll Extraction Mode" n_hikHandle.a_rfg_niceName = "Right Foot Ground Plane" n_hikHandle.a_rfr_niceName = "Right Fore Arm Roll" n_hikHandle.a_rfrm_niceName = "Right Fore Arm Roll Mode" n_hikHandle.a_rhg_niceName = "Right Hand Ground Plane" n_hikHandle.a_rho_niceName = "Hips Stiffness" n_hikHandle.a_rit_niceName = "Right Hand Index Tip" n_hikHandle.a_rkk_niceName = "Right Knee Kill Pitch" n_hikHandle.a_rlco_niceName = "Left Shoulder Stiffness" n_hikHandle.a_rle_niceName = "Left Arm Stiffness" n_hikHandle.a_rlk_niceName = "Left Leg Stiffness" n_hikHandle.a_rlrm_niceName = "Right Leg Roll Mode" n_hikHandle.a_rlro_niceName = "Right Leg Roll" n_hikHandle.a_rmt_niceName = "Right Hand Middle Tip" n_hikHandle.a_rog_niceName = "Right Foot Oriented Ground Plane" n_hikHandle.a_roh_niceName = "Right Hand Oriented Ground Plane" n_hikHandle.a_rpp_niceName = "Right Hand Pinky Tip" n_hikHandle.a_rrc_niceName = "Right Shoulder Stiffness" n_hikHandle.a_rre_niceName = "Right Arm Stiffness" n_hikHandle.a_rrk_niceName = "Right Leg Stiffness" n_hikHandle.a_rrt_niceName = "Right Hand Ring Tip" n_hikHandle.a_rss_niceName = "Realistic Shoulder Solving" n_hikHandle.a_rtt_niceName = "Right Hand Thumb Tip" n_hikHandle.a_rur_niceName = "Right Up Leg Roll" n_hikHandle.a_rurm_niceName = "Right Up Leg Roll Mode" n_hikHandle.a_rxt_niceName = "Right Hand Extra Finger Tip" n_hikHandle.a_sf_niceName = "Solve Fingers" n_hikHandle.a_sm_niceName = "Stance Pose Matrix" n_hikHandle.a_sol_niceName = "Solving" n_hikHandle.a_sst_niceName = "Spine Stiffness" n_hikHandle.a_st_niceName = "Stiffness" n_hikHandle.a_tct_enum_kTcmSpread = "spread" n_hikHandle.a_tct_enum_kTcmSticky = "sticky" n_hikHandle.a_tct_enum_kTcmStickySpread = "sticky-spread" n_hikHandle.a_tct_niceName = "Toes Contact Type" n_hikHandle.a_tfc_niceName = "Toes Floor Contact" n_hikHandle.a_til_niceName = "Left Foot Index Tip" n_hikHandle.a_tim_niceName = "Time" n_hikHandle.a_tir_niceName = "Right Foot Index Tip" n_hikHandle.a_tml_niceName = "Left Foot Middle Tip" n_hikHandle.a_tmr_niceName = "Right Foot Middle Tip" n_hikHandle.a_tpl_niceName = "Left Foot Pinky Tip" n_hikHandle.a_tpr_niceName = "Right Foot Pinky Tip" n_hikHandle.a_trl_niceName = "Left Foot Ring Tip" n_hikHandle.a_trr_niceName = "Right Foot Ring Tip" n_hikHandle.a_ttl_niceName = "Left Foot Thumb Tip" n_hikHandle.a_ttr_niceName = "Right Foot Thumb Tip" n_hikHandle.a_txl_niceName = "Left Foot Extra Finger Tip" n_hikHandle.a_txr_niceName = "Right Foot Extra Finger Tip" n_hikHandle.baseName = "hikHandle" n_hikHandle.niceName = "Hik Handle" // // String set: n_hikIKEffector // n_hikIKEffector.a_aeff_niceName = "Aux Effector" n_hikIKEffector.a_agx_niceName = "Alternate GX" n_hikIKEffector.a_alp_niceName = "Alpha" n_hikIKEffector.a_atx_niceName = "Alt Constraint Target GX" n_hikIKEffector.a_aux_niceName = "Auxiliaries" n_hikIKEffector.a_clb_niceName = "Color B" n_hikIKEffector.a_clg_niceName = "Color G" n_hikIKEffector.a_clr_niceName = "Color R" n_hikIKEffector.a_col_niceName = "Color" n_hikIKEffector.a_ei_niceName = "Effector ID" n_hikIKEffector.a_jo_niceName = "Joint Orient" n_hikIKEffector.a_jox_niceName = "Joint Orient X" n_hikIKEffector.a_joy_niceName = "Joint Orient Y" n_hikIKEffector.a_joz_niceName = "Joint Orient Z" n_hikIKEffector.a_lk_enum_kLookCircle = "Circle" n_hikIKEffector.a_lk_enum_kLookCube = "Cube" n_hikIKEffector.a_lk_enum_kLookHardCross = "Hard Cross" n_hikIKEffector.a_lk_enum_kLookLightCross = "Light Cross" n_hikIKEffector.a_lk_enum_kLookNone = "None" n_hikIKEffector.a_lk_enum_kLookSphere = "Sphere" n_hikIKEffector.a_lk_enum_kLookSquare = "Square" n_hikIKEffector.a_lk_niceName = "Look" n_hikIKEffector.a_mkl_enum_kMarkerCube = "cube" n_hikIKEffector.a_mkl_enum_kMarkerHardCross = "hard cross" n_hikIKEffector.a_mkl_enum_kMarkerLightCross = "light cross" n_hikIKEffector.a_mkl_enum_kMarkerSphere = "sphere" n_hikIKEffector.a_mkl_niceName = "Marker Look" n_hikIKEffector.a_pin_enum_kPinBoth = "pinAll" n_hikIKEffector.a_pin_enum_kPinRotate = "pinRotate" n_hikIKEffector.a_pin_enum_kPinTranslate = "pinTranslate" n_hikIKEffector.a_pin_enum_kUnpinned = "unpinned" n_hikIKEffector.a_pin_niceName = "Pinning" n_hikIKEffector.a_pinr_niceName = "Pin R" n_hikIKEffector.a_pint_niceName = "Pin T" n_hikIKEffector.a_po_niceName = "Pivot Offset" n_hikIKEffector.a_px_niceName = "Pivot Offset X" n_hikIKEffector.a_py_niceName = "Pivot Offset Y" n_hikIKEffector.a_pz_niceName = "Pivot Offset Z" n_hikIKEffector.a_radi_niceName = "Radius" n_hikIKEffector.a_rof_niceName = "Rotate Offset" n_hikIKEffector.a_rox_niceName = "Rotate Offset X" n_hikIKEffector.a_roy_niceName = "Rotate Offset Y" n_hikIKEffector.a_roz_niceName = "Rotate Offset Z" n_hikIKEffector.a_rr_niceName = "Reach Rotation" n_hikIKEffector.a_rt_niceName = "Reach Translation" n_hikIKEffector.a_sof_niceName = "Scale Offset" n_hikIKEffector.a_sox_niceName = "Scale Offset X" n_hikIKEffector.a_soy_niceName = "Scale Offset Y" n_hikIKEffector.a_soz_niceName = "Scale Offset Z" n_hikIKEffector.a_tof_niceName = "Translate Offset" n_hikIKEffector.a_tox_niceName = "Translate Offset X" n_hikIKEffector.a_toy_niceName = "Translate Offset Y" n_hikIKEffector.a_toz_niceName = "Translate Offset Z" n_hikIKEffector.a_uagx_niceName = "Use Alternate GX" n_hikIKEffector.baseName = "hikIKEffector" n_hikIKEffector.niceName = "Hik IKEffector" // // String set: n_hikSolver // n_hikSolver.baseName = "hikSolver" n_hikSolver.niceName = "Hik Solver" // // String set: n_historySwitch // n_historySwitch.a_inp_niceName = "In Positions" n_historySwitch.a_op_niceName = "Out Positions" n_historySwitch.a_pfc_niceName = "Play From Cache" n_historySwitch.a_ug_niceName = "Undeformed Geometry" n_historySwitch.baseName = "historySwitch" n_historySwitch.niceName = "History Switch" // // String set: n_holdMatrix // n_holdMatrix.a_i_niceName = "In Matrix" n_holdMatrix.a_o_niceName = "Out Matrix" n_holdMatrix.baseName = "holdMatrix" n_holdMatrix.niceName = "Hold Matrix" // // String set: n_hsvToRgb // n_hsvToRgb.a_arp_enum_0 = "Pass through" n_hsvToRgb.a_arp_enum_1 = "Apply to Render Passes" n_hsvToRgb.a_arp_enum_2 = "No Contribution" n_hsvToRgb.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_hsvToRgb.a_arp_niceName = "Render Pass Mode" n_hsvToRgb.a_i_niceName = "In Hsv" n_hsvToRgb.a_ib_niceName = "In Hsv B" n_hsvToRgb.a_ig_niceName = "In Hsv G" n_hsvToRgb.a_ir_niceName = "In Hsv R" n_hsvToRgb.a_o_niceName = "Out Rgb" n_hsvToRgb.a_ob_niceName = "Out Rgb B" n_hsvToRgb.a_og_niceName = "Out Rgb G" n_hsvToRgb.a_or_niceName = "Out Rgb R" n_hsvToRgb.baseName = "hsvToRgb" n_hsvToRgb.niceName = "Hsv To Rgb" // // String set: n_hwReflectionMap // n_hwReflectionMap.a_cbkn_niceName = "Cube Back Texture Name" n_hwReflectionMap.a_cbmn_niceName = "Cube Bottom Texture Name" n_hwReflectionMap.a_cftn_niceName = "Cube Front Texture Name" n_hwReflectionMap.a_cltn_niceName = "Cube Left Texture Name" n_hwReflectionMap.a_cm_niceName = "Cube Map" n_hwReflectionMap.a_crtn_niceName = "Cube Right Texture Name" n_hwReflectionMap.a_ctpn_niceName = "Cube Top Texture Name" n_hwReflectionMap.a_dm_niceName = "Decal Mode" n_hwReflectionMap.a_smtn_niceName = "Sphere Map Texture Name" n_hwReflectionMap.a_thc_niceName = "Texture Has Changed" n_hwReflectionMap.baseName = "hwReflectionMap" n_hwReflectionMap.niceName = "Hw Reflection Map" // // String set: n_hwRenderGlobals // n_hwRenderGlobals.a_aap_niceName = "Anti Alias Polygons" n_hwRenderGlobals.a_as_enum_kBlueChannel = "Blue Channel" n_hwRenderGlobals.a_as_enum_kClamp = "Clamp" n_hwRenderGlobals.a_as_enum_kGreenChannel = "Green Channel" n_hwRenderGlobals.a_as_enum_kHardwareAlpha = "Hardware Alpha" n_hwRenderGlobals.a_as_enum_kInverseClamp = "Inverse Clamp" n_hwRenderGlobals.a_as_enum_kLuminance = "Luminance" n_hwRenderGlobals.a_as_enum_kOff = "Off" n_hwRenderGlobals.a_as_enum_kRedChannel = "Red Channel" n_hwRenderGlobals.a_as_niceName = "Alpha Source" n_hwRenderGlobals.a_bc_niceName = "Background Color" n_hwRenderGlobals.a_bcb_niceName = "Background Color B" n_hwRenderGlobals.a_bcg_niceName = "Background Color G" n_hwRenderGlobals.a_bcr_niceName = "Background Color R" n_hwRenderGlobals.a_bf_niceName = "By Frame" n_hwRenderGlobals.a_cai_niceName = "Camera Icons" n_hwRenderGlobals.a_coi_niceName = "Collision Icons" n_hwRenderGlobals.a_ds_enum_kFlat = "Flat Shaded" n_hwRenderGlobals.a_ds_enum_kPoints = "Points" n_hwRenderGlobals.a_ds_enum_kSmooth = "Smooth Shaded" n_hwRenderGlobals.a_ds_enum_kWireframe = "Wireframe" n_hwRenderGlobals.a_ds_niceName = "Draw Style" n_hwRenderGlobals.a_ef_niceName = "End Frame" n_hwRenderGlobals.a_ei_niceName = "Emitter Icons" n_hwRenderGlobals.a_es_niceName = "Edge Smoothing" n_hwRenderGlobals.a_ex_enum_kName0001 = "name.0001" n_hwRenderGlobals.a_ex_enum_kName0001Ext = "name.0001.ext" n_hwRenderGlobals.a_ex_enum_kName1 = "name.1" n_hwRenderGlobals.a_ex_enum_kName1Ext = "name.1.ext" n_hwRenderGlobals.a_ex_enum_kNameExt0001 = "name.ext.0001" n_hwRenderGlobals.a_ex_enum_kNameExt1 = "name.ext.1" n_hwRenderGlobals.a_ex_niceName = "Extension" n_hwRenderGlobals.a_fii_niceName = "Field Icons" n_hwRenderGlobals.a_fir_niceName = "Full Image Resolution" n_hwRenderGlobals.a_fn_niceName = "Filename" n_hwRenderGlobals.a_gh_niceName = "Geometry Mask" n_hwRenderGlobals.a_gr_niceName = "Grid" n_hwRenderGlobals.a_if_niceName = "Image Format" n_hwRenderGlobals.a_imfext_niceName = "Imf Plugin Key Ext" n_hwRenderGlobals.a_imfkey_niceName = "Imf Plugin Key" n_hwRenderGlobals.a_li_niceName = "Light Icons" n_hwRenderGlobals.a_lm_enum_kAllLights = "All Lights" n_hwRenderGlobals.a_lm_enum_kDefaultLight = "Default Light" n_hwRenderGlobals.a_lm_enum_kSelectedLights = "Selected Lights" n_hwRenderGlobals.a_lm_niceName = "Lighting Mode" n_hwRenderGlobals.a_ls_niceName = "Line Smoothing" n_hwRenderGlobals.a_mb_niceName = "Motion Blur" n_hwRenderGlobals.a_mpr_niceName = "Multi Pass Rendering" n_hwRenderGlobals.a_res_niceName = "Resolution" n_hwRenderGlobals.a_rp_enum_kAccumPass16 = "16" n_hwRenderGlobals.a_rp_enum_kAccumPass25 = "25" n_hwRenderGlobals.a_rp_enum_kAccumPass3 = "3" n_hwRenderGlobals.a_rp_enum_kAccumPass36 = "36" n_hwRenderGlobals.a_rp_enum_kAccumPass4 = "4" n_hwRenderGlobals.a_rp_enum_kAccumPass5 = "5" n_hwRenderGlobals.a_rp_enum_kAccumPass7 = "7" n_hwRenderGlobals.a_rp_enum_kAccumPass9 = "9" n_hwRenderGlobals.a_rp_niceName = "Render Passes" n_hwRenderGlobals.a_sd_niceName = "Display Shadows" n_hwRenderGlobals.a_sf_niceName = "Start Frame" n_hwRenderGlobals.a_ti_niceName = "Transform Icons" n_hwRenderGlobals.a_txt_niceName = "Texturing" n_hwRenderGlobals.a_wzd_niceName = "Write ZDepth" n_hwRenderGlobals.baseName = "hwRenderGlobals" n_hwRenderGlobals.niceName = "Hw Render Globals" // // String set: n_hwShader // n_hwShader.a_ehs_niceName = "Enable Hw Shading" n_hwShader.a_oc_niceName = "Out Color" n_hwShader.a_ocb_niceName = "Out Color B" n_hwShader.a_ocg_niceName = "Out Color G" n_hwShader.a_ocr_niceName = "Out Color R" n_hwShader.a_ogb_niceName = "Out Glow Color B" n_hwShader.a_ogc_niceName = "Out Glow Color" n_hwShader.a_ogg_niceName = "Out Glow Color G" n_hwShader.a_ogr_niceName = "Out Glow Color R" n_hwShader.a_omo_niceName = "Out Matte Opacity" n_hwShader.a_omob_niceName = "Out Matte Opacity B" n_hwShader.a_omog_niceName = "Out Matte Opacity G" n_hwShader.a_omor_niceName = "Out Matte Opacity R" n_hwShader.a_ot_niceName = "Out Transparency" n_hwShader.a_otb_niceName = "Out Transparency B" n_hwShader.a_otg_niceName = "Out Transparency G" n_hwShader.a_otr_niceName = "Out Transparency R" n_hwShader.a_upar_niceName = "Uniform Parameters" n_hwShader.a_vpar_niceName = "Varying Parameters" n_hwShader.baseName = "hwShader" n_hwShader.niceName = "Hw Shader" // // String set: n_hyperGraphInfo // n_hyperGraphInfo.a_b_niceName = "Bookmarks" n_hyperGraphInfo.baseName = "hyperGraphInfo" n_hyperGraphInfo.niceName = "Hyper Graph Info" // // String set: n_hyperLayout // n_hyperLayout.a_anf_niceName = "All Nodes Freeform" n_hyperLayout.a_dn_niceName = "Depend Node" n_hyperLayout.a_hyp_niceName = "Hyper Position" n_hyperLayout.a_img_niceName = "Image Name" n_hyperLayout.a_imp_niceName = "Image Position" n_hyperLayout.a_ims_niceName = "Image Scale" n_hyperLayout.a_ipx_niceName = "Image Position X" n_hyperLayout.a_ipy_niceName = "Image Position Y" n_hyperLayout.a_isc_niceName = "Is Collapsed" n_hyperLayout.a_isf_niceName = "Is Freeform" n_hyperLayout.a_nvs_niceName = "Node Visual State" n_hyperLayout.a_x_niceName = "Position X" n_hyperLayout.a_y_niceName = "Position Y" n_hyperLayout.baseName = "hyperLayout" n_hyperLayout.niceName = "Hyper Layout" // // String set: n_hyperView // n_hyperView.a_bd_enum_kAll = "All" n_hyperView.a_bd_enum_kDownstream = "Downstream" n_hyperView.a_bd_enum_kUpstream = "Upstream" n_hyperView.a_bd_niceName = "Build Direction" n_hyperView.a_d_niceName = "Description" n_hyperView.a_dag_niceName = "Dag View" n_hyperView.a_fn_niceName = "Full Name" n_hyperView.a_fnd_niceName = "Focus Node" n_hyperView.a_gtl_niceName = "Graph Traversal Limit" n_hyperView.a_hl_niceName = "Hyper Layout" n_hyperView.a_p_niceName = "Position" n_hyperView.a_px_niceName = "Position X" n_hyperView.a_py_niceName = "Position Y" n_hyperView.a_rnd_niceName = "Root Node" n_hyperView.a_sn_niceName = "Short Name" n_hyperView.a_vh_niceName = "View Rect High" n_hyperView.a_vl_niceName = "View Rect Low" n_hyperView.a_xh_niceName = "View XH" n_hyperView.a_xl_niceName = "View XL" n_hyperView.a_yh_niceName = "View YH" n_hyperView.a_yl_niceName = "View YL" n_hyperView.baseName = "hyperView" n_hyperView.niceName = "Hyper View" // // String set: n_ikEffector // n_ikEffector.a_hd_niceName = "Hide Display" n_ikEffector.a_hp_niceName = "Handle Path" n_ikEffector.baseName = "ikEffector" n_ikEffector.niceName = "Ik Effector" // // String set: n_ikHandle // n_ikHandle.a_csf_niceName = "Check Snapping Flag" n_ikHandle.a_dfl_niceName = "Dof List" n_ikHandle.a_dld_niceName = "Dof List Dirty Flag" n_ikHandle.a_dpa_enum_kFAxisNegativeXAxis = "Negative X" n_ikHandle.a_dpa_enum_kFAxisNegativeYAxis = "Negative Y" n_ikHandle.a_dpa_enum_kFAxisNegativeZAxis = "Negative Z" n_ikHandle.a_dpa_enum_kFAxisPositiveXAxis = "Positive X" n_ikHandle.a_dpa_enum_kFAxisPositiveYAxis = "Positive Y" n_ikHandle.a_dpa_enum_kFAxisPositiveZAxis = "Positive Z" n_ikHandle.a_dpa_niceName = "D Forward Axis" n_ikHandle.a_dtce_niceName = "D Twist Control Enable" n_ikHandle.a_dten_niceName = "D Twist End" n_ikHandle.a_dtra_niceName = "D Twist Ramp" n_ikHandle.a_dtrb_niceName = "D Twist Ramp B" n_ikHandle.a_dtrg_niceName = "D Twist Ramp G" n_ikHandle.a_dtrm_niceName = "D Twist Ramp Mult" n_ikHandle.a_dtrr_niceName = "D Twist Ramp R" n_ikHandle.a_dtse_niceName = "D Twist Start End" n_ikHandle.a_dtst_niceName = "D Twist Start" n_ikHandle.a_dtvt_enum_kRamp = "Ramp" n_ikHandle.a_dtvt_enum_kStartEnd = "Start/End" n_ikHandle.a_dtvt_enum_kTotal = "Total" n_ikHandle.a_dtvt_niceName = "D Twist Value Type" n_ikHandle.a_dwua_enum_kClosestXAxis = "Closest X" n_ikHandle.a_dwua_enum_kClosestYAxis = "Closest Y" n_ikHandle.a_dwua_enum_kClosestZAxis = "Closest Z" n_ikHandle.a_dwua_enum_kNegativeXAxis = "Negative X" n_ikHandle.a_dwua_enum_kNegativeYAxis = "Negative Y" n_ikHandle.a_dwua_enum_kNegativeZAxis = "Negative Z" n_ikHandle.a_dwua_enum_kPositiveXAxis = "Positive X" n_ikHandle.a_dwua_enum_kPositiveYAxis = "Positive Y" n_ikHandle.a_dwua_enum_kPositiveZAxis = "Positive Z" n_ikHandle.a_dwua_niceName = "D World Up Axis" n_ikHandle.a_dwue_niceName = "D World Up Matrix End" n_ikHandle.a_dwum_niceName = "D World Up Matrix" n_ikHandle.a_dwut_enum_kObjectRotationUp = "Object Rotation Up" n_ikHandle.a_dwut_enum_kObjectRotationUpStartEnd = "Object Rotation Up (Start/End)" n_ikHandle.a_dwut_enum_kObjectUp = "Object Up" n_ikHandle.a_dwut_enum_kObjectUpStartEnd = "Object Up (Start/End)" n_ikHandle.a_dwut_enum_kRelative = "Relative" n_ikHandle.a_dwut_enum_kSceneUp = "Scene Up" n_ikHandle.a_dwut_enum_kVector = "Vector" n_ikHandle.a_dwut_enum_kVectorStartEnd = "Vector (Start/End)" n_ikHandle.a_dwut_niceName = "D World Up Type" n_ikHandle.a_dwuv_niceName = "D World Up Vector" n_ikHandle.a_dwux_niceName = "D World Up Vector X" n_ikHandle.a_dwuy_niceName = "D World Up Vector Y" n_ikHandle.a_dwuz_niceName = "D World Up Vector Z" n_ikHandle.a_dwve_niceName = "D World Up Vector End" n_ikHandle.a_dwvx_niceName = "D World Up Vector End X" n_ikHandle.a_dwvy_niceName = "D World Up Vector End Y" n_ikHandle.a_dwvz_niceName = "D World Up Vector End Z" n_ikHandle.a_eik_niceName = "Ik Fk Manipulation" n_ikHandle.a_hdf_niceName = "Handle Dirty Flag" n_ikHandle.a_hee_niceName = "End Effector" n_ikHandle.a_hpo_niceName = "Po Weight" n_ikHandle.a_hpr_niceName = "Priority" n_ikHandle.a_hs_enum_kStickyOff = "off" n_ikHandle.a_hs_enum_kStickyOn = "sticky" n_ikHandle.a_hs_niceName = "Stickiness" n_ikHandle.a_hsh_niceName = "Snap Enable" n_ikHandle.a_hsj_niceName = "Start Joint" n_ikHandle.a_hsv_niceName = "Ik Solver" n_ikHandle.a_hw_niceName = "Weight" n_ikHandle.a_ic_niceName = "In Curve" n_ikHandle.a_ikb_niceName = "Ik Blend" n_ikHandle.a_ods_niceName = "Skeleton Dirty Flag" n_ikHandle.a_off_niceName = "Offset" n_ikHandle.a_ohg_niceName = "Owning Handle Group" n_ikHandle.a_pv_niceName = "Pole Vector" n_ikHandle.a_pvx_niceName = "Pole Vector X" n_ikHandle.a_pvy_niceName = "Pole Vector Y" n_ikHandle.a_pvz_niceName = "Pole Vector Z" n_ikHandle.a_roc_niceName = "Root On Curve" n_ikHandle.a_rol_niceName = "Roll" n_ikHandle.a_rtm_niceName = "Root Twist Mode" n_ikHandle.a_sio_niceName = "Spline Ik Old Style" n_ikHandle.a_twi_niceName = "Twist" n_ikHandle.a_twt_enum_kEaseIn = "Ease In" n_ikHandle.a_twt_enum_kEaseInOut = "Ease In Out" n_ikHandle.a_twt_enum_kEaseOut = "Ease Out" n_ikHandle.a_twt_enum_kLinear = "Linear" n_ikHandle.a_twt_niceName = "Twist Type" n_ikHandle.baseName = "ikHandle" n_ikHandle.niceName = "Ik Handle" // // String set: n_ikMCsolver // n_ikMCsolver.baseName = "ikMCsolver" n_ikMCsolver.niceName = "Ik MCsolver" // // String set: n_ikPASolver // n_ikPASolver.baseName = "ikPASolver" n_ikPASolver.niceName = "Ik PASolver" // // String set: n_ikRPManip // n_ikRPManip.baseName = "ikRPManip" n_ikRPManip.niceName = "Ik RPManip" // // String set: n_ikRPsolver // n_ikRPsolver.baseName = "ikRPsolver" n_ikRPsolver.niceName = "Ik RPsolver" // // String set: n_ikSCsolver // n_ikSCsolver.baseName = "ikSCsolver" n_ikSCsolver.niceName = "Ik SCsolver" // // String set: n_ikSolver // n_ikSolver.a_mxi_niceName = "Max Iterations" n_ikSolver.a_tol_niceName = "Tolerance" n_ikSolver.baseName = "ikSolver" n_ikSolver.niceName = "Ik Solver" // // String set: n_ikSplineManip // n_ikSplineManip.baseName = "ikSplineManip" n_ikSplineManip.niceName = "Ik Spline Manip" // // String set: n_ikSplineSolver // n_ikSplineSolver.baseName = "ikSplineSolver" n_ikSplineSolver.niceName = "Ik Spline Solver" // // String set: n_ikSystem // n_ikSystem.a_gsn_niceName = "Global Snap" n_ikSystem.a_gsv_niceName = "Global Solve" n_ikSystem.a_hgl_niceName = "Handle Groups List" n_ikSystem.a_hld_niceName = "Handle Groups List Dirty Flag" n_ikSystem.a_hls_niceName = "Handle Groups List Sorted Flag" n_ikSystem.a_pbd_niceName = "Pre Maya 2011IKFKBlend" n_ikSystem.a_sol_niceName = "Ik Solver" n_ikSystem.baseName = "ikSystem" n_ikSystem.niceName = "Ik System" // // String set: n_imagePlane // n_imagePlane.a_ag_niceName = "Alpha Gain" n_imagePlane.a_cg_niceName = "Color Gain" n_imagePlane.a_cgb_niceName = "Color Gain B" n_imagePlane.a_cgg_niceName = "Color Gain G" n_imagePlane.a_cgr_niceName = "Color Gain R" n_imagePlane.a_cmcf_niceName = "Color Management Config File Enabled" n_imagePlane.a_cmcp_niceName = "Color Management Config File Path" n_imagePlane.a_cme_niceName = "Color Management Enabled" n_imagePlane.a_cmp_niceName = "Composite Depth" n_imagePlane.a_co_niceName = "Coverage Origin" n_imagePlane.a_cob_niceName = "Color Offset B" n_imagePlane.a_cof_niceName = "Color Offset" n_imagePlane.a_cog_niceName = "Color Offset G" n_imagePlane.a_cor_niceName = "Color Offset R" n_imagePlane.a_cov_niceName = "Coverage" n_imagePlane.a_cox_niceName = "Coverage Origin X" n_imagePlane.a_coy_niceName = "Coverage Origin Y" n_imagePlane.a_cs_niceName = "Color Space" n_imagePlane.a_cvx_niceName = "Coverage X" n_imagePlane.a_cvy_niceName = "Coverage Y" n_imagePlane.a_d_niceName = "Depth" n_imagePlane.a_df_niceName = "Depth File" n_imagePlane.a_dg_niceName = "Depth Bias" n_imagePlane.a_dic_niceName = "Display Only If Current" n_imagePlane.a_dlc_niceName = "Locked To Camera" n_imagePlane.a_dm_enum_kAlpha = "Alpha" n_imagePlane.a_dm_enum_kLuma = "Luminance" n_imagePlane.a_dm_enum_kNone = "None" n_imagePlane.a_dm_enum_kOutline = "Outline" n_imagePlane.a_dm_enum_kRGB = "RGB" n_imagePlane.a_dm_enum_kRGBA = "RGBA" n_imagePlane.a_dm_niceName = "Display Mode" n_imagePlane.a_ds_niceName = "Depth Scale" n_imagePlane.a_f_enum_kBestFit = "Best" n_imagePlane.a_f_enum_kFillFit = "Fill" n_imagePlane.a_f_enum_kFitToSize = "To Size" n_imagePlane.a_f_enum_kHorizontalFit = "Horizontal" n_imagePlane.a_f_enum_kVerticalFit = "Vertical" n_imagePlane.a_f_niceName = "Fit" n_imagePlane.a_fc_niceName = "Frame Cache" n_imagePlane.a_fe_niceName = "Frame Extension" n_imagePlane.a_fin_niceName = "Frame In" n_imagePlane.a_fo_niceName = "Frame Offset" n_imagePlane.a_fot_niceName = "Frame Out" n_imagePlane.a_fvt_niceName = "Frame Visibility" n_imagePlane.a_h_niceName = "Height" n_imagePlane.a_ic_niceName = "Image Center" n_imagePlane.a_icx_niceName = "Image Center X" n_imagePlane.a_icy_niceName = "Image Center Y" n_imagePlane.a_icz_niceName = "Image Center Z" n_imagePlane.a_ifr_niceName = "Ignore Color Space File Rules" n_imagePlane.a_imn_niceName = "Image Name" n_imagePlane.a_ltc_niceName = "Look Through Camera" n_imagePlane.a_mr_niceName = "Maintain Ratio" n_imagePlane.a_msa_niceName = "Max Shading Samples" n_imagePlane.a_o_niceName = "Offset" n_imagePlane.a_osp_niceName = "Depth Oversample" n_imagePlane.a_ox_niceName = "Offset X" n_imagePlane.a_oy_niceName = "Offset Y" n_imagePlane.a_pre_niceName = "Already Premult" n_imagePlane.a_r_niceName = "Rotate" n_imagePlane.a_s_niceName = "Size" n_imagePlane.a_sd_niceName = "Separate Depth" n_imagePlane.a_sqc_niceName = "Squeeze Correction" n_imagePlane.a_ssa_niceName = "Shading Samples" n_imagePlane.a_sso_niceName = "Shading Samples Override" n_imagePlane.a_stx_niceName = "Source Texture" n_imagePlane.a_sx_niceName = "Size X" n_imagePlane.a_sy_niceName = "Size Y" n_imagePlane.a_t_enum_kImageFile = "Image File" n_imagePlane.a_t_enum_kMovie = "Movie" n_imagePlane.a_t_enum_kTexture = "Texture" n_imagePlane.a_t_niceName = "Type" n_imagePlane.a_tf_enum_kBilinear = "Bilinear" n_imagePlane.a_tf_enum_kMipmapBilinear = "Mipmap Bilinear" n_imagePlane.a_tf_enum_kMipmapLinear = "Mipmap Linear" n_imagePlane.a_tf_enum_kMipmapNearest = "Mipmap Nearest" n_imagePlane.a_tf_enum_kMipmapTrilinear = "MipMap Trilinear" n_imagePlane.a_tf_enum_kNearest = "Nearest(Unfiltered)" n_imagePlane.a_tf_niceName = "Texture Filter" n_imagePlane.a_udm_niceName = "Use Depth Map" n_imagePlane.a_ufe_niceName = "Use Frame Extension" n_imagePlane.a_vif_niceName = "Visible In Refractions" n_imagePlane.a_vir_niceName = "Visible In Reflections" n_imagePlane.a_w_niceName = "Width" n_imagePlane.a_ws_niceName = "Working Space" n_imagePlane.baseName = "imagePlane" n_imagePlane.niceName = "Image Plane" // // String set: n_imageSource // n_imageSource.a_fha_niceName = "File Has Alpha" n_imageSource.a_oa_niceName = "Out Alpha" n_imageSource.a_oc_niceName = "Out Color" n_imageSource.a_ocb_niceName = "Out Color B" n_imageSource.a_ocg_niceName = "Out Color G" n_imageSource.a_ocr_niceName = "Out Color R" n_imageSource.a_os_niceName = "Out Size" n_imageSource.a_osx_niceName = "Out Size X" n_imageSource.a_osy_niceName = "Out Size Y" n_imageSource.a_ot_niceName = "Out Transparency" n_imageSource.a_otb_niceName = "Out Transparency B" n_imageSource.a_otg_niceName = "Out Transparency G" n_imageSource.a_otr_niceName = "Out Transparency R" n_imageSource.baseName = "imageSource" n_imageSource.niceName = "Image Source" // // String set: n_implicitBox // n_implicitBox.a_s_niceName = "Box" n_implicitBox.a_siz_niceName = "Size" n_implicitBox.a_szx_niceName = "Size X" n_implicitBox.a_szy_niceName = "Size Y" n_implicitBox.a_szz_niceName = "Size Z" n_implicitBox.baseName = "implicitBox" n_implicitBox.niceName = "Implicit Box" // // String set: n_implicitCone // n_implicitCone.a_ca_niceName = "Cone Angle" n_implicitCone.a_cap_niceName = "Cone Cap" n_implicitCone.a_cn_niceName = "Cone" n_implicitCone.baseName = "implicitCone" n_implicitCone.niceName = "Implicit Cone" // // String set: n_implicitSphere // n_implicitSphere.a_rd_niceName = "Radius" n_implicitSphere.a_s_niceName = "Sphere" n_implicitSphere.baseName = "implicitSphere" n_implicitSphere.niceName = "Implicit Sphere" // // String set: n_indexManip // n_indexManip.baseName = "indexManip" n_indexManip.niceName = "Index Manip" // // String set: n_insertKnotCurve // n_insertKnotCurve.a_add_niceName = "Add Knots" n_insertKnotCurve.a_ib_niceName = "Insert Between" n_insertKnotCurve.a_ic_niceName = "Input Curve" n_insertKnotCurve.a_nk_niceName = "Number Of Knots" n_insertKnotCurve.a_oc_niceName = "Output Curve" n_insertKnotCurve.a_p_niceName = "Parameter" n_insertKnotCurve.baseName = "insertKnotCurve" n_insertKnotCurve.niceName = "Insert Knot Curve" // // String set: n_insertKnotSurface // n_insertKnotSurface.a_add_niceName = "Add Knots" n_insertKnotSurface.a_d_enum_kUDirection = "U" n_insertKnotSurface.a_d_enum_kVDirection = "V" n_insertKnotSurface.a_d_niceName = "Direction" n_insertKnotSurface.a_ib_niceName = "Insert Between" n_insertKnotSurface.a_is_niceName = "Input Surface" n_insertKnotSurface.a_nk_niceName = "Number Of Knots" n_insertKnotSurface.a_os_niceName = "Output Surface" n_insertKnotSurface.a_p_niceName = "Parameter" n_insertKnotSurface.baseName = "insertKnotSurface" n_insertKnotSurface.niceName = "Insert Knot Surface" // // String set: n_instancer // n_instancer.a_cs_niceName = "Cycle Step" n_instancer.a_csu_enum_kAutoCycleStepUnitFrames = "Frames" n_instancer.a_csu_enum_kAutoCycleStepUnitSeconds = "Seconds" n_instancer.a_csu_niceName = "Cycle Step Unit" n_instancer.a_cyc_enum_kAutoCycleNone = "None" n_instancer.a_cyc_enum_kAutoCycleSequential = "Sequential" n_instancer.a_cyc_niceName = "Cycle" n_instancer.a_dp_niceName = "Display Percentage" n_instancer.a_fa_niceName = "Fill Array" n_instancer.a_hc_niceName = "Hierarchy Count" n_instancer.a_ic_niceName = "Instance Count" n_instancer.a_inh_niceName = "Input Hierarchy" n_instancer.a_inp_niceName = "Input Points" n_instancer.a_lod_enum_kLevelOfDetailBox = "BoundingBox" n_instancer.a_lod_enum_kLevelOfDetailBoxes = "BoundingBoxes" n_instancer.a_lod_enum_kLevelOfDetailFull = "Geometry" n_instancer.a_lod_niceName = "Level Of Detail" n_instancer.a_rau_enum_kRotationUnitsDegrees = "Degrees" n_instancer.a_rau_enum_kRotationUnitsRadians = "Radians" n_instancer.a_rau_niceName = "Rotation Angle Units" n_instancer.a_ror_enum_kRotationOrderXYZ = "XYZ" n_instancer.a_ror_enum_kRotationOrderXZY = "XZY" n_instancer.a_ror_enum_kRotationOrderYXZ = "YXZ" n_instancer.a_ror_enum_kRotationOrderYZX = "YZX" n_instancer.a_ror_enum_kRotationOrderZXY = "ZXY" n_instancer.a_ror_enum_kRotationOrderZYX = "ZYX" n_instancer.a_ror_niceName = "Rotation Order" n_instancer.baseName = "instancer" n_instancer.niceName = "Instancer" // // String set: n_intersectSurface // n_intersectSurface.a_cs1_niceName = "Curve On Surface 1" n_intersectSurface.a_cs2_niceName = "Curve On Surface 2" n_intersectSurface.a_is1_niceName = "Input Surface 1" n_intersectSurface.a_is2_niceName = "Input Surface 2" n_intersectSurface.a_oc_niceName = "Output 3d Curve" n_intersectSurface.a_tol_niceName = "Tolerance" n_intersectSurface.baseName = "intersectSurface" n_intersectSurface.niceName = "Intersect Surface" // // String set: n_isoparmManip // n_isoparmManip.baseName = "isoparmManip" n_isoparmManip.niceName = "Isoparm Manip" // // String set: n_jiggle // n_jiggle.a_bias_niceName = "Direction Bias" n_jiggle.a_cd_niceName = "Cached Data" n_jiggle.a_cdl_niceName = "Cached Data List" n_jiggle.a_chti_niceName = "Cached Time" n_jiggle.a_cipl_niceName = "Cached Input Position List" n_jiggle.a_cpl_niceName = "Cached Position List" n_jiggle.a_cti_niceName = "Current Time" n_jiggle.a_cvl_niceName = "Cached Velocity List" n_jiggle.a_dc_niceName = "Disk Cache" n_jiggle.a_dp_niceName = "Damping" n_jiggle.a_ebl_enum_kDisable = "Disable" n_jiggle.a_ebl_enum_kEnable = "Enable" n_jiggle.a_ebl_enum_kEnableOnlyWhenResting = "Enable Only After Object Stops" n_jiggle.a_ebl_niceName = "Enable" n_jiggle.a_fan_niceName = "Force Along Normal" n_jiggle.a_fot_niceName = "Force On Tangent" n_jiggle.a_ir_niceName = "Is Resting" n_jiggle.a_it_niceName = "Ignore Transform" n_jiggle.a_jw_niceName = "Jiggle Weight" n_jiggle.a_mm_niceName = "Motion Multiplier" n_jiggle.a_sf_niceName = "Stiffness" n_jiggle.baseName = "jiggle" n_jiggle.niceName = "Jiggle" // // String set: n_joint // n_joint.a_bis_niceName = "Bind Inverse Scale" n_joint.a_bix_niceName = "Bind Inverse Scale X" n_joint.a_biy_niceName = "Bind Inverse Scale Y" n_joint.a_biz_niceName = "Bind Inverse Scale Z" n_joint.a_bjo_niceName = "Bind Joint Orient" n_joint.a_bjx_niceName = "Bind Joint Orient X" n_joint.a_bjy_niceName = "Bind Joint Orient Y" n_joint.a_bjz_niceName = "Bind Joint Orient Z" n_joint.a_bps_niceName = "Bind Pose" n_joint.a_br_niceName = "Bind Rotation" n_joint.a_bra_niceName = "Bind Rotate Axis" n_joint.a_brax_niceName = "Bind Rotate Axis X" n_joint.a_bray_niceName = "Bind Rotate Axis Y" n_joint.a_braz_niceName = "Bind Rotate Axis Z" n_joint.a_brx_niceName = "Bind Rotation X" n_joint.a_bry_niceName = "Bind Rotation Y" n_joint.a_brz_niceName = "Bind Rotation Z" n_joint.a_bs_niceName = "Bind Scale" n_joint.a_bsc_niceName = "Bind Segment Scale Compensate" n_joint.a_bsx_niceName = "Bind Scale X" n_joint.a_bsy_niceName = "Bind Scale Y" n_joint.a_bsz_niceName = "Bind Scale Z" n_joint.a_dl_niceName = "Draw Label" n_joint.a_dm_niceName = "Dof Mask" n_joint.a_ds_enum_kJointDisplayMultiChildBox = "Multi-child as Box" n_joint.a_ds_enum_kJointDisplayNone = "None" n_joint.a_ds_enum_kJointDisplayNormal = "Bone" n_joint.a_ds_niceName = "Draw Style" n_joint.a_fkr_niceName = "Fk Rotate" n_joint.a_frx_niceName = "Fk Rotate X" n_joint.a_fry_niceName = "Fk Rotate Y" n_joint.a_frz_niceName = "Fk Rotate Z" n_joint.a_hfk_niceName = "Hik Fk Joint" n_joint.a_hni_niceName = "Hik Node ID" n_joint.a_idf_niceName = "Is IKDirty Flag" n_joint.a_ikr_niceName = "Ik Rotate" n_joint.a_irx_niceName = "Ik Rotate X" n_joint.a_iry_niceName = "Ik Rotate Y" n_joint.a_irz_niceName = "Ik Rotate Z" n_joint.a_is_niceName = "Inverse Scale" n_joint.a_isf_niceName = "In IKSolve Flag" n_joint.a_isx_niceName = "Inverse Scale X" n_joint.a_isy_niceName = "Inverse Scale Y" n_joint.a_isz_niceName = "Inverse Scale Z" n_joint.a_jo_niceName = "Joint Orient" n_joint.a_jot_niceName = "Joint Orient Type" n_joint.a_jox_niceName = "Joint Orient X" n_joint.a_joy_niceName = "Joint Orient Y" n_joint.a_joz_niceName = "Joint Orient Z" n_joint.a_jt_niceName = "Joint Type" n_joint.a_jtx_niceName = "Joint Type X" n_joint.a_jty_niceName = "Joint Type Y" n_joint.a_jtz_niceName = "Joint Type Z" n_joint.a_ndr_niceName = "Min Rotate Damp Range" n_joint.a_ndx_niceName = "Min Rotate Damp Range X" n_joint.a_ndy_niceName = "Min Rotate Damp Range Y" n_joint.a_ndz_niceName = "Min Rotate Damp Range Z" n_joint.a_nst_niceName = "Min Rotate Damp Strength" n_joint.a_nstx_niceName = "Min Rotate Damp Strength X" n_joint.a_nsty_niceName = "Min Rotate Damp Strength Y" n_joint.a_nstz_niceName = "Min Rotate Damp Strength Z" n_joint.a_otp_niceName = "Other Type" n_joint.a_pa_niceName = "Preferred Angle" n_joint.a_pax_niceName = "Preferred Angle X" n_joint.a_pay_niceName = "Preferred Angle Y" n_joint.a_paz_niceName = "Preferred Angle Z" n_joint.a_radi_niceName = "Radius" n_joint.a_sd_enum_kPuppetCenter = "Center" n_joint.a_sd_enum_kPuppetLeft = "Left" n_joint.a_sd_enum_kPuppetNoSide = "None" n_joint.a_sd_enum_kPuppetRight = "Right" n_joint.a_sd_niceName = "Side" n_joint.a_ssc_niceName = "Segment Scale Compensate" n_joint.a_st_niceName = "Stiffness" n_joint.a_stx_niceName = "Stiffness X" n_joint.a_sty_niceName = "Stiffness Y" n_joint.a_stz_niceName = "Stiffness Z" n_joint.a_typ_enum_kPuppetPartBack = "Spine" n_joint.a_typ_enum_kPuppetPartBigToe = "Big Toe" n_joint.a_typ_enum_kPuppetPartCollar = "Collar" n_joint.a_typ_enum_kPuppetPartElbow = "Elbow" n_joint.a_typ_enum_kPuppetPartExtraFinger = "Extra Finger" n_joint.a_typ_enum_kPuppetPartExtraToe = "Foot Thumb" n_joint.a_typ_enum_kPuppetPartFinger = "Finger" n_joint.a_typ_enum_kPuppetPartFoot = "Foot" n_joint.a_typ_enum_kPuppetPartHand = "Hand" n_joint.a_typ_enum_kPuppetPartHead = "Head" n_joint.a_typ_enum_kPuppetPartHip = "Hip" n_joint.a_typ_enum_kPuppetPartIndex = "Index Finger" n_joint.a_typ_enum_kPuppetPartIndexToe = "Index Toe" n_joint.a_typ_enum_kPuppetPartKnee = "Knee" n_joint.a_typ_enum_kPuppetPartMiddle = "Middle Finger" n_joint.a_typ_enum_kPuppetPartMiddleToe = "Middle Toe" n_joint.a_typ_enum_kPuppetPartNeck = "Neck" n_joint.a_typ_enum_kPuppetPartNone = "None" n_joint.a_typ_enum_kPuppetPartOther = "Other" n_joint.a_typ_enum_kPuppetPartPelvis = "Root" n_joint.a_typ_enum_kPuppetPartPinky = "Pinky Finger" n_joint.a_typ_enum_kPuppetPartPinkyToe = "Pinky Toe" n_joint.a_typ_enum_kPuppetPartPropA = "PropA" n_joint.a_typ_enum_kPuppetPartPropB = "PropB" n_joint.a_typ_enum_kPuppetPartPropC = "PropC" n_joint.a_typ_enum_kPuppetPartRing = "Ring Finger" n_joint.a_typ_enum_kPuppetPartRingToe = "Ring Toe" n_joint.a_typ_enum_kPuppetPartShoulder = "Shoulder" n_joint.a_typ_enum_kPuppetPartThumb = "Thumb" n_joint.a_typ_enum_kPuppetPartToe = "Toe" n_joint.a_typ_niceName = "Type" n_joint.a_xdr_niceName = "Max Rotate Damp Range" n_joint.a_xdx_niceName = "Max Rotate Damp Range X" n_joint.a_xdy_niceName = "Max Rotate Damp Range Y" n_joint.a_xdz_niceName = "Max Rotate Damp Range Z" n_joint.a_xst_niceName = "Max Rotate Damp Strength" n_joint.a_xstx_niceName = "Max Rotate Damp Strength X" n_joint.a_xsty_niceName = "Max Rotate Damp Strength Y" n_joint.a_xstz_niceName = "Max Rotate Damp Strength Z" n_joint.baseName = "joint" n_joint.niceName = "Joint" // // String set: n_jointCluster // n_jointCluster.a_bl_niceName = "Bone Length" n_jointCluster.a_bp_niceName = "Bind Pose" n_jointCluster.a_cd_niceName = "Distances" n_jointCluster.a_cfs_niceName = "Cluster Flexor Set" n_jointCluster.a_che_niceName = "Child Enabled" n_jointCluster.a_cjb_niceName = "Child Joint Bind Pose" n_jointCluster.a_cjm_niceName = "Child Joint Midplane Axis" n_jointCluster.a_cjpr_niceName = "Child Joint Pre Compensation Matrix" n_jointCluster.a_cjps_niceName = "Child Joint Post Compensation Matrix" n_jointCluster.a_cjw_niceName = "Child Joint Weighted Matrix" n_jointCluster.a_cjwc_niceName = "Child Joint Weighted Compensation Matrix" n_jointCluster.a_cjx_niceName = "Child Joint Cluster Xforms" n_jointCluster.a_cmx_niceName = "Childjoint Midplane Axis X" n_jointCluster.a_cmy_niceName = "Childjoint Midplane Axis Y" n_jointCluster.a_cmz_niceName = "Childjoint Midplane Axis Z" n_jointCluster.a_cpo_niceName = "Child Joint Post Matrix" n_jointCluster.a_cpr_niceName = "Child Joint Pre Matrix" n_jointCluster.a_ct2_niceName = "Converted To 2" n_jointCluster.a_dl_niceName = "Distance List" n_jointCluster.a_epu_niceName = "Enable Auto Percent Update" n_jointCluster.a_jma_niceName = "Joint Midplane Axis" n_jointCluster.a_jmx_niceName = "Joint Midplane Axis X" n_jointCluster.a_jmy_niceName = "Joint Midplane Axis Y" n_jointCluster.a_jmz_niceName = "Joint Midplane Axis Z" n_jointCluster.a_lb_niceName = "Lower Bound" n_jointCluster.a_ldt_enum_kExponential = "exponential" n_jointCluster.a_ldt_enum_kLinear = "linear" n_jointCluster.a_ldt_enum_kNoDropoff = "none" n_jointCluster.a_ldt_enum_kSine = "sine" n_jointCluster.a_ldt_niceName = "Lower Dropoff Type" n_jointCluster.a_llb_niceName = "Last Lower Bound" n_jointCluster.a_lub_niceName = "Last Upper Bound" n_jointCluster.a_lv_niceName = "Lower Value" n_jointCluster.a_lwe_niceName = "Lower Enabled" n_jointCluster.a_njb_niceName = "Next Joint Bind Pose" n_jointCluster.a_njm_niceName = "Next Joint Midplane Axis" n_jointCluster.a_njpr_niceName = "Next Joint Pre Compensation Matrix" n_jointCluster.a_njps_niceName = "Next Joint Post Compensation Matrix" n_jointCluster.a_njw_niceName = "Next Joint Weighted Matrix" n_jointCluster.a_njwc_niceName = "Next Joint Weighted Compensation Matrix" n_jointCluster.a_njx_niceName = "Next Joint Cluster Xforms" n_jointCluster.a_nmx_niceName = "Nextjoint Midplane Axis X" n_jointCluster.a_nmy_niceName = "Nextjoint Midplane Axis Y" n_jointCluster.a_nmz_niceName = "Nextjoint Midplane Axis Z" n_jointCluster.a_npo_niceName = "Next Joint Post Matrix" n_jointCluster.a_npr_niceName = "Next Joint Pre Matrix" n_jointCluster.a_rlw_niceName = "Redo Lower Weights" n_jointCluster.a_ruw_niceName = "Redo Upper Weights" n_jointCluster.a_ub_niceName = "Upper Bound" n_jointCluster.a_udt_enum_kExponential = "exponential" n_jointCluster.a_udt_enum_kLinear = "linear" n_jointCluster.a_udt_enum_kNoDropoff = "none" n_jointCluster.a_udt_enum_kSine = "sine" n_jointCluster.a_udt_niceName = "Upper Dropoff Type" n_jointCluster.a_upe_niceName = "Upper Enabled" n_jointCluster.a_uv_niceName = "Upper Value" n_jointCluster.baseName = "jointCluster" n_jointCluster.niceName = "Joint Cluster" // // String set: n_jointClusterManip // n_jointClusterManip.a_abo_niceName = "Above" n_jointClusterManip.a_aji_niceName = "Above Joint Instance" n_jointClusterManip.a_bji_niceName = "Below Joint Instance" n_jointClusterManip.baseName = "jointClusterManip" n_jointClusterManip.niceName = "Joint Cluster Manip" // // String set: n_jointFfd // n_jointFfd.a_b2_niceName = "Base Lattice 2Matrix" n_jointFfd.a_cl_niceName = "Lower Component Cache" n_jointFfd.a_cu_niceName = "Upper Component Cache" n_jointFfd.a_gl_niceName = "Group Id Lower Bind Skin" n_jointFfd.a_gu_niceName = "Group Id Upper Bind Skin" n_jointFfd.a_lb_niceName = "Lower Bind Skin Node" n_jointFfd.a_ub_niceName = "Upper Bind Skin Node" n_jointFfd.a_uc_niceName = "Use Component Cache" n_jointFfd.baseName = "jointFfd" n_jointFfd.niceName = "Joint Ffd" // // String set: n_jointLattice // n_jointLattice.a_al_niceName = "Adjusted Lower Base Lattice Matrix" n_jointLattice.a_au_niceName = "Adjusted Upper Base Lattice Matrix" n_jointLattice.a_bm_niceName = "Bend Magnitude" n_jointLattice.a_bv_niceName = "Bend Vector" n_jointLattice.a_bx_niceName = "Bend Vector X" n_jointLattice.a_by_niceName = "Bend Vector Y" n_jointLattice.a_bz_niceName = "Bend Vector Z" n_jointLattice.a_cr_niceName = "Creasing" n_jointLattice.a_il_niceName = "Initial Lower Matrix" n_jointLattice.a_iu_niceName = "Initial Upper Matrix" n_jointLattice.a_li_niceName = "Length In" n_jointLattice.a_lm_niceName = "Lower Matrix" n_jointLattice.a_lo_niceName = "Length Out" n_jointLattice.a_mb_niceName = "Base Lattice Matrix" n_jointLattice.a_md_niceName = "Deformed Lattice Matrix" n_jointLattice.a_ro_niceName = "Rounding" n_jointLattice.a_um_niceName = "Upper Matrix" n_jointLattice.a_wl_niceName = "Width Left" n_jointLattice.a_wr_niceName = "Width Right" n_jointLattice.baseName = "jointLattice" n_jointLattice.niceName = "Joint Lattice" // // String set: n_jointTranslateManip // n_jointTranslateManip.baseName = "jointTranslateManip" n_jointTranslateManip.niceName = "Joint Translate Manip" // // String set: n_keyframeRegionManip // n_keyframeRegionManip.baseName = "keyframeRegionManip" n_keyframeRegionManip.niceName = "Keyframe Region Manip" // // String set: n_keyingGroup // n_keyingGroup.a_act_niceName = "Activators" n_keyingGroup.a_cat_niceName = "Category" n_keyingGroup.a_mr_niceName = "Minimize Rotation" n_keyingGroup.baseName = "keyingGroup" n_keyingGroup.niceName = "Keying Group" // // String set: n_lambert // n_lambert.a_absb_niceName = "Light Absorbance" n_lambert.a_acb_niceName = "Ambient Color B" n_lambert.a_acg_niceName = "Ambient Color G" n_lambert.a_acr_niceName = "Ambient Color R" n_lambert.a_ambc_niceName = "Ambient Color" n_lambert.a_c_niceName = "Color" n_lambert.a_cb_niceName = "Color B" n_lambert.a_cg_niceName = "Color G" n_lambert.a_cr_niceName = "Color R" n_lambert.a_crab_niceName = "Chromatic Aberration" n_lambert.a_dc_niceName = "Diffuse" n_lambert.a_fakc_niceName = "Shadow Attenuation" n_lambert.a_gi_niceName = "Glow Intensity" n_lambert.a_hs_niceName = "Hide Source" n_lambert.a_hwb_niceName = "Hardware Shader B" n_lambert.a_hwg_niceName = "Hardware Shader G" n_lambert.a_hwr_niceName = "Hardware Shader R" n_lambert.a_hws_niceName = "Hardware Shader" n_lambert.a_ib_niceName = "Incandescence B" n_lambert.a_ic_niceName = "Incandescence" n_lambert.a_ig_niceName = "Incandescence G" n_lambert.a_ir_niceName = "Incandescence R" n_lambert.a_it_niceName = "Transparency" n_lambert.a_itb_niceName = "Transparency B" n_lambert.a_itg_niceName = "Transparency G" n_lambert.a_itr_niceName = "Transparency R" n_lambert.a_la_niceName = "Light Ambient" n_lambert.a_lbd_niceName = "Light Blind Data" n_lambert.a_ld_niceName = "Light Direction" n_lambert.a_ldf_niceName = "Light Diffuse" n_lambert.a_ldx_niceName = "Light Direction X" n_lambert.a_ldy_niceName = "Light Direction Y" n_lambert.a_ldz_niceName = "Light Direction Z" n_lambert.a_li_niceName = "Light Intensity" n_lambert.a_lib_niceName = "Light Intensity B" n_lambert.a_lig_niceName = "Light Intensity G" n_lambert.a_lir_niceName = "Light Intensity R" n_lambert.a_ls_niceName = "Light Specular" n_lambert.a_lsf_niceName = "Light Shadow Fraction" n_lambert.a_ltd_niceName = "Light Data Array" n_lambert.a_maga_niceName = "Material Alpha Gain" n_lambert.a_mog_niceName = "Matte Opacity" n_lambert.a_mom_enum_kBlackHoleM = "Black Hole" n_lambert.a_mom_enum_kOpacityGain = "Opacity Gain" n_lambert.a_mom_enum_kSolidMatte = "Solid Matte" n_lambert.a_mom_niceName = "Matte Opacity Mode" n_lambert.a_mrfi_niceName = "Medium Refractive Index" n_lambert.a_n_niceName = "Normal Camera" n_lambert.a_nx_niceName = "Normal Camera X" n_lambert.a_ny_niceName = "Normal Camera Y" n_lambert.a_nz_niceName = "Normal Camera Z" n_lambert.a_oc_niceName = "Out Color" n_lambert.a_ocb_niceName = "Out Color B" n_lambert.a_ocg_niceName = "Out Color G" n_lambert.a_ocr_niceName = "Out Color R" n_lambert.a_ogb_niceName = "Out Glow Color B" n_lambert.a_ogc_niceName = "Out Glow Color" n_lambert.a_ogg_niceName = "Out Glow Color G" n_lambert.a_ogr_niceName = "Out Glow Color R" n_lambert.a_oi_niceName = "Object Id" n_lambert.a_omo_niceName = "Out Matte Opacity" n_lambert.a_omob_niceName = "Out Matte Opacity B" n_lambert.a_omog_niceName = "Out Matte Opacity G" n_lambert.a_omor_niceName = "Out Matte Opacity R" n_lambert.a_opad_niceName = "Opacity Depth" n_lambert.a_ot_niceName = "Out Transparency" n_lambert.a_otb_niceName = "Out Transparency B" n_lambert.a_otg_niceName = "Out Transparency G" n_lambert.a_otr_niceName = "Out Transparency R" n_lambert.a_pc_niceName = "Point Camera" n_lambert.a_pi_niceName = "Primitive Id" n_lambert.a_psi_niceName = "Pre Shadow Intensity" n_lambert.a_px_niceName = "Point Camera X" n_lambert.a_py_niceName = "Point Camera Y" n_lambert.a_pz_niceName = "Point Camera Z" n_lambert.a_rad_niceName = "Ray Direction" n_lambert.a_rd_niceName = "Ray Depth" n_lambert.a_rdl_niceName = "Refraction Limit" n_lambert.a_rdx_niceName = "Ray Direction X" n_lambert.a_rdy_niceName = "Ray Direction Y" n_lambert.a_rdz_niceName = "Ray Direction Z" n_lambert.a_rfc_niceName = "Refractions" n_lambert.a_rfi_niceName = "Refractive Index" n_lambert.a_rtr_niceName = "Ray Sampler" n_lambert.a_ryi_niceName = "Ray Instance" n_lambert.a_tc_niceName = "Translucence" n_lambert.a_tcf_niceName = "Translucence Focus" n_lambert.a_thik_niceName = "Surface Thickness" n_lambert.a_trdp_niceName = "Transparency Depth" n_lambert.a_trsd_niceName = "Translucence Depth" n_lambert.a_vecb_niceName = "Vr Edge Color B" n_lambert.a_vecg_niceName = "Vr Edge Color G" n_lambert.a_vecr_niceName = "Vr Edge Color R" n_lambert.a_vrec_niceName = "Vr Edge Color" n_lambert.a_vrep_niceName = "Vr Edge Priority" n_lambert.a_vres_enum_kDefaultEdge = "Default" n_lambert.a_vres_enum_kEntireMesh = "Entire Mesh" n_lambert.a_vres_enum_kNoEdges = "No Edges" n_lambert.a_vres_enum_kOutline = "Outlines" n_lambert.a_vres_niceName = "Vr Edge Style" n_lambert.a_vrew_niceName = "Vr Edge Weight" n_lambert.a_vrfo_enum_kAreaGradient = "Area Gradient" n_lambert.a_vrfo_enum_kAverageColor = "Average Color" n_lambert.a_vrfo_enum_kDefaultFill = "Default Fill" n_lambert.a_vrfo_enum_kFourColor = "Four Color" n_lambert.a_vrfo_enum_kFullColor = "Full Color" n_lambert.a_vrfo_enum_kMeshGradient = "Mesh Gradient" n_lambert.a_vrfo_enum_kNoFill = "No Fill" n_lambert.a_vrfo_enum_kSingleColor = "Single Color" n_lambert.a_vrfo_enum_kTwoColor = "Two Color" n_lambert.a_vrfo_niceName = "Vr Fill Object" n_lambert.a_vrhe_niceName = "Vr Hidden Edges" n_lambert.a_vrht_niceName = "Vr Hidden Edges On Transparent" n_lambert.a_vrod_niceName = "Vr Overwrite Defaults" n_lambert.a_vroi_niceName = "Vr Outlines At Intersections" n_lambert.baseName = "lambert" n_lambert.niceName = "Lambert" // // String set: n_lattice // n_lattice.a_cc_niceName = "Cached" n_lattice.a_dc_niceName = "Display Control" n_lattice.a_dcv_niceName = "Disp Points" n_lattice.a_dep_niceName = "Disp Lattice" n_lattice.a_li_niceName = "Lattice Input" n_lattice.a_lo_niceName = "Lattice Output" n_lattice.a_lpm_niceName = "Lattice Point Moved" n_lattice.a_or_niceName = "Origin" n_lattice.a_ox_niceName = "Origin X" n_lattice.a_oy_niceName = "Origin Y" n_lattice.a_oz_niceName = "Origin Z" n_lattice.a_sd_niceName = "S Divisions" n_lattice.a_td_niceName = "T Divisions" n_lattice.a_ud_niceName = "U Divisions" n_lattice.a_wl_niceName = "World Lattice" n_lattice.baseName = "lattice" n_lattice.niceName = "Lattice" // // String set: n_layeredShader // n_layeredShader.a_c_niceName = "Color" n_layeredShader.a_cb_niceName = "Color B" n_layeredShader.a_cf_enum_kLayerShader = "Layer Shaders" n_layeredShader.a_cf_enum_kLayerTexture = "Layer Texture" n_layeredShader.a_cf_niceName = "Compositing Flag" n_layeredShader.a_cg_niceName = "Color G" n_layeredShader.a_cr_niceName = "Color R" n_layeredShader.a_cs_niceName = "Inputs" n_layeredShader.a_g_niceName = "Glow Color" n_layeredShader.a_gb_niceName = "Glow Color B" n_layeredShader.a_gg_niceName = "Glow Color G" n_layeredShader.a_gr_niceName = "Glow Color R" n_layeredShader.a_hc_niceName = "Hardware Color" n_layeredShader.a_hcb_niceName = "Hardware Color B" n_layeredShader.a_hcg_niceName = "Hardware Color G" n_layeredShader.a_hcr_niceName = "Hardware Color R" n_layeredShader.a_hwb_niceName = "Hardware Shader B" n_layeredShader.a_hwg_niceName = "Hardware Shader G" n_layeredShader.a_hwr_niceName = "Hardware Shader R" n_layeredShader.a_hws_niceName = "Hardware Shader" n_layeredShader.a_mog_niceName = "Matte Opacity" n_layeredShader.a_mom_enum_kBlackHoleM = "Black Hole" n_layeredShader.a_mom_enum_kOpacityGain = "Opacity Gain" n_layeredShader.a_mom_enum_kSolidMatte = "Solid Matte" n_layeredShader.a_mom_niceName = "Matte Opacity Mode" n_layeredShader.a_oc_niceName = "Out Color" n_layeredShader.a_ocb_niceName = "Out Color B" n_layeredShader.a_ocg_niceName = "Out Color G" n_layeredShader.a_ocr_niceName = "Out Color R" n_layeredShader.a_ogb_niceName = "Out Glow Color B" n_layeredShader.a_ogc_niceName = "Out Glow Color" n_layeredShader.a_ogg_niceName = "Out Glow Color G" n_layeredShader.a_ogr_niceName = "Out Glow Color R" n_layeredShader.a_omo_niceName = "Out Matte Opacity" n_layeredShader.a_omob_niceName = "Out Matte Opacity B" n_layeredShader.a_omog_niceName = "Out Matte Opacity G" n_layeredShader.a_omor_niceName = "Out Matte Opacity R" n_layeredShader.a_ot_niceName = "Out Transparency" n_layeredShader.a_otb_niceName = "Out Transparency B" n_layeredShader.a_otg_niceName = "Out Transparency G" n_layeredShader.a_otr_niceName = "Out Transparency R" n_layeredShader.a_rpm_enum_0 = "Pass through" n_layeredShader.a_rpm_enum_1 = "Apply to Render Passes" n_layeredShader.a_rpm_enum_2 = "No Contribution" n_layeredShader.a_rpm_enum_3 = "Write Shader Result to Beauty Passes" n_layeredShader.a_rpm_niceName = "Render Pass Mode" n_layeredShader.a_t_niceName = "Transparency" n_layeredShader.a_tb_niceName = "Transparency B" n_layeredShader.a_tg_niceName = "Transparency G" n_layeredShader.a_tr_niceName = "Transparency R" n_layeredShader.baseName = "layeredShader" n_layeredShader.niceName = "Layered Shader" // // String set: n_layeredTexture // n_layeredTexture.a_a_niceName = "Alpha" n_layeredTexture.a_ail_niceName = "Alpha Is Luminance" n_layeredTexture.a_bm_enum_kAdd = "Add" n_layeredTexture.a_bm_enum_kCModulate = "CPV Modulate" n_layeredTexture.a_bm_enum_kDarken = "Darken" n_layeredTexture.a_bm_enum_kDesaturate = "Desaturate" n_layeredTexture.a_bm_enum_kDifference = "Difference" n_layeredTexture.a_bm_enum_kIlluminate = "Illuminate" n_layeredTexture.a_bm_enum_kIn = "In" n_layeredTexture.a_bm_enum_kLighten = "Lighten" n_layeredTexture.a_bm_enum_kMultiply = "Multiply" n_layeredTexture.a_bm_enum_kNormal = "None" n_layeredTexture.a_bm_enum_kOut = "Out" n_layeredTexture.a_bm_enum_kOver = "Over" n_layeredTexture.a_bm_enum_kSaturate = "Saturate" n_layeredTexture.a_bm_enum_kSubtract = "Subtract" n_layeredTexture.a_bm_niceName = "Blend Mode" n_layeredTexture.a_c_niceName = "Color" n_layeredTexture.a_cb_niceName = "Color B" n_layeredTexture.a_cg_niceName = "Color G" n_layeredTexture.a_cr_niceName = "Color R" n_layeredTexture.a_cs_niceName = "Inputs" n_layeredTexture.a_hc_niceName = "Hardware Color" n_layeredTexture.a_hcb_niceName = "Hardware Color B" n_layeredTexture.a_hcg_niceName = "Hardware Color G" n_layeredTexture.a_hcr_niceName = "Hardware Color R" n_layeredTexture.a_iv_niceName = "Is Visible" n_layeredTexture.a_oa_niceName = "Out Alpha" n_layeredTexture.a_oc_niceName = "Out Color" n_layeredTexture.a_ocb_niceName = "Out Color B" n_layeredTexture.a_ocg_niceName = "Out Color G" n_layeredTexture.a_ocr_niceName = "Out Color R" n_layeredTexture.a_ot_niceName = "Out Transparency" n_layeredTexture.a_otb_niceName = "Out Transparency B" n_layeredTexture.a_otg_niceName = "Out Transparency G" n_layeredTexture.a_otr_niceName = "Out Transparency R" n_layeredTexture.baseName = "layeredTexture" n_layeredTexture.niceName = "Layered Texture" // // String set: n_leastSquaresModifier // n_leastSquaresModifier.a_ac_niceName = "Attribute Collection" n_leastSquaresModifier.a_ino_niceName = "Input Nurbs Object" n_leastSquaresModifier.a_ipc_niceName = "Input Cache" n_leastSquaresModifier.a_om_niceName = "Object Modifier" n_leastSquaresModifier.a_ono_niceName = "Output Nurbs Object" n_leastSquaresModifier.a_pc_niceName = "Point Constraint" n_leastSquaresModifier.a_pcu_niceName = "Point Constraint U" n_leastSquaresModifier.a_pcv_niceName = "Point Constraint V" n_leastSquaresModifier.a_pcw_niceName = "Point Constraint W" n_leastSquaresModifier.a_ppx_niceName = "Point Position X" n_leastSquaresModifier.a_ppy_niceName = "Point Position Y" n_leastSquaresModifier.a_ppz_niceName = "Point Position Z" n_leastSquaresModifier.a_psi_niceName = "Point Symbolic Index" n_leastSquaresModifier.a_puv_niceName = "Point Constraint UVW" n_leastSquaresModifier.a_pw_niceName = "Point Weight" n_leastSquaresModifier.a_rm_niceName = "Reset Modifier" n_leastSquaresModifier.a_upm_niceName = "Update Point Modifier" n_leastSquaresModifier.a_wto_niceName = "World Space To Object Space" n_leastSquaresModifier.a_xyz_niceName = "Point Position XYZ" n_leastSquaresModifier.baseName = "leastSquaresModifier" n_leastSquaresModifier.niceName = "Least Squares Modifier" // // String set: n_leather // n_leather.a_c_niceName = "Creases" n_leather.a_ce_niceName = "Cell Color" n_leather.a_ceb_niceName = "Cell Color B" n_leather.a_ceg_niceName = "Cell Color G" n_leather.a_cer_niceName = "Cell Color R" n_leather.a_cr_niceName = "Crease Color" n_leather.a_crb_niceName = "Crease Color B" n_leather.a_crg_niceName = "Crease Color G" n_leather.a_crr_niceName = "Crease Color R" n_leather.a_cs_niceName = "Cell Size" n_leather.a_d_niceName = "Density" n_leather.a_r_niceName = "Randomness" n_leather.a_rcx_niceName = "Ref Point Camera X" n_leather.a_rcy_niceName = "Ref Point Camera Y" n_leather.a_rcz_niceName = "Ref Point Camera Z" n_leather.a_rox_niceName = "Ref Point Obj X" n_leather.a_roy_niceName = "Ref Point Obj Y" n_leather.a_roz_niceName = "Ref Point Obj Z" n_leather.a_rpc_niceName = "Ref Point Camera" n_leather.a_rpo_niceName = "Ref Point Obj" n_leather.a_s_niceName = "Spottyness" n_leather.a_th_niceName = "Threshold" n_leather.baseName = "leather" n_leather.niceName = "Leather" // // String set: n_light // n_light.a_cb_niceName = "Color B" n_light.a_cg_niceName = "Color G" n_light.a_cl_niceName = "Color" n_light.a_col_niceName = "Center Of Illumination" n_light.a_cr_niceName = "Color R" n_light.a_etw_niceName = "Matrix Eye To World" n_light.a_fq_niceName = "Uv Filter Size" n_light.a_fsx_niceName = "Uv Filter Size X" n_light.a_fsy_niceName = "Uv Filter Size Y" n_light.a_ib_niceName = "Info Bits" n_light.a_in_niceName = "Intensity" n_light.a_la_niceName = "Light Ambient" n_light.a_lbl_niceName = "Light Blind Data" n_light.a_ld_niceName = "Light Direction" n_light.a_ldf_niceName = "Light Diffuse" n_light.a_ldx_niceName = "Light Direction X" n_light.a_ldy_niceName = "Light Direction Y" n_light.a_ldz_niceName = "Light Direction Z" n_light.a_li_niceName = "Light Intensity" n_light.a_lib_niceName = "Light Intensity B" n_light.a_lig_niceName = "Light Intensity G" n_light.a_lir_niceName = "Light Intensity R" n_light.a_lls_niceName = "Locator Scale" n_light.a_ls_niceName = "Light Specular" n_light.a_lsf_niceName = "Light Shadow Fraction" n_light.a_ltd_niceName = "Light Data" n_light.a_oi_niceName = "Object Id" n_light.a_ov_niceName = "Optical FXvisibility" n_light.a_ovb_niceName = "Optical FXvisibility B" n_light.a_ovg_niceName = "Optical FXvisibility G" n_light.a_ovr_niceName = "Optical FXvisibility R" n_light.a_p_niceName = "Point Camera" n_light.a_pi_niceName = "Primitive Id" n_light.a_psi_niceName = "Pre Shadow Intensity" n_light.a_px_niceName = "Point Camera X" n_light.a_py_niceName = "Point Camera Y" n_light.a_pz_niceName = "Point Camera Z" n_light.a_rd_niceName = "Ray Depth" n_light.a_rdl_niceName = "Ray Depth Limit" n_light.a_rdst_niceName = "Render State" n_light.a_rts_niceName = "Ray Sampler" n_light.a_sc_niceName = "Shadow Color" n_light.a_scb_niceName = "Shad Color B" n_light.a_scg_niceName = "Shad Color G" n_light.a_scr_niceName = "Shad Color R" n_light.a_shr_niceName = "Shadow Rays" n_light.a_urs_niceName = "Use Ray Trace Shadows" n_light.a_uu_niceName = "U Coord" n_light.a_uv_niceName = "Uv Coord" n_light.a_vv_niceName = "V Coord" n_light.a_wte_niceName = "Matrix World To Eye" n_light.baseName = "light" n_light.niceName = "Light" // // String set: n_lightFog // n_lightFog.a_c_niceName = "Color" n_lightFog.a_cb_niceName = "Color B" n_lightFog.a_cbt_niceName = "Color Based Transparency" n_lightFog.a_cg_niceName = "Color G" n_lightFog.a_cr_niceName = "Color R" n_lightFog.a_d_niceName = "Density" n_lightFog.a_fd_niceName = "Fast Drop Off" n_lightFog.a_fs_niceName = "Filter Size" n_lightFog.a_fsx_niceName = "Filter Size X" n_lightFog.a_fsy_niceName = "Filter Size Y" n_lightFog.a_fsz_niceName = "Filter Size Z" n_lightFog.a_la_niceName = "Light Ambient" n_lightFog.a_lbd_niceName = "Light Blind Data" n_lightFog.a_ld_niceName = "Light Direction" n_lightFog.a_ldf_niceName = "Light Diffuse" n_lightFog.a_ldx_niceName = "Light Direction X" n_lightFog.a_ldy_niceName = "Light Direction Y" n_lightFog.a_ldz_niceName = "Light Direction Z" n_lightFog.a_li_niceName = "Light Intensity" n_lightFog.a_lib_niceName = "Light Intensity B" n_lightFog.a_lig_niceName = "Light Intensity G" n_lightFog.a_lir_niceName = "Light Intensity R" n_lightFog.a_ls_niceName = "Light Specular" n_lightFog.a_lsf_niceName = "Light Shadow Fraction" n_lightFog.a_ltd_niceName = "Light Data Array" n_lightFog.a_mog_niceName = "Matte Opacity" n_lightFog.a_mom_enum_kBlackHoleM = "Black Hole" n_lightFog.a_mom_enum_kOpacityGain = "Opacity Gain" n_lightFog.a_mom_enum_kSolidMatte = "Solid Matte" n_lightFog.a_mom_niceName = "Matte Opacity Mode" n_lightFog.a_oc_niceName = "Out Color" n_lightFog.a_ocb_niceName = "Out Color B" n_lightFog.a_ocg_niceName = "Out Color G" n_lightFog.a_ocr_niceName = "Out Color R" n_lightFog.a_omo_niceName = "Out Matte Opacity" n_lightFog.a_omob_niceName = "Out Matte Opacity B" n_lightFog.a_omog_niceName = "Out Matte Opacity G" n_lightFog.a_omor_niceName = "Out Matte Opacity R" n_lightFog.a_ot_niceName = "Out Transparency" n_lightFog.a_otb_niceName = "Out Transparency B" n_lightFog.a_otg_niceName = "Out Transparency G" n_lightFog.a_otr_niceName = "Out Transparency R" n_lightFog.a_psi_niceName = "Pre Shadow Intensity" n_lightFog.baseName = "lightFog" n_lightFog.niceName = "Light Fog" // // String set: n_lightInfo // n_lightInfo.a_e2w_niceName = "Matrix Eye To World" n_lightInfo.a_ld_niceName = "Light Direction" n_lightInfo.a_ldo_niceName = "Light Direction Only" n_lightInfo.a_ldx_niceName = "Light Direction X" n_lightInfo.a_ldy_niceName = "Light Direction Y" n_lightInfo.a_ldz_niceName = "Light Direction Z" n_lightInfo.a_lp_niceName = "Light Position" n_lightInfo.a_lpx_niceName = "Light Position X" n_lightInfo.a_lpy_niceName = "Light Position Y" n_lightInfo.a_lpz_niceName = "Light Position Z" n_lightInfo.a_p_niceName = "Point Camera" n_lightInfo.a_px_niceName = "Point Camera X" n_lightInfo.a_py_niceName = "Point Camera Y" n_lightInfo.a_pz_niceName = "Point Camera Z" n_lightInfo.a_sd_niceName = "Sample Distance" n_lightInfo.a_wm_niceName = "World Matrix" n_lightInfo.baseName = "lightInfo" n_lightInfo.niceName = "Light Info" // // String set: n_lightLinker // n_lightLinker.a_ign_niceName = "Ignore" n_lightLinker.a_lign_niceName = "Light Ignored" n_lightLinker.a_llnk_niceName = "Light" n_lightLinker.a_lnk_niceName = "Link" n_lightLinker.a_oign_niceName = "Object Ignored" n_lightLinker.a_olnk_niceName = "Object" n_lightLinker.a_sign_niceName = "Shadow Ignore" n_lightLinker.a_slig_niceName = "Shadow Light Ignored" n_lightLinker.a_sllk_niceName = "Shadow Light" n_lightLinker.a_slnk_niceName = "Shadow Link" n_lightLinker.a_soig_niceName = "Shadow Object Ignored" n_lightLinker.a_solk_niceName = "Shadow Object" n_lightLinker.baseName = "lightLinker" n_lightLinker.niceName = "Light Linker" // // String set: n_lightList // n_lightList.a_l_niceName = "Lights" n_lightList.baseName = "lightList" n_lightList.niceName = "Light List" // // String set: n_lightManip // n_lightManip.baseName = "lightManip" n_lightManip.niceName = "Light Manip" // // String set: n_limitManip // n_limitManip.baseName = "limitManip" n_limitManip.niceName = "Limit Manip" // // String set: n_lineManip // n_lineManip.baseName = "lineManip" n_lineManip.niceName = "Line Manip" // // String set: n_lineModifier // n_lineModifier.a_bdp_niceName = "Branch Dropout" n_lineModifier.a_clr_niceName = "Color" n_lineModifier.a_crb_niceName = "Color B" n_lineModifier.a_crg_niceName = "Color G" n_lineModifier.a_crr_niceName = "Color R" n_lineModifier.a_ddc_niceName = "Directional Displacement" n_lineModifier.a_dfc_niceName = "Directional Force" n_lineModifier.a_don_niceName = "Dropoff Noise" n_lineModifier.a_drp_niceName = "Dropoff" n_lineModifier.a_drpfv_niceName = "Dropoff _Float Value" n_lineModifier.a_drpi_enum_kLinear = "Linear" n_lineModifier.a_drpi_enum_kNone = "None" n_lineModifier.a_drpi_enum_kSmooth = "Smooth" n_lineModifier.a_drpi_enum_kSpline = "Spline" n_lineModifier.a_drpi_niceName = "Dropoff _Interp" n_lineModifier.a_drpp_niceName = "Dropoff _Position" n_lineModifier.a_dsp_niceName = "Displacement" n_lineModifier.a_fdp_niceName = "Flower Dropout" n_lineModifier.a_frc_niceName = "Force" n_lineModifier.a_fsc_niceName = "Flower Scale" n_lineModifier.a_inms_niceName = "Input Mesh" n_lineModifier.a_ldp_niceName = "Leaf Dropout" n_lineModifier.a_lex_niceName = "Line Extend" n_lineModifier.a_lsc_niceName = "Leaf Scale" n_lineModifier.a_mcl_niceName = "Modify Color" n_lineModifier.a_nfr_niceName = "Noise Frequency" n_lineModifier.a_ocao_niceName = "Attract Radius Offset" n_lineModifier.a_ocar_niceName = "Attract Radius Scale" n_lineModifier.a_ocat_niceName = "Occupy Attraction" n_lineModifier.a_ocbt_niceName = "Occupy Branch Termination" n_lineModifier.a_ocgr_niceName = "Occupy Grid Resolution" n_lineModifier.a_ocro_niceName = "Occupy Radius Offset" n_lineModifier.a_ocrs_niceName = "Occupy Radius Scale" n_lineModifier.a_olm_niceName = "Out Line Modifier" n_lineModifier.a_oof_niceName = "Opacity Offset" n_lineModifier.a_osc_niceName = "Opacity Scale" n_lineModifier.a_shp_enum_kshCube = "Cube" n_lineModifier.a_shp_enum_kshSphere = "Sphere" n_lineModifier.a_shp_niceName = "Shape" n_lineModifier.a_sof_niceName = "Surface Offset" n_lineModifier.a_tdp_niceName = "Twig Dropout" n_lineModifier.a_tud_niceName = "Tube Dropout" n_lineModifier.a_tus_niceName = "Tube Scale" n_lineModifier.a_wof_niceName = "Width Offset" n_lineModifier.a_wsc_niceName = "Width Scale" n_lineModifier.baseName = "lineModifier" n_lineModifier.niceName = "Line Modifier" // // String set: n_locator // n_locator.a_los_niceName = "Local Scale" n_locator.a_lp_niceName = "Local Position" n_locator.a_lpx_niceName = "Local Position X" n_locator.a_lpy_niceName = "Local Position Y" n_locator.a_lpz_niceName = "Local Position Z" n_locator.a_lsx_niceName = "Local Scale X" n_locator.a_lsy_niceName = "Local Scale Y" n_locator.a_lsz_niceName = "Local Scale Z" n_locator.a_uwo_niceName = "Under World Object" n_locator.a_wp_niceName = "World Position" n_locator.a_wpx_niceName = "World Position X" n_locator.a_wpy_niceName = "World Position Y" n_locator.a_wpz_niceName = "World Position Z" n_locator.baseName = "locator" n_locator.niceName = "Locator" // // String set: n_lodGroup // n_lodGroup.a_al_niceName = "Active Level" n_lodGroup.a_cm_niceName = "Camera Matrix" n_lodGroup.a_d_niceName = "Distance" n_lodGroup.a_dl_enum_0 = "uselod" n_lodGroup.a_dl_enum_1 = "show" n_lodGroup.a_dl_enum_2 = "hide" n_lodGroup.a_dl_niceName = "Display Level" n_lodGroup.a_fl_niceName = "Focal Length" n_lodGroup.a_mid_niceName = "Min Distance" n_lodGroup.a_mmd_niceName = "Min Max Distance" n_lodGroup.a_mxd_niceName = "Max Distance" n_lodGroup.a_o_niceName = "Output" n_lodGroup.a_pth_niceName = "Percentage Threshold" n_lodGroup.a_shp_niceName = "Screen Height Percentage" n_lodGroup.a_th_niceName = "Threshold" n_lodGroup.a_ush_niceName = "Use Screen Height Percentage" n_lodGroup.a_ws_niceName = "World Space" n_lodGroup.baseName = "lodGroup" n_lodGroup.niceName = "Lod Group" // // String set: n_lodThresholds // n_lodThresholds.a_al_niceName = "Active Level" n_lodThresholds.a_bmax_niceName = "In Box Max X" n_lodThresholds.a_bmay_niceName = "In Box Max Y" n_lodThresholds.a_bmaz_niceName = "In Box Max Z" n_lodThresholds.a_bmix_niceName = "In Box Min X" n_lodThresholds.a_bmiy_niceName = "In Box Min Y" n_lodThresholds.a_bmiz_niceName = "In Box Min Z" n_lodThresholds.a_bmn_niceName = "In Box Min" n_lodThresholds.a_bmx_niceName = "In Box Max" n_lodThresholds.a_cam_niceName = "Camera" n_lodThresholds.a_cax_niceName = "Camera X" n_lodThresholds.a_cay_niceName = "Camera Y" n_lodThresholds.a_caz_niceName = "Camera Z" n_lodThresholds.a_d_niceName = "Distance" n_lodThresholds.a_ol_niceName = "Out Level" n_lodThresholds.a_th_niceName = "Threshold" n_lodThresholds.baseName = "lodThresholds" n_lodThresholds.niceName = "Lod Thresholds" // // String set: n_loft // n_loft.a_ar_niceName = "Auto Reverse" n_loft.a_c_niceName = "Close" n_loft.a_cc_niceName = "Create Cusp" n_loft.a_d_enum_kCubicDegree = "Cubic" n_loft.a_d_enum_kLinearDegree = "Linear" n_loft.a_d_niceName = "Degree" n_loft.a_ic_niceName = "Input Curve" n_loft.a_os_niceName = "Output Surface" n_loft.a_r_niceName = "Reverse" n_loft.a_rsn_niceName = "Reverse Surface Normals" n_loft.a_ss_niceName = "Section Spans" n_loft.a_u_niceName = "Uniform" n_loft.baseName = "loft" n_loft.niceName = "Loft" // // String set: n_lookAt // n_lookAt.a_db_niceName = "Distance Between" n_lookAt.a_dc_niceName = "Display Connector" n_lookAt.a_tws_niceName = "Twist" n_lookAt.baseName = "lookAt" n_lookAt.niceName = "Look At" // // String set: n_luminance // n_luminance.a_arp_enum_0 = "Pass through" n_luminance.a_arp_enum_1 = "Apply to Render Passes" n_luminance.a_arp_enum_2 = "No Contribution" n_luminance.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_luminance.a_arp_niceName = "Render Pass Mode" n_luminance.a_o_niceName = "Out Value" n_luminance.a_v_niceName = "Value" n_luminance.a_vb_niceName = "Value B" n_luminance.a_vg_niceName = "Value G" n_luminance.a_vr_niceName = "Value R" n_luminance.baseName = "luminance" n_luminance.niceName = "Luminance" // // String set: n_makeCircularArc // n_makeCircularArc.a_c_niceName = "Center" n_makeCircularArc.a_cx_niceName = "Center X" n_makeCircularArc.a_cy_niceName = "Center Y" n_makeCircularArc.a_cz_niceName = "Center Z" n_makeCircularArc.a_d_enum_kCubicDegree = "Cubic" n_makeCircularArc.a_d_enum_kLinearDegree = "Linear" n_makeCircularArc.a_d_niceName = "Degree" n_makeCircularArc.a_nr_niceName = "Normal" n_makeCircularArc.a_nrx_niceName = "Normal X" n_makeCircularArc.a_nry_niceName = "Normal Y" n_makeCircularArc.a_nrz_niceName = "Normal Z" n_makeCircularArc.a_oc_niceName = "Output Curve" n_makeCircularArc.a_s_niceName = "Sections" n_makeCircularArc.a_sw_niceName = "Sweep" n_makeCircularArc.baseName = "makeCircularArc" n_makeCircularArc.niceName = "Make Circular Arc" // // String set: n_makeGroup // n_makeGroup.a_el_niceName = "Elem List" n_makeGroup.a_gn_niceName = "Group Name" n_makeGroup.a_gt_enum_PLG_GRP_EDGE = "edge" n_makeGroup.a_gt_enum_PLG_GRP_FACET = "facet" n_makeGroup.a_gt_enum_PLG_GRP_NONE = "none" n_makeGroup.a_gt_enum_PLG_GRP_UVMAP = "uvMap" n_makeGroup.a_gt_enum_PLG_GRP_VERTEX = "vertex" n_makeGroup.a_gt_niceName = "Group Type" n_makeGroup.a_ic_niceName = "Input Components" n_makeGroup.a_ig_niceName = "Input Geometry" n_makeGroup.a_og_niceName = "Output Geometry" n_makeGroup.baseName = "makeGroup" n_makeGroup.niceName = "Make Group" // // String set: n_makeIllustratorCurves // n_makeIllustratorCurves.a_c_niceName = "Count" n_makeIllustratorCurves.a_ifn_niceName = "Illustrator Filename" n_makeIllustratorCurves.a_oc_niceName = "Output Curves" n_makeIllustratorCurves.a_p_niceName = "Position" n_makeIllustratorCurves.a_px_niceName = "Position X" n_makeIllustratorCurves.a_py_niceName = "Position Y" n_makeIllustratorCurves.a_pz_niceName = "Position Z" n_makeIllustratorCurves.a_rl_niceName = "Reload" n_makeIllustratorCurves.a_sf_niceName = "Scale Factor" n_makeIllustratorCurves.a_tl_niceName = "Tolerance" n_makeIllustratorCurves.baseName = "makeIllustratorCurves" n_makeIllustratorCurves.niceName = "Make Illustrator Curves" // // String set: n_makeNurbCircle // n_makeNurbCircle.a_c_niceName = "Center" n_makeNurbCircle.a_cx_niceName = "Center X" n_makeNurbCircle.a_cy_niceName = "Center Y" n_makeNurbCircle.a_cz_niceName = "Center Z" n_makeNurbCircle.a_d_enum_kCubicDegree = "Cubic" n_makeNurbCircle.a_d_enum_kLinearDegree = "Linear" n_makeNurbCircle.a_d_niceName = "Degree" n_makeNurbCircle.a_fc_niceName = "Fix Center" n_makeNurbCircle.a_fp_niceName = "First" n_makeNurbCircle.a_fpx_niceName = "First Point X" n_makeNurbCircle.a_fpy_niceName = "First Point Y" n_makeNurbCircle.a_fpz_niceName = "First Point Z" n_makeNurbCircle.a_nr_niceName = "Normal" n_makeNurbCircle.a_nrx_niceName = "Normal X" n_makeNurbCircle.a_nry_niceName = "Normal Y" n_makeNurbCircle.a_nrz_niceName = "Normal Z" n_makeNurbCircle.a_oc_niceName = "Output Curve" n_makeNurbCircle.a_r_niceName = "Radius" n_makeNurbCircle.a_s_niceName = "Sections" n_makeNurbCircle.a_sw_niceName = "Sweep" n_makeNurbCircle.a_tol_niceName = "Tolerance" n_makeNurbCircle.a_ut_niceName = "Use Tolerance" n_makeNurbCircle.baseName = "makeNurbCircle" n_makeNurbCircle.niceName = "Make Nurb Circle" // // String set: n_makeNurbCone // n_makeNurbCone.a_oib_niceName = "Use Old Init Behaviour" n_makeNurbCone.baseName = "makeNurbCone" n_makeNurbCone.niceName = "Make Nurb Cone" // // String set: n_makeNurbCube // n_makeNurbCube.a_d_enum_kCubicDegree = "Cubic" n_makeNurbCube.a_d_enum_kLinearDegree = "Linear" n_makeNurbCube.a_d_enum_kQuadraticDegree = "Quadratic" n_makeNurbCube.a_d_enum_kQuinticDegree = "Quintic" n_makeNurbCube.a_d_enum_kSepticDegree = "Heptic" n_makeNurbCube.a_d_niceName = "Degree" n_makeNurbCube.a_hr_niceName = "Height Ratio" n_makeNurbCube.a_lr_niceName = "Length Ratio" n_makeNurbCube.a_os1_niceName = "Output Surface 1" n_makeNurbCube.a_os2_niceName = "Output Surface 2" n_makeNurbCube.a_os3_niceName = "Output Surface 3" n_makeNurbCube.a_os4_niceName = "Output Surface 4" n_makeNurbCube.a_os5_niceName = "Output Surface 5" n_makeNurbCube.a_u_niceName = "Patches U" n_makeNurbCube.a_v_niceName = "Patches V" n_makeNurbCube.a_w_niceName = "Width" n_makeNurbCube.baseName = "makeNurbCube" n_makeNurbCube.niceName = "Make Nurb Cube" // // String set: n_makeNurbCylinder // n_makeNurbCylinder.baseName = "makeNurbCylinder" n_makeNurbCylinder.niceName = "Make Nurb Cylinder" // // String set: n_makeNurbPlane // n_makeNurbPlane.a_d_enum_kCubicDegree = "Cubic" n_makeNurbPlane.a_d_enum_kLinearDegree = "Linear" n_makeNurbPlane.a_d_enum_kQuadraticDegree = "Quadratic" n_makeNurbPlane.a_d_enum_kQuinticDegree = "Quintic" n_makeNurbPlane.a_d_enum_kSepticDegree = "Heptic" n_makeNurbPlane.a_d_niceName = "Degree" n_makeNurbPlane.a_lr_niceName = "Length Ratio" n_makeNurbPlane.a_u_niceName = "Patches U" n_makeNurbPlane.a_v_niceName = "Patches V" n_makeNurbPlane.a_w_niceName = "Width" n_makeNurbPlane.baseName = "makeNurbPlane" n_makeNurbPlane.niceName = "Make Nurb Plane" // // String set: n_makeNurbSphere // n_makeNurbSphere.baseName = "makeNurbSphere" n_makeNurbSphere.niceName = "Make Nurb Sphere" // // String set: n_makeNurbTorus // n_makeNurbTorus.a_msw_niceName = "Minor Sweep" n_makeNurbTorus.baseName = "makeNurbTorus" n_makeNurbTorus.niceName = "Make Nurb Torus" // // String set: n_makeNurbsSquare // n_makeNurbsSquare.a_c_niceName = "Center" n_makeNurbsSquare.a_cx_niceName = "Center X" n_makeNurbsSquare.a_cy_niceName = "Center Y" n_makeNurbsSquare.a_cz_niceName = "Center Z" n_makeNurbsSquare.a_d_enum_kCubicDegree = "Cubic" n_makeNurbsSquare.a_d_enum_kHepticDegree = "Heptic" n_makeNurbsSquare.a_d_enum_kLinearDegree = "Linear" n_makeNurbsSquare.a_d_enum_kQuadraticDegree = "Quadratic" n_makeNurbsSquare.a_d_enum_kQuinticDegree = "Quintic" n_makeNurbsSquare.a_d_niceName = "Degree" n_makeNurbsSquare.a_nr_niceName = "Normal" n_makeNurbsSquare.a_nrx_niceName = "Normal X" n_makeNurbsSquare.a_nry_niceName = "Normal Y" n_makeNurbsSquare.a_nrz_niceName = "Normal Z" n_makeNurbsSquare.a_oc1_niceName = "Output Curve 1" n_makeNurbsSquare.a_oc2_niceName = "Output Curve 2" n_makeNurbsSquare.a_oc3_niceName = "Output Curve 3" n_makeNurbsSquare.a_oc4_niceName = "Output Curve 4" n_makeNurbsSquare.a_sl1_niceName = "Side Length 1" n_makeNurbsSquare.a_sl2_niceName = "Side Length 2" n_makeNurbsSquare.a_sps_niceName = "Spans Per Side" n_makeNurbsSquare.baseName = "makeNurbsSquare" n_makeNurbsSquare.niceName = "Make Nurbs Square" // // String set: n_makeTextCurves // n_makeTextCurves.a_c_niceName = "Count" n_makeTextCurves.a_dfn_niceName = "Deprecated Font Name" n_makeTextCurves.a_f_niceName = "Font" n_makeTextCurves.a_oc_niceName = "Output Curve" n_makeTextCurves.a_p_niceName = "Position" n_makeTextCurves.a_px_niceName = "Position X" n_makeTextCurves.a_py_niceName = "Position Y" n_makeTextCurves.a_pz_niceName = "Position Z" n_makeTextCurves.a_t_niceName = "Text" n_makeTextCurves.baseName = "makeTextCurves" n_makeTextCurves.niceName = "Make Text Curves" // // String set: n_makeThreePointCircularArc // n_makeThreePointCircularArc.a_p1x_niceName = "Point 1X" n_makeThreePointCircularArc.a_p1y_niceName = "Point 1Y" n_makeThreePointCircularArc.a_p1z_niceName = "Point 1Z" n_makeThreePointCircularArc.a_p2x_niceName = "Point 2X" n_makeThreePointCircularArc.a_p2y_niceName = "Point 2Y" n_makeThreePointCircularArc.a_p2z_niceName = "Point 2Z" n_makeThreePointCircularArc.a_p3x_niceName = "Point 3X" n_makeThreePointCircularArc.a_p3y_niceName = "Point 3Y" n_makeThreePointCircularArc.a_p3z_niceName = "Point 3Z" n_makeThreePointCircularArc.a_pt1_niceName = "Point 1" n_makeThreePointCircularArc.a_pt2_niceName = "Point 2" n_makeThreePointCircularArc.a_pt3_niceName = "Point 3" n_makeThreePointCircularArc.a_r_niceName = "Radius" n_makeThreePointCircularArc.baseName = "makeThreePointCircularArc" n_makeThreePointCircularArc.niceName = "Make Three Point Circular Arc" // // String set: n_makeThreePointCircularArcManip // n_makeThreePointCircularArcManip.baseName = "makeThreePointCircularArcManip" n_makeThreePointCircularArcManip.niceName = "Make Three Point Circular Arc Manip" // // String set: n_makeTwoPointCircularArc // n_makeTwoPointCircularArc.a_dv_niceName = "Direction Vector" n_makeTwoPointCircularArc.a_dvx_niceName = "Direction Vector X" n_makeTwoPointCircularArc.a_dvy_niceName = "Direction Vector Y" n_makeTwoPointCircularArc.a_dvz_niceName = "Direction Vector Z" n_makeTwoPointCircularArc.a_p1x_niceName = "Point 1X" n_makeTwoPointCircularArc.a_p1y_niceName = "Point 1Y" n_makeTwoPointCircularArc.a_p1z_niceName = "Point 1Z" n_makeTwoPointCircularArc.a_p2x_niceName = "Point 2X" n_makeTwoPointCircularArc.a_p2y_niceName = "Point 2Y" n_makeTwoPointCircularArc.a_p2z_niceName = "Point 2Z" n_makeTwoPointCircularArc.a_pt1_niceName = "Point 1" n_makeTwoPointCircularArc.a_pt2_niceName = "Point 2" n_makeTwoPointCircularArc.a_r_niceName = "Radius" n_makeTwoPointCircularArc.a_tac_niceName = "Toggle Arc" n_makeTwoPointCircularArc.baseName = "makeTwoPointCircularArc" n_makeTwoPointCircularArc.niceName = "Make Two Point Circular Arc" // // String set: n_makeTwoPointCircularArcManip // n_makeTwoPointCircularArcManip.baseName = "makeTwoPointCircularArcManip" n_makeTwoPointCircularArcManip.niceName = "Make Two Point Circular Arc Manip" // // String set: n_mandelbrot // n_mandelbrot.a_a_niceName = "Amplitude" n_mandelbrot.a_brt_niceName = "Box Ratio" n_mandelbrot.a_bxm_niceName = "Box Min Radius" n_mandelbrot.a_bxr_niceName = "Box Radius" n_mandelbrot.a_ccr_niceName = "Circle Radius" n_mandelbrot.a_chk_niceName = "Checker" n_mandelbrot.a_cir_niceName = "Circles" n_mandelbrot.a_cl_niceName = "Color" n_mandelbrot.a_clc_niceName = "Color _Color" n_mandelbrot.a_clcb_niceName = "Color _Color B" n_mandelbrot.a_clcg_niceName = "Color _Color G" n_mandelbrot.a_clcr_niceName = "Color _Color R" n_mandelbrot.a_cli_enum_kLinear = "Linear" n_mandelbrot.a_cli_enum_kNone = "None" n_mandelbrot.a_cli_enum_kSmooth = "Smooth" n_mandelbrot.a_cli_enum_kSpline = "Spline" n_mandelbrot.a_cli_niceName = "Color _Interp" n_mandelbrot.a_clp_niceName = "Color _Position" n_mandelbrot.a_cnu_niceName = "Center U" n_mandelbrot.a_cnv_niceName = "Center V" n_mandelbrot.a_csr_niceName = "Circle Size Ratio" n_mandelbrot.a_dm_niceName = "Depth" n_mandelbrot.a_esr_niceName = "Escape Radius" n_mandelbrot.a_foc_niceName = "Focus" n_mandelbrot.a_fofu_niceName = "Fine Offset U" n_mandelbrot.a_fofv_niceName = "Fine Offset V" n_mandelbrot.a_imc_niceName = "Implode Center" n_mandelbrot.a_imp_niceName = "Implode" n_mandelbrot.a_imu_niceName = "Implode Center U" n_mandelbrot.a_imv_niceName = "Implode Center V" n_mandelbrot.a_jlu_niceName = "Julia U" n_mandelbrot.a_jlv_niceName = "Julia V" n_mandelbrot.a_lbl_niceName = "Line Blending" n_mandelbrot.a_lbs_niceName = "Lobes" n_mandelbrot.a_lef_niceName = "Leaf Effect" n_mandelbrot.a_lfc_niceName = "Line Focus" n_mandelbrot.a_lor_niceName = "Line Offset Ratio" n_mandelbrot.a_lou_niceName = "Line Offset U" n_mandelbrot.a_lov_niceName = "Line Offset V" n_mandelbrot.a_mim_enum_kInnerLinesOnlyIm = "Inner Lines Only" n_mandelbrot.a_mim_enum_kLinesIm = "Lines" n_mandelbrot.a_mim_enum_kMaxIterationIm = "Max Iteration" n_mandelbrot.a_mim_enum_kShadedInsideIm = "Shaded Inside" n_mandelbrot.a_mim_enum_kShadedNoLinesIm = "Shaded Without Lines" n_mandelbrot.a_mim_enum_kZeroIm = "Zero" n_mandelbrot.a_mim_niceName = "Mandelbrot Inside Method" n_mandelbrot.a_msm_enum_kClassicSm = "Classic" n_mandelbrot.a_msm_enum_kEscapeRadiusSm = "Escape Radius" n_mandelbrot.a_msm_enum_kLinesOnlySm = "Lines Only" n_mandelbrot.a_msm_enum_kMinRadiusSm = "Minimum Radius" n_mandelbrot.a_msm_enum_kSmoothSm = "Smooth" n_mandelbrot.a_msm_niceName = "Mandelbrot Shade Method" n_mandelbrot.a_nty_enum_kBoxJuliaMt = "Box with Julia Set" n_mandelbrot.a_nty_enum_kBoxMandelbrotMt = "Box with Mandelbrot Set" n_mandelbrot.a_nty_enum_kJuliaMt = "Julia Set" n_mandelbrot.a_nty_enum_kMandelboxMt = "Mandelbox" n_mandelbrot.a_nty_enum_kMandelbrotMt = "Mandelbrot Set" n_mandelbrot.a_nty_niceName = "Mandelbrot Type" n_mandelbrot.a_obmc_enum_kFogMc = "Fog" n_mandelbrot.a_obmc_enum_kOffMc = "Off" n_mandelbrot.a_obmc_enum_kTintMc = "Tint" n_mandelbrot.a_obmc_niceName = "Orbit Map Coloring" n_mandelbrot.a_obmp_enum_kBackToFrontOr = "Back to Front" n_mandelbrot.a_obmp_enum_kFrontToBackOr = "Front to Back" n_mandelbrot.a_obmp_enum_kOffOr = "Off" n_mandelbrot.a_obmp_niceName = "Orbit Mapping" n_mandelbrot.a_omp_niceName = "Orbit Map" n_mandelbrot.a_ou_niceName = "Out U" n_mandelbrot.a_ouv_niceName = "Out UV" n_mandelbrot.a_ov_niceName = "Out V" n_mandelbrot.a_pts_niceName = "Points" n_mandelbrot.a_shi_niceName = "Shift" n_mandelbrot.a_stku_niceName = "Stalks U" n_mandelbrot.a_stkv_niceName = "Stalks V" n_mandelbrot.a_vl_niceName = "Value" n_mandelbrot.a_vlfv_niceName = "Value _Float Value" n_mandelbrot.a_vli_enum_kLinear = "Linear" n_mandelbrot.a_vli_enum_kNone = "None" n_mandelbrot.a_vli_enum_kSmooth = "Smooth" n_mandelbrot.a_vli_enum_kSpline = "Spline" n_mandelbrot.a_vli_niceName = "Value _Interp" n_mandelbrot.a_vlp_niceName = "Value _Position" n_mandelbrot.a_wra_niceName = "Wrap Amplitude" n_mandelbrot.a_zfc_niceName = "Zoom Factor" n_mandelbrot.baseName = "mandelbrot" n_mandelbrot.niceName = "Mandelbrot" // // String set: n_mandelbrot3D // n_mandelbrot3D.a_a_niceName = "Amplitude" n_mandelbrot3D.a_brt_niceName = "Box Ratio" n_mandelbrot3D.a_bxm_niceName = "Box Min Radius" n_mandelbrot3D.a_bxr_niceName = "Box Radius" n_mandelbrot3D.a_ccr_niceName = "Circle Radius" n_mandelbrot3D.a_chk_niceName = "Checker" n_mandelbrot3D.a_cir_niceName = "Circles" n_mandelbrot3D.a_cl_niceName = "Color" n_mandelbrot3D.a_clc_niceName = "Color _Color" n_mandelbrot3D.a_clcb_niceName = "Color _Color B" n_mandelbrot3D.a_clcg_niceName = "Color _Color G" n_mandelbrot3D.a_clcr_niceName = "Color _Color R" n_mandelbrot3D.a_cli_enum_kLinear = "Linear" n_mandelbrot3D.a_cli_enum_kNone = "None" n_mandelbrot3D.a_cli_enum_kSmooth = "Smooth" n_mandelbrot3D.a_cli_enum_kSpline = "Spline" n_mandelbrot3D.a_cli_niceName = "Color _Interp" n_mandelbrot3D.a_clp_niceName = "Color _Position" n_mandelbrot3D.a_cnx_niceName = "Center X" n_mandelbrot3D.a_cny_niceName = "Center Y" n_mandelbrot3D.a_cnz_niceName = "Center Z" n_mandelbrot3D.a_csr_niceName = "Circle Size Ratio" n_mandelbrot3D.a_dm_niceName = "Depth" n_mandelbrot3D.a_esr_niceName = "Escape Radius" n_mandelbrot3D.a_foc_niceName = "Focus" n_mandelbrot3D.a_imc_niceName = "Implode Center" n_mandelbrot3D.a_imp_niceName = "Implode" n_mandelbrot3D.a_imx_niceName = "Implode Center X" n_mandelbrot3D.a_imy_niceName = "Implode Center Y" n_mandelbrot3D.a_imz_niceName = "Implode Center Z" n_mandelbrot3D.a_jlu_niceName = "Julia U" n_mandelbrot3D.a_jlv_niceName = "Julia V" n_mandelbrot3D.a_lbl_niceName = "Line Blending" n_mandelbrot3D.a_lbs_niceName = "Lobes" n_mandelbrot3D.a_lef_niceName = "Leaf Effect" n_mandelbrot3D.a_lfc_niceName = "Line Focus" n_mandelbrot3D.a_lor_niceName = "Line Offset Ratio" n_mandelbrot3D.a_lou_niceName = "Line Offset U" n_mandelbrot3D.a_lov_niceName = "Line Offset V" n_mandelbrot3D.a_mim_enum_kInnerLinesOnlyIm = "Inner Lines Only" n_mandelbrot3D.a_mim_enum_kLinesIm = "Lines" n_mandelbrot3D.a_mim_enum_kMaxIterationIm = "Max Iteration" n_mandelbrot3D.a_mim_enum_kShadedInsideIm = "Shaded Inside" n_mandelbrot3D.a_mim_enum_kShadedNoLinesIm = "Shaded Without Lines" n_mandelbrot3D.a_mim_enum_kZeroIm = "Zero" n_mandelbrot3D.a_mim_niceName = "Mandelbrot Inside Method" n_mandelbrot3D.a_msm_enum_kClassicSm = "Classic" n_mandelbrot3D.a_msm_enum_kEscapeRadiusSm = "Escape Radius" n_mandelbrot3D.a_msm_enum_kLinesOnlySm = "Lines Only" n_mandelbrot3D.a_msm_enum_kMinRadiusSm = "Minimum Radius" n_mandelbrot3D.a_msm_enum_kSmoothSm = "Smooth" n_mandelbrot3D.a_msm_niceName = "Mandelbrot Shade Method" n_mandelbrot3D.a_nty_enum_kBoxJuliaMt = "Box with Julia Set" n_mandelbrot3D.a_nty_enum_kBoxMandelbrotMt = "Box with Mandelbrot Set" n_mandelbrot3D.a_nty_enum_kJuliaMt = "Julia Set" n_mandelbrot3D.a_nty_enum_kMandelboxMt = "Mandelbox" n_mandelbrot3D.a_nty_enum_kMandelbrotMt = "Mandelbrot Set" n_mandelbrot3D.a_nty_niceName = "Mandelbrot Type" n_mandelbrot3D.a_pts_niceName = "Points" n_mandelbrot3D.a_rcx_niceName = "Ref Point Camera X" n_mandelbrot3D.a_rcy_niceName = "Ref Point Camera Y" n_mandelbrot3D.a_rcz_niceName = "Ref Point Camera Z" n_mandelbrot3D.a_rox_niceName = "Ref Point Obj X" n_mandelbrot3D.a_roy_niceName = "Ref Point Obj Y" n_mandelbrot3D.a_roz_niceName = "Ref Point Obj Z" n_mandelbrot3D.a_rpc_niceName = "Ref Point Camera" n_mandelbrot3D.a_rpo_niceName = "Ref Point Obj" n_mandelbrot3D.a_shi_niceName = "Shift" n_mandelbrot3D.a_stku_niceName = "Stalks U" n_mandelbrot3D.a_stkv_niceName = "Stalks V" n_mandelbrot3D.a_vl_niceName = "Value" n_mandelbrot3D.a_vlfv_niceName = "Value _Float Value" n_mandelbrot3D.a_vli_enum_kLinear = "Linear" n_mandelbrot3D.a_vli_enum_kNone = "None" n_mandelbrot3D.a_vli_enum_kSmooth = "Smooth" n_mandelbrot3D.a_vli_enum_kSpline = "Spline" n_mandelbrot3D.a_vli_niceName = "Value _Interp" n_mandelbrot3D.a_vlp_niceName = "Value _Position" n_mandelbrot3D.a_wra_niceName = "Wrap Amplitude" n_mandelbrot3D.a_xpa_niceName = "X Pixel Angle" n_mandelbrot3D.a_zfc_niceName = "Zoom Factor" n_mandelbrot3D.baseName = "mandelbrot3D" n_mandelbrot3D.niceName = "Mandelbrot 3D" // // String set: n_manip2D // n_manip2D.baseName = "manip2D" n_manip2D.niceName = "Manip 2D" // // String set: n_manip2DContainer // n_manip2DContainer.baseName = "manip2DContainer" n_manip2DContainer.niceName = "Manip 2DContainer" // // String set: n_manip3D // n_manip3D.a_cn_niceName = "Connected Nodes" n_manip3D.baseName = "manip3D" n_manip3D.niceName = "Manip 3D" // // String set: n_manipContainer // n_manipContainer.baseName = "manipContainer" n_manipContainer.niceName = "Manip Container" // // String set: n_marble // n_marble.a_a_niceName = "Amplitude" n_marble.a_c_niceName = "Contrast" n_marble.a_d_niceName = "Depth" n_marble.a_di_niceName = "Diffusion" n_marble.a_dmn_niceName = "Depth Min" n_marble.a_dmx_niceName = "Depth Max" n_marble.a_fc_niceName = "Filler Color" n_marble.a_fcb_niceName = "Filler Color B" n_marble.a_fcg_niceName = "Filler Color G" n_marble.a_fcr_niceName = "Filler Color R" n_marble.a_n_niceName = "Normal Camera" n_marble.a_nx_niceName = "Normal Camera X" n_marble.a_ny_niceName = "Normal Camera Y" n_marble.a_nz_niceName = "Normal Camera Z" n_marble.a_r_niceName = "Ripples" n_marble.a_ra_niceName = "Ratio" n_marble.a_rcx_niceName = "Ref Point Camera X" n_marble.a_rcy_niceName = "Ref Point Camera Y" n_marble.a_rcz_niceName = "Ref Point Camera Z" n_marble.a_rox_niceName = "Ref Point Obj X" n_marble.a_roy_niceName = "Ref Point Obj Y" n_marble.a_roz_niceName = "Ref Point Obj Z" n_marble.a_rpc_niceName = "Ref Point Camera" n_marble.a_rpo_niceName = "Ref Point Obj" n_marble.a_rx_niceName = "Ripples X" n_marble.a_ry_niceName = "Ripples Y" n_marble.a_rz_niceName = "Ripples Z" n_marble.a_vc_niceName = "Vein Color" n_marble.a_vcb_niceName = "Vein Color B" n_marble.a_vcg_niceName = "Vein Color G" n_marble.a_vcr_niceName = "Vein Color R" n_marble.a_vw_niceName = "Vein Width" n_marble.a_xpa_niceName = "X Pixel Angle" n_marble.baseName = "marble" n_marble.niceName = "Marble" // // String set: n_markerManip // n_markerManip.baseName = "markerManip" n_markerManip.niceName = "Marker Manip" // // String set: n_materialFacade // n_materialFacade.a_hp_niceName = "Hardware Proxy" n_materialFacade.a_oc_niceName = "Out Color" n_materialFacade.a_ocb_niceName = "Out Color B" n_materialFacade.a_ocg_niceName = "Out Color G" n_materialFacade.a_ocr_niceName = "Out Color R" n_materialFacade.a_pip_niceName = "Proxy Init Proc" n_materialFacade.baseName = "materialFacade" n_materialFacade.niceName = "Material Facade" // // String set: n_materialInfo // n_materialInfo.a_m_niceName = "Material" n_materialInfo.a_sg_niceName = "Shading Group" n_materialInfo.a_t_niceName = "Texture" n_materialInfo.a_tc_niceName = "Texture Channel" n_materialInfo.a_tmip_enum_kFilterDefault = "Global Settings" n_materialInfo.a_tmip_enum_kFilterLinear = "Bilinear" n_materialInfo.a_tmip_enum_kFilterNearest = "Nearest(Unfiltered)" n_materialInfo.a_tmip_enum_kMipBilinear = "Mipmap Bilinear" n_materialInfo.a_tmip_enum_kMipLinear = "Mipmap Linear" n_materialInfo.a_tmip_enum_kMipNearest = "Mipmap Nearest" n_materialInfo.a_tmip_enum_kMipTrilinear = "MipMap Trilinear" n_materialInfo.a_tmip_niceName = "Texture Filter" n_materialInfo.a_tn_niceName = "Texture Name" n_materialInfo.a_tp_niceName = "Texture Plug" n_materialInfo.baseName = "materialInfo" n_materialInfo.niceName = "Material Info" // // String set: n_membrane // n_membrane.a_basc_niceName = "Bend Angle Scale" n_membrane.a_bnad_niceName = "Bend Angle Dropoff" n_membrane.a_bnd_niceName = "Bend Resistance" n_membrane.a_cmsh_niceName = "Collide Mesh" n_membrane.a_cold_niceName = "Collide" n_membrane.a_comr_niceName = "Compression Resistance" n_membrane.a_drg_niceName = "Drag" n_membrane.a_enb_niceName = "Enable" n_membrane.a_fron_niceName = "Friction" n_membrane.a_grdi_niceName = "Gravity Direction" n_membrane.a_grdx_niceName = "Gravity Direction X" n_membrane.a_grdy_niceName = "Gravity Direction Y" n_membrane.a_grdz_niceName = "Gravity Direction Z" n_membrane.a_grty_niceName = "Gravity" n_membrane.a_imsh_niceName = "Input Mesh" n_membrane.a_ix_niceName = "Input Matrix" n_membrane.a_lft_niceName = "Lift" n_membrane.a_omsh_niceName = "Output Mesh" n_membrane.a_pmth_enum_kPMManual = "Manual Pressure Setting" n_membrane.a_pmth_enum_kPMVolumeTracking = "Volume Tracking Model" n_membrane.a_pmth_niceName = "Pressure Method" n_membrane.a_por_niceName = "Push Out Radius" n_membrane.a_pou_niceName = "Push Out" n_membrane.a_pres_niceName = "Pressure" n_membrane.a_rity_niceName = "Rigidity" n_membrane.a_rlsc_niceName = "Rest Length Scale" n_membrane.a_rsmh_niceName = "Rest Shape Mesh" n_membrane.a_scfl_enum_kSCFEdgeEdge = "Full Surface" n_membrane.a_scfl_enum_kSCFSphere = "Vertex" n_membrane.a_scfl_enum_kSCFSphereEdge = "VertexEdge" n_membrane.a_scfl_enum_kSCFSphereTriangle = "VertexFace" n_membrane.a_scfl_niceName = "Self Collision Flag" n_membrane.a_scld_niceName = "Self Collide" n_membrane.a_scws_niceName = "Self Collide Width Scale" n_membrane.a_shr_niceName = "Shear Resistance" n_membrane.a_spsc_niceName = "Space Scale" n_membrane.a_sstp_niceName = "Sub Steps" n_membrane.a_stch_niceName = "Stretch Resistance" n_membrane.a_stps_niceName = "Steps" n_membrane.a_stsz_niceName = "Step Size" n_membrane.a_tdrg_niceName = "Tangential Drag" n_membrane.a_tf_niceName = "Turbulence Frequency" n_membrane.a_thpv_niceName = "Thickness Per Vertex" n_membrane.a_thss_niceName = "Thickness" n_membrane.a_to_niceName = "Turbulence Offset" n_membrane.a_tox_niceName = "Turbulence Offset X" n_membrane.a_toy_niceName = "Turbulence Offset Y" n_membrane.a_toz_niceName = "Turbulence Offset Z" n_membrane.a_trb_niceName = "Turbulence" n_membrane.a_trt_niceName = "Turbulence Time" n_membrane.a_tupv_niceName = "Turbulence Per Vertex" n_membrane.a_wepv_niceName = "Weight Per Vertex" n_membrane.a_widi_niceName = "Wind Direction" n_membrane.a_widx_niceName = "Wind Direction X" n_membrane.a_widy_niceName = "Wind Direction Y" n_membrane.a_widz_niceName = "Wind Direction Z" n_membrane.a_wisp_niceName = "Wind Speed" n_membrane.baseName = "membrane" n_membrane.niceName = "Membrane" // // String set: n_mesh // n_mesh.a_adot_niceName = "Always Draw On Top" n_mesh.a_atm_niceName = "Allow Topology Mod" n_mesh.a_bck_enum_PLG_DRAW_CULL_FULL = "full" n_mesh.a_bck_enum_PLG_DRAW_CULL_HARD = "hard" n_mesh.a_bck_enum_PLG_DRAW_CULL_OFF = "off" n_mesh.a_bck_enum_PLG_DRAW_CULL_WIRE = "wire" n_mesh.a_bck_niceName = "Backface Culling" n_mesh.a_bnr_enum_0 = "Legacy" n_mesh.a_bnr_enum_1 = "Crease All" n_mesh.a_bnr_enum_2 = "Crease Edges" n_mesh.a_bnr_niceName = "Boundary Rule" n_mesh.a_bw_niceName = "Border Width" n_mesh.a_cd_niceName = "Crease Data" n_mesh.a_cfsc_niceName = "Compute From Sculpt Cache" n_mesh.a_ci_niceName = "Cached In Mesh" n_mesh.a_clr_niceName = "Colors" n_mesh.a_clra_niceName = "Color A" n_mesh.a_clrb_niceName = "Color B" n_mesh.a_clrg_niceName = "Color G" n_mesh.a_clrr_niceName = "Color R" n_mesh.a_co_niceName = "Continuity" n_mesh.a_cpvx_niceName = "Color Per Vertex" n_mesh.a_cs_niceName = "Cached Smooth Mesh" n_mesh.a_cvd_niceName = "Crease Vertex Data" n_mesh.a_dags_niceName = "Display Alpha As Grey Scale" n_mesh.a_db_niceName = "Display Borders" n_mesh.a_dc_niceName = "Display Center" n_mesh.a_de_enum_kEdgeAll = "Standard" n_mesh.a_de_enum_kEdgeHardColor = "Hard (color)" n_mesh.a_de_enum_kEdgeOnlyHard = "Hard" n_mesh.a_de_enum_kEdgeSoftHard = "Soft/Hard" n_mesh.a_de_niceName = "Display Edges" n_mesh.a_dfgi_niceName = "Display Faces With Group Id" n_mesh.a_difs_niceName = "Display Invisible Faces" n_mesh.a_din_niceName = "Display Item Numbers" n_mesh.a_dist_enum_0 = "Scalar" n_mesh.a_dist_enum_1 = "Vector (global space)" n_mesh.a_dist_niceName = "Displacement Type" n_mesh.a_dmb_niceName = "Display Map Borders" n_mesh.a_dn_niceName = "Display Normal" n_mesh.a_dnp_niceName = "Display Non Planar" n_mesh.a_dr_enum_kLevel1 = "1" n_mesh.a_dr_enum_kLevel2 = "2" n_mesh.a_dr_enum_kLevel3 = "3" n_mesh.a_dr_enum_kLevel4 = "4" n_mesh.a_dr_enum_kLevel5 = "5" n_mesh.a_dr_enum_kLevel6 = "6 (Finest)" n_mesh.a_dr_enum_kLevelBase = "0 (Base)" n_mesh.a_dr_niceName = "Disp Resolution" n_mesh.a_dsc_niceName = "Display Subd Comps" n_mesh.a_dsm_enum_kBaseAndSmooth = "Base and Smooth Mesh" n_mesh.a_dsm_enum_kBaseMeshOnly = "Base Mesh Only" n_mesh.a_dsm_enum_kSmoothMeshOnly = "Smooth Mesh Only" n_mesh.a_dsm_niceName = "Display Smooth Mesh" n_mesh.a_dt_niceName = "Display Triangles" n_mesh.a_dtn_niceName = "Display Tangent" n_mesh.a_duv_niceName = "Display UVs" n_mesh.a_dv_niceName = "Display Vertices" n_mesh.a_e1_niceName = "Edg 1" n_mesh.a_e2_niceName = "Edg 2" n_mesh.a_ed_niceName = "Edge" n_mesh.a_eh_niceName = "Edgh" n_mesh.a_emap_niceName = "Edge Id Map" n_mesh.a_eocl_niceName = "Enable Open CL" n_mesh.a_fc_niceName = "Face" n_mesh.a_fcid_niceName = "Face Color Indices" n_mesh.a_fmap_niceName = "Face Id Map" n_mesh.a_fnxy_niceName = "Vertex Face Normal XYZ" n_mesh.a_frgb_niceName = "Vertex Face Color RGB" n_mesh.a_frze_niceName = "Freeze" n_mesh.a_hfd_niceName = "Hole Face Data" n_mesh.a_i_niceName = "In Mesh" n_mesh.a_ifuv_niceName = "In Force Node UVUpdate" n_mesh.a_iuv_niceName = "Osd Independent UVChannels" n_mesh.a_kb_niceName = "Keep Border" n_mesh.a_khe_niceName = "Keep Hard Edge" n_mesh.a_kmb_enum_0 = "None" n_mesh.a_kmb_enum_1 = "Internal" n_mesh.a_kmb_enum_2 = "All" n_mesh.a_kmb_niceName = "Keep Map Borders" n_mesh.a_lev_niceName = "Smooth Level" n_mesh.a_ltt_niceName = "Load Tiled Textures" n_mesh.a_matb_enum_kMaterialBlendAdd = "add" n_mesh.a_matb_enum_kMaterialBlendAverage = "average" n_mesh.a_matb_enum_kMaterialBlendDivide = "divide" n_mesh.a_matb_enum_kMaterialBlendModulate2x = "modulate2x" n_mesh.a_matb_enum_kMaterialBlendMultiply = "multiply" n_mesh.a_matb_enum_kMaterialBlendOverwrite = "overwrite" n_mesh.a_matb_enum_kMaterialBlendSubtract = "subtract" n_mesh.a_matb_niceName = "Material Blend" n_mesh.a_mne_niceName = "Min Edge Length" n_mesh.a_mns_niceName = "Min Screen" n_mesh.a_mvcs_niceName = "Motion Vector Color Set" n_mesh.a_mxe_niceName = "Max Edge Length" n_mesh.a_mxs_niceName = "Max Subd" n_mesh.a_n_niceName = "Normals" n_mesh.a_ndt_enum_kFaceNormalDisplay = "face" n_mesh.a_ndt_enum_kVtxFaceNormalDisplay = "vtxface" n_mesh.a_ndt_enum_kVtxNormalDisplay = "vtx" n_mesh.a_ndt_niceName = "Normal Type" n_mesh.a_npvx_niceName = "Normal Per Vertex" n_mesh.a_ns_niceName = "Normal Size" n_mesh.a_nt_niceName = "Num Triangles" n_mesh.a_nx_niceName = "Normalx" n_mesh.a_nxyz_niceName = "Vertex Normal XYZ" n_mesh.a_ny_niceName = "Normaly" n_mesh.a_nz_niceName = "Normalz" n_mesh.a_o_niceName = "Out Mesh" n_mesh.a_ocr_enum_k_OsdCreaseMethod_Chaikin = "Chaikin" n_mesh.a_ocr_enum_k_OsdCreaseMethod_Normal = "Normal" n_mesh.a_ocr_niceName = "Osd Crease Method" n_mesh.a_ofb_enum_k_OsdBoundary_AlwaysSharp = "Maya Catmull-Clark" n_mesh.a_ofb_enum_k_OsdBoundary_EdgeAndCorner = "Preserve Edges and Corners" n_mesh.a_ofb_enum_k_OsdBoundary_EdgeOnly = "Preserve Edges" n_mesh.a_ofb_enum_k_OsdBoundary_None = "None" n_mesh.a_ofb_niceName = "Osd Fvar Boundary" n_mesh.a_ofc_niceName = "Osd Fvar Propagate Corners" n_mesh.a_ofuv_niceName = "Out Force Node UVUpdate" n_mesh.a_ogc_niceName = "Out Geometry Clean" n_mesh.a_os_niceName = "Out Smooth Mesh" n_mesh.a_osde_niceName = "Out Smooth Mesh Subd Error" n_mesh.a_ost_niceName = "Osd Smooth Triangles" n_mesh.a_ovb_enum_k_OsdBoundary_EdgeAndCorner = "Sharp edges and corners" n_mesh.a_ovb_enum_k_OsdBoundary_EdgeOnly = "Sharp edges" n_mesh.a_ovb_niceName = "Osd Vert Boundary" n_mesh.a_pd_niceName = "Pin Data" n_mesh.a_peh_niceName = "Propagate Edge Hardness" n_mesh.a_pii_niceName = "Per Instance Index" n_mesh.a_pit_niceName = "Per Instance Tag" n_mesh.a_pt_niceName = "Pnts" n_mesh.a_px_niceName = "Pntx" n_mesh.a_py_niceName = "Pnty" n_mesh.a_pz_niceName = "Pntz" n_mesh.a_qsp_enum_kBestShape = "Best Shape" n_mesh.a_qsp_enum_kLeftSplit = "Left" n_mesh.a_qsp_enum_kRightSplit = "Right" n_mesh.a_qsp_niceName = "Quad Split" n_mesh.a_rsl_niceName = "Render Smooth Level" n_mesh.a_rtri_niceName = "Reuse Triangles" n_mesh.a_sdis_niceName = "Show Displacements" n_mesh.a_sdt_enum_kCatmullClark = "Maya Catmull-Clark" n_mesh.a_sdt_enum_kOpenSubdivCatmullClarkAdaptive = "OpenSubdiv Catmull-Clark Adaptive" n_mesh.a_sdt_enum_kOpenSubdivCatmullClarkUniform = "OpenSubdiv Catmull-Clark" n_mesh.a_sdt_niceName = "Smooth Draw Type" n_mesh.a_so_niceName = "Smooth Offset" n_mesh.a_socp_niceName = "Smooth Osd Colorize Patches" n_mesh.a_ssm_enum_kBaseAndProjectedCage = "Base and Projected Cage" n_mesh.a_ssm_enum_kBaseCageOnly = "Base Cage" n_mesh.a_ssm_enum_kProjectedCageOnly = "Projected Cage" n_mesh.a_ssm_niceName = "Smooth Mesh Selection Mode" n_mesh.a_stlv_niceName = "Smooth Tess Level" n_mesh.a_suv_niceName = "Smooth UVs" n_mesh.a_sw_niceName = "Smooth Warn" n_mesh.a_sx_niceName = "Sofx" n_mesh.a_sy_niceName = "Sofy" n_mesh.a_sz_niceName = "Sofz" n_mesh.a_tgsp_enum_kDetectWindingLeftHanded = "detectWindingLeftHanded" n_mesh.a_tgsp_enum_kDetectWindingRightHanded = "detectWindingRightHanded" n_mesh.a_tgsp_enum_kLeftHanded = "leftHanded" n_mesh.a_tgsp_enum_kRightHanded = "rightHanded" n_mesh.a_tgsp_niceName = "Tangent Space" n_mesh.a_tnt_niceName = "Tangent Normal Threshold" n_mesh.a_tsa_niceName = "Tangent Smoothing Angle" n_mesh.a_tsl_niceName = "Max Triangles" n_mesh.a_ugsdt_niceName = "Use Global Smooth Draw Type" n_mesh.a_uie_niceName = "Use Min Edge Length" n_mesh.a_umsc_niceName = "Use Mesh Sculpt Cache" n_mesh.a_umtsc_niceName = "Use Mesh Tex Sculpt Cache" n_mesh.a_unp_niceName = "Use Num Triangles" n_mesh.a_uns_niceName = "Use Min Screen" n_mesh.a_uob_niceName = "Use Osd Boundary Methods" n_mesh.a_uspr_niceName = "Use Smooth Preview For Render" n_mesh.a_usz_niceName = "Uv Size" n_mesh.a_utrg_niceName = "User Trg" n_mesh.a_uv_niceName = "Uvpt" n_mesh.a_uvtl_niceName = "Uv Tweak Location" n_mesh.a_ux_niceName = "Uvpx" n_mesh.a_uxe_niceName = "Use Max Edge Length" n_mesh.a_uxs_niceName = "Use Max Subdivisions" n_mesh.a_uxu_niceName = "Use Max UV" n_mesh.a_uy_niceName = "Uvpy" n_mesh.a_vbc_niceName = "Vertex Backface Culling" n_mesh.a_vclr_niceName = "Vertex Color" n_mesh.a_vcs_enum_kColorSourceColorSet = "Current Color Set" n_mesh.a_vcs_enum_kColorSourceInfluenceColors = "Influence Colors" n_mesh.a_vcs_enum_kColorSourceNone = "None" n_mesh.a_vcs_niceName = "Vertex Color Source" n_mesh.a_vfal_niceName = "Vertex Face Alpha" n_mesh.a_vfcb_niceName = "Vertex Face Color B" n_mesh.a_vfcg_niceName = "Vertex Face Color G" n_mesh.a_vfcl_niceName = "Vertex Face Color" n_mesh.a_vfcr_niceName = "Vertex Face Color R" n_mesh.a_vfnl_niceName = "Vertex Face Normal" n_mesh.a_vfnx_niceName = "Vertex Face Normal X" n_mesh.a_vfny_niceName = "Vertex Face Normal Y" n_mesh.a_vfnz_niceName = "Vertex Face Normal Z" n_mesh.a_vmap_niceName = "Vertex Id Map" n_mesh.a_vn_niceName = "Vertex Normal" n_mesh.a_vnm_enum_kVertexNormalsAngleAndAreaWeighted = "Angle And Area Weighted" n_mesh.a_vnm_enum_kVertexNormalsAngleWeighted = "Angle Weighted" n_mesh.a_vnm_enum_kVertexNormalsAreaWeighted = "Area Weighted" n_mesh.a_vnm_enum_kVertexNormalsUnweighted = "Unweighted" n_mesh.a_vnm_niceName = "Vertex Normal Method" n_mesh.a_vrgb_niceName = "Vertex Color RGB" n_mesh.a_vs_niceName = "Vertex Size" n_mesh.a_vt_niceName = "Vrts" n_mesh.a_vx_niceName = "Vrtx" n_mesh.a_vxal_niceName = "Vertex Alpha" n_mesh.a_vxcb_niceName = "Vertex Color B" n_mesh.a_vxcg_niceName = "Vertex Color G" n_mesh.a_vxcr_niceName = "Vertex Color R" n_mesh.a_vxnx_niceName = "Vertex Normal X" n_mesh.a_vxny_niceName = "Vertex Normal Y" n_mesh.a_vxnz_niceName = "Vertex Normal Z" n_mesh.a_vy_niceName = "Vrty" n_mesh.a_vz_niceName = "Vrtz" n_mesh.a_w_niceName = "World Mesh" n_mesh.a_xuv_niceName = "Max Uv" n_mesh.baseName = "mesh" n_mesh.niceName = "Mesh" // // String set: n_meshVarGroup // n_meshVarGroup.a_cr_niceName = "Create" n_meshVarGroup.a_l_niceName = "Local" n_meshVarGroup.baseName = "meshVarGroup" n_meshVarGroup.niceName = "Mesh Var Group" // // String set: n_motionPath // n_motionPath.a_ac_niceName = "All Coordinates" n_motionPath.a_b_niceName = "Bank" n_motionPath.a_bl_niceName = "Bank Limit" n_motionPath.a_bs_niceName = "Bank Scale" n_motionPath.a_f_niceName = "Follow" n_motionPath.a_fa_enum_kXaxis = "X" n_motionPath.a_fa_enum_kYaxis = "Y" n_motionPath.a_fa_enum_kZaxis = "Z" n_motionPath.a_fa_niceName = "Front Axis" n_motionPath.a_fm_niceName = "Fraction Mode" n_motionPath.a_fn_niceName = "Flow Node" n_motionPath.a_ft_niceName = "Front Twist" n_motionPath.a_gp_niceName = "Geometry Path" n_motionPath.a_if_niceName = "Inverse Front" n_motionPath.a_iu_niceName = "Inverse Up" n_motionPath.a_nr_niceName = "Normal" n_motionPath.a_om_niceName = "Orient Matrix" n_motionPath.a_omt_niceName = "Orientation Marker Time" n_motionPath.a_pmt_niceName = "Position Marker Time" n_motionPath.a_r_niceName = "Rotate" n_motionPath.a_ro_enum_kXYZ = "xyz" n_motionPath.a_ro_enum_kXZY = "xzy" n_motionPath.a_ro_enum_kYXZ = "yxz" n_motionPath.a_ro_enum_kYZX = "yzx" n_motionPath.a_ro_enum_kZXY = "zxy" n_motionPath.a_ro_enum_kZYX = "zyx" n_motionPath.a_ro_niceName = "Rotate Order" n_motionPath.a_rx_niceName = "Rotate X" n_motionPath.a_ry_niceName = "Rotate Y" n_motionPath.a_rz_niceName = "Rotate Z" n_motionPath.a_st_niceName = "Side Twist" n_motionPath.a_u_niceName = "U Value" n_motionPath.a_ua_enum_kXaxis = "X" n_motionPath.a_ua_enum_kYaxis = "Y" n_motionPath.a_ua_enum_kZaxis = "Z" n_motionPath.a_ua_niceName = "Up Axis" n_motionPath.a_uom_niceName = "Update OM" n_motionPath.a_ut_niceName = "Up Twist" n_motionPath.a_wu_niceName = "World Up Vector" n_motionPath.a_wum_niceName = "World Up Matrix" n_motionPath.a_wut_enum_kUpNormal = "Normal" n_motionPath.a_wut_enum_kUpObject = "Object Up" n_motionPath.a_wut_enum_kUpObjectRotation = "Object Rotation Up" n_motionPath.a_wut_enum_kUpScene = "Scene Up" n_motionPath.a_wut_enum_kUpVector = "Vector" n_motionPath.a_wut_niceName = "World Up Type" n_motionPath.a_wux_niceName = "World Up Vector X" n_motionPath.a_wuy_niceName = "World Up Vector Y" n_motionPath.a_wuz_niceName = "World Up Vector Z" n_motionPath.a_xc_niceName = "X Coordinate" n_motionPath.a_yc_niceName = "Y Coordinate" n_motionPath.a_zc_niceName = "Z Coordinate" n_motionPath.baseName = "motionPath" n_motionPath.niceName = "Motion Path" // // String set: n_motionPathManip // n_motionPathManip.baseName = "motionPathManip" n_motionPathManip.niceName = "Motion Path Manip" // // String set: n_motionTrail // n_motionTrail.a_atr_niceName = "Anchor Transform" n_motionTrail.a_ekt_niceName = "Extra Keyframe Times" n_motionTrail.a_fk_niceName = "Keyframe Flags" n_motionTrail.a_hat_niceName = "Has Anchor Transform" n_motionTrail.a_kt_niceName = "Keyframe Times" n_motionTrail.baseName = "motionTrail" n_motionTrail.niceName = "Motion Trail" // // String set: n_motionTrailShape // n_motionTrailShape.a_af_niceName = "Post Frame" n_motionTrailShape.a_ak_niceName = "Active Keyframe Color" n_motionTrailShape.a_akb_niceName = "Active Keyframe Color B" n_motionTrailShape.a_akg_niceName = "Active Keyframe Color G" n_motionTrailShape.a_akr_niceName = "Active Keyframe Color R" n_motionTrailShape.a_b_niceName = "Increment" n_motionTrailShape.a_bc_niceName = "Bead Color" n_motionTrailShape.a_bcb_niceName = "Bead Color B" n_motionTrailShape.a_bcg_niceName = "Bead Color G" n_motionTrailShape.a_bcr_niceName = "Bead Color R" n_motionTrailShape.a_bf_niceName = "Pre Frame" n_motionTrailShape.a_ec_niceName = "Extra Keyframe Color" n_motionTrailShape.a_ecb_niceName = "Extra Keyframe Color B" n_motionTrailShape.a_ecg_niceName = "Extra Keyframe Color G" n_motionTrailShape.a_ecr_niceName = "Extra Keyframe Color R" n_motionTrailShape.a_ekt_niceName = "Extra Keyframe Times" n_motionTrailShape.a_etc_niceName = "Extra Trail Color" n_motionTrailShape.a_etcb_niceName = "Extra Trail Color B" n_motionTrailShape.a_etcg_niceName = "Extra Trail Color G" n_motionTrailShape.a_etcr_niceName = "Extra Trail Color R" n_motionTrailShape.a_fc_niceName = "Frame Marker Color" n_motionTrailShape.a_fcb_niceName = "Frame Marker Color B" n_motionTrailShape.a_fcg_niceName = "Frame Marker Color G" n_motionTrailShape.a_fcr_niceName = "Frame Marker Color R" n_motionTrailShape.a_fi_niceName = "Fade Inout Frames" n_motionTrailShape.a_fk_niceName = "Keyframe Flags" n_motionTrailShape.a_fs_niceName = "Frame Marker Size" n_motionTrailShape.a_kc_niceName = "Keyframe Color" n_motionTrailShape.a_kcb_niceName = "Keyframe Color B" n_motionTrailShape.a_kcg_niceName = "Keyframe Color G" n_motionTrailShape.a_kcr_niceName = "Keyframe Color R" n_motionTrailShape.a_ks_niceName = "Keyframe Size" n_motionTrailShape.a_kt_niceName = "Keyframe Times" n_motionTrailShape.a_lp_niceName = "Local Position" n_motionTrailShape.a_lpx_niceName = "Local Position X" n_motionTrailShape.a_lpy_niceName = "Local Position Y" n_motionTrailShape.a_lpz_niceName = "Local Position Z" n_motionTrailShape.a_mok_niceName = "Modify Keys" n_motionTrailShape.a_pd_niceName = "Pinned" n_motionTrailShape.a_s_niceName = "Start Time" n_motionTrailShape.a_sek_niceName = "Show Extra Keys" n_motionTrailShape.a_sff_niceName = "Show Frame Marker Frames" n_motionTrailShape.a_sfm_niceName = "Show Frame Markers" n_motionTrailShape.a_sib_niceName = "Show In Bead" n_motionTrailShape.a_sit_niceName = "Show In Tangent" n_motionTrailShape.a_sob_niceName = "Show Out Bead" n_motionTrailShape.a_sot_niceName = "Show Out Tangent" n_motionTrailShape.a_tc_niceName = "Trail Color" n_motionTrailShape.a_tcb_niceName = "Trail Color B" n_motionTrailShape.a_tcg_niceName = "Trail Color G" n_motionTrailShape.a_tcr_niceName = "Trail Color R" n_motionTrailShape.a_tdm_enum_kDisplayNormal = "Constant" n_motionTrailShape.a_tdm_enum_kShowCurrentFrame = "Past / Future" n_motionTrailShape.a_tdm_enum_kShowFrameTiming = "Alternating Frames" n_motionTrailShape.a_tdm_niceName = "Trail Draw Mode" n_motionTrailShape.a_tps_niceName = "Tangent Points" n_motionTrailShape.a_tr_niceName = "Transform To Move" n_motionTrailShape.a_tt_niceName = "Trail Thickness" n_motionTrailShape.a_txv_niceName = "Tx Value" n_motionTrailShape.a_tyv_niceName = "Ty Value" n_motionTrailShape.a_tzv_niceName = "Tz Value" n_motionTrailShape.a_xd_niceName = "Xray Draw" n_motionTrailShape.baseName = "motionTrailShape" n_motionTrailShape.niceName = "Motion Trail Shape" // // String set: n_mountain // n_mountain.a_a_niceName = "Amplitude" n_mountain.a_bo_niceName = "Boundary" n_mountain.a_dmx_niceName = "Depth Max" n_mountain.a_rc_niceName = "Rock Color" n_mountain.a_rcb_niceName = "Rock Color B" n_mountain.a_rcg_niceName = "Rock Color G" n_mountain.a_rcr_niceName = "Rock Color R" n_mountain.a_rr_niceName = "Rock Roughness" n_mountain.a_sa_niceName = "Snow Altitude" n_mountain.a_sc_niceName = "Snow Color" n_mountain.a_scb_niceName = "Snow Color B" n_mountain.a_scg_niceName = "Snow Color G" n_mountain.a_scr_niceName = "Snow Color R" n_mountain.a_sd_niceName = "Snow Dropoff" n_mountain.a_sr_niceName = "Snow Roughness" n_mountain.a_ss_niceName = "Snow Slope" n_mountain.baseName = "mountain" n_mountain.niceName = "Mountain" // // String set: n_moveBezierHandleManip // n_moveBezierHandleManip.baseName = "moveBezierHandleManip" n_moveBezierHandleManip.niceName = "Move Bezier Handle Manip" // // String set: n_moveVertexManip // n_moveVertexManip.baseName = "moveVertexManip" n_moveVertexManip.niceName = "Move Vertex Manip" // // String set: n_movie // n_movie.baseName = "movie" n_movie.niceName = "Movie" // // String set: n_mpBirailSrf // n_mpBirailSrf.a_ip_niceName = "Input Profile" n_mpBirailSrf.a_tp1_niceName = "Tangent Continuity Profile 1" n_mpBirailSrf.a_tp2_niceName = "Tangent Continuity Profile 2" n_mpBirailSrf.baseName = "mpBirailSrf" n_mpBirailSrf.niceName = "Mp Birail Srf" // // String set: n_multDoubleLinear // n_multDoubleLinear.a_i1_niceName = "Input 1" n_multDoubleLinear.a_i2_niceName = "Input 2" n_multDoubleLinear.a_o_niceName = "Output" n_multDoubleLinear.baseName = "multDoubleLinear" n_multDoubleLinear.niceName = "Mult Double Linear" // // String set: n_multMatrix // n_multMatrix.a_i_niceName = "Matrix In" n_multMatrix.a_o_niceName = "Matrix Sum" n_multMatrix.baseName = "multMatrix" n_multMatrix.niceName = "Mult Matrix" // // String set: n_multilisterLight // n_multilisterLight.a_la_niceName = "Light Ambient" n_multilisterLight.a_lbd_niceName = "Light Blind Data" n_multilisterLight.a_ld_niceName = "Light Direction" n_multilisterLight.a_ldf_niceName = "Light Diffuse" n_multilisterLight.a_ldx_niceName = "Light Direction X" n_multilisterLight.a_ldy_niceName = "Light Direction Y" n_multilisterLight.a_ldz_niceName = "Light Direction Z" n_multilisterLight.a_li_niceName = "Light Intensity" n_multilisterLight.a_lib_niceName = "Light Intensity B" n_multilisterLight.a_lig_niceName = "Light Intensity G" n_multilisterLight.a_lir_niceName = "Light Intensity R" n_multilisterLight.a_ls_niceName = "Light Specular" n_multilisterLight.a_lsf_niceName = "Light Shadow Fraction" n_multilisterLight.a_ltd_niceName = "Light Data" n_multilisterLight.a_p_niceName = "Point Camera" n_multilisterLight.a_psi_niceName = "Pre Shadow Intensity" n_multilisterLight.a_px_niceName = "Point Camera X" n_multilisterLight.a_py_niceName = "Point Camera Y" n_multilisterLight.a_pz_niceName = "Point Camera Z" n_multilisterLight.baseName = "multilisterLight" n_multilisterLight.niceName = "Multilister Light" // // String set: n_multiplyDivide // n_multiplyDivide.a_i1_niceName = "Input 1" n_multiplyDivide.a_i1x_niceName = "Input 1X" n_multiplyDivide.a_i1y_niceName = "Input 1Y" n_multiplyDivide.a_i1z_niceName = "Input 1Z" n_multiplyDivide.a_i2_niceName = "Input 2" n_multiplyDivide.a_i2x_niceName = "Input 2X" n_multiplyDivide.a_i2y_niceName = "Input 2Y" n_multiplyDivide.a_i2z_niceName = "Input 2Z" n_multiplyDivide.a_o_niceName = "Output" n_multiplyDivide.a_op_enum_kDivide = "Divide" n_multiplyDivide.a_op_enum_kMultiply = "Multiply" n_multiplyDivide.a_op_enum_kNone = "No operation" n_multiplyDivide.a_op_enum_kPower = "Power" n_multiplyDivide.a_op_niceName = "Operation" n_multiplyDivide.a_ox_niceName = "Output X" n_multiplyDivide.a_oy_niceName = "Output Y" n_multiplyDivide.a_oz_niceName = "Output Z" n_multiplyDivide.baseName = "multiplyDivide" n_multiplyDivide.niceName = "Multiply Divide" // // String set: n_mute // n_mute.a_h_niceName = "Hold" n_mute.a_ht_niceName = "Hold Time" n_mute.a_i_niceName = "Input" n_mute.a_m_niceName = "Mute" n_mute.a_o_niceName = "Output" n_mute.baseName = "mute" n_mute.niceName = "Mute" // // String set: n_nBase // n_nBase.a_actv_niceName = "Active" n_nBase.a_admp_niceName = "Damp Map" n_nBase.a_adng_niceName = "Damp" n_nBase.a_apds_niceName = "Air Push Distance" n_nBase.a_apvy_niceName = "Air Push Vorticity" n_nBase.a_bmt_enum_kBounceNone = "None" n_nBase.a_bmt_enum_kBouncePerVertex = "Per-vertex" n_nBase.a_bmt_enum_kBounceTexture = "Texture" n_nBase.a_bmt_niceName = "Bounce Map Type" n_nBase.a_boce_niceName = "Bounce" n_nBase.a_bomp_niceName = "Bounce Map" n_nBase.a_bpv_niceName = "Bounce Per Vertex" n_nBase.a_chad_niceName = "Cache Array Data" n_nBase.a_cll_niceName = "Collision Layer" n_nBase.a_clst_niceName = "Collide Strength" n_nBase.a_cofl_enum_kCFEdge = "Edge" n_nBase.a_cofl_enum_kCFFace = "Face" n_nBase.a_cofl_enum_kCFVertex = "Vertex" n_nBase.a_cofl_niceName = "Collision Flag" n_nBase.a_cold_niceName = "Collide" n_nBase.a_cop_niceName = "Crossover Push" n_nBase.a_csmp_niceName = "Collide Strength Map" n_nBase.a_csmt_enum_kCollideStrengthNone = "None" n_nBase.a_csmt_enum_kCollideStrengthPerVertex = "Per-vertex" n_nBase.a_csmt_enum_kCollideStrengthTexture = "Texture" n_nBase.a_csmt_niceName = "Collide Strength Map Type" n_nBase.a_cspv_niceName = "Collide Strength Per Vertex" n_nBase.a_cust_niceName = "Current State" n_nBase.a_dcb_niceName = "Display Color B" n_nBase.a_dcg_niceName = "Display Color G" n_nBase.a_dcl_niceName = "Display Color" n_nBase.a_dcr_niceName = "Display Color R" n_nBase.a_dmt_enum_kDampNone = "None" n_nBase.a_dmt_enum_kDampPerVertex = "Per-vertex" n_nBase.a_dmt_enum_kDampTexture = "Texture" n_nBase.a_dmt_niceName = "Damp Map Type" n_nBase.a_dpv_niceName = "Damp Per Vertex" n_nBase.a_fdi_niceName = "Field Distance" n_nBase.a_ffd_enum_kFFAlongNormal = "AlongNormal" n_nBase.a_ffd_enum_kFFDoubleSided = "Double Sided" n_nBase.a_ffd_enum_kFFOff = "Off" n_nBase.a_ffd_enum_kFFSingleSided = "Single Sided" n_nBase.a_ffd_niceName = "Force Field" n_nBase.a_fma_niceName = "Field Magnitude" n_nBase.a_fmmp_niceName = "Field Magnitude Map" n_nBase.a_fmmt_enum_kFieldMagnitudeNone = "None" n_nBase.a_fmmt_enum_kFieldMagnitudePerVertex = "Per-vertex" n_nBase.a_fmmt_enum_kFieldMagnitudeTexture = "Texture" n_nBase.a_fmmt_niceName = "Field Magnitude Map Type" n_nBase.a_fmpv_niceName = "Field Magnitude Per Vertex" n_nBase.a_fmt_enum_kFrictionNone = "None" n_nBase.a_fmt_enum_kFrictionPerVertex = "Per-vertex" n_nBase.a_fmt_enum_kFrictionTexture = "Texture" n_nBase.a_fmt_niceName = "Friction Map Type" n_nBase.a_fpv_niceName = "Friction Per Vertex" n_nBase.a_frmp_niceName = "Friction Map" n_nBase.a_fron_niceName = "Friction" n_nBase.a_fsc_niceName = "Field Scale" n_nBase.a_fscfv_niceName = "Field Scale _Float Value" n_nBase.a_fsci_enum_kLinear = "Linear" n_nBase.a_fsci_enum_kNone = "None" n_nBase.a_fsci_enum_kSmooth = "Smooth" n_nBase.a_fsci_enum_kSpline = "Spline" n_nBase.a_fsci_niceName = "Field Scale _Interp" n_nBase.a_fscp_niceName = "Field Scale _Position" n_nBase.a_imsh_niceName = "Input Mesh" n_nBase.a_inst_niceName = "Internal State" n_nBase.a_lfcr_niceName = "Local Force" n_nBase.a_lfcx_niceName = "Local Force X" n_nBase.a_lfcy_niceName = "Local Force Y" n_nBase.a_lfcz_niceName = "Local Force Z" n_nBase.a_lsou_niceName = "Local Space Output" n_nBase.a_lwnr_niceName = "Local Wind" n_nBase.a_lwnx_niceName = "Local Wind X" n_nBase.a_lwny_niceName = "Local Wind Y" n_nBase.a_lwnz_niceName = "Local Wind Z" n_nBase.a_mamp_niceName = "Mass Map" n_nBase.a_mmt_enum_kMassNone = "None" n_nBase.a_mmt_enum_kMassPerVertex = "Per-vertex" n_nBase.a_mmt_enum_kMassTexture = "Texture" n_nBase.a_mmt_niceName = "Mass Map Type" n_nBase.a_mpv_niceName = "Mass Per Vertex" n_nBase.a_msci_niceName = "Max Self Collision Iterations" n_nBase.a_mxit_niceName = "Max Iterations" n_nBase.a_nuid_niceName = "Nucleus Id" n_nBase.a_nxst_niceName = "Next State" n_nBase.a_pfc_niceName = "Play From Cache" n_nBase.a_pfdi_niceName = "Point Field Distance" n_nBase.a_pfdo_niceName = "Point Field Dropoff" n_nBase.a_pfdofv_niceName = "Point Field Dropoff _Float Value" n_nBase.a_pfdoi_enum_kLinear = "Linear" n_nBase.a_pfdoi_enum_kNone = "None" n_nBase.a_pfdoi_enum_kSmooth = "Smooth" n_nBase.a_pfdoi_enum_kSpline = "Spline" n_nBase.a_pfdoi_niceName = "Point Field Dropoff _Interp" n_nBase.a_pfdop_niceName = "Point Field Dropoff _Position" n_nBase.a_pff_enum_kPFOff = "Off" n_nBase.a_pff_enum_kPFThicknessRelative = "ThicknessRelative" n_nBase.a_pff_enum_kPFWorldspace = "Worldspace" n_nBase.a_pff_niceName = "Point Force Field" n_nBase.a_pfma_niceName = "Point Field Magnitude" n_nBase.a_pmss_niceName = "Point Mass" n_nBase.a_por_niceName = "Push Out Radius" n_nBase.a_poss_niceName = "Positions" n_nBase.a_pou_niceName = "Push Out" n_nBase.a_rlsc_niceName = "Rest Length Scale" n_nBase.a_scfl_enum_kSCFEdgeEdge = "Full Surface" n_nBase.a_scfl_enum_kSCFSphere = "Vertex" n_nBase.a_scfl_enum_kSCFSphereEdge = "VertexEdge" n_nBase.a_scfl_enum_kSCFSphereTriangle = "VertexFace" n_nBase.a_scfl_niceName = "Self Collision Flag" n_nBase.a_scld_niceName = "Self Collide" n_nBase.a_sfat_niceName = "Self Attract" n_nBase.a_skmp_niceName = "Stickiness Map" n_nBase.a_skmt_enum_kStickinessNone = "None" n_nBase.a_skmt_enum_kStickinessPerVertex = "Per-vertex" n_nBase.a_skmt_enum_kStickinessTexture = "Texture" n_nBase.a_skmt_niceName = "Stickiness Map Type" n_nBase.a_skpv_niceName = "Stickiness Per Vertex" n_nBase.a_spns_niceName = "Start Positions" n_nBase.a_stck_niceName = "Stickiness" n_nBase.a_stst_niceName = "Start State" n_nBase.a_sves_niceName = "Start Velocities" n_nBase.a_thmp_niceName = "Thickness Map" n_nBase.a_thpv_niceName = "Thickness Per Vertex" n_nBase.a_thss_niceName = "Thickness" n_nBase.a_tmt_enum_kThicknessNone = "None" n_nBase.a_tmt_enum_kThicknessPerVertex = "Per-vertex" n_nBase.a_tmt_enum_kThicknessTexture = "Texture" n_nBase.a_tmt_niceName = "Thickness Map Type" n_nBase.a_tpc_niceName = "Trapped Check" n_nBase.a_vels_niceName = "Velocities" n_nBase.a_wsdi_niceName = "Wind Shadow Diffusion" n_nBase.a_wsds_niceName = "Wind Shadow Distance" n_nBase.baseName = "nBase" n_nBase.niceName = "N Base" // // String set: n_nCloth // n_nCloth.a_aclk_niceName = "Add Cross Links" n_nCloth.a_aits_niceName = "Air Tightness" n_nCloth.a_badm_niceName = "Bend Angle Dropoff Map" n_nCloth.a_badv_niceName = "Bend Angle Dropoff Per Vertex" n_nCloth.a_bamt_enum_kBendAngleDropoffNone = "None" n_nCloth.a_bamt_enum_kBendAngleDropoffPerVertex = "Per-vertex" n_nCloth.a_bamt_enum_kBendAngleDropoffTexture = "Texture" n_nCloth.a_bamt_niceName = "Bend Angle Dropoff Map Type" n_nCloth.a_basc_niceName = "Bend Angle Scale" n_nCloth.a_bdmt_enum_kBendNone = "None" n_nCloth.a_bdmt_enum_kBendPerVertex = "Per-vertex" n_nCloth.a_bdmt_enum_kBendTexture = "Texture" n_nCloth.a_bdmt_niceName = "Bend Map Type" n_nCloth.a_bdpv_niceName = "Bend Per Vertex" n_nCloth.a_bemp_niceName = "Bend Map" n_nCloth.a_bnad_niceName = "Bend Angle Dropoff" n_nCloth.a_bnd_niceName = "Bend Resistance" n_nCloth.a_bnsl_enum_kBFlipTracking = "Flip Tracking" n_nCloth.a_bnsl_enum_kBHighQuality = "High Quality" n_nCloth.a_bnsl_enum_kBSimple = "Simple" n_nCloth.a_bnsl_niceName = "Bend Solver" n_nCloth.a_caat_enum_kDynamicState = "Dynamic State" n_nCloth.a_caat_enum_kPosition = "Position" n_nCloth.a_caat_enum_kPositionVelocity = "Position And Velocity" n_nCloth.a_caat_niceName = "Cacheable Attributes" n_nCloth.a_clth_niceName = "Collide Last Threshold" n_nCloth.a_cmmp_niceName = "Compression Map" n_nCloth.a_cmmt_enum_kCompressionNone = "None" n_nCloth.a_cmmt_enum_kCompressionPerVertex = "Per-vertex" n_nCloth.a_cmmt_enum_kCompressionTexture = "Texture" n_nCloth.a_cmmt_niceName = "Compression Map Type" n_nCloth.a_cmpv_niceName = "Compression Per Vertex" n_nCloth.a_comr_niceName = "Compression Resistance" n_nCloth.a_cu_enum_kCUCacheFileInfo = "Cache File Info" n_nCloth.a_cu_enum_kCUCacheUsed = "Cache/Simulation" n_nCloth.a_cu_enum_kCUNone = "None" n_nCloth.a_cu_niceName = "Cache Usage" n_nCloth.a_demp_niceName = "Deform Map" n_nCloth.a_dety_niceName = "Deform Resistance" n_nCloth.a_dfpv_niceName = "Deform Per Vertex" n_nCloth.a_dmmt_enum_kDeformNone = "None" n_nCloth.a_dmmt_enum_kDeformPerVertex = "Per-vertex" n_nCloth.a_dmmt_enum_kDeformTexture = "Texture" n_nCloth.a_dmmt_niceName = "Deform Map Type" n_nCloth.a_drg_niceName = "Drag" n_nCloth.a_drmp_niceName = "Drag Map" n_nCloth.a_drmt_enum_kDragNone = "None" n_nCloth.a_drmt_enum_kDragPerVertex = "Per-vertex" n_nCloth.a_drmt_enum_kDragTexture = "Texture" n_nCloth.a_drmt_niceName = "Drag Map Type" n_nCloth.a_drpv_niceName = "Drag Per Vertex" n_nCloth.a_evo_enum_kEVParallel = "Parallel" n_nCloth.a_evo_enum_kEVSequential = "Sequential" n_nCloth.a_evo_niceName = "Evaluation Order" n_nCloth.a_iadm_niceName = "Input Attract Damp" n_nCloth.a_iamp_niceName = "Input Attract Map" n_nCloth.a_iamt_enum_kInputAttractNone = "None" n_nCloth.a_iamt_enum_kInputAttractPerVertex = "Per-vertex" n_nCloth.a_iamt_enum_kInputAttractTexture = "Texture" n_nCloth.a_iamt_niceName = "Input Attract Map Type" n_nCloth.a_iapv_niceName = "Input Attract Per Vertex" n_nCloth.a_iatm_enum_kLockIfOne = "Lock values of 1.0 or greater" n_nCloth.a_iatm_enum_kNonLocking = "Non locking" n_nCloth.a_iatm_niceName = "Input Attract Method" n_nCloth.a_igsg_niceName = "Ignore Solver Gravity" n_nCloth.a_igsw_niceName = "Ignore Solver Wind" n_nCloth.a_imat_niceName = "Input Mesh Attract" n_nCloth.a_imdr_niceName = "Input Motion Drag" n_nCloth.a_incm_niceName = "Incompressibility" n_nCloth.a_lfmp_niceName = "Lift Map" n_nCloth.a_lfmt_enum_kLiftNone = "None" n_nCloth.a_lfmt_enum_kLiftPerVertex = "Per-vertex" n_nCloth.a_lfmt_enum_kLiftTexture = "Texture" n_nCloth.a_lfmt_niceName = "Lift Map Type" n_nCloth.a_lfpv_niceName = "Lift Per Vertex" n_nCloth.a_lft_niceName = "Lift" n_nCloth.a_mbso_niceName = "Minimal Bend" n_nCloth.a_mshs_niceName = "Minimal Shear" n_nCloth.a_msso_niceName = "Minimal Stretch" n_nCloth.a_nsub_niceName = "Num Subdivisions" n_nCloth.a_omsh_niceName = "Output Mesh" n_nCloth.a_otms_niceName = "Output Start Mesh" n_nCloth.a_pmth_enum_kPMManual = "Manual Pressure Setting" n_nCloth.a_pmth_enum_kPMVolumeTracking = "Volume Tracking Model" n_nCloth.a_pmth_niceName = "Pressure Method" n_nCloth.a_prdg_niceName = "Pressure Damping" n_nCloth.a_pres_niceName = "Pressure" n_nCloth.a_pure_niceName = "Pump Rate" n_nCloth.a_ramt_enum_kRestitutionAngleNone = "None" n_nCloth.a_ramt_enum_kRestitutionAnglePerVertex = "Per-vertex" n_nCloth.a_ramt_enum_kRestitutionAngleTexture = "Texture" n_nCloth.a_ramt_niceName = "Restitution Angle Map Type" n_nCloth.a_ranm_niceName = "Restitution Angle Map" n_nCloth.a_rapv_niceName = "Restitution Angle Per Vertex" n_nCloth.a_reae_niceName = "Restitution Angle" n_nCloth.a_retn_niceName = "Restitution Tension" n_nCloth.a_rimp_niceName = "Rigidity Map" n_nCloth.a_rity_niceName = "Rigidity" n_nCloth.a_rlmp_niceName = "Rest Length Scale Map" n_nCloth.a_rlmt_enum_kRestLengthNone = "None" n_nCloth.a_rlmt_enum_kRestLengthPerVertex = "Per-vertex" n_nCloth.a_rlmt_enum_kRestLengthTexture = "Texture" n_nCloth.a_rlmt_niceName = "Rest Length Scale Map Type" n_nCloth.a_rlpv_niceName = "Rest Length Scale Per Vertex" n_nCloth.a_rmt_enum_kRigidityNone = "None" n_nCloth.a_rmt_enum_kRigidityPerVertex = "Per-vertex" n_nCloth.a_rmt_enum_kRigidityTexture = "Texture" n_nCloth.a_rmt_niceName = "Rigidity Map Type" n_nCloth.a_rpv_niceName = "Rigidity Per Vertex" n_nCloth.a_rsmh_niceName = "Rest Shape Mesh" n_nCloth.a_scpu_niceName = "Self Crossover Push" n_nCloth.a_scsf_niceName = "Self Collision Softness" n_nCloth.a_scws_niceName = "Self Collide Width Scale" n_nCloth.a_sdmp_niceName = "Stretch Damp" n_nCloth.a_shlv_niceName = "Stretch Hierarchy Levels" n_nCloth.a_shol_niceName = "Seal Holes" n_nCloth.a_shpe_niceName = "Stretch Hierarchy Percent" n_nCloth.a_shr_niceName = "Shear Resistance" n_nCloth.a_smt_enum_kStretchNone = "None" n_nCloth.a_smt_enum_kStretchPerVertex = "Per-vertex" n_nCloth.a_smt_enum_kStretchTexture = "Texture" n_nCloth.a_smt_niceName = "Stretch Map Type" n_nCloth.a_spv_niceName = "Stretch Per Vertex" n_nCloth.a_srl_enum_kSRLink = "Link" n_nCloth.a_srl_enum_kSRObjectSpace = "Object Space" n_nCloth.a_srl_enum_kSRWorldSpace = "World Space" n_nCloth.a_srl_niceName = "Scaling Relation" n_nCloth.a_stch_niceName = "Stretch Resistance" n_nCloth.a_stlk_niceName = "Sort Links" n_nCloth.a_stmp_niceName = "Stretch Map" n_nCloth.a_stpc_niceName = "Self Trapped Check" n_nCloth.a_stpe_niceName = "Start Pressure" n_nCloth.a_svds_enum_kSDBendLinks = "Bend Links" n_nCloth.a_svds_enum_kSDOff = "Off" n_nCloth.a_svds_enum_kSDSelfThickness = "Self Collision Thickness" n_nCloth.a_svds_enum_kSDStretchLinks = "Stretch Links" n_nCloth.a_svds_enum_kSDThickness = "Collision Thickness" n_nCloth.a_svds_enum_kSDWeighting = "Weighting" n_nCloth.a_svds_niceName = "Solver Display" n_nCloth.a_tdmp_niceName = "Tangential Drag Map" n_nCloth.a_tdmt_enum_kTangentialDragNone = "None" n_nCloth.a_tdmt_enum_kTangentialDragPerVertex = "Per-vertex" n_nCloth.a_tdmt_enum_kTangentialDragTexture = "Texture" n_nCloth.a_tdmt_niceName = "Tangential Drag Map Type" n_nCloth.a_tdpv_niceName = "Tangential Drag Per Vertex" n_nCloth.a_tdrg_niceName = "Tangential Drag" n_nCloth.a_ussh_niceName = "Use Polygon Shells" n_nCloth.a_wkmp_niceName = "Wrinkle Map" n_nCloth.a_wms_niceName = "Wrinkle Map Scale" n_nCloth.a_wmt_enum_kWrinkleNone = "None" n_nCloth.a_wmt_enum_kWrinklePerVertex = "Per-vertex" n_nCloth.a_wmt_enum_kWrinkleTexture = "Texture" n_nCloth.a_wmt_niceName = "Wrinkle Map Type" n_nCloth.a_wpv_niceName = "Wrinkle Per Vertex" n_nCloth.a_wssh_niceName = "Wind Self Shadow" n_nCloth.baseName = "nCloth" n_nCloth.niceName = "N Cloth" // // String set: n_nComponent // n_nComponent.a_ci_niceName = "Component Indices" n_nComponent.a_cid_niceName = "Component Group Id" n_nComponent.a_ct_enum_kctEdge = "Edge" n_nComponent.a_ct_enum_kctNone = "None" n_nComponent.a_ct_enum_kctObject = "Object" n_nComponent.a_ct_enum_kctPoint = "Point" n_nComponent.a_ct_enum_kctTriangle = "Face" n_nComponent.a_ct_niceName = "Component Type" n_nComponent.a_el_enum_kelAll = "All" n_nComponent.a_el_enum_kelBorders = "Borders" n_nComponent.a_el_enum_kelIndiceList = "From Indice List" n_nComponent.a_el_niceName = "Elements" n_nComponent.a_gsmt_enum_kGlueStrengthNone = "None" n_nComponent.a_gsmt_enum_kGlueStrengthPerVertex = "Per-vertex" n_nComponent.a_gsmt_enum_kGlueStrengthTexture = "Texture" n_nComponent.a_gsmt_niceName = "Glue Strength Map Type" n_nComponent.a_gspv_niceName = "Glue Strength Per Vertex" n_nComponent.a_gst_niceName = "Glue Strength" n_nComponent.a_gstm_niceName = "Glue Strength Map" n_nComponent.a_obid_niceName = "Object Id" n_nComponent.a_ocp_niceName = "Out Component" n_nComponent.a_smt_enum_kStrengthNone = "None" n_nComponent.a_smt_enum_kStrengthPerVertex = "Per-vertex" n_nComponent.a_smt_enum_kStrengthTexture = "Texture" n_nComponent.a_smt_niceName = "Strength Map Type" n_nComponent.a_spv_niceName = "Strength Per Vertex" n_nComponent.a_srf_niceName = "Surface" n_nComponent.a_stn_niceName = "Strength" n_nComponent.a_stnm_niceName = "Strength Map" n_nComponent.a_tst_niceName = "Tangent Strength" n_nComponent.a_wemp_niceName = "Weight Map" n_nComponent.a_wgh_niceName = "Weight" n_nComponent.a_wmt_enum_kWeightNone = "None" n_nComponent.a_wmt_enum_kWeightPerVertex = "Per-vertex" n_nComponent.a_wmt_enum_kWeightTexture = "Texture" n_nComponent.a_wmt_niceName = "Weight Map Type" n_nComponent.a_wpv_niceName = "Weight Per Vertex" n_nComponent.baseName = "nComponent" n_nComponent.niceName = "N Component" // // String set: n_nParticle // n_nParticle.a_bora_niceName = "Bounce Randomize" n_nParticle.a_bosc_niceName = "Bounce Scale" n_nParticle.a_boscfv_niceName = "Bounce Scale _Float Value" n_nParticle.a_bosci_enum_kLinear = "Linear" n_nParticle.a_bosci_enum_kNone = "None" n_nParticle.a_bosci_enum_kSmooth = "Smooth" n_nParticle.a_bosci_enum_kSpline = "Spline" n_nParticle.a_bosci_niceName = "Bounce Scale _Interp" n_nParticle.a_boscp_niceName = "Bounce Scale _Position" n_nParticle.a_brs_niceName = "Blobby Radius Scale" n_nParticle.a_bsix_niceName = "Bounce Scale Input Max" n_nParticle.a_bsli_enum_kAcceleration = "Acceleration" n_nParticle.a_bsli_enum_kAge = "Age" n_nParticle.a_bsli_enum_kConstant = "Off" n_nParticle.a_bsli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_bsli_enum_kParticleId = "Particle ID" n_nParticle.a_bsli_enum_kRadius = "Radius" n_nParticle.a_bsli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_bsli_enum_kSpeed = "Speed" n_nParticle.a_bsli_niceName = "Bounce Scale Input" n_nParticle.a_caat_enum_kAllAttrs = "All" n_nParticle.a_caat_enum_kDynamicsRendering = "Dynamics and Rendering" n_nParticle.a_caat_enum_kPosition = "Position" n_nParticle.a_caat_enum_kPositionVelocity = "Position And Velocity" n_nParticle.a_caat_niceName = "Cacheable Attributes" n_nParticle.a_cimx_niceName = "Color Input Max" n_nParticle.a_cl_niceName = "Color" n_nParticle.a_clb_niceName = "Color Blue" n_nParticle.a_clc_niceName = "Color _Color" n_nParticle.a_clcb_niceName = "Color _Color B" n_nParticle.a_clcg_niceName = "Color _Color G" n_nParticle.a_clcr_niceName = "Color _Color R" n_nParticle.a_clg_niceName = "Color Green" n_nParticle.a_cli_enum_kLinear = "Linear" n_nParticle.a_cli_enum_kNone = "None" n_nParticle.a_cli_enum_kSmooth = "Smooth" n_nParticle.a_cli_enum_kSpline = "Spline" n_nParticle.a_cli_niceName = "Color _Interp" n_nParticle.a_clp_niceName = "Color _Position" n_nParticle.a_clr_niceName = "Color Red" n_nParticle.a_clsc_niceName = "Collide Strength Scale" n_nParticle.a_clscfv_niceName = "Collide Strength Scale _Float Value" n_nParticle.a_clsci_enum_kLinear = "Linear" n_nParticle.a_clsci_enum_kNone = "None" n_nParticle.a_clsci_enum_kSmooth = "Smooth" n_nParticle.a_clsci_enum_kSpline = "Spline" n_nParticle.a_clsci_niceName = "Collide Strength Scale _Interp" n_nParticle.a_clscp_niceName = "Collide Strength Scale _Position" n_nParticle.a_coi_enum_kAcceleration = "Acceleration" n_nParticle.a_coi_enum_kAge = "Age" n_nParticle.a_coi_enum_kConstant = "Constant" n_nParticle.a_coi_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_coi_enum_kParticleId = "Particle ID" n_nParticle.a_coi_enum_kRadius = "Radius" n_nParticle.a_coi_enum_kRandomizedId = "Randomized ID" n_nParticle.a_coi_enum_kSpeed = "Speed" n_nParticle.a_coi_niceName = "Color Input" n_nParticle.a_colr_niceName = "Color Randomize" n_nParticle.a_cprt_niceName = "Compute Rotation" n_nParticle.a_cpvx_niceName = "Color Per Vertex" n_nParticle.a_csix_niceName = "Collide Strength Scale Input Max" n_nParticle.a_csli_enum_kAcceleration = "Acceleration" n_nParticle.a_csli_enum_kAge = "Age" n_nParticle.a_csli_enum_kConstant = "Off" n_nParticle.a_csli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_csli_enum_kParticleId = "Particle ID" n_nParticle.a_csli_enum_kRadius = "Radius" n_nParticle.a_csli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_csli_enum_kSpeed = "Speed" n_nParticle.a_csli_niceName = "Collide Strength Scale Input" n_nParticle.a_cwds_niceName = "Collide Width Scale" n_nParticle.a_drg_niceName = "Drag" n_nParticle.a_eopr_niceName = "Emission Overlap Pruning" n_nParticle.a_esph_niceName = "Enable SPH" n_nParticle.a_fcr_niceName = "Friction Randomize" n_nParticle.a_frsc_niceName = "Friction Scale" n_nParticle.a_frscfv_niceName = "Friction Scale _Float Value" n_nParticle.a_frsci_enum_kLinear = "Linear" n_nParticle.a_frsci_enum_kNone = "None" n_nParticle.a_frsci_enum_kSmooth = "Smooth" n_nParticle.a_frsci_enum_kSpline = "Spline" n_nParticle.a_frsci_niceName = "Friction Scale _Interp" n_nParticle.a_frscp_niceName = "Friction Scale _Position" n_nParticle.a_fsix_niceName = "Friction Scale Input Max" n_nParticle.a_fsli_enum_kAcceleration = "Acceleration" n_nParticle.a_fsli_enum_kAge = "Age" n_nParticle.a_fsli_enum_kConstant = "Off" n_nParticle.a_fsli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_fsli_enum_kParticleId = "Particle ID" n_nParticle.a_fsli_enum_kRadius = "Radius" n_nParticle.a_fsli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_fsli_enum_kSpeed = "Speed" n_nParticle.a_fsli_niceName = "Friction Scale Input" n_nParticle.a_iadm_niceName = "Input Attract Damp" n_nParticle.a_iatt_niceName = "Input Attract" n_nParticle.a_icar_niceName = "Incandescence Randomize" n_nParticle.a_iclr_niceName = "Internal Collide Strength Ramp" n_nParticle.a_igsg_niceName = "Ignore Solver Gravity" n_nParticle.a_igsw_niceName = "Ignore Solver Wind" n_nParticle.a_iimx_niceName = "Incandescence Input Max" n_nParticle.a_inbr_niceName = "Internal Bounce Ramp" n_nParticle.a_inca_niceName = "Incandescence" n_nParticle.a_incac_niceName = "Incandescence _Color" n_nParticle.a_incacb_niceName = "Incandescence _Color B" n_nParticle.a_incacg_niceName = "Incandescence _Color G" n_nParticle.a_incacr_niceName = "Incandescence _Color R" n_nParticle.a_incai_enum_kLinear = "Linear" n_nParticle.a_incai_enum_kNone = "None" n_nParticle.a_incai_enum_kSmooth = "Smooth" n_nParticle.a_incai_enum_kSpline = "Spline" n_nParticle.a_incai_niceName = "Incandescence _Interp" n_nParticle.a_incap_niceName = "Incandescence _Position" n_nParticle.a_incp_niceName = "Incompressibility" n_nParticle.a_incr_niceName = "Internal Color Ramp" n_nParticle.a_infr_niceName = "Internal Friction Ramp" n_nParticle.a_infs_niceName = "Internal Field Scale Ramp" n_nParticle.a_ini_enum_kAcceleration = "Acceleration" n_nParticle.a_ini_enum_kAge = "Age" n_nParticle.a_ini_enum_kConstant = "Constant" n_nParticle.a_ini_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_ini_enum_kParticleId = "Particle ID" n_nParticle.a_ini_enum_kRadius = "Radius" n_nParticle.a_ini_enum_kRandomizedId = "Randomized ID" n_nParticle.a_ini_enum_kSpeed = "Speed" n_nParticle.a_ini_niceName = "Incandescence Input" n_nParticle.a_inir_niceName = "Internal Incandescence Ramp" n_nParticle.a_inmr_niceName = "Internal Mass Ramp" n_nParticle.a_inor_niceName = "Internal Opacity Ramp" n_nParticle.a_inrr_niceName = "Internal Radius Ramp" n_nParticle.a_insr_niceName = "Internal Stickiness Ramp" n_nParticle.a_invr_niceName = "Internal Viscosity Ramp" n_nParticle.a_ipvx_niceName = "Incandescence Per Vertex" n_nParticle.a_istr_niceName = "Internal Surface Tension Ramp" n_nParticle.a_mmd_enum_kAcuteTetrahedra = "Acute Tetrahedra" n_nParticle.a_mmd_enum_kCubes = "Triangle Mesh" n_nParticle.a_mmd_enum_kQuads = "Quad Mesh" n_nParticle.a_mmd_enum_kTetrahedra = "Tetrahedra" n_nParticle.a_mmd_niceName = "Mesh Method" n_nParticle.a_msit_niceName = "Mesh Smoothing Iterations" n_nParticle.a_msix_niceName = "Mass Scale Input Max" n_nParticle.a_msli_enum_kAcceleration = "Acceleration" n_nParticle.a_msli_enum_kAge = "Age" n_nParticle.a_msli_enum_kConstant = "Off" n_nParticle.a_msli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_msli_enum_kParticleId = "Particle ID" n_nParticle.a_msli_enum_kRadius = "Radius" n_nParticle.a_msli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_msli_enum_kSpeed = "Speed" n_nParticle.a_msli_niceName = "Mass Scale Input" n_nParticle.a_msr_niceName = "Mass Scale Randomize" n_nParticle.a_mssc_niceName = "Mass Scale" n_nParticle.a_msscfv_niceName = "Mass Scale _Float Value" n_nParticle.a_mssci_enum_kLinear = "Linear" n_nParticle.a_mssci_enum_kNone = "None" n_nParticle.a_mssci_enum_kSmooth = "Smooth" n_nParticle.a_mssci_enum_kSpline = "Spline" n_nParticle.a_mssci_niceName = "Mass Scale _Interp" n_nParticle.a_msscp_niceName = "Mass Scale _Position" n_nParticle.a_mstr_niceName = "Motion Streak" n_nParticle.a_mtrr_niceName = "Max Triangle Resolution" n_nParticle.a_mts_niceName = "Mesh Triangle Size" n_nParticle.a_nsub_niceName = "Num Subdivisions" n_nParticle.a_oci_enum_kAcceleration = "Acceleration" n_nParticle.a_oci_enum_kAge = "Age" n_nParticle.a_oci_enum_kConstant = "Off" n_nParticle.a_oci_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_oci_enum_kParticleId = "Particle ID" n_nParticle.a_oci_enum_kRadius = "Radius" n_nParticle.a_oci_enum_kRandomizedId = "Randomized ID" n_nParticle.a_oci_enum_kSpeed = "Speed" n_nParticle.a_oci_niceName = "Opacity Scale Input" n_nParticle.a_oms_niceName = "Out Mesh" n_nParticle.a_op_niceName = "Opacity" n_nParticle.a_opc_niceName = "Opacity Scale" n_nParticle.a_opcfv_niceName = "Opacity Scale _Float Value" n_nParticle.a_opci_enum_kLinear = "Linear" n_nParticle.a_opci_enum_kNone = "None" n_nParticle.a_opci_enum_kSmooth = "Smooth" n_nParticle.a_opci_enum_kSpline = "Spline" n_nParticle.a_opci_niceName = "Opacity Scale _Interp" n_nParticle.a_opcp_niceName = "Opacity Scale _Position" n_nParticle.a_opvx_niceName = "Opacity Per Vertex" n_nParticle.a_osis_niceName = "Opacity Scale Input Max" n_nParticle.a_osr_niceName = "Opacity Scale Randomize" n_nParticle.a_pcre_niceName = "Post Cache Ramp Eval" n_nParticle.a_pfsc_niceName = "Point Field Scale" n_nParticle.a_pfscfv_niceName = "Point Field Scale _Float Value" n_nParticle.a_pfsci_enum_kLinear = "Linear" n_nParticle.a_pfsci_enum_kNone = "None" n_nParticle.a_pfsci_enum_kSmooth = "Smooth" n_nParticle.a_pfsci_enum_kSpline = "Spline" n_nParticle.a_pfsci_niceName = "Point Field Scale _Interp" n_nParticle.a_pfscp_niceName = "Point Field Scale _Position" n_nParticle.a_psix_niceName = "Point Field Scale Input Max" n_nParticle.a_psli_enum_kAcceleration = "Acceleration" n_nParticle.a_psli_enum_kAge = "Age" n_nParticle.a_psli_enum_kConstant = "Off" n_nParticle.a_psli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_psli_enum_kParticleId = "Particle ID" n_nParticle.a_psli_enum_kRadius = "Radius" n_nParticle.a_psli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_psli_enum_kSpeed = "Speed" n_nParticle.a_psli_niceName = "Point Field Scale Input" n_nParticle.a_psph_niceName = "Parallel SPH" n_nParticle.a_ra_niceName = "Radius" n_nParticle.a_rci_enum_kAcceleration = "Acceleration" n_nParticle.a_rci_enum_kAge = "Age" n_nParticle.a_rci_enum_kConstant = "Off" n_nParticle.a_rci_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_rci_enum_kParticleId = "Particle ID" n_nParticle.a_rci_enum_kRandomizedId = "Randomized ID" n_nParticle.a_rci_enum_kSpeed = "Speed" n_nParticle.a_rci_niceName = "Radius Scale Input" n_nParticle.a_rcix_niceName = "Radius Scale Input Max" n_nParticle.a_rdc_niceName = "Radius Scale" n_nParticle.a_rdcfv_niceName = "Radius Scale _Float Value" n_nParticle.a_rdci_enum_kLinear = "Linear" n_nParticle.a_rdci_enum_kNone = "None" n_nParticle.a_rdci_enum_kSmooth = "Smooth" n_nParticle.a_rdci_enum_kSpline = "Spline" n_nParticle.a_rdci_niceName = "Radius Scale _Interp" n_nParticle.a_rdcp_niceName = "Radius Scale _Position" n_nParticle.a_rdns_niceName = "Rest Density" n_nParticle.a_rpsp_niceName = "Recompute Pairs SPH" n_nParticle.a_rsph_niceName = "Radius Scale SPH" n_nParticle.a_rsr_niceName = "Radius Scale Randomize" n_nParticle.a_rtdp_niceName = "Rotation Damp" n_nParticle.a_rtfr_niceName = "Rotation Friction" n_nParticle.a_scws_niceName = "Self Collide Width Scale" n_nParticle.a_srl_enum_kSRLink = "Link" n_nParticle.a_srl_enum_kSRObjectSpace = "Object Space" n_nParticle.a_srl_enum_kSRWorldSpace = "World Space" n_nParticle.a_srl_niceName = "Scaling Relation" n_nParticle.a_ssix_niceName = "Stickiness Scale Input Max" n_nParticle.a_ssli_enum_kAcceleration = "Acceleration" n_nParticle.a_ssli_enum_kAge = "Age" n_nParticle.a_ssli_enum_kConstant = "Off" n_nParticle.a_ssli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_ssli_enum_kParticleId = "Particle ID" n_nParticle.a_ssli_enum_kRadius = "Radius" n_nParticle.a_ssli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_ssli_enum_kSpeed = "Speed" n_nParticle.a_ssli_niceName = "Stickiness Scale Input" n_nParticle.a_stix_niceName = "Surface Tension Scale Input Max" n_nParticle.a_stli_enum_kAcceleration = "Acceleration" n_nParticle.a_stli_enum_kAge = "Age" n_nParticle.a_stli_enum_kConstant = "Off" n_nParticle.a_stli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_stli_enum_kParticleId = "Particle ID" n_nParticle.a_stli_enum_kRadius = "Radius" n_nParticle.a_stli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_stli_enum_kSpeed = "Speed" n_nParticle.a_stli_niceName = "Surface Tension Scale Input" n_nParticle.a_stns_niceName = "Surface Tension Scale" n_nParticle.a_stnsfv_niceName = "Surface Tension Scale _Float Value" n_nParticle.a_stnsi_enum_kLinear = "Linear" n_nParticle.a_stnsi_enum_kNone = "None" n_nParticle.a_stnsi_enum_kSmooth = "Smooth" n_nParticle.a_stnsi_enum_kSpline = "Spline" n_nParticle.a_stnsi_niceName = "Surface Tension Scale _Interp" n_nParticle.a_stnsp_niceName = "Surface Tension Scale _Position" n_nParticle.a_stra_niceName = "Stickiness Randomize" n_nParticle.a_stsc_niceName = "Stickiness Scale" n_nParticle.a_stscfv_niceName = "Stickiness Scale _Float Value" n_nParticle.a_stsci_enum_kLinear = "Linear" n_nParticle.a_stsci_enum_kNone = "None" n_nParticle.a_stsci_enum_kSmooth = "Smooth" n_nParticle.a_stsci_enum_kSpline = "Spline" n_nParticle.a_stsci_niceName = "Stickiness Scale _Interp" n_nParticle.a_stscp_niceName = "Stickiness Scale _Position" n_nParticle.a_suft_niceName = "Surface Tension" n_nParticle.a_svds_enum_kSDOff = "Off" n_nParticle.a_svds_enum_kSDSelfThickness = "Self Collision Thickness" n_nParticle.a_svds_enum_kSDThickness = "Collision Thickness" n_nParticle.a_svds_niceName = "Solver Display" n_nParticle.a_thr_niceName = "Threshold" n_nParticle.a_ugn_niceName = "Use Gradient Normals" n_nParticle.a_upvx_niceName = "Uvw Per Vertex" n_nParticle.a_visc_niceName = "Viscosity" n_nParticle.a_vpvx_niceName = "Velocity Per Vertex" n_nParticle.a_vsix_niceName = "Viscosity Scale Input Max" n_nParticle.a_vsli_enum_kAcceleration = "Acceleration" n_nParticle.a_vsli_enum_kAge = "Age" n_nParticle.a_vsli_enum_kConstant = "Off" n_nParticle.a_vsli_enum_kNormalizedAge = "Normalized Age" n_nParticle.a_vsli_enum_kParticleId = "Particle ID" n_nParticle.a_vsli_enum_kRadius = "Radius" n_nParticle.a_vsli_enum_kRandomizedId = "Randomized ID" n_nParticle.a_vsli_enum_kSpeed = "Speed" n_nParticle.a_vsli_niceName = "Viscosity Scale Input" n_nParticle.a_vssc_niceName = "Viscosity Scale" n_nParticle.a_vsscfv_niceName = "Viscosity Scale _Float Value" n_nParticle.a_vssci_enum_kLinear = "Linear" n_nParticle.a_vssci_enum_kNone = "None" n_nParticle.a_vssci_enum_kSmooth = "Smooth" n_nParticle.a_vssci_enum_kSpline = "Spline" n_nParticle.a_vssci_niceName = "Viscosity Scale _Interp" n_nParticle.a_vsscp_niceName = "Viscosity Scale _Position" n_nParticle.a_wssh_niceName = "Wind Self Shadow" n_nParticle.baseName = "nParticle" n_nParticle.niceName = "N Particle" // // String set: n_nRigid // n_nRigid.a_svds_enum_kSDOff = "Off" n_nRigid.a_svds_enum_kSDThickness = "Collision Thickness" n_nRigid.a_svds_niceName = "Solver Display" n_nRigid.baseName = "nRigid" n_nRigid.niceName = "N Rigid" // // String set: n_nearestPointOnCurve // n_nearestPointOnCurve.a_ic_niceName = "Input Curve" n_nearestPointOnCurve.a_ip_niceName = "In Position" n_nearestPointOnCurve.a_ipx_niceName = "In Position X" n_nearestPointOnCurve.a_ipy_niceName = "In Position Y" n_nearestPointOnCurve.a_ipz_niceName = "In Position Z" n_nearestPointOnCurve.a_p_niceName = "Position" n_nearestPointOnCurve.a_pr_niceName = "Parameter" n_nearestPointOnCurve.a_px_niceName = "Position X" n_nearestPointOnCurve.a_py_niceName = "Position Y" n_nearestPointOnCurve.a_pz_niceName = "Position Z" n_nearestPointOnCurve.a_r_niceName = "Result" n_nearestPointOnCurve.baseName = "nearestPointOnCurve" n_nearestPointOnCurve.niceName = "Nearest Point On Curve" // // String set: n_network // n_network.a_a_niceName = "Affects" n_network.a_ab_niceName = "Affected By" n_network.baseName = "network" n_network.niceName = "Network" // // String set: n_newtonField // n_newtonField.a_min_niceName = "Min Distance" n_newtonField.a_omd_niceName = "Owner Mass Data" n_newtonField.baseName = "newtonField" n_newtonField.niceName = "Newton Field" // // String set: n_newtonManip // n_newtonManip.baseName = "newtonManip" n_newtonManip.niceName = "Newton Manip" // // String set: n_nodeGraphEditorBookmarkInfo // n_nodeGraphEditorBookmarkInfo.a_dn_niceName = "Depend Node" n_nodeGraphEditorBookmarkInfo.a_ni_niceName = "Node Info" n_nodeGraphEditorBookmarkInfo.a_nm_niceName = "Name" n_nodeGraphEditorBookmarkInfo.a_nvs_niceName = "Node Visual State" n_nodeGraphEditorBookmarkInfo.a_vh_niceName = "View Rect High" n_nodeGraphEditorBookmarkInfo.a_vl_niceName = "View Rect Low" n_nodeGraphEditorBookmarkInfo.a_x_niceName = "Position X" n_nodeGraphEditorBookmarkInfo.a_xh_niceName = "View XH" n_nodeGraphEditorBookmarkInfo.a_xl_niceName = "View XL" n_nodeGraphEditorBookmarkInfo.a_y_niceName = "Position Y" n_nodeGraphEditorBookmarkInfo.a_yh_niceName = "View YH" n_nodeGraphEditorBookmarkInfo.a_yl_niceName = "View YL" n_nodeGraphEditorBookmarkInfo.baseName = "nodeGraphEditorBookmarkInfo" n_nodeGraphEditorBookmarkInfo.niceName = "Node Graph Editor Bookmark Info" // // String set: n_nodeGraphEditorBookmarks // n_nodeGraphEditorBookmarks.a_b_niceName = "Bookmarks" n_nodeGraphEditorBookmarks.baseName = "nodeGraphEditorBookmarks" n_nodeGraphEditorBookmarks.niceName = "Node Graph Editor Bookmarks" // // String set: n_nodeGraphEditorInfo // n_nodeGraphEditorInfo.a_ci_niceName = "Compound Info" n_nodeGraphEditorInfo.a_cn_niceName = "Container Node" n_nodeGraphEditorInfo.a_cp_niceName = "Compound Path" n_nodeGraphEditorInfo.a_cv_niceName = "Current View" n_nodeGraphEditorInfo.a_cvh_niceName = "Comp View Rect High" n_nodeGraphEditorInfo.a_cvl_niceName = "Comp View Rect Low" n_nodeGraphEditorInfo.a_cxh_niceName = "Comp View XH" n_nodeGraphEditorInfo.a_cxl_niceName = "Comp View XL" n_nodeGraphEditorInfo.a_cyh_niceName = "Comp View YH" n_nodeGraphEditorInfo.a_cyl_niceName = "Comp View YL" n_nodeGraphEditorInfo.a_def_niceName = "Default" n_nodeGraphEditorInfo.a_dn_niceName = "Depend Node" n_nodeGraphEditorInfo.a_hil_niceName = "Has Internal Layout" n_nodeGraphEditorInfo.a_ni_niceName = "Node Info" n_nodeGraphEditorInfo.a_nvs_niceName = "Node Visual State" n_nodeGraphEditorInfo.a_pee_niceName = "Parent Editor Embedded" n_nodeGraphEditorInfo.a_ph_niceName = "Panel Height" n_nodeGraphEditorInfo.a_pp_niceName = "Panel Pos" n_nodeGraphEditorInfo.a_ppx_niceName = "Panel Pos X" n_nodeGraphEditorInfo.a_ppy_niceName = "Panel Pos Y" n_nodeGraphEditorInfo.a_ps_niceName = "Panel Size" n_nodeGraphEditorInfo.a_pw_niceName = "Panel Width" n_nodeGraphEditorInfo.a_tgi_niceName = "Tab Graph Info" n_nodeGraphEditorInfo.a_tn_niceName = "Tab Name" n_nodeGraphEditorInfo.a_to_niceName = "Torn Off" n_nodeGraphEditorInfo.a_vh_niceName = "View Rect High" n_nodeGraphEditorInfo.a_vl_niceName = "View Rect Low" n_nodeGraphEditorInfo.a_x_niceName = "Position X" n_nodeGraphEditorInfo.a_xh_niceName = "View XH" n_nodeGraphEditorInfo.a_xl_niceName = "View XL" n_nodeGraphEditorInfo.a_y_niceName = "Position Y" n_nodeGraphEditorInfo.a_yh_niceName = "View YH" n_nodeGraphEditorInfo.a_yl_niceName = "View YL" n_nodeGraphEditorInfo.baseName = "nodeGraphEditorInfo" n_nodeGraphEditorInfo.niceName = "Node Graph Editor Info" // // String set: n_noise // n_noise.a_a_niceName = "Amplitude" n_noise.a_d_niceName = "Density" n_noise.a_dm_niceName = "Depth Max" n_noise.a_fof_enum_kBubble = "Bubble" n_noise.a_fof_enum_kFast = "Fast" n_noise.a_fof_enum_kLinear = "Linear" n_noise.a_fof_enum_kSmooth = "Smooth" n_noise.a_fof_niceName = "Falloff" n_noise.a_fq_niceName = "Frequency" n_noise.a_fr_niceName = "Frequency Ratio" n_noise.a_imc_niceName = "Implode Center" n_noise.a_imp_niceName = "Implode" n_noise.a_imu_niceName = "Implode Center U" n_noise.a_imv_niceName = "Implode Center V" n_noise.a_in_niceName = "Inflection" n_noise.a_nty_enum_kBillow = "Billow" n_noise.a_nty_enum_kPerlin = "Perlin Noise" n_noise.a_nty_enum_kSpaceTime = "SpaceTime" n_noise.a_nty_enum_kWave = "Wave" n_noise.a_nty_enum_kWispy = "Wispy" n_noise.a_nty_niceName = "Noise Type" n_noise.a_nw_niceName = "Num Waves" n_noise.a_ra_niceName = "Ratio" n_noise.a_rn_niceName = "Randomness" n_noise.a_sp_niceName = "Spottyness" n_noise.a_sr_niceName = "Size Rand" n_noise.a_th_niceName = "Threshold" n_noise.a_ti_niceName = "Time" n_noise.baseName = "noise" n_noise.niceName = "Noise" // // String set: n_nonAmbientLightShapeNode // n_nonAmbientLightShapeNode.a_de_enum_kCubicDecay = "Cubic" n_nonAmbientLightShapeNode.a_de_enum_kLinearDecay = "Linear" n_nonAmbientLightShapeNode.a_de_enum_kNoDecay = "No Decay" n_nonAmbientLightShapeNode.a_de_enum_kQuadDecay = "Quadratic" n_nonAmbientLightShapeNode.a_de_niceName = "Decay Rate" n_nonAmbientLightShapeNode.a_edi_niceName = "Emit Diffuse" n_nonAmbientLightShapeNode.a_esp_niceName = "Emit Specular" n_nonAmbientLightShapeNode.baseName = "nonAmbientLightShapeNode" n_nonAmbientLightShapeNode.niceName = "Non Ambient Light Shape Node" // // String set: n_nonExtendedLightShapeNode // n_nonExtendedLightShapeNode.a_af_niceName = "Use Dmap Auto Focus" n_nonExtendedLightShapeNode.a_cw_niceName = "Cast Soft Shadows" n_nonExtendedLightShapeNode.a_db_niceName = "Dmap Bias" n_nonExtendedLightShapeNode.a_dc_niceName = "Dmap Use Macro" n_nonExtendedLightShapeNode.a_df_niceName = "Dmap Focus" n_nonExtendedLightShapeNode.a_dms_niceName = "Use Depth Map Shadows" n_nonExtendedLightShapeNode.a_dr_niceName = "Dmap Resolution" n_nonExtendedLightShapeNode.a_du_niceName = "Reuse Dmap" n_nonExtendedLightShapeNode.a_dw_niceName = "Dmap Width Focus" n_nonExtendedLightShapeNode.a_fcp_niceName = "Dmap Far Clip Plane" n_nonExtendedLightShapeNode.a_fs_niceName = "Dmap Filter Size" n_nonExtendedLightShapeNode.a_fsi_niceName = "Fog Shadow Intensity" n_nonExtendedLightShapeNode.a_gs_niceName = "Receive Shadows" n_nonExtendedLightShapeNode.a_lr_niceName = "Light Radius" n_nonExtendedLightShapeNode.a_lw_niceName = "Last Written Dmap Anim Ext Name" n_nonExtendedLightShapeNode.a_md_niceName = "Use Mid Dist Dmap" n_nonExtendedLightShapeNode.a_nc_niceName = "Dmap Near Clip Plane" n_nonExtendedLightShapeNode.a_nv_niceName = "Volume Shadow Samples" n_nonExtendedLightShapeNode.a_smn_niceName = "Dmap Name" n_nonExtendedLightShapeNode.a_uc_niceName = "Use Dmap Auto Clipping" n_nonExtendedLightShapeNode.a_uf_niceName = "Dmap Frame Ext" n_nonExtendedLightShapeNode.a_ul_niceName = "Dmap Light Name" n_nonExtendedLightShapeNode.a_um_niceName = "Dmap Scene Name" n_nonExtendedLightShapeNode.a_us_niceName = "Use Only Single Dmap" n_nonExtendedLightShapeNode.a_ws_niceName = "Write Dmap" n_nonExtendedLightShapeNode.a_xn_niceName = "Use XMinus Dmap" n_nonExtendedLightShapeNode.a_xp_niceName = "Use XPlus Dmap" n_nonExtendedLightShapeNode.a_yn_niceName = "Use YMinus Dmap" n_nonExtendedLightShapeNode.a_yp_niceName = "Use YPlus Dmap" n_nonExtendedLightShapeNode.a_zn_niceName = "Use ZMinus Dmap" n_nonExtendedLightShapeNode.a_zp_niceName = "Use ZPlus Dmap" n_nonExtendedLightShapeNode.baseName = "nonExtendedLightShapeNode" n_nonExtendedLightShapeNode.niceName = "Non Extended Light Shape Node" // // String set: n_nonLinear // n_nonLinear.a_dd_niceName = "Deformer Data" n_nonLinear.a_ma_niceName = "Matrix" n_nonLinear.baseName = "nonLinear" n_nonLinear.niceName = "Non Linear" // // String set: n_normalConstraint // n_normalConstraint.a_a_niceName = "Aim Vector" n_normalConstraint.a_ax_niceName = "Aim Vector X" n_normalConstraint.a_ay_niceName = "Aim Vector Y" n_normalConstraint.a_az_niceName = "Aim Vector Z" n_normalConstraint.a_cjo_niceName = "Constraint Joint Orient" n_normalConstraint.a_cjox_niceName = "Constraint Joint Orient X" n_normalConstraint.a_cjoy_niceName = "Constraint Joint Orient Y" n_normalConstraint.a_cjoz_niceName = "Constraint Joint Orient Z" n_normalConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_normalConstraint.a_cr_niceName = "Constraint Rotate" n_normalConstraint.a_cro_enum_kXYZ = "xyz" n_normalConstraint.a_cro_enum_kXZY = "xzy" n_normalConstraint.a_cro_enum_kYXZ = "yxz" n_normalConstraint.a_cro_enum_kYZX = "yzx" n_normalConstraint.a_cro_enum_kZXY = "zxy" n_normalConstraint.a_cro_enum_kZYX = "zyx" n_normalConstraint.a_cro_niceName = "Constraint Rotate Order" n_normalConstraint.a_crp_niceName = "Constraint Rotate Pivot" n_normalConstraint.a_crpx_niceName = "Constraint Rotate Pivot X" n_normalConstraint.a_crpy_niceName = "Constraint Rotate Pivot Y" n_normalConstraint.a_crpz_niceName = "Constraint Rotate Pivot Z" n_normalConstraint.a_crt_niceName = "Constraint Rotate Translate" n_normalConstraint.a_crtx_niceName = "Constraint Rotate Translate X" n_normalConstraint.a_crty_niceName = "Constraint Rotate Translate Y" n_normalConstraint.a_crtz_niceName = "Constraint Rotate Translate Z" n_normalConstraint.a_crx_niceName = "Constraint Rotate X" n_normalConstraint.a_cry_niceName = "Constraint Rotate Y" n_normalConstraint.a_crz_niceName = "Constraint Rotate Z" n_normalConstraint.a_ct_niceName = "Constraint Translate" n_normalConstraint.a_ctx_niceName = "Constraint Translate X" n_normalConstraint.a_cty_niceName = "Constraint Translate Y" n_normalConstraint.a_ctz_niceName = "Constraint Translate Z" n_normalConstraint.a_cv_niceName = "Constraint Vector" n_normalConstraint.a_cvx_niceName = "Constraint Vector X" n_normalConstraint.a_cvy_niceName = "Constraint Vector Y" n_normalConstraint.a_cvz_niceName = "Constraint Vector Z" n_normalConstraint.a_rrx_niceName = "Rest Rotate X" n_normalConstraint.a_rry_niceName = "Rest Rotate Y" n_normalConstraint.a_rrz_niceName = "Rest Rotate Z" n_normalConstraint.a_rsrr_niceName = "Rest Rotate" n_normalConstraint.a_tg_niceName = "Target" n_normalConstraint.a_tgm_niceName = "Target Geometry" n_normalConstraint.a_tw_niceName = "Target Weight" n_normalConstraint.a_u_niceName = "Up Vector" n_normalConstraint.a_ux_niceName = "Up Vector X" n_normalConstraint.a_uy_niceName = "Up Vector Y" n_normalConstraint.a_uz_niceName = "Up Vector Z" n_normalConstraint.a_wu_niceName = "World Up Vector" n_normalConstraint.a_wum_niceName = "World Up Matrix" n_normalConstraint.a_wut_enum_kUpNone = "None" n_normalConstraint.a_wut_enum_kUpObject = "Object Up" n_normalConstraint.a_wut_enum_kUpObjectRotation = "Object Rotation Up" n_normalConstraint.a_wut_enum_kUpScene = "Scene Up" n_normalConstraint.a_wut_enum_kUpVector = "Vector" n_normalConstraint.a_wut_niceName = "World Up Type" n_normalConstraint.a_wux_niceName = "World Up Vector X" n_normalConstraint.a_wuy_niceName = "World Up Vector Y" n_normalConstraint.a_wuz_niceName = "World Up Vector Z" n_normalConstraint.baseName = "normalConstraint" n_normalConstraint.niceName = "Normal Constraint" // // String set: n_nucleus // n_nucleus.a_ady_niceName = "Air Density" n_nucleus.a_clra_niceName = "Collision Layer Range" n_nucleus.a_clso_niceName = "Collision Softness" n_nucleus.a_cofl_enum_kCFEdgeEdge = "EdgeEdge" n_nucleus.a_cofl_enum_kCFEdgeTriangle = "EdgeFace" n_nucleus.a_cofl_enum_kCFEverything = "AllCombinations" n_nucleus.a_cofl_enum_kCFNone = "None" n_nucleus.a_cofl_enum_kCFSphere = "Vertex" n_nucleus.a_cofl_enum_kCFSphereEdge = "VertexEdge" n_nucleus.a_cofl_enum_kCFSphereTriangle = "VertexFace" n_nucleus.a_cofl_niceName = "Collision Flag" n_nucleus.a_cti_niceName = "Current Time" n_nucleus.a_ena_niceName = "Enable" n_nucleus.a_fdn_niceName = "Force Dynamics" n_nucleus.a_fjlt_niceName = "Frame Jump Limit" n_nucleus.a_grdi_niceName = "Gravity Direction" n_nucleus.a_grdx_niceName = "Gravity Direction X" n_nucleus.a_grdy_niceName = "Gravity Direction Y" n_nucleus.a_grdz_niceName = "Gravity Direction Z" n_nucleus.a_grty_niceName = "Gravity" n_nucleus.a_ic_niceName = "Input Current" n_nucleus.a_is_niceName = "Input Start" n_nucleus.a_mcit_niceName = "Max Collision Iterations" n_nucleus.a_niao_niceName = "Input Active" n_nucleus.a_nias_niceName = "Input Active Start" n_nucleus.a_nipo_niceName = "Input Passive" n_nucleus.a_nips_niceName = "Input Passive Start" n_nucleus.a_noao_niceName = "Output Objects" n_nucleus.a_npbc_niceName = "Plane Bounce" n_nucleus.a_npfr_niceName = "Plane Friction" n_nucleus.a_npnx_niceName = "Plane Normal X" n_nucleus.a_npny_niceName = "Plane Normal Y" n_nucleus.a_npnz_niceName = "Plane Normal Z" n_nucleus.a_npor_niceName = "Plane Origin" n_nucleus.a_npox_niceName = "Plane Origin X" n_nucleus.a_npoy_niceName = "Plane Origin Y" n_nucleus.a_npoz_niceName = "Plane Origin Z" n_nucleus.a_npst_niceName = "Plane Stickiness" n_nucleus.a_npun_niceName = "Plane Normal" n_nucleus.a_nupl_niceName = "Use Plane" n_nucleus.a_scfl_enum_kSCFEdgeEdge = "EdgeEdge" n_nucleus.a_scfl_enum_kSCFEdgeTriangle = "EdgeFace" n_nucleus.a_scfl_enum_kSCFNone = "None" n_nucleus.a_scfl_enum_kSCFSphere = "Vertex" n_nucleus.a_scfl_enum_kSCFSphereEdge = "VertexEdge" n_nucleus.a_scfl_enum_kSCFSphereTriangle = "VertexFace" n_nucleus.a_scfl_niceName = "Self Collision Flag" n_nucleus.a_spsc_niceName = "Space Scale" n_nucleus.a_sstp_niceName = "Sub Steps" n_nucleus.a_stf_niceName = "Start Frame" n_nucleus.a_sti_niceName = "Start Time" n_nucleus.a_tisc_niceName = "Time Scale" n_nucleus.a_to_enum_kTOFrame = "Frame" n_nucleus.a_to_enum_kTONone = "None" n_nucleus.a_to_enum_kTOSubframe = "Subframe" n_nucleus.a_to_niceName = "Timing Output" n_nucleus.a_ustf_niceName = "Use Transform" n_nucleus.a_widi_niceName = "Wind Direction" n_nucleus.a_widx_niceName = "Wind Direction X" n_nucleus.a_widy_niceName = "Wind Direction Y" n_nucleus.a_widz_niceName = "Wind Direction Z" n_nucleus.a_wisp_niceName = "Wind Speed" n_nucleus.a_wnoi_niceName = "Wind Noise" n_nucleus.baseName = "nucleus" n_nucleus.niceName = "Nucleus" // // String set: n_nurbsCurve // n_nurbsCurve.a_cc_niceName = "Cached" n_nurbsCurve.a_cr_niceName = "Create" n_nurbsCurve.a_d_niceName = "Degree" n_nurbsCurve.a_dce_niceName = "Disp Curve End Points" n_nurbsCurve.a_dcv_niceName = "Disp CV" n_nurbsCurve.a_dep_niceName = "Disp EP" n_nurbsCurve.a_dg_niceName = "Disp Geometry" n_nurbsCurve.a_dh_niceName = "Disp Hull" n_nurbsCurve.a_eps_niceName = "Edit Points" n_nurbsCurve.a_f_enum_0 = "Open" n_nurbsCurve.a_f_enum_1 = "Closed" n_nurbsCurve.a_f_enum_2 = "Periodic" n_nurbsCurve.a_f_niceName = "Form" n_nurbsCurve.a_hd_niceName = "Header" n_nurbsCurve.a_ipo_niceName = "In Place" n_nurbsCurve.a_l_niceName = "Local" n_nurbsCurve.a_ls_niceName = "Line Width" n_nurbsCurve.a_max_niceName = "Max Value" n_nurbsCurve.a_min_niceName = "Min Value" n_nurbsCurve.a_mmv_niceName = "Min Max Value" n_nurbsCurve.a_s_niceName = "Spans" n_nurbsCurve.a_ts_niceName = "Tweak Size" n_nurbsCurve.a_wn_niceName = "World Normal" n_nurbsCurve.a_wnx_niceName = "World Normal X" n_nurbsCurve.a_wny_niceName = "World Normal Y" n_nurbsCurve.a_wnz_niceName = "World Normal Z" n_nurbsCurve.a_ws_niceName = "World Space" n_nurbsCurve.a_xve_niceName = "X Value Ep" n_nurbsCurve.a_yve_niceName = "Y Value Ep" n_nurbsCurve.a_zve_niceName = "Z Value Ep" n_nurbsCurve.baseName = "nurbsCurve" n_nurbsCurve.niceName = "Nurbs Curve" // // String set: n_nurbsCurveToBezier // n_nurbsCurveToBezier.a_ic_niceName = "Input Curve" n_nurbsCurveToBezier.a_oc_niceName = "Output Curve" n_nurbsCurveToBezier.baseName = "nurbsCurveToBezier" n_nurbsCurveToBezier.niceName = "Nurbs Curve To Bezier" // // String set: n_nurbsDimShape // n_nurbsDimShape.a_ng_niceName = "Nurbs Geometry" n_nurbsDimShape.a_upv_niceName = "U Param Value" n_nurbsDimShape.a_vpv_niceName = "V Param Value" n_nurbsDimShape.baseName = "nurbsDimShape" n_nurbsDimShape.niceName = "Nurbs Dim Shape" // // String set: n_nurbsSurface // n_nurbsSurface.a_btt_enum_kObjectBasicTessellation = "Object" n_nurbsSurface.a_btt_enum_kScreenBasicTessellation = "Screen" n_nurbsSurface.a_btt_niceName = "Basic Tessellation Type" n_nurbsSurface.a_cc_niceName = "Cached" n_nurbsSurface.a_ch_niceName = "Chord Height" n_nurbsSurface.a_chr_niceName = "Chord Height Ratio" n_nurbsSurface.a_cpr_niceName = "Curve Precision" n_nurbsSurface.a_cps_niceName = "Curve Precision Shaded" n_nurbsSurface.a_cr_niceName = "Create" n_nurbsSurface.a_cvto_enum_kHighCurvatureTolerance = "High Quality" n_nurbsSurface.a_cvto_enum_kHighestCurvatureTolerance = "Highest Quality" n_nurbsSurface.a_cvto_enum_kLowCurvatureTolerance = "Low Quality" n_nurbsSurface.a_cvto_enum_kMediumCurvatureTolerance = "Medium Quality" n_nurbsSurface.a_cvto_enum_kNoCurvatureTolerance = "No Curvature Check" n_nurbsSurface.a_cvto_niceName = "Curvature Tolerance" n_nurbsSurface.a_d_niceName = "Degree UV" n_nurbsSurface.a_dcv_niceName = "Disp CV" n_nurbsSurface.a_dep_niceName = "Disp EP" n_nurbsSurface.a_dg_niceName = "Disp Geometry" n_nurbsSurface.a_dh_niceName = "Disp Hull" n_nurbsSurface.a_dor_niceName = "Disp Origin" n_nurbsSurface.a_drt_niceName = "Display Render Tessellation" n_nurbsSurface.a_dsf_niceName = "Disp SF" n_nurbsSurface.a_du_niceName = "Degree U" n_nurbsSurface.a_dv_niceName = "Degree V" n_nurbsSurface.a_dvu_niceName = "Divisions U" n_nurbsSurface.a_dvv_niceName = "Divisions V" n_nurbsSurface.a_es_niceName = "Edge Swap" n_nurbsSurface.a_esr_niceName = "Smooth Edge Ratio" n_nurbsSurface.a_eta_niceName = "Explicit Tessellation Attributes" n_nurbsSurface.a_ftwp_niceName = "Fix Texture Warp" n_nurbsSurface.a_fu_enum_0 = "Open" n_nurbsSurface.a_fu_enum_1 = "Closed" n_nurbsSurface.a_fu_enum_2 = "Periodic" n_nurbsSurface.a_fu_niceName = "Form U" n_nurbsSurface.a_fv_enum_0 = "Open" n_nurbsSurface.a_fv_enum_1 = "Closed" n_nurbsSurface.a_fv_enum_2 = "Periodic" n_nurbsSurface.a_fv_niceName = "Form V" n_nurbsSurface.a_gdsu_niceName = "Grid Division Per Span U" n_nurbsSurface.a_gdsv_niceName = "Grid Division Per Span V" n_nurbsSurface.a_hd_niceName = "Header" n_nurbsSurface.a_ipo_niceName = "In Place" n_nurbsSurface.a_l_niceName = "Local" n_nurbsSurface.a_mmu_niceName = "Min Max Range U" n_nurbsSurface.a_mmv_niceName = "Min Max Range V" n_nurbsSurface.a_mns_niceName = "Min Screen" n_nurbsSurface.a_mnu_niceName = "Min Value U" n_nurbsSurface.a_mnv_niceName = "Min Value V" n_nurbsSurface.a_mu_enum_kUBestGuessScreen = "Best Guess Based on Screen Size" n_nurbsSurface.a_mu_enum_kUPerSpanIsoParms = "Per Span # of Isoparms" n_nurbsSurface.a_mu_enum_kUPerSrfIsoParms = "Per Surf # of Isoparms" n_nurbsSurface.a_mu_enum_kUPerSrfIsoParms3D = "Per Surf # of Isoparms in 3D" n_nurbsSurface.a_mu_niceName = "Mode U" n_nurbsSurface.a_mv_enum_kVBestGuessScreen = "Best Guess Based on Screen Size" n_nurbsSurface.a_mv_enum_kVPerSpanIsoParms = "Per Span # of Isoparms" n_nurbsSurface.a_mv_enum_kVPerSrfIsoParms = "Per Surf # of Isoparms" n_nurbsSurface.a_mv_enum_kVPerSrfIsoParms3D = "Per Surf # of Isoparms in 3D" n_nurbsSurface.a_mv_niceName = "Mode V" n_nurbsSurface.a_mxu_niceName = "Max Value U" n_nurbsSurface.a_mxv_niceName = "Max Value V" n_nurbsSurface.a_ndf_niceName = "Normals Display Scale" n_nurbsSurface.a_nu_niceName = "Number U" n_nurbsSurface.a_nufa_niceName = "U Divisions Factor" n_nurbsSurface.a_nv_niceName = "Number V" n_nurbsSurface.a_nvfa_niceName = "V Divisions Factor" n_nurbsSurface.a_pu_niceName = "Patch UVIds" n_nurbsSurface.a_scvd_niceName = "Sel CVDisp" n_nurbsSurface.a_sm_niceName = "Simplify Mode" n_nurbsSurface.a_smu_niceName = "Simplify U" n_nurbsSurface.a_smv_niceName = "Simplify V" n_nurbsSurface.a_sp_niceName = "Spans UV" n_nurbsSurface.a_su_niceName = "Spans U" n_nurbsSurface.a_sv_niceName = "Spans V" n_nurbsSurface.a_tcn_niceName = "Render Triangle Count" n_nurbsSurface.a_tf_niceName = "Trim Face" n_nurbsSurface.a_tsu_niceName = "Tweak Size U" n_nurbsSurface.a_tsv_niceName = "Tweak Size V" n_nurbsSurface.a_uch_niceName = "Use Chord Height" n_nurbsSurface.a_uco_niceName = "Obj Space Chord Height" n_nurbsSurface.a_ucr_niceName = "Use Chord Height Ratio" n_nurbsSurface.a_ues_niceName = "Smooth Edge" n_nurbsSurface.a_uns_niceName = "Use Min Screen" n_nurbsSurface.a_ws_niceName = "World Space" n_nurbsSurface.baseName = "nurbsSurface" n_nurbsSurface.niceName = "Nurbs Surface" // // String set: n_nurbsTessellate // n_nurbsTessellate.a_cvt_enum_kHighCurvatureTolerance = "High Quality" n_nurbsTessellate.a_cvt_enum_kHighestCurvatureTolerance = "Highest Quality" n_nurbsTessellate.a_cvt_enum_kLowCurvatureTolerance = "Low Quality" n_nurbsTessellate.a_cvt_enum_kMediumCurvatureTolerance = "Medium Quality" n_nurbsTessellate.a_cvt_enum_kNoCurvatureTolerance = "No Curvature Check" n_nurbsTessellate.a_cvt_niceName = "Curvature Tolerance" n_nurbsTessellate.a_esr_niceName = "Smooth Edge Ratio" n_nurbsTessellate.a_eta_niceName = "Explicit Tessellation Attributes" n_nurbsTessellate.a_is_niceName = "Input Surface" n_nurbsTessellate.a_nuf_niceName = "U Divisions Factor" n_nurbsTessellate.a_nvf_niceName = "V Divisions Factor" n_nurbsTessellate.a_ues_niceName = "Smooth Edge" n_nurbsTessellate.baseName = "nurbsTessellate" n_nurbsTessellate.niceName = "Nurbs Tessellate" // // String set: n_nurbsToSubdiv // n_nurbsToSubdiv.a_cp_niceName = "Collapse Poles" n_nurbsToSubdiv.a_is_niceName = "Input Surface" n_nurbsToSubdiv.a_mp_niceName = "Match Periodic" n_nurbsToSubdiv.a_mpc_niceName = "Max Poly Count" n_nurbsToSubdiv.a_os_niceName = "Output Subd" n_nurbsToSubdiv.a_rn_niceName = "Reverse Normal" n_nurbsToSubdiv.baseName = "nurbsToSubdiv" n_nurbsToSubdiv.niceName = "Nurbs To Subdiv" // // String set: n_nurbsToSubdivProc // n_nurbsToSubdivProc.a_biu_niceName = "Bridge In U" n_nurbsToSubdivProc.a_biv_niceName = "Bridge In V" n_nurbsToSubdivProc.a_br_enum_kBridgeBoth = "Both" n_nurbsToSubdivProc.a_br_enum_kBridgeNone = "None" n_nurbsToSubdivProc.a_br_enum_kBridgeU = "InU" n_nurbsToSubdivProc.a_br_enum_kBridgeV = "InV" n_nurbsToSubdivProc.a_br_niceName = "Bridge" n_nurbsToSubdivProc.a_ct_enum_kCap = "Cap" n_nurbsToSubdivProc.a_ct_enum_kStitch = "Stitch" n_nurbsToSubdivProc.a_ct_niceName = "Cap Type" n_nurbsToSubdivProc.a_o_niceName = "Offset" n_nurbsToSubdivProc.a_st_enum_kNothing = "Nothing" n_nurbsToSubdivProc.a_st_enum_kOffset = "Offset" n_nurbsToSubdivProc.a_st_enum_kTransform = "Transform" n_nurbsToSubdivProc.a_st_niceName = "Solid Type" n_nurbsToSubdivProc.a_t_niceName = "Transform" n_nurbsToSubdivProc.baseName = "nurbsToSubdivProc" n_nurbsToSubdivProc.niceName = "Nurbs To Subdiv Proc" // // String set: n_objectAttrFilter // n_objectAttrFilter.a_atyp_enum_kAll = "All" n_objectAttrFilter.a_atyp_enum_kDynamic = "Dynamic" n_objectAttrFilter.a_atyp_enum_kHasAnimCurve = "With Animation Curves" n_objectAttrFilter.a_atyp_enum_kHasDrivenKey = "With Driven Keys" n_objectAttrFilter.a_atyp_enum_kHasExpression = "With Expressions" n_objectAttrFilter.a_atyp_enum_kHidden = "Hidden" n_objectAttrFilter.a_atyp_enum_kKeyable = "Keyable" n_objectAttrFilter.a_atyp_enum_kPublished = "Published" n_objectAttrFilter.a_atyp_enum_kReadable = "Readable" n_objectAttrFilter.a_atyp_enum_kScaleRotTrans = "Scale Rotate Translate" n_objectAttrFilter.a_atyp_enum_kWritable = "Writable" n_objectAttrFilter.a_atyp_niceName = "Attr Type" n_objectAttrFilter.baseName = "objectAttrFilter" n_objectAttrFilter.niceName = "Object Attr Filter" // // String set: n_objectBinFilter // n_objectBinFilter.a_bnam_niceName = "Bin Name" n_objectBinFilter.baseName = "objectBinFilter" n_objectBinFilter.niceName = "Object Bin Filter" // // String set: n_objectFilter // n_objectFilter.a_an_niceName = "Annotation" n_objectFilter.a_cat_niceName = "Category" n_objectFilter.a_ch_niceName = "Child" n_objectFilter.a_dis_niceName = "Disable" n_objectFilter.a_fcls_enum_kBuiltInFilter = "builtIn" n_objectFilter.a_fcls_enum_kOtherFilter = "other" n_objectFilter.a_fcls_enum_kUserFilter = "user" n_objectFilter.a_fcls_niceName = "Filter Class" n_objectFilter.a_in_niceName = "Input List" n_objectFilter.a_inv_niceName = "Invert" n_objectFilter.a_out_niceName = "Output List" n_objectFilter.baseName = "objectFilter" n_objectFilter.niceName = "Object Filter" // // String set: n_objectMultiFilter // n_objectMultiFilter.a_ftyp_enum_kAttrFilter = "itemFilterAttr" n_objectMultiFilter.a_ftyp_enum_kItemFilter = "itemFilter" n_objectMultiFilter.a_ftyp_niceName = "Filter Type" n_objectMultiFilter.a_res_niceName = "Result List" n_objectMultiFilter.baseName = "objectMultiFilter" n_objectMultiFilter.niceName = "Object Multi Filter" // // String set: n_objectNameFilter // n_objectNameFilter.a_attr_niceName = "Attr Name" n_objectNameFilter.a_nstr_niceName = "Name Strings" n_objectNameFilter.a_rex_niceName = "Reg Exp" n_objectNameFilter.baseName = "objectNameFilter" n_objectNameFilter.niceName = "Object Name Filter" // // String set: n_objectRenderFilter // n_objectRenderFilter.a_exlt_niceName = "Exclusive Lights" n_objectRenderFilter.a_lght_niceName = "Lights" n_objectRenderFilter.a_ls_niceName = "Light Sets" n_objectRenderFilter.a_nxlt_niceName = "Non Exclusive Lights" n_objectRenderFilter.a_post_niceName = "Post Process" n_objectRenderFilter.a_ren_niceName = "Rendering" n_objectRenderFilter.a_ros_niceName = "Renderable Object Sets" n_objectRenderFilter.a_shad_niceName = "Shaders" n_objectRenderFilter.a_tx2d_niceName = "Textures 2D" n_objectRenderFilter.a_tx3d_niceName = "Textures 3D" n_objectRenderFilter.a_txtr_niceName = "Textures" n_objectRenderFilter.a_util_niceName = "Utility" n_objectRenderFilter.baseName = "objectRenderFilter" n_objectRenderFilter.niceName = "Object Render Filter" // // String set: n_objectScriptFilter // n_objectScriptFilter.a_aarg_niceName = "Array Arg" n_objectScriptFilter.a_attr_niceName = "Attr Name" n_objectScriptFilter.a_pnam_niceName = "Proc Name" n_objectScriptFilter.a_pym_niceName = "Python Module" n_objectScriptFilter.a_unn_niceName = "Unique Node Names" n_objectScriptFilter.baseName = "objectScriptFilter" n_objectScriptFilter.niceName = "Object Script Filter" // // String set: n_objectSet // n_objectSet.a_an_niceName = "Annotation" n_objectSet.a_dnsm_niceName = "Dn Set Members" n_objectSet.a_dsm_niceName = "Dag Set Members" n_objectSet.a_eo_niceName = "Edges Only Set" n_objectSet.a_epo_niceName = "Edit Points Only Set" n_objectSet.a_fo_niceName = "Facets Only Set" n_objectSet.a_gn_niceName = "Group Nodes" n_objectSet.a_il_niceName = "Is Layer" n_objectSet.a_mwc_niceName = "Member Wireframe Color" n_objectSet.a_pa_niceName = "Partition" n_objectSet.a_ro_niceName = "Renderable Only Set" n_objectSet.a_ub_niceName = "Used By" n_objectSet.a_vo_niceName = "Vertices Only Set" n_objectSet.baseName = "objectSet" n_objectSet.niceName = "Object Set" // // String set: n_objectTypeFilter // n_objectTypeFilter.a_tnam_niceName = "Type Name" n_objectTypeFilter.a_typ_niceName = "Type" n_objectTypeFilter.baseName = "objectTypeFilter" n_objectTypeFilter.niceName = "Object Type Filter" // // String set: n_ocean // n_ocean.a_cmd_enum_kFoam = "Foam" n_ocean.a_cmd_enum_kFoamOnWaves = "FoamOnWaves" n_ocean.a_cmd_enum_kWaveHeight = "WaveHeight" n_ocean.a_cmd_niceName = "Color Mode" n_ocean.a_fme_niceName = "Foam Emission" n_ocean.a_fmt_niceName = "Foam Threshold" n_ocean.a_nf_niceName = "Num Frequencies" n_ocean.a_ofm_niceName = "Out Foam" n_ocean.a_os_niceName = "Observer Speed" n_ocean.a_sc_niceName = "Scale" n_ocean.a_ti_niceName = "Time" n_ocean.a_wd_niceName = "Wave Dir Spread" n_ocean.a_wh_niceName = "Wave Height" n_ocean.a_whfv_niceName = "Wave Height _Float Value" n_ocean.a_whi_enum_kLinear = "Linear" n_ocean.a_whi_enum_kNone = "None" n_ocean.a_whi_enum_kSmooth = "Smooth" n_ocean.a_whi_enum_kSpline = "Spline" n_ocean.a_whi_niceName = "Wave Height _Interp" n_ocean.a_whp_niceName = "Wave Height _Position" n_ocean.a_wi_niceName = "Wind UV" n_ocean.a_wiu_niceName = "Wind U" n_ocean.a_wiv_niceName = "Wind V" n_ocean.a_wlm_niceName = "Wave Length Min" n_ocean.a_wlx_niceName = "Wave Length Max" n_ocean.a_wp_niceName = "Wave Peaking" n_ocean.a_wpfv_niceName = "Wave Peaking _Float Value" n_ocean.a_wpi_enum_kLinear = "Linear" n_ocean.a_wpi_enum_kNone = "None" n_ocean.a_wpi_enum_kSmooth = "Smooth" n_ocean.a_wpi_enum_kSpline = "Spline" n_ocean.a_wpi_niceName = "Wave Peaking _Interp" n_ocean.a_wpp_niceName = "Wave Peaking _Position" n_ocean.a_wtb_niceName = "Wave Turbulence" n_ocean.a_wtbfv_niceName = "Wave Turbulence _Float Value" n_ocean.a_wtbi_enum_kLinear = "Linear" n_ocean.a_wtbi_enum_kNone = "None" n_ocean.a_wtbi_enum_kSmooth = "Smooth" n_ocean.a_wtbi_enum_kSpline = "Spline" n_ocean.a_wtbi_niceName = "Wave Turbulence _Interp" n_ocean.a_wtbp_niceName = "Wave Turbulence _Position" n_ocean.baseName = "ocean" n_ocean.niceName = "Ocean" // // String set: n_oceanShader // n_oceanShader.a_acb_niceName = "Ambient Color B" n_oceanShader.a_acg_niceName = "Ambient Color G" n_oceanShader.a_acr_niceName = "Ambient Color R" n_oceanShader.a_ambc_niceName = "Ambient Color" n_oceanShader.a_bbl_niceName = "Bump Blur" n_oceanShader.a_d_niceName = "Displacement" n_oceanShader.a_dc_niceName = "Diffuse" n_oceanShader.a_e2w_niceName = "Matrix Eye To World" n_oceanShader.a_ec_niceName = "Eccentricity" n_oceanShader.a_env_niceName = "Environment" n_oceanShader.a_envc_niceName = "Environment _Color" n_oceanShader.a_envcb_niceName = "Environment _Color B" n_oceanShader.a_envcg_niceName = "Environment _Color G" n_oceanShader.a_envcr_niceName = "Environment _Color R" n_oceanShader.a_envi_enum_kLinear = "Linear" n_oceanShader.a_envi_enum_kNone = "None" n_oceanShader.a_envi_enum_kSmooth = "Smooth" n_oceanShader.a_envi_enum_kSpline = "Spline" n_oceanShader.a_envi_niceName = "Environment _Interp" n_oceanShader.a_envp_niceName = "Environment _Position" n_oceanShader.a_fakc_niceName = "Shadow Attenuation" n_oceanShader.a_fc_niceName = "Foam Color" n_oceanShader.a_fcb_niceName = "Foam Color B" n_oceanShader.a_fcg_niceName = "Foam Color G" n_oceanShader.a_fcr_niceName = "Foam Color R" n_oceanShader.a_fll_niceName = "Reflection Limit" n_oceanShader.a_fme_niceName = "Foam Emission" n_oceanShader.a_fmo_niceName = "Foam Offset" n_oceanShader.a_fmt_niceName = "Foam Threshold" n_oceanShader.a_fs_niceName = "Filter Size" n_oceanShader.a_fsx_niceName = "Filter Size X" n_oceanShader.a_fsy_niceName = "Filter Size Y" n_oceanShader.a_fsz_niceName = "Filter Size Z" n_oceanShader.a_gi_niceName = "Glow Intensity" n_oceanShader.a_hft_niceName = "Horizon Filter" n_oceanShader.a_ib_niceName = "Incandescence B" n_oceanShader.a_ic_niceName = "Incandescence" n_oceanShader.a_ig_niceName = "Incandescence G" n_oceanShader.a_ir_niceName = "Incandescence R" n_oceanShader.a_it_niceName = "Transparency" n_oceanShader.a_itb_niceName = "Transparency B" n_oceanShader.a_itg_niceName = "Transparency G" n_oceanShader.a_itr_niceName = "Transparency R" n_oceanShader.a_la_niceName = "Light Ambient" n_oceanShader.a_lbd_niceName = "Light Blind Data" n_oceanShader.a_ld_niceName = "Light Direction" n_oceanShader.a_ldf_niceName = "Light Diffuse" n_oceanShader.a_ldx_niceName = "Light Direction X" n_oceanShader.a_ldy_niceName = "Light Direction Y" n_oceanShader.a_ldz_niceName = "Light Direction Z" n_oceanShader.a_li_niceName = "Light Intensity" n_oceanShader.a_lib_niceName = "Light Intensity B" n_oceanShader.a_lig_niceName = "Light Intensity G" n_oceanShader.a_lir_niceName = "Light Intensity R" n_oceanShader.a_ls_niceName = "Light Specular" n_oceanShader.a_lsf_niceName = "Light Shadow Fraction" n_oceanShader.a_ltd_niceName = "Light Data Array" n_oceanShader.a_mog_niceName = "Matte Opacity" n_oceanShader.a_mom_enum_kBlackHoleM = "Black Hole" n_oceanShader.a_mom_enum_kOpacityGain = "Opacity Gain" n_oceanShader.a_mom_enum_kSolidMatte = "Solid Matte" n_oceanShader.a_mom_niceName = "Matte Opacity Mode" n_oceanShader.a_mrfi_niceName = "Medium Refractive Index" n_oceanShader.a_n_niceName = "Normal Camera" n_oceanShader.a_nf_niceName = "Num Frequencies" n_oceanShader.a_nx_niceName = "Normal Camera X" n_oceanShader.a_ny_niceName = "Normal Camera Y" n_oceanShader.a_nz_niceName = "Normal Camera Z" n_oceanShader.a_oc_niceName = "Out Color" n_oceanShader.a_ocb_niceName = "Out Color B" n_oceanShader.a_ocg_niceName = "Out Color G" n_oceanShader.a_ocr_niceName = "Out Color R" n_oceanShader.a_ofm_niceName = "Out Foam" n_oceanShader.a_ogb_niceName = "Out Glow Color B" n_oceanShader.a_ogc_niceName = "Out Glow Color" n_oceanShader.a_ogg_niceName = "Out Glow Color G" n_oceanShader.a_ogr_niceName = "Out Glow Color R" n_oceanShader.a_oi_niceName = "Object Id" n_oceanShader.a_omo_niceName = "Out Matte Opacity" n_oceanShader.a_omob_niceName = "Out Matte Opacity B" n_oceanShader.a_omog_niceName = "Out Matte Opacity G" n_oceanShader.a_omor_niceName = "Out Matte Opacity R" n_oceanShader.a_opad_niceName = "Opacity Depth" n_oceanShader.a_os_niceName = "Observer Speed" n_oceanShader.a_ot_niceName = "Out Transparency" n_oceanShader.a_otb_niceName = "Out Transparency B" n_oceanShader.a_otg_niceName = "Out Transparency G" n_oceanShader.a_otr_niceName = "Out Transparency R" n_oceanShader.a_pc_niceName = "Point Camera" n_oceanShader.a_pi_niceName = "Primitive Id" n_oceanShader.a_psi_niceName = "Pre Shadow Intensity" n_oceanShader.a_px_niceName = "Point Camera X" n_oceanShader.a_py_niceName = "Point Camera Y" n_oceanShader.a_pz_niceName = "Point Camera Z" n_oceanShader.a_rad_niceName = "Ray Direction" n_oceanShader.a_rb_niceName = "Reflected Color B" n_oceanShader.a_rc_niceName = "Reflected Color" n_oceanShader.a_rcx_niceName = "Ref Point Camera X" n_oceanShader.a_rcy_niceName = "Ref Point Camera Y" n_oceanShader.a_rcz_niceName = "Ref Point Camera Z" n_oceanShader.a_rd_niceName = "Ray Depth" n_oceanShader.a_rdl_niceName = "Refraction Limit" n_oceanShader.a_rdx_niceName = "Ray Direction X" n_oceanShader.a_rdy_niceName = "Ray Direction Y" n_oceanShader.a_rdz_niceName = "Ray Direction Z" n_oceanShader.a_rfc_niceName = "Refractions" n_oceanShader.a_rfi_niceName = "Refractive Index" n_oceanShader.a_rfl_niceName = "Reflectivity" n_oceanShader.a_rg_niceName = "Reflected Color G" n_oceanShader.a_rpc_niceName = "Ref Point Camera" n_oceanShader.a_rr_niceName = "Reflected Color R" n_oceanShader.a_rsp_niceName = "Reflection Specularity" n_oceanShader.a_rtr_niceName = "Ray Sampler" n_oceanShader.a_ryi_niceName = "Ray Instance" n_oceanShader.a_sb_niceName = "Specular Color B" n_oceanShader.a_sc_niceName = "Specular Color" n_oceanShader.a_scl_niceName = "Scale" n_oceanShader.a_sg_niceName = "Specular Color G" n_oceanShader.a_spg_niceName = "Specular Glow" n_oceanShader.a_spl_niceName = "Specularity" n_oceanShader.a_sr_niceName = "Specular Color R" n_oceanShader.a_tc_niceName = "Translucence" n_oceanShader.a_tcf_niceName = "Translucence Focus" n_oceanShader.a_ti_niceName = "Time" n_oceanShader.a_tnc_niceName = "Triangle Normal Camera" n_oceanShader.a_tnx_niceName = "Triangle Normal Camera X" n_oceanShader.a_tny_niceName = "Triangle Normal Camera Y" n_oceanShader.a_tnz_niceName = "Triangle Normal Camera Z" n_oceanShader.a_trsd_niceName = "Translucence Depth" n_oceanShader.a_tsh_niceName = "Trough Shadowing" n_oceanShader.a_wc_niceName = "Water Color" n_oceanShader.a_wcb_niceName = "Water Color B" n_oceanShader.a_wcg_niceName = "Water Color G" n_oceanShader.a_wcr_niceName = "Water Color R" n_oceanShader.a_wd_niceName = "Wave Dir Spread" n_oceanShader.a_wh_niceName = "Wave Height" n_oceanShader.a_whfv_niceName = "Wave Height _Float Value" n_oceanShader.a_whi_enum_kLinear = "Linear" n_oceanShader.a_whi_enum_kNone = "None" n_oceanShader.a_whi_enum_kSmooth = "Smooth" n_oceanShader.a_whi_enum_kSpline = "Spline" n_oceanShader.a_whi_niceName = "Wave Height _Interp" n_oceanShader.a_who_niceName = "Wave Height Offset" n_oceanShader.a_whp_niceName = "Wave Height _Position" n_oceanShader.a_wi_niceName = "Wind UV" n_oceanShader.a_wiu_niceName = "Wind U" n_oceanShader.a_wiv_niceName = "Wind V" n_oceanShader.a_wlm_niceName = "Wave Length Min" n_oceanShader.a_wlx_niceName = "Wave Length Max" n_oceanShader.a_wp_niceName = "Wave Peaking" n_oceanShader.a_wpfv_niceName = "Wave Peaking _Float Value" n_oceanShader.a_wpi_enum_kLinear = "Linear" n_oceanShader.a_wpi_enum_kNone = "None" n_oceanShader.a_wpi_enum_kSmooth = "Smooth" n_oceanShader.a_wpi_enum_kSpline = "Spline" n_oceanShader.a_wpi_niceName = "Wave Peaking _Interp" n_oceanShader.a_wpp_niceName = "Wave Peaking _Position" n_oceanShader.a_wtb_niceName = "Wave Turbulence" n_oceanShader.a_wtbfv_niceName = "Wave Turbulence _Float Value" n_oceanShader.a_wtbi_enum_kLinear = "Linear" n_oceanShader.a_wtbi_enum_kNone = "None" n_oceanShader.a_wtbi_enum_kSmooth = "Smooth" n_oceanShader.a_wtbi_enum_kSpline = "Spline" n_oceanShader.a_wtbi_niceName = "Wave Turbulence _Interp" n_oceanShader.a_wtbp_niceName = "Wave Turbulence _Position" n_oceanShader.a_wte_niceName = "Matrix World To Eye" n_oceanShader.a_wvs_niceName = "Wave Speed" n_oceanShader.baseName = "oceanShader" n_oceanShader.niceName = "Ocean Shader" // // String set: n_offsetCos // n_offsetCos.a_cb_enum_0 = "Off" n_offsetCos.a_cb_enum_1 = "Circular" n_offsetCos.a_cb_enum_2 = "Linear" n_offsetCos.a_cb_niceName = "Connect Breaks" n_offsetCos.a_cl_niceName = "Cut Loop" n_offsetCos.a_cp_niceName = "Check Points" n_offsetCos.a_d_niceName = "Distance" n_offsetCos.a_ic_niceName = "Input Curve" n_offsetCos.a_oc_niceName = "Output Curve" n_offsetCos.a_sd_niceName = "Subdivision Density" n_offsetCos.a_st_niceName = "Stitch" n_offsetCos.a_tol_niceName = "Tolerance" n_offsetCos.baseName = "offsetCos" n_offsetCos.niceName = "Offset Cos" // // String set: n_offsetCosManip // n_offsetCosManip.baseName = "offsetCosManip" n_offsetCosManip.niceName = "Offset Cos Manip" // // String set: n_offsetCurve // n_offsetCurve.a_cb_enum_0 = "Off" n_offsetCurve.a_cb_enum_1 = "Circular" n_offsetCurve.a_cb_enum_2 = "Linear" n_offsetCurve.a_cb_niceName = "Connect Breaks" n_offsetCurve.a_cl_niceName = "Cut Loop" n_offsetCurve.a_cr_niceName = "Cut Radius" n_offsetCurve.a_d_niceName = "Distance" n_offsetCurve.a_ic_niceName = "Input Curve" n_offsetCurve.a_nr_niceName = "Normal" n_offsetCurve.a_nrx_niceName = "Normal X" n_offsetCurve.a_nry_niceName = "Normal Y" n_offsetCurve.a_nrz_niceName = "Normal Z" n_offsetCurve.a_oc_niceName = "Output Curve" n_offsetCurve.a_p_niceName = "Parameter" n_offsetCurve.a_rp_niceName = "Reparameterize" n_offsetCurve.a_sd_niceName = "Subdivision Density" n_offsetCurve.a_st_niceName = "Stitch" n_offsetCurve.a_tol_niceName = "Tolerance" n_offsetCurve.a_ugn_niceName = "Use Given Normal" n_offsetCurve.a_up_niceName = "Use Parameter" n_offsetCurve.baseName = "offsetCurve" n_offsetCurve.niceName = "Offset Curve" // // String set: n_offsetCurveManip // n_offsetCurveManip.baseName = "offsetCurveManip" n_offsetCurveManip.niceName = "Offset Curve Manip" // // String set: n_offsetSurface // n_offsetSurface.a_d_niceName = "Distance" n_offsetSurface.a_is_niceName = "Input Surface" n_offsetSurface.a_m_enum_0 = "Surface Fit" n_offsetSurface.a_m_enum_1 = "CV Fit" n_offsetSurface.a_m_niceName = "Method" n_offsetSurface.a_os_niceName = "Output Surface" n_offsetSurface.baseName = "offsetSurface" n_offsetSurface.niceName = "Offset Surface" // // String set: n_offsetSurfaceManip // n_offsetSurfaceManip.baseName = "offsetSurfaceManip" n_offsetSurfaceManip.niceName = "Offset Surface Manip" // // String set: n_oldBlindDataBase // n_oldBlindDataBase.a_tid_niceName = "Type Id" n_oldBlindDataBase.baseName = "oldBlindDataBase" n_oldBlindDataBase.niceName = "Old Blind Data Base" // // String set: n_oldGeometryConstraint // n_oldGeometryConstraint.a_g_niceName = "Geometry" n_oldGeometryConstraint.a_i_niceName = "Input" n_oldGeometryConstraint.a_im_niceName = "Input Matrix" n_oldGeometryConstraint.a_irp_niceName = "Input Rot Pivot" n_oldGeometryConstraint.a_irpx_niceName = "Input Rot Pivot X" n_oldGeometryConstraint.a_irpy_niceName = "Input Rot Pivot Y" n_oldGeometryConstraint.a_irpz_niceName = "Input Rot Pivot Z" n_oldGeometryConstraint.a_irt_niceName = "Input Rot Trans" n_oldGeometryConstraint.a_irtx_niceName = "Input Rot Trans X" n_oldGeometryConstraint.a_irty_niceName = "Input Rot Trans Y" n_oldGeometryConstraint.a_irtz_niceName = "Input Rot Trans Z" n_oldGeometryConstraint.a_it_niceName = "Input Trans" n_oldGeometryConstraint.a_itx_niceName = "Input Trans X" n_oldGeometryConstraint.a_ity_niceName = "Input Trans Y" n_oldGeometryConstraint.a_itz_niceName = "Input Trans Z" n_oldGeometryConstraint.a_o_niceName = "Output" n_oldGeometryConstraint.a_orp_niceName = "Object Rot Pivot" n_oldGeometryConstraint.a_orpx_niceName = "Object Rot Pivot X" n_oldGeometryConstraint.a_orpy_niceName = "Object Rot Pivot Y" n_oldGeometryConstraint.a_orpz_niceName = "Object Rot Pivot Z" n_oldGeometryConstraint.a_ort_niceName = "Object Rot Trans" n_oldGeometryConstraint.a_ortx_niceName = "Object Rot Trans X" n_oldGeometryConstraint.a_orty_niceName = "Object Rot Trans Y" n_oldGeometryConstraint.a_ortz_niceName = "Object Rot Trans Z" n_oldGeometryConstraint.a_ox_niceName = "Output X" n_oldGeometryConstraint.a_oy_niceName = "Output Y" n_oldGeometryConstraint.a_oz_niceName = "Output Z" n_oldGeometryConstraint.a_pim_niceName = "Parent Inverse Matrix" n_oldGeometryConstraint.a_w_niceName = "Weight" n_oldGeometryConstraint.baseName = "oldGeometryConstraint" n_oldGeometryConstraint.niceName = "Old Geometry Constraint" // // String set: n_oldNormalConstraint // n_oldNormalConstraint.a_a_niceName = "Aim Vector" n_oldNormalConstraint.a_ax_niceName = "Aim Vector X" n_oldNormalConstraint.a_ay_niceName = "Aim Vector Y" n_oldNormalConstraint.a_az_niceName = "Aim Vector Z" n_oldNormalConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_oldNormalConstraint.a_cr_niceName = "Constraint Rotate" n_oldNormalConstraint.a_crx_niceName = "Constraint Rotate X" n_oldNormalConstraint.a_cry_niceName = "Constraint Rotate Y" n_oldNormalConstraint.a_crz_niceName = "Constraint Rotate Z" n_oldNormalConstraint.a_tg_niceName = "Target" n_oldNormalConstraint.a_tpm_niceName = "Target Parent Matrix" n_oldNormalConstraint.a_trp_niceName = "Target Rotate Pivot" n_oldNormalConstraint.a_trpx_niceName = "Target Rotate Pivot X" n_oldNormalConstraint.a_trpy_niceName = "Target Rotate Pivot Y" n_oldNormalConstraint.a_trpz_niceName = "Target Rotate Pivot Z" n_oldNormalConstraint.a_trt_niceName = "Target Rotate Translate" n_oldNormalConstraint.a_trtx_niceName = "Target Rotate Translate X" n_oldNormalConstraint.a_trty_niceName = "Target Rotate Translate Y" n_oldNormalConstraint.a_trtz_niceName = "Target Rotate Translate Z" n_oldNormalConstraint.a_tt_niceName = "Target Translate" n_oldNormalConstraint.a_ttx_niceName = "Target Translate X" n_oldNormalConstraint.a_tty_niceName = "Target Translate Y" n_oldNormalConstraint.a_ttz_niceName = "Target Translate Z" n_oldNormalConstraint.a_tw_niceName = "Target Weight" n_oldNormalConstraint.a_u_niceName = "Up Vector" n_oldNormalConstraint.a_ux_niceName = "Up Vector X" n_oldNormalConstraint.a_uy_niceName = "Up Vector Y" n_oldNormalConstraint.a_uz_niceName = "Up Vector Z" n_oldNormalConstraint.a_wu_niceName = "World Up Vector" n_oldNormalConstraint.a_wux_niceName = "World Up Vector X" n_oldNormalConstraint.a_wuy_niceName = "World Up Vector Y" n_oldNormalConstraint.a_wuz_niceName = "World Up Vector Z" n_oldNormalConstraint.baseName = "oldNormalConstraint" n_oldNormalConstraint.niceName = "Old Normal Constraint" // // String set: n_oldTangentConstraint // n_oldTangentConstraint.a_a_niceName = "Aim Vector" n_oldTangentConstraint.a_ax_niceName = "Aim Vector X" n_oldTangentConstraint.a_ay_niceName = "Aim Vector Y" n_oldTangentConstraint.a_az_niceName = "Aim Vector Z" n_oldTangentConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_oldTangentConstraint.a_cr_niceName = "Constraint Rotate" n_oldTangentConstraint.a_crx_niceName = "Constraint Rotate X" n_oldTangentConstraint.a_cry_niceName = "Constraint Rotate Y" n_oldTangentConstraint.a_crz_niceName = "Constraint Rotate Z" n_oldTangentConstraint.a_tg_niceName = "Target" n_oldTangentConstraint.a_tpm_niceName = "Target Parent Matrix" n_oldTangentConstraint.a_trp_niceName = "Target Rotate Pivot" n_oldTangentConstraint.a_trpx_niceName = "Target Rotate Pivot X" n_oldTangentConstraint.a_trpy_niceName = "Target Rotate Pivot Y" n_oldTangentConstraint.a_trpz_niceName = "Target Rotate Pivot Z" n_oldTangentConstraint.a_trt_niceName = "Target Rotate Translate" n_oldTangentConstraint.a_trtx_niceName = "Target Rotate Translate X" n_oldTangentConstraint.a_trty_niceName = "Target Rotate Translate Y" n_oldTangentConstraint.a_trtz_niceName = "Target Rotate Translate Z" n_oldTangentConstraint.a_tt_niceName = "Target Translate" n_oldTangentConstraint.a_ttx_niceName = "Target Translate X" n_oldTangentConstraint.a_tty_niceName = "Target Translate Y" n_oldTangentConstraint.a_ttz_niceName = "Target Translate Z" n_oldTangentConstraint.a_tw_niceName = "Target Weight" n_oldTangentConstraint.a_u_niceName = "Up Vector" n_oldTangentConstraint.a_ux_niceName = "Up Vector X" n_oldTangentConstraint.a_uy_niceName = "Up Vector Y" n_oldTangentConstraint.a_uz_niceName = "Up Vector Z" n_oldTangentConstraint.a_wu_niceName = "World Up Vector" n_oldTangentConstraint.a_wux_niceName = "World Up Vector X" n_oldTangentConstraint.a_wuy_niceName = "World Up Vector Y" n_oldTangentConstraint.a_wuz_niceName = "World Up Vector Z" n_oldTangentConstraint.baseName = "oldTangentConstraint" n_oldTangentConstraint.niceName = "Old Tangent Constraint" // // String set: n_opticalFX // n_opticalFX.a_act_niceName = "Active" n_opticalFX.a_fa_niceName = "Flare Max Size" n_opticalFX.a_fb_niceName = "Fog Color B" n_opticalFX.a_fc_niceName = "Fog Color" n_opticalFX.a_fd_niceName = "Fog Noise" n_opticalFX.a_fe_niceName = "Fog Starlevel" n_opticalFX.a_ff_niceName = "Flare Focus" n_opticalFX.a_fg_niceName = "Fog Color G" n_opticalFX.a_fh_niceName = "Flare Horizontal" n_opticalFX.a_fi_niceName = "Flare Intensity" n_opticalFX.a_fl_niceName = "Flare Length" n_opticalFX.a_fm_niceName = "Flare Min Size" n_opticalFX.a_fn_niceName = "Flare Num Circles" n_opticalFX.a_fo_niceName = "Fog Opacity" n_opticalFX.a_fr_niceName = "Fog Color R" n_opticalFX.a_fs_niceName = "Fog Spread" n_opticalFX.a_ft_niceName = "Fog Type" n_opticalFX.a_fv_niceName = "Flare Vertical" n_opticalFX.a_fz_niceName = "Fog Radial Noise" n_opticalFX.a_gb_niceName = "Glow Color B" n_opticalFX.a_gc_niceName = "Glow Color" n_opticalFX.a_gd_niceName = "Glow Noise" n_opticalFX.a_gg_niceName = "Glow Color G" n_opticalFX.a_gi_niceName = "Glow Intensity" n_opticalFX.a_gn_niceName = "Glow Radial Noise" n_opticalFX.a_go_niceName = "Glow Opacity" n_opticalFX.a_gr_niceName = "Glow Color R" n_opticalFX.a_gs_niceName = "Glow Spread" n_opticalFX.a_gt_enum_kgBallGlow = "Ball" n_opticalFX.a_gt_enum_kgExpGlow = "Exponential" n_opticalFX.a_gt_enum_kgLensGlow = "Lens Flare" n_opticalFX.a_gt_enum_kgLinearGlow = "Linear" n_opticalFX.a_gt_enum_kgNoGlow = "None" n_opticalFX.a_gt_enum_kgRimGlow = "Rim Halo" n_opticalFX.a_gt_niceName = "Glow Type" n_opticalFX.a_gv_niceName = "Glow Star Level" n_opticalFX.a_gvb_niceName = "Glow Visibility" n_opticalFX.a_hb_niceName = "Halo Color B" n_opticalFX.a_hc_niceName = "Halo Color" n_opticalFX.a_hf_niceName = "Hexagon Flare" n_opticalFX.a_hg_niceName = "Halo Color G" n_opticalFX.a_hi_niceName = "Halo Intensity" n_opticalFX.a_hr_niceName = "Halo Color R" n_opticalFX.a_hs_niceName = "Halo Spread" n_opticalFX.a_ht_enum_khBallGlow = "Ball" n_opticalFX.a_ht_enum_khExpGlow = "Exponential" n_opticalFX.a_ht_enum_khLensGlow = "Lens Flare" n_opticalFX.a_ht_enum_khLinearGlow = "Linear" n_opticalFX.a_ht_enum_khNoGlow = "None" n_opticalFX.a_ht_enum_khRimGlow = "Rim Halo" n_opticalFX.a_ht_niceName = "Halo Type" n_opticalFX.a_il_niceName = "Ignore Light" n_opticalFX.a_lc_niceName = "Flare Col Spread" n_opticalFX.a_lcg_niceName = "Light Color G" n_opticalFX.a_lcr_niceName = "Light Color R" n_opticalFX.a_lf_niceName = "Lens Flare" n_opticalFX.a_lgb_niceName = "Light Color B" n_opticalFX.a_ln_niceName = "Light Connection" n_opticalFX.a_lr_niceName = "Light Color" n_opticalFX.a_lw_niceName = "Light World Mat" n_opticalFX.a_nf_niceName = "Noise Voffset" n_opticalFX.a_ni_niceName = "Noise Uoffset" n_opticalFX.a_nt_niceName = "Noise Threshold" n_opticalFX.a_nu_niceName = "Noise Uscale" n_opticalFX.a_nv_niceName = "Noise Vscale" n_opticalFX.a_oi_niceName = "Fog Intensity" n_opticalFX.a_ra_niceName = "Rotation" n_opticalFX.a_rb_niceName = "Flare Color B" n_opticalFX.a_rc_niceName = "Flare Color" n_opticalFX.a_rf_niceName = "Radial Frequency" n_opticalFX.a_rg_niceName = "Flare Color G" n_opticalFX.a_rr_niceName = "Flare Color R" n_opticalFX.a_sp_niceName = "Star Points" n_opticalFX.a_vb_niceName = "Visibility" n_opticalFX.a_vbb_niceName = "Visibility B" n_opticalFX.a_vbg_niceName = "Visibility G" n_opticalFX.a_vbr_niceName = "Visibility R" n_opticalFX.baseName = "opticalFX" n_opticalFX.niceName = "Optical FX" // // String set: n_orientConstraint // n_orientConstraint.a_cjo_niceName = "Constraint Joint Orient" n_orientConstraint.a_cjox_niceName = "Constraint Joint Orient X" n_orientConstraint.a_cjoy_niceName = "Constraint Joint Orient Y" n_orientConstraint.a_cjoz_niceName = "Constraint Joint Orient Z" n_orientConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_orientConstraint.a_cr_niceName = "Constraint Rotate" n_orientConstraint.a_cro_enum_kXYZ = "xyz" n_orientConstraint.a_cro_enum_kXZY = "xzy" n_orientConstraint.a_cro_enum_kYXZ = "yxz" n_orientConstraint.a_cro_enum_kYZX = "yzx" n_orientConstraint.a_cro_enum_kZXY = "zxy" n_orientConstraint.a_cro_enum_kZYX = "zyx" n_orientConstraint.a_cro_niceName = "Constraint Rotate Order" n_orientConstraint.a_crx_niceName = "Constraint Rotate X" n_orientConstraint.a_cry_niceName = "Constraint Rotate Y" n_orientConstraint.a_crz_niceName = "Constraint Rotate Z" n_orientConstraint.a_ctr_niceName = "Target Rotate Cached" n_orientConstraint.a_ctrx_niceName = "Target Rotate Cached X" n_orientConstraint.a_ctry_niceName = "Target Rotate Cached Y" n_orientConstraint.a_ctrz_niceName = "Target Rotate Cached Z" n_orientConstraint.a_inc_niceName = "Interp Cache" n_orientConstraint.a_int_enum_kAntiFlip = "No Flip" n_orientConstraint.a_int_enum_kAverage = "Average" n_orientConstraint.a_int_enum_kCache = "Cache" n_orientConstraint.a_int_enum_kLongest = "Longest" n_orientConstraint.a_int_enum_kShortest = "Shortest" n_orientConstraint.a_int_niceName = "Interp Type" n_orientConstraint.a_is_niceName = "Inverse Scale" n_orientConstraint.a_isx_niceName = "Inverse Scale X" n_orientConstraint.a_isy_niceName = "Inverse Scale Y" n_orientConstraint.a_isz_niceName = "Inverse Scale Z" n_orientConstraint.a_lr_niceName = "Last Target Rotate" n_orientConstraint.a_lrx_niceName = "Last Target Rotate X" n_orientConstraint.a_lry_niceName = "Last Target Rotate Y" n_orientConstraint.a_lrz_niceName = "Last Target Rotate Z" n_orientConstraint.a_o_niceName = "Offset" n_orientConstraint.a_ox_niceName = "Offset X" n_orientConstraint.a_oy_niceName = "Offset Y" n_orientConstraint.a_oz_niceName = "Offset Z" n_orientConstraint.a_rrx_niceName = "Rest Rotate X" n_orientConstraint.a_rry_niceName = "Rest Rotate Y" n_orientConstraint.a_rrz_niceName = "Rest Rotate Z" n_orientConstraint.a_rsrr_niceName = "Rest Rotate" n_orientConstraint.a_ssc_niceName = "Scale Compensate" n_orientConstraint.a_tg_niceName = "Target" n_orientConstraint.a_tjo_niceName = "Target Joint Orient" n_orientConstraint.a_tjox_niceName = "Target Joint Orient X" n_orientConstraint.a_tjoy_niceName = "Target Joint Orient Y" n_orientConstraint.a_tjoz_niceName = "Target Joint Orient Z" n_orientConstraint.a_tpm_niceName = "Target Parent Matrix" n_orientConstraint.a_tr_niceName = "Target Rotate" n_orientConstraint.a_tro_enum_kXYZ = "xyz" n_orientConstraint.a_tro_enum_kXZY = "xzy" n_orientConstraint.a_tro_enum_kYXZ = "yxz" n_orientConstraint.a_tro_enum_kYZX = "yzx" n_orientConstraint.a_tro_enum_kZXY = "zxy" n_orientConstraint.a_tro_enum_kZYX = "zyx" n_orientConstraint.a_tro_niceName = "Target Rotate Order" n_orientConstraint.a_trx_niceName = "Target Rotate X" n_orientConstraint.a_try_niceName = "Target Rotate Y" n_orientConstraint.a_trz_niceName = "Target Rotate Z" n_orientConstraint.a_tw_niceName = "Target Weight" n_orientConstraint.a_uooc_niceName = "Use Old Offset Calculation" n_orientConstraint.baseName = "orientConstraint" n_orientConstraint.niceName = "Orient Constraint" // // String set: n_orientationMarker // n_orientationMarker.a_ft_niceName = "Front Twist" n_orientationMarker.a_st_niceName = "Side Twist" n_orientationMarker.a_ut_niceName = "Up Twist" n_orientationMarker.baseName = "orientationMarker" n_orientationMarker.niceName = "Orientation Marker" // // String set: n_orthoGrid // n_orthoGrid.baseName = "orthoGrid" n_orthoGrid.niceName = "Ortho Grid" // // String set: n_pairBlend // n_pairBlend.a_c_enum_kInput1 = "Input 1" n_pairBlend.a_c_enum_kInput2 = "Input 2" n_pairBlend.a_c_niceName = "Current Driver" n_pairBlend.a_ir1_niceName = "In Rotate 1" n_pairBlend.a_ir2_niceName = "In Rotate 2" n_pairBlend.a_irx1_niceName = "In Rotate X1" n_pairBlend.a_irx2_niceName = "In Rotate X2" n_pairBlend.a_iry1_niceName = "In Rotate Y1" n_pairBlend.a_iry2_niceName = "In Rotate Y2" n_pairBlend.a_irz1_niceName = "In Rotate Z1" n_pairBlend.a_irz2_niceName = "In Rotate Z2" n_pairBlend.a_it1_niceName = "In Translate 1" n_pairBlend.a_it2_niceName = "In Translate 2" n_pairBlend.a_itx1_niceName = "In Translate X1" n_pairBlend.a_itx2_niceName = "In Translate X2" n_pairBlend.a_ity1_niceName = "In Translate Y1" n_pairBlend.a_ity2_niceName = "In Translate Y2" n_pairBlend.a_itz1_niceName = "In Translate Z1" n_pairBlend.a_itz2_niceName = "In Translate Z2" n_pairBlend.a_or_niceName = "Out Rotate" n_pairBlend.a_orx_niceName = "Out Rotate X" n_pairBlend.a_ory_niceName = "Out Rotate Y" n_pairBlend.a_orz_niceName = "Out Rotate Z" n_pairBlend.a_ot_niceName = "Out Translate" n_pairBlend.a_otx_niceName = "Out Translate X" n_pairBlend.a_oty_niceName = "Out Translate Y" n_pairBlend.a_otz_niceName = "Out Translate Z" n_pairBlend.a_ri_enum_kEulerInterpolation = "Euler angles" n_pairBlend.a_ri_enum_kQuaternionInterpolation = "Quaternions" n_pairBlend.a_ri_niceName = "Rot Interpolation" n_pairBlend.a_rm_enum_kBlendInputs = "Blend Inputs" n_pairBlend.a_rm_enum_kOnlyUseInput1 = "Input 1 Only" n_pairBlend.a_rm_enum_kOnlyUseInput2 = "Input 2 Only" n_pairBlend.a_rm_niceName = "Rotate Mode" n_pairBlend.a_ro_enum_kXYZ = "xyz" n_pairBlend.a_ro_enum_kXZY = "xzy" n_pairBlend.a_ro_enum_kYXZ = "yxz" n_pairBlend.a_ro_enum_kYZX = "yzx" n_pairBlend.a_ro_enum_kZXY = "zxy" n_pairBlend.a_ro_enum_kZYX = "zyx" n_pairBlend.a_ro_niceName = "Rotate Order" n_pairBlend.a_txm_enum_kBlendInputs = "Blend Inputs" n_pairBlend.a_txm_enum_kOnlyUseInput1 = "Input 1 Only" n_pairBlend.a_txm_enum_kOnlyUseInput2 = "Input 2 Only" n_pairBlend.a_txm_niceName = "Translate X Mode" n_pairBlend.a_tym_enum_kBlendInputs = "Blend Inputs" n_pairBlend.a_tym_enum_kOnlyUseInput1 = "Input 1 Only" n_pairBlend.a_tym_enum_kOnlyUseInput2 = "Input 2 Only" n_pairBlend.a_tym_niceName = "Translate Y Mode" n_pairBlend.a_tzm_enum_kBlendInputs = "Blend Inputs" n_pairBlend.a_tzm_enum_kOnlyUseInput1 = "Input 1 Only" n_pairBlend.a_tzm_enum_kOnlyUseInput2 = "Input 2 Only" n_pairBlend.a_tzm_niceName = "Translate Z Mode" n_pairBlend.a_w_niceName = "Weight" n_pairBlend.baseName = "pairBlend" n_pairBlend.niceName = "Pair Blend" // // String set: n_paramDimension // n_paramDimension.baseName = "paramDimension" n_paramDimension.niceName = "Param Dimension" // // String set: n_parentConstraint // n_parentConstraint.a_cjo_niceName = "Constraint Joint Orient" n_parentConstraint.a_cjox_niceName = "Constraint Joint Orient X" n_parentConstraint.a_cjoy_niceName = "Constraint Joint Orient Y" n_parentConstraint.a_cjoz_niceName = "Constraint Joint Orient Z" n_parentConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_parentConstraint.a_cr_niceName = "Constraint Rotate" n_parentConstraint.a_cro_enum_kXYZ = "xyz" n_parentConstraint.a_cro_enum_kXZY = "xzy" n_parentConstraint.a_cro_enum_kYXZ = "yxz" n_parentConstraint.a_cro_enum_kYZX = "yzx" n_parentConstraint.a_cro_enum_kZXY = "zxy" n_parentConstraint.a_cro_enum_kZYX = "zyx" n_parentConstraint.a_cro_niceName = "Constraint Rotate Order" n_parentConstraint.a_crp_niceName = "Constraint Rotate Pivot" n_parentConstraint.a_crpx_niceName = "Constraint Rotate Pivot X" n_parentConstraint.a_crpy_niceName = "Constraint Rotate Pivot Y" n_parentConstraint.a_crpz_niceName = "Constraint Rotate Pivot Z" n_parentConstraint.a_crt_niceName = "Constraint Rotate Translate" n_parentConstraint.a_crtx_niceName = "Constraint Rotate Translate X" n_parentConstraint.a_crty_niceName = "Constraint Rotate Translate Y" n_parentConstraint.a_crtz_niceName = "Constraint Rotate Translate Z" n_parentConstraint.a_crx_niceName = "Constraint Rotate X" n_parentConstraint.a_cry_niceName = "Constraint Rotate Y" n_parentConstraint.a_crz_niceName = "Constraint Rotate Z" n_parentConstraint.a_ct_niceName = "Constraint Translate" n_parentConstraint.a_ctr_niceName = "Target Rotate Cached" n_parentConstraint.a_ctrx_niceName = "Target Rotate Cached X" n_parentConstraint.a_ctry_niceName = "Target Rotate Cached Y" n_parentConstraint.a_ctrz_niceName = "Target Rotate Cached Z" n_parentConstraint.a_ctx_niceName = "Constraint Translate X" n_parentConstraint.a_cty_niceName = "Constraint Translate Y" n_parentConstraint.a_ctz_niceName = "Constraint Translate Z" n_parentConstraint.a_inc_niceName = "Interp Cache" n_parentConstraint.a_int_enum_kAntiFlip = "No Flip" n_parentConstraint.a_int_enum_kAverage = "Average" n_parentConstraint.a_int_enum_kCache = "Cache" n_parentConstraint.a_int_enum_kLongest = "Longest" n_parentConstraint.a_int_enum_kShortest = "Shortest" n_parentConstraint.a_int_niceName = "Interp Type" n_parentConstraint.a_lr_niceName = "Last Target Rotate" n_parentConstraint.a_lrx_niceName = "Last Target Rotate X" n_parentConstraint.a_lry_niceName = "Last Target Rotate Y" n_parentConstraint.a_lrz_niceName = "Last Target Rotate Z" n_parentConstraint.a_rdta_niceName = "Rotation Decomposition Target" n_parentConstraint.a_rdtx_niceName = "Rotation Decomposition Target X" n_parentConstraint.a_rdty_niceName = "Rotation Decomposition Target Y" n_parentConstraint.a_rdtz_niceName = "Rotation Decomposition Target Z" n_parentConstraint.a_rrx_niceName = "Rest Rotate X" n_parentConstraint.a_rry_niceName = "Rest Rotate Y" n_parentConstraint.a_rrz_niceName = "Rest Rotate Z" n_parentConstraint.a_rsrr_niceName = "Rest Rotate" n_parentConstraint.a_rst_niceName = "Rest Translate" n_parentConstraint.a_rtx_niceName = "Rest Translate X" n_parentConstraint.a_rty_niceName = "Rest Translate Y" n_parentConstraint.a_rtz_niceName = "Rest Translate Z" n_parentConstraint.a_tg_niceName = "Target" n_parentConstraint.a_tis_niceName = "Target Inverse Scale" n_parentConstraint.a_tisx_niceName = "Target Inverse Scale X" n_parentConstraint.a_tisy_niceName = "Target Inverse Scale Y" n_parentConstraint.a_tisz_niceName = "Target Inverse Scale Z" n_parentConstraint.a_tjo_niceName = "Target Joint Orient" n_parentConstraint.a_tjox_niceName = "Target Joint Orient X" n_parentConstraint.a_tjoy_niceName = "Target Joint Orient Y" n_parentConstraint.a_tjoz_niceName = "Target Joint Orient Z" n_parentConstraint.a_tor_niceName = "Target Offset Rotate" n_parentConstraint.a_torx_niceName = "Target Offset Rotate X" n_parentConstraint.a_tory_niceName = "Target Offset Rotate Y" n_parentConstraint.a_torz_niceName = "Target Offset Rotate Z" n_parentConstraint.a_tot_niceName = "Target Offset Translate" n_parentConstraint.a_totx_niceName = "Target Offset Translate X" n_parentConstraint.a_toty_niceName = "Target Offset Translate Y" n_parentConstraint.a_totz_niceName = "Target Offset Translate Z" n_parentConstraint.a_tpm_niceName = "Target Parent Matrix" n_parentConstraint.a_tr_niceName = "Target Rotate" n_parentConstraint.a_tro_enum_kXYZ = "xyz" n_parentConstraint.a_tro_enum_kXZY = "xzy" n_parentConstraint.a_tro_enum_kYXZ = "yxz" n_parentConstraint.a_tro_enum_kYZX = "yzx" n_parentConstraint.a_tro_enum_kZXY = "zxy" n_parentConstraint.a_tro_enum_kZYX = "zyx" n_parentConstraint.a_tro_niceName = "Target Rotate Order" n_parentConstraint.a_trp_niceName = "Target Rotate Pivot" n_parentConstraint.a_trpx_niceName = "Target Rotate Pivot X" n_parentConstraint.a_trpy_niceName = "Target Rotate Pivot Y" n_parentConstraint.a_trpz_niceName = "Target Rotate Pivot Z" n_parentConstraint.a_trt_niceName = "Target Rotate Translate" n_parentConstraint.a_trtx_niceName = "Target Rotate Translate X" n_parentConstraint.a_trty_niceName = "Target Rotate Translate Y" n_parentConstraint.a_trtz_niceName = "Target Rotate Translate Z" n_parentConstraint.a_trx_niceName = "Target Rotate X" n_parentConstraint.a_try_niceName = "Target Rotate Y" n_parentConstraint.a_trz_niceName = "Target Rotate Z" n_parentConstraint.a_ts_niceName = "Target Scale" n_parentConstraint.a_tsc_niceName = "Target Scale Compensate" n_parentConstraint.a_tsx_niceName = "Target Scale X" n_parentConstraint.a_tsy_niceName = "Target Scale Y" n_parentConstraint.a_tsz_niceName = "Target Scale Z" n_parentConstraint.a_tt_niceName = "Target Translate" n_parentConstraint.a_ttx_niceName = "Target Translate X" n_parentConstraint.a_tty_niceName = "Target Translate Y" n_parentConstraint.a_ttz_niceName = "Target Translate Z" n_parentConstraint.a_tw_niceName = "Target Weight" n_parentConstraint.a_udt_niceName = "Use Decomposition Target" n_parentConstraint.baseName = "parentConstraint" n_parentConstraint.niceName = "Parent Constraint" // // String set: n_parentTessellate // n_parentTessellate.a_chr_niceName = "Chord Height Ratio" n_parentTessellate.a_cht_niceName = "Chord Height" n_parentTessellate.a_d_niceName = "Delta" n_parentTessellate.a_es_niceName = "Edge Swap" n_parentTessellate.a_f_enum_3 = "CVs" n_parentTessellate.a_f_enum_kGeneral = "General" n_parentTessellate.a_f_enum_kStandardFit = "Fit" n_parentTessellate.a_f_enum_kTriangleCount = "Count" n_parentTessellate.a_f_niceName = "Format" n_parentTessellate.a_ft_niceName = "Fractional Tolerance" n_parentTessellate.a_mel_niceName = "Min Edge Length" n_parentTessellate.a_mnd_niceName = "Match Normal Dir" n_parentTessellate.a_ntr_niceName = "Normalize Trimmed UVRange" n_parentTessellate.a_op_niceName = "Output Polygon" n_parentTessellate.a_pc_niceName = "Polygon Count" n_parentTessellate.a_pchr_niceName = "Pre 70Chord Height Ratio" n_parentTessellate.a_pt_enum_kQuads = "Quads" n_parentTessellate.a_pt_enum_kTriangles = "Triangles" n_parentTessellate.a_pt_niceName = "Polygon Type" n_parentTessellate.a_uch_niceName = "Use Chord Height" n_parentTessellate.a_ucr_niceName = "Use Chord Height Ratio" n_parentTessellate.a_un_niceName = "U Number" n_parentTessellate.a_ut_enum_kSpanEquiSpaced = "Per Span # of Isoparms" n_parentTessellate.a_ut_enum_kSurface3DEquiSpaced = "Per Surf # of Isoparms in 3D" n_parentTessellate.a_ut_enum_kSurfaceEquiSpaced = "Per Surf # of Isoparms" n_parentTessellate.a_ut_niceName = "U Type" n_parentTessellate.a_vn_niceName = "V Number" n_parentTessellate.a_vt_enum_kSpanEquiSpaced = "Per Span # of Isoparms" n_parentTessellate.a_vt_enum_kSurface3DEquiSpaced = "Per Surf # of Isoparms in 3D" n_parentTessellate.a_vt_enum_kSurfaceEquiSpaced = "Per Surf # of Isoparms" n_parentTessellate.a_vt_niceName = "V Type" n_parentTessellate.baseName = "parentTessellate" n_parentTessellate.niceName = "Parent Tessellate" // // String set: n_particle // n_particle.a_acc0_niceName = "Acceleration 0" n_particle.a_acc_niceName = "Acceleration" n_particle.a_ag0_niceName = "Age 0" n_particle.a_ag_niceName = "Age" n_particle.a_agc_niceName = "Age Cache" n_particle.a_agld_niceName = "Ages Last Done" n_particle.a_ao_niceName = "Auxiliaries Owned" n_particle.a_bt0_niceName = "Birth Time 0" n_particle.a_bt_niceName = "Birth Time" n_particle.a_btc_niceName = "Birth Time Cache" n_particle.a_cc_niceName = "Collision Connections" n_particle.a_cda_niceName = "Collision Data" n_particle.a_cev_niceName = "Collision Events" n_particle.a_cfr_niceName = "Collision Friction" n_particle.a_cge_niceName = "Collision Geometry" n_particle.a_chd_niceName = "Cache Data" n_particle.a_chti_niceName = "Cached Time" n_particle.a_chw_niceName = "Cache Width" n_particle.a_cmp_niceName = "Computing Count" n_particle.a_cnt_niceName = "Count" n_particle.a_cof_niceName = "Collision Offset" n_particle.a_col_niceName = "Collisions" n_particle.a_con_niceName = "Conserve" n_particle.a_cpos_niceName = "Cached Position" n_particle.a_crc_niceName = "Collision Records" n_particle.a_crs_niceName = "Collision Resilience" n_particle.a_cst_niceName = "Current Scene Time" n_particle.a_ct_niceName = "Connections To Me" n_particle.a_ctd_niceName = "Centroid" n_particle.a_ctdx_niceName = "Centroid X" n_particle.a_ctdy_niceName = "Centroid Y" n_particle.a_ctdz_niceName = "Centroid Z" n_particle.a_cti_niceName = "Current Time" n_particle.a_cts_niceName = "Current Time Save" n_particle.a_cvel_niceName = "Cached Velocity" n_particle.a_cwcn_niceName = "Cached World Centroid" n_particle.a_cwcx_niceName = "Cached World Centroid X" n_particle.a_cwcy_niceName = "Cached World Centroid Y" n_particle.a_cwcz_niceName = "Cached World Centroid Z" n_particle.a_cwps_niceName = "Cached World Position" n_particle.a_cwvl_niceName = "Cached World Velocity" n_particle.a_dag_niceName = "Do Age" n_particle.a_dbd_niceName = "Debug Draw" n_particle.a_dca_niceName = "Disable Cloud Axis" n_particle.a_ddy_niceName = "Do Dynamics" n_particle.a_dem_niceName = "Do Emission" n_particle.a_dlt_niceName = "Died Last Time" n_particle.a_dpos_niceName = "Deformed Position" n_particle.a_ds_niceName = "Depth Sort" n_particle.a_dth_niceName = "Death" n_particle.a_dve_niceName = "Die On Emission Volume Exit" n_particle.a_dw_niceName = "Dynamics Weight" n_particle.a_ead_niceName = "Expressions After Dynamics" n_particle.a_ec_niceName = "Emitter Connections" n_particle.a_ece_niceName = "Execute Creation Expression" n_particle.a_ecfh_niceName = "Enforce Count From History" n_particle.a_ecp_niceName = "Event Count" n_particle.a_ed_niceName = "Emitter Data" n_particle.a_edp_niceName = "Emitter Data Position" n_particle.a_edt_niceName = "Emitter Data Delta Time" n_particle.a_edv_niceName = "Emitter Data Velocity" n_particle.a_eid0_niceName = "Emitter Id 0" n_particle.a_eid_niceName = "Emitter Id" n_particle.a_eiw_niceName = "Emission In World" n_particle.a_emt_niceName = "Emission" n_particle.a_enc_niceName = "Event Name Count" n_particle.a_epr_niceName = "Event Proc" n_particle.a_erae_niceName = "Execute Runtime After Dynamics Expression" n_particle.a_erbe_niceName = "Execute Runtime Before Dynamics Expression" n_particle.a_erst_niceName = "Event Rand State" n_particle.a_ersx_niceName = "Event Rand State X" n_particle.a_ersy_niceName = "Event Rand State Y" n_particle.a_ersz_niceName = "Event Rand State Z" n_particle.a_esd_niceName = "Event Seed" n_particle.a_esp_niceName = "Event Spread" n_particle.a_etg_niceName = "Event Target" n_particle.a_eti_niceName = "Evaluation Time" n_particle.a_evd_niceName = "Event Die" n_particle.a_eve_niceName = "Event Emit" n_particle.a_evn_niceName = "Event Name" n_particle.a_evr_niceName = "Event Random" n_particle.a_evs_niceName = "Event Split" n_particle.a_evt_niceName = "Event Test" n_particle.a_evv_niceName = "Event Valid" n_particle.a_fc_niceName = "Field Connections" n_particle.a_fd_niceName = "Field Data" n_particle.a_fdm_niceName = "Field Data Mass" n_particle.a_fdn_niceName = "Force Dynamics" n_particle.a_fdp_niceName = "Field Data Position" n_particle.a_fdt_niceName = "Field Data Delta Time" n_particle.a_fdv_niceName = "Field Data Velocity" n_particle.a_fem_niceName = "Force Emission" n_particle.a_fiw_niceName = "Forces In World" n_particle.a_flp_niceName = "Final Lifespan PP" n_particle.a_frc_niceName = "Force" n_particle.a_frm_niceName = "Frame" n_particle.a_ga_niceName = "Goal Active" n_particle.a_ggeo_niceName = "Goal Geometry" n_particle.a_gsd_niceName = "General Seed" n_particle.a_gsm_niceName = "Goal Smoothness" n_particle.a_guv_niceName = "Goal Uv Set Name" n_particle.a_gw_niceName = "Goal Weight" n_particle.a_iam_niceName = "Instance Attribute Mapping" n_particle.a_icx_niceName = "Internal Creation Expression" n_particle.a_id0_niceName = "Particle Id 0" n_particle.a_id_niceName = "Particle Id" n_particle.a_idc_niceName = "Id Cache" n_particle.a_idix_niceName = "Id Index" n_particle.a_idm_niceName = "Id Mapping" n_particle.a_idt_niceName = "Instance Data" n_particle.a_ifc_niceName = "Input Force" n_particle.a_ifl_niceName = "Is Full" n_particle.a_igeo_niceName = "Input Geometry" n_particle.a_igpt_niceName = "Input Geometry Points" n_particle.a_igs_enum_kInputGeomLocal = "Geometry Local" n_particle.a_igs_enum_kInputGeomParticle = "Particle Local" n_particle.a_igs_enum_kInputGeomWorld = "World" n_particle.a_igs_niceName = "Input Geometry Space" n_particle.a_inc_niceName = "Inherit Color" n_particle.a_inh_niceName = "Inherit Factor" n_particle.a_ipd_niceName = "Instance Point Data" n_particle.a_irax_niceName = "Internal Runtime After Dynamics Expression" n_particle.a_irbx_niceName = "Internal Runtime Before Dynamics Expression" n_particle.a_irx_niceName = "Internal Runtime Expression" n_particle.a_isd_niceName = "Is Dynamic" n_particle.a_lcps_niceName = "Last Cached Position" n_particle.a_lfm_enum_kModeConstant = "Constant" n_particle.a_lfm_enum_kModeNone = "Live forever" n_particle.a_lfm_enum_kModePP = "lifespanPP only" n_particle.a_lfm_enum_kModeRange = "Random range" n_particle.a_lfm_niceName = "Lifespan Mode" n_particle.a_lfr_niceName = "Lifespan Random" n_particle.a_lod_niceName = "Level Of Detail" n_particle.a_lpos_niceName = "Last Position" n_particle.a_lst_niceName = "Last Scene Time" n_particle.a_ltec_niceName = "Last Total Event Count" n_particle.a_lti_niceName = "Last Time Evaluated" n_particle.a_lvel_niceName = "Last Velocity" n_particle.a_lwm_niceName = "Last World Matrix" n_particle.a_lwps_niceName = "Last World Position" n_particle.a_lwvl_niceName = "Last World Velocity" n_particle.a_mas0_niceName = "Mass 0" n_particle.a_mas_niceName = "Mass" n_particle.a_masc_niceName = "Mass Cache" n_particle.a_mxc_niceName = "Max Count" n_particle.a_nev_niceName = "Number Of Events" n_particle.a_nff_niceName = "New File Format" n_particle.a_nid0_niceName = "Next Id 0" n_particle.a_nid_niceName = "Next Id" n_particle.a_nlt_niceName = "Net Emitted Last Time" n_particle.a_npt_niceName = "New Particles" n_particle.a_nvl_niceName = "Normalize Velocity" n_particle.a_opfd_niceName = "Owner PPField Data" n_particle.a_pmd_niceName = "Parent Matrix Dirty" n_particle.a_pos0_niceName = "Position 0" n_particle.a_pos_niceName = "Position" n_particle.a_ppfd_niceName = "Pp Field Data" n_particle.a_prt_enum_kBlobby = "Blobby Surface (s/w)" n_particle.a_prt_enum_kCloud = "Cloud (s/w)" n_particle.a_prt_enum_kMultiPoint = "MultiPoint" n_particle.a_prt_enum_kMultiStreak = "MultiStreak" n_particle.a_prt_enum_kNumeric = "Numeric" n_particle.a_prt_enum_kPoints = "Points" n_particle.a_prt_enum_kSpheres = "Spheres" n_particle.a_prt_enum_kSprites = "Sprites" n_particle.a_prt_enum_kStreak = "Streak" n_particle.a_prt_enum_kTube = "Tube (s/w)" n_particle.a_prt_niceName = "Particle Render Type" n_particle.a_rac_niceName = "Ramp Acceleration" n_particle.a_rnst_niceName = "Rand State" n_particle.a_rps_niceName = "Ramp Position" n_particle.a_rstx_niceName = "Rand State X" n_particle.a_rsty_niceName = "Rand State Y" n_particle.a_rstz_niceName = "Rand State Z" n_particle.a_rvl_niceName = "Ramp Velocity" n_particle.a_scf_niceName = "Startup Cache Frame" n_particle.a_scp_niceName = "Startup Cache Path" n_particle.a_sd_niceName = "Seed" n_particle.a_sei_niceName = "Start Emitted Index" n_particle.a_sid_niceName = "Sorted Id" n_particle.a_snmg_niceName = "Shape Name Msg" n_particle.a_spd_niceName = "Sampler Per Particle Data" n_particle.a_stf_niceName = "Start Frame" n_particle.a_sts_niceName = "Scene Time Step Size" n_particle.a_stt_niceName = "Start Time" n_particle.a_tec_niceName = "Total Event Count" n_particle.a_tgeo_niceName = "Target Geometry" n_particle.a_tgm_niceName = "Target Geometry World Matrix" n_particle.a_tgs_enum_kTargetGeomLocal = "Geometry Local" n_particle.a_tgs_enum_kTargetGeomParticle = "Particle Local" n_particle.a_tgs_enum_kTargetGeomWorld = "World" n_particle.a_tgs_niceName = "Target Geometry Space" n_particle.a_tim_niceName = "Time" n_particle.a_tlc_niceName = "Time Last Computed" n_particle.a_trd_niceName = "Trace Depth" n_particle.a_tss_niceName = "Time Step Size" n_particle.a_ucc_niceName = "Use Custom Cache" n_particle.a_usc_niceName = "Use Startup Cache" n_particle.a_vel0_niceName = "Velocity 0" n_particle.a_vel_niceName = "Velocity" n_particle.a_wctn_niceName = "World Centroid" n_particle.a_wctx_niceName = "World Centroid X" n_particle.a_wcty_niceName = "World Centroid Y" n_particle.a_wctz_niceName = "World Centroid Z" n_particle.a_wps_niceName = "World Position" n_particle.a_wvl_niceName = "World Velocity" n_particle.a_wvo_niceName = "World Velocity In Object Space" n_particle.a_xcp_niceName = "Current Particle" n_particle.a_xi_niceName = "Input" n_particle.a_xo_niceName = "Output" n_particle.baseName = "particle" n_particle.niceName = "Particle" // // String set: n_particleAgeMapper // n_particleAgeMapper.a_fae_niceName = "Fold At End" n_particleAgeMapper.a_ouc_niceName = "Out UCoord" n_particleAgeMapper.a_ouv_niceName = "Out Uv Coord" n_particleAgeMapper.a_ovc_niceName = "Out VCoord" n_particleAgeMapper.a_pa_niceName = "Particle Age" n_particleAgeMapper.a_pls_niceName = "Particle Lifespan" n_particleAgeMapper.a_rea_niceName = "Relative Age" n_particleAgeMapper.a_ts_niceName = "Time Scale" n_particleAgeMapper.baseName = "particleAgeMapper" n_particleAgeMapper.niceName = "Particle Age Mapper" // // String set: n_particleCloud // n_particleCloud.a_c_niceName = "Color" n_particleCloud.a_cb_niceName = "Color B" n_particleCloud.a_cg_niceName = "Color G" n_particleCloud.a_cr_niceName = "Color R" n_particleCloud.a_d_niceName = "Density" n_particleCloud.a_dc_niceName = "Diffuse Coeff" n_particleCloud.a_e_niceName = "Particle Emission" n_particleCloud.a_eb_niceName = "Particle Emission B" n_particleCloud.a_eg_niceName = "Particle Emission G" n_particleCloud.a_er_niceName = "Particle Emission R" n_particleCloud.a_flrs_niceName = "Filter Radius" n_particleCloud.a_gi_niceName = "Glow Intensity" n_particleCloud.a_i_niceName = "Incandescence" n_particleCloud.a_ib_niceName = "Incandescence B" n_particleCloud.a_ig_niceName = "Incandescence G" n_particleCloud.a_ir_niceName = "Incandescence R" n_particleCloud.a_la_niceName = "Light Ambient" n_particleCloud.a_lbd_niceName = "Light Blind Data" n_particleCloud.a_ld_niceName = "Light Direction" n_particleCloud.a_ldf_niceName = "Light Diffuse" n_particleCloud.a_ldx_niceName = "Light Direction X" n_particleCloud.a_ldy_niceName = "Light Direction Y" n_particleCloud.a_ldz_niceName = "Light Direction Z" n_particleCloud.a_li_niceName = "Light Intensity" n_particleCloud.a_lib_niceName = "Light Intensity B" n_particleCloud.a_lig_niceName = "Light Intensity G" n_particleCloud.a_lir_niceName = "Light Intensity R" n_particleCloud.a_ls_niceName = "Light Specular" n_particleCloud.a_lsf_niceName = "Light Shadow Fraction" n_particleCloud.a_ltd_niceName = "Light Data Array" n_particleCloud.a_m_niceName = "Blob Map" n_particleCloud.a_mb_niceName = "Blob Map B" n_particleCloud.a_mg_niceName = "Blob Map G" n_particleCloud.a_mr_niceName = "Blob Map R" n_particleCloud.a_n_niceName = "Noise" n_particleCloud.a_na_niceName = "Noise Aspect" n_particleCloud.a_nanr_niceName = "Noise Anim Rate" n_particleCloud.a_nc_niceName = "Normal Camera" n_particleCloud.a_ncx_niceName = "Normal Camera X" n_particleCloud.a_ncy_niceName = "Normal Camera Y" n_particleCloud.a_ncz_niceName = "Normal Camera Z" n_particleCloud.a_nf_niceName = "Noise Freq" n_particleCloud.a_oe_niceName = "Out Particle Emission" n_particleCloud.a_oeb_niceName = "Out Particle Emission B" n_particleCloud.a_oeg_niceName = "Out Particle Emission G" n_particleCloud.a_oer_niceName = "Out Particle Emission R" n_particleCloud.a_ogb_niceName = "Out Glow Color B" n_particleCloud.a_ogg_niceName = "Out Glow Color G" n_particleCloud.a_ogi_niceName = "Out Glow Color" n_particleCloud.a_ogr_niceName = "Out Glow Color R" n_particleCloud.a_oi_niceName = "Out Color" n_particleCloud.a_oib_niceName = "Out Color B" n_particleCloud.a_oig_niceName = "Out Color G" n_particleCloud.a_oir_niceName = "Out Color R" n_particleCloud.a_ot_niceName = "Out Transparency" n_particleCloud.a_otb_niceName = "Out Transparency B" n_particleCloud.a_otg_niceName = "Out Transparency G" n_particleCloud.a_otr_niceName = "Out Transparency R" n_particleCloud.a_p_niceName = "Point Obj" n_particleCloud.a_podr_niceName = "Particle Order" n_particleCloud.a_psi_niceName = "Pre Shadow Intensity" n_particleCloud.a_px_niceName = "Point Obj X" n_particleCloud.a_py_niceName = "Point Obj Y" n_particleCloud.a_pz_niceName = "Point Obj Z" n_particleCloud.a_rd_niceName = "Ray Depth" n_particleCloud.a_rdns_niceName = "Roundness" n_particleCloud.a_rdst_niceName = "Render State" n_particleCloud.a_sc_niceName = "Surface Color" n_particleCloud.a_scb_niceName = "Surface Color B" n_particleCloud.a_scg_niceName = "Surface Color G" n_particleCloud.a_scr_niceName = "Surface Color R" n_particleCloud.a_scs_niceName = "Solid Core Size" n_particleCloud.a_sss_niceName = "Surface Shading Shadow" n_particleCloud.a_t_niceName = "Transparency" n_particleCloud.a_tb_niceName = "Transparency B" n_particleCloud.a_tc_niceName = "Translucence Coeff" n_particleCloud.a_tg_niceName = "Transparency G" n_particleCloud.a_tr_niceName = "Transparency R" n_particleCloud.a_trsl_niceName = "Translucence" n_particleCloud.a_w_niceName = "Particle Weight" n_particleCloud.baseName = "particleCloud" n_particleCloud.niceName = "Particle Cloud" // // String set: n_particleColorMapper // n_particleColorMapper.a_pc_niceName = "Particle Color" n_particleColorMapper.a_pcb_niceName = "Particle Color B" n_particleColorMapper.a_pcg_niceName = "Particle Color G" n_particleColorMapper.a_pcr_niceName = "Particle Color R" n_particleColorMapper.baseName = "particleColorMapper" n_particleColorMapper.niceName = "Particle Color Mapper" // // String set: n_particleIncandMapper // n_particleIncandMapper.a_pi_niceName = "Particle Incandescence" n_particleIncandMapper.a_pib_niceName = "Particle Incandescence B" n_particleIncandMapper.a_pig_niceName = "Particle Incandescence G" n_particleIncandMapper.a_pir_niceName = "Particle Incandescence R" n_particleIncandMapper.baseName = "particleIncandMapper" n_particleIncandMapper.niceName = "Particle Incand Mapper" // // String set: n_particleSamplerInfo // n_particleSamplerInfo.a_acc_niceName = "Acceleration" n_particleSamplerInfo.a_accx_niceName = "Acceleration X" n_particleSamplerInfo.a_accy_niceName = "Acceleration Y" n_particleSamplerInfo.a_accz_niceName = "Acceleration Z" n_particleSamplerInfo.a_ag_niceName = "Age" n_particleSamplerInfo.a_anl_niceName = "Age Normalized" n_particleSamplerInfo.a_bpos_niceName = "Birth Position" n_particleSamplerInfo.a_bpox_niceName = "Birth Position X" n_particleSamplerInfo.a_bpoy_niceName = "Birth Position Y" n_particleSamplerInfo.a_bpoz_niceName = "Birth Position Z" n_particleSamplerInfo.a_bpp_niceName = "B PP" n_particleSamplerInfo.a_bt_niceName = "Birth Time" n_particleSamplerInfo.a_bwpo_niceName = "Birth World Position" n_particleSamplerInfo.a_bwpx_niceName = "Birth World Position X" n_particleSamplerInfo.a_bwpy_niceName = "Birth World Position Y" n_particleSamplerInfo.a_bwpz_niceName = "Birth World Position Z" n_particleSamplerInfo.a_cb_niceName = "Color Blue" n_particleSamplerInfo.a_cg_niceName = "Color Green" n_particleSamplerInfo.a_clu_niceName = "Collision U" n_particleSamplerInfo.a_clv_niceName = "Collision V" n_particleSamplerInfo.a_cr_niceName = "Color Red" n_particleSamplerInfo.a_flp_niceName = "Final Lifespan PP" n_particleSamplerInfo.a_frc_niceName = "Force" n_particleSamplerInfo.a_frx_niceName = "Force X" n_particleSamplerInfo.a_fry_niceName = "Force Y" n_particleSamplerInfo.a_frz_niceName = "Force Z" n_particleSamplerInfo.a_gpp_niceName = "G PP" n_particleSamplerInfo.a_in_niceName = "Incandescence" n_particleSamplerInfo.a_inb_niceName = "Incandescence B" n_particleSamplerInfo.a_ing_niceName = "Incandescence G" n_particleSamplerInfo.a_inr_niceName = "Incandescence R" n_particleSamplerInfo.a_iouv_niceName = "Inverse Out Uv" n_particleSamplerInfo.a_ippb_niceName = "Incandescence PPB" n_particleSamplerInfo.a_ippg_niceName = "Incandescence PPG" n_particleSamplerInfo.a_ippr_niceName = "Incandescence PPR" n_particleSamplerInfo.a_lpp_niceName = "Lifespan PP" n_particleSamplerInfo.a_lsp_niceName = "Lifespan" n_particleSamplerInfo.a_nlm_enum_kDynClamp = "Clamp" n_particleSamplerInfo.a_nlm_enum_kDynOscillate = "Oscillate" n_particleSamplerInfo.a_nlm_niceName = "Normalization Method" n_particleSamplerInfo.a_nlv_niceName = "Normalization Value" n_particleSamplerInfo.a_oc_niceName = "Out Color" n_particleSamplerInfo.a_ocb_niceName = "Out Color B" n_particleSamplerInfo.a_ocg_niceName = "Out Color G" n_particleSamplerInfo.a_ocr_niceName = "Out Color R" n_particleSamplerInfo.a_oi_niceName = "Out Incandescence" n_particleSamplerInfo.a_oicb_niceName = "Out Incandescence B" n_particleSamplerInfo.a_oicg_niceName = "Out Incandescence G" n_particleSamplerInfo.a_oicr_niceName = "Out Incandescence R" n_particleSamplerInfo.a_oipp_niceName = "Incandescence PP" n_particleSamplerInfo.a_op_niceName = "Opacity" n_particleSamplerInfo.a_opp_niceName = "Opacity PP" n_particleSamplerInfo.a_ot_niceName = "Out Transparency" n_particleSamplerInfo.a_otb_niceName = "Out Transparency B" n_particleSamplerInfo.a_otg_niceName = "Out Transparency G" n_particleSamplerInfo.a_otr_niceName = "Out Transparency R" n_particleSamplerInfo.a_otyp_niceName = "Object Type" n_particleSamplerInfo.a_ouc_niceName = "Out UCoord" n_particleSamplerInfo.a_ouv_niceName = "Out Uv Coord" n_particleSamplerInfo.a_ouvt_enum_kDynAbsoluteAge = "Absolute Age" n_particleSamplerInfo.a_ouvt_enum_kDynCollisionUv = "Collision UV" n_particleSamplerInfo.a_ouvt_enum_kDynParentUv = "Parent UV" n_particleSamplerInfo.a_ouvt_enum_kDynRelativeAge = "Normalized Age" n_particleSamplerInfo.a_ouvt_niceName = "Out Uv Type" n_particleSamplerInfo.a_ovc_niceName = "Out VCoord" n_particleSamplerInfo.a_pa_niceName = "Particle Age" n_particleSamplerInfo.a_paa_niceName = "Particle Attr Array" n_particleSamplerInfo.a_pau_niceName = "Parent U" n_particleSamplerInfo.a_pav_niceName = "Parent V" n_particleSamplerInfo.a_pc_niceName = "Particle Color" n_particleSamplerInfo.a_pcb_niceName = "Particle Color B" n_particleSamplerInfo.a_pcg_niceName = "Particle Color G" n_particleSamplerInfo.a_pcr_niceName = "Particle Color R" n_particleSamplerInfo.a_pi_niceName = "Particle Incandescence" n_particleSamplerInfo.a_pib_niceName = "Particle Incandescence B" n_particleSamplerInfo.a_pid_niceName = "Particle Id" n_particleSamplerInfo.a_pig_niceName = "Particle Incandescence G" n_particleSamplerInfo.a_pir_niceName = "Particle Incandescence R" n_particleSamplerInfo.a_pls_niceName = "Particle Lifespan" n_particleSamplerInfo.a_podr_niceName = "Particle Order" n_particleSamplerInfo.a_pos_niceName = "Position" n_particleSamplerInfo.a_posx_niceName = "Position X" n_particleSamplerInfo.a_posy_niceName = "Position Y" n_particleSamplerInfo.a_posz_niceName = "Position Z" n_particleSamplerInfo.a_pt_niceName = "Particle Transparency" n_particleSamplerInfo.a_ptb_niceName = "Particle Transparency B" n_particleSamplerInfo.a_ptg_niceName = "Particle Transparency G" n_particleSamplerInfo.a_ptr_niceName = "Particle Transparency R" n_particleSamplerInfo.a_rdp_niceName = "Radius PP" n_particleSamplerInfo.a_rds_niceName = "Radius" n_particleSamplerInfo.a_rgb_niceName = "Rgb PP" n_particleSamplerInfo.a_rpp_niceName = "R PP" n_particleSamplerInfo.a_uds1_niceName = "User Scalar 1PP" n_particleSamplerInfo.a_uds2_niceName = "User Scalar 2PP" n_particleSamplerInfo.a_uds3_niceName = "User Scalar 3PP" n_particleSamplerInfo.a_uds4_niceName = "User Scalar 4PP" n_particleSamplerInfo.a_uds5_niceName = "User Scalar 5PP" n_particleSamplerInfo.a_udv1_niceName = "User Vector 1PP" n_particleSamplerInfo.a_udv2_niceName = "User Vector 2PP" n_particleSamplerInfo.a_udv3_niceName = "User Vector 3PP" n_particleSamplerInfo.a_udv4_niceName = "User Vector 4PP" n_particleSamplerInfo.a_udv5_niceName = "User Vector 5PP" n_particleSamplerInfo.a_uv1x_niceName = "User Vector 1PPX" n_particleSamplerInfo.a_uv1y_niceName = "User Vector 1PPY" n_particleSamplerInfo.a_uv1z_niceName = "User Vector 1PPZ" n_particleSamplerInfo.a_uv2x_niceName = "User Vector 2PPX" n_particleSamplerInfo.a_uv2y_niceName = "User Vector 2PPY" n_particleSamplerInfo.a_uv2z_niceName = "User Vector 2PPZ" n_particleSamplerInfo.a_uv3x_niceName = "User Vector 3PPX" n_particleSamplerInfo.a_uv3y_niceName = "User Vector 3PPY" n_particleSamplerInfo.a_uv3z_niceName = "User Vector 3PPZ" n_particleSamplerInfo.a_uv4x_niceName = "User Vector 4PPX" n_particleSamplerInfo.a_uv4y_niceName = "User Vector 4PPY" n_particleSamplerInfo.a_uv4z_niceName = "User Vector 4PPZ" n_particleSamplerInfo.a_uv5x_niceName = "User Vector 5PPX" n_particleSamplerInfo.a_uv5y_niceName = "User Vector 5PPY" n_particleSamplerInfo.a_uv5z_niceName = "User Vector 5PPZ" n_particleSamplerInfo.a_vel_niceName = "Velocity" n_particleSamplerInfo.a_velx_niceName = "Velocity X" n_particleSamplerInfo.a_vely_niceName = "Velocity Y" n_particleSamplerInfo.a_velz_niceName = "Velocity Z" n_particleSamplerInfo.a_wps_niceName = "World Position" n_particleSamplerInfo.a_wpsx_niceName = "World Position X" n_particleSamplerInfo.a_wpsy_niceName = "World Position Y" n_particleSamplerInfo.a_wpsz_niceName = "World Position Z" n_particleSamplerInfo.a_wvl_niceName = "World Velocity" n_particleSamplerInfo.a_wvlx_niceName = "World Velocity X" n_particleSamplerInfo.a_wvly_niceName = "World Velocity Y" n_particleSamplerInfo.a_wvlz_niceName = "World Velocity Z" n_particleSamplerInfo.baseName = "particleSamplerInfo" n_particleSamplerInfo.niceName = "Particle Sampler" // // String set: n_particleTranspMapper // n_particleTranspMapper.a_pt_niceName = "Particle Transparency" n_particleTranspMapper.a_ptb_niceName = "Particle Transparency B" n_particleTranspMapper.a_ptg_niceName = "Particle Transparency G" n_particleTranspMapper.a_ptr_niceName = "Particle Transparency R" n_particleTranspMapper.baseName = "particleTranspMapper" n_particleTranspMapper.niceName = "Particle Transp Mapper" // // String set: n_partition // n_partition.a_an_niceName = "Annotation" n_partition.a_envr_niceName = "Environment" n_partition.a_pt_enum_kLayerPartition = "Layer" n_partition.a_pt_enum_kRegularPartition = "Regular" n_partition.a_pt_enum_kRenderPartition = "Render" n_partition.a_pt_niceName = "Partition Type" n_partition.a_st_niceName = "Sets" n_partition.baseName = "partition" n_partition.niceName = "Partition" // // String set: n_passContributionMap // n_passContributionMap.a_a_niceName = "Active" n_passContributionMap.a_l_niceName = "Light" n_passContributionMap.a_o_niceName = "Dag Objects" n_passContributionMap.a_ow_niceName = "Owner" n_passContributionMap.a_rps_niceName = "Render Pass" n_passContributionMap.baseName = "passContributionMap" n_passContributionMap.niceName = "Pass Contribution Map" // // String set: n_passMatrix // n_passMatrix.a_i_niceName = "In Matrix" n_passMatrix.a_o_niceName = "Out Matrix" n_passMatrix.a_s_niceName = "In Scale" n_passMatrix.baseName = "passMatrix" n_passMatrix.niceName = "Pass Matrix" // // String set: n_pfxGeometry // n_pfxGeometry.a_brs_niceName = "Brush" n_pfxGeometry.a_clc_niceName = "Control Curve" n_pfxGeometry.a_cmd_niceName = "Curve Mode" n_pfxGeometry.a_cpt_niceName = "Camera Point" n_pfxGeometry.a_cpx_niceName = "Camera Point X" n_pfxGeometry.a_cpy_niceName = "Camera Point Y" n_pfxGeometry.a_cpz_niceName = "Camera Point Z" n_pfxGeometry.a_cva_niceName = "Curve Align" n_pfxGeometry.a_dam_niceName = "Draw As Mesh" n_pfxGeometry.a_dgr_niceName = "Degree" n_pfxGeometry.a_dpc_niceName = "Display Percent" n_pfxGeometry.a_dro_niceName = "Draw Order" n_pfxGeometry.a_fcm_niceName = "Flower Curve Mode" n_pfxGeometry.a_fvbs_niceName = "Flower Vert Buf Size" n_pfxGeometry.a_lcm_niceName = "Leaf Curve Mode" n_pfxGeometry.a_lmd_niceName = "Line Modifier" n_pfxGeometry.a_lvbs_niceName = "Leaf Vert Buf Size" n_pfxGeometry.a_mblr_niceName = "Motion Blurred" n_pfxGeometry.a_mdsg_niceName = "Max Draw Segments" n_pfxGeometry.a_mhe_niceName = "Mesh Hard Edges" n_pfxGeometry.a_mpl_niceName = "Mesh Poly Limit" n_pfxGeometry.a_mqo_niceName = "Mesh Quad Output" n_pfxGeometry.a_mvbs_niceName = "Main Vert Buf Size" n_pfxGeometry.a_mvc_enum_kvcColor = "Color" n_pfxGeometry.a_mvc_enum_kvcIlluminated = "Illuminated" n_pfxGeometry.a_mvc_enum_kvcNone = "None" n_pfxGeometry.a_mvc_niceName = "Mesh Vertex Color Mode" n_pfxGeometry.a_ofc_niceName = "Out Flower Curves" n_pfxGeometry.a_ofcc_niceName = "Out Flower Curve Count" n_pfxGeometry.a_ofm_niceName = "Out Flower Mesh" n_pfxGeometry.a_olc_niceName = "Out Leaf Curves" n_pfxGeometry.a_olcc_niceName = "Out Leaf Curve Count" n_pfxGeometry.a_olm_niceName = "Out Leaf Mesh" n_pfxGeometry.a_omc_niceName = "Out Main Curves" n_pfxGeometry.a_omcc_niceName = "Out Main Curve Count" n_pfxGeometry.a_omm_niceName = "Out Main Mesh" n_pfxGeometry.a_pvs_niceName = "Primary Visibility" n_pfxGeometry.a_sed_niceName = "Seed" n_pfxGeometry.a_sof_niceName = "Surface Offset" n_pfxGeometry.a_wfm_niceName = "World Flower Mesh" n_pfxGeometry.a_wlm_niceName = "World Leaf Mesh" n_pfxGeometry.a_wmm_niceName = "World Main Mesh" n_pfxGeometry.baseName = "pfxGeometry" n_pfxGeometry.niceName = "Pfx Geometry" // // String set: n_pfxHair // n_pfxHair.a_rcsh_niceName = "Receive Shadows" n_pfxHair.a_rhs_niceName = "Render Hairs" n_pfxHair.a_vif_niceName = "Visible In Refractions" n_pfxHair.a_vir_niceName = "Visible In Reflections" n_pfxHair.baseName = "pfxHair" n_pfxHair.niceName = "Pfx Hair" // // String set: n_pfxToon // n_pfxToon.a_amn_niceName = "Crease Angle Min" n_pfxToon.a_amx_niceName = "Crease Angle Max" n_pfxToon.a_bba_niceName = "Border Break Angle" n_pfxToon.a_bcb_niceName = "Border Color B" n_pfxToon.a_bcg_niceName = "Border Color G" n_pfxToon.a_bcl_niceName = "Border Color" n_pfxToon.a_bcr_niceName = "Border Color R" n_pfxToon.a_bfc_niceName = "Backfacing Creases" n_pfxToon.a_bln_enum_kblEdge = "Open Edge" n_pfxToon.a_bln_enum_kblEdgeAndShader = "Edge and Shader Boundary" n_pfxToon.a_bln_enum_kblOff = "Off" n_pfxToon.a_bln_enum_kblShader = "Shader Boundary" n_pfxToon.a_bln_niceName = "Border Lines" n_pfxToon.a_blw_niceName = "Border Line Width" n_pfxToon.a_bwm_niceName = "Border Width Modulation" n_pfxToon.a_cba_niceName = "Crease Break Angle" n_pfxToon.a_ccb_niceName = "Crease Color B" n_pfxToon.a_ccg_niceName = "Crease Color G" n_pfxToon.a_ccl_niceName = "Crease Color" n_pfxToon.a_ccr_niceName = "Crease Color R" n_pfxToon.a_cln_niceName = "Crease Lines" n_pfxToon.a_clw_niceName = "Crease Line Width" n_pfxToon.a_cmo_niceName = "Curvature Modulation" n_pfxToon.a_cwd_niceName = "Curvature Width" n_pfxToon.a_cwdfv_niceName = "Curvature Width _Float Value" n_pfxToon.a_cwdi_enum_kLinear = "Linear" n_pfxToon.a_cwdi_enum_kNone = "None" n_pfxToon.a_cwdi_enum_kSmooth = "Smooth" n_pfxToon.a_cwdi_enum_kSpline = "Spline" n_pfxToon.a_cwdi_niceName = "Curvature Width _Interp" n_pfxToon.a_cwdp_niceName = "Curvature Width _Position" n_pfxToon.a_cwm_niceName = "Crease Width Modulation" n_pfxToon.a_dbs_niceName = "Depth Bias" n_pfxToon.a_dff_niceName = "Depth Offset" n_pfxToon.a_div_niceName = "Display In Viewport" n_pfxToon.a_dsl_niceName = "Distance Scaling" n_pfxToon.a_fmx_niceName = "Flush Angle Max" n_pfxToon.a_hco_niceName = "Hard Creases Only" n_pfxToon.a_iba_niceName = "Intersection Break Angle" n_pfxToon.a_icb_niceName = "Intersection Color B" n_pfxToon.a_icg_niceName = "Intersection Color G" n_pfxToon.a_icl_niceName = "Intersection Color" n_pfxToon.a_icr_niceName = "Intersection Color R" n_pfxToon.a_iln_niceName = "Intersection Lines" n_pfxToon.a_ilw_niceName = "Intersection Line Width" n_pfxToon.a_imd_niceName = "Intersection Width Modulation" n_pfxToon.a_imn_niceName = "Intersection Angle Min" n_pfxToon.a_imx_niceName = "Intersection Angle Max" n_pfxToon.a_ins_niceName = "Input Surface" n_pfxToon.a_iwm_niceName = "Input World Matrix" n_pfxToon.a_lbw_niceName = "Lighting Based Width" n_pfxToon.a_lcl_enum_kloAllSurfaces = "All Toon Surfaces" n_pfxToon.a_lcl_enum_kloLineSurface = "Line Surface" n_pfxToon.a_lcl_enum_kloOff = "Off" n_pfxToon.a_lcl_niceName = "Local Occlusion" n_pfxToon.a_let_niceName = "Line End Thinning" n_pfxToon.a_lex_niceName = "Line Extend" n_pfxToon.a_lof_niceName = "Line Offset" n_pfxToon.a_lom_niceName = "Line Offset Map" n_pfxToon.a_lop_niceName = "Line Opacity" n_pfxToon.a_lpm_niceName = "Line Opacity Map" n_pfxToon.a_lwd_niceName = "Line Width" n_pfxToon.a_lwm_niceName = "Line Width Map" n_pfxToon.a_mns_niceName = "Min Segment Length" n_pfxToon.a_mpw_niceName = "Min Pixel Width" n_pfxToon.a_msl_niceName = "Max Segment Length" n_pfxToon.a_mxp_niceName = "Max Pixel Width" n_pfxToon.a_ocb_niceName = "Out Color B" n_pfxToon.a_ocg_niceName = "Out Color G" n_pfxToon.a_ocl_niceName = "Out Color" n_pfxToon.a_ocr_niceName = "Out Color R" n_pfxToon.a_opm_niceName = "Out Profile Mesh" n_pfxToon.a_otl_niceName = "Occlusion Tolerance" n_pfxToon.a_ows_niceName = "Occlusion Width Scale" n_pfxToon.a_pba_niceName = "Profile Break Angle" n_pfxToon.a_pcb_niceName = "Profile Color B" n_pfxToon.a_pcg_niceName = "Profile Color G" n_pfxToon.a_pcl_niceName = "Profile Color" n_pfxToon.a_pcr_niceName = "Profile Color R" n_pfxToon.a_pln_enum_kplOff = "Off" n_pfxToon.a_pln_enum_kplOffsetMesh = "Offset Mesh" n_pfxToon.a_pln_enum_kplPfx = "Paint Effects" n_pfxToon.a_pln_niceName = "Profile Lines" n_pfxToon.a_plw_niceName = "Profile Line Width" n_pfxToon.a_prz_niceName = "Pfx Randomize" n_pfxToon.a_pwm_niceName = "Profile Width Modulation" n_pfxToon.a_rbd_niceName = "Resample Border" n_pfxToon.a_rcr_niceName = "Resample Crease" n_pfxToon.a_rfb_niceName = "Remove Flush Borders" n_pfxToon.a_rin_niceName = "Resample Intersection" n_pfxToon.a_rpf_niceName = "Resample Profile" n_pfxToon.a_sei_niceName = "Self Intersect" n_pfxToon.a_spf_niceName = "Smooth Profile" n_pfxToon.a_spw_niceName = "Screenspace Width" n_pfxToon.a_srf_niceName = "Surface" n_pfxToon.a_ssr_niceName = "Screen Space Resampling" n_pfxToon.a_tfl_niceName = "Flush Tolerance" n_pfxToon.a_tpf_niceName = "Tighter Profile" n_pfxToon.baseName = "pfxToon" n_pfxToon.niceName = "Pfx Toon" // // String set: n_phong // n_phong.a_cp_niceName = "Cosine Power" n_phong.baseName = "phong" n_phong.niceName = "Phong" // // String set: n_phongE // n_phongE.a_hls_niceName = "Highlight Size" n_phongE.a_rn_niceName = "Roughness" n_phongE.a_wn_niceName = "Whiteness" n_phongE.a_wnb_niceName = "Whiteness B" n_phongE.a_wng_niceName = "Whiteness G" n_phongE.a_wnr_niceName = "Whiteness R" n_phongE.baseName = "phongE" n_phongE.niceName = "Phong E" // // String set: n_pivot2dManip // n_pivot2dManip.baseName = "pivot2dManip" n_pivot2dManip.niceName = "Pivot 2d Manip" // // String set: n_pivotAndOrientManip // n_pivotAndOrientManip.baseName = "pivotAndOrientManip" n_pivotAndOrientManip.niceName = "Pivot And Orient Manip" // // String set: n_place2dTexture // n_place2dTexture.a_c1x_niceName = "Vertex Camera One X" n_place2dTexture.a_c1y_niceName = "Vertex Camera One Y" n_place2dTexture.a_c1z_niceName = "Vertex Camera One Z" n_place2dTexture.a_c_niceName = "Coverage" n_place2dTexture.a_cu_niceName = "Coverage U" n_place2dTexture.a_cv_niceName = "Coverage V" n_place2dTexture.a_do_niceName = "Do Transform" n_place2dTexture.a_fa_niceName = "Fast" n_place2dTexture.a_fs_niceName = "Uv Filter Size" n_place2dTexture.a_fsx_niceName = "Uv Filter Size X" n_place2dTexture.a_fsy_niceName = "Uv Filter Size Y" n_place2dTexture.a_mu_niceName = "Mirror U" n_place2dTexture.a_mv_niceName = "Mirror V" n_place2dTexture.a_n_niceName = "Noise UV" n_place2dTexture.a_nu_niceName = "Noise U" n_place2dTexture.a_nv_niceName = "Noise V" n_place2dTexture.a_o_niceName = "Out UV" n_place2dTexture.a_of_niceName = "Offset" n_place2dTexture.a_ofs_niceName = "Out Uv Filter Size" n_place2dTexture.a_ofsx_niceName = "Out Uv Filter Size X" n_place2dTexture.a_ofsy_niceName = "Out Uv Filter Size Y" n_place2dTexture.a_ofu_niceName = "Offset U" n_place2dTexture.a_ofv_niceName = "Offset V" n_place2dTexture.a_ou_niceName = "Out U" n_place2dTexture.a_ov_niceName = "Out V" n_place2dTexture.a_r_niceName = "Rotate UV" n_place2dTexture.a_re_niceName = "Repeat UV" n_place2dTexture.a_reu_niceName = "Repeat U" n_place2dTexture.a_rev_niceName = "Repeat V" n_place2dTexture.a_rf_niceName = "Rotate Frame" n_place2dTexture.a_s_niceName = "Stagger" n_place2dTexture.a_t1u_niceName = "Vertex Uv One U" n_place2dTexture.a_t1v_niceName = "Vertex Uv One V" n_place2dTexture.a_t2u_niceName = "Vertex Uv Two U" n_place2dTexture.a_t2v_niceName = "Vertex Uv Two V" n_place2dTexture.a_t3u_niceName = "Vertex Uv Three U" n_place2dTexture.a_t3v_niceName = "Vertex Uv Three V" n_place2dTexture.a_tf_niceName = "Translate Frame" n_place2dTexture.a_tfu_niceName = "Translate Frame U" n_place2dTexture.a_tfv_niceName = "Translate Frame V" n_place2dTexture.a_u_niceName = "U Coord" n_place2dTexture.a_uv_niceName = "Uv Coord" n_place2dTexture.a_v_niceName = "V Coord" n_place2dTexture.a_vc1_niceName = "Vertex Camera One" n_place2dTexture.a_vt1_niceName = "Vertex Uv One" n_place2dTexture.a_vt2_niceName = "Vertex Uv Two" n_place2dTexture.a_vt3_niceName = "Vertex Uv Three" n_place2dTexture.a_wu_niceName = "Wrap U" n_place2dTexture.a_wv_niceName = "Wrap V" n_place2dTexture.baseName = "place2dTexture" n_place2dTexture.niceName = "2d Placement" // // String set: n_place3dTexture // n_place3dTexture.baseName = "place3dTexture" n_place3dTexture.niceName = "3d Placement" // // String set: n_planarProjManip // n_planarProjManip.baseName = "planarProjManip" n_planarProjManip.niceName = "Planar Proj Manip" // // String set: n_planarTrimSurface // n_planarTrimSurface.a_d_enum_kCubicDegree = "Cubic" n_planarTrimSurface.a_d_enum_kLinearDegree = "Linear" n_planarTrimSurface.a_d_niceName = "Degree" n_planarTrimSurface.a_ic_niceName = "Input Curve" n_planarTrimSurface.a_ko_niceName = "Keep Outside" n_planarTrimSurface.a_os_niceName = "Output Surface" n_planarTrimSurface.a_tol_niceName = "Tolerance" n_planarTrimSurface.baseName = "planarTrimSurface" n_planarTrimSurface.niceName = "Planar Trim Surface" // // String set: n_plane // n_plane.baseName = "plane" n_plane.niceName = "Plane" // // String set: n_plugExprTest // n_plugExprTest.a_c_niceName = "Compound" n_plugExprTest.a_ccc1_niceName = "Level 3CCCS1" n_plugExprTest.a_ccc2_niceName = "Level 3CCCS2" n_plugExprTest.a_ccc_niceName = "Level 2CCC" n_plugExprTest.a_ccm1_niceName = "Level 3CCMCS1" n_plugExprTest.a_ccm2_niceName = "Level 3CCMCS2" n_plugExprTest.a_ccm_niceName = "Level 2CCM" n_plugExprTest.a_ccmc_niceName = "Level 2CCMC" n_plugExprTest.a_ccs_niceName = "Level 2CCS" n_plugExprTest.a_cm_niceName = "Level 1CM" n_plugExprTest.a_cmc1_niceName = "Level 3CMCCS1" n_plugExprTest.a_cmc2_niceName = "Level 3CMCCS2" n_plugExprTest.a_cmc_niceName = "Level 1CMC" n_plugExprTest.a_cmcc_niceName = "Level 2CMCC" n_plugExprTest.a_cmcm_niceName = "Level 2CMCM" n_plugExprTest.a_cmcs_niceName = "Level 2CMCS" n_plugExprTest.a_cmm1_niceName = "Level 3CMCMCS1" n_plugExprTest.a_cmm2_niceName = "Level 3CMCMCS2" n_plugExprTest.a_cmmc_niceName = "Level 2CMCMC" n_plugExprTest.a_cs_niceName = "Level 1CS" n_plugExprTest.a_l1cc_niceName = "Level 1CC" n_plugExprTest.a_m_niceName = "Multi" n_plugExprTest.a_mc_niceName = "Multi Compound" n_plugExprTest.a_mcc1_niceName = "Level 3MCCCS1" n_plugExprTest.a_mcc2_niceName = "Level 3MCCCS2" n_plugExprTest.a_mcc_niceName = "Level 1MCC" n_plugExprTest.a_mccc_niceName = "Level 2MCCC" n_plugExprTest.a_mccm_niceName = "Level 2MCCMC" n_plugExprTest.a_mccs_niceName = "Level 2MCCS" n_plugExprTest.a_mcm1_niceName = "Level 3MCCMCS1" n_plugExprTest.a_mcm2_niceName = "Level 3MCCMCS2" n_plugExprTest.a_mcm_niceName = "Level 2MCCM" n_plugExprTest.a_mcmc_niceName = "Level 1MCMC" n_plugExprTest.a_mcs_niceName = "Level 1MCS" n_plugExprTest.a_mm_niceName = "Level 1MCM" n_plugExprTest.a_mmc1_niceName = "Level 3MCMCCS1" n_plugExprTest.a_mmc2_niceName = "Level 3MCMCCS2" n_plugExprTest.a_mmc_niceName = "Level 2MCMCC" n_plugExprTest.a_mmm1_niceName = "Level 3MCMCMCS1" n_plugExprTest.a_mmm2_niceName = "Level 3MCMCMCS2" n_plugExprTest.a_mmm_niceName = "Level 2MCMCM" n_plugExprTest.a_mmmc_niceName = "Level 2MCMCMC" n_plugExprTest.a_mms_niceName = "Level 2MCMCS" n_plugExprTest.a_s_niceName = "Single" n_plugExprTest.baseName = "plugExprTest" n_plugExprTest.niceName = "Plug Expr Test" // // String set: n_plusMinusAverage // n_plusMinusAverage.a_i1_niceName = "Input 1D" n_plusMinusAverage.a_i2_niceName = "Input 2D" n_plusMinusAverage.a_i2x_niceName = "Input 2Dx" n_plusMinusAverage.a_i2y_niceName = "Input 2Dy" n_plusMinusAverage.a_i3_niceName = "Input 3D" n_plusMinusAverage.a_i3x_niceName = "Input 3Dx" n_plusMinusAverage.a_i3y_niceName = "Input 3Dy" n_plusMinusAverage.a_i3z_niceName = "Input 3Dz" n_plusMinusAverage.a_o1_niceName = "Output 1D" n_plusMinusAverage.a_o2_niceName = "Output 2D" n_plusMinusAverage.a_o2x_niceName = "Output 2Dx" n_plusMinusAverage.a_o2y_niceName = "Output 2Dy" n_plusMinusAverage.a_o3_niceName = "Output 3D" n_plusMinusAverage.a_o3x_niceName = "Output 3Dx" n_plusMinusAverage.a_o3y_niceName = "Output 3Dy" n_plusMinusAverage.a_o3z_niceName = "Output 3Dz" n_plusMinusAverage.a_op_enum_kAverage = "Average" n_plusMinusAverage.a_op_enum_kNone = "No operation" n_plusMinusAverage.a_op_enum_kSubtract = "Subtract" n_plusMinusAverage.a_op_enum_kSum = "Sum" n_plusMinusAverage.a_op_niceName = "Operation" n_plusMinusAverage.baseName = "plusMinusAverage" n_plusMinusAverage.niceName = "Plus Minus Average" // // String set: n_pointConstraint // n_pointConstraint.a_cop_niceName = "Constraint Offset Polarity" n_pointConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_pointConstraint.a_crp_niceName = "Constraint Rotate Pivot" n_pointConstraint.a_crpx_niceName = "Constraint Rotate Pivot X" n_pointConstraint.a_crpy_niceName = "Constraint Rotate Pivot Y" n_pointConstraint.a_crpz_niceName = "Constraint Rotate Pivot Z" n_pointConstraint.a_crt_niceName = "Constraint Rotate Translate" n_pointConstraint.a_crtx_niceName = "Constraint Rotate Translate X" n_pointConstraint.a_crty_niceName = "Constraint Rotate Translate Y" n_pointConstraint.a_crtz_niceName = "Constraint Rotate Translate Z" n_pointConstraint.a_ct_niceName = "Constraint Translate" n_pointConstraint.a_ctx_niceName = "Constraint Translate X" n_pointConstraint.a_cty_niceName = "Constraint Translate Y" n_pointConstraint.a_ctz_niceName = "Constraint Translate Z" n_pointConstraint.a_o_niceName = "Offset" n_pointConstraint.a_ox_niceName = "Offset X" n_pointConstraint.a_oy_niceName = "Offset Y" n_pointConstraint.a_oz_niceName = "Offset Z" n_pointConstraint.a_rst_niceName = "Rest Translate" n_pointConstraint.a_rtx_niceName = "Rest Translate X" n_pointConstraint.a_rty_niceName = "Rest Translate Y" n_pointConstraint.a_rtz_niceName = "Rest Translate Z" n_pointConstraint.a_tg_niceName = "Target" n_pointConstraint.a_tpm_niceName = "Target Parent Matrix" n_pointConstraint.a_trp_niceName = "Target Rotate Pivot" n_pointConstraint.a_trpx_niceName = "Target Rotate Pivot X" n_pointConstraint.a_trpy_niceName = "Target Rotate Pivot Y" n_pointConstraint.a_trpz_niceName = "Target Rotate Pivot Z" n_pointConstraint.a_trt_niceName = "Target Rotate Translate" n_pointConstraint.a_trtx_niceName = "Target Rotate Translate X" n_pointConstraint.a_trty_niceName = "Target Rotate Translate Y" n_pointConstraint.a_trtz_niceName = "Target Rotate Translate Z" n_pointConstraint.a_tt_niceName = "Target Translate" n_pointConstraint.a_ttx_niceName = "Target Translate X" n_pointConstraint.a_tty_niceName = "Target Translate Y" n_pointConstraint.a_ttz_niceName = "Target Translate Z" n_pointConstraint.a_tw_niceName = "Target Weight" n_pointConstraint.baseName = "pointConstraint" n_pointConstraint.niceName = "Point Constraint" // // String set: n_pointEmitter // n_pointEmitter.a_afa_niceName = "Away From Axis" n_pointEmitter.a_afc_niceName = "Away From Center" n_pointEmitter.a_alx_niceName = "Along Axis" n_pointEmitter.a_arx_niceName = "Around Axis" n_pointEmitter.a_ct_niceName = "Current Time" n_pointEmitter.a_cye_enum_kCycleEmissionFrame = "Frame (timeRandom on)" n_pointEmitter.a_cye_enum_kCycleEmissionNone = "None (timeRandom off)" n_pointEmitter.a_cye_niceName = "Cycle Emission" n_pointEmitter.a_cyi_niceName = "Cycle Interval" n_pointEmitter.a_d_niceName = "Direction" n_pointEmitter.a_drs_niceName = "Directional Speed" n_pointEmitter.a_dss_niceName = "Display Speed" n_pointEmitter.a_dt_niceName = "Delta Time" n_pointEmitter.a_dtc_niceName = "Delta Time Cycle" n_pointEmitter.a_dx_niceName = "Direction X" n_pointEmitter.a_dy_niceName = "Direction Y" n_pointEmitter.a_dz_niceName = "Direction Z" n_pointEmitter.a_ecr_niceName = "Emit Count Remainder" n_pointEmitter.a_efd_niceName = "Emit From Dark" n_pointEmitter.a_emt_enum_kTypeCurve = "Curve" n_pointEmitter.a_emt_enum_kTypeDirectional = "Directional" n_pointEmitter.a_emt_enum_kTypeOmni = "Omni" n_pointEmitter.a_emt_enum_kTypeSurface = "Surface" n_pointEmitter.a_emt_enum_kTypeVolume = "Volume" n_pointEmitter.a_emt_niceName = "Emitter Type" n_pointEmitter.a_etr_niceName = "Enable Texture Rate" n_pointEmitter.a_full_niceName = "Is Full" n_pointEmitter.a_inh_niceName = "Inherit Factor" n_pointEmitter.a_inhc_niceName = "Inherit Color" n_pointEmitter.a_inho_niceName = "Inherit Opacity" n_pointEmitter.a_invo_niceName = "Invert Opacity" n_pointEmitter.a_max_niceName = "Max Distance" n_pointEmitter.a_min_niceName = "Min Distance" n_pointEmitter.a_npuv_niceName = "Need Parent UV" n_pointEmitter.a_nspd_niceName = "Normal Speed" n_pointEmitter.a_ot_niceName = "Output" n_pointEmitter.a_paid_niceName = "Parent Id" n_pointEmitter.a_pc_niceName = "Particle Color" n_pointEmitter.a_pcb_niceName = "Particle Color B" n_pointEmitter.a_pcg_niceName = "Particle Color G" n_pointEmitter.a_pcr_niceName = "Particle Color R" n_pointEmitter.a_rat_niceName = "Rate" n_pointEmitter.a_rnd_niceName = "Random Direction" n_pointEmitter.a_rpp_niceName = "Rate PP" n_pointEmitter.a_rst_niceName = "Rand State" n_pointEmitter.a_rstx_niceName = "Rand State X" n_pointEmitter.a_rsty_niceName = "Rand State Y" n_pointEmitter.a_rstz_niceName = "Rand State Z" n_pointEmitter.a_sd_niceName = "Seed" n_pointEmitter.a_spd_niceName = "Speed" n_pointEmitter.a_spr_niceName = "Spread" n_pointEmitter.a_srnd_niceName = "Speed Random" n_pointEmitter.a_sro_niceName = "Scale Rate By Object Size" n_pointEmitter.a_srs_niceName = "Scale Rate By Speed" n_pointEmitter.a_ssz_niceName = "Scale Speed By Size" n_pointEmitter.a_stt_niceName = "Start Time" n_pointEmitter.a_swge_niceName = "Swept Geometry" n_pointEmitter.a_tspd_niceName = "Tangent Speed" n_pointEmitter.a_txr_niceName = "Texture Rate" n_pointEmitter.a_txrb_niceName = "Texture Rate B" n_pointEmitter.a_txrg_niceName = "Texture Rate G" n_pointEmitter.a_txrr_niceName = "Texture Rate R" n_pointEmitter.a_urpp_niceName = "Use Rate PP" n_pointEmitter.a_usel_niceName = "Use Luminance" n_pointEmitter.a_vef_niceName = "Volume Efficiency" n_pointEmitter.a_vfx_niceName = "Volume Offset X" n_pointEmitter.a_vfy_niceName = "Volume Offset Y" n_pointEmitter.a_vfz_niceName = "Volume Offset Z" n_pointEmitter.a_vof_niceName = "Volume Offset" n_pointEmitter.a_vol_enum_kTypeCone = "Cone" n_pointEmitter.a_vol_enum_kTypeCube = "Cube" n_pointEmitter.a_vol_enum_kTypeCylinder = "Cylinder" n_pointEmitter.a_vol_enum_kTypeSphere = "Sphere" n_pointEmitter.a_vol_enum_kTypeTorus = "Torus" n_pointEmitter.a_vol_niceName = "Volume Shape" n_pointEmitter.a_vsr_niceName = "Section Radius" n_pointEmitter.a_vsw_niceName = "Volume Sweep" n_pointEmitter.baseName = "pointEmitter" n_pointEmitter.niceName = "Point Emitter" // // String set: n_pointLight // n_pointLight.a_fg_niceName = "Fog Geometry" n_pointLight.a_fin_niceName = "Fog Intensity" n_pointLight.a_fr_niceName = "Fog Radius" n_pointLight.a_ft_enum_kExponential = "Exponential" n_pointLight.a_ft_enum_kLinear = "Linear" n_pointLight.a_ft_enum_kNormal = "Normal" n_pointLight.a_ft_niceName = "Fog Type" n_pointLight.a_fw_niceName = "Far Point World" n_pointLight.a_fwx_niceName = "Far Point World X" n_pointLight.a_fwy_niceName = "Far Point World Y" n_pointLight.a_fwz_niceName = "Far Point World Z" n_pointLight.a_lg_niceName = "Light Glow" n_pointLight.a_ot_niceName = "Object Type" n_pointLight.a_pw_niceName = "Point World" n_pointLight.a_tx_niceName = "Point World X" n_pointLight.a_ty_niceName = "Point World Y" n_pointLight.a_tz_niceName = "Point World Z" n_pointLight.baseName = "pointLight" n_pointLight.niceName = "Point Light" // // String set: n_pointMatrixMult // n_pointMatrixMult.a_im_niceName = "In Matrix" n_pointMatrixMult.a_ip_niceName = "In Point" n_pointMatrixMult.a_ipx_niceName = "In Point X" n_pointMatrixMult.a_ipy_niceName = "In Point Y" n_pointMatrixMult.a_ipz_niceName = "In Point Z" n_pointMatrixMult.a_o_niceName = "Output" n_pointMatrixMult.a_ox_niceName = "Output X" n_pointMatrixMult.a_oy_niceName = "Output Y" n_pointMatrixMult.a_oz_niceName = "Output Z" n_pointMatrixMult.a_vm_niceName = "Vector Multiply" n_pointMatrixMult.baseName = "pointMatrixMult" n_pointMatrixMult.niceName = "Point Matrix Mult" // // String set: n_pointOnCurveInfo // n_pointOnCurveInfo.a_cc_niceName = "Curvature Center" n_pointOnCurveInfo.a_ccx_niceName = "Curvature Center X" n_pointOnCurveInfo.a_ccy_niceName = "Curvature Center Y" n_pointOnCurveInfo.a_ccz_niceName = "Curvature Center Z" n_pointOnCurveInfo.a_cr_niceName = "Curvature Radius" n_pointOnCurveInfo.a_ic_niceName = "Input Curve" n_pointOnCurveInfo.a_n_niceName = "Normal" n_pointOnCurveInfo.a_nn_niceName = "Normalized Normal" n_pointOnCurveInfo.a_nnx_niceName = "Normalized Normal X" n_pointOnCurveInfo.a_nny_niceName = "Normalized Normal Y" n_pointOnCurveInfo.a_nnz_niceName = "Normalized Normal Z" n_pointOnCurveInfo.a_nt_niceName = "Normalized Tangent" n_pointOnCurveInfo.a_ntx_niceName = "Normalized Tangent X" n_pointOnCurveInfo.a_nty_niceName = "Normalized Tangent Y" n_pointOnCurveInfo.a_ntz_niceName = "Normalized Tangent Z" n_pointOnCurveInfo.a_nx_niceName = "Normal X" n_pointOnCurveInfo.a_ny_niceName = "Normal Y" n_pointOnCurveInfo.a_nz_niceName = "Normal Z" n_pointOnCurveInfo.a_p_niceName = "Position" n_pointOnCurveInfo.a_pr_niceName = "Parameter" n_pointOnCurveInfo.a_px_niceName = "Position X" n_pointOnCurveInfo.a_py_niceName = "Position Y" n_pointOnCurveInfo.a_pz_niceName = "Position Z" n_pointOnCurveInfo.a_rs_niceName = "Result" n_pointOnCurveInfo.a_t_niceName = "Tangent" n_pointOnCurveInfo.a_top_niceName = "Turn On Percentage" n_pointOnCurveInfo.a_tx_niceName = "Tangent X" n_pointOnCurveInfo.a_ty_niceName = "Tangent Y" n_pointOnCurveInfo.a_tz_niceName = "Tangent Z" n_pointOnCurveInfo.baseName = "pointOnCurveInfo" n_pointOnCurveInfo.niceName = "Point On Curve Info" // // String set: n_pointOnCurveManip // n_pointOnCurveManip.baseName = "pointOnCurveManip" n_pointOnCurveManip.niceName = "Point On Curve Manip" // // String set: n_pointOnLineManip // n_pointOnLineManip.baseName = "pointOnLineManip" n_pointOnLineManip.niceName = "Point On Line Manip" // // String set: n_pointOnPolyConstraint // n_pointOnPolyConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_pointOnPolyConstraint.a_cr_niceName = "Constraint Rotate" n_pointOnPolyConstraint.a_cro_enum_kXYZ = "xyz" n_pointOnPolyConstraint.a_cro_enum_kXZY = "xzy" n_pointOnPolyConstraint.a_cro_enum_kYXZ = "yxz" n_pointOnPolyConstraint.a_cro_enum_kYZX = "yzx" n_pointOnPolyConstraint.a_cro_enum_kZXY = "zxy" n_pointOnPolyConstraint.a_cro_enum_kZYX = "zyx" n_pointOnPolyConstraint.a_cro_niceName = "Constraint Rotate Order" n_pointOnPolyConstraint.a_crp_niceName = "Constraint Rotate Pivot" n_pointOnPolyConstraint.a_crpx_niceName = "Constraint Rotate Pivot X" n_pointOnPolyConstraint.a_crpy_niceName = "Constraint Rotate Pivot Y" n_pointOnPolyConstraint.a_crpz_niceName = "Constraint Rotate Pivot Z" n_pointOnPolyConstraint.a_crt_niceName = "Constraint Rotate Translate" n_pointOnPolyConstraint.a_crtx_niceName = "Constraint Rotate Translate X" n_pointOnPolyConstraint.a_crty_niceName = "Constraint Rotate Translate Y" n_pointOnPolyConstraint.a_crtz_niceName = "Constraint Rotate Translate Z" n_pointOnPolyConstraint.a_crx_niceName = "Constraint Rotate X" n_pointOnPolyConstraint.a_cry_niceName = "Constraint Rotate Y" n_pointOnPolyConstraint.a_crz_niceName = "Constraint Rotate Z" n_pointOnPolyConstraint.a_ct_niceName = "Constraint Translate" n_pointOnPolyConstraint.a_ctx_niceName = "Constraint Translate X" n_pointOnPolyConstraint.a_cty_niceName = "Constraint Translate Y" n_pointOnPolyConstraint.a_ctz_niceName = "Constraint Translate Z" n_pointOnPolyConstraint.a_or_niceName = "Offset Rotate" n_pointOnPolyConstraint.a_orx_niceName = "Offset Rotate X" n_pointOnPolyConstraint.a_ory_niceName = "Offset Rotate Y" n_pointOnPolyConstraint.a_orz_niceName = "Offset Rotate Z" n_pointOnPolyConstraint.a_ot_niceName = "Offset Translate" n_pointOnPolyConstraint.a_otx_niceName = "Offset Translate X" n_pointOnPolyConstraint.a_oty_niceName = "Offset Translate Y" n_pointOnPolyConstraint.a_otz_niceName = "Offset Translate Z" n_pointOnPolyConstraint.a_rrx_niceName = "Rest Rotate X" n_pointOnPolyConstraint.a_rry_niceName = "Rest Rotate Y" n_pointOnPolyConstraint.a_rrz_niceName = "Rest Rotate Z" n_pointOnPolyConstraint.a_rsrr_niceName = "Rest Rotate" n_pointOnPolyConstraint.a_rst_niceName = "Rest Translate" n_pointOnPolyConstraint.a_rtx_niceName = "Rest Translate X" n_pointOnPolyConstraint.a_rty_niceName = "Rest Translate Y" n_pointOnPolyConstraint.a_rtz_niceName = "Rest Translate Z" n_pointOnPolyConstraint.a_tg_niceName = "Target" n_pointOnPolyConstraint.a_tm_niceName = "Target Mesh" n_pointOnPolyConstraint.a_tnm_niceName = "Target UVSet Name" n_pointOnPolyConstraint.a_tu_niceName = "Target U" n_pointOnPolyConstraint.a_tun_niceName = "Target Use Normal" n_pointOnPolyConstraint.a_tuv_niceName = "Target UV" n_pointOnPolyConstraint.a_tv_niceName = "Target V" n_pointOnPolyConstraint.a_tw_niceName = "Target Weight" n_pointOnPolyConstraint.baseName = "pointOnPolyConstraint" n_pointOnPolyConstraint.niceName = "Point On Poly Constraint" // // String set: n_pointOnSurfManip // n_pointOnSurfManip.baseName = "pointOnSurfManip" n_pointOnSurfManip.niceName = "Point On Surf Manip" // // String set: n_pointOnSurfaceInfo // n_pointOnSurfaceInfo.a_is_niceName = "Input Surface" n_pointOnSurfaceInfo.a_n_niceName = "Normal" n_pointOnSurfaceInfo.a_nn_niceName = "Normalized Normal" n_pointOnSurfaceInfo.a_nnx_niceName = "Normalized Normal X" n_pointOnSurfaceInfo.a_nny_niceName = "Normalized Normal Y" n_pointOnSurfaceInfo.a_nnz_niceName = "Normalized Normal Z" n_pointOnSurfaceInfo.a_ntu_niceName = "Normalized Tangent U" n_pointOnSurfaceInfo.a_ntv_niceName = "Normalized Tangent V" n_pointOnSurfaceInfo.a_nux_niceName = "Normalized Tangent UX" n_pointOnSurfaceInfo.a_nuy_niceName = "Normalized Tangent UY" n_pointOnSurfaceInfo.a_nuz_niceName = "Normalized Tangent UZ" n_pointOnSurfaceInfo.a_nvx_niceName = "Normalized Tangent VX" n_pointOnSurfaceInfo.a_nvy_niceName = "Normalized Tangent VY" n_pointOnSurfaceInfo.a_nvz_niceName = "Normalized Tangent VZ" n_pointOnSurfaceInfo.a_nx_niceName = "Normal X" n_pointOnSurfaceInfo.a_ny_niceName = "Normal Y" n_pointOnSurfaceInfo.a_nz_niceName = "Normal Z" n_pointOnSurfaceInfo.a_p_niceName = "Position" n_pointOnSurfaceInfo.a_px_niceName = "Position X" n_pointOnSurfaceInfo.a_py_niceName = "Position Y" n_pointOnSurfaceInfo.a_pz_niceName = "Position Z" n_pointOnSurfaceInfo.a_r_niceName = "Result" n_pointOnSurfaceInfo.a_top_niceName = "Turn On Percentage" n_pointOnSurfaceInfo.a_tu_niceName = "Tangent U" n_pointOnSurfaceInfo.a_tux_niceName = "Tangent Ux" n_pointOnSurfaceInfo.a_tuy_niceName = "Tangent Uy" n_pointOnSurfaceInfo.a_tuz_niceName = "Tangent Uz" n_pointOnSurfaceInfo.a_tv_niceName = "Tangent V" n_pointOnSurfaceInfo.a_tvx_niceName = "Tangent Vx" n_pointOnSurfaceInfo.a_tvy_niceName = "Tangent Vy" n_pointOnSurfaceInfo.a_tvz_niceName = "Tangent Vz" n_pointOnSurfaceInfo.a_u_niceName = "Parameter U" n_pointOnSurfaceInfo.a_v_niceName = "Parameter V" n_pointOnSurfaceInfo.baseName = "pointOnSurfaceInfo" n_pointOnSurfaceInfo.niceName = "Point On Surface Info" // // String set: n_pointOnSurfaceManip // n_pointOnSurfaceManip.baseName = "pointOnSurfaceManip" n_pointOnSurfaceManip.niceName = "Point On Surface Manip" // // String set: n_poleVectorConstraint // n_poleVectorConstraint.a_ps_niceName = "Pivot Space" n_poleVectorConstraint.baseName = "poleVectorConstraint" n_poleVectorConstraint.niceName = "Pole Vector Constraint" // // String set: n_polyAppend // n_polyAppend.a_d_niceName = "Desc" n_polyAppend.a_s_niceName = "Subdivision" n_polyAppend.a_tel_niceName = "Test 2Edge Loops" n_polyAppend.a_tx_enum_kNone = "none" n_polyAppend.a_tx_enum_kNormalized = "normalized" n_polyAppend.a_tx_enum_kUnitized = "unitized" n_polyAppend.a_tx_niceName = "Texture" n_polyAppend.a_v_niceName = "Vertices" n_polyAppend.a_vx_niceName = "Vtxx" n_polyAppend.a_vy_niceName = "Vtxy" n_polyAppend.a_vz_niceName = "Vtxz" n_polyAppend.baseName = "polyAppend" n_polyAppend.niceName = "Poly Append" // // String set: n_polyAppendVertex // n_polyAppendVertex.a_d_niceName = "Desc" n_polyAppendVertex.a_tx_enum_kNone = "none" n_polyAppendVertex.a_tx_enum_kNormalized = "normalized" n_polyAppendVertex.a_tx_enum_kUnitized = "unitized" n_polyAppendVertex.a_tx_niceName = "Texture" n_polyAppendVertex.a_v_niceName = "Vertices" n_polyAppendVertex.a_vx_niceName = "Vtxx" n_polyAppendVertex.a_vy_niceName = "Vtxy" n_polyAppendVertex.a_vz_niceName = "Vtxz" n_polyAppendVertex.baseName = "polyAppendVertex" n_polyAppendVertex.niceName = "Poly Append Vertex" // // String set: n_polyAutoProj // n_polyAutoProj.a_dl_niceName = "Dense Layout" n_polyAutoProj.a_l_enum_kMoveAlongU = "Along U" n_polyAutoProj.a_l_enum_kMoveOverlap = "Overlap" n_polyAutoProj.a_l_enum_kMoveTile = "Tile" n_polyAutoProj.a_l_enum_kMoveToSquare = "Into Square" n_polyAutoProj.a_l_niceName = "Layout" n_polyAutoProj.a_lm_enum_kBrick = "Block Stacking" n_polyAutoProj.a_lm_enum_kShape = "Shape Stacking" n_polyAutoProj.a_lm_niceName = "Layout Method" n_polyAutoProj.a_ms_niceName = "Maintain Symmetry" n_polyAutoProj.a_o_enum_kFewPieces = "Fewer Pieces" n_polyAutoProj.a_o_enum_kLessDist = "Less Distortion" n_polyAutoProj.a_o_niceName = "Optimize" n_polyAutoProj.a_p_niceName = "Planes" n_polyAutoProj.a_pb_niceName = "Project Both Directions" n_polyAutoProj.a_pg_niceName = "Poly Geom Object" n_polyAutoProj.a_ps_niceName = "Percentage Space" n_polyAutoProj.a_pvt_niceName = "Pivot" n_polyAutoProj.a_pvx_niceName = "Pivot X" n_polyAutoProj.a_pvy_niceName = "Pivot Y" n_polyAutoProj.a_pvz_niceName = "Pivot Z" n_polyAutoProj.a_ro_niceName = "Rotate" n_polyAutoProj.a_rx_niceName = "Rotate X" n_polyAutoProj.a_ry_niceName = "Rotate Y" n_polyAutoProj.a_rz_niceName = "Rotate Z" n_polyAutoProj.a_s_niceName = "Scale" n_polyAutoProj.a_sc_enum_kScaleNone = "None" n_polyAutoProj.a_sc_enum_kScaleStretch = "Stretch to Square" n_polyAutoProj.a_sc_enum_kScaleUniform = "Uniform" n_polyAutoProj.a_sc_niceName = "Scale Mode" n_polyAutoProj.a_si_niceName = "Skip Intersect" n_polyAutoProj.a_sx_niceName = "Scale X" n_polyAutoProj.a_sy_niceName = "Scale Y" n_polyAutoProj.a_sz_niceName = "Scale Z" n_polyAutoProj.a_t_niceName = "Translate" n_polyAutoProj.a_tl_niceName = "Two Sided Layout" n_polyAutoProj.a_tx_niceName = "Translate X" n_polyAutoProj.a_ty_niceName = "Translate Y" n_polyAutoProj.a_tz_niceName = "Translate Z" n_polyAutoProj.baseName = "polyAutoProj" n_polyAutoProj.niceName = "Poly Auto Proj" // // String set: n_polyAutoProjManip // n_polyAutoProjManip.baseName = "polyAutoProjManip" n_polyAutoProjManip.niceName = "Poly Auto Proj Manip" // // String set: n_polyAverageVertex // n_polyAverageVertex.a_a_niceName = "Alpha" n_polyAverageVertex.a_b_niceName = "Beta" n_polyAverageVertex.a_i_niceName = "Iterations" n_polyAverageVertex.baseName = "polyAverageVertex" n_polyAverageVertex.niceName = "Poly Average Vertex" // // String set: n_polyBase // n_polyBase.a_out_niceName = "Output" n_polyBase.baseName = "polyBase" n_polyBase.niceName = "Poly Base" // // String set: n_polyBevel // n_polyBevel.a_af_niceName = "Auto Fit" n_polyBevel.a_at_niceName = "Angle Tolerance" n_polyBevel.a_f_niceName = "Fraction" n_polyBevel.a_fn_niceName = "Fill Ngons" n_polyBevel.a_m15_niceName = "Maya 2015" n_polyBevel.a_ma_niceName = "Mitering Angle" n_polyBevel.a_mv_niceName = "Merge Vertices" n_polyBevel.a_mvt_niceName = "Merge Vertex Tolerance" n_polyBevel.a_o_niceName = "Offset" n_polyBevel.a_oaf_niceName = "Offset As Fraction" n_polyBevel.a_r_niceName = "Roundness" n_polyBevel.a_sa_niceName = "Smoothing Angle" n_polyBevel.a_sg_niceName = "Segments" n_polyBevel.a_ua_enum_0 = "Planar project per face" n_polyBevel.a_ua_enum_1 = "Preserve original boundaries" n_polyBevel.a_ua_niceName = "Uv Assignment" n_polyBevel.baseName = "polyBevel" n_polyBevel.niceName = "Poly Bevel" // // String set: n_polyBevel2 // n_polyBevel2.a_com_niceName = "Use Legacy Bevel Algorithm" n_polyBevel2.baseName = "polyBevel2" n_polyBevel2.niceName = "Poly Bevel 2" // // String set: n_polyBevel3 // n_polyBevel3.a_af_niceName = "Auto Fit" n_polyBevel3.a_at_niceName = "Angle Tolerance" n_polyBevel3.a_c_niceName = "Chamfer" n_polyBevel3.a_d_niceName = "Depth" n_polyBevel3.a_f_niceName = "Fraction" n_polyBevel3.a_fp_niceName = "Force Parallel" n_polyBevel3.a_m15_niceName = "Maya 2015" n_polyBevel3.a_m16_niceName = "Maya 2016SP3" n_polyBevel3.a_m17_niceName = "Maya 2017Update 1" n_polyBevel3.a_m_enum_kBevelMiteringAuto = "Auto" n_polyBevel3.a_m_enum_kBevelMiteringNone = "None" n_polyBevel3.a_m_enum_kBevelMiteringPatch = "Patch" n_polyBevel3.a_m_enum_kBevelMiteringRadial = "Radial" n_polyBevel3.a_m_enum_kBevelMiteringUniform = "Uniform" n_polyBevel3.a_m_niceName = "Mitering" n_polyBevel3.a_ma_niceName = "Mitering Angle" n_polyBevel3.a_mia_enum_kBevelMiterAlongAuto = "Auto" n_polyBevel3.a_mia_enum_kBevelMiterAlongCenter = "Center" n_polyBevel3.a_mia_enum_kBevelMiterAlongEdge = "Edge" n_polyBevel3.a_mia_enum_kBevelMiterAlongHardEdge = "Hard Edge" n_polyBevel3.a_mia_niceName = "Miter Along" n_polyBevel3.a_mv_niceName = "Merge Vertices" n_polyBevel3.a_mvt_niceName = "Merge Vertex Tolerance" n_polyBevel3.a_o_niceName = "Offset" n_polyBevel3.a_oaf_niceName = "Offset As Fraction" n_polyBevel3.a_r_niceName = "Roundness" n_polyBevel3.a_sa_niceName = "Smoothing Angle" n_polyBevel3.a_sg_niceName = "Segments" n_polyBevel3.a_sn_niceName = "Subdivide Ngons" n_polyBevel3.baseName = "polyBevel3" n_polyBevel3.niceName = "Poly Bevel 3" // // String set: n_polyBlindData // n_polyBlindData.a_bdn_niceName = "Blind Data Entries Are New" n_polyBlindData.a_i_niceName = "In Mesh" n_polyBlindData.a_o_niceName = "Out Mesh" n_polyBlindData.a_tid_niceName = "Type Id" n_polyBlindData.baseName = "polyBlindData" n_polyBlindData.niceName = "Poly Blind Data" // // String set: n_polyBoolOp // n_polyBoolOp.a_cls_enum_1 = "Edge" n_polyBoolOp.a_cls_enum_2 = "Normal" n_polyBoolOp.a_cls_niceName = "Classification" n_polyBoolOp.a_fat_niceName = "Face Area Threshold" n_polyBoolOp.a_op_enum_kBoolOpDifference = "difference" n_polyBoolOp.a_op_enum_kBoolOpIntersection = "intersection" n_polyBoolOp.a_op_enum_kBoolOpUnion = "union" n_polyBoolOp.a_op_niceName = "Operation" n_polyBoolOp.a_pcr_niceName = "Preserve Color" n_polyBoolOp.a_uth_niceName = "Use Thresholds" n_polyBoolOp.a_vdt_niceName = "Vertex Distance Threshold" n_polyBoolOp.baseName = "polyBoolOp" n_polyBoolOp.niceName = "Poly Bool Op" // // String set: n_polyBridgeEdge // n_polyBridgeEdge.a_bo_niceName = "Bridge Offset" n_polyBridgeEdge.a_c_niceName = "Taper Curve" n_polyBridgeEdge.a_cfv_niceName = "Taper Curve _Float Value" n_polyBridgeEdge.a_ci_enum_kLinear = "Linear" n_polyBridgeEdge.a_ci_enum_kNone = "None" n_polyBridgeEdge.a_ci_enum_kSmooth = "Smooth" n_polyBridgeEdge.a_ci_enum_kSpline = "Spline" n_polyBridgeEdge.a_ci_niceName = "Taper Curve _Interp" n_polyBridgeEdge.a_cp_niceName = "Taper Curve _Position" n_polyBridgeEdge.a_ctp_enum_Blend = "Blend" n_polyBridgeEdge.a_ctp_enum_Curve = "Curve" n_polyBridgeEdge.a_ctp_enum_Linear = "Linear" n_polyBridgeEdge.a_ctp_niceName = "Curve Type" n_polyBridgeEdge.a_d_enum_kDirectionAuto = "Auto" n_polyBridgeEdge.a_d_enum_kDirectionCustom = "Custom" n_polyBridgeEdge.a_d_niceName = "Direction" n_polyBridgeEdge.a_dv_niceName = "Divisions" n_polyBridgeEdge.a_ipc_niceName = "Input Profile" n_polyBridgeEdge.a_rev_niceName = "Reverse" n_polyBridgeEdge.a_sd_enum_kSourceNegative = "-" n_polyBridgeEdge.a_sd_enum_kSourcePositive = "+" n_polyBridgeEdge.a_sd_niceName = "Source Direction" n_polyBridgeEdge.a_sma_niceName = "Smoothing Angle" n_polyBridgeEdge.a_sv1_niceName = "Start Vert 1" n_polyBridgeEdge.a_sv2_niceName = "Start Vert 2" n_polyBridgeEdge.a_td_enum_kTargetNegative = "-" n_polyBridgeEdge.a_td_enum_kTargetPositive = "+" n_polyBridgeEdge.a_td_niceName = "Target Direction" n_polyBridgeEdge.a_tp_niceName = "Taper" n_polyBridgeEdge.a_twt_niceName = "Twist" n_polyBridgeEdge.baseName = "polyBridgeEdge" n_polyBridgeEdge.niceName = "Poly Bridge Edge" // // String set: n_polyCBoolOp // n_polyCBoolOp.a_eit_niceName = "Edge Interpolation" n_polyCBoolOp.a_mg_niceName = "Merge Groups" n_polyCBoolOp.a_ptl_niceName = "Planar Tolerance" n_polyCBoolOp.a_sop_niceName = "Sort Output" n_polyCBoolOp.a_ucb_niceName = "Use Carve Booleans" n_polyCBoolOp.baseName = "polyCBoolOp" n_polyCBoolOp.niceName = "Poly CBool Op" // // String set: n_polyCaddyManip // n_polyCaddyManip.baseName = "polyCaddyManip" n_polyCaddyManip.niceName = "Poly Caddy Manip" // // String set: n_polyChipOff // n_polyChipOff.a_dup_niceName = "Duplicate" n_polyChipOff.a_kft_niceName = "Keep Faces Together" n_polyChipOff.baseName = "polyChipOff" n_polyChipOff.niceName = "Poly Chip Off" // // String set: n_polyCircularize // n_polyCircularize.a_al_enum_kAutomatic = "Automatic" n_polyCircularize.a_al_enum_kSurfaceAvg = "Surface (average)" n_polyCircularize.a_al_enum_kSurfaceVtx = "Surface (per-vertex)" n_polyCircularize.a_al_niceName = "Alignment" n_polyCircularize.a_d_niceName = "Divisions" n_polyCircularize.a_ed_niceName = "Evenly Distribute" n_polyCircularize.a_no_niceName = "Normal Offset" n_polyCircularize.a_nor_enum_kAutoOrient = "Automatic" n_polyCircularize.a_nor_enum_kAverageFace = "Face Average" n_polyCircularize.a_nor_enum_kEdgeLoop = "Edge Loop" n_polyCircularize.a_nor_niceName = "Normal Orientation" n_polyCircularize.a_ri_niceName = "Relax Interior" n_polyCircularize.a_ro_niceName = "Radial Offset" n_polyCircularize.a_sa_niceName = "Smoothing Angle" n_polyCircularize.a_se_enum_kBoth = "Both sides" n_polyCircularize.a_se_enum_kInside = "Interior" n_polyCircularize.a_se_enum_kNone = "Off" n_polyCircularize.a_se_enum_kOutside = "Exterior" n_polyCircularize.a_se_niceName = "Supporting Edges" n_polyCircularize.a_t_niceName = "Twist" n_polyCircularize.baseName = "polyCircularize" n_polyCircularize.niceName = "Poly Circularize" // // String set: n_polyClean // n_polyClean.a_ce_niceName = "Clean Edges" n_polyClean.a_cpm_niceName = "Clean Partial UVMapping" n_polyClean.a_cuv_niceName = "Clean UVs" n_polyClean.a_cv_niceName = "Clean Vertices" n_polyClean.baseName = "polyClean" n_polyClean.niceName = "Clean Partial UV Mapping" // // String set: n_polyCloseBorder // n_polyCloseBorder.baseName = "polyCloseBorder" n_polyCloseBorder.niceName = "Poly Close Border" // // String set: n_polyCollapseEdge // n_polyCollapseEdge.baseName = "polyCollapseEdge" n_polyCollapseEdge.niceName = "Poly Collapse Edge" // // String set: n_polyCollapseF // n_polyCollapseF.a_at_niceName = "Area Threshold" n_polyCollapseF.a_uat_niceName = "Use Area Threshold" n_polyCollapseF.baseName = "polyCollapseF" n_polyCollapseF.niceName = "Poly Collapse F" // // String set: n_polyColorDel // n_polyColorDel.a_cls_niceName = "Color Set Name" n_polyColorDel.baseName = "polyColorDel" n_polyColorDel.niceName = "Poly Color Del" // // String set: n_polyColorMod // n_polyColorMod.a_a_niceName = "Alpha Scale" n_polyColorMod.a_afv_niceName = "Alpha Scale _Float Value" n_polyColorMod.a_ai_enum_kLinear = "Linear" n_polyColorMod.a_ai_enum_kNone = "None" n_polyColorMod.a_ai_enum_kSmooth = "Smooth" n_polyColorMod.a_ai_enum_kSpline = "Spline" n_polyColorMod.a_ai_niceName = "Alpha Scale _Interp" n_polyColorMod.a_ap_niceName = "Alpha Scale _Position" n_polyColorMod.a_b_niceName = "Blue Scale" n_polyColorMod.a_bcn_niceName = "Base Color Name" n_polyColorMod.a_bfv_niceName = "Blue Scale _Float Value" n_polyColorMod.a_bi_enum_kLinear = "Linear" n_polyColorMod.a_bi_enum_kNone = "None" n_polyColorMod.a_bi_enum_kSmooth = "Smooth" n_polyColorMod.a_bi_enum_kSpline = "Spline" n_polyColorMod.a_bi_niceName = "Blue Scale _Interp" n_polyColorMod.a_bp_niceName = "Blue Scale _Position" n_polyColorMod.a_g_niceName = "Green Scale" n_polyColorMod.a_gfv_niceName = "Green Scale _Float Value" n_polyColorMod.a_gi_enum_kLinear = "Linear" n_polyColorMod.a_gi_enum_kNone = "None" n_polyColorMod.a_gi_enum_kSmooth = "Smooth" n_polyColorMod.a_gi_enum_kSpline = "Spline" n_polyColorMod.a_gi_niceName = "Green Scale _Interp" n_polyColorMod.a_gp_niceName = "Green Scale _Position" n_polyColorMod.a_h_niceName = "Huev" n_polyColorMod.a_n_niceName = "Intensity Scale" n_polyColorMod.a_nfv_niceName = "Intensity Scale _Float Value" n_polyColorMod.a_ni_enum_kLinear = "Linear" n_polyColorMod.a_ni_enum_kNone = "None" n_polyColorMod.a_ni_enum_kSmooth = "Smooth" n_polyColorMod.a_ni_enum_kSpline = "Spline" n_polyColorMod.a_ni_niceName = "Intensity Scale _Interp" n_polyColorMod.a_np_niceName = "Intensity Scale _Position" n_polyColorMod.a_r_niceName = "Red Scale" n_polyColorMod.a_rfv_niceName = "Red Scale _Float Value" n_polyColorMod.a_ri_enum_kLinear = "Linear" n_polyColorMod.a_ri_enum_kNone = "None" n_polyColorMod.a_ri_enum_kSmooth = "Smooth" n_polyColorMod.a_ri_enum_kSpline = "Spline" n_polyColorMod.a_ri_niceName = "Red Scale _Interp" n_polyColorMod.a_rp_niceName = "Red Scale _Position" n_polyColorMod.a_s_niceName = "Satv" n_polyColorMod.a_v_niceName = "Value" n_polyColorMod.baseName = "polyColorMod" n_polyColorMod.niceName = "Poly Color Mod" // // String set: n_polyColorPerVertex // n_polyColorPerVertex.a_clam_niceName = "Clamped" n_polyColorPerVertex.a_cn_niceName = "Color Set Name" n_polyColorPerVertex.a_cpvx_niceName = "Color Per Vertex" n_polyColorPerVertex.a_frgb_niceName = "Vertex Face Color RGB" n_polyColorPerVertex.a_rprt_enum_1 = "A" n_polyColorPerVertex.a_rprt_enum_2 = "LA" n_polyColorPerVertex.a_rprt_enum_3 = "RGB" n_polyColorPerVertex.a_rprt_enum_4 = "RGBA" n_polyColorPerVertex.a_rprt_niceName = "Representation" n_polyColorPerVertex.a_vclr_niceName = "Vertex Color" n_polyColorPerVertex.a_vfal_niceName = "Vertex Face Alpha" n_polyColorPerVertex.a_vfcb_niceName = "Vertex Face Color B" n_polyColorPerVertex.a_vfcg_niceName = "Vertex Face Color G" n_polyColorPerVertex.a_vfcl_niceName = "Vertex Face Color" n_polyColorPerVertex.a_vfcr_niceName = "Vertex Face Color R" n_polyColorPerVertex.a_vrgb_niceName = "Vertex Color RGB" n_polyColorPerVertex.a_vxal_niceName = "Vertex Alpha" n_polyColorPerVertex.a_vxcb_niceName = "Vertex Color B" n_polyColorPerVertex.a_vxcg_niceName = "Vertex Color G" n_polyColorPerVertex.a_vxcr_niceName = "Vertex Color R" n_polyColorPerVertex.baseName = "polyColorPerVertex" n_polyColorPerVertex.niceName = "Poly Color Per Vertex" // // String set: n_polyCone // n_polyCone.a_cuv_enum_kUVNone = "None" n_polyCone.a_cuv_enum_kUVNz = "Normalize" n_polyCone.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyCone.a_cuv_enum_kUVNzPAspect = "Normalize and Preserve Aspect Ratio" n_polyCone.a_cuv_niceName = "Create UVs" n_polyCone.a_h_niceName = "Height" n_polyCone.a_r_niceName = "Radius" n_polyCone.a_rcp_niceName = "Round Cap" n_polyCone.a_sa_niceName = "Subdivisions Axis" n_polyCone.a_sc_niceName = "Subdivisions Cap" n_polyCone.a_sh_niceName = "Subdivisions Height" n_polyCone.a_tx_niceName = "Texture" n_polyCone.baseName = "polyCone" n_polyCone.niceName = "Poly Cone" // // String set: n_polyConnectComponents // n_polyConnectComponents.a_aef_niceName = "Adjust Edge Flow" n_polyConnectComponents.a_ief_niceName = "Insert With Edge Flow" n_polyConnectComponents.baseName = "polyConnectComponents" n_polyConnectComponents.niceName = "Poly Connect Components" // // String set: n_polyContourProj // n_polyContourProj.a_cv_niceName = "Corner Vertices" n_polyContourProj.a_fr_niceName = "Flip Rails" n_polyContourProj.a_m_enum_kMethodNURBS = "NURBS Projection" n_polyContourProj.a_m_enum_kMethodWalk = "Walk Contours" n_polyContourProj.a_m_niceName = "Method" n_polyContourProj.a_mnp_niceName = "Manip Points" n_polyContourProj.a_o0_niceName = "Offset 0" n_polyContourProj.a_o1_niceName = "Offset 1" n_polyContourProj.a_o2_niceName = "Offset 2" n_polyContourProj.a_o3_niceName = "Offset 3" n_polyContourProj.a_rs_niceName = "Reduce Shear" n_polyContourProj.a_s0_niceName = "Smoothness 0" n_polyContourProj.a_s1_niceName = "Smoothness 1" n_polyContourProj.a_s2_niceName = "Smoothness 2" n_polyContourProj.a_s3_niceName = "Smoothness 3" n_polyContourProj.a_srf_niceName = "Surface" n_polyContourProj.a_udc_niceName = "User Defined Corners" n_polyContourProj.baseName = "polyContourProj" n_polyContourProj.niceName = "Poly Contour Proj" // // String set: n_polyCopyUV // n_polyCopyUV.a_uvi_niceName = "Uv Set Name Input" n_polyCopyUV.baseName = "polyCopyUV" n_polyCopyUV.niceName = "Poly Copy UV" // // String set: n_polyCrease // n_polyCrease.a_cr_niceName = "Crease" n_polyCrease.a_crv_niceName = "Crease Vertex" n_polyCrease.a_ivc_niceName = "Input Vertex Components" n_polyCrease.a_op_enum_kCrease = "Crease" n_polyCrease.a_op_enum_kRemove = "Remove" n_polyCrease.a_op_enum_kRemoveAll = "Remove All" n_polyCrease.a_op_niceName = "Operation" n_polyCrease.baseName = "polyCrease" n_polyCrease.niceName = "Poly Crease" // // String set: n_polyCreaseEdge // n_polyCreaseEdge.baseName = "polyCreaseEdge" n_polyCreaseEdge.niceName = "Poly Crease Edge" // // String set: n_polyCreateFace // n_polyCreateFace.a_l_niceName = "Loop" n_polyCreateFace.a_s_niceName = "Subdivision" n_polyCreateFace.a_tx_enum_kNone = "none" n_polyCreateFace.a_tx_enum_kNormalized = "normalized" n_polyCreateFace.a_tx_enum_kUnitized = "unitized" n_polyCreateFace.a_tx_niceName = "Texture" n_polyCreateFace.a_uvs_niceName = "Uv Set Name" n_polyCreateFace.a_v_niceName = "Vertices" n_polyCreateFace.a_vx_niceName = "Vtxx" n_polyCreateFace.a_vy_niceName = "Vtxy" n_polyCreateFace.a_vz_niceName = "Vtxz" n_polyCreateFace.baseName = "polyCreateFace" n_polyCreateFace.niceName = "Poly Create Face" // // String set: n_polyCreateToolManip // n_polyCreateToolManip.baseName = "polyCreateToolManip" n_polyCreateToolManip.niceName = "Poly Create Tool Manip" // // String set: n_polyCreator // n_polyCreator.baseName = "polyCreator" n_polyCreator.niceName = "Poly Creator" // // String set: n_polyCube // n_polyCube.a_cuv_enum_kUVNone = "None" n_polyCube.a_cuv_enum_kUVNzCollect = "Normalize Collectively" n_polyCube.a_cuv_enum_kUVNzFace = "Normalize Each Face Separately" n_polyCube.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyCube.a_cuv_enum_kUVNzPreserve = "Normalize Collectively and Preserve Aspect Ratio" n_polyCube.a_cuv_niceName = "Create UVs" n_polyCube.a_d_niceName = "Depth" n_polyCube.a_h_niceName = "Height" n_polyCube.a_sd_niceName = "Subdivisions Depth" n_polyCube.a_sh_niceName = "Subdivisions Height" n_polyCube.a_sw_niceName = "Subdivisions Width" n_polyCube.a_tx_enum_kFace = "face" n_polyCube.a_tx_enum_kNone = "none" n_polyCube.a_tx_enum_kObject = "object" n_polyCube.a_tx_niceName = "Texture" n_polyCube.a_w_niceName = "Width" n_polyCube.baseName = "polyCube" n_polyCube.niceName = "Poly Cube" // // String set: n_polyCut // n_polyCut.a_cid_niceName = "Comp Id" n_polyCut.a_df_niceName = "Delete Faces" n_polyCut.a_ef_niceName = "Extract Faces" n_polyCut.a_eo_niceName = "Extract Offset" n_polyCut.a_eox_niceName = "Extract Offset X" n_polyCut.a_eoy_niceName = "Extract Offset Y" n_polyCut.a_eoz_niceName = "Extract Offset Z" n_polyCut.a_oo_niceName = "On Object" n_polyCut.a_pc_niceName = "Cut Plane Center" n_polyCut.a_pcx_niceName = "Cut Plane Center X" n_polyCut.a_pcy_niceName = "Cut Plane Center Y" n_polyCut.a_pcz_niceName = "Cut Plane Center Z" n_polyCut.a_ph_niceName = "Cut Plane Height" n_polyCut.a_ps_niceName = "Cut Plane Size" n_polyCut.a_pw_niceName = "Cut Plane Width" n_polyCut.a_ro_niceName = "Cut Plane Rotate" n_polyCut.a_rx_niceName = "Cut Plane Rotate X" n_polyCut.a_ry_niceName = "Cut Plane Rotate Y" n_polyCut.a_rz_niceName = "Cut Plane Rotate Z" n_polyCut.baseName = "polyCut" n_polyCut.niceName = "Poly Cut" // // String set: n_polyCutManip // n_polyCutManip.baseName = "polyCutManip" n_polyCutManip.niceName = "Poly Cut Manip" // // String set: n_polyCutManipContainer // n_polyCutManipContainer.baseName = "polyCutManipContainer" n_polyCutManipContainer.niceName = "Poly Cut Manip Container" // // String set: n_polyCylProj // n_polyCylProj.a_cid_niceName = "Comp Id" n_polyCylProj.a_ic_niceName = "Image Center" n_polyCylProj.a_icx_niceName = "Image Center X" n_polyCylProj.a_icy_niceName = "Image Center Y" n_polyCylProj.a_is_niceName = "Image Scale" n_polyCylProj.a_isu_niceName = "Image Scale U" n_polyCylProj.a_isv_niceName = "Image Scale V" n_polyCylProj.a_pc_niceName = "Projection Center" n_polyCylProj.a_pcx_niceName = "Projection Center X" n_polyCylProj.a_pcy_niceName = "Projection Center Y" n_polyCylProj.a_pcz_niceName = "Projection Center Z" n_polyCylProj.a_ph_niceName = "Projection Height" n_polyCylProj.a_phs_niceName = "Projection Horizontal Sweep" n_polyCylProj.a_ps_niceName = "Projection Scale" n_polyCylProj.a_r_niceName = "Radius" n_polyCylProj.a_ra_niceName = "Rotation Angle" n_polyCylProj.a_ro_niceName = "Rotate" n_polyCylProj.a_rx_niceName = "Rotate X" n_polyCylProj.a_ry_niceName = "Rotate Y" n_polyCylProj.a_rz_niceName = "Rotate Z" n_polyCylProj.a_sc_niceName = "Seam Correct" n_polyCylProj.a_uopp_niceName = "Use Old Poly Projection" n_polyCylProj.a_uvs_niceName = "Uv Set Name" n_polyCylProj.baseName = "polyCylProj" n_polyCylProj.niceName = "Poly Cyl Proj" // // String set: n_polyCylinder // n_polyCylinder.a_cuv_enum_kUVNone = "None" n_polyCylinder.a_cuv_enum_kUVNz = "Normalize" n_polyCylinder.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyCylinder.a_cuv_enum_kUVNzPAspect = "Normalize and Preserve Aspect Ratio" n_polyCylinder.a_cuv_niceName = "Create UVs" n_polyCylinder.a_h_niceName = "Height" n_polyCylinder.a_m70_niceName = "Maya 70" n_polyCylinder.a_r_niceName = "Radius" n_polyCylinder.a_rcp_niceName = "Round Cap" n_polyCylinder.a_sa_niceName = "Subdivisions Axis" n_polyCylinder.a_sc_niceName = "Subdivisions Caps" n_polyCylinder.a_sh_niceName = "Subdivisions Height" n_polyCylinder.a_tx_enum_kFace = "face" n_polyCylinder.a_tx_enum_kNone = "none" n_polyCylinder.a_tx_enum_kObject = "object" n_polyCylinder.a_tx_niceName = "Texture" n_polyCylinder.baseName = "polyCylinder" n_polyCylinder.niceName = "Poly Cylinder" // // String set: n_polyDelEdge // n_polyDelEdge.a_cv_niceName = "Clean Vertices" n_polyDelEdge.baseName = "polyDelEdge" n_polyDelEdge.niceName = "Poly Del Edge" // // String set: n_polyDelFacet // n_polyDelFacet.baseName = "polyDelFacet" n_polyDelFacet.niceName = "Poly Del Facet" // // String set: n_polyDelVertex // n_polyDelVertex.baseName = "polyDelVertex" n_polyDelVertex.niceName = "Poly Del Vertex" // // String set: n_polyDigits // n_polyDigits.a_bf_niceName = "Blur Flicker" n_polyDigits.a_c_niceName = "Counter" n_polyDigits.a_cbr_niceName = "Counter Blur Range" n_polyDigits.a_dc_niceName = "Display Comma" n_polyDigits.a_dp_niceName = "Dot Position" n_polyDigits.a_ds_niceName = "Digit Spacing" n_polyDigits.a_hs_niceName = "Height Stretch" n_polyDigits.a_nd_niceName = "Num Digits" n_polyDigits.a_nlz_niceName = "No Lead Zero" n_polyDigits.a_sl_niceName = "Slant" n_polyDigits.a_ss_niceName = "Segment Spacing" n_polyDigits.a_t_niceName = "Thickness" n_polyDigits.baseName = "polyDigits" n_polyDigits.niceName = "Poly Digits" // // String set: n_polyDual // n_polyDual.a_nb_niceName = "Nb Steps" n_polyDual.baseName = "polyDual" n_polyDual.niceName = "Poly Dual" // // String set: n_polyDuplicateEdge // n_polyDuplicateEdge.a_aef_niceName = "Adjust Edge Flow" n_polyDuplicateEdge.a_de_niceName = "Delete Edge" n_polyDuplicateEdge.a_evo_niceName = "End Vertex Offset" n_polyDuplicateEdge.a_ief_niceName = "Insert With Edge Flow" n_polyDuplicateEdge.a_of_niceName = "Offset" n_polyDuplicateEdge.a_sma_niceName = "Smoothing Angle" n_polyDuplicateEdge.a_stp_enum_Absolute = "Absolute" n_polyDuplicateEdge.a_stp_enum_Relative = "Relative" n_polyDuplicateEdge.a_stp_niceName = "Split Type" n_polyDuplicateEdge.a_svo_niceName = "Start Vertex Offset" n_polyDuplicateEdge.baseName = "polyDuplicateEdge" n_polyDuplicateEdge.niceName = "Poly Duplicate Edge" // // String set: n_polyEdgeToCurve // n_polyEdgeToCurve.a_dg_enum_kCubicDegree = "3" n_polyEdgeToCurve.a_dg_enum_kLinearDegree = "1" n_polyEdgeToCurve.a_dg_enum_kQuadraticDegree = "2" n_polyEdgeToCurve.a_dg_enum_kQuinticDegree = "5" n_polyEdgeToCurve.a_dg_enum_kSepticDegree = "7" n_polyEdgeToCurve.a_dg_niceName = "Degree" n_polyEdgeToCurve.a_dsm_enum_kBaseAndSmooth = "Base and Smooth Mesh" n_polyEdgeToCurve.a_dsm_enum_kBaseMeshOnly = "Base Mesh Only" n_polyEdgeToCurve.a_dsm_enum_kSmoothMeshOnly = "Smooth Mesh Only" n_polyEdgeToCurve.a_dsm_niceName = "Display Smooth Mesh" n_polyEdgeToCurve.a_f_enum_kBestGuess = "Best guess" n_polyEdgeToCurve.a_f_enum_kCreateOpen = "Open" n_polyEdgeToCurve.a_f_enum_kCreatePeriodic = "Periodic" n_polyEdgeToCurve.a_f_niceName = "Form" n_polyEdgeToCurve.a_ics_niceName = "Input Components" n_polyEdgeToCurve.a_im_niceName = "Input Mat" n_polyEdgeToCurve.a_ipm_niceName = "Input Polymesh" n_polyEdgeToCurve.a_ism_niceName = "Input Smooth Polymesh" n_polyEdgeToCurve.a_lev_niceName = "Smooth Level" n_polyEdgeToCurve.a_oc_niceName = "Outputcurve" n_polyEdgeToCurve.a_usm_niceName = "Conform To Smooth Mesh Preview" n_polyEdgeToCurve.baseName = "polyEdgeToCurve" n_polyEdgeToCurve.niceName = "Poly Edge To Curve" // // String set: n_polyEditEdgeFlow // n_polyEditEdgeFlow.a_aef_niceName = "Adjust Edge Flow" n_polyEditEdgeFlow.a_ef_niceName = "Edge Flow" n_polyEditEdgeFlow.baseName = "polyEditEdgeFlow" n_polyEditEdgeFlow.niceName = "Poly Edit Edge Flow" // // String set: n_polyExtrudeEdge // n_polyExtrudeEdge.a_c_niceName = "Taper Curve" n_polyExtrudeEdge.a_cbn_niceName = "Comp Bounding Box Min" n_polyExtrudeEdge.a_cbx_niceName = "Comp Bounding Box Max" n_polyExtrudeEdge.a_cfv_niceName = "Taper Curve _Float Value" n_polyExtrudeEdge.a_ci_enum_kLinear = "Linear" n_polyExtrudeEdge.a_ci_enum_kNone = "None" n_polyExtrudeEdge.a_ci_enum_kSmooth = "Smooth" n_polyExtrudeEdge.a_ci_enum_kSpline = "Spline" n_polyExtrudeEdge.a_ci_niceName = "Taper Curve _Interp" n_polyExtrudeEdge.a_cnx_niceName = "Comp Bounding Box Min X" n_polyExtrudeEdge.a_cny_niceName = "Comp Bounding Box Min Y" n_polyExtrudeEdge.a_cnz_niceName = "Comp Bounding Box Min Z" n_polyExtrudeEdge.a_cp_niceName = "Taper Curve _Position" n_polyExtrudeEdge.a_cxx_niceName = "Comp Bounding Box Max X" n_polyExtrudeEdge.a_cxy_niceName = "Comp Bounding Box Max Y" n_polyExtrudeEdge.a_cxz_niceName = "Comp Bounding Box Max Z" n_polyExtrudeEdge.a_d_niceName = "Divisions" n_polyExtrudeEdge.a_ipc_niceName = "Input Profile" n_polyExtrudeEdge.a_kft_niceName = "Keep Faces Together" n_polyExtrudeEdge.a_off_niceName = "Offset" n_polyExtrudeEdge.a_sma_niceName = "Smoothing Angle" n_polyExtrudeEdge.a_tk_niceName = "Thickness" n_polyExtrudeEdge.a_tp_niceName = "Taper" n_polyExtrudeEdge.a_twt_niceName = "Twist" n_polyExtrudeEdge.baseName = "polyExtrudeEdge" n_polyExtrudeEdge.niceName = "Poly Extrude Edge" // // String set: n_polyExtrudeFace // n_polyExtrudeFace.a_c_niceName = "Taper Curve" n_polyExtrudeFace.a_cbn_niceName = "Comp Bounding Box Min" n_polyExtrudeFace.a_cbx_niceName = "Comp Bounding Box Max" n_polyExtrudeFace.a_cfv_niceName = "Taper Curve _Float Value" n_polyExtrudeFace.a_ci_enum_kLinear = "Linear" n_polyExtrudeFace.a_ci_enum_kNone = "None" n_polyExtrudeFace.a_ci_enum_kSmooth = "Smooth" n_polyExtrudeFace.a_ci_enum_kSpline = "Spline" n_polyExtrudeFace.a_ci_niceName = "Taper Curve _Interp" n_polyExtrudeFace.a_cnx_niceName = "Comp Bounding Box Min X" n_polyExtrudeFace.a_cny_niceName = "Comp Bounding Box Min Y" n_polyExtrudeFace.a_cnz_niceName = "Comp Bounding Box Min Z" n_polyExtrudeFace.a_cp_niceName = "Taper Curve _Position" n_polyExtrudeFace.a_cxx_niceName = "Comp Bounding Box Max X" n_polyExtrudeFace.a_cxy_niceName = "Comp Bounding Box Max Y" n_polyExtrudeFace.a_cxz_niceName = "Comp Bounding Box Max Z" n_polyExtrudeFace.a_d_niceName = "Divisions" n_polyExtrudeFace.a_ipc_niceName = "Input Profile" n_polyExtrudeFace.a_kft_niceName = "Keep Faces Together" n_polyExtrudeFace.a_m12_niceName = "Maya 2012" n_polyExtrudeFace.a_m18_niceName = "Maya 2018" n_polyExtrudeFace.a_raf_niceName = "Reverse All Faces" n_polyExtrudeFace.a_sma_niceName = "Smoothing Angle" n_polyExtrudeFace.a_tk_niceName = "Thickness" n_polyExtrudeFace.a_tp_niceName = "Taper" n_polyExtrudeFace.a_twt_niceName = "Twist" n_polyExtrudeFace.baseName = "polyExtrudeFace" n_polyExtrudeFace.niceName = "Poly Extrude Face" // // String set: n_polyExtrudeVertex // n_polyExtrudeVertex.a_d_niceName = "Divisions" n_polyExtrudeVertex.a_l_niceName = "Length" n_polyExtrudeVertex.a_w_niceName = "Width" n_polyExtrudeVertex.baseName = "polyExtrudeVertex" n_polyExtrudeVertex.niceName = "Poly Extrude Vertex" // // String set: n_polyFlipEdge // n_polyFlipEdge.a_e_niceName = "Edge" n_polyFlipEdge.baseName = "polyFlipEdge" n_polyFlipEdge.niceName = "Poly Flip Edge" // // String set: n_polyFlipUV // n_polyFlipUV.a_cut_niceName = "Cut UV" n_polyFlipUV.a_ft_enum_kFlipHorizontal = "Horizontal" n_polyFlipUV.a_ft_enum_kFlipVertical = "Vertical" n_polyFlipUV.a_ft_niceName = "Flip Type" n_polyFlipUV.a_l_niceName = "Local" n_polyFlipUV.a_pu_niceName = "Pivot U" n_polyFlipUV.a_pv_niceName = "Pivot V" n_polyFlipUV.a_up_niceName = "Use Pivot" n_polyFlipUV.baseName = "polyFlipUV" n_polyFlipUV.niceName = "Poly Flip UV" // // String set: n_polyHelix // n_polyHelix.a_c_niceName = "Coils" n_polyHelix.a_cuv_enum_kUVNone = "None" n_polyHelix.a_cuv_enum_kUVNz = "Normalize" n_polyHelix.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyHelix.a_cuv_enum_kUVNzPAspect = "Normalize and Preserve Aspect Ratio" n_polyHelix.a_cuv_niceName = "Create UVs" n_polyHelix.a_d_enum_kClockwise = "Clockwise" n_polyHelix.a_d_enum_kCounterclockwise = "Counterclockwise" n_polyHelix.a_d_niceName = "Direction" n_polyHelix.a_h_niceName = "Height" n_polyHelix.a_oib_niceName = "Use Old Init Behaviour" n_polyHelix.a_r_niceName = "Radius" n_polyHelix.a_rcp_niceName = "Round Cap" n_polyHelix.a_sa_niceName = "Subdivisions Axis" n_polyHelix.a_sc_niceName = "Subdivisions Caps" n_polyHelix.a_sco_niceName = "Subdivisions Coil" n_polyHelix.a_tx_enum_kFace = "face" n_polyHelix.a_tx_enum_kNone = "none" n_polyHelix.a_tx_enum_kObject = "object" n_polyHelix.a_tx_niceName = "Texture" n_polyHelix.a_w_niceName = "Width" n_polyHelix.baseName = "polyHelix" n_polyHelix.niceName = "Poly Helix" // // String set: n_polyHoleFace // n_polyHoleFace.baseName = "polyHoleFace" n_polyHoleFace.niceName = "Poly Hole Face" // // String set: n_polyLayoutUV // n_polyLayoutUV.a_dl_niceName = "Dense Layout" n_polyLayoutUV.a_fr_niceName = "Flip Reversed" n_polyLayoutUV.a_gu_niceName = "Grid U" n_polyLayoutUV.a_gv_niceName = "Grid V" n_polyLayoutUV.a_l_enum_kMoveAlongU = "Along U" n_polyLayoutUV.a_l_enum_kMoveNone = "None" n_polyLayoutUV.a_l_enum_kMoveToGrid = "Grid" n_polyLayoutUV.a_l_enum_kMoveToNearest = "Nearest Region" n_polyLayoutUV.a_l_enum_kMoveToSquare = "Into Square" n_polyLayoutUV.a_l_niceName = "Layout" n_polyLayoutUV.a_lm_enum_kBrick = "Block Stacking" n_polyLayoutUV.a_lm_enum_kShape = "Shape Stacking" n_polyLayoutUV.a_lm_niceName = "Layout Method" n_polyLayoutUV.a_ps_niceName = "Percentage Space" n_polyLayoutUV.a_rbf_enum_kRotate90 = "90 Degree Rotation" n_polyLayoutUV.a_rbf_enum_kRotateBestBounds = "Best Bounding Box Area" n_polyLayoutUV.a_rbf_enum_kRotateFree = "Free Rotation" n_polyLayoutUV.a_rbf_enum_kRotateNone = "No Rotation" n_polyLayoutUV.a_rbf_niceName = "Rotate For Best Fit" n_polyLayoutUV.a_sc_enum_kScaleNone = "None" n_polyLayoutUV.a_sc_enum_kScaleStretch = "Stretch to Square" n_polyLayoutUV.a_sc_enum_kScaleUniform = "Uniform" n_polyLayoutUV.a_sc_niceName = "Scale" n_polyLayoutUV.a_se_enum_kCutNone = "None" n_polyLayoutUV.a_se_enum_kFoldsOnly = "Folds" n_polyLayoutUV.a_se_enum_kSelfOverlap = "All Intersecting" n_polyLayoutUV.a_se_niceName = "Separate" n_polyLayoutUV.a_tl_niceName = "Two Sided Layout" n_polyLayoutUV.baseName = "polyLayoutUV" n_polyLayoutUV.niceName = "Poly Layout UV" // // String set: n_polyMapCut // n_polyMapCut.a_mr_niceName = "Move Ratio" n_polyMapCut.a_uvs_niceName = "Uv Set Name" n_polyMapCut.baseName = "polyMapCut" n_polyMapCut.niceName = "Poly Map Cut" // // String set: n_polyMapDel // n_polyMapDel.a_uvs_niceName = "Uv Set Name" n_polyMapDel.baseName = "polyMapDel" n_polyMapDel.niceName = "Poly Map Del" // // String set: n_polyMapSew // n_polyMapSew.a_uvs_niceName = "Uv Set Name" n_polyMapSew.baseName = "polyMapSew" n_polyMapSew.niceName = "Poly Map Sew" // // String set: n_polyMapSewMove // n_polyMapSewMove.a_lps_niceName = "Limit Piece Size" n_polyMapSewMove.a_nf_niceName = "Number Faces" n_polyMapSewMove.baseName = "polyMapSewMove" n_polyMapSewMove.niceName = "Poly Map Sew Move" // // String set: n_polyMappingManip // n_polyMappingManip.baseName = "polyMappingManip" n_polyMappingManip.niceName = "Poly Mapping Manip" // // String set: n_polyMergeEdge // n_polyMergeEdge.a_fe_niceName = "First Edge" n_polyMergeEdge.a_mm_enum_kMergeFirst = "first" n_polyMergeEdge.a_mm_enum_kMergeLast = "last" n_polyMergeEdge.a_mm_enum_kMergeMiddle = "middle" n_polyMergeEdge.a_mm_niceName = "Merge Mode" n_polyMergeEdge.a_mt_niceName = "Merge Texture" n_polyMergeEdge.a_se_niceName = "Second Edge" n_polyMergeEdge.baseName = "polyMergeEdge" n_polyMergeEdge.niceName = "Poly Merge Edge" // // String set: n_polyMergeFace // n_polyMergeFace.a_ff_niceName = "First Facet" n_polyMergeFace.a_mm_enum_kMergeFirst = "first" n_polyMergeFace.a_mm_enum_kMergeLast = "last" n_polyMergeFace.a_mm_enum_kMergeMiddle = "middle" n_polyMergeFace.a_mm_enum_kMergeNone = "none" n_polyMergeFace.a_mm_enum_kProjectFirst = "projFirst" n_polyMergeFace.a_mm_enum_kProjectLast = "projLast" n_polyMergeFace.a_mm_enum_kProjectMiddle = "projMiddle" n_polyMergeFace.a_mm_niceName = "Merge Mode" n_polyMergeFace.a_sf_niceName = "Second Facet" n_polyMergeFace.a_uat_niceName = "Use Area Tolerance" n_polyMergeFace.baseName = "polyMergeFace" n_polyMergeFace.niceName = "Poly Merge Face" // // String set: n_polyMergeUV // n_polyMergeUV.a_d_niceName = "Distance" n_polyMergeUV.baseName = "polyMergeUV" n_polyMergeUV.niceName = "Poly Merge UV" // // String set: n_polyMergeVert // n_polyMergeVert.a_am_niceName = "Always Merge Two Vertices" n_polyMergeVert.a_d_niceName = "Distance Threshold" n_polyMergeVert.a_mtc_niceName = "Merge To Components" n_polyMergeVert.a_tx_niceName = "Merge UVs" n_polyMergeVert.baseName = "polyMergeVert" n_polyMergeVert.niceName = "Poly Merge Vert" // // String set: n_polyMergeVertsManip // n_polyMergeVertsManip.baseName = "polyMergeVertsManip" n_polyMergeVertsManip.niceName = "Poly Merge Verts Manip" // // String set: n_polyMirror // n_polyMirror.a_a_enum_kX = "X" n_polyMirror.a_a_enum_kY = "Y" n_polyMirror.a_a_enum_kZ = "Z" n_polyMirror.a_a_niceName = "Axis" n_polyMirror.a_ad_enum_kNegative = "-" n_polyMirror.a_ad_enum_kPositive = "+" n_polyMirror.a_ad_niceName = "Axis Direction" n_polyMirror.a_cid_niceName = "Comp Id" n_polyMirror.a_cm_niceName = "Cut Mesh" n_polyMirror.a_d_enum_kXMinus = " -X" n_polyMirror.a_d_enum_kXPlus = "+X" n_polyMirror.a_d_enum_kYMinus = " -Y" n_polyMirror.a_d_enum_kYPlus = "+Y" n_polyMirror.a_d_enum_kZMinus = " -Z" n_polyMirror.a_d_enum_kZPlus = "+Z" n_polyMirror.a_d_niceName = "Direction" n_polyMirror.a_fnf_niceName = "First New Face" n_polyMirror.a_fuv_enum_kLocalU = "Local U" n_polyMirror.a_fuv_enum_kLocalV = "Local V" n_polyMirror.a_fuv_enum_kNone = "Off" n_polyMirror.a_fuv_enum_kWorldU = "World U" n_polyMirror.a_fuv_enum_kWorldV = "World V" n_polyMirror.a_fuv_niceName = "Flip UVs" n_polyMirror.a_kv_niceName = "Keep Vertex IDs" n_polyMirror.a_lnf_niceName = "Last New Face" n_polyMirror.a_m17_niceName = "Maya 2017" n_polyMirror.a_ma_enum_kAxisBoundingBox = "Bounding box" n_polyMirror.a_ma_enum_kAxisObject = "Object" n_polyMirror.a_ma_enum_kAxisWorld = "World" n_polyMirror.a_ma_niceName = "Mirror Axis" n_polyMirror.a_mm_enum_kBridgeEdges = "Bridge border edges" n_polyMirror.a_mm_enum_kDoNotMerge = "Do not merge borders" n_polyMirror.a_mm_enum_kMergeVertices = "Merge border vertices" n_polyMirror.a_mm_niceName = "Merge Mode" n_polyMirror.a_mps_niceName = "Mirror Position" n_polyMirror.a_mt_niceName = "Merge Threshold" n_polyMirror.a_mtt_enum_kAutomatic = "Automatic" n_polyMirror.a_mtt_enum_kCustom = "Custom" n_polyMirror.a_mtt_niceName = "Merge Threshold Type" n_polyMirror.a_p_niceName = "Pivot" n_polyMirror.a_pc_niceName = "Mirror Plane Center" n_polyMirror.a_pcx_niceName = "Mirror Plane Center X" n_polyMirror.a_pcy_niceName = "Mirror Plane Center Y" n_polyMirror.a_pcz_niceName = "Mirror Plane Center Z" n_polyMirror.a_pu_niceName = "User Specified Pivot" n_polyMirror.a_px_niceName = "Pivot X" n_polyMirror.a_py_niceName = "Pivot Y" n_polyMirror.a_pz_niceName = "Pivot Z" n_polyMirror.a_ro_niceName = "Mirror Plane Rotate" n_polyMirror.a_rx_niceName = "Mirror Plane Rotate X" n_polyMirror.a_ry_niceName = "Mirror Plane Rotate Y" n_polyMirror.a_rz_niceName = "Mirror Plane Rotate Z" n_polyMirror.a_sa_niceName = "Smoothing Angle" n_polyMirror.a_sp_niceName = "Scale Pivot" n_polyMirror.a_spx_niceName = "Scale Pivot X" n_polyMirror.a_spy_niceName = "Scale Pivot Y" n_polyMirror.a_spz_niceName = "Scale Pivot Z" n_polyMirror.baseName = "polyMirror" n_polyMirror.niceName = "Poly Mirror" // // String set: n_polyMirrorManipContainer // n_polyMirrorManipContainer.baseName = "polyMirrorManipContainer" n_polyMirrorManipContainer.niceName = "Poly Mirror Manip Container" // // String set: n_polyModifier // n_polyModifier.a_cin_niceName = "Cache Input" n_polyModifier.a_emap_niceName = "Edge Id Map" n_polyModifier.a_fmap_niceName = "Face Id Map" n_polyModifier.a_ics_niceName = "Input Components" n_polyModifier.a_imc_niceName = "In Mesh Cache" n_polyModifier.a_ip_niceName = "Input Polymesh" n_polyModifier.a_uic_niceName = "Use Input Comp" n_polyModifier.a_uopa_niceName = "Use Old Poly Architecture" n_polyModifier.a_vmap_niceName = "Vertex Id Map" n_polyModifier.baseName = "polyModifier" n_polyModifier.niceName = "Poly Modifier" // // String set: n_polyModifierManip // n_polyModifierManip.baseName = "polyModifierManip" n_polyModifierManip.niceName = "Poly Modifier Manip" // // String set: n_polyModifierManipContainer // n_polyModifierManipContainer.baseName = "polyModifierManipContainer" n_polyModifierManipContainer.niceName = "Poly Modifier Manip Container" // // String set: n_polyModifierUV // n_polyModifierUV.a_uvs_niceName = "Uv Set Name" n_polyModifierUV.baseName = "polyModifierUV" n_polyModifierUV.niceName = "Poly Modifier UV" // // String set: n_polyModifierWorld // n_polyModifierWorld.a_ix_niceName = "Input Matrix" n_polyModifierWorld.a_mp_niceName = "Manip Matrix" n_polyModifierWorld.a_ws_niceName = "World Space" n_polyModifierWorld.baseName = "polyModifierWorld" n_polyModifierWorld.niceName = "Poly Modifier World" // // String set: n_polyMoveEdge // n_polyMoveEdge.a_lc_enum_kMoveEdgeEndPoint = "end" n_polyMoveEdge.a_lc_enum_kMoveEdgeMiddlePoint = "middle" n_polyMoveEdge.a_lc_enum_kMoveEdgeStartPoint = "start" n_polyMoveEdge.a_lc_niceName = "Local Center" n_polyMoveEdge.a_lr_niceName = "Local Rotate" n_polyMoveEdge.a_lrx_niceName = "Local Rotate X" n_polyMoveEdge.a_lry_niceName = "Local Rotate Y" n_polyMoveEdge.a_lrz_niceName = "Local Rotate Z" n_polyMoveEdge.a_ls_niceName = "Local Scale" n_polyMoveEdge.a_lsx_niceName = "Local Scale X" n_polyMoveEdge.a_lsy_niceName = "Local Scale Y" n_polyMoveEdge.a_lsz_niceName = "Local Scale Z" n_polyMoveEdge.baseName = "polyMoveEdge" n_polyMoveEdge.niceName = "Poly Move Edge" // // String set: n_polyMoveFace // n_polyMoveFace.a_att_niceName = "Attraction" n_polyMoveFace.a_g_niceName = "Gravity" n_polyMoveFace.a_gx_niceName = "Gravity X" n_polyMoveFace.a_gy_niceName = "Gravity Y" n_polyMoveFace.a_gz_niceName = "Gravity Z" n_polyMoveFace.a_m_niceName = "Magnet" n_polyMoveFace.a_mx_niceName = "Magn X" n_polyMoveFace.a_my_niceName = "Magn Y" n_polyMoveFace.a_mz_niceName = "Magn Z" n_polyMoveFace.a_off_niceName = "Offset" n_polyMoveFace.a_w_niceName = "Weight" n_polyMoveFace.baseName = "polyMoveFace" n_polyMoveFace.niceName = "Poly Move Face" // // String set: n_polyMoveFacetUV // n_polyMoveFacetUV.baseName = "polyMoveFacetUV" n_polyMoveFacetUV.niceName = "Poly Move Facet UV" // // String set: n_polyMoveUV // n_polyMoveUV.a_cid_niceName = "Comp Id" n_polyMoveUV.a_l_niceName = "Axis Len" n_polyMoveUV.a_lx_niceName = "Axis Len X" n_polyMoveUV.a_ly_niceName = "Axis Len Y" n_polyMoveUV.a_pvt_niceName = "Pivot" n_polyMoveUV.a_pvu_niceName = "Pivot U" n_polyMoveUV.a_pvv_niceName = "Pivot V" n_polyMoveUV.a_ra_niceName = "Rotation Angle" n_polyMoveUV.a_ran_niceName = "Random" n_polyMoveUV.a_rs_niceName = "Random Seed" n_polyMoveUV.a_s_niceName = "Scale" n_polyMoveUV.a_su_niceName = "Scale U" n_polyMoveUV.a_sv_niceName = "Scale V" n_polyMoveUV.a_t_niceName = "Translate" n_polyMoveUV.a_tu_niceName = "Translate U" n_polyMoveUV.a_tv_niceName = "Translate V" n_polyMoveUV.a_uvs_niceName = "Uv Set Name" n_polyMoveUV.baseName = "polyMoveUV" n_polyMoveUV.niceName = "Poly Move UV" // // String set: n_polyMoveUVManip // n_polyMoveUVManip.baseName = "polyMoveUVManip" n_polyMoveUVManip.niceName = "Poly Move UVManip" // // String set: n_polyMoveVertex // n_polyMoveVertex.a_cid_niceName = "Comp Id" n_polyMoveVertex.a_cma_niceName = "Matrix" n_polyMoveVertex.a_ga_niceName = "Gain" n_polyMoveVertex.a_ld_niceName = "Local Direction" n_polyMoveVertex.a_ldx_niceName = "Local Direction X" n_polyMoveVertex.a_ldy_niceName = "Local Direction Y" n_polyMoveVertex.a_ldz_niceName = "Local Direction Z" n_polyMoveVertex.a_lt_niceName = "Local Translate" n_polyMoveVertex.a_ltx_niceName = "Local Translate X" n_polyMoveVertex.a_lty_niceName = "Local Translate Y" n_polyMoveVertex.a_ltz_niceName = "Local Translate Z" n_polyMoveVertex.a_pvt_niceName = "Pivot" n_polyMoveVertex.a_pvx_niceName = "Pivot X" n_polyMoveVertex.a_pvy_niceName = "Pivot Y" n_polyMoveVertex.a_pvz_niceName = "Pivot Z" n_polyMoveVertex.a_ran_niceName = "Random" n_polyMoveVertex.a_ro_niceName = "Rotate" n_polyMoveVertex.a_rs_niceName = "Random Seed" n_polyMoveVertex.a_rx_niceName = "Rotate X" n_polyMoveVertex.a_ry_niceName = "Rotate Y" n_polyMoveVertex.a_rz_niceName = "Rotate Z" n_polyMoveVertex.a_s_niceName = "Scale" n_polyMoveVertex.a_sx_niceName = "Scale X" n_polyMoveVertex.a_sy_niceName = "Scale Y" n_polyMoveVertex.a_sz_niceName = "Scale Z" n_polyMoveVertex.a_t_niceName = "Translate" n_polyMoveVertex.a_tx_niceName = "Translate X" n_polyMoveVertex.a_ty_niceName = "Translate Y" n_polyMoveVertex.a_tz_niceName = "Translate Z" n_polyMoveVertex.baseName = "polyMoveVertex" n_polyMoveVertex.niceName = "Poly Move Vertex" // // String set: n_polyMoveVertexManip // n_polyMoveVertexManip.baseName = "polyMoveVertexManip" n_polyMoveVertexManip.niceName = "Poly Move Vertex Manip" // // String set: n_polyNormal // n_polyNormal.a_nm_enum_kNormalConform = "conform" n_polyNormal.a_nm_enum_kNormalPropagate = "propagate" n_polyNormal.a_nm_enum_kNormalPropagateAndReverse = "revAndPropagate" n_polyNormal.a_nm_enum_kNormalReverse = "reverse" n_polyNormal.a_nm_enum_kNormalReverseAndCut = "revAndExtract" n_polyNormal.a_nm_niceName = "Normal Mode" n_polyNormal.a_unm_niceName = "User Normal Mode" n_polyNormal.baseName = "polyNormal" n_polyNormal.niceName = "Poly Normal" // // String set: n_polyNormalPerVertex // n_polyNormalPerVertex.a_fnxy_niceName = "Vertex Face Normal XYZ" n_polyNormalPerVertex.a_npva_niceName = "Normal Add" n_polyNormalPerVertex.a_npvd_niceName = "Normal Deform" n_polyNormalPerVertex.a_npvx_niceName = "Normal Per Vertex" n_polyNormalPerVertex.a_nxyz_niceName = "Vertex Normal XYZ" n_polyNormalPerVertex.a_vfnl_niceName = "Vertex Face Normal" n_polyNormalPerVertex.a_vfnx_niceName = "Vertex Face Normal X" n_polyNormalPerVertex.a_vfny_niceName = "Vertex Face Normal Y" n_polyNormalPerVertex.a_vfnz_niceName = "Vertex Face Normal Z" n_polyNormalPerVertex.a_vn_niceName = "Vertex Normal" n_polyNormalPerVertex.a_vxnx_niceName = "Vertex Normal X" n_polyNormalPerVertex.a_vxny_niceName = "Vertex Normal Y" n_polyNormalPerVertex.a_vxnz_niceName = "Vertex Normal Z" n_polyNormalPerVertex.baseName = "polyNormalPerVertex" n_polyNormalPerVertex.niceName = "Poly Normal Per Vertex" // // String set: n_polyNormalizeUV // n_polyNormalizeUV.a_cot_niceName = "Center On Tile" n_polyNormalizeUV.a_nd_enum_kNormalizeU = "U" n_polyNormalizeUV.a_nd_enum_kNormalizeUV = "UV" n_polyNormalizeUV.a_nd_enum_kNormalizeV = "V" n_polyNormalizeUV.a_nd_niceName = "Normalize Direction" n_polyNormalizeUV.a_nt_enum_kNormalizeCollective = "Collective" n_polyNormalizeUV.a_nt_enum_kNormalizeSeparate = "Separate" n_polyNormalizeUV.a_nt_niceName = "Normalize Type" n_polyNormalizeUV.a_pa_niceName = "Preserve Aspect Ratio" n_polyNormalizeUV.baseName = "polyNormalizeUV" n_polyNormalizeUV.niceName = "Poly Normalize UV" // // String set: n_polyOptUvs // n_polyOptUvs.a_as_niceName = "Apply To Shell" n_polyOptUvs.a_aw_niceName = "Area Weight" n_polyOptUvs.a_gb_niceName = "Global Blend" n_polyOptUvs.a_gmb_niceName = "Global Method Blend" n_polyOptUvs.a_i_niceName = "Iterations" n_polyOptUvs.a_oa_enum_kOptimizeFree = "Free" n_polyOptUvs.a_oa_enum_kOptimizeHoriz = "Horizontal" n_polyOptUvs.a_oa_enum_kOptimizeVert = "Vertical" n_polyOptUvs.a_oa_niceName = "Optimize Axis" n_polyOptUvs.a_ps_niceName = "Pin Selected" n_polyOptUvs.a_pub_niceName = "Pin Uv Border" n_polyOptUvs.a_s_niceName = "Scale" n_polyOptUvs.a_ss_niceName = "Stopping Threshold" n_polyOptUvs.a_us_niceName = "Use Scale" n_polyOptUvs.baseName = "polyOptUvs" n_polyOptUvs.niceName = "Poly Opt Uvs" // // String set: n_polyPassThru // n_polyPassThru.baseName = "polyPassThru" n_polyPassThru.niceName = "Poly Pass Thru" // // String set: n_polyPinUV // n_polyPinUV.a_op_enum_kPin = "Pin" n_polyPinUV.a_op_enum_kRemove = "Remove" n_polyPinUV.a_op_enum_kRemoveAll = "Remove All" n_polyPinUV.a_op_niceName = "Operation" n_polyPinUV.a_pn_niceName = "Pin" n_polyPinUV.baseName = "polyPinUV" n_polyPinUV.niceName = "Poly Pin UV" // // String set: n_polyPipe // n_polyPipe.a_cuv_niceName = "Create UVs" n_polyPipe.a_h_niceName = "Height" n_polyPipe.a_r_niceName = "Radius" n_polyPipe.a_rcp_niceName = "Round Cap" n_polyPipe.a_sa_niceName = "Subdivisions Axis" n_polyPipe.a_sc_niceName = "Subdivisions Caps" n_polyPipe.a_sh_niceName = "Subdivisions Height" n_polyPipe.a_t_niceName = "Thickness" n_polyPipe.a_tx_niceName = "Texture" n_polyPipe.baseName = "polyPipe" n_polyPipe.niceName = "Poly Pipe" // // String set: n_polyPlanarProj // n_polyPlanarProj.a_cam_niceName = "Camera Matrix" n_polyPlanarProj.a_cid_niceName = "Comp Id" n_polyPlanarProj.a_ic_niceName = "Image Center" n_polyPlanarProj.a_icx_niceName = "Image Center X" n_polyPlanarProj.a_icy_niceName = "Image Center Y" n_polyPlanarProj.a_is_niceName = "Image Scale" n_polyPlanarProj.a_isu_niceName = "Image Scale U" n_polyPlanarProj.a_isv_niceName = "Image Scale V" n_polyPlanarProj.a_pbot_niceName = "Port Bottom" n_polyPlanarProj.a_pc_niceName = "Projection Center" n_polyPlanarProj.a_pcx_niceName = "Projection Center X" n_polyPlanarProj.a_pcy_niceName = "Projection Center Y" n_polyPlanarProj.a_pcz_niceName = "Projection Center Z" n_polyPlanarProj.a_per_niceName = "Is Perspective" n_polyPlanarProj.a_ph_niceName = "Projection Height" n_polyPlanarProj.a_plft_niceName = "Port Left" n_polyPlanarProj.a_prgt_niceName = "Port Right" n_polyPlanarProj.a_ps_niceName = "Projection Scale" n_polyPlanarProj.a_ptop_niceName = "Port Top" n_polyPlanarProj.a_pw_niceName = "Projection Width" n_polyPlanarProj.a_r_niceName = "Radius" n_polyPlanarProj.a_ra_niceName = "Rotation Angle" n_polyPlanarProj.a_ro_niceName = "Rotate" n_polyPlanarProj.a_rx_niceName = "Rotate X" n_polyPlanarProj.a_ry_niceName = "Rotate Y" n_polyPlanarProj.a_rz_niceName = "Rotate Z" n_polyPlanarProj.a_uvs_niceName = "Uv Set Name" n_polyPlanarProj.baseName = "polyPlanarProj" n_polyPlanarProj.niceName = "Poly Planar Proj" // // String set: n_polyPlane // n_polyPlane.a_cuv_enum_kUVNone = "None" n_polyPlane.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyPlane.a_cuv_enum_kUVNzPAspect = "Normalize and Preserve Aspect Ratio" n_polyPlane.a_cuv_niceName = "Create UVs" n_polyPlane.a_h_niceName = "Height" n_polyPlane.a_sh_niceName = "Subdivisions Height" n_polyPlane.a_sw_niceName = "Subdivisions Width" n_polyPlane.a_tx_enum_kNone = "none" n_polyPlane.a_tx_enum_kPreserveAspectRatio = "Preserve Aspect Ratio" n_polyPlane.a_tx_enum_kStretchToFit = "Stretch to fit" n_polyPlane.a_tx_niceName = "Texture" n_polyPlane.a_w_niceName = "Width" n_polyPlane.baseName = "polyPlane" n_polyPlane.niceName = "Poly Plane" // // String set: n_polyPlatonicSolid // n_polyPlatonicSolid.a_cuv_enum_kUVNone = "None" n_polyPlatonicSolid.a_cuv_enum_kUVNzCollect = "Normalize Collectively" n_polyPlatonicSolid.a_cuv_enum_kUVNzFace = "Normalize Each Face Separately" n_polyPlatonicSolid.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyPlatonicSolid.a_cuv_enum_kUVNzPreserve = "Normalize Collectively and Preserve Aspect Ratio" n_polyPlatonicSolid.a_cuv_niceName = "Create UVs" n_polyPlatonicSolid.a_l_niceName = "Side Length" n_polyPlatonicSolid.a_r_niceName = "Radius" n_polyPlatonicSolid.a_st_enum_kDodecahedron = "Dodecahedron" n_polyPlatonicSolid.a_st_enum_kIcosahedron = "Icosahedron" n_polyPlatonicSolid.a_st_enum_kOctahedron = "Octahedron" n_polyPlatonicSolid.a_st_enum_kTetrahedron = "Tetrahedron" n_polyPlatonicSolid.a_st_niceName = "Solid Type" n_polyPlatonicSolid.a_tx_enum_kFace = "face" n_polyPlatonicSolid.a_tx_enum_kNone = "none" n_polyPlatonicSolid.a_tx_enum_kObject = "object" n_polyPlatonicSolid.a_tx_niceName = "Texture" n_polyPlatonicSolid.baseName = "polyPlatonicSolid" n_polyPlatonicSolid.niceName = "Poly Platonic Solid" // // String set: n_polyPoke // n_polyPoke.a_cma_niceName = "Matrix" n_polyPoke.a_lt_niceName = "Local Translate" n_polyPoke.a_ltx_niceName = "Local Translate X" n_polyPoke.a_lty_niceName = "Local Translate Y" n_polyPoke.a_ltz_niceName = "Local Translate Z" n_polyPoke.a_m70_niceName = "Maya 70" n_polyPoke.a_t_niceName = "Translate" n_polyPoke.a_tx_niceName = "Translate X" n_polyPoke.a_ty_niceName = "Translate Y" n_polyPoke.a_tz_niceName = "Translate Z" n_polyPoke.baseName = "polyPoke" n_polyPoke.niceName = "Poly Poke" // // String set: n_polyPokeManip // n_polyPokeManip.baseName = "polyPokeManip" n_polyPokeManip.niceName = "Poly Poke Manip" // // String set: n_polyPrimitive // n_polyPrimitive.a_ax_niceName = "Axis" n_polyPrimitive.a_axx_niceName = "Axis X" n_polyPrimitive.a_axy_niceName = "Axis Y" n_polyPrimitive.a_axz_niceName = "Axis Z" n_polyPrimitive.a_pw_niceName = "Param Warn" n_polyPrimitive.a_uvs_niceName = "Uv Set Name" n_polyPrimitive.baseName = "polyPrimitive" n_polyPrimitive.niceName = "Poly Primitive" // // String set: n_polyPrimitiveMisc // n_polyPrimitiveMisc.a_cuv_enum_kUVNone = "None" n_polyPrimitiveMisc.a_cuv_enum_kUVNzCollect = "Normalize Collectively" n_polyPrimitiveMisc.a_cuv_enum_kUVNzFace = "Normalize Each Face Separately" n_polyPrimitiveMisc.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyPrimitiveMisc.a_cuv_enum_kUVNzPreserve = "Normalize Collectively and Preserve Aspect Ratio" n_polyPrimitiveMisc.a_cuv_niceName = "Create UVs" n_polyPrimitiveMisc.a_l_niceName = "Side Length" n_polyPrimitiveMisc.a_pt_enum_kSoccerBall = "Soccer Ball" n_polyPrimitiveMisc.a_pt_niceName = "Poly Type" n_polyPrimitiveMisc.a_r_niceName = "Radius" n_polyPrimitiveMisc.a_tx_enum_kFace = "face" n_polyPrimitiveMisc.a_tx_enum_kNone = "none" n_polyPrimitiveMisc.a_tx_enum_kObject = "object" n_polyPrimitiveMisc.a_tx_niceName = "Texture" n_polyPrimitiveMisc.baseName = "polyPrimitiveMisc" n_polyPrimitiveMisc.niceName = "Poly Primitive Misc" // // String set: n_polyPrism // n_polyPrism.a_cuv_enum_kUVNone = "None" n_polyPrism.a_cuv_enum_kUVNz = "Normalize" n_polyPrism.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyPrism.a_cuv_enum_kUVNzPAspect = "Normalize and Preserve Aspect Ratio" n_polyPrism.a_cuv_niceName = "Create UVs" n_polyPrism.a_l_niceName = "Length" n_polyPrism.a_ns_niceName = "Number Of Sides" n_polyPrism.a_sc_niceName = "Subdivisions Caps" n_polyPrism.a_sh_niceName = "Subdivisions Height" n_polyPrism.a_tx_enum_kFace = "face" n_polyPrism.a_tx_enum_kNone = "none" n_polyPrism.a_tx_enum_kObject = "object" n_polyPrism.a_tx_niceName = "Texture" n_polyPrism.a_w_niceName = "Side Length" n_polyPrism.baseName = "polyPrism" n_polyPrism.niceName = "Poly Prism" // // String set: n_polyProj // n_polyProj.a_ic_niceName = "Image Center" n_polyProj.a_icx_niceName = "Image Center X" n_polyProj.a_icy_niceName = "Image Center Y" n_polyProj.a_is_niceName = "Image Scale" n_polyProj.a_isu_niceName = "Image Scale U" n_polyProj.a_isv_niceName = "Image Scale V" n_polyProj.a_pc_niceName = "Projection Center" n_polyProj.a_pcx_niceName = "Projection Center X" n_polyProj.a_pcy_niceName = "Projection Center Y" n_polyProj.a_pcz_niceName = "Projection Center Z" n_polyProj.a_ps_niceName = "Projection Scale" n_polyProj.a_psu_niceName = "Projection Scale U" n_polyProj.a_psv_niceName = "Projection Scale V" n_polyProj.a_r_niceName = "Radius" n_polyProj.a_ra_niceName = "Rotation Angle" n_polyProj.a_ro_niceName = "Rotate" n_polyProj.a_rx_niceName = "Rotate X" n_polyProj.a_ry_niceName = "Rotate Y" n_polyProj.a_rz_niceName = "Rotate Z" n_polyProj.a_t_niceName = "Proj Type" n_polyProj.a_wim_niceName = "World Inverse Matrix" n_polyProj.baseName = "polyProj" n_polyProj.niceName = "Poly Proj" // // String set: n_polyProjManip // n_polyProjManip.baseName = "polyProjManip" n_polyProjManip.niceName = "Poly Proj Manip" // // String set: n_polyProjectCurve // n_polyProjectCurve.a_as_niceName = "Automatic" n_polyProjectCurve.a_bc1_niceName = "Bary Coord 1" n_polyProjectCurve.a_bc2_niceName = "Bary Coord 2" n_polyProjectCurve.a_bc3_niceName = "Bary Coord 3" n_polyProjectCurve.a_bc_niceName = "Bary Coord" n_polyProjectCurve.a_cps_niceName = "Curve Points" n_polyProjectCurve.a_cs_niceName = "Curve Samples" n_polyProjectCurve.a_d_niceName = "Direction" n_polyProjectCurve.a_dx_niceName = "Direction X" n_polyProjectCurve.a_dy_niceName = "Direction Y" n_polyProjectCurve.a_dz_niceName = "Direction Z" n_polyProjectCurve.a_f_niceName = "Face" n_polyProjectCurve.a_ic_niceName = "Input Curve" n_polyProjectCurve.a_ims_niceName = "Input Mesh" n_polyProjectCurve.a_imt_niceName = "Input Matrix" n_polyProjectCurve.a_oc_niceName = "Output Curve" n_polyProjectCurve.a_poe_niceName = "Points On Edges" n_polyProjectCurve.a_pp_niceName = "Projected Point" n_polyProjectCurve.a_t_niceName = "Triangle" n_polyProjectCurve.a_tol_niceName = "Tolerance" n_polyProjectCurve.baseName = "polyProjectCurve" n_polyProjectCurve.niceName = "Poly Project Curve" // // String set: n_polyPyramid // n_polyPyramid.a_cuv_enum_kUVNone = "None" n_polyPyramid.a_cuv_enum_kUVNz = "Normalize" n_polyPyramid.a_cuv_enum_kUVNzNone = "Normalization Off" n_polyPyramid.a_cuv_enum_kUVNzPAspect = "Normalize and Preserve Aspect Ratio" n_polyPyramid.a_cuv_niceName = "Create UVs" n_polyPyramid.a_ns_enum_kFive = "5" n_polyPyramid.a_ns_enum_kFour = "4" n_polyPyramid.a_ns_enum_kThree = "3" n_polyPyramid.a_ns_niceName = "Number Of Sides" n_polyPyramid.a_sc_niceName = "Subdivisions Caps" n_polyPyramid.a_sh_niceName = "Subdivisions Height" n_polyPyramid.a_tx_niceName = "Texture" n_polyPyramid.a_w_niceName = "Side Length" n_polyPyramid.baseName = "polyPyramid" n_polyPyramid.niceName = "Poly Pyramid" // // String set: n_polyQuad // n_polyQuad.a_a_niceName = "Angle" n_polyQuad.a_kgb_niceName = "Keep Group Border" n_polyQuad.a_khe_niceName = "Keep Hard Edges" n_polyQuad.a_ktb_niceName = "Keep Texture Borders" n_polyQuad.a_m80_niceName = "Maya 80" n_polyQuad.baseName = "polyQuad" n_polyQuad.niceName = "Poly Quad" // // String set: n_polyReduce // n_polyReduce.a_b_niceName = "Border" n_polyReduce.a_cew_niceName = "Preserve Crease Edges Weight" n_polyReduce.a_com_niceName = "Compactness" n_polyReduce.a_cr_niceName = "Caching Reduce" n_polyReduce.a_cwt_niceName = "Color Weights" n_polyReduce.a_d_niceName = "Detail" n_polyReduce.a_gwt_niceName = "Geom Weights" n_polyReduce.a_itc_niceName = "Triangle Count In" n_polyReduce.a_ivc_niceName = "Vertex Count In" n_polyReduce.a_iwt_niceName = "Invert Vertex Weights" n_polyReduce.a_kb_niceName = "Preserve Borders" n_polyReduce.a_kbw_niceName = "Preserve Borders Weight" n_polyReduce.a_kcb_niceName = "Preserve Color Borders" n_polyReduce.a_kce_niceName = "Preserve Crease Edges" n_polyReduce.a_kcw_niceName = "Preserve Color Borders Weight" n_polyReduce.a_kev_niceName = "Keep Original Vertices" n_polyReduce.a_kfb_niceName = "Preserve Material Borders" n_polyReduce.a_kfw_niceName = "Preserve Material Borders Weight" n_polyReduce.a_khe_niceName = "Preserve Hard Edges" n_polyReduce.a_khw_niceName = "Preserve Hard Edges Weight" n_polyReduce.a_kmb_niceName = "Preserve UV Borders" n_polyReduce.a_kmw_niceName = "Preserve UV Borders Weight" n_polyReduce.a_kqw_niceName = "Preserve Quads" n_polyReduce.a_l_niceName = "Line" n_polyReduce.a_p_niceName = "Percentage" n_polyReduce.a_pa_niceName = "Percentage Achieved" n_polyReduce.a_shp_niceName = "Sharpness" n_polyReduce.a_stl_niceName = "Symmetry Tolerance" n_polyReduce.a_sw_niceName = "Symmetry Plane W" n_polyReduce.a_sx_niceName = "Symmetry Plane X" n_polyReduce.a_sy_niceName = "Symmetry Plane Y" n_polyReduce.a_sym_niceName = "Symmetry Plane" n_polyReduce.a_sz_niceName = "Symmetry Plane Z" n_polyReduce.a_t_niceName = "Triangulate" n_polyReduce.a_ta_niceName = "Triangle Count Achieved" n_polyReduce.a_tct_niceName = "Triangle Count" n_polyReduce.a_top_niceName = "Preserve Topology" n_polyReduce.a_trm_enum_kPercentage = "Percentage" n_polyReduce.a_trm_enum_kTriangleCount = "Triangle Count" n_polyReduce.a_trm_enum_kVertexCount = "Vertex Count" n_polyReduce.a_trm_niceName = "Reduction Method" n_polyReduce.a_uvs_enum_kAutoSymmetry = "Automatic" n_polyReduce.a_uvs_enum_kNoSymmetry = "None" n_polyReduce.a_uvs_enum_kPlanarSymmetry = "Plane" n_polyReduce.a_uvs_niceName = "Use Virtual Symmetry" n_polyReduce.a_uwt_niceName = "Uv Weights" n_polyReduce.a_va_niceName = "Vertex Count Achieved" n_polyReduce.a_vct_niceName = "Vertex Count" n_polyReduce.a_ver_enum_kVersionMaya = "Maya" n_polyReduce.a_ver_enum_kVersionSoftimage = "Softimage" n_polyReduce.a_ver_niceName = "Version" n_polyReduce.a_vmp_niceName = "Vertex Map Name" n_polyReduce.a_vwc_niceName = "Vertex Weight Coefficient" n_polyReduce.a_vwt_niceName = "Vertex Weights" n_polyReduce.a_wc_niceName = "Weight Coefficient" n_polyReduce.a_wts_niceName = "Weights" n_polyReduce.baseName = "polyReduce" n_polyReduce.niceName = "Poly Reduce" // // String set: n_polyRemesh // n_polyRemesh.a_ipt_enum_0 = "Linear" n_polyRemesh.a_ipt_enum_1 = "Cubic" n_polyRemesh.a_ipt_enum_2 = "Hybrid" n_polyRemesh.a_ipt_niceName = "Interpolation Type" n_polyRemesh.a_mtc_niceName = "Max Triangle Count" n_polyRemesh.a_rdt_niceName = "Reduce Threshold" n_polyRemesh.a_rft_niceName = "Refine Threshold" n_polyRemesh.a_smt_niceName = "Smooth Strength" n_polyRemesh.a_tsb_niceName = "Tessellate Borders" n_polyRemesh.baseName = "polyRemesh" n_polyRemesh.niceName = "Poly Remesh" // // String set: n_polyRetopo // n_polyRetopo.a_a_niceName = "Anisotropy" n_polyRetopo.a_af_niceName = "Anisotropy Filter" n_polyRetopo.a_cid_niceName = "Curve Influence Direction" n_polyRetopo.a_css_niceName = "Curve Singularity Separation" n_polyRetopo.a_gr_niceName = "Geodesic Radius" n_polyRetopo.a_mm_niceName = "Magnitude Min" n_polyRetopo.a_rrl_niceName = "Result Refinement Level" n_polyRetopo.a_rs_niceName = "Result Smoothing" n_polyRetopo.a_tea_niceName = "Target Edge Length Max" n_polyRetopo.a_tem_niceName = "Target Edge Length Min" n_polyRetopo.a_tfc_niceName = "Target Face Count" n_polyRetopo.baseName = "polyRetopo" n_polyRetopo.niceName = "Poly Retopo" // // String set: n_polySelectEditFeedbackManip // n_polySelectEditFeedbackManip.baseName = "polySelectEditFeedbackManip" n_polySelectEditFeedbackManip.niceName = "Poly Select Edit Feedback Manip" // // String set: n_polySeparate // n_polySeparate.a_ef_niceName = "End Face" n_polySeparate.a_ic_niceName = "Icount" n_polySeparate.a_inp_niceName = "In Place" n_polySeparate.a_ip_niceName = "Input Poly" n_polySeparate.a_out_niceName = "Output" n_polySeparate.a_rs_niceName = "Rem Shells" n_polySeparate.a_sf_niceName = "Start Face" n_polySeparate.a_uopa_niceName = "Use Old Poly Architecture" n_polySeparate.a_uss_niceName = "User Specified Shells" n_polySeparate.baseName = "polySeparate" n_polySeparate.niceName = "Poly Separate" // // String set: n_polySewEdge // n_polySewEdge.a_t_niceName = "Tolerance" n_polySewEdge.a_tx_niceName = "Merge UVs" n_polySewEdge.baseName = "polySewEdge" n_polySewEdge.niceName = "Poly Sew Edge" // // String set: n_polySmooth // n_polySmooth.a_sm_niceName = "Smoothness" n_polySmooth.baseName = "polySmooth" n_polySmooth.niceName = "Poly Smooth" // // String set: n_polySmoothFace // n_polySmoothFace.a_bnr_enum_0 = "Legacy" n_polySmoothFace.a_bnr_enum_1 = "Crease All" n_polySmoothFace.a_bnr_enum_2 = "Crease Edges" n_polySmoothFace.a_bnr_niceName = "Boundary Rule" n_polySmoothFace.a_c_niceName = "Continuity" n_polySmoothFace.a_deg_niceName = "Degree" n_polySmoothFace.a_dpe_niceName = "Divisions Per Edge" n_polySmoothFace.a_dv_niceName = "Divisions" n_polySmoothFace.a_iuv_niceName = "Osd Independent UVChannels" n_polySmoothFace.a_kb_niceName = "Keep Border" n_polySmoothFace.a_khe_niceName = "Keep Hard Edge" n_polySmoothFace.a_kmb_enum_0 = "None" n_polySmoothFace.a_kmb_enum_1 = "Internal" n_polySmoothFace.a_kmb_enum_2 = "All" n_polySmoothFace.a_kmb_niceName = "Keep Map Borders" n_polySmoothFace.a_ksb_niceName = "Keep Selection Border" n_polySmoothFace.a_kt_niceName = "Keep Tessellation" n_polySmoothFace.a_m08_niceName = "Maya 2008Above" n_polySmoothFace.a_ma_niceName = "Maya 65Above" n_polySmoothFace.a_mth_enum_0 = "Exponential" n_polySmoothFace.a_mth_enum_1 = "Linear" n_polySmoothFace.a_mth_niceName = "Method" n_polySmoothFace.a_ocr_enum_k_OsdCreaseMethod_Chaikin = "Chaikin" n_polySmoothFace.a_ocr_enum_k_OsdCreaseMethod_Normal = "Normal" n_polySmoothFace.a_ocr_niceName = "Osd Crease Method" n_polySmoothFace.a_ofb_enum_k_OsdBoundary_AlwaysSharp = "Maya Catmull-Clark" n_polySmoothFace.a_ofb_enum_k_OsdBoundary_EdgeAndCorner = "Preserve Edges and Corners" n_polySmoothFace.a_ofb_enum_k_OsdBoundary_EdgeOnly = "Preserve Edges" n_polySmoothFace.a_ofb_enum_k_OsdBoundary_None = "None" n_polySmoothFace.a_ofb_niceName = "Osd Fvar Boundary" n_polySmoothFace.a_ofc_niceName = "Osd Fvar Propagate Corners" n_polySmoothFace.a_ost_niceName = "Osd Smooth Triangles" n_polySmoothFace.a_ovb_enum_k_OsdBoundary_EdgeAndCorner = "Sharp edges and corners" n_polySmoothFace.a_ovb_enum_k_OsdBoundary_EdgeOnly = "Sharp edges" n_polySmoothFace.a_ovb_niceName = "Osd Vert Boundary" n_polySmoothFace.a_ovf_niceName = "Order Vertices From Faces First" n_polySmoothFace.a_peh_niceName = "Propagate Edge Hardness" n_polySmoothFace.a_ps_niceName = "Push Strength" n_polySmoothFace.a_ro_niceName = "Roundness" n_polySmoothFace.a_sdt_enum_kCatmullClark = "Maya Catmull-Clark" n_polySmoothFace.a_sdt_enum_kOpenSubdivCatmullClarkAdaptive = "OpenSubdiv Catmull-Clark Adaptive" n_polySmoothFace.a_sdt_enum_kOpenSubdivCatmullClarkUniform = "OpenSubdiv Catmull-Clark" n_polySmoothFace.a_sdt_niceName = "Subdivision Type" n_polySmoothFace.a_sl_niceName = "Subdivision Levels" n_polySmoothFace.a_suv_niceName = "Smooth UVs" n_polySmoothFace.a_uob_niceName = "Use Osd Boundary Methods" n_polySmoothFace.baseName = "polySmoothFace" n_polySmoothFace.niceName = "Poly Smooth Face" // // String set: n_polySmoothProxy // n_polySmoothProxy.a_bnr_enum_0 = "Legacy" n_polySmoothProxy.a_bnr_enum_1 = "Crease All" n_polySmoothProxy.a_bnr_enum_2 = "Crease Edges" n_polySmoothProxy.a_bnr_niceName = "Boundary Rule" n_polySmoothProxy.a_c_niceName = "Continuity" n_polySmoothProxy.a_csm_niceName = "Cached Smooth Mesh" n_polySmoothProxy.a_deg_niceName = "Degree" n_polySmoothProxy.a_dpe_niceName = "Divisions Per Edge" n_polySmoothProxy.a_el_niceName = "Exponential Level" n_polySmoothProxy.a_iuv_niceName = "Osd Independent UVChannels" n_polySmoothProxy.a_kb_niceName = "Keep Border" n_polySmoothProxy.a_khe_niceName = "Keep Hard Edge" n_polySmoothProxy.a_kmb_enum_0 = "None" n_polySmoothProxy.a_kmb_enum_1 = "Internal" n_polySmoothProxy.a_kmb_enum_2 = "All" n_polySmoothProxy.a_kmb_niceName = "Keep Map Borders" n_polySmoothProxy.a_ll_niceName = "Linear Level" n_polySmoothProxy.a_ma_niceName = "Maya 65Above" n_polySmoothProxy.a_mec_niceName = "Multi Edge Crease" n_polySmoothProxy.a_mn_niceName = "Maya 2008Above" n_polySmoothProxy.a_mth_enum_0 = "Exponential" n_polySmoothProxy.a_mth_enum_1 = "Linear" n_polySmoothProxy.a_mth_niceName = "Method" n_polySmoothProxy.a_ocr_enum_k_OsdCreaseMethod_Chaikin = "Chaikin" n_polySmoothProxy.a_ocr_enum_k_OsdCreaseMethod_Normal = "Normal" n_polySmoothProxy.a_ocr_niceName = "Osd Crease Method" n_polySmoothProxy.a_ofb_enum_k_OsdBoundary_AlwaysSharp = "Maya Catmull-Clark" n_polySmoothProxy.a_ofb_enum_k_OsdBoundary_EdgeAndCorner = "Preserve Edges and Corners" n_polySmoothProxy.a_ofb_enum_k_OsdBoundary_EdgeOnly = "Preserve Edges" n_polySmoothProxy.a_ofb_enum_k_OsdBoundary_None = "None" n_polySmoothProxy.a_ofb_niceName = "Osd Fvar Boundary" n_polySmoothProxy.a_ofc_niceName = "Osd Fvar Propagate Corners" n_polySmoothProxy.a_ost_niceName = "Osd Smooth Triangles" n_polySmoothProxy.a_ovb_enum_k_OsdBoundary_EdgeAndCorner = "Sharp edges and corners" n_polySmoothProxy.a_ovb_enum_k_OsdBoundary_EdgeOnly = "Sharp edges" n_polySmoothProxy.a_ovb_niceName = "Osd Vert Boundary" n_polySmoothProxy.a_peh_niceName = "Propagate Edge Hardness" n_polySmoothProxy.a_ps_niceName = "Push Strength" n_polySmoothProxy.a_ro_niceName = "Roundness" n_polySmoothProxy.a_sdt_enum_kCatmullClark = "Maya Catmull-Clark" n_polySmoothProxy.a_sdt_enum_kOpenSubdivCatmullClarkAdaptive = "OpenSubdiv Catmull-Clark Adaptive" n_polySmoothProxy.a_sdt_enum_kOpenSubdivCatmullClarkUniform = "OpenSubdiv Catmull-Clark" n_polySmoothProxy.a_sdt_niceName = "Subdivision Type" n_polySmoothProxy.a_suv_niceName = "Smooth UVs" n_polySmoothProxy.a_uob_niceName = "Use Osd Boundary Methods" n_polySmoothProxy.baseName = "polySmoothProxy" n_polySmoothProxy.niceName = "Poly Smooth Proxy" // // String set: n_polySoftEdge // n_polySoftEdge.a_a_niceName = "Angle" n_polySoftEdge.baseName = "polySoftEdge" n_polySoftEdge.niceName = "Poly Soft Edge" // // String set: n_polySphProj // n_polySphProj.a_cid_niceName = "Comp Id" n_polySphProj.a_ic_niceName = "Image Center" n_polySphProj.a_icx_niceName = "Image Center X" n_polySphProj.a_icy_niceName = "Image Center Y" n_polySphProj.a_is_niceName = "Image Scale" n_polySphProj.a_isu_niceName = "Image Scale U" n_polySphProj.a_isv_niceName = "Image Scale V" n_polySphProj.a_pc_niceName = "Projection Center" n_polySphProj.a_pcx_niceName = "Projection Center X" n_polySphProj.a_pcy_niceName = "Projection Center Y" n_polySphProj.a_pcz_niceName = "Projection Center Z" n_polySphProj.a_phs_niceName = "Projection Horizontal Sweep" n_polySphProj.a_ps_niceName = "Projection Scale" n_polySphProj.a_pvs_niceName = "Projection Vertical Sweep" n_polySphProj.a_r_niceName = "Radius" n_polySphProj.a_ra_niceName = "Rotation Angle" n_polySphProj.a_ro_niceName = "Rotate" n_polySphProj.a_rx_niceName = "Rotate X" n_polySphProj.a_ry_niceName = "Rotate Y" n_polySphProj.a_rz_niceName = "Rotate Z" n_polySphProj.a_sc_niceName = "Seam Correct" n_polySphProj.a_uopp_niceName = "Use Old Poly Projection" n_polySphProj.a_uvs_niceName = "Uv Set Name" n_polySphProj.baseName = "polySphProj" n_polySphProj.niceName = "Poly Sph Proj" // // String set: n_polySphere // n_polySphere.a_cuv_enum_kUVNone = "None" n_polySphere.a_cuv_enum_kUVPinched = "Pinched at pole" n_polySphere.a_cuv_enum_kUVSawTooth = "Sawtooth at pole" n_polySphere.a_cuv_niceName = "Create UVs" n_polySphere.a_r_niceName = "Radius" n_polySphere.a_sa_niceName = "Subdivisions Axis" n_polySphere.a_sh_niceName = "Subdivisions Height" n_polySphere.a_tx_enum_kNone = "none" n_polySphere.a_tx_enum_kPinched = "Pinched at pole" n_polySphere.a_tx_enum_kSawTooth = "Saw tooth at pole" n_polySphere.a_tx_niceName = "Texture" n_polySphere.baseName = "polySphere" n_polySphere.niceName = "Poly Sphere" // // String set: n_polySpinEdge // n_polySpinEdge.a_off_niceName = "Offset" n_polySpinEdge.a_rev_niceName = "Reverse" n_polySpinEdge.baseName = "polySpinEdge" n_polySpinEdge.niceName = "Poly Spin Edge" // // String set: n_polySplit // n_polySplit.a_aef_niceName = "Adjust Edge Flow" n_polySplit.a_bc1_niceName = "Bary Coord 1" n_polySplit.a_bc2_niceName = "Bary Coord 2" n_polySplit.a_bc3_niceName = "Bary Coord 3" n_polySplit.a_bc_niceName = "Bary Coord" n_polySplit.a_c2v_niceName = "Clean 2Verts" n_polySplit.a_d_niceName = "Desc" n_polySplit.a_de_niceName = "Detach Edges" n_polySplit.a_e_niceName = "Edge" n_polySplit.a_f_niceName = "Face" n_polySplit.a_ief_niceName = "Insert With Edge Flow" n_polySplit.a_m2015_niceName = "Maya 2015" n_polySplit.a_m70_niceName = "Maya 70" n_polySplit.a_pct_niceName = "Projected Curve Tolerance" n_polySplit.a_s_niceName = "Subdivision" n_polySplit.a_sma_niceName = "Smoothing Angle" n_polySplit.a_sp_niceName = "Split Point" n_polySplit.a_sps_niceName = "Split Points" n_polySplit.a_t_niceName = "Triangle" n_polySplit.a_v_niceName = "Vertices" n_polySplit.a_vx_niceName = "Vtxx" n_polySplit.a_vy_niceName = "Vtxy" n_polySplit.a_vz_niceName = "Vtxz" n_polySplit.baseName = "polySplit" n_polySplit.niceName = "Poly Split" // // String set: n_polySplitEdge // n_polySplitEdge.a_op_enum_SplitManifold = "Manifold" n_polySplitEdge.a_op_enum_SplitNonManifold = "Non-manifold" n_polySplitEdge.a_op_niceName = "Operation" n_polySplitEdge.baseName = "polySplitEdge" n_polySplitEdge.niceName = "Poly Split Edge" // // String set: n_polySplitRing // n_polySplitRing.a_ab_niceName = "Absolute Weight" n_polySplitRing.a_aef_niceName = "Adjust Edge Flow" n_polySplitRing.a_div_niceName = "Divisions" n_polySplitRing.a_dr_niceName = "Direction" n_polySplitRing.a_epc_niceName = "Enable Profile Curve" n_polySplitRing.a_fne_niceName = "Use Face Normals At Ends" n_polySplitRing.a_fq_niceName = "Fix Quads" n_polySplitRing.a_ief_niceName = "Insert With Edge Flow" n_polySplitRing.a_p_niceName = "Profile Curve" n_polySplitRing.a_pfv_niceName = "Profile Curve _Float Value" n_polySplitRing.a_pi_enum_kLinear = "Linear" n_polySplitRing.a_pi_enum_kNone = "None" n_polySplitRing.a_pi_enum_kSmooth = "Smooth" n_polySplitRing.a_pi_enum_kSpline = "Spline" n_polySplitRing.a_pi_niceName = "Profile Curve _Interp" n_polySplitRing.a_pio_niceName = "Profile Curve Input Offset" n_polySplitRing.a_pis_niceName = "Profile Curve Input Scale" n_polySplitRing.a_pp_niceName = "Profile Curve _Position" n_polySplitRing.a_re_niceName = "Root Edge" n_polySplitRing.a_sma_niceName = "Smoothing Angle" n_polySplitRing.a_stp_enum_Absolute = "Absolute" n_polySplitRing.a_stp_enum_Multi = "Multi" n_polySplitRing.a_stp_enum_Relative = "Relative" n_polySplitRing.a_stp_niceName = "Split Type" n_polySplitRing.a_uem_niceName = "Use Equal Multiplier" n_polySplitRing.a_wt_niceName = "Weight" n_polySplitRing.baseName = "polySplitRing" n_polySplitRing.niceName = "Poly Split Ring" // // String set: n_polySplitToolManip1 // n_polySplitToolManip1.baseName = "polySplitToolManip1" n_polySplitToolManip1.niceName = "Poly Split Tool Manip 1" // // String set: n_polySplitVert // n_polySplitVert.baseName = "polySplitVert" n_polySplitVert.niceName = "Poly Split Vert" // // String set: n_polyStraightenUVBorder // n_polyStraightenUVBorder.a_bo_niceName = "Blend Original" n_polyStraightenUVBorder.a_c_niceName = "Curvature" n_polyStraightenUVBorder.a_gt_niceName = "Gap Tolerance" n_polyStraightenUVBorder.a_pl_niceName = "Preserve Length" n_polyStraightenUVBorder.baseName = "polyStraightenUVBorder" n_polyStraightenUVBorder.niceName = "Poly Straighten UVBorder" // // String set: n_polySubdEdge // n_polySubdEdge.a_dv_niceName = "Divisions" n_polySubdEdge.a_s_niceName = "Size" n_polySubdEdge.baseName = "polySubdEdge" n_polySubdEdge.niceName = "Poly Subd Edge" // // String set: n_polySubdFace // n_polySubdFace.a_duv_niceName = "Divisions U" n_polySubdFace.a_dv_niceName = "Divisions" n_polySubdFace.a_dvv_niceName = "Divisions V" n_polySubdFace.a_m_enum_kSubdFaceQds = "quads" n_polySubdFace.a_m_enum_kSubdFaceTrgs = "triangles" n_polySubdFace.a_m_niceName = "Mode" n_polySubdFace.a_sbm_enum_0 = "Exponential" n_polySubdFace.a_sbm_enum_1 = "Linear" n_polySubdFace.a_sbm_niceName = "Subd Method" n_polySubdFace.baseName = "polySubdFace" n_polySubdFace.niceName = "Poly Subd Face" // // String set: n_polySubdFaceAny // n_polySubdFaceAny.a_dv_niceName = "Divisions" n_polySubdFaceAny.baseName = "polySubdFaceAny" n_polySubdFaceAny.niceName = "Poly Subd Face Any" // // String set: n_polyToSubdiv // n_polyToSubdiv.a_amr_niceName = "Apply Matrix To Result" n_polyToSubdiv.a_ap_niceName = "Absolute Position" n_polyToSubdiv.a_cuv_niceName = "Cached UVs" n_polyToSubdiv.a_i_niceName = "In Mesh" n_polyToSubdiv.a_me_niceName = "Max Edges Per Vert" n_polyToSubdiv.a_mpc_niceName = "Max Poly Count" n_polyToSubdiv.a_o_niceName = "Out Subdiv" n_polyToSubdiv.a_pvo_niceName = "Preserve Vertex Ordering" n_polyToSubdiv.a_qc_niceName = "Quick Convert" n_polyToSubdiv.a_uvp_niceName = "Uv Points" n_polyToSubdiv.a_uvt_enum_0 = "Keep Subd UVs" n_polyToSubdiv.a_uvt_enum_1 = "Inherit UVs From Poly" n_polyToSubdiv.a_uvt_enum_2 = "No UVs On Subd" n_polyToSubdiv.a_uvt_niceName = "Uv Treatment" n_polyToSubdiv.a_uvu_niceName = "Uv Points U" n_polyToSubdiv.a_uvv_niceName = "Uv Points V" n_polyToSubdiv.baseName = "polyToSubdiv" n_polyToSubdiv.niceName = "Poly To Subdiv" // // String set: n_polyToolFeedbackManip // n_polyToolFeedbackManip.baseName = "polyToolFeedbackManip" n_polyToolFeedbackManip.niceName = "Poly Tool Feedback Manip" // // String set: n_polyTorus // n_polyTorus.a_cuv_niceName = "Create UVs" n_polyTorus.a_r_niceName = "Radius" n_polyTorus.a_rtx_niceName = "Reverse Texture" n_polyTorus.a_sa_niceName = "Subdivisions Axis" n_polyTorus.a_sh_niceName = "Subdivisions Height" n_polyTorus.a_sr_niceName = "Section Radius" n_polyTorus.a_tw_niceName = "Twist" n_polyTorus.a_tx_niceName = "Texture" n_polyTorus.baseName = "polyTorus" n_polyTorus.niceName = "Poly Torus" // // String set: n_polyTransfer // n_polyTransfer.a_op_niceName = "Other Poly" n_polyTransfer.a_uv_niceName = "Uv Sets" n_polyTransfer.a_v_niceName = "Vertices" n_polyTransfer.a_vc_niceName = "Vertex Color" n_polyTransfer.baseName = "polyTransfer" n_polyTransfer.niceName = "Poly Transfer" // // String set: n_polyTriPatch // n_polyTriPatch.a_b_niceName = "Bulge" n_polyTriPatch.a_dv_niceName = "Divisions" n_polyTriPatch.a_f_niceName = "Flatness" n_polyTriPatch.a_h_niceName = "Hole" n_polyTriPatch.a_t_niceName = "Tangent" n_polyTriPatch.baseName = "polyTriPatch" n_polyTriPatch.niceName = "Poly Tri Patch" // // String set: n_polyTriangulate // n_polyTriangulate.a_m80_niceName = "Maya 80" n_polyTriangulate.baseName = "polyTriangulate" n_polyTriangulate.niceName = "Poly Triangulate" // // String set: n_polyTweak // n_polyTweak.a_tk_niceName = "Tweak" n_polyTweak.a_tx_niceName = "Tweak X" n_polyTweak.a_ty_niceName = "Tweak Y" n_polyTweak.a_tz_niceName = "Tweak Z" n_polyTweak.baseName = "polyTweak" n_polyTweak.niceName = "Poly Tweak" // // String set: n_polyTweakUV // n_polyTweakUV.a_fid_niceName = "Face Id" n_polyTweakUV.a_nu_niceName = "New UValue" n_polyTweakUV.a_nuv_niceName = "New UV" n_polyTweakUV.a_nv_niceName = "New VValue" n_polyTweakUV.a_tu_niceName = "Uv Tweak U" n_polyTweakUV.a_tv_niceName = "Uv Tweak V" n_polyTweakUV.a_uvs_niceName = "Uv Set Name" n_polyTweakUV.a_uvtk_niceName = "Uv Tweak" n_polyTweakUV.a_vid_niceName = "Vertex Id" n_polyTweakUV.baseName = "polyTweakUV" n_polyTweakUV.niceName = "Poly Tweak UV" // // String set: n_polyUVRectangle // n_polyUVRectangle.a_uvs_niceName = "Uv Set Name" n_polyUVRectangle.baseName = "polyUVRectangle" n_polyUVRectangle.niceName = "Poly UVRectangle" // // String set: n_polyUnite // n_polyUnite.a_im_niceName = "Input Mat" n_polyUnite.a_ip_niceName = "Input Poly" n_polyUnite.a_muv_enum_kMergeUVSetsByName = "Merge By Name" n_polyUnite.a_muv_enum_kMergeUVSetsByUVLinks = "Merge By UV Links" n_polyUnite.a_muv_enum_kMergeUVSetsNone = "No Merge" n_polyUnite.a_muv_niceName = "Merge UVSets" n_polyUnite.a_ouv_niceName = "Output UVSet Name" n_polyUnite.a_uopa_niceName = "Use Old Poly Architecture" n_polyUnite.baseName = "polyUnite" n_polyUnite.niceName = "Poly Unite" // // String set: n_polyVertexNormalManip // n_polyVertexNormalManip.baseName = "polyVertexNormalManip" n_polyVertexNormalManip.niceName = "Poly Vertex Normal Manip" // // String set: n_polyWedgeFace // n_polyWedgeFace.a_as_niceName = "Axis" n_polyWedgeFace.a_asx_niceName = "Axis X" n_polyWedgeFace.a_asy_niceName = "Axis Y" n_polyWedgeFace.a_asz_niceName = "Axis Z" n_polyWedgeFace.a_ct_niceName = "Center" n_polyWedgeFace.a_ctx_niceName = "Center X" n_polyWedgeFace.a_cty_niceName = "Center Y" n_polyWedgeFace.a_ctz_niceName = "Center Z" n_polyWedgeFace.a_d_niceName = "Divisions" n_polyWedgeFace.a_ed_niceName = "Edge" n_polyWedgeFace.a_wa_niceName = "Wedge Angle" n_polyWedgeFace.baseName = "polyWedgeFace" n_polyWedgeFace.niceName = "Poly Wedge Face" // // String set: n_poseInterpolatorManager // n_poseInterpolatorManager.a_tpcd_niceName = "Child Indices" n_poseInterpolatorManager.a_tpdn_niceName = "Directory Name" n_poseInterpolatorManager.a_tpdt_niceName = "Pose Interpolator Directory" n_poseInterpolatorManager.a_tppi_niceName = "Parent Index" n_poseInterpolatorManager.a_tppr_niceName = "Pose Interpolator Parent" n_poseInterpolatorManager.baseName = "poseInterpolatorManager" n_poseInterpolatorManager.niceName = "Pose Interpolator Manager" // // String set: n_positionMarker // n_positionMarker.a_t_niceName = "Time" n_positionMarker.baseName = "positionMarker" n_positionMarker.niceName = "Position Marker" // // String set: n_postProcessList // n_postProcessList.a_p_niceName = "Post Processes" n_postProcessList.baseName = "postProcessList" n_postProcessList.niceName = "Post Process List" // // String set: n_precompExport // n_precompExport.a_ec_niceName = "Camera" n_precompExport.a_eil_niceName = "Excluded Export Item List" n_precompExport.a_el_niceName = "Layer" n_precompExport.a_ep_niceName = "Pass" n_precompExport.a_pca_niceName = "Pre Compositing Anchor" n_precompExport.a_pcn_niceName = "Pre Compositing Notes" n_precompExport.baseName = "precompExport" n_precompExport.niceName = "Precomp Export" // // String set: n_primitive // n_primitive.a_ax_niceName = "Axis" n_primitive.a_axx_niceName = "Axis X" n_primitive.a_axy_niceName = "Axis Y" n_primitive.a_axz_niceName = "Axis Z" n_primitive.a_os_niceName = "Output Surface" n_primitive.a_p_niceName = "Pivot" n_primitive.a_px_niceName = "Pivot X" n_primitive.a_py_niceName = "Pivot Y" n_primitive.a_pz_niceName = "Pivot Z" n_primitive.baseName = "primitive" n_primitive.niceName = "Primitive" // // String set: n_projectCurve // n_projectCurve.a_d_niceName = "Direction" n_projectCurve.a_dx_niceName = "Direction X" n_projectCurve.a_dy_niceName = "Direction Y" n_projectCurve.a_dz_niceName = "Direction Z" n_projectCurve.a_ic_niceName = "Input Curve" n_projectCurve.a_is_niceName = "Input Surface" n_projectCurve.a_oc_niceName = "Output Curve" n_projectCurve.a_tol_niceName = "Tolerance" n_projectCurve.a_un_niceName = "Use Normal" n_projectCurve.baseName = "projectCurve" n_projectCurve.niceName = "Project Curve" // // String set: n_projectTangent // n_projectTangent.a_c_niceName = "Curvature" n_projectTangent.a_cs_niceName = "Curvature Scale" n_projectTangent.a_ic1_niceName = "Input Curve 1To Project To" n_projectTangent.a_ic2_niceName = "Input Curve 2To Project To" n_projectTangent.a_ic_niceName = "Input Curve To Project" n_projectTangent.a_ie_niceName = "Ignore Edges" n_projectTangent.a_is_niceName = "Input Surface To Project To" n_projectTangent.a_oc_niceName = "Output Curve" n_projectTangent.a_ro_niceName = "Rotate" n_projectTangent.a_rt_niceName = "Reverse Tangent" n_projectTangent.a_td_enum_kTangentDirNormal = "Normal" n_projectTangent.a_td_enum_kTangentDirU = "U" n_projectTangent.a_td_enum_kTangentDirV = "V" n_projectTangent.a_td_niceName = "Tangent Direction" n_projectTangent.a_ts_niceName = "Tangent Scale" n_projectTangent.baseName = "projectTangent" n_projectTangent.niceName = "Project Tangent" // // String set: n_projectTangentManip // n_projectTangentManip.baseName = "projectTangentManip" n_projectTangentManip.niceName = "Project Tangent Manip" // // String set: n_projection // n_projection.a_awt_niceName = "Ang Wts" n_projection.a_ax_niceName = "Amplitude X" n_projection.a_ay_niceName = "Amplitude Y" n_projection.a_c1x_niceName = "Vertex Camera One X" n_projection.a_c1y_niceName = "Vertex Camera One Y" n_projection.a_c1z_niceName = "Vertex Camera One Z" n_projection.a_c2x_niceName = "Vertex Camera Two X" n_projection.a_c2y_niceName = "Vertex Camera Two Y" n_projection.a_c2z_niceName = "Vertex Camera Two Z" n_projection.a_c3x_niceName = "Vertex Camera Three X" n_projection.a_c3y_niceName = "Vertex Camera Three Y" n_projection.a_c3z_niceName = "Vertex Camera Three Z" n_projection.a_cag_niceName = "Cam Ag" n_projection.a_cax_niceName = "Cam Ang X" n_projection.a_cay_niceName = "Cam Ang Y" n_projection.a_caz_niceName = "Cam Ang Z" n_projection.a_cpo_niceName = "Cam Pos" n_projection.a_cpx_niceName = "Cam Ps X" n_projection.a_cpy_niceName = "Cam Ps Y" n_projection.a_cpz_niceName = "Cam Ps Z" n_projection.a_d_niceName = "Depth" n_projection.a_dmn_niceName = "Depth Min" n_projection.a_dmx_niceName = "Depth Max" n_projection.a_dt_niceName = "Default Transparency" n_projection.a_dtb_niceName = "Default Transparency B" n_projection.a_dtg_niceName = "Default Transparency G" n_projection.a_dtr_niceName = "Default Transparency R" n_projection.a_dwt_niceName = "Dep Wts" n_projection.a_ff_enum_kFillFit = "Fill" n_projection.a_ff_enum_kHorizontalFit = "Horizontal" n_projection.a_ff_enum_kVerticalFit = "Vertical" n_projection.a_ff_niceName = "Fit Fill" n_projection.a_ft_enum_kCameraFilm = "Match Camera Film Gate" n_projection.a_ft_enum_kCameraRez = "Match Camera Resolution" n_projection.a_ft_enum_kNoFit = "None" n_projection.a_ft_niceName = "Fit Type" n_projection.a_ib_niceName = "Info Bits" n_projection.a_im_niceName = "Image" n_projection.a_imb_niceName = "Image B" n_projection.a_img_niceName = "Image G" n_projection.a_imr_niceName = "Image R" n_projection.a_it_niceName = "Transparency" n_projection.a_itb_niceName = "Transparency B" n_projection.a_itg_niceName = "Transparency G" n_projection.a_itr_niceName = "Transparency R" n_projection.a_lc_niceName = "Linked Camera" n_projection.a_n_niceName = "Normal Camera" n_projection.a_nx_niceName = "Normal Camera X" n_projection.a_ny_niceName = "Normal Camera Y" n_projection.a_nz_niceName = "Normal Camera Z" n_projection.a_ot_niceName = "Out Transparency" n_projection.a_otb_niceName = "Out Transparency B" n_projection.a_otg_niceName = "Out Transparency G" n_projection.a_otr_niceName = "Out Transparency R" n_projection.a_pst_niceName = "Pass Tr" n_projection.a_r_niceName = "Ripples" n_projection.a_ra_niceName = "Ratio" n_projection.a_rcx_niceName = "Ref Point Camera X" n_projection.a_rcy_niceName = "Ref Point Camera Y" n_projection.a_rcz_niceName = "Ref Point Camera Z" n_projection.a_rox_niceName = "Ref Point Obj X" n_projection.a_roy_niceName = "Ref Point Obj Y" n_projection.a_roz_niceName = "Ref Point Obj Z" n_projection.a_rpc_niceName = "Ref Point Camera" n_projection.a_rpo_niceName = "Ref Point Obj" n_projection.a_rx_niceName = "Ripples X" n_projection.a_ry_niceName = "Ripples Y" n_projection.a_rz_niceName = "Ripples Z" n_projection.a_snx_niceName = "Srf Normal X" n_projection.a_sny_niceName = "Srf Normal Y" n_projection.a_snz_niceName = "Srf Normal Z" n_projection.a_srn_niceName = "Srf Normal" n_projection.a_t1u_niceName = "Vertex Uv One U" n_projection.a_t1v_niceName = "Vertex Uv One V" n_projection.a_t2u_niceName = "Vertex Uv Two U" n_projection.a_t2v_niceName = "Vertex Uv Two V" n_projection.a_t3u_niceName = "Vertex Uv Three U" n_projection.a_t3v_niceName = "Vertex Uv Three V" n_projection.a_t_enum_kBallProj = "Ball" n_projection.a_t_enum_kCameraProj = "Perspective" n_projection.a_t_enum_kConcentProj = "Concentric" n_projection.a_t_enum_kCubicProj = "Cubic" n_projection.a_t_enum_kCylindProj = "Cylindrical" n_projection.a_t_enum_kNoProj = "Off" n_projection.a_t_enum_kPlanarProj = "Planar" n_projection.a_t_enum_kSphericalProj = "Spherical" n_projection.a_t_enum_kTriPlanarProj = "TriPlanar" n_projection.a_t_niceName = "Proj Type" n_projection.a_tg_niceName = "Transparency Gain" n_projection.a_tgb_niceName = "Transparency Gain B" n_projection.a_tgg_niceName = "Transparency Gain G" n_projection.a_tgr_niceName = "Transparency Gain R" n_projection.a_to_niceName = "Transparency Offset" n_projection.a_tob_niceName = "Transparency Offset B" n_projection.a_tog_niceName = "Transparency Offset G" n_projection.a_tor_niceName = "Transparency Offset R" n_projection.a_tu_niceName = "Tangent UCamera" n_projection.a_tux_niceName = "Tangent Ux" n_projection.a_tuy_niceName = "Tangent Uy" n_projection.a_tuz_niceName = "Tangent Uz" n_projection.a_tv_niceName = "Tangent VCamera" n_projection.a_tvx_niceName = "Tangent Vx" n_projection.a_tvy_niceName = "Tangent Vy" n_projection.a_tvz_niceName = "Tangent Vz" n_projection.a_u_niceName = "U Coord" n_projection.a_ua_niceName = "U Angle" n_projection.a_uf_niceName = "Uv Filter Size" n_projection.a_ufx_niceName = "Uv Filter Size X" n_projection.a_ufy_niceName = "Uv Filter Size Y" n_projection.a_uv_niceName = "Uv Coord" n_projection.a_v_niceName = "V Coord" n_projection.a_va_niceName = "V Angle" n_projection.a_vc1_niceName = "Vertex Camera One" n_projection.a_vc2_niceName = "Vertex Camera Two" n_projection.a_vc3_niceName = "Vertex Camera Three" n_projection.a_vt1_niceName = "Vertex Uv One" n_projection.a_vt2_niceName = "Vertex Uv Two" n_projection.a_vt3_niceName = "Vertex Uv Three" n_projection.a_xpa_niceName = "X Pixel Angle" n_projection.baseName = "projection" n_projection.niceName = "Projection" // // String set: n_projectionManip // n_projectionManip.baseName = "projectionManip" n_projectionManip.niceName = "Projection Manip" // // String set: n_projectionMultiManip // n_projectionMultiManip.baseName = "projectionMultiManip" n_projectionMultiManip.niceName = "Projection Multi Manip" // // String set: n_projectionUVManip // n_projectionUVManip.baseName = "projectionUVManip" n_projectionUVManip.niceName = "Projection UVManip" // // String set: n_propModManip // n_propModManip.baseName = "propModManip" n_propModManip.niceName = "Prop Mod Manip" // // String set: n_propMoveTriadManip // n_propMoveTriadManip.baseName = "propMoveTriadManip" n_propMoveTriadManip.niceName = "Prop Move Triad Manip" // // String set: n_proxyManager // n_proxyManager.a_aprx_niceName = "Active Proxy" n_proxyManager.a_plst_niceName = "Proxy List" n_proxyManager.a_psed_niceName = "Shared Edits Owner" n_proxyManager.baseName = "proxyManager" n_proxyManager.niceName = "Proxy Manager" // // String set: n_psdFileTex // n_psdFileTex.a_alp_niceName = "Alpha" n_psdFileTex.a_als_niceName = "Alpha List" n_psdFileTex.a_lsn_niceName = "Layer Set Name" n_psdFileTex.a_lyd_niceName = "Layer Depths" n_psdFileTex.a_lys_niceName = "Layer Sets" n_psdFileTex.baseName = "psdFileTex" n_psdFileTex.niceName = "PSD File" // // String set: n_quadPtOnLineManip // n_quadPtOnLineManip.baseName = "quadPtOnLineManip" n_quadPtOnLineManip.niceName = "Quad Pt On Line Manip" // // String set: n_quadShadingSwitch // n_quadShadingSwitch.a_dc1_niceName = "Def Comp 1" n_quadShadingSwitch.a_dc2_niceName = "Def Comp 2" n_quadShadingSwitch.a_dc3_niceName = "Def Comp 3" n_quadShadingSwitch.a_def_niceName = "Default" n_quadShadingSwitch.a_dsi_niceName = "Def Single" n_quadShadingSwitch.a_dtr_niceName = "Def Triple" n_quadShadingSwitch.a_i_niceName = "Input" n_quadShadingSwitch.a_ic1_niceName = "In Comp 1" n_quadShadingSwitch.a_ic2_niceName = "In Comp 2" n_quadShadingSwitch.a_ic3_niceName = "In Comp 3" n_quadShadingSwitch.a_iq_niceName = "In Quad" n_quadShadingSwitch.a_is_niceName = "In Shape" n_quadShadingSwitch.a_isi_niceName = "In Single" n_quadShadingSwitch.a_itr_niceName = "In Triple" n_quadShadingSwitch.a_oc1_niceName = "Out Comp 1" n_quadShadingSwitch.a_oc2_niceName = "Out Comp 2" n_quadShadingSwitch.a_oc3_niceName = "Out Comp 3" n_quadShadingSwitch.a_osi_niceName = "Out Single" n_quadShadingSwitch.a_otr_niceName = "Out Triple" n_quadShadingSwitch.a_out_niceName = "Output" n_quadShadingSwitch.baseName = "quadShadingSwitch" n_quadShadingSwitch.niceName = "Quad Switch" // // String set: n_radialField // n_radialField.a_typ_niceName = "Radial Type" n_radialField.baseName = "radialField" n_radialField.niceName = "Radial Field" // // String set: n_ramp // n_ramp.a_cel_niceName = "Color Entry List" n_ramp.a_ec_niceName = "Color" n_ramp.a_ecb_niceName = "Color B" n_ramp.a_ecg_niceName = "Color G" n_ramp.a_ecr_niceName = "Color R" n_ramp.a_ep_niceName = "Position" n_ramp.a_hn_niceName = "Hue Noise" n_ramp.a_hnf_niceName = "Hue Noise Freq" n_ramp.a_in_enum_kBumpInterp = "Bump" n_ramp.a_in_enum_kExpDnInterp = "Exponential Down" n_ramp.a_in_enum_kExpUpInterp = "Exponential Up" n_ramp.a_in_enum_kLinearInterp = "Linear" n_ramp.a_in_enum_kNoInterp = "None" n_ramp.a_in_enum_kSmoothInterp = "Smooth" n_ramp.a_in_enum_kSpikeInterp = "Spike" n_ramp.a_in_niceName = "Interpolation" n_ramp.a_n_niceName = "Noise" n_ramp.a_nf_niceName = "Noise Freq" n_ramp.a_sn_niceName = "Sat Noise" n_ramp.a_snf_niceName = "Sat Noise Freq" n_ramp.a_t_enum_kBoxRamp = "Box Ramp" n_ramp.a_t_enum_kCircularRamp = "Circular Ramp" n_ramp.a_t_enum_kDiagRamp = "Diagonal Ramp" n_ramp.a_t_enum_kFourRamp = "Four Corner Ramp" n_ramp.a_t_enum_kRadialRamp = "Radial Ramp" n_ramp.a_t_enum_kTartanRamp = "Tartan Ramp" n_ramp.a_t_enum_kURamp = "U Ramp" n_ramp.a_t_enum_kUVRamp = "UV Ramp" n_ramp.a_t_enum_kVRamp = "V Ramp" n_ramp.a_t_niceName = "Type" n_ramp.a_uw_niceName = "U Wave" n_ramp.a_vn_niceName = "Val Noise" n_ramp.a_vnf_niceName = "Val Noise Freq" n_ramp.a_vw_niceName = "V Wave" n_ramp.baseName = "ramp" n_ramp.niceName = "Ramp" // // String set: n_rampShader // n_rampShader.a_absb_niceName = "Light Absorbance" n_rampShader.a_acb_niceName = "Ambient Color B" n_rampShader.a_acg_niceName = "Ambient Color G" n_rampShader.a_acr_niceName = "Ambient Color R" n_rampShader.a_ambc_niceName = "Ambient Color" n_rampShader.a_cin_enum_kBrightness = "Brightness" n_rampShader.a_cin_enum_kFacingAngle = "Facing Angle" n_rampShader.a_cin_enum_kLightAngle = "Light Angle" n_rampShader.a_cin_enum_kNormalizedBrightness = "Normalized Brightness" n_rampShader.a_cin_niceName = "Color Input" n_rampShader.a_clr_niceName = "Color" n_rampShader.a_clrc_niceName = "Color _Color" n_rampShader.a_clrcb_niceName = "Color _Color B" n_rampShader.a_clrcg_niceName = "Color _Color G" n_rampShader.a_clrcr_niceName = "Color _Color R" n_rampShader.a_clri_enum_kLinear = "Linear" n_rampShader.a_clri_enum_kNone = "None" n_rampShader.a_clri_enum_kSmooth = "Smooth" n_rampShader.a_clri_enum_kSpline = "Spline" n_rampShader.a_clri_niceName = "Color _Interp" n_rampShader.a_clrp_niceName = "Color _Position" n_rampShader.a_crab_niceName = "Chromatic Aberration" n_rampShader.a_dc_niceName = "Diffuse" n_rampShader.a_e2w_niceName = "Matrix Eye To World" n_rampShader.a_ec_niceName = "Eccentricity" n_rampShader.a_env_niceName = "Environment" n_rampShader.a_envc_niceName = "Environment _Color" n_rampShader.a_envcb_niceName = "Environment _Color B" n_rampShader.a_envcg_niceName = "Environment _Color G" n_rampShader.a_envcr_niceName = "Environment _Color R" n_rampShader.a_envi_enum_kLinear = "Linear" n_rampShader.a_envi_enum_kNone = "None" n_rampShader.a_envi_enum_kSmooth = "Smooth" n_rampShader.a_envi_enum_kSpline = "Spline" n_rampShader.a_envi_niceName = "Environment _Interp" n_rampShader.a_envp_niceName = "Environment _Position" n_rampShader.a_fakc_niceName = "Shadow Attenuation" n_rampShader.a_fll_niceName = "Reflection Limit" n_rampShader.a_fsc_niceName = "Forward Scatter" n_rampShader.a_gi_niceName = "Glow Intensity" n_rampShader.a_hs_niceName = "Hide Source" n_rampShader.a_ic_niceName = "Incandescence" n_rampShader.a_icc_niceName = "Incandescence _Color" n_rampShader.a_iccb_niceName = "Incandescence _Color B" n_rampShader.a_iccg_niceName = "Incandescence _Color G" n_rampShader.a_iccr_niceName = "Incandescence _Color R" n_rampShader.a_ici_enum_kLinear = "Linear" n_rampShader.a_ici_enum_kNone = "None" n_rampShader.a_ici_enum_kSmooth = "Smooth" n_rampShader.a_ici_enum_kSpline = "Spline" n_rampShader.a_ici_niceName = "Incandescence _Interp" n_rampShader.a_icp_niceName = "Incandescence _Position" n_rampShader.a_it_niceName = "Transparency" n_rampShader.a_itc_niceName = "Transparency _Color" n_rampShader.a_itcb_niceName = "Transparency _Color B" n_rampShader.a_itcg_niceName = "Transparency _Color G" n_rampShader.a_itcr_niceName = "Transparency _Color R" n_rampShader.a_iti_enum_kLinear = "Linear" n_rampShader.a_iti_enum_kNone = "None" n_rampShader.a_iti_enum_kSmooth = "Smooth" n_rampShader.a_iti_enum_kSpline = "Spline" n_rampShader.a_iti_niceName = "Transparency _Interp" n_rampShader.a_itp_niceName = "Transparency _Position" n_rampShader.a_la_niceName = "Light Ambient" n_rampShader.a_lbd_niceName = "Light Blind Data" n_rampShader.a_ld_niceName = "Light Direction" n_rampShader.a_ldf_niceName = "Light Diffuse" n_rampShader.a_ldx_niceName = "Light Direction X" n_rampShader.a_ldy_niceName = "Light Direction Y" n_rampShader.a_ldz_niceName = "Light Direction Z" n_rampShader.a_li_niceName = "Light Intensity" n_rampShader.a_lib_niceName = "Light Intensity B" n_rampShader.a_lig_niceName = "Light Intensity G" n_rampShader.a_lir_niceName = "Light Intensity R" n_rampShader.a_ls_niceName = "Light Specular" n_rampShader.a_lsf_niceName = "Light Shadow Fraction" n_rampShader.a_ltd_niceName = "Light Data Array" n_rampShader.a_mog_niceName = "Matte Opacity" n_rampShader.a_mom_enum_kBlackHoleM = "Black Hole" n_rampShader.a_mom_enum_kOpacityGain = "Opacity Gain" n_rampShader.a_mom_enum_kSolidMatte = "Solid Matte" n_rampShader.a_mom_niceName = "Matte Opacity Mode" n_rampShader.a_mrfi_niceName = "Medium Refractive Index" n_rampShader.a_n_niceName = "Normal Camera" n_rampShader.a_nx_niceName = "Normal Camera X" n_rampShader.a_ny_niceName = "Normal Camera Y" n_rampShader.a_nz_niceName = "Normal Camera Z" n_rampShader.a_oc_niceName = "Out Color" n_rampShader.a_ocb_niceName = "Out Color B" n_rampShader.a_ocg_niceName = "Out Color G" n_rampShader.a_ocr_niceName = "Out Color R" n_rampShader.a_ogb_niceName = "Out Glow Color B" n_rampShader.a_ogc_niceName = "Out Glow Color" n_rampShader.a_ogg_niceName = "Out Glow Color G" n_rampShader.a_ogr_niceName = "Out Glow Color R" n_rampShader.a_oi_niceName = "Object Id" n_rampShader.a_omo_niceName = "Out Matte Opacity" n_rampShader.a_omob_niceName = "Out Matte Opacity B" n_rampShader.a_omog_niceName = "Out Matte Opacity G" n_rampShader.a_omor_niceName = "Out Matte Opacity R" n_rampShader.a_opad_niceName = "Opacity Depth" n_rampShader.a_ot_niceName = "Out Transparency" n_rampShader.a_otb_niceName = "Out Transparency B" n_rampShader.a_otg_niceName = "Out Transparency G" n_rampShader.a_otr_niceName = "Out Transparency R" n_rampShader.a_pc_niceName = "Point Camera" n_rampShader.a_pi_niceName = "Primitive Id" n_rampShader.a_psi_niceName = "Pre Shadow Intensity" n_rampShader.a_px_niceName = "Point Camera X" n_rampShader.a_py_niceName = "Point Camera Y" n_rampShader.a_pz_niceName = "Point Camera Z" n_rampShader.a_rad_niceName = "Ray Direction" n_rampShader.a_rb_niceName = "Reflected Color B" n_rampShader.a_rc_niceName = "Reflected Color" n_rampShader.a_rd_niceName = "Ray Depth" n_rampShader.a_rdl_niceName = "Refraction Limit" n_rampShader.a_rdx_niceName = "Ray Direction X" n_rampShader.a_rdy_niceName = "Ray Direction Y" n_rampShader.a_rdz_niceName = "Ray Direction Z" n_rampShader.a_rfc_niceName = "Refractions" n_rampShader.a_rfi_niceName = "Refractive Index" n_rampShader.a_rfl_niceName = "Reflectivity" n_rampShader.a_rflfv_niceName = "Reflectivity _Float Value" n_rampShader.a_rfli_enum_kLinear = "Linear" n_rampShader.a_rfli_enum_kNone = "None" n_rampShader.a_rfli_enum_kSmooth = "Smooth" n_rampShader.a_rfli_enum_kSpline = "Spline" n_rampShader.a_rfli_niceName = "Reflectivity _Interp" n_rampShader.a_rflp_niceName = "Reflectivity _Position" n_rampShader.a_rg_niceName = "Reflected Color G" n_rampShader.a_rr_niceName = "Reflected Color R" n_rampShader.a_rsp_niceName = "Reflection Specularity" n_rampShader.a_rtr_niceName = "Ray Sampler" n_rampShader.a_ryi_niceName = "Ray Instance" n_rampShader.a_sc_niceName = "Specular Color" n_rampShader.a_scc_niceName = "Specular Color _Color" n_rampShader.a_sccb_niceName = "Specular Color _Color B" n_rampShader.a_sccg_niceName = "Specular Color _Color G" n_rampShader.a_sccr_niceName = "Specular Color _Color R" n_rampShader.a_sci_enum_kLinear = "Linear" n_rampShader.a_sci_enum_kNone = "None" n_rampShader.a_sci_enum_kSmooth = "Smooth" n_rampShader.a_sci_enum_kSpline = "Spline" n_rampShader.a_sci_niceName = "Specular Color _Interp" n_rampShader.a_scp_niceName = "Specular Color _Position" n_rampShader.a_shb_niceName = "Shadow Color B" n_rampShader.a_shc_niceName = "Shadow Color" n_rampShader.a_shg_niceName = "Shadow Color G" n_rampShader.a_shr_niceName = "Shadow Color R" n_rampShader.a_sht_niceName = "Shadow Threshold" n_rampShader.a_smd_enum_kSmConstantColor = "Constant Color" n_rampShader.a_smd_enum_kSmNormal = "Normal" n_rampShader.a_smd_enum_kSmShadedColor = "Shaded Color" n_rampShader.a_smd_niceName = "Shadow Mode" n_rampShader.a_spg_niceName = "Specular Glow" n_rampShader.a_spl_niceName = "Specularity" n_rampShader.a_sro_niceName = "Specular Roll Off" n_rampShader.a_srofv_niceName = "Specular Roll Off _Float Value" n_rampShader.a_sroi_enum_kLinear = "Linear" n_rampShader.a_sroi_enum_kNone = "None" n_rampShader.a_sroi_enum_kSmooth = "Smooth" n_rampShader.a_sroi_enum_kSpline = "Spline" n_rampShader.a_sroi_niceName = "Specular Roll Off _Interp" n_rampShader.a_srop_niceName = "Specular Roll Off _Position" n_rampShader.a_tc_niceName = "Translucence" n_rampShader.a_tcf_niceName = "Translucence Focus" n_rampShader.a_thik_niceName = "Surface Thickness" n_rampShader.a_tnc_niceName = "Triangle Normal Camera" n_rampShader.a_tnx_niceName = "Triangle Normal Camera X" n_rampShader.a_tny_niceName = "Triangle Normal Camera Y" n_rampShader.a_tnz_niceName = "Triangle Normal Camera Z" n_rampShader.a_trdp_niceName = "Transparency Depth" n_rampShader.a_trsd_niceName = "Translucence Depth" n_rampShader.baseName = "rampShader" n_rampShader.niceName = "Ramp Shader" // // String set: n_rbfSrf // n_rbfSrf.a_os_niceName = "Output Surface" n_rbfSrf.a_pr_niceName = "Primary Radius" n_rbfSrf.a_ps_niceName = "Primary Surface" n_rbfSrf.a_pt_niceName = "Position Tolerance" n_rbfSrf.a_sr_niceName = "Secondary Radius" n_rbfSrf.a_ss_niceName = "Secondary Surface" n_rbfSrf.a_tcp_niceName = "Trim Curve On Primary" n_rbfSrf.a_tcs_niceName = "Trim Curve On Secondary" n_rbfSrf.a_tt_niceName = "Tangent Tolerance" n_rbfSrf.baseName = "rbfSrf" n_rbfSrf.niceName = "Rbf Srf" // // String set: n_rbfSrfManip // n_rbfSrfManip.baseName = "rbfSrfManip" n_rbfSrfManip.niceName = "Rbf Srf Manip" // // String set: n_rebuildCurve // n_rebuildCurve.a_d_enum_kCubicDegree = "Cubic" n_rebuildCurve.a_d_enum_kLinearDegree = "Linear" n_rebuildCurve.a_d_enum_kQuadraticDegree = "Quadratic" n_rebuildCurve.a_d_enum_kQuinticDegree = "Quintic" n_rebuildCurve.a_d_enum_kSepticDegree = "Heptic" n_rebuildCurve.a_d_niceName = "Degree" n_rebuildCurve.a_end_enum_kRebuildCurveEndsMultiple = "Multiple end knots" n_rebuildCurve.a_end_enum_kRebuildCurveEndsUniform = "Non Multiple end knots" n_rebuildCurve.a_end_niceName = "End Knots" n_rebuildCurve.a_fr_niceName = "Fit Rebuild" n_rebuildCurve.a_ic_niceName = "Input Curve" n_rebuildCurve.a_kcp_niceName = "Keep Control Points" n_rebuildCurve.a_kep_niceName = "Keep End Points" n_rebuildCurve.a_kr_enum_kRebuildRange01 = "0 to 1" n_rebuildCurve.a_kr_enum_kRebuildRange0n = "0 to #spans" n_rebuildCurve.a_kr_enum_kRebuildRangeKeep = "Original" n_rebuildCurve.a_kr_niceName = "Keep Range" n_rebuildCurve.a_kt_niceName = "Keep Tangents" n_rebuildCurve.a_mc_niceName = "Match Curve" n_rebuildCurve.a_oc_niceName = "Output Curve" n_rebuildCurve.a_rt_enum_kRebuildCurveClean = "Clean" n_rebuildCurve.a_rt_enum_kRebuildCurveCurvature = "Curvature" n_rebuildCurve.a_rt_enum_kRebuildCurveEnds = "End Conditions" n_rebuildCurve.a_rt_enum_kRebuildCurveMatchKnots = "Match Knots" n_rebuildCurve.a_rt_enum_kRebuildCurveNoMults = "No Mults" n_rebuildCurve.a_rt_enum_kRebuildCurveReduceSpans = "Reduce Spans" n_rebuildCurve.a_rt_enum_kRebuildCurveUniform = "Uniform" n_rebuildCurve.a_rt_niceName = "Rebuild Type" n_rebuildCurve.a_s_niceName = "Spans" n_rebuildCurve.a_scr_niceName = "Smart Surface Curve Rebuild" n_rebuildCurve.a_sm_niceName = "Smooth" n_rebuildCurve.a_tol_niceName = "Tolerance" n_rebuildCurve.baseName = "rebuildCurve" n_rebuildCurve.niceName = "Rebuild Curve" // // String set: n_rebuildSurface // n_rebuildSurface.a_dir_enum_kBothDirections = "U rRebuildSurfaceBoth V" n_rebuildSurface.a_dir_enum_kUDirection = "U" n_rebuildSurface.a_dir_enum_kVDirection = "V" n_rebuildSurface.a_dir_niceName = "Direction" n_rebuildSurface.a_du_enum_kCubicUDegree = "Cubic" n_rebuildSurface.a_du_enum_kLinearUDegree = "Linear" n_rebuildSurface.a_du_enum_kMaintainUDegree = "Original" n_rebuildSurface.a_du_enum_kQuadraticUDegree = "Quadratic" n_rebuildSurface.a_du_enum_kQuinticUDegree = "Quintic" n_rebuildSurface.a_du_enum_kSepticUDegree = "Heptic" n_rebuildSurface.a_du_niceName = "Degree U" n_rebuildSurface.a_dv_enum_kCubicVDegree = "Cubic" n_rebuildSurface.a_dv_enum_kLinearVDegree = "Linear" n_rebuildSurface.a_dv_enum_kMaintainVDegree = "Original" n_rebuildSurface.a_dv_enum_kQuadraticVDegree = "Quadratic" n_rebuildSurface.a_dv_enum_kQuinticVDegree = "Quintic" n_rebuildSurface.a_dv_enum_kSepticVDegree = "Heptic" n_rebuildSurface.a_dv_niceName = "Degree V" n_rebuildSurface.a_end_enum_kRebuildSurfaceEndsMultiple = "Multiple end knots" n_rebuildSurface.a_end_enum_kRebuildSurfaceEndsUniform = "Non Multiple end knots" n_rebuildSurface.a_end_niceName = "End Knots" n_rebuildSurface.a_fr_enum_kFitRebuildConvertClassic = "Convert Classic" n_rebuildSurface.a_fr_enum_kFitRebuildConvertGrid = "Convert Grid" n_rebuildSurface.a_fr_enum_kFitRebuildConvertMatch = "Convert Open" n_rebuildSurface.a_fr_enum_kFitRebuildFit = "Fit (Least Squares)" n_rebuildSurface.a_fr_niceName = "Fit Rebuild" n_rebuildSurface.a_is_niceName = "Input Surface" n_rebuildSurface.a_kc_niceName = "Keep Corners" n_rebuildSurface.a_kcp_niceName = "Keep Control Points" n_rebuildSurface.a_kr_enum_kRebuildRange01 = "0 to 1" n_rebuildSurface.a_kr_enum_kRebuildRange0n = "0 to #spans" n_rebuildSurface.a_kr_enum_kRebuildRangeKeep = "Original" n_rebuildSurface.a_kr_niceName = "Keep Range" n_rebuildSurface.a_ms_niceName = "Match Surface" n_rebuildSurface.a_orr_niceName = "Old Rebuild Rational" n_rebuildSurface.a_os_niceName = "Output Surface" n_rebuildSurface.a_rt_enum_kRebuildSurfaceBezier = "Bezier" n_rebuildSurface.a_rt_enum_kRebuildSurfaceEnds = "End Conditions" n_rebuildSurface.a_rt_enum_kRebuildSurfaceMatchKnots = "Match Knots" n_rebuildSurface.a_rt_enum_kRebuildSurfaceNoMults = "No Mults" n_rebuildSurface.a_rt_enum_kRebuildSurfaceNonRational = "Non-rational" n_rebuildSurface.a_rt_enum_kRebuildSurfaceReduceSpans = "Reduce Spans" n_rebuildSurface.a_rt_enum_kRebuildSurfaceUniform = "Uniform" n_rebuildSurface.a_rt_niceName = "Rebuild Type" n_rebuildSurface.a_su_niceName = "Spans U" n_rebuildSurface.a_sv_niceName = "Spans V" n_rebuildSurface.a_tol_niceName = "Tolerance" n_rebuildSurface.baseName = "rebuildSurface" n_rebuildSurface.niceName = "Rebuild Surface" // // String set: n_record // n_record.a_i_niceName = "Input" n_record.baseName = "record" n_record.niceName = "Record" // // String set: n_reference // n_reference.a_al_niceName = "Add Attr List" n_reference.a_asn_niceName = "Associated Node" n_reference.a_bl_niceName = "Broken Connection List" n_reference.a_c_niceName = "Connection" n_reference.a_ca_niceName = "Connection Attr" n_reference.a_cl_niceName = "Connection List" n_reference.a_dl_niceName = "Delete Attr List" n_reference.a_ed_niceName = "Edits" n_reference.a_fn_niceName = "File Names" n_reference.a_fp_niceName = "Foster Parent" n_reference.a_fs_niceName = "Foster Siblings" n_reference.a_lk_niceName = "Locked" n_reference.a_mp_niceName = "Multi Parent" n_reference.a_mpl_niceName = "Multi Parent List" n_reference.a_phl_niceName = "Place Holder List" n_reference.a_phns_niceName = "Place Holder Namespace" n_reference.a_pl_niceName = "Parent List" n_reference.a_pmsg_niceName = "Proxy Msg" n_reference.a_ptag_niceName = "Proxy Tag" n_reference.a_sl_niceName = "Set Attr List" n_reference.a_sr_niceName = "Shared Reference" n_reference.a_ur_niceName = "Unknown Reference" n_reference.baseName = "reference" n_reference.niceName = "Reference" // // String set: n_reflect // n_reflect.a_fll_niceName = "Reflection Limit" n_reflect.a_rb_niceName = "Reflected Color B" n_reflect.a_rc_niceName = "Reflected Color" n_reflect.a_rfl_niceName = "Reflectivity" n_reflect.a_rg_niceName = "Reflected Color G" n_reflect.a_rr_niceName = "Reflected Color R" n_reflect.a_rsp_niceName = "Reflection Specularity" n_reflect.a_sb_niceName = "Specular Color B" n_reflect.a_sc_niceName = "Specular Color" n_reflect.a_sg_niceName = "Specular Color G" n_reflect.a_sr_niceName = "Specular Color R" n_reflect.a_tnc_niceName = "Triangle Normal Camera" n_reflect.a_tnx_niceName = "Triangle Normal Camera X" n_reflect.a_tny_niceName = "Triangle Normal Camera Y" n_reflect.a_tnz_niceName = "Triangle Normal Camera Z" n_reflect.baseName = "reflect" n_reflect.niceName = "Reflect" // // String set: n_remapColor // n_remapColor.a_arp_enum_0 = "Pass through" n_remapColor.a_arp_enum_1 = "Apply to Render Passes" n_remapColor.a_arp_enum_2 = "No Contribution" n_remapColor.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_remapColor.a_arp_niceName = "Render Pass Mode" n_remapColor.a_b_niceName = "Blue" n_remapColor.a_bfv_niceName = "Blue _Float Value" n_remapColor.a_bi_enum_kLinear = "Linear" n_remapColor.a_bi_enum_kNone = "None" n_remapColor.a_bi_enum_kSmooth = "Smooth" n_remapColor.a_bi_enum_kSpline = "Spline" n_remapColor.a_bi_niceName = "Blue _Interp" n_remapColor.a_bp_niceName = "Blue _Position" n_remapColor.a_cb_niceName = "Color B" n_remapColor.a_cg_niceName = "Color G" n_remapColor.a_cl_niceName = "Color" n_remapColor.a_cr_niceName = "Color R" n_remapColor.a_g_niceName = "Green" n_remapColor.a_gfv_niceName = "Green _Float Value" n_remapColor.a_gi_enum_kLinear = "Linear" n_remapColor.a_gi_enum_kNone = "None" n_remapColor.a_gi_enum_kSmooth = "Smooth" n_remapColor.a_gi_enum_kSpline = "Spline" n_remapColor.a_gi_niceName = "Green _Interp" n_remapColor.a_gp_niceName = "Green _Position" n_remapColor.a_imn_niceName = "Input Min" n_remapColor.a_imx_niceName = "Input Max" n_remapColor.a_oc_niceName = "Out Color" n_remapColor.a_ocb_niceName = "Out Color B" n_remapColor.a_ocg_niceName = "Out Color G" n_remapColor.a_ocr_niceName = "Out Color R" n_remapColor.a_omn_niceName = "Output Min" n_remapColor.a_omx_niceName = "Output Max" n_remapColor.a_r_niceName = "Red" n_remapColor.a_rfv_niceName = "Red _Float Value" n_remapColor.a_ri_enum_kLinear = "Linear" n_remapColor.a_ri_enum_kNone = "None" n_remapColor.a_ri_enum_kSmooth = "Smooth" n_remapColor.a_ri_enum_kSpline = "Spline" n_remapColor.a_ri_niceName = "Red _Interp" n_remapColor.a_rp_niceName = "Red _Position" n_remapColor.baseName = "remapColor" n_remapColor.niceName = "Remap Color" // // String set: n_remapHsv // n_remapHsv.a_arp_enum_0 = "Pass through" n_remapHsv.a_arp_enum_1 = "Apply to Render Passes" n_remapHsv.a_arp_enum_2 = "No Contribution" n_remapHsv.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_remapHsv.a_arp_niceName = "Render Pass Mode" n_remapHsv.a_cb_niceName = "Color B" n_remapHsv.a_cg_niceName = "Color G" n_remapHsv.a_cl_niceName = "Color" n_remapHsv.a_cr_niceName = "Color R" n_remapHsv.a_h_niceName = "Hue" n_remapHsv.a_hfv_niceName = "Hue _Float Value" n_remapHsv.a_hi_enum_kLinear = "Linear" n_remapHsv.a_hi_enum_kNone = "None" n_remapHsv.a_hi_enum_kSmooth = "Smooth" n_remapHsv.a_hi_enum_kSpline = "Spline" n_remapHsv.a_hi_niceName = "Hue _Interp" n_remapHsv.a_hp_niceName = "Hue _Position" n_remapHsv.a_imn_niceName = "Input Min" n_remapHsv.a_imx_niceName = "Input Max" n_remapHsv.a_oc_niceName = "Out Color" n_remapHsv.a_ocb_niceName = "Out Color B" n_remapHsv.a_ocg_niceName = "Out Color G" n_remapHsv.a_ocr_niceName = "Out Color R" n_remapHsv.a_omn_niceName = "Output Min" n_remapHsv.a_omx_niceName = "Output Max" n_remapHsv.a_s_niceName = "Saturation" n_remapHsv.a_sfv_niceName = "Saturation _Float Value" n_remapHsv.a_si_enum_kLinear = "Linear" n_remapHsv.a_si_enum_kNone = "None" n_remapHsv.a_si_enum_kSmooth = "Smooth" n_remapHsv.a_si_enum_kSpline = "Spline" n_remapHsv.a_si_niceName = "Saturation _Interp" n_remapHsv.a_sp_niceName = "Saturation _Position" n_remapHsv.a_v_niceName = "Value" n_remapHsv.a_vfv_niceName = "Value _Float Value" n_remapHsv.a_vi_enum_kLinear = "Linear" n_remapHsv.a_vi_enum_kNone = "None" n_remapHsv.a_vi_enum_kSmooth = "Smooth" n_remapHsv.a_vi_enum_kSpline = "Spline" n_remapHsv.a_vi_niceName = "Value _Interp" n_remapHsv.a_vp_niceName = "Value _Position" n_remapHsv.baseName = "remapHsv" n_remapHsv.niceName = "Remap Hsv" // // String set: n_remapValue // n_remapValue.a_cl_niceName = "Color" n_remapValue.a_clc_niceName = "Color _Color" n_remapValue.a_clcb_niceName = "Color _Color B" n_remapValue.a_clcg_niceName = "Color _Color G" n_remapValue.a_clcr_niceName = "Color _Color R" n_remapValue.a_cli_enum_kLinear = "Linear" n_remapValue.a_cli_enum_kNone = "None" n_remapValue.a_cli_enum_kSmooth = "Smooth" n_remapValue.a_cli_enum_kSpline = "Spline" n_remapValue.a_cli_niceName = "Color _Interp" n_remapValue.a_clp_niceName = "Color _Position" n_remapValue.a_i_niceName = "Input Value" n_remapValue.a_imn_niceName = "Input Min" n_remapValue.a_imx_niceName = "Input Max" n_remapValue.a_oc_niceName = "Out Color" n_remapValue.a_ocb_niceName = "Out Color B" n_remapValue.a_ocg_niceName = "Out Color G" n_remapValue.a_ocr_niceName = "Out Color R" n_remapValue.a_omn_niceName = "Output Min" n_remapValue.a_omx_niceName = "Output Max" n_remapValue.a_ov_niceName = "Out Value" n_remapValue.a_vl_niceName = "Value" n_remapValue.a_vlfv_niceName = "Value _Float Value" n_remapValue.a_vli_enum_kLinear = "Linear" n_remapValue.a_vli_enum_kNone = "None" n_remapValue.a_vli_enum_kSmooth = "Smooth" n_remapValue.a_vli_enum_kSpline = "Spline" n_remapValue.a_vli_niceName = "Value _Interp" n_remapValue.a_vlp_niceName = "Value _Position" n_remapValue.baseName = "remapValue" n_remapValue.niceName = "Remap Value" // // String set: n_renderBox // n_renderBox.baseName = "renderBox" n_renderBox.niceName = "Render Box" // // String set: n_renderCone // n_renderCone.baseName = "renderCone" n_renderCone.niceName = "Render Cone" // // String set: n_renderGlobals // n_renderGlobals.a_afp_niceName = "Apply Fog In Post" n_renderGlobals.a_an_niceName = "Animation" n_renderGlobals.a_ar_enum_kUseGlobals = "Render Settings" n_renderGlobals.a_ar_enum_kUseStartEnd = "Start/End" n_renderGlobals.a_ar_niceName = "Animation Range" n_renderGlobals.a_be_niceName = "By Extension" n_renderGlobals.a_bf_niceName = "By Frame" n_renderGlobals.a_bfs_niceName = "By Frame Step" n_renderGlobals.a_bll_niceName = "Blur Length" n_renderGlobals.a_bls_niceName = "Blur Sharpness" n_renderGlobals.a_bn_niceName = "Buffer Name" n_renderGlobals.a_bot_niceName = "Bottom Region" n_renderGlobals.a_cif_niceName = "Create Ipr File" n_renderGlobals.a_clip_niceName = "Clip Final Shaded Color" n_renderGlobals.a_comp_niceName = "Composite" n_renderGlobals.a_cpe_niceName = "Color Profile Enabled" n_renderGlobals.a_cth_niceName = "Composite Threshold" n_renderGlobals.a_dts_niceName = "Default Traversal Set" n_renderGlobals.a_edl_niceName = "Enable Default Light" n_renderGlobals.a_edm_niceName = "Enable Depth Maps" n_renderGlobals.a_ef_niceName = "End Frame" n_renderGlobals.a_efe_niceName = "Even Field Ext" n_renderGlobals.a_ep_niceName = "Extension Padding" n_renderGlobals.a_esr_niceName = "Enable Stroke Render" n_renderGlobals.a_expt_enum_kEXRPixelTypeFloat = "32bit Float" n_renderGlobals.a_expt_enum_kEXRPixelTypeHalf = "16bit Half" n_renderGlobals.a_expt_niceName = "Exr Pixel Type" n_renderGlobals.a_exrc_enum_kEXRCompressionB44 = "B44" n_renderGlobals.a_exrc_enum_kEXRCompressionNone = "None" n_renderGlobals.a_exrc_enum_kEXRCompressionPIZ = "PIZ" n_renderGlobals.a_exrc_enum_kEXRCompressionPXR24 = "PXR24" n_renderGlobals.a_exrc_enum_kEXRCompressionRLE = "RLE" n_renderGlobals.a_exrc_enum_kEXRCompressionZIP = "ZIP" n_renderGlobals.a_exrc_enum_kEXRCompressionZIPS = "ZIPS" n_renderGlobals.a_exrc_niceName = "Exr Compression" n_renderGlobals.a_fec_enum_kArbFieldExt = "User Input" n_renderGlobals.a_fec_enum_kDefaultFieldExt = ".o and .e" n_renderGlobals.a_fec_enum_kNoFieldExt = "None" n_renderGlobals.a_fec_niceName = "Field Ext Control" n_renderGlobals.a_fg_niceName = "Fog Geometry" n_renderGlobals.a_frts_niceName = "Force Tile Size" n_renderGlobals.a_fs_niceName = "Start Frame" n_renderGlobals.a_gama_niceName = "Gamma Correction" n_renderGlobals.a_gv_niceName = "Geometry Vector" n_renderGlobals.a_hbl_niceName = "Hyper Shade Bin List" n_renderGlobals.a_icp_niceName = "Input Color Profile" n_renderGlobals.a_ifg_niceName = "Ignore Film Gate" n_renderGlobals.a_ifp_niceName = "Image File Prefix" n_renderGlobals.a_imb_niceName = "Ipr Render Motion Blur" n_renderGlobals.a_imfkey_niceName = "Imf Plugin Key" n_renderGlobals.a_isl_niceName = "Ipr Render Shading" n_renderGlobals.a_ism_niceName = "Ipr Render Shadow Maps" n_renderGlobals.a_isp_niceName = "Ipr Shadow Pass" n_renderGlobals.a_itf_niceName = "Interrupt Frequency" n_renderGlobals.a_jfc_niceName = "Jitter Final Color" n_renderGlobals.a_kmv_niceName = "Keep Motion Vector" n_renderGlobals.a_left_niceName = "Left Region" n_renderGlobals.a_lp_niceName = "Leaf Primitives" n_renderGlobals.a_lpr_niceName = "Log Render Performance" n_renderGlobals.a_macc_niceName = "Mac Codec" n_renderGlobals.a_macd_niceName = "Mac Depth" n_renderGlobals.a_macq_niceName = "Mac Qual" n_renderGlobals.a_mb_niceName = "Motion Blur" n_renderGlobals.a_mbc_niceName = "Blur 2DMemory Cap" n_renderGlobals.a_mbf_niceName = "Motion Blur By Frame" n_renderGlobals.a_mbsc_niceName = "Motion Blur Shutter Close" n_renderGlobals.a_mbso_niceName = "Motion Blur Shutter Open" n_renderGlobals.a_mbt_enum_kUseMotionBlur2D = "Motion Blur 2D" n_renderGlobals.a_mbt_enum_kUseMotionBlur3D = "Motion Blur 3D" n_renderGlobals.a_mbt_niceName = "Motion Blur Type" n_renderGlobals.a_mbus_niceName = "Motion Blur Use Shutter" n_renderGlobals.a_mcfr_niceName = "Com Frrt" n_renderGlobals.a_mcnm_enum_kBufferNamingAutomatic = "Automatic" n_renderGlobals.a_mcnm_enum_kBufferNamingCustom = "Custom" n_renderGlobals.a_mcnm_niceName = "Multi Cam Naming Mode" n_renderGlobals.a_me_niceName = "Modify Extension" n_renderGlobals.a_mm_niceName = "Maximum Memory" n_renderGlobals.a_mot_niceName = "Matte Opacity Uses Transparency" n_renderGlobals.a_npu_niceName = "Num Cpus To Use" n_renderGlobals.a_ocp_niceName = "Output Color Profile" n_renderGlobals.a_ofc_enum_kArbOutputExt = "User Input" n_renderGlobals.a_ofc_enum_kDefaultOutputExt = "As Output Format" n_renderGlobals.a_ofc_enum_kNoOutputExt = "None" n_renderGlobals.a_ofc_niceName = "Out Format Control" n_renderGlobals.a_ofe_niceName = "Odd Field Ext" n_renderGlobals.a_oft_niceName = "Out Format Ext" n_renderGlobals.a_oi_niceName = "Optimize Instances" n_renderGlobals.a_ope_niceName = "Oversample Paint Effects" n_renderGlobals.a_oppf_niceName = "Oversample Pfx Post Filter" n_renderGlobals.a_ors_niceName = "Only Render Strokes" n_renderGlobals.a_outf_enum_kAI = "Adobe Illustrator (ai)" n_renderGlobals.a_outf_enum_kALIAS = "Alias PIX" n_renderGlobals.a_outf_enum_kAVI = "AVI" n_renderGlobals.a_outf_enum_kBMP = "Windows Bitmap" n_renderGlobals.a_outf_enum_kCINEON = "Cineon" n_renderGlobals.a_outf_enum_kCustom = "Custom Image Format" n_renderGlobals.a_outf_enum_kDDS = "DDS" n_renderGlobals.a_outf_enum_kEPS = "EPS" n_renderGlobals.a_outf_enum_kEXR = "EXR(exr)" n_renderGlobals.a_outf_enum_kGIF = "GIF" n_renderGlobals.a_outf_enum_kIFF = "Maya IFF" n_renderGlobals.a_outf_enum_kIFF16 = "Maya16 IFF" n_renderGlobals.a_outf_enum_kIMF = "IMF plugin" n_renderGlobals.a_outf_enum_kJPEG = "JPEG" n_renderGlobals.a_outf_enum_kMACPAINT = "MacPaint" n_renderGlobals.a_outf_enum_kPHOTOSHOP = "PSD" n_renderGlobals.a_outf_enum_kPHOTOSHOPLAYERED = "PSD Layered" n_renderGlobals.a_outf_enum_kPNG = "PNG" n_renderGlobals.a_outf_enum_kQT = "Quicktime" n_renderGlobals.a_outf_enum_kQTIMAGE = "QuickTime Image" n_renderGlobals.a_outf_enum_kQUANTEL = "Quantel" n_renderGlobals.a_outf_enum_kQUICKDRAW = "QuickDraw" n_renderGlobals.a_outf_enum_kRLA = "RLA" n_renderGlobals.a_outf_enum_kSGI = "SGI" n_renderGlobals.a_outf_enum_kSGI16 = "SGI16" n_renderGlobals.a_outf_enum_kSGIMV = "SGI Movie" n_renderGlobals.a_outf_enum_kSI = "SoftImage" n_renderGlobals.a_outf_enum_kSVG = "SVG (svg)" n_renderGlobals.a_outf_enum_kSWF = "Macromedia SWF (swf)" n_renderGlobals.a_outf_enum_kSWFT = "Swift3DImporter (swft)" n_renderGlobals.a_outf_enum_kTARGA = "Targa" n_renderGlobals.a_outf_enum_kTIFF = "Tiff" n_renderGlobals.a_outf_enum_kTIFF16 = "Tiff16" n_renderGlobals.a_outf_niceName = "Image Format" n_renderGlobals.a_peie_enum_kNothingInExt = "No Period or Underscore in Extension" n_renderGlobals.a_peie_enum_kPeriodInExt = "Period in Extension" n_renderGlobals.a_peie_enum_kUnderscoreInExt = "Underscore in Extension" n_renderGlobals.a_peie_niceName = "Period In Ext" n_renderGlobals.a_pfb_niceName = "Post Fog Blur" n_renderGlobals.a_pff_niceName = "Put Frame Before Ext" n_renderGlobals.a_pfom_niceName = "Post Fur Render Mel" n_renderGlobals.a_pfrm_niceName = "Pre Fur Render Mel" n_renderGlobals.a_poam_niceName = "Post Mel" n_renderGlobals.a_polm_niceName = "Post Render Layer Mel" n_renderGlobals.a_pom_niceName = "Post Render Mel" n_renderGlobals.a_pram_niceName = "Pre Mel" n_renderGlobals.a_prlm_niceName = "Pre Render Layer Mel" n_renderGlobals.a_prm_niceName = "Pre Render Mel" n_renderGlobals.a_qual_niceName = "Quality" n_renderGlobals.a_ra_niceName = "Render All" n_renderGlobals.a_rcb_niceName = "Rendercallback" n_renderGlobals.a_rcp_niceName = "Rendering Color Profile" n_renderGlobals.a_rd_niceName = "Recursion Depth" n_renderGlobals.a_ren_niceName = "Current Renderer" n_renderGlobals.a_res_niceName = "Resolution" n_renderGlobals.a_rght_niceName = "Right Region" n_renderGlobals.a_rlen_niceName = "Render Layer Enable" n_renderGlobals.a_ro_enum_kAllRenderable = "All Renderable" n_renderGlobals.a_ro_enum_kOmitRenderTargets = "Omit Render Targets" n_renderGlobals.a_ro_enum_kRenderTargetsOnly = "Render Targets Only" n_renderGlobals.a_ro_niceName = "Rendered Output" n_renderGlobals.a_rsb_niceName = "Rays See Background" n_renderGlobals.a_rut_niceName = "Reuse Tessellations" n_renderGlobals.a_rv_niceName = "Render Version" n_renderGlobals.a_sc_niceName = "Swatch Camera" n_renderGlobals.a_sdf_niceName = "Strokes Depth File" n_renderGlobals.a_se_niceName = "Start Extension" n_renderGlobals.a_sef_niceName = "Skip Existing Frames" n_renderGlobals.a_shp_niceName = "Shadow Pass" n_renderGlobals.a_shs_niceName = "Subdivision Hash Size" n_renderGlobals.a_smc_niceName = "Smooth Color" n_renderGlobals.a_smv_niceName = "Smooth Value" n_renderGlobals.a_soll_niceName = "Shadows Obey Light Linking" n_renderGlobals.a_sosl_niceName = "Shadows Obey Shadow Linking" n_renderGlobals.a_sp_niceName = "Subdivision Power" n_renderGlobals.a_sv_niceName = "Shading Vector" n_renderGlobals.a_tlht_niceName = "Tile Height" n_renderGlobals.a_tlwd_niceName = "Tile Width" n_renderGlobals.a_top_niceName = "Top Region" n_renderGlobals.a_ubc_niceName = "Use Blur 2DMemory Cap" n_renderGlobals.a_udbx_niceName = "Use Displacement Bounding Box" n_renderGlobals.a_uf_niceName = "Use File Cache" n_renderGlobals.a_ufe_niceName = "Use Frame Ext" n_renderGlobals.a_umfn_niceName = "Use Maya File Name" n_renderGlobals.a_urr_niceName = "Use Render Region" n_renderGlobals.baseName = "renderGlobals" n_renderGlobals.niceName = "Render Globals" // // String set: n_renderGlobalsList // n_renderGlobalsList.a_rg_niceName = "Render Globals" n_renderGlobalsList.a_rq_niceName = "Render Qualities" n_renderGlobalsList.a_rr_niceName = "Render Resolutions" n_renderGlobalsList.baseName = "renderGlobalsList" n_renderGlobalsList.niceName = "Render Globals List" // // String set: n_renderLayer // n_renderLayer.a_ac_niceName = "Psd Alpha Channel" n_renderLayer.a_adjs_niceName = "Adjustments" n_renderLayer.a_am_niceName = "Ambient" n_renderLayer.a_aos_niceName = "Attribute Override Script" n_renderLayer.a_b_niceName = "Beauty" n_renderLayer.a_bm_niceName = "Psd Blend Mode" n_renderLayer.a_c_niceName = "Draw Color" n_renderLayer.a_cp_niceName = "Color" n_renderLayer.a_di_niceName = "Diffuse" n_renderLayer.a_do_niceName = "Display Order" n_renderLayer.a_doa_niceName = "Deferred Out Adjustments" n_renderLayer.a_duoa_niceName = "Deferred Undo Out Adjustments" n_renderLayer.a_g_niceName = "Global" n_renderLayer.a_idpo_niceName = "Is Default Precomp Template Override" n_renderLayer.a_img_niceName = "Image Name" n_renderLayer.a_ird_niceName = "Image Rendered" n_renderLayer.a_oaid_niceName = "Out Id" n_renderLayer.a_oajs_niceName = "Out Adjustments" n_renderLayer.a_opg_niceName = "Out Plug" n_renderLayer.a_ovl_niceName = "Out Value" n_renderLayer.a_pcm_niceName = "Pass Contribution Map" n_renderLayer.a_plg_niceName = "Plug" n_renderLayer.a_rci_niceName = "Recycle Image" n_renderLayer.a_ri_niceName = "Render Info" n_renderLayer.a_rlc_niceName = "Layer Children" n_renderLayer.a_rlid_niceName = "Identification" n_renderLayer.a_rlp_niceName = "Layer Parent" n_renderLayer.a_rndr_niceName = "Renderable" n_renderLayer.a_rp_niceName = "Render Pass Info" n_renderLayer.a_rps_niceName = "Render Pass" n_renderLayer.a_s_niceName = "Shadow" n_renderLayer.a_sgo_niceName = "Shading Group Override" n_renderLayer.a_sp_niceName = "Specular" n_renderLayer.a_tpc_niceName = "Precomp Template" n_renderLayer.a_val_niceName = "Value" n_renderLayer.baseName = "renderLayer" n_renderLayer.niceName = "Render Layer" // // String set: n_renderLayerManager // n_renderLayerManager.a_crl_niceName = "Current Render Layer" n_renderLayerManager.a_rlmi_niceName = "Render Layer Id" n_renderLayerManager.baseName = "renderLayerManager" n_renderLayerManager.niceName = "Render Layer Manager" // // String set: n_renderLight // n_renderLight.a_ryi_niceName = "Ray Instance" n_renderLight.baseName = "renderLight" n_renderLight.niceName = "Render Light" // // String set: n_renderPass // n_renderPass.a_ba_niceName = "Backup Attributes" n_renderPass.a_bak_niceName = "Backup" n_renderPass.a_bd_niceName = "Backup Data" n_renderPass.a_cp_niceName = "Color Profile" n_renderPass.a_fbt_niceName = "Frame Buffer Type" n_renderPass.a_flt_niceName = "Filtering" n_renderPass.a_nc_niceName = "Num Channels" n_renderPass.a_ow_niceName = "Owner" n_renderPass.a_pgn_niceName = "Pass Group Name" n_renderPass.a_pid_niceName = "Pass ID" n_renderPass.a_r_niceName = "Renderable" n_renderPass.baseName = "renderPass" n_renderPass.niceName = "Render Pass" // // String set: n_renderPassSet // n_renderPassSet.a_ow_niceName = "Owner" n_renderPassSet.a_r_niceName = "Renderable" n_renderPassSet.a_rps_niceName = "Render Pass" n_renderPassSet.baseName = "renderPassSet" n_renderPassSet.niceName = "Render Pass Set" // // String set: n_renderQuality // n_renderQuality.a_bct_niceName = "Blue Threshold" n_renderQuality.a_cct_niceName = "Coverage Threshold" n_renderQuality.a_eaa_enum_kHighAA = "High Quality" n_renderQuality.a_eaa_enum_kHighestAA = "Highest Quality" n_renderQuality.a_eaa_enum_kLowAA = "Low Quality" n_renderQuality.a_eaa_enum_kMediumAA = "Medium Quality" n_renderQuality.a_eaa_niceName = "Edge Anti Aliasing" n_renderQuality.a_ert_niceName = "Enable Raytracing" n_renderQuality.a_gct_niceName = "Green Threshold" n_renderQuality.a_mss_niceName = "Max Shading Samples" n_renderQuality.a_mvm_niceName = "Max Visibility Samples" n_renderQuality.a_mvs_niceName = "Visibility Samples" n_renderQuality.a_pft_enum_kBoxPixelFilter = "Box Filter" n_renderQuality.a_pft_enum_kGaussianPixelFilter = "Gaussian Filter" n_renderQuality.a_pft_enum_kPlugInPixelFilter = "Plug in Filter" n_renderQuality.a_pft_enum_kQuadraticBSplinePixelFilter = "Quadratic B-Spline Filter" n_renderQuality.a_pft_enum_kTrianglePixelFilter = "Triangle Filter" n_renderQuality.a_pft_niceName = "Pixel Filter Type" n_renderQuality.a_pfwx_niceName = "Pixel Filter Width X" n_renderQuality.a_pfwy_niceName = "Pixel Filter Width Y" n_renderQuality.a_pifw_niceName = "Plug In Filter Weight" n_renderQuality.a_pss_niceName = "Particle Samples" n_renderQuality.a_rct_niceName = "Red Threshold" n_renderQuality.a_rfl_niceName = "Reflections" n_renderQuality.a_rfr_niceName = "Refractions" n_renderQuality.a_rsdn_niceName = "Render Sample" n_renderQuality.a_rtb_niceName = "Ray Trace Bias" n_renderQuality.a_sl_niceName = "Shadows" n_renderQuality.a_ss_niceName = "Shading Samples" n_renderQuality.a_ufil_niceName = "Use Multi Pixel Filter" n_renderQuality.a_vs_niceName = "Volume Samples" n_renderQuality.baseName = "renderQuality" n_renderQuality.niceName = "Render Quality" // // String set: n_renderRect // n_renderRect.baseName = "renderRect" n_renderRect.niceName = "Render Rect" // // String set: n_renderSphere // n_renderSphere.baseName = "renderSphere" n_renderSphere.niceName = "Render Sphere" // // String set: n_renderTarget // n_renderTarget.a_a_niceName = "Alpha" n_renderTarget.a_cam_niceName = "Camera" n_renderTarget.a_cb_niceName = "Color B" n_renderTarget.a_cg_niceName = "Color G" n_renderTarget.a_col_niceName = "Color" n_renderTarget.a_cp_niceName = "Color Profile" n_renderTarget.a_cr_niceName = "Color R" n_renderTarget.a_fbo_niceName = "Frame Buffer Override" n_renderTarget.a_fbt_enum_kFloat16 = "16-bit Float" n_renderTarget.a_fbt_enum_kFloat32 = "32-bit Float" n_renderTarget.a_fbt_enum_kUInt16 = "16-bit Integer (unsigned)" n_renderTarget.a_fbt_enum_kUInt8 = "8-bit Integer (unsigned)" n_renderTarget.a_fbt_niceName = "Frame Buffer Type" n_renderTarget.a_h_niceName = "Height" n_renderTarget.a_nc_enum_1 = "1" n_renderTarget.a_nc_enum_3 = "3" n_renderTarget.a_nc_enum_4 = "4" n_renderTarget.a_nc_niceName = "Number Of Channels" n_renderTarget.a_r_niceName = "Renderable" n_renderTarget.a_rdr_niceName = "Renderer" n_renderTarget.a_reno_niceName = "Rendering Override" n_renderTarget.a_reso_niceName = "Resolution Override" n_renderTarget.a_rl_niceName = "Render Layer" n_renderTarget.a_w_niceName = "Width" n_renderTarget.baseName = "renderTarget" n_renderTarget.niceName = "Render Target" // // String set: n_renderedImageSource // n_renderedImageSource.a_cam_niceName = "Camera" n_renderedImageSource.a_ims_niceName = "Image Source" n_renderedImageSource.a_lyr_niceName = "Render Layer" n_renderedImageSource.baseName = "renderedImageSource" n_renderedImageSource.niceName = "Rendered Image Source" // // String set: n_reorderUVSet // n_reorderUVSet.a_ig_niceName = "Input Geometry" n_reorderUVSet.a_og_niceName = "Output Geometry" n_reorderUVSet.a_uv2_niceName = "Uv Set Name 2" n_reorderUVSet.a_uvs_niceName = "Uv Set Name" n_reorderUVSet.baseName = "reorderUVSet" n_reorderUVSet.niceName = "Reorder UVSet" // // String set: n_resolution // n_resolution.a_al_niceName = "Aspect Lock" n_resolution.a_dar_niceName = "Device Aspect Ratio" n_resolution.a_dpi_niceName = "Dots Per Inch" n_resolution.a_fld_enum_kAllFields = "Both, Interlaced" n_resolution.a_fld_enum_kAllFieldsSeparate = "Both, Separate" n_resolution.a_fld_enum_kEvenFields = "Even" n_resolution.a_fld_enum_kNoFields = "None" n_resolution.a_fld_enum_kOddFields = "Odd" n_resolution.a_fld_niceName = "Fields" n_resolution.a_h_niceName = "Height" n_resolution.a_isu_enum_kImageCm = "cm" n_resolution.a_isu_enum_kImageInches = "inches" n_resolution.a_isu_enum_kImageMm = "mm" n_resolution.a_isu_enum_kImagePicas = "picas" n_resolution.a_isu_enum_kImagePixels = "pixels" n_resolution.a_isu_enum_kImagePoints = "points" n_resolution.a_isu_niceName = "Image Size Units" n_resolution.a_ldar_niceName = "Lock Device Aspect Ratio" n_resolution.a_off_niceName = "Odd Field First" n_resolution.a_pa_niceName = "Pixel Aspect" n_resolution.a_pdu_enum_kDotsPerCm = "pixels/cm" n_resolution.a_pdu_enum_kDotsPerInch = "pixels/inch" n_resolution.a_pdu_niceName = "Pixel Density Units" n_resolution.a_w_niceName = "Width" n_resolution.a_zsl_enum_kAtBottom = "At Bottom" n_resolution.a_zsl_enum_kAtTop = "At Top" n_resolution.a_zsl_niceName = "Zeroth Scanline" n_resolution.baseName = "resolution" n_resolution.niceName = "Resolution" // // String set: n_resultCurve // n_resultCurve.a_et_niceName = "End" n_resultCurve.a_sby_niceName = "Sample By" n_resultCurve.a_st_niceName = "Start" n_resultCurve.baseName = "resultCurve" n_resultCurve.niceName = "Result Curve" // // String set: n_resultCurveTimeToAngular // n_resultCurveTimeToAngular.a_i_niceName = "Input" n_resultCurveTimeToAngular.a_ir_niceName = "Input Result" n_resultCurveTimeToAngular.a_kt_niceName = "Key Time" n_resultCurveTimeToAngular.a_ktv_niceName = "Key Time Value" n_resultCurveTimeToAngular.a_kv_niceName = "Key Value" n_resultCurveTimeToAngular.a_o_niceName = "Output" n_resultCurveTimeToAngular.baseName = "resultCurveTimeToAngular" n_resultCurveTimeToAngular.niceName = "Result Curve Time To Angular" // // String set: n_resultCurveTimeToLinear // n_resultCurveTimeToLinear.a_i_niceName = "Input" n_resultCurveTimeToLinear.a_ir_niceName = "Input Result" n_resultCurveTimeToLinear.a_kt_niceName = "Key Time" n_resultCurveTimeToLinear.a_ktv_niceName = "Key Time Value" n_resultCurveTimeToLinear.a_kv_niceName = "Key Value" n_resultCurveTimeToLinear.a_o_niceName = "Output" n_resultCurveTimeToLinear.baseName = "resultCurveTimeToLinear" n_resultCurveTimeToLinear.niceName = "Result Curve Time To Linear" // // String set: n_resultCurveTimeToTime // n_resultCurveTimeToTime.a_i_niceName = "Input" n_resultCurveTimeToTime.a_ir_niceName = "Input Result" n_resultCurveTimeToTime.a_kt_niceName = "Key Time" n_resultCurveTimeToTime.a_ktv_niceName = "Key Time Value" n_resultCurveTimeToTime.a_kv_niceName = "Key Value" n_resultCurveTimeToTime.a_o_niceName = "Output" n_resultCurveTimeToTime.baseName = "resultCurveTimeToTime" n_resultCurveTimeToTime.niceName = "Result Curve Time To Time" // // String set: n_resultCurveTimeToUnitless // n_resultCurveTimeToUnitless.a_i_niceName = "Input" n_resultCurveTimeToUnitless.a_ir_niceName = "Input Result" n_resultCurveTimeToUnitless.a_kt_niceName = "Key Time" n_resultCurveTimeToUnitless.a_ktv_niceName = "Key Time Value" n_resultCurveTimeToUnitless.a_kv_niceName = "Key Value" n_resultCurveTimeToUnitless.a_o_niceName = "Output" n_resultCurveTimeToUnitless.baseName = "resultCurveTimeToUnitless" n_resultCurveTimeToUnitless.niceName = "Result Curve Time To Unitless" // // String set: n_revealGeometry // n_revealGeometry.a_tg_niceName = "Target Geometry" n_revealGeometry.baseName = "revealGeometry" n_revealGeometry.niceName = "Reveal Geometry" // // String set: n_reverse // n_reverse.a_i_niceName = "Input" n_reverse.a_ix_niceName = "Input X" n_reverse.a_iy_niceName = "Input Y" n_reverse.a_iz_niceName = "Input Z" n_reverse.a_o_niceName = "Output" n_reverse.a_ox_niceName = "Output X" n_reverse.a_oy_niceName = "Output Y" n_reverse.a_oz_niceName = "Output Z" n_reverse.baseName = "reverse" n_reverse.niceName = "Reverse" // // String set: n_reverseCurve // n_reverseCurve.a_ic_niceName = "Input Curve" n_reverseCurve.a_oc_niceName = "Output Curve" n_reverseCurve.baseName = "reverseCurve" n_reverseCurve.niceName = "Reverse Curve" // // String set: n_reverseCurveManip // n_reverseCurveManip.baseName = "reverseCurveManip" n_reverseCurveManip.niceName = "Reverse Curve Manip" // // String set: n_reverseSurface // n_reverseSurface.a_d_enum_kBothDirections = "U & V" n_reverseSurface.a_d_enum_kSwapDirections = "Swap" n_reverseSurface.a_d_enum_kUDirection = "U" n_reverseSurface.a_d_enum_kVDirection = "V" n_reverseSurface.a_d_niceName = "Direction" n_reverseSurface.a_is_niceName = "Input Surface" n_reverseSurface.a_os_niceName = "Output Surface" n_reverseSurface.baseName = "reverseSurface" n_reverseSurface.niceName = "Reverse Surface" // // String set: n_reverseSurfaceManip // n_reverseSurfaceManip.baseName = "reverseSurfaceManip" n_reverseSurfaceManip.niceName = "Reverse Surface Manip" // // String set: n_revolve // n_revolve.a_acn_niceName = "Auto Correct Normal" n_revolve.a_aco_enum_0 = "Longer" n_revolve.a_aco_enum_1 = "First" n_revolve.a_aco_enum_2 = "Second" n_revolve.a_aco_niceName = "Axis Choice" n_revolve.a_ax_niceName = "Axis" n_revolve.a_axx_niceName = "Axis X" n_revolve.a_axy_niceName = "Axis Y" n_revolve.a_axz_niceName = "Axis Z" n_revolve.a_bc_niceName = "Bridge Curve" n_revolve.a_br_niceName = "Bridge" n_revolve.a_ca_niceName = "Comp Axis" n_revolve.a_cac_enum_0 = "Longer" n_revolve.a_cac_enum_1 = "First" n_revolve.a_cac_enum_2 = "Second" n_revolve.a_cac_niceName = "Comp Axis Choice" n_revolve.a_cax_niceName = "Comp Axis X" n_revolve.a_cay_niceName = "Comp Axis Y" n_revolve.a_caz_niceName = "Comp Axis Z" n_revolve.a_cn_niceName = "Comp Anchor" n_revolve.a_cnx_niceName = "Comp Anchor X" n_revolve.a_cny_niceName = "Comp Anchor Y" n_revolve.a_cnz_niceName = "Comp Anchor Z" n_revolve.a_cp_niceName = "Comp Pivot" n_revolve.a_cpa_enum_0 = "Supplied" n_revolve.a_cpa_enum_1 = "Pivot" n_revolve.a_cpa_enum_2 = "Both" n_revolve.a_cpa_niceName = "Compute Pivot And Axis" n_revolve.a_cpx_niceName = "Comp Pivot X" n_revolve.a_cpy_niceName = "Comp Pivot Y" n_revolve.a_cpz_niceName = "Comp Pivot Z" n_revolve.a_d_enum_kCubicDegree = "Cubic" n_revolve.a_d_enum_kLinearDegree = "Linear" n_revolve.a_d_niceName = "Degree" n_revolve.a_esw_niceName = "End Sweep" n_revolve.a_ic_niceName = "Input Curve" n_revolve.a_os_niceName = "Output Surface" n_revolve.a_p_niceName = "Pivot" n_revolve.a_px_niceName = "Pivot X" n_revolve.a_py_niceName = "Pivot Y" n_revolve.a_pz_niceName = "Pivot Z" n_revolve.a_r_niceName = "Radius" n_revolve.a_ra_niceName = "Radius Anchor" n_revolve.a_s_niceName = "Sections" n_revolve.a_ssw_niceName = "Start Sweep" n_revolve.a_tol_niceName = "Tolerance" n_revolve.a_ut_niceName = "Use Tolerance" n_revolve.baseName = "revolve" n_revolve.niceName = "Revolve" // // String set: n_revolveManip // n_revolveManip.baseName = "revolveManip" n_revolveManip.niceName = "Revolve Manip" // // String set: n_revolvedPrimitive // n_revolvedPrimitive.a_asd_niceName = "Absolute Sweep Difference" n_revolvedPrimitive.a_bcc_niceName = "Bottom Cap Curve" n_revolvedPrimitive.a_d_enum_kCubicDegree = "Cubic" n_revolvedPrimitive.a_d_enum_kLinearDegree = "Linear" n_revolvedPrimitive.a_d_niceName = "Degree" n_revolvedPrimitive.a_esw_niceName = "End Sweep" n_revolvedPrimitive.a_hr_niceName = "Height Ratio" n_revolvedPrimitive.a_nsp_niceName = "Spans" n_revolvedPrimitive.a_r_niceName = "Radius" n_revolvedPrimitive.a_s_niceName = "Sections" n_revolvedPrimitive.a_ssw_niceName = "Start Sweep" n_revolvedPrimitive.a_tcc_niceName = "Top Cap Curve" n_revolvedPrimitive.a_tol_niceName = "Tolerance" n_revolvedPrimitive.a_ut_niceName = "Use Tolerance" n_revolvedPrimitive.baseName = "revolvedPrimitive" n_revolvedPrimitive.niceName = "Revolved Primitive" // // String set: n_revolvedPrimitiveManip // n_revolvedPrimitiveManip.baseName = "revolvedPrimitiveManip" n_revolvedPrimitiveManip.niceName = "Revolved Primitive Manip" // // String set: n_rgbToHsv // n_rgbToHsv.a_arp_enum_0 = "Pass through" n_rgbToHsv.a_arp_enum_1 = "Apply to Render Passes" n_rgbToHsv.a_arp_enum_2 = "No Contribution" n_rgbToHsv.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_rgbToHsv.a_arp_niceName = "Render Pass Mode" n_rgbToHsv.a_i_niceName = "In Rgb" n_rgbToHsv.a_ib_niceName = "In Rgb B" n_rgbToHsv.a_ig_niceName = "In Rgb G" n_rgbToHsv.a_ir_niceName = "In Rgb R" n_rgbToHsv.a_o_niceName = "Out Hsv" n_rgbToHsv.a_oh_niceName = "Out Hsv H" n_rgbToHsv.a_os_niceName = "Out Hsv S" n_rgbToHsv.a_ov_niceName = "Out Hsv V" n_rgbToHsv.baseName = "rgbToHsv" n_rgbToHsv.niceName = "Rgb To Hsv" // // String set: n_rigidBody // n_rigidBody.a_act_niceName = "Active" n_rigidBody.a_ad_niceName = "Allow Disconnection" n_rigidBody.a_afa_enum_kBoundingBox = "boundingBox" n_rigidBody.a_afa_enum_kCenterOfMass = "centerOfMass" n_rigidBody.a_afa_enum_kVerticesOrCVs = "verticesOrCVs" n_rigidBody.a_afa_niceName = "Apply Force At" n_rigidBody.a_ai_niceName = "Auto Init" n_rigidBody.a_b_niceName = "Bounciness" n_rigidBody.a_bsi_niceName = "Bake Simulation Index" n_rigidBody.a_cct_niceName = "Contact Count" n_rigidBody.a_cda_niceName = "Cache Dirty Array" n_rigidBody.a_cfc_niceName = "Cached Frame Count" n_rigidBody.a_chc_niceName = "Choice" n_rigidBody.a_cl_niceName = "Collision Layer" n_rigidBody.a_cmx_niceName = "Center Of Mass X" n_rigidBody.a_cmy_niceName = "Center Of Mass Y" n_rigidBody.a_cmz_niceName = "Center Of Mass Z" n_rigidBody.a_cnn_niceName = "Contact Name" n_rigidBody.a_cnp_niceName = "Contact Position" n_rigidBody.a_cnx_niceName = "Contact X" n_rigidBody.a_cny_niceName = "Contact Y" n_rigidBody.a_cnz_niceName = "Contact Z" n_rigidBody.a_col_niceName = "Collisions" n_rigidBody.a_com_niceName = "Center Of Mass" n_rigidBody.a_crc_niceName = "Collision Records" n_rigidBody.a_ct_niceName = "Current Time" n_rigidBody.a_dc_niceName = "Data Cache" n_rigidBody.a_dd_niceName = "Debug Draw" n_rigidBody.a_df_niceName = "Dynamic Friction" n_rigidBody.a_dp_niceName = "Damping" n_rigidBody.a_dt_niceName = "Delta Time" n_rigidBody.a_fc_niceName = "Field Connections" n_rigidBody.a_fcf_niceName = "First Cached Frame" n_rigidBody.a_fdm_niceName = "Field Data Mass" n_rigidBody.a_fdp_niceName = "Field Data Position" n_rigidBody.a_fdv_niceName = "Field Data Velocity" n_rigidBody.a_fld_niceName = "Field Data" n_rigidBody.a_for_niceName = "Force" n_rigidBody.a_fx_niceName = "Force X" n_rigidBody.a_fy_niceName = "Force Y" n_rigidBody.a_fz_niceName = "Force Z" n_rigidBody.a_gfr_niceName = "General Force" n_rigidBody.a_idc_niceName = "Cache Data" n_rigidBody.a_ifr_niceName = "Input Force" n_rigidBody.a_ift_niceName = "Input Force Type" n_rigidBody.a_igc_niceName = "Input Geometry Cnt" n_rigidBody.a_igm_niceName = "Input Geometry Msg" n_rigidBody.a_ign_niceName = "Ignore" n_rigidBody.a_imp_niceName = "Impulse" n_rigidBody.a_imx_niceName = "Impulse X" n_rigidBody.a_imy_niceName = "Impulse Y" n_rigidBody.a_imz_niceName = "Impulse Z" n_rigidBody.a_ior_niceName = "Initial Orientation" n_rigidBody.a_iox_niceName = "Initial Orientation X" n_rigidBody.a_ioy_niceName = "Initial Orientation Y" n_rigidBody.a_ioz_niceName = "Initial Orientation Z" n_rigidBody.a_ip_niceName = "Initial Position" n_rigidBody.a_ipo_niceName = "Impulse Position" n_rigidBody.a_ipx_niceName = "Initial Position X" n_rigidBody.a_ipy_niceName = "Initial Position Y" n_rigidBody.a_ipz_niceName = "Initial Position Z" n_rigidBody.a_is_niceName = "Initial Spin" n_rigidBody.a_isx_niceName = "Initial Spin X" n_rigidBody.a_isy_niceName = "Initial Spin Y" n_rigidBody.a_isz_niceName = "Initial Spin Z" n_rigidBody.a_itw_niceName = "Interpenetrate With" n_rigidBody.a_iv_niceName = "Initial Velocity" n_rigidBody.a_ivx_niceName = "Initial Velocity X" n_rigidBody.a_ivy_niceName = "Initial Velocity Y" n_rigidBody.a_ivz_niceName = "Initial Velocity Z" n_rigidBody.a_key_niceName = "Is Keyframed" n_rigidBody.a_kin_niceName = "Is Kinematic" n_rigidBody.a_lcf_niceName = "Last Cached Frame" n_rigidBody.a_lcm_niceName = "Lock Center Of Mass" n_rigidBody.a_lp_niceName = "Last Position" n_rigidBody.a_lpx_niceName = "Last Position X" n_rigidBody.a_lpy_niceName = "Last Position Y" n_rigidBody.a_lpz_niceName = "Last Position Z" n_rigidBody.a_lr_niceName = "Last Rotation" n_rigidBody.a_lrx_niceName = "Last Rotation X" n_rigidBody.a_lry_niceName = "Last Rotation Y" n_rigidBody.a_lrz_niceName = "Last Rotation Z" n_rigidBody.a_lst_niceName = "Last Scene Time" n_rigidBody.a_mas_niceName = "Mass" n_rigidBody.a_ofr_niceName = "Output Force" n_rigidBody.a_otr_niceName = "Output Torque" n_rigidBody.a_par_niceName = "Is Parented" n_rigidBody.a_pc_niceName = "Particle Collision" n_rigidBody.a_pix_niceName = "Impulse Position X" n_rigidBody.a_piy_niceName = "Impulse Position Y" n_rigidBody.a_piz_niceName = "Impulse Position Z" n_rigidBody.a_rc_niceName = "Run Up Cache" n_rigidBody.a_rmx_niceName = "Rigid World Matrix" n_rigidBody.a_sc_niceName = "Shape Changed" n_rigidBody.a_sf_niceName = "Static Friction" n_rigidBody.a_si_enum_kNone = "none" n_rigidBody.a_si_enum_kStandInCube = "cube" n_rigidBody.a_si_enum_kStandInSphere = "sphere" n_rigidBody.a_si_niceName = "Stand In" n_rigidBody.a_sid_niceName = "Solver Id" n_rigidBody.a_sim_niceName = "Spin Impulse" n_rigidBody.a_six_niceName = "Spin Impulse X" n_rigidBody.a_siy_niceName = "Spin Impulse Y" n_rigidBody.a_siz_niceName = "Spin Impulse Z" n_rigidBody.a_sp_niceName = "Spin" n_rigidBody.a_spx_niceName = "Spin X" n_rigidBody.a_spy_niceName = "Spin Y" n_rigidBody.a_spz_niceName = "Spin Z" n_rigidBody.a_tes_niceName = "Tessellation Factor" n_rigidBody.a_tor_niceName = "Torque" n_rigidBody.a_trx_niceName = "Torque X" n_rigidBody.a_try_niceName = "Torque Y" n_rigidBody.a_trz_niceName = "Torque Z" n_rigidBody.a_vel_niceName = "Velocity" n_rigidBody.a_vol_niceName = "Volume" n_rigidBody.a_vx_niceName = "Velocity X" n_rigidBody.a_vy_niceName = "Velocity Y" n_rigidBody.a_vz_niceName = "Velocity Z" n_rigidBody.baseName = "rigidBody" n_rigidBody.niceName = "Rigid Body" // // String set: n_rigidConstraint // n_rigidConstraint.a_avl_niceName = "Angular Velocity" n_rigidConstraint.a_avx_niceName = "Angular Velocity X" n_rigidConstraint.a_avy_niceName = "Angular Velocity Y" n_rigidConstraint.a_avz_niceName = "Angular Velocity Z" n_rigidConstraint.a_bon_niceName = "Is Bounded" n_rigidConstraint.a_con_niceName = "Constrain" n_rigidConstraint.a_dmp_niceName = "Spring Damping" n_rigidConstraint.a_for_niceName = "Force" n_rigidConstraint.a_frx_niceName = "Force X" n_rigidConstraint.a_fry_niceName = "Force Y" n_rigidConstraint.a_frz_niceName = "Force Z" n_rigidConstraint.a_ino_niceName = "Initial Orientation" n_rigidConstraint.a_int_niceName = "Interpenetrate" n_rigidConstraint.a_iox_niceName = "Initial Orientation X" n_rigidConstraint.a_ioy_niceName = "Initial Orientation Y" n_rigidConstraint.a_ioz_niceName = "Initial Orientation Z" n_rigidConstraint.a_ip_niceName = "Initial Position" n_rigidConstraint.a_ipx_niceName = "Initial Position X" n_rigidConstraint.a_ipy_niceName = "Initial Position Y" n_rigidConstraint.a_ipz_niceName = "Initial Position Z" n_rigidConstraint.a_par_niceName = "Is Parented" n_rigidConstraint.a_rb1_niceName = "Rigid Body 1" n_rigidConstraint.a_rb2_niceName = "Rigid Body 2" n_rigidConstraint.a_rlt_enum_kBody1 = "Body 1" n_rigidConstraint.a_rlt_enum_kBody2 = "Body 2" n_rigidConstraint.a_rlt_enum_kCenter = "Mid Point" n_rigidConstraint.a_rlt_enum_kUserDefined = "User Defined" n_rigidConstraint.a_rlt_niceName = "Relative To" n_rigidConstraint.a_sid_niceName = "Solver Id" n_rigidConstraint.a_srl_niceName = "Spring Rest Length" n_rigidConstraint.a_sst_niceName = "Spring Stiffness" n_rigidConstraint.a_typ_enum_kBarrierConstraint = "barrier" n_rigidConstraint.a_typ_enum_kHingeConstraint = "directionalHinge" n_rigidConstraint.a_typ_enum_kNailConstraint = "nail" n_rigidConstraint.a_typ_enum_kPinConstraint = "pin" n_rigidConstraint.a_typ_enum_kRotHingeConstraint = "hinge" n_rigidConstraint.a_typ_enum_kSpringConstraint = "spring" n_rigidConstraint.a_typ_niceName = "Constraint Type" n_rigidConstraint.a_udp_niceName = "User Defined Position" n_rigidConstraint.a_upx_niceName = "User Defined Position X" n_rigidConstraint.a_upy_niceName = "User Defined Position Y" n_rigidConstraint.a_upz_niceName = "User Defined Position Z" n_rigidConstraint.a_vel_niceName = "Velocity" n_rigidConstraint.a_vlx_niceName = "Velocity X" n_rigidConstraint.a_vly_niceName = "Velocity Y" n_rigidConstraint.a_vlz_niceName = "Velocity Z" n_rigidConstraint.baseName = "rigidConstraint" n_rigidConstraint.niceName = "Rigid Constraint" // // String set: n_rigidSolver // n_rigidSolver.a_ad_niceName = "Allow Disconnection" n_rigidSolver.a_ast_niceName = "Auto Solver Tolerances" n_rigidSolver.a_b_niceName = "Bounciness" n_rigidSolver.a_cd_niceName = "Cache Data" n_rigidSolver.a_cr_niceName = "Constraint Rotate" n_rigidSolver.a_crx_niceName = "Constraint Rotate X" n_rigidSolver.a_cry_niceName = "Constraint Rotate Y" n_rigidSolver.a_crz_niceName = "Constraint Rotate Z" n_rigidSolver.a_ct_niceName = "Current Time" n_rigidSolver.a_ctd_niceName = "Contact Data" n_rigidSolver.a_ctl_niceName = "Collision Tolerance" n_rigidSolver.a_ctr_niceName = "Constraint Translate" n_rigidSolver.a_ctx_niceName = "Constraint Translate X" n_rigidSolver.a_cty_niceName = "Constraint Translate Y" n_rigidSolver.a_ctz_niceName = "Constraint Translate Z" n_rigidSolver.a_cur_niceName = "Current" n_rigidSolver.a_dc_niceName = "Display Constraint" n_rigidSolver.a_dcom_niceName = "Display Center Of Mass" n_rigidSolver.a_dl_niceName = "Display Label" n_rigidSolver.a_dtm_niceName = "Delta Time" n_rigidSolver.a_dv_niceName = "Display Velocity" n_rigidSolver.a_dyn_niceName = "Dynamics" n_rigidSolver.a_f_niceName = "Friction" n_rigidSolver.a_fdn_niceName = "Force Dynamics" n_rigidSolver.a_gfr_niceName = "General Force" n_rigidSolver.a_ifr_niceName = "Input Force" n_rigidSolver.a_itr_niceName = "Input Torque" n_rigidSolver.a_lst_niceName = "Last Scene Time" n_rigidSolver.a_r_niceName = "Rotate" n_rigidSolver.a_rbc_niceName = "Rigid Body Count" n_rigidSolver.a_rx_niceName = "Rotate X" n_rigidSolver.a_ry_niceName = "Rotate Y" n_rigidSolver.a_rz_niceName = "Rotate Z" n_rigidSolver.a_slm_enum_kMidPoint = "MidPoint" n_rigidSolver.a_slm_enum_kRungeKutta4 = "Runge Kutta" n_rigidSolver.a_slm_enum_kRungeKutta5Adaptive = "Runge Kutta Adaptive" n_rigidSolver.a_slm_niceName = "Solver Method" n_rigidSolver.a_sol_niceName = "Solving" n_rigidSolver.a_ss_niceName = "Step Size" n_rigidSolver.a_st_niceName = "Statistics" n_rigidSolver.a_stm_niceName = "Start Time" n_rigidSolver.a_stt_niceName = "State" n_rigidSolver.a_svv_niceName = "Scale Velocity" n_rigidSolver.a_t_niceName = "Translate" n_rigidSolver.a_tx_niceName = "Translate X" n_rigidSolver.a_ty_niceName = "Translate Y" n_rigidSolver.a_tz_niceName = "Translate Z" n_rigidSolver.baseName = "rigidSolver" n_rigidSolver.niceName = "Rigid Solver" // // String set: n_rock // n_rock.a_c1_niceName = "Color 1" n_rock.a_c1b_niceName = "Color 1B" n_rock.a_c1g_niceName = "Color 1G" n_rock.a_c1r_niceName = "Color 1R" n_rock.a_c2_niceName = "Color 2" n_rock.a_c2b_niceName = "Color 2B" n_rock.a_c2g_niceName = "Color 2G" n_rock.a_c2r_niceName = "Color 2R" n_rock.a_di_niceName = "Diffusion" n_rock.a_gs_niceName = "Grain Size" n_rock.a_mr_niceName = "Mix Ratio" n_rock.a_rcx_niceName = "Ref Point Camera X" n_rock.a_rcy_niceName = "Ref Point Camera Y" n_rock.a_rcz_niceName = "Ref Point Camera Z" n_rock.a_rox_niceName = "Ref Point Obj X" n_rock.a_roy_niceName = "Ref Point Obj Y" n_rock.a_roz_niceName = "Ref Point Obj Z" n_rock.a_rpc_niceName = "Ref Point Camera" n_rock.a_rpo_niceName = "Ref Point Obj" n_rock.baseName = "rock" n_rock.niceName = "Rock" // // String set: n_rotateLimitsManip // n_rotateLimitsManip.baseName = "rotateLimitsManip" n_rotateLimitsManip.niceName = "Rotate Limits Manip" // // String set: n_rotateManip // n_rotateManip.baseName = "rotateManip" n_rotateManip.niceName = "Rotate Manip" // // String set: n_rotateUV2dManip // n_rotateUV2dManip.baseName = "rotateUV2dManip" n_rotateUV2dManip.niceName = "Rotate UV2d Manip" // // String set: n_roundConstantRadius // n_roundConstantRadius.a_cs_niceName = "Corner Surface" n_roundConstantRadius.a_e_niceName = "Edge" n_roundConstantRadius.a_ev_niceName = "Edge Valid" n_roundConstantRadius.a_fis_niceName = "Fillet Status" n_roundConstantRadius.a_fs_niceName = "Fillet Surface" n_roundConstantRadius.a_ica_niceName = "Input Curve A" n_roundConstantRadius.a_icb_niceName = "Input Curve B" n_roundConstantRadius.a_is_niceName = "Input Surface" n_roundConstantRadius.a_isa_niceName = "In Surf Idx A" n_roundConstantRadius.a_isb_niceName = "In Surf Idx B" n_roundConstantRadius.a_os_niceName = "Original Surface" n_roundConstantRadius.a_r_niceName = "Radius" n_roundConstantRadius.a_tol_niceName = "Tolerance" n_roundConstantRadius.baseName = "roundConstantRadius" n_roundConstantRadius.niceName = "Round Constant Radius" // // String set: n_roundConstantRadiusManip // n_roundConstantRadiusManip.baseName = "roundConstantRadiusManip" n_roundConstantRadiusManip.niceName = "Round Constant Radius Manip" // // String set: n_roundRadiusCrvManip // n_roundRadiusCrvManip.baseName = "roundRadiusCrvManip" n_roundRadiusCrvManip.niceName = "Round Radius Crv Manip" // // String set: n_roundRadiusManip // n_roundRadiusManip.baseName = "roundRadiusManip" n_roundRadiusManip.niceName = "Round Radius Manip" // // String set: n_sampler // n_sampler.a_f_niceName = "Function" n_sampler.a_fd_niceName = "Function _Default" n_sampler.a_fh_niceName = "Function _Hidden" n_sampler.a_fi_niceName = "Function _Inmap" n_sampler.a_fif_niceName = "Function _Inmap From" n_sampler.a_fit_niceName = "Function _Inmap To" n_sampler.a_fo_niceName = "Function _Outmap" n_sampler.a_fof_niceName = "Function _Outmap From" n_sampler.a_fot_niceName = "Function _Outmap To" n_sampler.a_fr_niceName = "Function _Raw" n_sampler.a_i_niceName = "Invert" n_sampler.a_max_niceName = "Maximum" n_sampler.a_min_niceName = "Minimum" n_sampler.a_s_niceName = "Step" n_sampler.a_v_niceName = "Value" n_sampler.baseName = "sampler" n_sampler.niceName = "Sampler" // // String set: n_samplerInfo // n_samplerInfo.a_e2w_niceName = "Matrix Eye To World" n_samplerInfo.a_fn_niceName = "Flipped Normal" n_samplerInfo.a_fr_niceName = "Facing Ratio" n_samplerInfo.a_n_niceName = "Normal Camera" n_samplerInfo.a_nx_niceName = "Normal Camera X" n_samplerInfo.a_ny_niceName = "Normal Camera Y" n_samplerInfo.a_nz_niceName = "Normal Camera Z" n_samplerInfo.a_p_niceName = "Point Camera" n_samplerInfo.a_pc_niceName = "Pixel Center" n_samplerInfo.a_pcx_niceName = "Pixel Center X" n_samplerInfo.a_pcy_niceName = "Pixel Center Y" n_samplerInfo.a_po_niceName = "Point Obj" n_samplerInfo.a_pox_niceName = "Point Obj X" n_samplerInfo.a_poy_niceName = "Point Obj Y" n_samplerInfo.a_poz_niceName = "Point Obj Z" n_samplerInfo.a_pw_niceName = "Point World" n_samplerInfo.a_pwx_niceName = "Point World X" n_samplerInfo.a_pwy_niceName = "Point World Y" n_samplerInfo.a_pwz_niceName = "Point World Z" n_samplerInfo.a_px_niceName = "Point Camera X" n_samplerInfo.a_py_niceName = "Point Camera Y" n_samplerInfo.a_pz_niceName = "Point Camera Z" n_samplerInfo.a_r_niceName = "Ray Direction" n_samplerInfo.a_rx_niceName = "Ray Direction X" n_samplerInfo.a_ry_niceName = "Ray Direction Y" n_samplerInfo.a_rz_niceName = "Ray Direction Z" n_samplerInfo.a_tu_niceName = "Tangent UCamera" n_samplerInfo.a_tux_niceName = "Tangent Ux" n_samplerInfo.a_tuy_niceName = "Tangent Uy" n_samplerInfo.a_tuz_niceName = "Tangent Uz" n_samplerInfo.a_tv_niceName = "Tangent VCamera" n_samplerInfo.a_tvx_niceName = "Tangent Vx" n_samplerInfo.a_tvy_niceName = "Tangent Vy" n_samplerInfo.a_tvz_niceName = "Tangent Vz" n_samplerInfo.a_u_niceName = "U Coord" n_samplerInfo.a_uv_niceName = "Uv Coord" n_samplerInfo.a_v_niceName = "V Coord" n_samplerInfo.baseName = "samplerInfo" n_samplerInfo.niceName = "Sampler Info" // // String set: n_scaleConstraint // n_scaleConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_scaleConstraint.a_cs_niceName = "Constraint Scale" n_scaleConstraint.a_csx_niceName = "Constraint Scale X" n_scaleConstraint.a_csy_niceName = "Constraint Scale Y" n_scaleConstraint.a_csz_niceName = "Constraint Scale Z" n_scaleConstraint.a_o_niceName = "Offset" n_scaleConstraint.a_ox_niceName = "Offset X" n_scaleConstraint.a_oy_niceName = "Offset Y" n_scaleConstraint.a_oz_niceName = "Offset Z" n_scaleConstraint.a_rs_niceName = "Rest Scale" n_scaleConstraint.a_rsx_niceName = "Rest Scale X" n_scaleConstraint.a_rsy_niceName = "Rest Scale Y" n_scaleConstraint.a_rsz_niceName = "Rest Scale Z" n_scaleConstraint.a_tg_niceName = "Target" n_scaleConstraint.a_tpm_niceName = "Target Parent Matrix" n_scaleConstraint.a_ts_niceName = "Target Scale" n_scaleConstraint.a_tsc_niceName = "Constraint Scale Compensate" n_scaleConstraint.a_tsx_niceName = "Target Scale X" n_scaleConstraint.a_tsy_niceName = "Target Scale Y" n_scaleConstraint.a_tsz_niceName = "Target Scale Z" n_scaleConstraint.a_tw_niceName = "Target Weight" n_scaleConstraint.baseName = "scaleConstraint" n_scaleConstraint.niceName = "Scale Constraint" // // String set: n_scaleLimitsManip // n_scaleLimitsManip.baseName = "scaleLimitsManip" n_scaleLimitsManip.niceName = "Scale Limits Manip" // // String set: n_scaleManip // n_scaleManip.baseName = "scaleManip" n_scaleManip.niceName = "Scale Manip" // // String set: n_scaleUV2dManip // n_scaleUV2dManip.baseName = "scaleUV2dManip" n_scaleUV2dManip.niceName = "Scale UV2d Manip" // // String set: n_screenAlignedCircleManip // n_screenAlignedCircleManip.baseName = "screenAlignedCircleManip" n_screenAlignedCircleManip.niceName = "Screen Aligned Circle Manip" // // String set: n_script // n_script.a_a_niceName = "After" n_script.a_b_niceName = "Before" n_script.a_ire_enum_kIgnoreReferenceEdits = "Ignore reference edits" n_script.a_ire_enum_kRecordReferenceEdits = "Record reference edits" n_script.a_ire_niceName = "Ignore Reference Edits" n_script.a_st_enum_kGUIOpenClose = "GUI Open/Close" n_script.a_st_enum_kOnDemand = "Demand" n_script.a_st_enum_kOpenClose = "Open/Close" n_script.a_st_enum_kSceneConfiguration = "Scene Configuration (Internal)" n_script.a_st_enum_kSoftwareFrameRender = "Software Frame Render" n_script.a_st_enum_kSoftwareRender = "Software Render" n_script.a_st_enum_kTimeChanged = "Time Changed" n_script.a_st_enum_kUIConfiguration = "UI Configuration (Internal)" n_script.a_st_niceName = "Script Type" n_script.a_stp_enum_kMEL = "MEL" n_script.a_stp_enum_kPython = "Python" n_script.a_stp_niceName = "Source Type" n_script.baseName = "script" n_script.niceName = "Script" // // String set: n_scriptManip // n_scriptManip.baseName = "scriptManip" n_scriptManip.niceName = "Script Manip" // // String set: n_sculpt // n_sculpt.a_dd_niceName = "Dropoff Distance" n_sculpt.a_dt_enum_kLinearDropoff = "linear" n_sculpt.a_dt_enum_kNoDropoff = "none" n_sculpt.a_dt_niceName = "Dropoff Type" n_sculpt.a_exd_niceName = "Extended End" n_sculpt.a_im_enum_kEvenMode = "even" n_sculpt.a_im_enum_kRingMode = "ring" n_sculpt.a_im_niceName = "Inside Mode" n_sculpt.a_md_niceName = "Maximum Displacement" n_sculpt.a_mo_enum_kFlipMode = "flip" n_sculpt.a_mo_enum_kProjectMode = "project" n_sculpt.a_mo_enum_kStretchMode = "stretch" n_sculpt.a_mo_niceName = "Mode" n_sculpt.a_sg_niceName = "Sculpt Object Geometry" n_sculpt.a_sm_niceName = "Sculpt Object Matrix" n_sculpt.a_sp_niceName = "Start Position" n_sculpt.a_sx_niceName = "Start Pos X" n_sculpt.a_sy_niceName = "Start Pos Y" n_sculpt.a_sz_niceName = "Start Pos Z" n_sculpt.baseName = "sculpt" n_sculpt.niceName = "Sculpt" // // String set: n_selectionListOperator // n_selectionListOperator.a_ina_niceName = "Input List A" n_selectionListOperator.a_inb_niceName = "Input List B" n_selectionListOperator.a_ocls_enum_kBuiltInFilter = "builtIn" n_selectionListOperator.a_ocls_enum_kOtherFilter = "other" n_selectionListOperator.a_ocls_enum_kUserFilter = "user" n_selectionListOperator.a_ocls_niceName = "Operator Class" n_selectionListOperator.a_op_enum_kDifference = "Difference" n_selectionListOperator.a_op_enum_kIntersection = "Intersection" n_selectionListOperator.a_op_enum_kNotIntersection = "Not-Intersection" n_selectionListOperator.a_op_enum_kUnion = "Union" n_selectionListOperator.a_op_niceName = "Operation" n_selectionListOperator.a_out_niceName = "Output List" n_selectionListOperator.baseName = "selectionListOperator" n_selectionListOperator.niceName = "Selection List Operator" // // String set: n_sequenceManager // n_sequenceManager.a_en_niceName = "Enabled" n_sequenceManager.a_o_niceName = "Out Time" n_sequenceManager.a_ren_niceName = "Range Enabled" n_sequenceManager.a_rmax_niceName = "Range Max" n_sequenceManager.a_rmin_niceName = "Range Min" n_sequenceManager.a_seqts_niceName = "Sequences" n_sequenceManager.a_sg_niceName = "Skip Gaps" n_sequenceManager.a_tim_niceName = "Track Info Manager" n_sequenceManager.baseName = "sequenceManager" n_sequenceManager.niceName = "Sequence Manager" // // String set: n_sequencer // n_sequencer.a_aud_niceName = "Audio" n_sequencer.a_mnf_niceName = "Min Frame" n_sequencer.a_mxf_niceName = "Max Frame" n_sequencer.a_shts_niceName = "Shots" n_sequencer.baseName = "sequencer" n_sequencer.niceName = "Sequencer" // // String set: n_setRange // n_setRange.a_m_niceName = "Max" n_setRange.a_mx_niceName = "Max X" n_setRange.a_my_niceName = "Max Y" n_setRange.a_mz_niceName = "Max Z" n_setRange.a_n_niceName = "Min" n_setRange.a_nx_niceName = "Min X" n_setRange.a_ny_niceName = "Min Y" n_setRange.a_nz_niceName = "Min Z" n_setRange.a_o_niceName = "Out Value" n_setRange.a_om_niceName = "Old Max" n_setRange.a_omx_niceName = "Old Max X" n_setRange.a_omy_niceName = "Old Max Y" n_setRange.a_omz_niceName = "Old Max Z" n_setRange.a_on_niceName = "Old Min" n_setRange.a_onx_niceName = "Old Min X" n_setRange.a_ony_niceName = "Old Min Y" n_setRange.a_onz_niceName = "Old Min Z" n_setRange.a_ox_niceName = "Out Value X" n_setRange.a_oy_niceName = "Out Value Y" n_setRange.a_oz_niceName = "Out Value Z" n_setRange.a_v_niceName = "Value" n_setRange.a_vx_niceName = "Value X" n_setRange.a_vy_niceName = "Value Y" n_setRange.a_vz_niceName = "Value Z" n_setRange.baseName = "setRange" n_setRange.niceName = "Set Range" // // String set: n_shaderGlow // n_shaderGlow.a_ae_niceName = "Auto Exposure" n_shaderGlow.a_gb_niceName = "Glow Color B" n_shaderGlow.a_gc_niceName = "Glow Color" n_shaderGlow.a_gecc_niceName = "Glow Eccentricity" n_shaderGlow.a_gfw_niceName = "Glow Filter Width" n_shaderGlow.a_gg_niceName = "Glow Color G" n_shaderGlow.a_gi_niceName = "Glow Intensity" n_shaderGlow.a_gn_niceName = "Glow Radial Noise" n_shaderGlow.a_go_niceName = "Glow Opacity" n_shaderGlow.a_gr_niceName = "Glow Color R" n_shaderGlow.a_grf_niceName = "Glow Ring Frequency" n_shaderGlow.a_gri_niceName = "Glow Ring Intensity" n_shaderGlow.a_gs_niceName = "Glow Spread" n_shaderGlow.a_gt_enum_kgBallGlow = "Ball" n_shaderGlow.a_gt_enum_kgExpGlow = "Exponential" n_shaderGlow.a_gt_enum_kgLensGlow = "Lens Flare" n_shaderGlow.a_gt_enum_kgLinearGlow = "Linear" n_shaderGlow.a_gt_enum_kgNoGlow = "None" n_shaderGlow.a_gt_enum_kgRimGlow = "Rim Halo" n_shaderGlow.a_gt_niceName = "Glow Type" n_shaderGlow.a_gv_niceName = "Glow Star Level" n_shaderGlow.a_hb_niceName = "Halo Color B" n_shaderGlow.a_hc_niceName = "Halo Color" n_shaderGlow.a_hecc_niceName = "Halo Eccentricity" n_shaderGlow.a_hfw_niceName = "Halo Filter Width" n_shaderGlow.a_hg_niceName = "Halo Color G" n_shaderGlow.a_hi_niceName = "Halo Intensity" n_shaderGlow.a_hn_niceName = "Halo Radial Noise" n_shaderGlow.a_ho_niceName = "Halo Opacity" n_shaderGlow.a_hr_niceName = "Halo Color R" n_shaderGlow.a_hrf_niceName = "Halo Ring Frequency" n_shaderGlow.a_hri_niceName = "Halo Ring Intensity" n_shaderGlow.a_hs_niceName = "Halo Spread" n_shaderGlow.a_ht_enum_khBallGlow = "Ball" n_shaderGlow.a_ht_enum_khExpGlow = "Exponential" n_shaderGlow.a_ht_enum_khLensGlow = "Lens Flare" n_shaderGlow.a_ht_enum_khLinearGlow = "Linear" n_shaderGlow.a_ht_enum_khNoGlow = "None" n_shaderGlow.a_ht_enum_khRimGlow = "Rim Halo" n_shaderGlow.a_ht_niceName = "Halo Type" n_shaderGlow.a_hv_niceName = "Halo Star Level" n_shaderGlow.a_qual_niceName = "Quality" n_shaderGlow.a_ra_niceName = "Rotation" n_shaderGlow.a_rf_niceName = "Radial Frequency" n_shaderGlow.a_sp_niceName = "Star Points" n_shaderGlow.a_th_niceName = "Threshold" n_shaderGlow.baseName = "shaderGlow" n_shaderGlow.niceName = "Shader Glow" // // String set: n_shadingDependNode // n_shadingDependNode.baseName = "shadingDependNode" n_shadingDependNode.niceName = "Shading Depend Node" // // String set: n_shadingMap // n_shadingMap.a_arp_enum_0 = "Pass through" n_shadingMap.a_arp_enum_1 = "Apply to Render Passes" n_shadingMap.a_arp_enum_2 = "No Contribution" n_shadingMap.a_arp_enum_3 = "Write Shader Result to Beauty Passes" n_shadingMap.a_arp_niceName = "Render Pass Mode" n_shadingMap.a_c_niceName = "Color" n_shadingMap.a_cb_niceName = "Color B" n_shadingMap.a_cg_niceName = "Color G" n_shadingMap.a_cr_niceName = "Color R" n_shadingMap.a_g_niceName = "Glow Color" n_shadingMap.a_gb_niceName = "Glow Color B" n_shadingMap.a_gg_niceName = "Glow Color G" n_shadingMap.a_gr_niceName = "Glow Color R" n_shadingMap.a_it_niceName = "Transparency" n_shadingMap.a_itb_niceName = "Transparency B" n_shadingMap.a_itg_niceName = "Transparency G" n_shadingMap.a_itr_niceName = "Transparency R" n_shadingMap.a_mfu_enum_KMapFuncUGreen = "Green" n_shadingMap.a_mfu_enum_kMapFuncUAverage = "RGB Average" n_shadingMap.a_mfu_enum_kMapFuncUBlue = "Blue" n_shadingMap.a_mfu_enum_kMapFuncUHue = "Hue" n_shadingMap.a_mfu_enum_kMapFuncURed = "Red" n_shadingMap.a_mfu_enum_kMapFuncUSaturation = "Saturation" n_shadingMap.a_mfu_enum_kMapFuncUValue = "Value" n_shadingMap.a_mfu_niceName = "Map Function U" n_shadingMap.a_mfv_enum_KMapFuncVGreen = "Green" n_shadingMap.a_mfv_enum_kMapFuncVAverage = "RGB Average" n_shadingMap.a_mfv_enum_kMapFuncVBlue = "Blue" n_shadingMap.a_mfv_enum_kMapFuncVHue = "Hue" n_shadingMap.a_mfv_enum_kMapFuncVRed = "Red" n_shadingMap.a_mfv_enum_kMapFuncVSaturation = "Saturation" n_shadingMap.a_mfv_enum_kMapFuncVValue = "Value" n_shadingMap.a_mfv_niceName = "Map Function V" n_shadingMap.a_mog_niceName = "Matte Opacity" n_shadingMap.a_mom_enum_kBlackHoleM = "Black Hole" n_shadingMap.a_mom_enum_kOpacityGain = "Opacity Gain" n_shadingMap.a_mom_enum_kSolidMatte = "Solid Matte" n_shadingMap.a_mom_niceName = "Matte Opacity Mode" n_shadingMap.a_oc_niceName = "Out Color" n_shadingMap.a_ocb_niceName = "Out Color B" n_shadingMap.a_ocg_niceName = "Out Color G" n_shadingMap.a_ocr_niceName = "Out Color R" n_shadingMap.a_ogb_niceName = "Out Glow Color B" n_shadingMap.a_ogc_niceName = "Out Glow Color" n_shadingMap.a_ogg_niceName = "Out Glow Color G" n_shadingMap.a_ogr_niceName = "Out Glow Color R" n_shadingMap.a_omo_niceName = "Out Matte Opacity" n_shadingMap.a_omob_niceName = "Out Matte Opacity B" n_shadingMap.a_omog_niceName = "Out Matte Opacity G" n_shadingMap.a_omor_niceName = "Out Matte Opacity R" n_shadingMap.a_ot_niceName = "Out Transparency" n_shadingMap.a_otb_niceName = "Out Transparency B" n_shadingMap.a_otg_niceName = "Out Transparency G" n_shadingMap.a_otr_niceName = "Out Transparency R" n_shadingMap.a_sc_niceName = "Shading Map Color" n_shadingMap.a_scb_niceName = "Shading Map Color B" n_shadingMap.a_scg_niceName = "Shading Map Color G" n_shadingMap.a_scr_niceName = "Shading Map Color R" n_shadingMap.a_uu_niceName = "U Coord" n_shadingMap.a_uv_niceName = "Uv Coord" n_shadingMap.a_vv_niceName = "V Coord" n_shadingMap.baseName = "shadingMap" n_shadingMap.niceName = "Shading Map" // // String set: n_shape // n_shape.baseName = "shape" n_shape.niceName = "Shape" // // String set: n_shapeEditorManager // n_shapeEditorManager.a_bdpv_niceName = "Directory Parent Visibility" n_shapeEditorManager.a_bscd_niceName = "Child Indices" n_shapeEditorManager.a_bsdn_niceName = "Directory Name" n_shapeEditorManager.a_bsdt_niceName = "Blend Shape Directory" n_shapeEditorManager.a_bsdv_niceName = "Directory Visibility" n_shapeEditorManager.a_bspi_niceName = "Parent Index" n_shapeEditorManager.a_bspr_niceName = "Blend Shape Parent" n_shapeEditorManager.a_obsv_niceName = "Out Blend Shape Visibility" n_shapeEditorManager.a_tpfs_niceName = "Filter String" n_shapeEditorManager.baseName = "shapeEditorManager" n_shapeEditorManager.niceName = "Shape Editor Manager" // // String set: n_shellTessellate // n_shellTessellate.a_is_niceName = "Input Shell" n_shellTessellate.baseName = "shellTessellate" n_shellTessellate.niceName = "Shell Tessellate" // // String set: n_shot // n_shot.a_aud_niceName = "Audio" n_shot.a_ca_niceName = "Custom Anim" n_shot.a_cam_niceName = "Cameras" n_shot.a_ccm_niceName = "Current Camera" n_shot.a_cdr_niceName = "Clip Duration" n_shot.a_clp_niceName = "Clip" n_shot.a_cprh_niceName = "Clip Pre Hold" n_shot.a_cpsh_niceName = "Clip Post Hold" n_shot.a_cs_niceName = "Clip Scale" n_shot.a_cv_niceName = "Clip Valid" n_shot.a_czo_niceName = "Clip Zero Offset" n_shot.a_ef_niceName = "End Frame" n_shot.a_f_niceName = "Flags" n_shot.a_fav_niceName = "Favorite" n_shot.a_his_niceName = "Has Incoming Stt" n_shot.a_hos_niceName = "Has Outgoing Stt" n_shot.a_hres_niceName = "H Resolution" n_shot.a_mbr_niceName = "Members" n_shot.a_prh_niceName = "Pre Hold" n_shot.a_psh_niceName = "Post Hold" n_shot.a_s_niceName = "Scale" n_shot.a_se_niceName = "Sequence End Frame" n_shot.a_sf_niceName = "Start Frame" n_shot.a_sn_niceName = "Shot Name" n_shot.a_ssf_niceName = "Sequence Start Frame" n_shot.a_til_niceName = "Transition In Length" n_shot.a_tit_enum_kDissolve = "dissolve" n_shot.a_tit_enum_kFade = "fade" n_shot.a_tit_niceName = "Transition In Type" n_shot.a_tk_niceName = "Track" n_shot.a_tol_niceName = "Transition Out Length" n_shot.a_tot_enum_kDissolve = "dissolve" n_shot.a_tot_enum_kFade = "fade" n_shot.a_tot_niceName = "Transition Out Type" n_shot.a_ts_niceName = "Track State" n_shot.a_us1_niceName = "User Status 1" n_shot.a_us2_niceName = "User Status 2" n_shot.a_wres_niceName = "W Resolution" n_shot.baseName = "shot" n_shot.niceName = "Shot" // // String set: n_shrinkWrap // n_shrinkWrap.a_ar_enum_kReferenceDeformedLocal = "Deformed Local" n_shrinkWrap.a_ar_enum_kReferenceGlobal = "Global" n_shrinkWrap.a_ar_enum_kReferenceTargetLocal = "Target Local" n_shrinkWrap.a_ar_niceName = "Axis Reference" n_shrinkWrap.a_ax_niceName = "Along X" n_shrinkWrap.a_ay_niceName = "Along Y" n_shrinkWrap.a_az_niceName = "Along Z" n_shrinkWrap.a_bbc_niceName = "Bounding Box Center" n_shrinkWrap.a_bi_niceName = "Bidirectional" n_shrinkWrap.a_bnr_enum_0 = "Legacy" n_shrinkWrap.a_bnr_enum_1 = "Crease All" n_shrinkWrap.a_bnr_enum_2 = "Crease Edges" n_shrinkWrap.a_bnr_niceName = "Boundary Rule" n_shrinkWrap.a_cit_niceName = "Cached Inflated Target" n_shrinkWrap.a_cni_niceName = "Closest If No Intersection" n_shrinkWrap.a_co_niceName = "Continuity" n_shrinkWrap.a_cst_niceName = "Cached Smooth Target" n_shrinkWrap.a_fi_niceName = "Falloff Iterations" n_shrinkWrap.a_fo_niceName = "Falloff" n_shrinkWrap.a_ien_niceName = "Input Envelope" n_shrinkWrap.a_igi_niceName = "Inner Group Id" n_shrinkWrap.a_in_niceName = "Inner Geom" n_shrinkWrap.a_kb_niceName = "Keep Border" n_shrinkWrap.a_khe_niceName = "Keep Hard Edge" n_shrinkWrap.a_kmb_enum_0 = "None" n_shrinkWrap.a_kmb_enum_1 = "Internal" n_shrinkWrap.a_kmb_enum_2 = "All" n_shrinkWrap.a_kmb_niceName = "Keep Map Borders" n_shrinkWrap.a_o_niceName = "Offset" n_shrinkWrap.a_peh_niceName = "Propagate Edge Hardness" n_shrinkWrap.a_prj_enum_kProjectionClosest = "Closest" n_shrinkWrap.a_prj_enum_kProjectionParallelToAxes = "Parallel To Axes" n_shrinkWrap.a_prj_enum_kProjectionTowardCenter = "Toward Center" n_shrinkWrap.a_prj_enum_kProjectionTowardInner = "Toward Inner Object" n_shrinkWrap.a_prj_enum_kProjectionVertexNormal = "Vertex Normals" n_shrinkWrap.a_prj_niceName = "Projection" n_shrinkWrap.a_rev_niceName = "Reverse" n_shrinkWrap.a_spe_niceName = "Shape Preservation Enable" n_shrinkWrap.a_spi_niceName = "Shape Preservation Iterations" n_shrinkWrap.a_spm_enum_kFromEdges = "Edges" n_shrinkWrap.a_spm_enum_kFromTriangles = "Triangles" n_shrinkWrap.a_spm_niceName = "Shape Preservation Method" n_shrinkWrap.a_spr_enum_kNoReprojection = "No Reprojection" n_shrinkWrap.a_spr_enum_kReprojectionPerStep = "Reprojection Per Step" n_shrinkWrap.a_spr_enum_kSingleReprojection = "Single Reprojection" n_shrinkWrap.a_spr_niceName = "Shape Preservation Reprojection" n_shrinkWrap.a_sps_niceName = "Shape Preservation Steps" n_shrinkWrap.a_suv_niceName = "Smooth UVs" n_shrinkWrap.a_tgt_niceName = "Target Geom" n_shrinkWrap.a_ti_niceName = "Target Inflation" n_shrinkWrap.a_tsl_niceName = "Target Smooth Level" n_shrinkWrap.baseName = "shrinkWrap" n_shrinkWrap.niceName = "Shrink Wrap" // // String set: n_simpleTestNode // n_simpleTestNode.a_c_niceName = "Compound" n_simpleTestNode.a_l1s1_niceName = "Level 1S1" n_simpleTestNode.a_l1s2_niceName = "Level 1S2" n_simpleTestNode.a_l1s3_niceName = "Level 1S3" n_simpleTestNode.a_s_niceName = "Single" n_simpleTestNode.baseName = "simpleTestNode" n_simpleTestNode.niceName = "Simple Test Node" // // String set: n_simpleVolumeShader // n_simpleVolumeShader.a_c_niceName = "Color" n_simpleVolumeShader.a_cb_niceName = "Color B" n_simpleVolumeShader.a_cg_niceName = "Color G" n_simpleVolumeShader.a_cr_niceName = "Color R" n_simpleVolumeShader.a_fp_niceName = "Far Point World" n_simpleVolumeShader.a_fpx_niceName = "Far Point World X" n_simpleVolumeShader.a_fpy_niceName = "Far Point World Y" n_simpleVolumeShader.a_fpz_niceName = "Far Point World Z" n_simpleVolumeShader.a_oc_niceName = "Out Color" n_simpleVolumeShader.a_ocb_niceName = "Out Color B" n_simpleVolumeShader.a_ocg_niceName = "Out Color G" n_simpleVolumeShader.a_ocr_niceName = "Out Color R" n_simpleVolumeShader.a_ot_niceName = "Out Transparency" n_simpleVolumeShader.a_otb_niceName = "Out Transparency B" n_simpleVolumeShader.a_otg_niceName = "Out Transparency G" n_simpleVolumeShader.a_otr_niceName = "Out Transparency R" n_simpleVolumeShader.a_p1_niceName = "Parameter 1" n_simpleVolumeShader.a_p_niceName = "Point World" n_simpleVolumeShader.a_px_niceName = "Point World X" n_simpleVolumeShader.a_py_niceName = "Point World Y" n_simpleVolumeShader.a_pz_niceName = "Point World Z" n_simpleVolumeShader.baseName = "simpleVolumeShader" n_simpleVolumeShader.niceName = "Simple Volume Shader" // // String set: n_singleShadingSwitch // n_singleShadingSwitch.a_def_niceName = "Default" n_singleShadingSwitch.a_i_niceName = "Input" n_singleShadingSwitch.a_is_niceName = "In Shape" n_singleShadingSwitch.a_it_niceName = "In Single" n_singleShadingSwitch.a_out_niceName = "Output" n_singleShadingSwitch.baseName = "singleShadingSwitch" n_singleShadingSwitch.niceName = "Single Switch" // // String set: n_sketchPlane // n_sketchPlane.baseName = "sketchPlane" n_sketchPlane.niceName = "Sketch Plane" // // String set: n_skinBinding // n_skinBinding.a_bpm_niceName = "Bind Pre Matrix" n_skinBinding.a_ci_niceName = "Current Influence" n_skinBinding.a_fc_niceName = "Falloff Curve" n_skinBinding.a_fcfv_niceName = "Falloff Curve _Float Value" n_skinBinding.a_fci_enum_kLinear = "Linear" n_skinBinding.a_fci_enum_kNone = "None" n_skinBinding.a_fci_enum_kSmooth = "Smooth" n_skinBinding.a_fci_enum_kSpline = "Spline" n_skinBinding.a_fci_niceName = "Falloff Curve _Interp" n_skinBinding.a_fcp_niceName = "Falloff Curve _Position" n_skinBinding.a_gm_niceName = "Geom Matrix" n_skinBinding.a_ig_niceName = "Input Geometry" n_skinBinding.a_l_niceName = "Length" n_skinBinding.a_lc_niceName = "Left Cap" n_skinBinding.a_lm_niceName = "Local Matrix" n_skinBinding.a_lr_niceName = "Left Radius" n_skinBinding.a_otw_niceName = "Out Weights" n_skinBinding.a_pm_niceName = "Parent Matrix" n_skinBinding.a_rc_niceName = "Right Cap" n_skinBinding.a_rr_niceName = "Right Radius" n_skinBinding.a_uw_niceName = "Update Weights" n_skinBinding.baseName = "skinBinding" n_skinBinding.niceName = "Skin Binding" // // String set: n_skinCluster // n_skinCluster.a_bc_niceName = "Bind Volume" n_skinCluster.a_bm_enum_kBindClosestDistance = "Closest Distance" n_skinCluster.a_bm_enum_kBindClosestJoint = "Closest Joint In Hierarchy" n_skinCluster.a_bm_enum_kBindGeodesicVoxel = "Geodesic Voxel" n_skinCluster.a_bm_enum_kBindHeatmap = "Heat Map" n_skinCluster.a_bm_niceName = "Bind Method" n_skinCluster.a_bp_niceName = "Bind Pose" n_skinCluster.a_bsd_niceName = "Base Dirty" n_skinCluster.a_bsp_niceName = "Base Points" n_skinCluster.a_bw_niceName = "Blend Weights" n_skinCluster.a_dpf_niceName = "Dropoff" n_skinCluster.a_dr_niceName = "Dropoff Rate" n_skinCluster.a_drp_niceName = "Driver Points" n_skinCluster.a_dsc_niceName = "Dqs Scale" n_skinCluster.a_dscx_niceName = "Dqs Scale X" n_skinCluster.a_dscy_niceName = "Dqs Scale Y" n_skinCluster.a_dscz_niceName = "Dqs Scale Z" n_skinCluster.a_dsnr_niceName = "Dqs Support Non Rigid" n_skinCluster.a_dun_niceName = "Deform User Normals" n_skinCluster.a_gb_niceName = "Geom Bind" n_skinCluster.a_gm_niceName = "Geom Matrix" n_skinCluster.a_hmf_niceName = "Heatmap Falloff" n_skinCluster.a_ifcb_niceName = "Influence Color B" n_skinCluster.a_ifcg_niceName = "Influence Color G" n_skinCluster.a_ifcl_niceName = "Influence Color" n_skinCluster.a_ifcr_niceName = "Influence Color R" n_skinCluster.a_lw_niceName = "Lock Weights" n_skinCluster.a_ma_niceName = "Matrix" n_skinCluster.a_mi_niceName = "Max Influences" n_skinCluster.a_mmi_niceName = "Maintain Max Influences" n_skinCluster.a_ns_niceName = "Nurbs Samples" n_skinCluster.a_nw_enum_kInteractive = "Interactive" n_skinCluster.a_nw_enum_kPost = "Post" n_skinCluster.a_nw_enum_kUnnormalized = "None" n_skinCluster.a_nw_niceName = "Normalize Weights" n_skinCluster.a_pad_niceName = "Paint Arr Dirty" n_skinCluster.a_pm_niceName = "Bind Pre Matrix" n_skinCluster.a_ptt_niceName = "Paint Trans" n_skinCluster.a_ptw_niceName = "Paint Weights" n_skinCluster.a_skm_enum_kBlended = "Weight Blended" n_skinCluster.a_skm_enum_kDualQuat = "Dual Quaternion" n_skinCluster.a_skm_enum_kStandard = "Classic Linear" n_skinCluster.a_skm_niceName = "Skinning Method" n_skinCluster.a_smt_niceName = "Smoothness" n_skinCluster.a_uc_niceName = "Use Components" n_skinCluster.a_ucm_niceName = "Use Components Matrix" n_skinCluster.a_w_niceName = "Weights" n_skinCluster.a_wd_enum_kDistance = "Distance" n_skinCluster.a_wd_enum_kNeighbors = "Neighbors" n_skinCluster.a_wd_niceName = "Weight Distribution" n_skinCluster.a_wl_niceName = "Weight List" n_skinCluster.a_wtd_niceName = "Wt Drty" n_skinCluster.baseName = "skinCluster" n_skinCluster.niceName = "Skin Cluster" // // String set: n_smear // n_smear.a_i_niceName = "In Rgb" n_smear.a_ib_niceName = "In Color B" n_smear.a_ig_niceName = "In Color G" n_smear.a_ir_niceName = "In Color R" n_smear.a_o_niceName = "Out UV" n_smear.a_ou_niceName = "Out U" n_smear.a_ov_niceName = "Out V" n_smear.baseName = "smear" n_smear.niceName = "Smear" // // String set: n_smoothCurve // n_smoothCurve.a_i_niceName = "Index" n_smoothCurve.a_ic_niceName = "Input Curve" n_smoothCurve.a_oc_niceName = "Output Curve" n_smoothCurve.a_s_niceName = "Smoothness" n_smoothCurve.baseName = "smoothCurve" n_smoothCurve.niceName = "Smooth Curve" // // String set: n_smoothTangentSrf // n_smoothTangentSrf.a_d_enum_kUDirection = "U" n_smoothTangentSrf.a_d_enum_kVDirection = "V" n_smoothTangentSrf.a_d_niceName = "Direction" n_smoothTangentSrf.a_is_niceName = "Input Surface" n_smoothTangentSrf.a_os_niceName = "Output Surface" n_smoothTangentSrf.a_p_niceName = "Parameter" n_smoothTangentSrf.a_s_enum_kMaximum = "Maximum" n_smoothTangentSrf.a_s_enum_kTangent = "Tangent" n_smoothTangentSrf.a_s_niceName = "Smoothness" n_smoothTangentSrf.baseName = "smoothTangentSrf" n_smoothTangentSrf.niceName = "Smooth Tangent Srf" // // String set: n_snapUV2dManip // n_snapUV2dManip.baseName = "snapUV2dManip" n_snapUV2dManip.niceName = "Snap UV2d Manip" // // String set: n_snapshot // n_snapshot.a_acc_niceName = "Anim Curve Changed" n_snapshot.a_b_niceName = "Increment" n_snapshot.a_e_niceName = "End Time" n_snapshot.a_f_niceName = "Frames" n_snapshot.a_im_niceName = "Input Matrix" n_snapshot.a_in_niceName = "Input Geom" n_snapshot.a_lp_niceName = "Local Position" n_snapshot.a_lpx_niceName = "Local Position X" n_snapshot.a_lpy_niceName = "Local Position Y" n_snapshot.a_lpz_niceName = "Local Position Z" n_snapshot.a_out_niceName = "Output Geom" n_snapshot.a_pts_niceName = "Points" n_snapshot.a_s_niceName = "Start Time" n_snapshot.a_so_niceName = "Snapshot Object" n_snapshot.a_up_enum_kAlways = "always" n_snapshot.a_up_enum_kAnimCurve = "animCurve" n_snapshot.a_up_enum_kOnDemand = "demand" n_snapshot.a_up_niceName = "Update" n_snapshot.baseName = "snapshot" n_snapshot.niceName = "Snapshot" // // String set: n_snapshotShape // n_snapshotShape.a_f_niceName = "Frames" n_snapshotShape.a_pts_niceName = "Points" n_snapshotShape.a_sf_niceName = "Show Frames" n_snapshotShape.baseName = "snapshotShape" n_snapshotShape.niceName = "Snapshot Shape" // // String set: n_snow // n_snow.a_dd_niceName = "Depth Decay" n_snow.a_e2t_niceName = "Eye To Texture Matrix" n_snow.a_n_niceName = "Normal Camera" n_snow.a_nx_niceName = "Normal Camera X" n_snow.a_ny_niceName = "Normal Camera Y" n_snow.a_nz_niceName = "Normal Camera Z" n_snow.a_rcx_niceName = "Ref Point Camera X" n_snow.a_rcy_niceName = "Ref Point Camera Y" n_snow.a_rcz_niceName = "Ref Point Camera Z" n_snow.a_rox_niceName = "Ref Point Obj X" n_snow.a_roy_niceName = "Ref Point Obj Y" n_snow.a_roz_niceName = "Ref Point Obj Z" n_snow.a_rpc_niceName = "Ref Point Camera" n_snow.a_rpo_niceName = "Ref Point Obj" n_snow.a_sn_niceName = "Snow Color" n_snow.a_snb_niceName = "Snow Color B" n_snow.a_sng_niceName = "Snow Color G" n_snow.a_snr_niceName = "Snow Color R" n_snow.a_su_niceName = "Surface Color" n_snow.a_sub_niceName = "Surface Color B" n_snow.a_sug_niceName = "Surface Color G" n_snow.a_sur_niceName = "Surface Color R" n_snow.a_th_niceName = "Threshold" n_snow.a_tn_niceName = "Thickness" n_snow.baseName = "snow" n_snow.niceName = "Snow" // // String set: n_softMod // n_softMod.a_ait_enum_kClosestPath = "Closest" n_softMod.a_ait_enum_kNegativeDir = "Negative" n_softMod.a_ait_enum_kPositiveDir = "Positive" n_softMod.a_ait_niceName = "Angle Interpolation" n_softMod.a_dcd_niceName = "Distance Cache Dirty" n_softMod.a_dic_niceName = "Distance Cache" n_softMod.a_fas_niceName = "Falloff Around Selection" n_softMod.a_fc_niceName = "Falloff Curve" n_softMod.a_fcfv_niceName = "Falloff Curve _Float Value" n_softMod.a_fci_enum_kLinear = "Linear" n_softMod.a_fci_enum_kNone = "None" n_softMod.a_fci_enum_kSmooth = "Smooth" n_softMod.a_fci_enum_kSpline = "Spline" n_softMod.a_fci_niceName = "Falloff Curve _Interp" n_softMod.a_fcp_niceName = "Falloff Curve _Position" n_softMod.a_fcr_niceName = "Falloff Center" n_softMod.a_fcx_niceName = "Falloff Center X" n_softMod.a_fcy_niceName = "Falloff Center Y" n_softMod.a_fcz_niceName = "Falloff Center Z" n_softMod.a_ffc_niceName = "Fast Falloff Center" n_softMod.a_fix_niceName = "Falloff In X" n_softMod.a_fiy_niceName = "Falloff In Y" n_softMod.a_fiz_niceName = "Falloff In Z" n_softMod.a_fm_niceName = "Falloff Masking" n_softMod.a_fom_enum_kSurfaceFalloff = "Surface" n_softMod.a_fom_enum_kVolumeFalloff = "Volume" n_softMod.a_fom_niceName = "Falloff Mode" n_softMod.a_fr_niceName = "Falloff Radius" n_softMod.a_gm_niceName = "Geom Matrix" n_softMod.a_im_niceName = "Influence Matrix" n_softMod.a_lcu_niceName = "Limit Cache Updates" n_softMod.a_ma_niceName = "Matrix" n_softMod.a_pm_niceName = "Bind Pre Matrix" n_softMod.a_post_niceName = "Post Matrix" n_softMod.a_pre_niceName = "Pre Matrix" n_softMod.a_ptr_niceName = "Percent Resolution" n_softMod.a_rel_niceName = "Relative" n_softMod.a_udc_niceName = "Use Distance Cache" n_softMod.a_upr_enum_kFullResolution = "Full" n_softMod.a_upr_enum_kPartialResolution = "Partial" n_softMod.a_upr_niceName = "Use Partial Resolution" n_softMod.a_wcm_niceName = "Weighted Compensation Matrix" n_softMod.a_wt_niceName = "Weighted Matrix" n_softMod.a_x_niceName = "Soft Mod Xforms" n_softMod.baseName = "softMod" n_softMod.niceName = "Soft Mod" // // String set: n_softModHandle // n_softModHandle.a_or_niceName = "Origin" n_softModHandle.a_ox_niceName = "Origin X" n_softModHandle.a_oy_niceName = "Origin Y" n_softModHandle.a_oz_niceName = "Origin Z" n_softModHandle.a_post_niceName = "Post Weighted Matrix Transform" n_softModHandle.a_pre_niceName = "Pre Weighted Matrix Transform" n_softModHandle.a_wn_niceName = "Weighted Node" n_softModHandle.a_wt_niceName = "Weighted Matrix Transform" n_softModHandle.a_x_niceName = "Soft Mod Transforms" n_softModHandle.baseName = "softModHandle" n_softModHandle.niceName = "Soft Mod Handle" // // String set: n_softModManip // n_softModManip.baseName = "softModManip" n_softModManip.niceName = "Soft Mod Manip" // // String set: n_solidFractal // n_solidFractal.a_a_niceName = "Amplitude" n_solidFractal.a_an_niceName = "Animated" n_solidFractal.a_bs_niceName = "Bias" n_solidFractal.a_d_niceName = "Depth" n_solidFractal.a_dmn_niceName = "Depth Min" n_solidFractal.a_dmx_niceName = "Depth Max" n_solidFractal.a_fr_niceName = "Frequency Ratio" n_solidFractal.a_in_niceName = "Inflection" n_solidFractal.a_r_niceName = "Ripples" n_solidFractal.a_ra_niceName = "Ratio" n_solidFractal.a_rcx_niceName = "Ref Point Camera X" n_solidFractal.a_rcy_niceName = "Ref Point Camera Y" n_solidFractal.a_rcz_niceName = "Ref Point Camera Z" n_solidFractal.a_rox_niceName = "Ref Point Obj X" n_solidFractal.a_roy_niceName = "Ref Point Obj Y" n_solidFractal.a_roz_niceName = "Ref Point Obj Z" n_solidFractal.a_rpc_niceName = "Ref Point Camera" n_solidFractal.a_rpo_niceName = "Ref Point Obj" n_solidFractal.a_rx_niceName = "Ripples X" n_solidFractal.a_ry_niceName = "Ripples Y" n_solidFractal.a_rz_niceName = "Ripples Z" n_solidFractal.a_th_niceName = "Threshold" n_solidFractal.a_ti_niceName = "Time" n_solidFractal.a_tr_niceName = "Time Ratio" n_solidFractal.a_xpa_niceName = "X Pixel Angle" n_solidFractal.baseName = "solidFractal" n_solidFractal.niceName = "Solid Fractal" // // String set: n_spBirailSrf // n_spBirailSrf.a_ip_niceName = "Input Profile" n_spBirailSrf.a_tp1_niceName = "Tangent Continuity Profile 1" n_spBirailSrf.baseName = "spBirailSrf" n_spBirailSrf.niceName = "Sp Birail Srf" // // String set: n_sphericalProjManip // n_sphericalProjManip.baseName = "sphericalProjManip" n_sphericalProjManip.niceName = "Spherical Proj Manip" // // String set: n_spotCylinderManip // n_spotCylinderManip.baseName = "spotCylinderManip" n_spotCylinderManip.niceName = "Spot Cylinder Manip" // // String set: n_spotLight // n_spotLight.a_bbd_niceName = "Bottom Barn Door" n_spotLight.a_bd_niceName = "Barn Doors" n_spotLight.a_ca_niceName = "Cone Angle" n_spotLight.a_dro_niceName = "Dropoff" n_spotLight.a_ed1_niceName = "End Distance 1" n_spotLight.a_ed2_niceName = "End Distance 2" n_spotLight.a_ed3_niceName = "End Distance 3" n_spotLight.a_fg_niceName = "Fog Geometry" n_spotLight.a_fin_niceName = "Fog Intensity" n_spotLight.a_fsp_niceName = "Fog Spread" n_spotLight.a_fw_niceName = "Far Point World" n_spotLight.a_fx_niceName = "Far Point World X" n_spotLight.a_fy_niceName = "Far Point World Y" n_spotLight.a_fz_niceName = "Far Point World Z" n_spotLight.a_lbd_niceName = "Left Barn Door" n_spotLight.a_lg_niceName = "Light Glow" n_spotLight.a_ot_niceName = "Object Type" n_spotLight.a_pa_niceName = "Penumbra Angle" n_spotLight.a_pis_niceName = "Ps Illum Samples" n_spotLight.a_pw_niceName = "Point World" n_spotLight.a_rad_niceName = "Ray Direction" n_spotLight.a_rbd_niceName = "Right Barn Door" n_spotLight.a_rdx_niceName = "Ray Direction X" n_spotLight.a_rdy_niceName = "Ray Direction Y" n_spotLight.a_rdz_niceName = "Ray Direction Z" n_spotLight.a_sd1_niceName = "Start Distance 1" n_spotLight.a_sd2_niceName = "Start Distance 2" n_spotLight.a_sd3_niceName = "Start Distance 3" n_spotLight.a_tbd_niceName = "Top Barn Door" n_spotLight.a_tx_niceName = "Point World X" n_spotLight.a_ty_niceName = "Point World Y" n_spotLight.a_tz_niceName = "Point World Z" n_spotLight.a_udr_niceName = "Use Decay Regions" n_spotLight.baseName = "spotLight" n_spotLight.niceName = "Spot Light" // // String set: n_spotManip // n_spotManip.baseName = "spotManip" n_spotManip.niceName = "Spot Manip" // // String set: n_spring // n_spring.a_cnt_niceName = "Count" n_spring.a_d_niceName = "Damping" n_spring.a_dps_niceName = "Damping PS" n_spring.a_dt_niceName = "Delta Time" n_spring.a_f_niceName = "End 1Weight" n_spring.a_idix_niceName = "Id Index" n_spring.a_idm_niceName = "Id Mapping" n_spring.a_lns_niceName = "Lengths" n_spring.a_mnu_niceName = "Min Used" n_spring.a_mpd_niceName = "Manage Particle Death" n_spring.a_ms_niceName = "Min Springs" n_spring.a_mxu_niceName = "Max Used" n_spring.a_obc_niceName = "Obj Count" n_spring.a_obj_niceName = "Objects" n_spring.a_obo_niceName = "Object 1" n_spring.a_obz_niceName = "Object 0" n_spring.a_of_niceName = "Output Force" n_spring.a_omas_niceName = "Object Mass" n_spring.a_ooi_niceName = "Obj 1Index" n_spring.a_opos_niceName = "Object Positions" n_spring.a_ovel_niceName = "Object Velocities" n_spring.a_ozi_niceName = "Obj 0Index" n_spring.a_poi_niceName = "Pt 1Index" n_spring.a_pto_niceName = "Point 1" n_spring.a_ptz_niceName = "Point 0" n_spring.a_pzi_niceName = "Pt 0Index" n_spring.a_r_niceName = "Rest Length" n_spring.a_rps_niceName = "Rest Length PS" n_spring.a_s_niceName = "Stiffness" n_spring.a_sid_niceName = "Sorted Id" n_spring.a_sps_niceName = "Stiffness PS" n_spring.a_t_niceName = "End 2Weight" n_spring.a_udps_niceName = "Use Damping PS" n_spring.a_urps_niceName = "Use Rest Length PS" n_spring.a_usps_niceName = "Use Stiffness PS" n_spring.a_vali_niceName = "Valid Index" n_spring.baseName = "spring" n_spring.niceName = "Spring" // // String set: n_squareSrf // n_squareSrf.a_cfc_niceName = "Curve Fit Checkpoints" n_squareSrf.a_cp1_niceName = "Continuity Passed 1" n_squareSrf.a_cp2_niceName = "Continuity Passed 2" n_squareSrf.a_cp3_niceName = "Continuity Passed 3" n_squareSrf.a_cp4_niceName = "Continuity Passed 4" n_squareSrf.a_ct1_enum_kFixedBoundary = "Fixed Boundary" n_squareSrf.a_ct1_enum_kImpliedTangent = "Implied Tangent" n_squareSrf.a_ct1_enum_kTangentContinuity = "Tangent" n_squareSrf.a_ct1_niceName = "Continuity Type 1" n_squareSrf.a_ct2_enum_kFixedBoundary = "Fixed Boundary" n_squareSrf.a_ct2_enum_kImpliedTangent = "Implied Tangent" n_squareSrf.a_ct2_enum_kTangentContinuity = "Tangent" n_squareSrf.a_ct2_niceName = "Continuity Type 2" n_squareSrf.a_ct3_enum_kFixedBoundary = "Fixed Boundary" n_squareSrf.a_ct3_enum_kImpliedTangent = "Implied Tangent" n_squareSrf.a_ct3_enum_kTangentContinuity = "Tangent" n_squareSrf.a_ct3_niceName = "Continuity Type 3" n_squareSrf.a_ct4_enum_kFixedBoundary = "Fixed Boundary" n_squareSrf.a_ct4_enum_kImpliedTangent = "Implied Tangent" n_squareSrf.a_ct4_enum_kTangentContinuity = "Tangent" n_squareSrf.a_ct4_niceName = "Continuity Type 4" n_squareSrf.a_rc1_niceName = "Rebuild Curve 1" n_squareSrf.a_rc2_niceName = "Rebuild Curve 2" n_squareSrf.a_rc3_niceName = "Rebuild Curve 3" n_squareSrf.a_rc4_niceName = "Rebuild Curve 4" n_squareSrf.baseName = "squareSrf" n_squareSrf.niceName = "Square Srf" // // String set: n_squareSrfManip // n_squareSrfManip.baseName = "squareSrfManip" n_squareSrfManip.niceName = "Square Srf Manip" // // String set: n_stencil // n_stencil.a_ck_niceName = "Color Key" n_stencil.a_ckb_niceName = "Color Key B" n_stencil.a_ckg_niceName = "Color Key G" n_stencil.a_ckr_niceName = "Color Key R" n_stencil.a_eb_niceName = "Edge Blend" n_stencil.a_hr_niceName = "Hue Range" n_stencil.a_im_niceName = "Image" n_stencil.a_imb_niceName = "Image B" n_stencil.a_img_niceName = "Image G" n_stencil.a_imr_niceName = "Image R" n_stencil.a_km_niceName = "Key Masking" n_stencil.a_m_niceName = "Mask" n_stencil.a_pk_niceName = "Positive Key" n_stencil.a_sr_niceName = "Saturation Range" n_stencil.a_th_niceName = "Threshold" n_stencil.a_vr_niceName = "Value Range" n_stencil.baseName = "stencil" n_stencil.niceName = "Stencil" // // String set: n_stereoRigCamera // n_stereoRigCamera.a_df_enum_kAllDisplay = "All" n_stereoRigCamera.a_df_enum_kCenterDisplay = "Center" n_stereoRigCamera.a_df_enum_kLeftDisplay = "Left" n_stereoRigCamera.a_df_enum_kLeftRightDisplay = "LeftRight" n_stereoRigCamera.a_df_enum_kNoneDisplay = "None" n_stereoRigCamera.a_df_enum_kRightDisplay = "Right" n_stereoRigCamera.a_df_niceName = "Display Frustum" n_stereoRigCamera.a_dfcp_enum_kAllDisplay = "All" n_stereoRigCamera.a_dfcp_enum_kCenterDisplay = "Center" n_stereoRigCamera.a_dfcp_enum_kLeftDisplay = "Left" n_stereoRigCamera.a_dfcp_enum_kLeftRightDisplay = "LeftRight" n_stereoRigCamera.a_dfcp_enum_kNoneDisplay = "None" n_stereoRigCamera.a_dfcp_enum_kRightDisplay = "Right" n_stereoRigCamera.a_dfcp_niceName = "Display Far Clip" n_stereoRigCamera.a_dncp_enum_kAllDisplay = "All" n_stereoRigCamera.a_dncp_enum_kCenterDisplay = "Center" n_stereoRigCamera.a_dncp_enum_kLeftDisplay = "Left" n_stereoRigCamera.a_dncp_enum_kLeftRightDisplay = "LeftRight" n_stereoRigCamera.a_dncp_enum_kNoneDisplay = "None" n_stereoRigCamera.a_dncp_enum_kRightDisplay = "Right" n_stereoRigCamera.a_dncp_niceName = "Display Near Clip" n_stereoRigCamera.a_fofl_niceName = "Film Offset Left Cam" n_stereoRigCamera.a_fofr_niceName = "Film Offset Right Cam" n_stereoRigCamera.a_isep_niceName = "Interaxial Separation" n_stereoRigCamera.a_sm_enum_kConverged = "Converged" n_stereoRigCamera.a_sm_enum_kOff = "Off" n_stereoRigCamera.a_sm_enum_kOffAxis = "Off-axis" n_stereoRigCamera.a_sm_enum_kParallel = "Parallel" n_stereoRigCamera.a_sm_niceName = "Stereo" n_stereoRigCamera.a_ss_niceName = "Safe Stereo" n_stereoRigCamera.a_svc_niceName = "Safe Volume Color" n_stereoRigCamera.a_svcb_niceName = "Safe Volume Color Blue" n_stereoRigCamera.a_svcg_niceName = "Safe Volume Color Green" n_stereoRigCamera.a_svcr_niceName = "Safe Volume Color Red" n_stereoRigCamera.a_svt_niceName = "Safe Volume Transparency" n_stereoRigCamera.a_svv_niceName = "Safe Viewing Volume" n_stereoRigCamera.a_tia_niceName = "Toe In Adjust" n_stereoRigCamera.a_zp_niceName = "Zero Parallax" n_stereoRigCamera.a_zpc_niceName = "Zero Parallax Color" n_stereoRigCamera.a_zpcb_niceName = "Zero Parallax Color Blue" n_stereoRigCamera.a_zpcg_niceName = "Zero Parallax Color Green" n_stereoRigCamera.a_zpcr_niceName = "Zero Parallax Color Red" n_stereoRigCamera.a_zpp_niceName = "Zero Parallax Plane" n_stereoRigCamera.a_zpt_niceName = "Zero Parallax Transparency" n_stereoRigCamera.baseName = "stereoRigCamera" n_stereoRigCamera.niceName = "Stereo Rig Camera" // // String set: n_stitchAsNurbsShell // n_stitchAsNurbsShell.a_is_niceName = "Input Surface" n_stitchAsNurbsShell.a_osh_niceName = "Output Shell" n_stitchAsNurbsShell.a_tol_niceName = "Tolerance" n_stitchAsNurbsShell.baseName = "stitchAsNurbsShell" n_stitchAsNurbsShell.niceName = "Stitch As Nurbs Shell" // // String set: n_stitchSrf // n_stitchSrf.a_b_niceName = "Bias" n_stitchSrf.a_ci_niceName = "Cv Ith Index" n_stitchSrf.a_cj_niceName = "Cv Jth Index" n_stitchSrf.a_cv_niceName = "Cv Position" n_stitchSrf.a_cvx_niceName = "Cvposition X" n_stitchSrf.a_cvy_niceName = "Cvposition Y" n_stitchSrf.a_cvz_niceName = "Cvposition Z" n_stitchSrf.a_fb_niceName = "Fix Boundary" n_stitchSrf.a_ic_niceName = "Input Curve" n_stitchSrf.a_imc_niceName = "Input Match Curve" n_stitchSrf.a_ir_niceName = "Input Reference COS" n_stitchSrf.a_is_niceName = "Input Surface" n_stitchSrf.a_n_niceName = "Normal" n_stitchSrf.a_nx_niceName = "Normal X" n_stitchSrf.a_ny_niceName = "Normal Y" n_stitchSrf.a_nz_niceName = "Normal Z" n_stitchSrf.a_os_niceName = "Output Surface" n_stitchSrf.a_p_niceName = "Position" n_stitchSrf.a_pc_niceName = "Positional Continuity" n_stitchSrf.a_px_niceName = "Position X" n_stitchSrf.a_py_niceName = "Position Y" n_stitchSrf.a_pz_niceName = "Position Z" n_stitchSrf.a_sbl_niceName = "Should Be Last" n_stitchSrf.a_sc_niceName = "Step Count" n_stitchSrf.a_tc_niceName = "Tangential Continuity" n_stitchSrf.a_tol_niceName = "Tolerance" n_stitchSrf.a_tpn_niceName = "Toggle Point Normals" n_stitchSrf.a_tpp_niceName = "Toggle Point Position" n_stitchSrf.a_tt_niceName = "Toggle Tolerance" n_stitchSrf.a_u_niceName = "Parameter U" n_stitchSrf.a_v_niceName = "Parameter V" n_stitchSrf.baseName = "stitchSrf" n_stitchSrf.niceName = "Stitch Srf" // // String set: n_stitchSrfManip // n_stitchSrfManip.baseName = "stitchSrfManip" n_stitchSrfManip.niceName = "Stitch Srf Manip" // // String set: n_stroke // n_stroke.a_clob_niceName = "Collision Object" n_stroke.a_crv_niceName = "Curve" n_stroke.a_mnc_niceName = "Min Clip" n_stroke.a_mnt_niceName = "Minimal Twist" n_stroke.a_mxc_niceName = "Max Clip" n_stroke.a_nml_niceName = "Normal" n_stroke.a_nmx_niceName = "Normal X" n_stroke.a_nmy_niceName = "Normal Y" n_stroke.a_nmz_niceName = "Normal Z" n_stroke.a_onm_niceName = "Out Normal" n_stroke.a_onx_niceName = "Out Normal X" n_stroke.a_ony_niceName = "Out Normal Y" n_stroke.a_onz_niceName = "Out Normal Z" n_stroke.a_opp_niceName = "Opposite" n_stroke.a_opt_niceName = "Out Point" n_stroke.a_ox_niceName = "Out Point X" n_stroke.a_oy_niceName = "Out Point Y" n_stroke.a_oz_niceName = "Out Point Z" n_stroke.a_pcv_niceName = "Path Curve" n_stroke.a_per_niceName = "Perspective" n_stroke.a_ps1_niceName = "Pressure Min 1" n_stroke.a_ps2_niceName = "Pressure Min 2" n_stroke.a_ps3_niceName = "Pressure Min 3" n_stroke.a_psc_niceName = "Pressure Scale" n_stroke.a_pscfv_niceName = "Pressure Scale _Float Value" n_stroke.a_psci_enum_kLinear = "Linear" n_stroke.a_psci_enum_kNone = "None" n_stroke.a_psci_enum_kSmooth = "Smooth" n_stroke.a_psci_enum_kSpline = "Spline" n_stroke.a_psci_niceName = "Pressure Scale _Interp" n_stroke.a_pscp_niceName = "Pressure Scale _Position" n_stroke.a_psr_niceName = "Pressure" n_stroke.a_px1_niceName = "Pressure Max 1" n_stroke.a_px2_niceName = "Pressure Max 2" n_stroke.a_px3_niceName = "Pressure Max 3" n_stroke.a_sdn_niceName = "Sample Density" n_stroke.a_smo_niceName = "Smoothing" n_stroke.a_smp_niceName = "Samples" n_stroke.a_spm1_enum_kp1Azimuth = "Azimuth" n_stroke.a_spm1_enum_kp1Color = "Color" n_stroke.a_spm1_enum_kp1Curl = "Curl" n_stroke.a_spm1_enum_kp1Elevation = "Elevation" n_stroke.a_spm1_enum_kp1GlowSpread = "Glow Spread" n_stroke.a_spm1_enum_kp1Incandescence = "Incandescence" n_stroke.a_spm1_enum_kp1Noise = "Noise" n_stroke.a_spm1_enum_kp1NumLeaves = "Num Leaves" n_stroke.a_spm1_enum_kp1NumPetals = "Num Petals" n_stroke.a_spm1_enum_kp1NumTwigs = "Num Twigs" n_stroke.a_spm1_enum_kp1Off = "Off" n_stroke.a_spm1_enum_kp1PathAttract = "Path Attract" n_stroke.a_spm1_enum_kp1PathFollow = "Path Follow" n_stroke.a_spm1_enum_kp1Random = "Random" n_stroke.a_spm1_enum_kp1Scale = "Scale" n_stroke.a_spm1_enum_kp1Softness = "Softness" n_stroke.a_spm1_enum_kp1SurfaceOffset = "surfaceOffset" n_stroke.a_spm1_enum_kp1Transparency = "Transparency" n_stroke.a_spm1_enum_kp1TubeLength = "Tube Length" n_stroke.a_spm1_enum_kp1TubeWidth = "Tube Width" n_stroke.a_spm1_enum_kp1TubesPerStep = "Tubes Per Step" n_stroke.a_spm1_enum_kp1Turbulence = "Turbulence" n_stroke.a_spm1_enum_kp1Width = "Width" n_stroke.a_spm1_enum_kp1Wiggle = "Wiggle" n_stroke.a_spm1_niceName = "Pressure Map 1" n_stroke.a_spm2_enum_kp2Azimuth = "Azimuth" n_stroke.a_spm2_enum_kp2Color = "Color" n_stroke.a_spm2_enum_kp2Curl = "Curl" n_stroke.a_spm2_enum_kp2Elevation = "Elevation" n_stroke.a_spm2_enum_kp2GlowSpread = "Glow Spread" n_stroke.a_spm2_enum_kp2Incandescence = "Incandescence" n_stroke.a_spm2_enum_kp2Noise = "Noise" n_stroke.a_spm2_enum_kp2NumLeaves = "Num Leaves" n_stroke.a_spm2_enum_kp2NumPetals = "Num Petals" n_stroke.a_spm2_enum_kp2NumTwigs = "Num Twigs" n_stroke.a_spm2_enum_kp2Off = "Off" n_stroke.a_spm2_enum_kp2PathAttract = "Path Attract" n_stroke.a_spm2_enum_kp2PathFollow = "Path Follow" n_stroke.a_spm2_enum_kp2Random = "Random" n_stroke.a_spm2_enum_kp2Scale = "Scale" n_stroke.a_spm2_enum_kp2Softness = "Softness" n_stroke.a_spm2_enum_kp2SurfaceOffset = "surfaceOffset" n_stroke.a_spm2_enum_kp2Transparency = "Transparency" n_stroke.a_spm2_enum_kp2TubeLength = "Tube Length" n_stroke.a_spm2_enum_kp2TubeWidth = "Tube Width" n_stroke.a_spm2_enum_kp2TubesPerStep = "Tubes Per Step" n_stroke.a_spm2_enum_kp2Turbulence = "Turbulence" n_stroke.a_spm2_enum_kp2Width = "Width" n_stroke.a_spm2_enum_kp2Wiggle = "Wiggle" n_stroke.a_spm2_niceName = "Pressure Map 2" n_stroke.a_spm3_enum_kp3Azimuth = "Azimuth" n_stroke.a_spm3_enum_kp3Color = "Color" n_stroke.a_spm3_enum_kp3Curl = "Curl" n_stroke.a_spm3_enum_kp3Elevation = "Elevation" n_stroke.a_spm3_enum_kp3GlowSpread = "Glow Spread" n_stroke.a_spm3_enum_kp3Incandescence = "Incandescence" n_stroke.a_spm3_enum_kp3Noise = "Noise" n_stroke.a_spm3_enum_kp3NumLeaves = "Num Leaves" n_stroke.a_spm3_enum_kp3NumPetals = "Num Petals" n_stroke.a_spm3_enum_kp3NumTwigs = "Num Twigs" n_stroke.a_spm3_enum_kp3Off = "Off" n_stroke.a_spm3_enum_kp3PathAttract = "Path Attract" n_stroke.a_spm3_enum_kp3PathFollow = "Path Follow" n_stroke.a_spm3_enum_kp3Random = "Random" n_stroke.a_spm3_enum_kp3Scale = "Scale" n_stroke.a_spm3_enum_kp3Softness = "Softness" n_stroke.a_spm3_enum_kp3SurfaceOffset = "surfaceOffset" n_stroke.a_spm3_enum_kp3Transparency = "Transparency" n_stroke.a_spm3_enum_kp3TubeLength = "Tube Length" n_stroke.a_spm3_enum_kp3TubeWidth = "Tube Width" n_stroke.a_spm3_enum_kp3TubesPerStep = "Tubes Per Step" n_stroke.a_spm3_enum_kp3Turbulence = "Turbulence" n_stroke.a_spm3_enum_kp3Width = "Width" n_stroke.a_spm3_enum_kp3Wiggle = "Wiggle" n_stroke.a_spm3_niceName = "Pressure Map 3" n_stroke.a_usn_niceName = "Use Normal" n_stroke.a_uvsetn_niceName = "Uv Set Name" n_stroke.baseName = "stroke" n_stroke.niceName = "Stroke" // // String set: n_strokeGlobals // n_strokeGlobals.a_fdp_niceName = "Force Depth" n_strokeGlobals.a_frl_niceName = "Force Real Lights" n_strokeGlobals.a_ftd_niceName = "Force Tube Dir Along Path" n_strokeGlobals.a_ldr_niceName = "Light Direction" n_strokeGlobals.a_ldx_niceName = "Light Direction X" n_strokeGlobals.a_ldy_niceName = "Light Direction Y" n_strokeGlobals.a_ldz_niceName = "Light Direction Z" n_strokeGlobals.a_pcs_niceName = "Canvas Scale" n_strokeGlobals.a_pss_niceName = "Scene Scale" n_strokeGlobals.a_swh_niceName = "Scene Wrap H" n_strokeGlobals.a_swv_niceName = "Scene Wrap V" n_strokeGlobals.a_ucl_niceName = "Use Canvas Light" n_strokeGlobals.a_wrh_niceName = "Wrap H" n_strokeGlobals.a_wrv_niceName = "Wrap V" n_strokeGlobals.baseName = "strokeGlobals" n_strokeGlobals.niceName = "Stroke Globals" // // String set: n_stucco // n_stucco.a_c1_niceName = "Channel 1" n_stucco.a_c1b_niceName = "Channel 1B" n_stucco.a_c1g_niceName = "Channel 1G" n_stucco.a_c1r_niceName = "Channel 1R" n_stucco.a_c2_niceName = "Channel 2" n_stucco.a_c2b_niceName = "Channel 2B" n_stucco.a_c2g_niceName = "Channel 2G" n_stucco.a_c2r_niceName = "Channel 2R" n_stucco.a_n_niceName = "Normal Camera" n_stucco.a_nd_niceName = "Normal Depth" n_stucco.a_nm_niceName = "Normal Melt" n_stucco.a_nx_niceName = "Normal Camera X" n_stucco.a_ny_niceName = "Normal Camera Y" n_stucco.a_nz_niceName = "Normal Camera Z" n_stucco.a_on_niceName = "Out Normal" n_stucco.a_onx_niceName = "Out Normal X" n_stucco.a_ony_niceName = "Out Normal Y" n_stucco.a_onz_niceName = "Out Normal Z" n_stucco.a_rcx_niceName = "Ref Point Camera X" n_stucco.a_rcy_niceName = "Ref Point Camera Y" n_stucco.a_rcz_niceName = "Ref Point Camera Z" n_stucco.a_rox_niceName = "Ref Point Obj X" n_stucco.a_roy_niceName = "Ref Point Obj Y" n_stucco.a_roz_niceName = "Ref Point Obj Z" n_stucco.a_rpc_niceName = "Ref Point Camera" n_stucco.a_rpo_niceName = "Ref Point Obj" n_stucco.a_sh_niceName = "Shaker" n_stucco.baseName = "stucco" n_stucco.niceName = "Stucco" // // String set: n_studioClearCoat // n_studioClearCoat.a_b_niceName = "Bias" n_studioClearCoat.a_ix_niceName = "Index" n_studioClearCoat.a_n_niceName = "Normal Camera" n_studioClearCoat.a_nx_niceName = "Normal Camera X" n_studioClearCoat.a_ny_niceName = "Normal Camera Y" n_studioClearCoat.a_nz_niceName = "Normal Camera Z" n_studioClearCoat.a_outp_niceName = "Out Value" n_studioClearCoat.a_r_niceName = "Ray Direction" n_studioClearCoat.a_rx_niceName = "Ray Direction X" n_studioClearCoat.a_ry_niceName = "Ray Direction Y" n_studioClearCoat.a_rz_niceName = "Ray Direction Z" n_studioClearCoat.a_s_niceName = "Scale" n_studioClearCoat.baseName = "studioClearCoat" n_studioClearCoat.niceName = "Studio Clear Coat" // // String set: n_styleCurve // n_styleCurve.a_oc_niceName = "Out Curve" n_styleCurve.a_s_enum_kStyleCurveConcaveDecline = "Concave In" n_styleCurve.a_s_enum_kStyleCurveConcaveFrontEdge = "Concave Front Edge" n_styleCurve.a_s_enum_kStyleCurveConcaveIncline = "Concave Out" n_styleCurve.a_s_enum_kStyleCurveConcaveSideEdge = "Concave Side Edge" n_styleCurve.a_s_enum_kStyleCurveConvexCorner = "Convex Corner" n_styleCurve.a_s_enum_kStyleCurveConvexDecline = "Convex In" n_styleCurve.a_s_enum_kStyleCurveConvexFrontEdge = "Convex Front Edge" n_styleCurve.a_s_enum_kStyleCurveConvexIncline = "Convex Out" n_styleCurve.a_s_enum_kStyleCurveConvexInclineCrease = "Convex Crease" n_styleCurve.a_s_enum_kStyleCurveConvexSideEdge = "Convex Side Edge" n_styleCurve.a_s_enum_kStyleCurveStraightCorner = "Straight Corner" n_styleCurve.a_s_enum_kStyleCurveStraightDecline = "Straight In" n_styleCurve.a_s_enum_kStyleCurveStraightFrontEdge = "Straight Front Edge" n_styleCurve.a_s_enum_kStyleCurveStraightIncline = "Straight Out" n_styleCurve.a_s_enum_kStyleCurveStraightSideEdge = "Straight Side Edge" n_styleCurve.a_s_niceName = "Style" n_styleCurve.baseName = "styleCurve" n_styleCurve.niceName = "Style Curve" // // String set: n_subCurve // n_subCurve.a_ic_niceName = "Input Curve" n_subCurve.a_max_niceName = "Max Value" n_subCurve.a_min_niceName = "Min Value" n_subCurve.a_oc_niceName = "Output Curve" n_subCurve.a_r_niceName = "Relative" n_subCurve.baseName = "subCurve" n_subCurve.niceName = "Sub Curve" // // String set: n_subSurface // n_subSurface.a_fcu_niceName = "Face Count U" n_subSurface.a_fcv_niceName = "Face Count V" n_subSurface.a_ffu_niceName = "First Face U" n_subSurface.a_ffv_niceName = "First Face V" n_subSurface.a_is_niceName = "Input Surface" n_subSurface.a_os_niceName = "Output Surface" n_subSurface.baseName = "subSurface" n_subSurface.niceName = "Sub Surface" // // String set: n_subdAddTopology // n_subdAddTopology.baseName = "subdAddTopology" n_subdAddTopology.niceName = "Subd Add Topology" // // String set: n_subdAutoProj // n_subdAutoProj.a_dl_niceName = "Dense Layout" n_subdAutoProj.a_l_enum_kMoveAlongU = "Along U" n_subdAutoProj.a_l_enum_kMoveToSquare = "Into Square" n_subdAutoProj.a_l_niceName = "Layout" n_subdAutoProj.a_lm_enum_kBrick = "Block Stacking" n_subdAutoProj.a_lm_enum_kShape = "Shape Stacking" n_subdAutoProj.a_lm_niceName = "Layout Method" n_subdAutoProj.a_o_enum_kFewPieces = "Fewer Pieces" n_subdAutoProj.a_o_enum_kLessDist = "Less Distortion" n_subdAutoProj.a_o_niceName = "Optimize" n_subdAutoProj.a_p_niceName = "Planes" n_subdAutoProj.a_ps_niceName = "Percentage Space" n_subdAutoProj.a_sc_enum_kScaleNone = "None" n_subdAutoProj.a_sc_enum_kScaleStretch = "Stretch to Square" n_subdAutoProj.a_sc_enum_kScaleUniform = "Uniform" n_subdAutoProj.a_sc_niceName = "Scale" n_subdAutoProj.a_si_niceName = "Skip Intersect" n_subdAutoProj.baseName = "subdAutoProj" n_subdAutoProj.niceName = "Subd Auto Proj" // // String set: n_subdBase // n_subdBase.a_os_niceName = "Out Subdiv" n_subdBase.baseName = "subdBase" n_subdBase.niceName = "Subd Base" // // String set: n_subdBlindData // n_subdBlindData.baseName = "subdBlindData" n_subdBlindData.niceName = "Subd Blind Data" // // String set: n_subdCleanTopology // n_subdCleanTopology.baseName = "subdCleanTopology" n_subdCleanTopology.niceName = "Subd Clean Topology" // // String set: n_subdHierBlind // n_subdHierBlind.a_woi_niceName = "Which One Index" n_subdHierBlind.baseName = "subdHierBlind" n_subdHierBlind.niceName = "Subd Hier Blind" // // String set: n_subdLayoutUV // n_subdLayoutUV.a_dl_niceName = "Dense Layout" n_subdLayoutUV.a_fr_niceName = "Flip Reversed" n_subdLayoutUV.a_l_enum_kMoveAlongU = "Along U" n_subdLayoutUV.a_l_enum_kMoveNone = "None" n_subdLayoutUV.a_l_enum_kMoveToSquare = "Into Square" n_subdLayoutUV.a_l_niceName = "Layout" n_subdLayoutUV.a_lm_enum_kBrick = "Block Stacking" n_subdLayoutUV.a_lm_enum_kShape = "Shape Stacking" n_subdLayoutUV.a_lm_niceName = "Layout Method" n_subdLayoutUV.a_ps_niceName = "Percentage Space" n_subdLayoutUV.a_rbf_enum_kRotate90 = "90 Degree Rotation" n_subdLayoutUV.a_rbf_enum_kRotateFree = "Free Rotation" n_subdLayoutUV.a_rbf_enum_kRotateNone = "No Rotation" n_subdLayoutUV.a_rbf_niceName = "Rotate For Best Fit" n_subdLayoutUV.a_sc_enum_kScaleNone = "None" n_subdLayoutUV.a_sc_enum_kScaleStretch = "Stretch to Square" n_subdLayoutUV.a_sc_enum_kScaleUniform = "Uniform" n_subdLayoutUV.a_sc_niceName = "Scale" n_subdLayoutUV.a_se_enum_kCutNone = "None" n_subdLayoutUV.a_se_enum_kFoldsOnly = "Folds" n_subdLayoutUV.a_se_enum_kSelfOverlap = "All Intersecting" n_subdLayoutUV.a_se_niceName = "Separate" n_subdLayoutUV.baseName = "subdLayoutUV" n_subdLayoutUV.niceName = "Subd Layout UV" // // String set: n_subdMapCut // n_subdMapCut.baseName = "subdMapCut" n_subdMapCut.niceName = "Subd Map Cut" // // String set: n_subdMapSewMove // n_subdMapSewMove.a_lps_niceName = "Limit Piece Size" n_subdMapSewMove.a_nf_niceName = "Number Faces" n_subdMapSewMove.baseName = "subdMapSewMove" n_subdMapSewMove.niceName = "Subd Map Sew Move" // // String set: n_subdMappingManip // n_subdMappingManip.baseName = "subdMappingManip" n_subdMappingManip.niceName = "Subd Mapping Manip" // // String set: n_subdModifier // n_subdModifier.a_ic_niceName = "Cached Subdiv" n_subdModifier.a_ics_niceName = "Input Components" n_subdModifier.a_is_niceName = "In Subdiv" n_subdModifier.baseName = "subdModifier" n_subdModifier.niceName = "Subd Modifier" // // String set: n_subdModifierUV // n_subdModifierUV.baseName = "subdModifierUV" n_subdModifierUV.niceName = "Subd Modifier UV" // // String set: n_subdModifierWorld // n_subdModifierWorld.a_ix_niceName = "Input Matrix" n_subdModifierWorld.a_mp_niceName = "Manip Matrix" n_subdModifierWorld.a_ws_niceName = "World Space" n_subdModifierWorld.baseName = "subdModifierWorld" n_subdModifierWorld.niceName = "Subd Modifier World" // // String set: n_subdPlanarProj // n_subdPlanarProj.a_cid_niceName = "Comp Id" n_subdPlanarProj.a_ic2_niceName = "Image Center" n_subdPlanarProj.a_icx_niceName = "Image Center X" n_subdPlanarProj.a_icy_niceName = "Image Center Y" n_subdPlanarProj.a_is2_niceName = "Image Scale" n_subdPlanarProj.a_isu_niceName = "Image Scale U" n_subdPlanarProj.a_isv_niceName = "Image Scale V" n_subdPlanarProj.a_pc_niceName = "Projection Center" n_subdPlanarProj.a_pcx_niceName = "Projection Center X" n_subdPlanarProj.a_pcy_niceName = "Projection Center Y" n_subdPlanarProj.a_pcz_niceName = "Projection Center Z" n_subdPlanarProj.a_ph_niceName = "Projection Height" n_subdPlanarProj.a_ps_niceName = "Projection Scale" n_subdPlanarProj.a_pw_niceName = "Projection Width" n_subdPlanarProj.a_r_niceName = "Radius" n_subdPlanarProj.a_ra_niceName = "Rotation Angle" n_subdPlanarProj.a_ro_niceName = "Rotate" n_subdPlanarProj.a_rx_niceName = "Rotate X" n_subdPlanarProj.a_ry_niceName = "Rotate Y" n_subdPlanarProj.a_rz_niceName = "Rotate Z" n_subdPlanarProj.baseName = "subdPlanarProj" n_subdPlanarProj.niceName = "Subd Planar Proj" // // String set: n_subdProjManip // n_subdProjManip.baseName = "subdProjManip" n_subdProjManip.niceName = "Subd Proj Manip" // // String set: n_subdTweak // n_subdTweak.a_map_niceName = "Map 64Bit Indices" n_subdTweak.a_tk_niceName = "Tweak" n_subdTweak.a_tx_niceName = "Tweak X" n_subdTweak.a_ty_niceName = "Tweak Y" n_subdTweak.a_tz_niceName = "Tweak Z" n_subdTweak.baseName = "subdTweak" n_subdTweak.niceName = "Subd Tweak" // // String set: n_subdTweakUV // n_subdTweakUV.a_tu_niceName = "Uv Tweak U" n_subdTweakUV.a_tv_niceName = "Uv Tweak V" n_subdTweakUV.a_uvtk_niceName = "Uv Tweak" n_subdTweakUV.baseName = "subdTweakUV" n_subdTweakUV.niceName = "Subd Tweak UV" // // String set: n_subdiv // n_subdiv.a_bfc_niceName = "Base Face Count" n_subdiv.a_cc_niceName = "Cached" n_subdiv.a_cr_niceName = "Create" n_subdiv.a_d_niceName = "Depth" n_subdiv.a_db_niceName = "Disp UVBorder" n_subdiv.a_dcr_niceName = "Disp Creases" n_subdiv.a_de_niceName = "Disp Edges" n_subdiv.a_df_niceName = "Disp Faces" n_subdiv.a_dfl_enum_kDisplayAll = "All" n_subdiv.a_dfl_enum_kDisplayEdited = "Edited" n_subdiv.a_dfl_niceName = "Display Filter" n_subdiv.a_dg_niceName = "Disp Geometry" n_subdiv.a_dl_enum_kLevel1 = "1" n_subdiv.a_dl_enum_kLevel10 = "10" n_subdiv.a_dl_enum_kLevel11 = "11" n_subdiv.a_dl_enum_kLevel12 = "12" n_subdiv.a_dl_enum_kLevel13 = "13 (Finest)" n_subdiv.a_dl_enum_kLevel2 = "2" n_subdiv.a_dl_enum_kLevel3 = "3" n_subdiv.a_dl_enum_kLevel4 = "4" n_subdiv.a_dl_enum_kLevel5 = "5" n_subdiv.a_dl_enum_kLevel6 = "6" n_subdiv.a_dl_enum_kLevel7 = "7" n_subdiv.a_dl_enum_kLevel8 = "8" n_subdiv.a_dl_enum_kLevel9 = "9" n_subdiv.a_dl_enum_kLevelBase = "0 (Base)" n_subdiv.a_dl_niceName = "Display Level" n_subdiv.a_dm_niceName = "Disp Maps" n_subdiv.a_dr_niceName = "Disp Resolution" n_subdiv.a_dv_niceName = "Disp Vertices" n_subdiv.a_dvl_niceName = "Disp Vertices As Limit Points" n_subdiv.a_ecr_niceName = "Edge Crease" n_subdiv.a_f_enum_kConstantDepth = "Uniform" n_subdiv.a_f_enum_kLeafGeometry = "Adaptive" n_subdiv.a_f_niceName = "Format" n_subdiv.a_fuv_niceName = "Face UVIds" n_subdiv.a_llp_niceName = "Localize Limit Points Edit" n_subdiv.a_ndf_niceName = "Normals Display Scale" n_subdiv.a_o_niceName = "Out Subdiv" n_subdiv.a_ofc_niceName = "Level One Face Count" n_subdiv.a_sc_niceName = "Sample Count" n_subdiv.a_sh_enum_kIgnoreCoarserScaling = "Ignore" n_subdiv.a_sh_enum_kPropagateCoarserScaling = "Propagate" n_subdiv.a_sh_niceName = "Scaling Hierarchy" n_subdiv.a_stw_niceName = "Single Vertex Tweak" n_subdiv.a_stwx_niceName = "Single Vertex Tweak X" n_subdiv.a_stwy_niceName = "Single Vertex Tweak Y" n_subdiv.a_stwz_niceName = "Single Vertex Tweak Z" n_subdiv.a_svt_niceName = "Single Vertex" n_subdiv.a_svx_niceName = "Single Vertex X" n_subdiv.a_svy_niceName = "Single Vertex Y" n_subdiv.a_svz_niceName = "Single Vertex Z" n_subdiv.a_uvs_niceName = "Texture Coord" n_subdiv.a_vt_niceName = "Vertex" n_subdiv.a_vtw_niceName = "Vertex Tweak" n_subdiv.a_ws_niceName = "World Subdiv" n_subdiv.baseName = "subdiv" n_subdiv.niceName = "Subdiv" // // String set: n_subdivCollapse // n_subdivCollapse.a_is_niceName = "In Subdiv" n_subdivCollapse.a_l_niceName = "Level" n_subdivCollapse.a_os_niceName = "Out Subdiv" n_subdivCollapse.baseName = "subdivCollapse" n_subdivCollapse.niceName = "Subdiv Collapse" // // String set: n_subdivComponentId // n_subdivComponentId.a_ib_niceName = "In Base" n_subdivComponentId.a_ie_niceName = "In Edge" n_subdivComponentId.a_if_enum_kInFinal0 = "0" n_subdivComponentId.a_if_enum_kInFinal1 = "1" n_subdivComponentId.a_if_enum_kInFinal2 = "2" n_subdivComponentId.a_if_enum_kInFinal3 = "3" n_subdivComponentId.a_if_niceName = "In Final" n_subdivComponentId.a_il_enum_kInLevel0 = "Base 0" n_subdivComponentId.a_il_enum_kInLevel1 = "Coarse 1" n_subdivComponentId.a_il_enum_kInLevel10 = "10" n_subdivComponentId.a_il_enum_kInLevel11 = "11" n_subdivComponentId.a_il_enum_kInLevel12 = "Finest 12" n_subdivComponentId.a_il_enum_kInLevel2 = "2" n_subdivComponentId.a_il_enum_kInLevel3 = "3" n_subdivComponentId.a_il_enum_kInLevel4 = "4" n_subdivComponentId.a_il_enum_kInLevel5 = "5" n_subdivComponentId.a_il_enum_kInLevel6 = "6" n_subdivComponentId.a_il_enum_kInLevel7 = "7" n_subdivComponentId.a_il_enum_kInLevel8 = "8" n_subdivComponentId.a_il_enum_kInLevel9 = "9" n_subdivComponentId.a_il_niceName = "In Level" n_subdivComponentId.a_ilt_niceName = "In Left" n_subdivComponentId.a_ip_niceName = "In Path" n_subdivComponentId.a_ir_niceName = "In Right" n_subdivComponentId.a_ob_niceName = "Out Base" n_subdivComponentId.a_oe_niceName = "Out Edge" n_subdivComponentId.a_of_enum_kOutFinal0 = "0" n_subdivComponentId.a_of_enum_kOutFinal1 = "1" n_subdivComponentId.a_of_enum_kOutFinal2 = "2" n_subdivComponentId.a_of_enum_kOutFinal3 = "3" n_subdivComponentId.a_of_niceName = "Out Final" n_subdivComponentId.a_ol_enum_kOutLevel0 = "Base 0" n_subdivComponentId.a_ol_enum_kOutLevel1 = "Coarse 1" n_subdivComponentId.a_ol_enum_kOutLevel10 = "10" n_subdivComponentId.a_ol_enum_kOutLevel11 = "11" n_subdivComponentId.a_ol_enum_kOutLevel12 = "Finest 12" n_subdivComponentId.a_ol_enum_kOutLevel2 = "2" n_subdivComponentId.a_ol_enum_kOutLevel3 = "3" n_subdivComponentId.a_ol_enum_kOutLevel4 = "4" n_subdivComponentId.a_ol_enum_kOutLevel5 = "5" n_subdivComponentId.a_ol_enum_kOutLevel6 = "6" n_subdivComponentId.a_ol_enum_kOutLevel7 = "7" n_subdivComponentId.a_ol_enum_kOutLevel8 = "8" n_subdivComponentId.a_ol_enum_kOutLevel9 = "9" n_subdivComponentId.a_ol_niceName = "Out Level" n_subdivComponentId.a_olt_niceName = "Out Left" n_subdivComponentId.a_op_niceName = "Out Path" n_subdivComponentId.a_or_niceName = "Out Right" n_subdivComponentId.baseName = "subdivComponentId" n_subdivComponentId.niceName = "Subdiv Component Id" // // String set: n_subdivReverseFaces // n_subdivReverseFaces.a_is_niceName = "In Subdiv" n_subdivReverseFaces.a_os_niceName = "Out Subdiv" n_subdivReverseFaces.a_xm_niceName = "X Mirror" n_subdivReverseFaces.a_ym_niceName = "Y Mirror" n_subdivReverseFaces.a_zm_niceName = "Z Mirror" n_subdivReverseFaces.baseName = "subdivReverseFaces" n_subdivReverseFaces.niceName = "Subdiv Reverse Faces" // // String set: n_subdivSurfaceVarGroup // n_subdivSurfaceVarGroup.a_cr_niceName = "Create" n_subdivSurfaceVarGroup.a_l_niceName = "Local" n_subdivSurfaceVarGroup.baseName = "subdivSurfaceVarGroup" n_subdivSurfaceVarGroup.niceName = "Subdiv Surface Var Group" // // String set: n_subdivToNurbs // n_subdivToNurbs.a_amr_niceName = "Apply Matrix To Result" n_subdivToNurbs.a_i_niceName = "In Subdiv" n_subdivToNurbs.a_os_niceName = "Output Surfaces" n_subdivToNurbs.a_ot_enum_0 = "NURBS" n_subdivToNurbs.a_ot_enum_1 = "Beziers" n_subdivToNurbs.a_ot_niceName = "Output Type" n_subdivToNurbs.baseName = "subdivToNurbs" n_subdivToNurbs.niceName = "Subdiv To Nurbs" // // String set: n_subdivToPoly // n_subdivToPoly.a_amr_niceName = "Apply Matrix To Result" n_subdivToPoly.a_cc_niceName = "Convert Comp" n_subdivToPoly.a_cut_niceName = "Copy UVTopology" n_subdivToPoly.a_d_niceName = "Depth" n_subdivToPoly.a_epp_niceName = "Extract Point Position" n_subdivToPoly.a_f_enum_kConstantDepth = "Uniform" n_subdivToPoly.a_f_enum_kLeafGeometry = "Adaptive" n_subdivToPoly.a_f_enum_kMaxPolyCount = "Polygon Count" n_subdivToPoly.a_f_enum_kVertices = "Vertices" n_subdivToPoly.a_f_niceName = "Format" n_subdivToPoly.a_i_niceName = "In Subdiv" n_subdivToPoly.a_is_niceName = "In Subd CVId" n_subdivToPoly.a_isl_niceName = "In Subd CVId Left" n_subdivToPoly.a_isr_niceName = "In Subd CVId Right" n_subdivToPoly.a_l_niceName = "Level" n_subdivToPoly.a_mp_niceName = "Max Polys" n_subdivToPoly.a_o_niceName = "Out Mesh" n_subdivToPoly.a_os_niceName = "Out Subd CVId" n_subdivToPoly.a_osl_niceName = "Out Subd CVId Left" n_subdivToPoly.a_osr_niceName = "Out Subd CVId Right" n_subdivToPoly.a_ov_niceName = "Outv" n_subdivToPoly.a_pt_enum_kPolygons = "polygons" n_subdivToPoly.a_pt_enum_kQuads = "quads" n_subdivToPoly.a_pt_enum_kTriangles = "triangles" n_subdivToPoly.a_pt_niceName = "Polygon Type" n_subdivToPoly.a_pvo_niceName = "Preserve Vertex Ordering" n_subdivToPoly.a_sc_niceName = "Sample Count" n_subdivToPoly.a_suv_niceName = "Share UVs" n_subdivToPoly.a_un_niceName = "Subd Normals" n_subdivToPoly.baseName = "subdivToPoly" n_subdivToPoly.niceName = "Subdiv To Poly" // // String set: n_sunDirection // n_sunDirection.a_d_niceName = "Day" n_sunDirection.a_la_niceName = "Latitude" n_sunDirection.a_r_niceName = "Rotate" n_sunDirection.a_rx_niceName = "Rotate X" n_sunDirection.a_ry_niceName = "Rotate Y" n_sunDirection.a_rz_niceName = "Rotate Z" n_sunDirection.a_t_niceName = "Time" n_sunDirection.a_to_niceName = "Time Offset" n_sunDirection.baseName = "sunDirection" n_sunDirection.niceName = "Sun Direction" // // String set: n_surfaceEdManip // n_surfaceEdManip.baseName = "surfaceEdManip" n_surfaceEdManip.niceName = "Surface Ed Manip" // // String set: n_surfaceFit // n_surfaceFit.a_h_niceName = "Height" n_surfaceFit.a_up_niceName = "Up Vector" n_surfaceFit.a_upx_niceName = "Up Vector X" n_surfaceFit.a_upy_niceName = "Up Vector Y" n_surfaceFit.a_upz_niceName = "Up Vector Z" n_surfaceFit.a_wg_niceName = "Wrapper Object Geometry" n_surfaceFit.a_wm_niceName = "Wrapper Object Matrix" n_surfaceFit.baseName = "surfaceFit" n_surfaceFit.niceName = "Surface Fit" // // String set: n_surfaceInfo // n_surfaceInfo.a_cp_niceName = "Control Points" n_surfaceInfo.a_is_niceName = "Input Surface" n_surfaceInfo.a_ku_niceName = "Knots U" n_surfaceInfo.a_kv_niceName = "Knots V" n_surfaceInfo.a_wt_niceName = "Weights" n_surfaceInfo.a_xv_niceName = "X Value" n_surfaceInfo.a_yv_niceName = "Y Value" n_surfaceInfo.a_zv_niceName = "Z Value" n_surfaceInfo.baseName = "surfaceInfo" n_surfaceInfo.niceName = "Surface Info" // // String set: n_surfaceLuminance // n_surfaceLuminance.a_la_niceName = "Light Ambient" n_surfaceLuminance.a_lbd_niceName = "Light Blind Data" n_surfaceLuminance.a_ld_niceName = "Light Direction" n_surfaceLuminance.a_ldf_niceName = "Light Diffuse" n_surfaceLuminance.a_ldx_niceName = "Light Direction X" n_surfaceLuminance.a_ldy_niceName = "Light Direction Y" n_surfaceLuminance.a_ldz_niceName = "Light Direction Z" n_surfaceLuminance.a_li_niceName = "Light Intensity" n_surfaceLuminance.a_lib_niceName = "Light Intensity B" n_surfaceLuminance.a_lig_niceName = "Light Intensity G" n_surfaceLuminance.a_lir_niceName = "Light Intensity R" n_surfaceLuminance.a_ls_niceName = "Light Specular" n_surfaceLuminance.a_lsf_niceName = "Light Shadow Fraction" n_surfaceLuminance.a_ltd_niceName = "Light Data Array" n_surfaceLuminance.a_n_niceName = "Normal Camera" n_surfaceLuminance.a_nx_niceName = "Normal Camera X" n_surfaceLuminance.a_ny_niceName = "Normal Camera Y" n_surfaceLuminance.a_nz_niceName = "Normal Camera Z" n_surfaceLuminance.a_o_niceName = "Out Value" n_surfaceLuminance.a_psi_niceName = "Pre Shadow Intensity" n_surfaceLuminance.baseName = "surfaceLuminance" n_surfaceLuminance.niceName = "Surf. Luminance" // // String set: n_surfaceShader // n_surfaceShader.a_maga_niceName = "Material Alpha Gain" n_surfaceShader.a_oc_niceName = "Out Color" n_surfaceShader.a_ocb_niceName = "Out Color B" n_surfaceShader.a_ocg_niceName = "Out Color G" n_surfaceShader.a_ocr_niceName = "Out Color R" n_surfaceShader.a_og_niceName = "Out Glow Color" n_surfaceShader.a_ogb_niceName = "Out Glow Color B" n_surfaceShader.a_ogg_niceName = "Out Glow Color G" n_surfaceShader.a_ogr_niceName = "Out Glow Color R" n_surfaceShader.a_omo_niceName = "Out Matte Opacity" n_surfaceShader.a_omob_niceName = "Out Matte Opacity B" n_surfaceShader.a_omog_niceName = "Out Matte Opacity G" n_surfaceShader.a_omor_niceName = "Out Matte Opacity R" n_surfaceShader.a_ot_niceName = "Out Transparency" n_surfaceShader.a_otb_niceName = "Out Transparency B" n_surfaceShader.a_otg_niceName = "Out Transparency G" n_surfaceShader.a_otr_niceName = "Out Transparency R" n_surfaceShader.baseName = "surfaceShader" n_surfaceShader.niceName = "Surface Shader" // // String set: n_surfaceShape // n_surfaceShape.a_bbs_niceName = "Bounding Box Scale" n_surfaceShape.a_bscx_niceName = "Bounding Box Scale X" n_surfaceShape.a_bscy_niceName = "Bounding Box Scale Y" n_surfaceShape.a_bscz_niceName = "Bounding Box Scale Z" n_surfaceShape.a_cdvi_niceName = "Collision Depth Velocity Increment" n_surfaceShape.a_cdvifv_niceName = "Collision Depth Velocity Increment _Float Value" n_surfaceShape.a_cdvii_enum_kLinear = "Linear" n_surfaceShape.a_cdvii_enum_kNone = "None" n_surfaceShape.a_cdvii_enum_kSmooth = "Smooth" n_surfaceShape.a_cdvii_enum_kSpline = "Spline" n_surfaceShape.a_cdvii_niceName = "Collision Depth Velocity Increment _Interp" n_surfaceShape.a_cdvip_niceName = "Collision Depth Velocity Increment _Position" n_surfaceShape.a_cdvm_niceName = "Collision Depth Velocity Multiplier" n_surfaceShape.a_cdvmfv_niceName = "Collision Depth Velocity Multiplier _Float Value" n_surfaceShape.a_cdvmi_enum_kLinear = "Linear" n_surfaceShape.a_cdvmi_enum_kNone = "None" n_surfaceShape.a_cdvmi_enum_kSmooth = "Smooth" n_surfaceShape.a_cdvmi_enum_kSpline = "Spline" n_surfaceShape.a_cdvmi_niceName = "Collision Depth Velocity Multiplier _Interp" n_surfaceShape.a_cdvmp_niceName = "Collision Depth Velocity Multiplier _Position" n_surfaceShape.a_covi_niceName = "Collision Offset Velocity Increment" n_surfaceShape.a_covifv_niceName = "Collision Offset Velocity Increment _Float Value" n_surfaceShape.a_covii_enum_kLinear = "Linear" n_surfaceShape.a_covii_enum_kNone = "None" n_surfaceShape.a_covii_enum_kSmooth = "Smooth" n_surfaceShape.a_covii_enum_kSpline = "Spline" n_surfaceShape.a_covii_niceName = "Collision Offset Velocity Increment _Interp" n_surfaceShape.a_covip_niceName = "Collision Offset Velocity Increment _Position" n_surfaceShape.a_covm_niceName = "Collision Offset Velocity Multiplier" n_surfaceShape.a_covmfv_niceName = "Collision Offset Velocity Multiplier _Float Value" n_surfaceShape.a_covmi_enum_kLinear = "Linear" n_surfaceShape.a_covmi_enum_kNone = "None" n_surfaceShape.a_covmi_enum_kSmooth = "Smooth" n_surfaceShape.a_covmi_enum_kSpline = "Spline" n_surfaceShape.a_covmi_niceName = "Collision Offset Velocity Multiplier _Interp" n_surfaceShape.a_covmp_niceName = "Collision Offset Velocity Multiplier _Position" n_surfaceShape.a_dhe_niceName = "Display HWEnvironment" n_surfaceShape.a_ds_niceName = "Double Sided" n_surfaceShape.a_dsr_niceName = "Initial Sample Rate" n_surfaceShape.a_fbda_niceName = "Feature Displacement" n_surfaceShape.a_fth_niceName = "Texture Threshold" n_surfaceShape.a_hot_niceName = "Hold Out" n_surfaceShape.a_ih_niceName = "Ignore Hw Shader" n_surfaceShape.a_nat_niceName = "Normal Threshold" n_surfaceShape.a_op_niceName = "Opposite" n_surfaceShape.a_smo_niceName = "Smooth Shading" n_surfaceShape.a_xsr_niceName = "Extra Sample Rate" n_surfaceShape.baseName = "surfaceShape" n_surfaceShape.niceName = "Surface Shape" // // String set: n_surfaceVarGroup // n_surfaceVarGroup.a_cr_niceName = "Create" n_surfaceVarGroup.a_l_niceName = "Local" n_surfaceVarGroup.baseName = "surfaceVarGroup" n_surfaceVarGroup.niceName = "Surface Var Group" // // String set: n_symmetryConstraint // n_symmetryConstraint.a_cipm_niceName = "Constraint Inverse Parent World Matrix" n_symmetryConstraint.a_cjo_niceName = "Constraint Joint Orient" n_symmetryConstraint.a_cjx_niceName = "Constraint Joint Orient X" n_symmetryConstraint.a_cjy_niceName = "Constraint Joint Orient Y" n_symmetryConstraint.a_cjz_niceName = "Constraint Joint Orient Z" n_symmetryConstraint.a_cmpx_niceName = "Symmetry Middle Point X" n_symmetryConstraint.a_cmpy_niceName = "Symmetry Middle Point Y" n_symmetryConstraint.a_cmpz_niceName = "Symmetry Middle Point Z" n_symmetryConstraint.a_cmwp_niceName = "Symmetry Middle Point" n_symmetryConstraint.a_co_niceName = "Constrained" n_symmetryConstraint.a_cpim_niceName = "Symmetry Root World Matrix" n_symmetryConstraint.a_cr_niceName = "Constraint Rotate" n_symmetryConstraint.a_cro_enum_kXYZ = "xyz" n_symmetryConstraint.a_cro_enum_kXZY = "xzy" n_symmetryConstraint.a_cro_enum_kYXZ = "yxz" n_symmetryConstraint.a_cro_enum_kYZX = "yzx" n_symmetryConstraint.a_cro_enum_kZXY = "zxy" n_symmetryConstraint.a_cro_enum_kZYX = "zyx" n_symmetryConstraint.a_cro_niceName = "Constraint Rotate Order" n_symmetryConstraint.a_crx_niceName = "Constraint Rotate X" n_symmetryConstraint.a_cry_niceName = "Constraint Rotate Y" n_symmetryConstraint.a_crz_niceName = "Constraint Rotate Z" n_symmetryConstraint.a_cs_niceName = "Constraint Scale" n_symmetryConstraint.a_csx_niceName = "Constraint Scale X" n_symmetryConstraint.a_csy_niceName = "Constraint Scale Y" n_symmetryConstraint.a_csz_niceName = "Constraint Scale Z" n_symmetryConstraint.a_ct_niceName = "Constraint Translate" n_symmetryConstraint.a_ctx_niceName = "Constraint Translate X" n_symmetryConstraint.a_cty_niceName = "Constraint Translate Y" n_symmetryConstraint.a_ctz_niceName = "Constraint Translate Z" n_symmetryConstraint.a_cyx_niceName = "X Child Axis" n_symmetryConstraint.a_cyy_niceName = "Y Child Axis" n_symmetryConstraint.a_cyz_niceName = "Z Child Axis" n_symmetryConstraint.a_srof_niceName = "Symmetry Root Offset" n_symmetryConstraint.a_srox_niceName = "Symmetry Root Offset X" n_symmetryConstraint.a_sroy_niceName = "Symmetry Root Offset Y" n_symmetryConstraint.a_sroz_niceName = "Symmetry Root Offset Z" n_symmetryConstraint.a_syx_niceName = "X Axis" n_symmetryConstraint.a_syy_niceName = "Y Axis" n_symmetryConstraint.a_syz_niceName = "Z Axis" n_symmetryConstraint.a_tct_niceName = "Target Child Translate" n_symmetryConstraint.a_tcx_niceName = "Target Child Translate X" n_symmetryConstraint.a_tcy_niceName = "Target Child Translate Y" n_symmetryConstraint.a_tcz_niceName = "Target Child Translate Z" n_symmetryConstraint.a_tg_niceName = "Target" n_symmetryConstraint.a_tjo_niceName = "Target Joint Orient" n_symmetryConstraint.a_tjt_enum_kXYZ = "xyz" n_symmetryConstraint.a_tjt_enum_kXZY = "xzy" n_symmetryConstraint.a_tjt_enum_kYXZ = "yxz" n_symmetryConstraint.a_tjt_enum_kYZX = "yzx" n_symmetryConstraint.a_tjt_enum_kZXY = "zxy" n_symmetryConstraint.a_tjt_enum_kZYX = "zyx" n_symmetryConstraint.a_tjt_niceName = "Target Joint Orient Type" n_symmetryConstraint.a_tjx_niceName = "Target Joint Orient X" n_symmetryConstraint.a_tjy_niceName = "Target Joint Orient Y" n_symmetryConstraint.a_tjz_niceName = "Target Joint Orient Z" n_symmetryConstraint.a_tpm_niceName = "Target Parent Matrix" n_symmetryConstraint.a_tr_niceName = "Target Rotate" n_symmetryConstraint.a_tro_enum_kXYZ = "xyz" n_symmetryConstraint.a_tro_enum_kXZY = "xzy" n_symmetryConstraint.a_tro_enum_kYXZ = "yxz" n_symmetryConstraint.a_tro_enum_kYZX = "yzx" n_symmetryConstraint.a_tro_enum_kZXY = "zxy" n_symmetryConstraint.a_tro_enum_kZYX = "zyx" n_symmetryConstraint.a_tro_niceName = "Target Rotate Order" n_symmetryConstraint.a_trx_niceName = "Target Rotate X" n_symmetryConstraint.a_try_niceName = "Target Rotate Y" n_symmetryConstraint.a_trz_niceName = "Target Rotate Z" n_symmetryConstraint.a_ts_niceName = "Target Scale" n_symmetryConstraint.a_tsx_niceName = "Target Scale X" n_symmetryConstraint.a_tsy_niceName = "Target Scale Y" n_symmetryConstraint.a_tsz_niceName = "Target Scale Z" n_symmetryConstraint.a_tt_niceName = "Target Translate" n_symmetryConstraint.a_ttx_niceName = "Target Translate X" n_symmetryConstraint.a_tty_niceName = "Target Translate Y" n_symmetryConstraint.a_ttz_niceName = "Target Translate Z" n_symmetryConstraint.a_twm_niceName = "Target World Matrix" n_symmetryConstraint.baseName = "symmetryConstraint" n_symmetryConstraint.niceName = "Symmetry Constraint" // // String set: n_tangentConstraint // n_tangentConstraint.a_a_niceName = "Aim Vector" n_tangentConstraint.a_ax_niceName = "Aim Vector X" n_tangentConstraint.a_ay_niceName = "Aim Vector Y" n_tangentConstraint.a_az_niceName = "Aim Vector Z" n_tangentConstraint.a_cjo_niceName = "Constraint Joint Orient" n_tangentConstraint.a_cjox_niceName = "Constraint Joint Orient X" n_tangentConstraint.a_cjoy_niceName = "Constraint Joint Orient Y" n_tangentConstraint.a_cjoz_niceName = "Constraint Joint Orient Z" n_tangentConstraint.a_cpim_niceName = "Constraint Parent Inverse Matrix" n_tangentConstraint.a_cr_niceName = "Constraint Rotate" n_tangentConstraint.a_cro_enum_kXYZ = "xyz" n_tangentConstraint.a_cro_enum_kXZY = "xzy" n_tangentConstraint.a_cro_enum_kYXZ = "yxz" n_tangentConstraint.a_cro_enum_kYZX = "yzx" n_tangentConstraint.a_cro_enum_kZXY = "zxy" n_tangentConstraint.a_cro_enum_kZYX = "zyx" n_tangentConstraint.a_cro_niceName = "Constraint Rotate Order" n_tangentConstraint.a_crp_niceName = "Constraint Rotate Pivot" n_tangentConstraint.a_crpx_niceName = "Constraint Rotate Pivot X" n_tangentConstraint.a_crpy_niceName = "Constraint Rotate Pivot Y" n_tangentConstraint.a_crpz_niceName = "Constraint Rotate Pivot Z" n_tangentConstraint.a_crt_niceName = "Constraint Rotate Translate" n_tangentConstraint.a_crtx_niceName = "Constraint Rotate Translate X" n_tangentConstraint.a_crty_niceName = "Constraint Rotate Translate Y" n_tangentConstraint.a_crtz_niceName = "Constraint Rotate Translate Z" n_tangentConstraint.a_crx_niceName = "Constraint Rotate X" n_tangentConstraint.a_cry_niceName = "Constraint Rotate Y" n_tangentConstraint.a_crz_niceName = "Constraint Rotate Z" n_tangentConstraint.a_ct_niceName = "Constraint Translate" n_tangentConstraint.a_ctx_niceName = "Constraint Translate X" n_tangentConstraint.a_cty_niceName = "Constraint Translate Y" n_tangentConstraint.a_ctz_niceName = "Constraint Translate Z" n_tangentConstraint.a_cv_niceName = "Constraint Vector" n_tangentConstraint.a_cvx_niceName = "Constraint Vector X" n_tangentConstraint.a_cvy_niceName = "Constraint Vector Y" n_tangentConstraint.a_cvz_niceName = "Constraint Vector Z" n_tangentConstraint.a_rrx_niceName = "Rest Rotate X" n_tangentConstraint.a_rry_niceName = "Rest Rotate Y" n_tangentConstraint.a_rrz_niceName = "Rest Rotate Z" n_tangentConstraint.a_rsrr_niceName = "Rest Rotate" n_tangentConstraint.a_tg_niceName = "Target" n_tangentConstraint.a_tgm_niceName = "Target Geometry" n_tangentConstraint.a_tw_niceName = "Target Weight" n_tangentConstraint.a_u_niceName = "Up Vector" n_tangentConstraint.a_ux_niceName = "Up Vector X" n_tangentConstraint.a_uy_niceName = "Up Vector Y" n_tangentConstraint.a_uz_niceName = "Up Vector Z" n_tangentConstraint.a_wu_niceName = "World Up Vector" n_tangentConstraint.a_wum_niceName = "World Up Matrix" n_tangentConstraint.a_wut_enum_kUpNone = "None" n_tangentConstraint.a_wut_enum_kUpObject = "Object Up" n_tangentConstraint.a_wut_enum_kUpObjectRotation = "Object Rotation Up" n_tangentConstraint.a_wut_enum_kUpScene = "Scene Up" n_tangentConstraint.a_wut_enum_kUpVector = "Vector" n_tangentConstraint.a_wut_niceName = "World Up Type" n_tangentConstraint.a_wux_niceName = "World Up Vector X" n_tangentConstraint.a_wuy_niceName = "World Up Vector Y" n_tangentConstraint.a_wuz_niceName = "World Up Vector Z" n_tangentConstraint.baseName = "tangentConstraint" n_tangentConstraint.niceName = "Tangent Constraint" // // String set: n_tension // n_tension.a_bnd_niceName = "Bend Strength" n_tension.a_cach_niceName = "Cache" n_tension.a_cbp_niceName = "Cache Bind Positions" n_tension.a_cbv_niceName = "Cache GPUBind Verts" n_tension.a_iwc_niceName = "Inward Constraint" n_tension.a_owc_niceName = "Outward Constraint" n_tension.a_pbv_niceName = "Pin Border Vertices" n_tension.a_rel_niceName = "Relative" n_tension.a_shr_niceName = "Shear Strength" n_tension.a_si_niceName = "Smoothing Iterations" n_tension.a_sqc_niceName = "Squash Constraint" n_tension.a_ss_niceName = "Smoothing Step" n_tension.a_stc_niceName = "Stretch Constraint" n_tension.baseName = "tension" n_tension.niceName = "Tension" // // String set: n_texBaseDeformManip // n_texBaseDeformManip.baseName = "texBaseDeformManip" n_texBaseDeformManip.niceName = "Tex Base Deform Manip" // // String set: n_texLattice // n_texLattice.a_bbi_niceName = "Bounding Box Inf" n_texLattice.a_bbxb_niceName = "Bounding Box Bottom" n_texLattice.a_bbxl_niceName = "Bounding Box Left" n_texLattice.a_bbxr_niceName = "Bounding Box Right" n_texLattice.a_bbxs_niceName = "Bounding Box Sup" n_texLattice.a_bbxt_niceName = "Bounding Box Top" n_texLattice.a_lh_niceName = "Lattice Height" n_texLattice.a_lp_niceName = "Lattice Point" n_texLattice.a_lpx_niceName = "Lattice Point X" n_texLattice.a_lpy_niceName = "Lattice Point Y" n_texLattice.a_lw_niceName = "Lattice Width" n_texLattice.baseName = "texLattice" n_texLattice.niceName = "Tex Lattice" // // String set: n_texLatticeDeformManip // n_texLatticeDeformManip.baseName = "texLatticeDeformManip" n_texLatticeDeformManip.niceName = "Tex Lattice Deform Manip" // // String set: n_texMoveShellManip // n_texMoveShellManip.baseName = "texMoveShellManip" n_texMoveShellManip.niceName = "Tex Move Shell Manip" // // String set: n_texSmoothManip // n_texSmoothManip.baseName = "texSmoothManip" n_texSmoothManip.niceName = "Tex Smooth Manip" // // String set: n_texSmudgeUVManip // n_texSmudgeUVManip.baseName = "texSmudgeUVManip" n_texSmudgeUVManip.niceName = "Tex Smudge UVManip" // // String set: n_textButtonManip // n_textButtonManip.baseName = "textButtonManip" n_textButtonManip.niceName = "Text Button Manip" // // String set: n_textManip2D // n_textManip2D.baseName = "textManip2D" n_textManip2D.niceName = "Text Manip 2D" // // String set: n_texture2d // n_texture2d.a_ag_niceName = "Alpha Gain" n_texture2d.a_ail_niceName = "Alpha Is Luminance" n_texture2d.a_ao_niceName = "Alpha Offset" n_texture2d.a_cg_niceName = "Color Gain" n_texture2d.a_cgb_niceName = "Color Gain B" n_texture2d.a_cgg_niceName = "Color Gain G" n_texture2d.a_cgr_niceName = "Color Gain R" n_texture2d.a_co_niceName = "Color Offset" n_texture2d.a_cob_niceName = "Color Offset B" n_texture2d.a_cog_niceName = "Color Offset G" n_texture2d.a_cor_niceName = "Color Offset R" n_texture2d.a_dc_niceName = "Default Color" n_texture2d.a_dcb_niceName = "Default Color B" n_texture2d.a_dcg_niceName = "Default Color G" n_texture2d.a_dcr_niceName = "Default Color R" n_texture2d.a_f_niceName = "Filter" n_texture2d.a_fo_niceName = "Filter Offset" n_texture2d.a_fs_niceName = "Uv Filter Size" n_texture2d.a_fsx_niceName = "Uv Filter Size X" n_texture2d.a_fsy_niceName = "Uv Filter Size Y" n_texture2d.a_i_niceName = "Invert" n_texture2d.a_oa_niceName = "Out Alpha" n_texture2d.a_oc_niceName = "Out Color" n_texture2d.a_ocb_niceName = "Out Color B" n_texture2d.a_ocg_niceName = "Out Color G" n_texture2d.a_ocr_niceName = "Out Color R" n_texture2d.a_u_niceName = "U Coord" n_texture2d.a_uv_niceName = "Uv Coord" n_texture2d.a_v_niceName = "V Coord" n_texture2d.baseName = "texture2d" n_texture2d.niceName = "Texture 2d" // // String set: n_texture3d // n_texture3d.a_ag_niceName = "Alpha Gain" n_texture3d.a_ail_niceName = "Alpha Is Luminance" n_texture3d.a_ao_niceName = "Alpha Offset" n_texture3d.a_b_niceName = "Blend" n_texture3d.a_cg_niceName = "Color Gain" n_texture3d.a_cgb_niceName = "Color Gain B" n_texture3d.a_cgg_niceName = "Color Gain G" n_texture3d.a_cgr_niceName = "Color Gain R" n_texture3d.a_co_niceName = "Color Offset" n_texture3d.a_cob_niceName = "Color Offset B" n_texture3d.a_cog_niceName = "Color Offset G" n_texture3d.a_cor_niceName = "Color Offset R" n_texture3d.a_dc_niceName = "Default Color" n_texture3d.a_dcb_niceName = "Default Color B" n_texture3d.a_dcg_niceName = "Default Color G" n_texture3d.a_dcr_niceName = "Default Color R" n_texture3d.a_e2w_niceName = "Matrix Eye To World" n_texture3d.a_f_niceName = "Filter" n_texture3d.a_fo_niceName = "Filter Offset" n_texture3d.a_fs_niceName = "Filter Size" n_texture3d.a_fsx_niceName = "Filter Size X" n_texture3d.a_fsy_niceName = "Filter Size Y" n_texture3d.a_fsz_niceName = "Filter Size Z" n_texture3d.a_i_niceName = "Invert" n_texture3d.a_lo_niceName = "Local" n_texture3d.a_oa_niceName = "Out Alpha" n_texture3d.a_oc_niceName = "Out Color" n_texture3d.a_ocb_niceName = "Out Color B" n_texture3d.a_ocg_niceName = "Out Color G" n_texture3d.a_ocr_niceName = "Out Color R" n_texture3d.a_p_niceName = "Point Camera" n_texture3d.a_pm_niceName = "Placement Matrix" n_texture3d.a_po_niceName = "Point Obj" n_texture3d.a_pox_niceName = "Point Obj X" n_texture3d.a_poy_niceName = "Point Obj Y" n_texture3d.a_poz_niceName = "Point Obj Z" n_texture3d.a_px_niceName = "Point Camera X" n_texture3d.a_py_niceName = "Point Camera Y" n_texture3d.a_pz_niceName = "Point Camera Z" n_texture3d.a_w_niceName = "Wrap" n_texture3d.baseName = "texture3d" n_texture3d.niceName = "Texture 3d" // // String set: n_texture3dManip // n_texture3dManip.baseName = "texture3dManip" n_texture3dManip.niceName = "Texture 3d Manip" // // String set: n_textureBakeSet // n_textureBakeSet.a_bgb_niceName = "Background Color B" n_textureBakeSet.a_bgc_niceName = "Background Color" n_textureBakeSet.a_bgg_niceName = "Background Color G" n_textureBakeSet.a_bgr_niceName = "Background Color R" n_textureBakeSet.a_bits_enum_k16bits = "16 bits" n_textureBakeSet.a_bits_enum_k32bits = "32 bits" n_textureBakeSet.a_bits_enum_k8bits = "8 bits" n_textureBakeSet.a_bits_niceName = "Bits Per Channel" n_textureBakeSet.a_bmode_enum_kColor = "Custom Color" n_textureBakeSet.a_bmode_enum_kDefault = "Shader Default" n_textureBakeSet.a_bmode_enum_kExtendEdge = "Extend Edge Color" n_textureBakeSet.a_bmode_niceName = "Background Mode" n_textureBakeSet.a_fgq_niceName = "Final Gather Quality" n_textureBakeSet.a_fgr_niceName = "Final Gather Reflect" n_textureBakeSet.a_fillscale_niceName = "Fill Scale" n_textureBakeSet.a_fillseams_niceName = "Fill Texture Seams" n_textureBakeSet.a_format_enum_kALS = "ALS" n_textureBakeSet.a_format_enum_kBMP = "BMP" n_textureBakeSet.a_format_enum_kGIF = "GIF" n_textureBakeSet.a_format_enum_kHDR = "HDR" n_textureBakeSet.a_format_enum_kIFF = "IFF" n_textureBakeSet.a_format_enum_kJPG = "JPG" n_textureBakeSet.a_format_enum_kMAC = "MacPaint" n_textureBakeSet.a_format_enum_kPHO = "Photoshop" n_textureBakeSet.a_format_enum_kPIC = "PIC" n_textureBakeSet.a_format_enum_kPNG = "PNG" n_textureBakeSet.a_format_enum_kRGB = "RGB" n_textureBakeSet.a_format_enum_kRLA = "RLA" n_textureBakeSet.a_format_enum_kSGI = "SGI" n_textureBakeSet.a_format_enum_kTGA = "TGA" n_textureBakeSet.a_format_enum_kTIF = "TIF" n_textureBakeSet.a_format_niceName = "File Format" n_textureBakeSet.a_nsp_niceName = "Samples" n_textureBakeSet.a_one_niceName = "Bake To One Map" n_textureBakeSet.a_overrideuv_niceName = "Override Uv Set" n_textureBakeSet.a_pre_niceName = "Prefix" n_textureBakeSet.a_range_enum_kEntire = "Entire Range" n_textureBakeSet.a_range_enum_kGiven = "User Specified" n_textureBakeSet.a_range_enum_kNormal = "Normal (0 to 1)" n_textureBakeSet.a_range_niceName = "Uv Range" n_textureBakeSet.a_sep_enum_kComponent = "shadingGroup on shape" n_textureBakeSet.a_sep_enum_kSet = "this whole set" n_textureBakeSet.a_sep_enum_kShape = "shape" n_textureBakeSet.a_sep_niceName = "Separation" n_textureBakeSet.a_set_niceName = "Uv Set Name" n_textureBakeSet.a_uh_niceName = "U Max" n_textureBakeSet.a_ul_niceName = "U Min" n_textureBakeSet.a_vh_niceName = "V Max" n_textureBakeSet.a_vl_niceName = "V Min" n_textureBakeSet.a_xres_niceName = "X Resolution" n_textureBakeSet.a_yres_niceName = "Y Resolution" n_textureBakeSet.baseName = "textureBakeSet" n_textureBakeSet.niceName = "Texture Bake Set" // // String set: n_textureDeformer // n_textureDeformer.a_d_enum_kHandle = "Handle" n_textureDeformer.a_d_enum_kNormal = "Normal" n_textureDeformer.a_d_enum_kVector = "Vector" n_textureDeformer.a_d_niceName = "Direction" n_textureDeformer.a_hm_niceName = "Handle Matrix" n_textureDeformer.a_o_niceName = "Offset" n_textureDeformer.a_ps_enum_kLocal = "Local" n_textureDeformer.a_ps_enum_kUV = "UV" n_textureDeformer.a_ps_enum_kWorld = "World" n_textureDeformer.a_ps_niceName = "Point Space" n_textureDeformer.a_s_niceName = "Strength" n_textureDeformer.a_t_niceName = "Texture" n_textureDeformer.a_tb_niceName = "Texture B" n_textureDeformer.a_tg_niceName = "Texture G" n_textureDeformer.a_tr_niceName = "Texture R" n_textureDeformer.a_v_niceName = "Handle Visibility" n_textureDeformer.a_vo_niceName = "Vector Offset" n_textureDeformer.a_vox_niceName = "Vector Offset X" n_textureDeformer.a_voy_niceName = "Vector Offset Y" n_textureDeformer.a_voz_niceName = "Vector Offset Z" n_textureDeformer.a_vs_niceName = "Vector Strength" n_textureDeformer.a_vsp_enum_kVectorObject = "Object" n_textureDeformer.a_vsp_enum_kVectorTangent = "Tangent" n_textureDeformer.a_vsp_enum_kVectorWorld = "World" n_textureDeformer.a_vsp_niceName = "Vector Space" n_textureDeformer.a_vsx_niceName = "Vector Strength X" n_textureDeformer.a_vsy_niceName = "Vector Strength Y" n_textureDeformer.a_vsz_niceName = "Vector Strength Z" n_textureDeformer.baseName = "textureDeformer" n_textureDeformer.niceName = "Texture Deformer" // // String set: n_textureDeformerHandle // n_textureDeformerHandle.baseName = "textureDeformerHandle" n_textureDeformerHandle.niceName = "Texture Deformer Handle" // // String set: n_textureEnv // n_textureEnv.a_e2w_niceName = "Matrix Eye To World" n_textureEnv.a_fs_niceName = "Filter Size" n_textureEnv.a_fsx_niceName = "Filter Size X" n_textureEnv.a_fsy_niceName = "Filter Size Y" n_textureEnv.a_fsz_niceName = "Filter Size Z" n_textureEnv.a_n_niceName = "Normal Camera" n_textureEnv.a_nx_niceName = "Normal Camera X" n_textureEnv.a_ny_niceName = "Normal Camera Y" n_textureEnv.a_nz_niceName = "Normal Camera Z" n_textureEnv.a_oa_niceName = "Out Alpha" n_textureEnv.a_oc_niceName = "Out Color" n_textureEnv.a_ocb_niceName = "Out Color B" n_textureEnv.a_ocg_niceName = "Out Color G" n_textureEnv.a_ocr_niceName = "Out Color R" n_textureEnv.a_ot_niceName = "Object Type" n_textureEnv.a_pm_niceName = "Placement Matrix" n_textureEnv.a_r_niceName = "Ray Direction" n_textureEnv.a_rx_niceName = "Ray Direction X" n_textureEnv.a_ry_niceName = "Ray Direction Y" n_textureEnv.a_rz_niceName = "Ray Direction Z" n_textureEnv.a_u_niceName = "U Coord" n_textureEnv.a_uf_niceName = "Uv Filter Size" n_textureEnv.a_ufx_niceName = "Uv Filter Size X" n_textureEnv.a_ufy_niceName = "Uv Filter Size Y" n_textureEnv.a_uv_niceName = "Uv Coord" n_textureEnv.a_v_niceName = "V Coord" n_textureEnv.a_xpa_niceName = "X Pixel Angle" n_textureEnv.baseName = "textureEnv" n_textureEnv.niceName = "Texture Env" // // String set: n_textureToGeom // n_textureToGeom.a_crng_niceName = "Color Range" n_textureToGeom.a_ft_niceName = "Fit Tolerance" n_textureToGeom.a_hcd_niceName = "Hard Corner Detect" n_textureToGeom.a_hcml_niceName = "Hard Corner Max Length" n_textureToGeom.a_if_niceName = "Image File" n_textureToGeom.a_im_niceName = "Input Mesh" n_textureToGeom.a_iuv_niceName = "Input Mesh UVSet" n_textureToGeom.a_mcd_niceName = "Max Color Diff" n_textureToGeom.a_mpa_niceName = "Max Points Added" n_textureToGeom.a_mq_niceName = "Mesh Quality" n_textureToGeom.a_msz_niceName = "Min Segment Size" n_textureToGeom.a_oa_niceName = "Out Alpha" n_textureToGeom.a_oc_niceName = "Out Color" n_textureToGeom.a_ocb_niceName = "Out Color B" n_textureToGeom.a_ocd_niceName = "Out Color Data" n_textureToGeom.a_ocg_niceName = "Out Color G" n_textureToGeom.a_ocr_niceName = "Out Color R" n_textureToGeom.a_ofm_niceName = "Out Seg Face" n_textureToGeom.a_out_niceName = "Output" n_textureToGeom.a_pob_niceName = "Points On Boundary" n_textureToGeom.a_qut_niceName = "Quantize" n_textureToGeom.a_qutl_niceName = "Quantize Levels" n_textureToGeom.a_sc_niceName = "Segment Count" n_textureToGeom.a_sgi_niceName = "Seg Group Ids" n_textureToGeom.a_shs_niceName = "Shader Script" n_textureToGeom.a_smbd_niceName = "Smooth Boundary" n_textureToGeom.a_smf_niceName = "Smooth Factor" n_textureToGeom.a_smpl_niceName = "Simplify Boundary" n_textureToGeom.a_smpt_niceName = "Simplify Threshold" n_textureToGeom.a_so_niceName = "Surface Offset" n_textureToGeom.a_spr_niceName = "Spatial Radius" n_textureToGeom.baseName = "textureToGeom" n_textureToGeom.niceName = "Texture To Geom" // // String set: n_threadedDevice // n_threadedDevice.a_fr_niceName = "Frame Rate" n_threadedDevice.a_lv_niceName = "Live" n_threadedDevice.a_o_niceName = "Output" n_threadedDevice.baseName = "threadedDevice" n_threadedDevice.niceName = "Threaded Device" // // String set: n_time // n_time.a_etw_niceName = "Enable Timewarp" n_time.a_o_niceName = "Out Time" n_time.a_tms_niceName = "Timecode Maya Start" n_time.a_tps_niceName = "Timecode Production Start" n_time.a_twi_niceName = "Timewarp In" n_time.a_twih_niceName = "Timewarp In _Hidden" n_time.a_twii_niceName = "Timewarp In _Inmap" n_time.a_twiif_niceName = "Timewarp In _Inmap From" n_time.a_twiit_niceName = "Timewarp In _Inmap To" n_time.a_twio_niceName = "Timewarp In _Outmap" n_time.a_twiof_niceName = "Timewarp In _Outmap From" n_time.a_twiot_niceName = "Timewarp In _Outmap To" n_time.a_twir_niceName = "Timewarp In _Raw" n_time.a_unw_niceName = "Unwarped Time" n_time.baseName = "time" n_time.niceName = "Time" // // String set: n_timeEditor // n_timeEditor.a_a_niceName = "Attribute" n_timeEditor.a_ac_niceName = "Active Composition" n_timeEditor.a_as_niceName = "Animation Source" n_timeEditor.a_ats_niceName = "Attributes" n_timeEditor.a_cmp_niceName = "Composition" n_timeEditor.a_mt_niceName = "Mute" n_timeEditor.a_ncid_niceName = "Next Clip ID" n_timeEditor.a_v_niceName = "Value" n_timeEditor.baseName = "timeEditor" n_timeEditor.niceName = "Time Editor" // // String set: n_timeEditorAnimSource // n_timeEditorAnimSource.a_an_niceName = "Animation" n_timeEditorAnimSource.a_as_niceName = "Source" n_timeEditorAnimSource.a_asp_niceName = "Source Path" n_timeEditorAnimSource.a_asv_niceName = "Source Value" n_timeEditorAnimSource.a_at_niceName = "Target" n_timeEditorAnimSource.a_bs_niceName = "Blend Shape Source" n_timeEditorAnimSource.a_d_niceName = "Duration" n_timeEditorAnimSource.a_iad_niceName = "Initial Clip Absolute Duration" n_timeEditorAnimSource.a_icd_niceName = "Initial Clip Duration" n_timeEditorAnimSource.a_ics_niceName = "Initial Clip Start" n_timeEditorAnimSource.a_rs_niceName = "Rosters" n_timeEditorAnimSource.a_s_niceName = "Start" n_timeEditorAnimSource.baseName = "timeEditorAnimSource" n_timeEditorAnimSource.niceName = "Time Editor Anim Source" // // String set: n_timeEditorClip // n_timeEditorClip.a_af_niceName = "Audio File" n_timeEditorClip.a_as_niceName = "Anim Source" n_timeEditorClip.a_bs_niceName = "Blend Shape Target" n_timeEditorClip.a_clsm_niceName = "Clip Solo Muted" n_timeEditorClip.a_cnt_niceName = "Content" n_timeEditorClip.a_cwt_niceName = "Clip Weight" n_timeEditorClip.a_gc_niceName = "Ghost Color" n_timeEditorClip.a_gcb_niceName = "Ghost Color B" n_timeEditorClip.a_gcc_niceName = "Ghost Color Custom" n_timeEditorClip.a_gce_niceName = "Ghost Count Pre" n_timeEditorClip.a_gcg_niceName = "Ghost Color G" n_timeEditorClip.a_gcr_niceName = "Ghost Color R" n_timeEditorClip.a_gct_niceName = "Ghost Count Post" n_timeEditorClip.a_geb_niceName = "Ghost Pre Color B" n_timeEditorClip.a_gec_niceName = "Ghost Pre Color" n_timeEditorClip.a_geg_niceName = "Ghost Pre Color G" n_timeEditorClip.a_ger_niceName = "Ghost Pre Color R" n_timeEditorClip.a_gh_niceName = "Ghost" n_timeEditorClip.a_gr_niceName = "Ghost Root Targets" n_timeEditorClip.a_grc_niceName = "Ghost Root Custom" n_timeEditorClip.a_grd_niceName = "Ghost Root Default" n_timeEditorClip.a_gss_niceName = "Ghost Step Size" n_timeEditorClip.a_gtb_niceName = "Ghost Post Color B" n_timeEditorClip.a_gtc_niceName = "Ghost Post Color" n_timeEditorClip.a_gtg_niceName = "Ghost Post Color G" n_timeEditorClip.a_gtr_niceName = "Ghost Post Color R" n_timeEditorClip.a_l_niceName = "Layer" n_timeEditorClip.a_li_niceName = "Layer Index" n_timeEditorClip.a_lid_niceName = "Layer Id" n_timeEditorClip.a_lm_enum_kLayerModeAdditive = "Additive" n_timeEditorClip.a_lm_enum_kLayerModeAdditiveOverride = "Additive Override" n_timeEditorClip.a_lm_enum_kLayerModeOverride = "Override" n_timeEditorClip.a_lm_enum_kLayerModeOverridePassthrough = "Override Pass-through" n_timeEditorClip.a_lm_niceName = "Layer Mode" n_timeEditorClip.a_lmd_niceName = "Layer Muted" n_timeEditorClip.a_ln_niceName = "Layer Name" n_timeEditorClip.a_lsl_niceName = "Layer Solo" n_timeEditorClip.a_lw_niceName = "Layer Weight" n_timeEditorClip.a_s_niceName = "State" n_timeEditorClip.a_tm_niceName = "Clip Track Muted" n_timeEditorClip.a_tr_niceName = "Track" n_timeEditorClip.a_trci_niceName = "Transition To" n_timeEditorClip.baseName = "timeEditorClip" n_timeEditorClip.niceName = "Time Editor Clip" // // String set: n_timeEditorClipBase // n_timeEditorClipBase.a_cc_niceName = "Clip Color" n_timeEditorClipBase.a_ccb_niceName = "Clip Color B" n_timeEditorClipBase.a_ccg_niceName = "Clip Color G" n_timeEditorClipBase.a_ccr_niceName = "Clip Color R" n_timeEditorClipBase.a_ced_niceName = "Clip Evaluation Data" n_timeEditorClipBase.a_cha_niceName = "Clip Hold After" n_timeEditorClipBase.a_chb_niceName = "Clip Hold Before" n_timeEditorClipBase.a_cid_niceName = "Clipid" n_timeEditorClipBase.a_cla_niceName = "Clip Loop After" n_timeEditorClipBase.a_clam_enum_kLoopModeHold = "Hold" n_timeEditorClipBase.a_clam_enum_kLoopModeLoop = "Loop" n_timeEditorClipBase.a_clam_enum_kLoopModeLoopProgressive = "Loop Progressive" n_timeEditorClipBase.a_clam_niceName = "Clip Loop After Mode" n_timeEditorClipBase.a_clb_niceName = "Clip Loop Before" n_timeEditorClipBase.a_clbm_enum_kLoopModeHold = "Hold" n_timeEditorClipBase.a_clbm_enum_kLoopModeLoop = "Loop" n_timeEditorClipBase.a_clbm_enum_kLoopModeLoopProgressive = "Loop Progressive" n_timeEditorClipBase.a_clbm_niceName = "Clip Loop Before Mode" n_timeEditorClipBase.a_clp_niceName = "Clip" n_timeEditorClipBase.a_clt_niceName = "Local Time" n_timeEditorClipBase.a_cm_niceName = "Clip Muted" n_timeEditorClipBase.a_cn_niceName = "Clip Name" n_timeEditorClipBase.a_cpd_niceName = "Clip Duration" n_timeEditorClipBase.a_cprn_niceName = "Clip Parent" n_timeEditorClipBase.a_cpt_niceName = "Parent Time" n_timeEditorClipBase.a_cscl_niceName = "Clip Scale" n_timeEditorClipBase.a_cst_niceName = "Clip Start" n_timeEditorClipBase.a_ct_enum_kClipAnimation = "Animation" n_timeEditorClipBase.a_ct_enum_kClipAudio = "Audio" n_timeEditorClipBase.a_ct_niceName = "Clip Type" n_timeEditorClipBase.a_cvst_niceName = "Curve Start" n_timeEditorClipBase.a_let_niceName = "Last Evaluation Time" n_timeEditorClipBase.a_mcl_niceName = "Matchclip" n_timeEditorClipBase.a_mob_niceName = "Match Obj" n_timeEditorClipBase.a_mtm_niceName = "Match Time" n_timeEditorClipBase.a_ofm_niceName = "Offset Mode" n_timeEditorClipBase.a_ofs_niceName = "Offset" n_timeEditorClipBase.a_omt_niceName = "Offset Mtx" n_timeEditorClipBase.a_pmt_niceName = "Pivot Mtx" n_timeEditorClipBase.a_rob_niceName = "Root Obj" n_timeEditorClipBase.a_rolx_niceName = "Root Obj Local Xform" n_timeEditorClipBase.a_ropx_niceName = "Root Obj Parent Xform" n_timeEditorClipBase.a_rts_niceName = "Roots" n_timeEditorClipBase.a_sin_niceName = "Speed Input" n_timeEditorClipBase.a_tw_niceName = "Time Warped" n_timeEditorClipBase.a_twt_enum_kTimeWarpMapping = "Time Warp" n_timeEditorClipBase.a_twt_enum_kTimeWarpSpeedCurve = "Speed Curve" n_timeEditorClipBase.a_twt_niceName = "Time Warp Type" n_timeEditorClipBase.a_ucc_niceName = "Use Clip Color" n_timeEditorClipBase.baseName = "timeEditorClipBase" n_timeEditorClipBase.niceName = "Time Editor Clip Base" // // String set: n_timeEditorClipEvaluator // n_timeEditorClipEvaluator.a_a_niceName = "Attribute" n_timeEditorClipEvaluator.a_ai_niceName = "Input" n_timeEditorClipEvaluator.a_as_niceName = "Start" n_timeEditorClipEvaluator.a_av_niceName = "Value" n_timeEditorClipEvaluator.a_la_niceName = "Layer Attribute" n_timeEditorClipEvaluator.a_lai_niceName = "Layer Attribute Index" n_timeEditorClipEvaluator.a_lid_niceName = "Layer Attribute Layer Id" n_timeEditorClipEvaluator.a_lin_niceName = "Layer Attribute Input" n_timeEditorClipEvaluator.a_lv_niceName = "Layer Attribute Value" n_timeEditorClipEvaluator.a_o_niceName = "Output" n_timeEditorClipEvaluator.a_pcs_niceName = "Parent Container State" n_timeEditorClipEvaluator.a_src_niceName = "Source" n_timeEditorClipEvaluator.a_sw_niceName = "Switcher" n_timeEditorClipEvaluator.a_tas_niceName = "Roster Items" n_timeEditorClipEvaluator.baseName = "timeEditorClipEvaluator" n_timeEditorClipEvaluator.niceName = "Time Editor Clip Evaluator" // // String set: n_timeEditorInterpolator // n_timeEditorInterpolator.a_in_niceName = "Input" n_timeEditorInterpolator.a_la_niceName = "Layer Attribute" n_timeEditorInterpolator.a_lai_niceName = "Layer Attribute Index" n_timeEditorInterpolator.a_lid_niceName = "Layer Attribute Layer Id" n_timeEditorInterpolator.a_lin_niceName = "Layer Attribute Input" n_timeEditorInterpolator.a_lv_niceName = "Layer Attribute Value" n_timeEditorInterpolator.a_o_niceName = "Output" n_timeEditorInterpolator.a_or_niceName = "Output Raw" n_timeEditorInterpolator.a_pc_niceName = "Parent Compound" n_timeEditorInterpolator.a_pcs_niceName = "Parent Compound State" n_timeEditorInterpolator.a_pts_niceName = "Parent Tracks State" n_timeEditorInterpolator.a_ta_niceName = "Target Attribute" n_timeEditorInterpolator.baseName = "timeEditorInterpolator" n_timeEditorInterpolator.niceName = "Time Editor Interpolator" // // String set: n_timeEditorTracks // n_timeEditorTracks.a_c_niceName = "Clip" n_timeEditorTracks.a_cc_niceName = "Crossfade Curve" n_timeEditorTracks.a_cid1_niceName = "Crossfade Clip Id 1" n_timeEditorTracks.a_cid2_niceName = "Crossfade Clip Id 2" n_timeEditorTracks.a_clch_niceName = "Clipchanged" n_timeEditorTracks.a_cm_enum_kCrossfadeModeCustom = "Custom" n_timeEditorTracks.a_cm_enum_kCrossfadeModeHoldLeft = "Hold Left" n_timeEditorTracks.a_cm_enum_kCrossfadeModeHoldRight = "Hold Right" n_timeEditorTracks.a_cm_enum_kCrossfadeModeLinear = "Linear" n_timeEditorTracks.a_cm_enum_kCrossfadeModeStep = "Step" n_timeEditorTracks.a_cm_niceName = "Crossfade Mode" n_timeEditorTracks.a_cmp_niceName = "Composition" n_timeEditorTracks.a_cr_niceName = "Crossfade" n_timeEditorTracks.a_ct_niceName = "Clip Time" n_timeEditorTracks.a_idx_niceName = "Index" n_timeEditorTracks.a_m_niceName = "Muted" n_timeEditorTracks.a_n_niceName = "Track Name" n_timeEditorTracks.a_ptm_niceName = "Parent Time" n_timeEditorTracks.a_st_niceName = "State" n_timeEditorTracks.a_t_niceName = "Track" n_timeEditorTracks.a_tc_niceName = "Track Color" n_timeEditorTracks.a_tcb_niceName = "Track Color B" n_timeEditorTracks.a_tcg_niceName = "Track Color G" n_timeEditorTracks.a_tcr_niceName = "Track Color R" n_timeEditorTracks.a_tgh_niceName = "Track Ghost" n_timeEditorTracks.a_th_niceName = "Track Height" n_timeEditorTracks.a_tm_niceName = "Track Muted" n_timeEditorTracks.a_ts_niceName = "Track Solo" n_timeEditorTracks.a_tsm_niceName = "Track Solo Mute" n_timeEditorTracks.a_typ_enum_kTrackAnimation = "Animation Track" n_timeEditorTracks.a_typ_enum_kTrackAudio = "Audio Track" n_timeEditorTracks.a_typ_niceName = "Type" n_timeEditorTracks.a_utc_niceName = "Use Track Color" n_timeEditorTracks.baseName = "timeEditorTracks" n_timeEditorTracks.niceName = "Time Editor Tracks" // // String set: n_timeFunction // n_timeFunction.a_i_niceName = "Input" n_timeFunction.a_o_niceName = "Output" n_timeFunction.baseName = "timeFunction" n_timeFunction.niceName = "Time Function" // // String set: n_timeToUnitConversion // n_timeToUnitConversion.a_cf_niceName = "Conversion Factor" n_timeToUnitConversion.a_i_niceName = "Input" n_timeToUnitConversion.a_o_niceName = "Output" n_timeToUnitConversion.baseName = "timeToUnitConversion" n_timeToUnitConversion.niceName = "Time To Unit Conversion" // // String set: n_timeWarp // n_timeWarp.a_a_niceName = "Apply" n_timeWarp.a_ef_niceName = "End Frames" n_timeWarp.a_i_niceName = "Input" n_timeWarp.a_it_niceName = "Interp Type" n_timeWarp.a_o_niceName = "Output" n_timeWarp.a_of_niceName = "Orig Frames" n_timeWarp.baseName = "timeWarp" n_timeWarp.niceName = "Time Warp" // // String set: n_toggleManip // n_toggleManip.baseName = "toggleManip" n_toggleManip.niceName = "Toggle Manip" // // String set: n_toggleOnLineManip // n_toggleOnLineManip.baseName = "toggleOnLineManip" n_toggleOnLineManip.niceName = "Toggle On Line Manip" // // String set: n_toolDrawManip // n_toolDrawManip.baseName = "toolDrawManip" n_toolDrawManip.niceName = "Tool Draw Manip" // // String set: n_toolDrawManip2D // n_toolDrawManip2D.baseName = "toolDrawManip2D" n_toolDrawManip2D.niceName = "Tool Draw Manip 2D" // // String set: n_toonLineAttributes // n_toonLineAttributes.a_lv_niceName = "Line Visibility" n_toonLineAttributes.a_lwd_niceName = "Line Width" n_toonLineAttributes.a_vu_enum_kUpdateOff = "OFF" n_toonLineAttributes.a_vu_enum_kUpdateOn = "ON" n_toonLineAttributes.a_vu_niceName = "View Update" n_toonLineAttributes.baseName = "toonLineAttributes" n_toonLineAttributes.niceName = "Toon Line Attributes" // // String set: n_towPointOnCurveManip // n_towPointOnCurveManip.baseName = "towPointOnCurveManip" n_towPointOnCurveManip.niceName = "Tow Point On Curve Manip" // // String set: n_towPointOnSurfaceManip // n_towPointOnSurfaceManip.baseName = "towPointOnSurfaceManip" n_towPointOnSurfaceManip.niceName = "Tow Point On Surface Manip" // // String set: n_trackInfoManager // n_trackInfoManager.a_at_niceName = "Audio Title" n_trackInfoManager.a_ati_niceName = "Audio Track Info" n_trackInfoManager.a_t_niceName = "Title" n_trackInfoManager.a_ti_niceName = "Track Info" n_trackInfoManager.baseName = "trackInfoManager" n_trackInfoManager.niceName = "Track Info Manager" // // String set: n_trans2dManip // n_trans2dManip.baseName = "trans2dManip" n_trans2dManip.niceName = "Trans 2d Manip" // // String set: n_transUV2dManip // n_transUV2dManip.baseName = "transUV2dManip" n_transUV2dManip.niceName = "Trans UV2d Manip" // // String set: n_transferAttributes // n_transferAttributes.a_clb_enum_kIgnore = "Ignore" n_transferAttributes.a_clb_enum_kPreserve = "Preserve" n_transferAttributes.a_clb_niceName = "Color Borders" n_transferAttributes.a_col_enum_kAllColorSets = "All" n_transferAttributes.a_col_enum_kNoColorSets = "Off" n_transferAttributes.a_col_enum_kOneColorSet = "Single" n_transferAttributes.a_col_niceName = "Transfer Colors" n_transferAttributes.a_dis_niceName = "Search Distance" n_transferAttributes.a_fuv_enum_kFlipNone = "Off" n_transferAttributes.a_fuv_enum_kFlipU = "U" n_transferAttributes.a_fuv_enum_kFlipUV = "Both" n_transferAttributes.a_fuv_enum_kFlipV = "V" n_transferAttributes.a_fuv_niceName = "Flip UVs" n_transferAttributes.a_mch_niceName = "Match Choice" n_transferAttributes.a_mcn_niceName = "Match Count" n_transferAttributes.a_mtd_enum_kClosestPoint = "Closest to point" n_transferAttributes.a_mtd_enum_kClosestToEnvelope = "Closest along normal" n_transferAttributes.a_mtd_niceName = "Search Method" n_transferAttributes.a_nml_enum_kNoNormals = "Off" n_transferAttributes.a_nml_enum_kSampleNormals = "On" n_transferAttributes.a_nml_niceName = "Transfer Normals" n_transferAttributes.a_pos_enum_kNoPositions = "Off" n_transferAttributes.a_pos_enum_kSnapVertex = "On" n_transferAttributes.a_pos_niceName = "Transfer Positions" n_transferAttributes.a_scs_niceName = "Source Color Set" n_transferAttributes.a_spa_enum_kComponentSpace = "Component" n_transferAttributes.a_spa_enum_kIgnoreTranslation = "Ignore Translation" n_transferAttributes.a_spa_enum_kObjectSpace = "Local" n_transferAttributes.a_spa_enum_kTopologySpace = "Topology" n_transferAttributes.a_spa_enum_kUVSpace = "UV" n_transferAttributes.a_spa_enum_kWorldSpace = "World" n_transferAttributes.a_spa_niceName = "Sample Space" n_transferAttributes.a_src_niceName = "Source" n_transferAttributes.a_ss_niceName = "Search Scale" n_transferAttributes.a_ssx_niceName = "Search Scale X" n_transferAttributes.a_ssy_niceName = "Search Scale Y" n_transferAttributes.a_ssz_niceName = "Search Scale Z" n_transferAttributes.a_sus_niceName = "Source UVSpace" n_transferAttributes.a_suv_niceName = "Source UVSet" n_transferAttributes.a_tcs_niceName = "Target Color Set" n_transferAttributes.a_tol_niceName = "Search Tolerance" n_transferAttributes.a_tus_niceName = "Target UVSpace" n_transferAttributes.a_tuv_niceName = "Target UVSet" n_transferAttributes.a_uvs_enum_kAllUVSets = "All" n_transferAttributes.a_uvs_enum_kNoUVSets = "Off" n_transferAttributes.a_uvs_enum_kOneUVSet = "Single" n_transferAttributes.a_uvs_niceName = "Transfer UVs" n_transferAttributes.baseName = "transferAttributes" n_transferAttributes.niceName = "Transfer Attributes" // // String set: n_transform // n_transform.a_dh_niceName = "Display Handle" n_transform.a_dla_niceName = "Display Local Axis" n_transform.a_drp_niceName = "Display Rotate Pivot" n_transform.a_dsp_niceName = "Display Scale Pivot" n_transform.a_dyn_niceName = "Dynamics" n_transform.a_g_niceName = "Geometry" n_transform.a_hdl_niceName = "Select Handle" n_transform.a_hdlx_niceName = "Select Handle X" n_transform.a_hdly_niceName = "Select Handle Y" n_transform.a_hdlz_niceName = "Select Handle Z" n_transform.a_it_niceName = "Inherits Transform" n_transform.a_mnrl_niceName = "Min Rot Limit" n_transform.a_mnsl_niceName = "Min Scale Limit" n_transform.a_mntl_niceName = "Min Trans Limit" n_transform.a_mrle_niceName = "Min Rot Limit Enable" n_transform.a_mrxe_niceName = "Min Rot XLimit Enable" n_transform.a_mrxl_niceName = "Min Rot XLimit" n_transform.a_mrye_niceName = "Min Rot YLimit Enable" n_transform.a_mryl_niceName = "Min Rot YLimit" n_transform.a_mrze_niceName = "Min Rot ZLimit Enable" n_transform.a_mrzl_niceName = "Min Rot ZLimit" n_transform.a_msle_niceName = "Min Scale Limit Enable" n_transform.a_msxe_niceName = "Min Scale XLimit Enable" n_transform.a_msxl_niceName = "Min Scale XLimit" n_transform.a_msye_niceName = "Min Scale YLimit Enable" n_transform.a_msyl_niceName = "Min Scale YLimit" n_transform.a_msze_niceName = "Min Scale ZLimit Enable" n_transform.a_mszl_niceName = "Min Scale ZLimit" n_transform.a_mtle_niceName = "Min Trans Limit Enable" n_transform.a_mtxe_niceName = "Min Trans XLimit Enable" n_transform.a_mtxl_niceName = "Min Trans XLimit" n_transform.a_mtye_niceName = "Min Trans YLimit Enable" n_transform.a_mtyl_niceName = "Min Trans YLimit" n_transform.a_mtze_niceName = "Min Trans ZLimit Enable" n_transform.a_mtzl_niceName = "Min Trans ZLimit" n_transform.a_mxrl_niceName = "Max Rot Limit" n_transform.a_mxsl_niceName = "Max Scale Limit" n_transform.a_mxtl_niceName = "Max Trans Limit" n_transform.a_r_niceName = "Rotate" n_transform.a_ra_niceName = "Rotate Axis" n_transform.a_rax_niceName = "Rotate Axis X" n_transform.a_ray_niceName = "Rotate Axis Y" n_transform.a_raz_niceName = "Rotate Axis Z" n_transform.a_ro_enum_kXYZ = "xyz" n_transform.a_ro_enum_kXZY = "xzy" n_transform.a_ro_enum_kYXZ = "yxz" n_transform.a_ro_enum_kYZX = "yzx" n_transform.a_ro_enum_kZXY = "zxy" n_transform.a_ro_enum_kZYX = "zyx" n_transform.a_ro_niceName = "Rotate Order" n_transform.a_roi_enum_kRotationEuler = "Euler" n_transform.a_roi_enum_kRotationNone = "None" n_transform.a_roi_enum_kRotationQuaternion = "Quaternion" n_transform.a_roi_niceName = "Rotation Interpolation" n_transform.a_rp_niceName = "Rotate Pivot" n_transform.a_rpt_niceName = "Rotate Pivot Translate" n_transform.a_rptx_niceName = "Rotate Pivot Translate X" n_transform.a_rpty_niceName = "Rotate Pivot Translate Y" n_transform.a_rptz_niceName = "Rotate Pivot Translate Z" n_transform.a_rpx_niceName = "Rotate Pivot X" n_transform.a_rpy_niceName = "Rotate Pivot Y" n_transform.a_rpz_niceName = "Rotate Pivot Z" n_transform.a_rq_niceName = "Rotate Quaternion" n_transform.a_rqw_niceName = "Rotate Quaternion W" n_transform.a_rqx_niceName = "Rotate Quaternion X" n_transform.a_rqy_niceName = "Rotate Quaternion Y" n_transform.a_rqz_niceName = "Rotate Quaternion Z" n_transform.a_rx_niceName = "Rotate X" n_transform.a_ry_niceName = "Rotate Y" n_transform.a_rz_niceName = "Rotate Z" n_transform.a_s_niceName = "Scale" n_transform.a_sh_niceName = "Shear" n_transform.a_shxy_niceName = "Shear XY" n_transform.a_shxz_niceName = "Shear XZ" n_transform.a_shyz_niceName = "Shear YZ" n_transform.a_smd_enum_kGlobalDefaultManip = "Global default" n_transform.a_smd_enum_kNoDefaultManip = "None" n_transform.a_smd_enum_kRotateDefaultManip = "Rotate" n_transform.a_smd_enum_kScaleDefaultManip = "Scale" n_transform.a_smd_enum_kSmartDefaultManip = "Smart" n_transform.a_smd_enum_kSpecifedDefaultManip = "Specified" n_transform.a_smd_enum_kTransformDefaultManip = "Transform" n_transform.a_smd_enum_kTranslateDefaultManip = "Translate" n_transform.a_smd_niceName = "Show Manip Default" n_transform.a_sml_niceName = "Specified Manip Location" n_transform.a_sp_niceName = "Scale Pivot" n_transform.a_spt_niceName = "Scale Pivot Translate" n_transform.a_sptx_niceName = "Scale Pivot Translate X" n_transform.a_spty_niceName = "Scale Pivot Translate Y" n_transform.a_sptz_niceName = "Scale Pivot Translate Z" n_transform.a_spx_niceName = "Scale Pivot X" n_transform.a_spy_niceName = "Scale Pivot Y" n_transform.a_spz_niceName = "Scale Pivot Z" n_transform.a_sx_niceName = "Scale X" n_transform.a_sy_niceName = "Scale Y" n_transform.a_sz_niceName = "Scale Z" n_transform.a_t_niceName = "Translate" n_transform.a_tmrp_niceName = "Trans Minus Rotate Pivot" n_transform.a_tmrx_niceName = "Trans Minus Rotate Pivot X" n_transform.a_tmry_niceName = "Trans Minus Rotate Pivot Y" n_transform.a_tmrz_niceName = "Trans Minus Rotate Pivot Z" n_transform.a_tx_niceName = "Translate X" n_transform.a_ty_niceName = "Translate Y" n_transform.a_tz_niceName = "Translate Z" n_transform.a_xm_niceName = "Xform Matrix" n_transform.a_xrle_niceName = "Max Rot Limit Enable" n_transform.a_xrxe_niceName = "Max Rot XLimit Enable" n_transform.a_xrxl_niceName = "Max Rot XLimit" n_transform.a_xrye_niceName = "Max Rot YLimit Enable" n_transform.a_xryl_niceName = "Max Rot YLimit" n_transform.a_xrze_niceName = "Max Rot ZLimit Enable" n_transform.a_xrzl_niceName = "Max Rot ZLimit" n_transform.a_xsle_niceName = "Max Scale Limit Enable" n_transform.a_xsxe_niceName = "Max Scale XLimit Enable" n_transform.a_xsxl_niceName = "Max Scale XLimit" n_transform.a_xsye_niceName = "Max Scale YLimit Enable" n_transform.a_xsyl_niceName = "Max Scale YLimit" n_transform.a_xsze_niceName = "Max Scale ZLimit Enable" n_transform.a_xszl_niceName = "Max Scale ZLimit" n_transform.a_xtle_niceName = "Max Trans Limit Enable" n_transform.a_xtxe_niceName = "Max Trans XLimit Enable" n_transform.a_xtxl_niceName = "Max Trans XLimit" n_transform.a_xtye_niceName = "Max Trans YLimit Enable" n_transform.a_xtyl_niceName = "Max Trans YLimit" n_transform.a_xtze_niceName = "Max Trans ZLimit Enable" n_transform.a_xtzl_niceName = "Max Trans ZLimit" n_transform.baseName = "transform" n_transform.niceName = "Transform" // // String set: n_transformGeometry // n_transformGeometry.a_fn_enum_kNormalAlways = "Always" n_transformGeometry.a_fn_enum_kNormalNever = "Never" n_transformGeometry.a_fn_enum_kNormalNonRigidOnly = "Non-rigid Transformations Only" n_transformGeometry.a_fn_niceName = "Freeze Normals" n_transformGeometry.a_ig_niceName = "Input Geometry" n_transformGeometry.a_itf_niceName = "Invert Transform" n_transformGeometry.a_og_niceName = "Output Geometry" n_transformGeometry.a_rn_niceName = "Reverse Normals" n_transformGeometry.a_txf_niceName = "Transform" n_transformGeometry.baseName = "transformGeometry" n_transformGeometry.niceName = "Transform Geometry" // // String set: n_translateLimitsManip // n_translateLimitsManip.baseName = "translateLimitsManip" n_translateLimitsManip.niceName = "Translate Limits Manip" // // String set: n_translateManip // n_translateManip.baseName = "translateManip" n_translateManip.niceName = "Translate Manip" // // String set: n_translateUVManip // n_translateUVManip.baseName = "translateUVManip" n_translateUVManip.niceName = "Translate UVManip" // // String set: n_trim // n_trim.a_ic_niceName = "Input Curve" n_trim.a_is_niceName = "Input Surface" n_trim.a_lu_niceName = "Locator U" n_trim.a_lv_niceName = "Locator V" n_trim.a_os_niceName = "Output Surface" n_trim.a_sbl_niceName = "Should Be Last" n_trim.a_sh_niceName = "Shrink" n_trim.a_sl_enum_kDiscard = "Discard" n_trim.a_sl_enum_kKeep = "Keep" n_trim.a_sl_niceName = "Selected" n_trim.a_ss_niceName = "Split Surface" n_trim.a_tol_niceName = "Tolerance" n_trim.a_uc_niceName = "Used Curves" n_trim.baseName = "trim" n_trim.niceName = "Trim" // // String set: n_trimManip // n_trimManip.baseName = "trimManip" n_trimManip.niceName = "Trim Manip" // // String set: n_trimWithBoundaries // n_trimWithBoundaries.a_cnf_niceName = "Create New Face" n_trimWithBoundaries.a_fn_niceName = "Flip Normal" n_trimWithBoundaries.a_ib_niceName = "Input Boundaries" n_trimWithBoundaries.a_is_niceName = "Input Surface" n_trimWithBoundaries.a_os_niceName = "Output Surface" n_trimWithBoundaries.a_te_niceName = "Tolerance E" n_trimWithBoundaries.a_tpe_niceName = "Tolerance PE" n_trimWithBoundaries.baseName = "trimWithBoundaries" n_trimWithBoundaries.niceName = "Trim With Boundaries" // // String set: n_triplanarProjManip // n_triplanarProjManip.baseName = "triplanarProjManip" n_triplanarProjManip.niceName = "Triplanar Proj Manip" // // String set: n_tripleShadingSwitch // n_tripleShadingSwitch.a_dc1_niceName = "Def Comp 1" n_tripleShadingSwitch.a_dc2_niceName = "Def Comp 2" n_tripleShadingSwitch.a_dc3_niceName = "Def Comp 3" n_tripleShadingSwitch.a_def_niceName = "Default" n_tripleShadingSwitch.a_i_niceName = "Input" n_tripleShadingSwitch.a_ic1_niceName = "In Comp 1" n_tripleShadingSwitch.a_ic2_niceName = "In Comp 2" n_tripleShadingSwitch.a_ic3_niceName = "In Comp 3" n_tripleShadingSwitch.a_is_niceName = "In Shape" n_tripleShadingSwitch.a_it_niceName = "In Triple" n_tripleShadingSwitch.a_oc1_niceName = "Out Comp 1" n_tripleShadingSwitch.a_oc2_niceName = "Out Comp 2" n_tripleShadingSwitch.a_oc3_niceName = "Out Comp 3" n_tripleShadingSwitch.a_out_niceName = "Output" n_tripleShadingSwitch.baseName = "tripleShadingSwitch" n_tripleShadingSwitch.niceName = "Triple Switch" // // String set: n_trsInsertManip // n_trsInsertManip.baseName = "trsInsertManip" n_trsInsertManip.niceName = "Trs Insert Manip" // // String set: n_trsManip // n_trsManip.baseName = "trsManip" n_trsManip.niceName = "Trs Manip" // // String set: n_turbulenceField // n_turbulenceField.a_frq_niceName = "Frequency" n_turbulenceField.a_intr_enum_kLinear = "Linear" n_turbulenceField.a_intr_enum_kQuadratic = "Quadratic" n_turbulenceField.a_intr_niceName = "Interpolation Type" n_turbulenceField.a_nslv_niceName = "Noise Level" n_turbulenceField.a_nsrt_niceName = "Noise Ratio" n_turbulenceField.a_phx_niceName = "Phase X" n_turbulenceField.a_phy_niceName = "Phase Y" n_turbulenceField.a_phz_niceName = "Phase Z" n_turbulenceField.baseName = "turbulenceField" n_turbulenceField.niceName = "Turbulence Field" // // String set: n_turbulenceManip // n_turbulenceManip.baseName = "turbulenceManip" n_turbulenceManip.niceName = "Turbulence Manip" // // String set: n_tweak // n_tweak.a_cp_niceName = "Control Points" n_tweak.a_pl_niceName = "Plist" n_tweak.a_rtw_niceName = "Relative Tweak" n_tweak.a_vl_niceName = "Vlist" n_tweak.a_vt_niceName = "Vertex" n_tweak.a_vx_niceName = "X Vertex" n_tweak.a_vy_niceName = "Y Vertex" n_tweak.a_vz_niceName = "Z Vertex" n_tweak.a_xv_niceName = "X Value" n_tweak.a_yv_niceName = "Y Value" n_tweak.a_zv_niceName = "Z Value" n_tweak.baseName = "tweak" n_tweak.niceName = "Tweak" // // String set: n_ufeProxyTransform // n_ufeProxyTransform.baseName = "ufeProxyTransform" n_ufeProxyTransform.niceName = "Ufe Proxy Transform" // // String set: n_uniformField // n_uniformField.a_d_niceName = "Direction" n_uniformField.a_dx_niceName = "Direction X" n_uniformField.a_dy_niceName = "Direction Y" n_uniformField.a_dz_niceName = "Direction Z" n_uniformField.a_inh_niceName = "Inherit Factor" n_uniformField.baseName = "uniformField" n_uniformField.niceName = "Uniform Field" // // String set: n_unitConversion // n_unitConversion.a_cf_niceName = "Conversion Factor" n_unitConversion.a_i_niceName = "Input" n_unitConversion.a_o_niceName = "Output" n_unitConversion.baseName = "unitConversion" n_unitConversion.niceName = "Unit Conversion" // // String set: n_unitToTimeConversion // n_unitToTimeConversion.a_cf_niceName = "Conversion Factor" n_unitToTimeConversion.a_i_niceName = "Input" n_unitToTimeConversion.a_o_niceName = "Output" n_unitToTimeConversion.baseName = "unitToTimeConversion" n_unitToTimeConversion.niceName = "Unit To Time Conversion" // // String set: n_unknown // n_unknown.baseName = "unknown" n_unknown.niceName = "Unknown" // // String set: n_unknownDag // n_unknownDag.baseName = "unknownDag" n_unknownDag.niceName = "Unknown Dag" // // String set: n_unknownTransform // n_unknownTransform.baseName = "unknownTransform" n_unknownTransform.niceName = "Unknown Transform" // // String set: n_untrim // n_untrim.a_is_niceName = "Input Surface" n_untrim.a_oc_niceName = "Output Curve" n_untrim.a_os_niceName = "Output Surface" n_untrim.baseName = "untrim" n_untrim.niceName = "Untrim" // // String set: n_useBackground // n_useBackground.a_fll_niceName = "Reflection Limit" n_useBackground.a_la_niceName = "Light Ambient" n_useBackground.a_lbd_niceName = "Light Blind Data" n_useBackground.a_ld_niceName = "Light Direction" n_useBackground.a_ldf_niceName = "Light Diffuse" n_useBackground.a_ldx_niceName = "Light Direction X" n_useBackground.a_ldy_niceName = "Light Direction Y" n_useBackground.a_ldz_niceName = "Light Direction Z" n_useBackground.a_li_niceName = "Light Intensity" n_useBackground.a_lib_niceName = "Light Intensity B" n_useBackground.a_lig_niceName = "Light Intensity G" n_useBackground.a_lir_niceName = "Light Intensity R" n_useBackground.a_ls_niceName = "Light Specular" n_useBackground.a_lsf_niceName = "Light Shadow Fraction" n_useBackground.a_ltd_niceName = "Light Data Array" n_useBackground.a_mog_niceName = "Matte Opacity" n_useBackground.a_mom_enum_kOpacityGain = "Opacity Gain" n_useBackground.a_mom_enum_kSolidMatte = "Solid Matte" n_useBackground.a_mom_niceName = "Matte Opacity Mode" n_useBackground.a_n_niceName = "Normal Camera" n_useBackground.a_nx_niceName = "Normal Camera X" n_useBackground.a_ny_niceName = "Normal Camera Y" n_useBackground.a_nz_niceName = "Normal Camera Z" n_useBackground.a_oc_niceName = "Out Color" n_useBackground.a_ocb_niceName = "Out Color B" n_useBackground.a_ocg_niceName = "Out Color G" n_useBackground.a_ocr_niceName = "Out Color R" n_useBackground.a_oi_niceName = "Object Id" n_useBackground.a_omo_niceName = "Out Matte Opacity" n_useBackground.a_omob_niceName = "Out Matte Opacity B" n_useBackground.a_omog_niceName = "Out Matte Opacity G" n_useBackground.a_omor_niceName = "Out Matte Opacity R" n_useBackground.a_ot_niceName = "Out Transparency" n_useBackground.a_otb_niceName = "Out Transparency B" n_useBackground.a_otg_niceName = "Out Transparency G" n_useBackground.a_otr_niceName = "Out Transparency R" n_useBackground.a_pc_niceName = "Point Camera" n_useBackground.a_pi_niceName = "Primitive Id" n_useBackground.a_psi_niceName = "Pre Shadow Intensity" n_useBackground.a_px_niceName = "Point Camera X" n_useBackground.a_py_niceName = "Point Camera Y" n_useBackground.a_pz_niceName = "Point Camera Z" n_useBackground.a_rad_niceName = "Ray Direction" n_useBackground.a_rd_niceName = "Ray Depth" n_useBackground.a_rdx_niceName = "Ray Direction X" n_useBackground.a_rdy_niceName = "Ray Direction Y" n_useBackground.a_rdz_niceName = "Ray Direction Z" n_useBackground.a_rfl_niceName = "Reflectivity" n_useBackground.a_rtb_niceName = "Background Sampler" n_useBackground.a_rtr_niceName = "Ray Sampler" n_useBackground.a_ryi_niceName = "Ray Instance" n_useBackground.a_sb_niceName = "Specular Color B" n_useBackground.a_sc_niceName = "Specular Color" n_useBackground.a_sg_niceName = "Specular Color G" n_useBackground.a_sm_niceName = "Shadow Mask" n_useBackground.a_sr_niceName = "Specular Color R" n_useBackground.baseName = "useBackground" n_useBackground.niceName = "Use Background" // // String set: n_uv2dManip // n_uv2dManip.baseName = "uv2dManip" n_uv2dManip.niceName = "Uv 2d Manip" // // String set: n_uvChooser // n_uvChooser.a_c1x_niceName = "Vertex Camera One X" n_uvChooser.a_c1y_niceName = "Vertex Camera One Y" n_uvChooser.a_c1z_niceName = "Vertex Camera One Z" n_uvChooser.a_ib_niceName = "Info Bits" n_uvChooser.a_o1u_niceName = "Out Vertex Uv One U" n_uvChooser.a_o1v_niceName = "Out Vertex Uv One V" n_uvChooser.a_o1x_niceName = "Out Vertex Camera One X" n_uvChooser.a_o1y_niceName = "Out Vertex Camera One Y" n_uvChooser.a_o1z_niceName = "Out Vertex Camera One Z" n_uvChooser.a_o2u_niceName = "Out Vertex Uv Two U" n_uvChooser.a_o2v_niceName = "Out Vertex Uv Two V" n_uvChooser.a_o3u_niceName = "Out Vertex Uv Three U" n_uvChooser.a_o3v_niceName = "Out Vertex Uv Three V" n_uvChooser.a_oc1_niceName = "Out Vertex Camera One" n_uvChooser.a_ou_niceName = "Out U" n_uvChooser.a_ouv_niceName = "Out Uv" n_uvChooser.a_ov1_niceName = "Out Vertex Uv One" n_uvChooser.a_ov2_niceName = "Out Vertex Uv Two" n_uvChooser.a_ov3_niceName = "Out Vertex Uv Three" n_uvChooser.a_ov_niceName = "Out V" n_uvChooser.a_s1s_niceName = "Vertex St One S" n_uvChooser.a_s1t_niceName = "Vertex St One T" n_uvChooser.a_s2s_niceName = "Vertex St Two S" n_uvChooser.a_s2t_niceName = "Vertex St Two T" n_uvChooser.a_s3s_niceName = "Vertex St Three S" n_uvChooser.a_s3t_niceName = "Vertex St Three T" n_uvChooser.a_s_niceName = "S Coord" n_uvChooser.a_st_niceName = "St Coord" n_uvChooser.a_t1u_niceName = "Vertex Uv One U" n_uvChooser.a_t1v_niceName = "Vertex Uv One V" n_uvChooser.a_t2u_niceName = "Vertex Uv Two U" n_uvChooser.a_t2v_niceName = "Vertex Uv Two V" n_uvChooser.a_t3u_niceName = "Vertex Uv Three U" n_uvChooser.a_t3v_niceName = "Vertex Uv Three V" n_uvChooser.a_t_niceName = "T Coord" n_uvChooser.a_u_niceName = "U Coord" n_uvChooser.a_uv_niceName = "Uv Coord" n_uvChooser.a_uvs_niceName = "Uv Sets" n_uvChooser.a_v_niceName = "V Coord" n_uvChooser.a_vc1_niceName = "Vertex Camera One" n_uvChooser.a_vs1_niceName = "Vertex St One" n_uvChooser.a_vs2_niceName = "Vertex St Two" n_uvChooser.a_vs3_niceName = "Vertex St Three" n_uvChooser.a_vt1_niceName = "Vertex Uv One" n_uvChooser.a_vt2_niceName = "Vertex Uv Two" n_uvChooser.a_vt3_niceName = "Vertex Uv Three" n_uvChooser.baseName = "uvChooser" n_uvChooser.niceName = "Uv Chooser" // // String set: n_vectorProduct // n_vectorProduct.a_i1_niceName = "Input 1" n_vectorProduct.a_i1x_niceName = "Input 1X" n_vectorProduct.a_i1y_niceName = "Input 1Y" n_vectorProduct.a_i1z_niceName = "Input 1Z" n_vectorProduct.a_i2_niceName = "Input 2" n_vectorProduct.a_i2x_niceName = "Input 2X" n_vectorProduct.a_i2y_niceName = "Input 2Y" n_vectorProduct.a_i2z_niceName = "Input 2Z" n_vectorProduct.a_m_niceName = "Matrix" n_vectorProduct.a_no_niceName = "Normalize Output" n_vectorProduct.a_o_niceName = "Output" n_vectorProduct.a_op_enum_kCrossProduct = "Cross Product" n_vectorProduct.a_op_enum_kDotProduct = "Dot Product" n_vectorProduct.a_op_enum_kNone = "No operation" n_vectorProduct.a_op_enum_kPointMatrix = "Point Matrix Product" n_vectorProduct.a_op_enum_kVectorMatrix = "Vector Matrix Product" n_vectorProduct.a_op_niceName = "Operation" n_vectorProduct.a_ox_niceName = "Output X" n_vectorProduct.a_oy_niceName = "Output Y" n_vectorProduct.a_oz_niceName = "Output Z" n_vectorProduct.baseName = "vectorProduct" n_vectorProduct.niceName = "Vector Product" // // String set: n_vectorRenderGlobals // n_vectorRenderGlobals.a_bv_niceName = "Browser View" n_vectorRenderGlobals.a_cf_niceName = "Current Frame" n_vectorRenderGlobals.a_cfe_niceName = "Combine Fills Edges" n_vectorRenderGlobals.a_ct_niceName = "Curve Tolerance" n_vectorRenderGlobals.a_dl_niceName = "Detail Level" n_vectorRenderGlobals.a_ec_niceName = "Edge Color" n_vectorRenderGlobals.a_ecb_niceName = "Edge Color B" n_vectorRenderGlobals.a_ecg_niceName = "Edge Color G" n_vectorRenderGlobals.a_ecr_niceName = "Edge Color R" n_vectorRenderGlobals.a_ed_niceName = "Edge Detail" n_vectorRenderGlobals.a_es_enum_kEntireMesh = "Entire Mesh" n_vectorRenderGlobals.a_es_enum_kOutline = "Outlines" n_vectorRenderGlobals.a_es_niceName = "Edge Style" n_vectorRenderGlobals.a_ew_niceName = "Edge Weight" n_vectorRenderGlobals.a_ff_niceName = "Filename Format" n_vectorRenderGlobals.a_fo_niceName = "Fill Objects" n_vectorRenderGlobals.a_fr_niceName = "Frame Rate" n_vectorRenderGlobals.a_fs_enum_kAreaGradient = "Area Gradient" n_vectorRenderGlobals.a_fs_enum_kAverageColor = "Average Color" n_vectorRenderGlobals.a_fs_enum_kFourColor = "Four Color" n_vectorRenderGlobals.a_fs_enum_kFullColor = "Full Color" n_vectorRenderGlobals.a_fs_enum_kMeshGradient = "Mesh Gradient" n_vectorRenderGlobals.a_fs_enum_kSingleColor = "Single Color" n_vectorRenderGlobals.a_fs_enum_kTwoColor = "Two Color" n_vectorRenderGlobals.a_fs_niceName = "Fill Style" n_vectorRenderGlobals.a_fv_enum_kVersion3 = "3" n_vectorRenderGlobals.a_fv_enum_kVersion4 = "4" n_vectorRenderGlobals.a_fv_enum_kVersion5 = "5" n_vectorRenderGlobals.a_fv_niceName = "Flash Version" n_vectorRenderGlobals.a_he_niceName = "Hidden Edges" n_vectorRenderGlobals.a_hi_niceName = "Highlights" n_vectorRenderGlobals.a_hl_niceName = "Highlight Level" n_vectorRenderGlobals.a_ie_niceName = "Include Edges" n_vectorRenderGlobals.a_if_niceName = "Image Format" n_vectorRenderGlobals.a_inp_niceName = "Image Name Prefix" n_vectorRenderGlobals.a_mea_niceName = "Min Edge Angle" n_vectorRenderGlobals.a_oai_niceName = "Outlines At Intersections" n_vectorRenderGlobals.a_par_niceName = "Pixel Aspect Ratio" n_vectorRenderGlobals.a_rd_niceName = "Reflection Depth" n_vectorRenderGlobals.a_rf_niceName = "Reflections" n_vectorRenderGlobals.a_rl_niceName = "Render Layers" n_vectorRenderGlobals.a_rno_niceName = "Render Optimization" n_vectorRenderGlobals.a_sa_enum_kHTMLScript = "HTML Script" n_vectorRenderGlobals.a_sa_enum_kNative = "Native" n_vectorRenderGlobals.a_sa_niceName = "Svg Animation" n_vectorRenderGlobals.a_sb_niceName = "Show Back Faces" n_vectorRenderGlobals.a_sc_niceName = "Svg Compression" n_vectorRenderGlobals.a_scf_niceName = "Secondary CF" n_vectorRenderGlobals.a_sh_niceName = "Shadows" n_vectorRenderGlobals.baseName = "vectorRenderGlobals" n_vectorRenderGlobals.niceName = "Vector Render Globals" // // String set: n_vertexBakeSet // n_vertexBakeSet.a_ablend_enum_kAdd = "Add" n_vertexBakeSet.a_ablend_enum_kAverage = "Average" n_vertexBakeSet.a_ablend_enum_kDivide = "Divide" n_vertexBakeSet.a_ablend_enum_kMultiply = "Multiply" n_vertexBakeSet.a_ablend_enum_kOverwrite = "Overwrite" n_vertexBakeSet.a_ablend_enum_kSubtract = "Subtract" n_vertexBakeSet.a_ablend_niceName = "Alpha Blending" n_vertexBakeSet.a_cblend_enum_kAdd = "Add" n_vertexBakeSet.a_cblend_enum_kAverage = "Average" n_vertexBakeSet.a_cblend_enum_kDivide = "Divide" n_vertexBakeSet.a_cblend_enum_kMultiply = "Multiply" n_vertexBakeSet.a_cblend_enum_kOverwrite = "Overwrite" n_vertexBakeSet.a_cblend_enum_kSubtract = "Subtract" n_vertexBakeSet.a_cblend_niceName = "Color Blending" n_vertexBakeSet.a_color_niceName = "Bake Color" n_vertexBakeSet.a_csn_niceName = "Color Set Name" n_vertexBakeSet.a_hb_niceName = "Max Color B" n_vertexBakeSet.a_hc_niceName = "Max Color" n_vertexBakeSet.a_hg_niceName = "Max Color G" n_vertexBakeSet.a_hr_niceName = "Max Color R" n_vertexBakeSet.a_lb_niceName = "Min Color B" n_vertexBakeSet.a_lc_niceName = "Min Color" n_vertexBakeSet.a_lg_niceName = "Min Color G" n_vertexBakeSet.a_lr_niceName = "Min Color R" n_vertexBakeSet.a_max_niceName = "Clamp Max" n_vertexBakeSet.a_maxa_niceName = "Max Alpha" n_vertexBakeSet.a_min_niceName = "Clamp Min" n_vertexBakeSet.a_mina_niceName = "Min Alpha" n_vertexBakeSet.a_scale_niceName = "Scale Rgba" n_vertexBakeSet.a_shared_niceName = "Shared Vertices" n_vertexBakeSet.a_ufn_niceName = "Use Face Normals" n_vertexBakeSet.baseName = "vertexBakeSet" n_vertexBakeSet.niceName = "Vertex Bake Set" // // String set: n_viewColorManager // n_viewColorManager.a_c_niceName = "Contrast" n_viewColorManager.a_cp_niceName = "Contrast Pivot" n_viewColorManager.a_dp_enum_kCIEXYZ = "CIE XYZ" n_viewColorManager.a_dp_enum_kCineonLog = "Cineon log" n_viewColorManager.a_dp_enum_kHDTV = "Linear Rec. 709" n_viewColorManager.a_dp_enum_kRec709 = "HDTV (Rec. 709)" n_viewColorManager.a_dp_enum_kSRGB = "Linear sRGB" n_viewColorManager.a_dp_enum_kSRGBg = "sRGB" n_viewColorManager.a_dp_niceName = "Display Color Profile" n_viewColorManager.a_exp_niceName = "Exposure" n_viewColorManager.a_ip_enum_kCIEXYZ = "CIE XYZ" n_viewColorManager.a_ip_enum_kHDTV = "Linear Rec. 709" n_viewColorManager.a_ip_enum_kRec709 = "HDTV (Rec. 709)" n_viewColorManager.a_ip_enum_kSRGB = "Linear sRGB" n_viewColorManager.a_ip_enum_kSRGBg = "sRGB" n_viewColorManager.a_ip_niceName = "Image Color Profile" n_viewColorManager.a_lut_niceName = "Lut File" n_viewColorManager.baseName = "viewColorManager" n_viewColorManager.niceName = "View Color Manager" // // String set: n_volumeAxisField // n_volumeAxisField.a_afa_niceName = "Away From Axis" n_volumeAxisField.a_afc_niceName = "Away From Center" n_volumeAxisField.a_alx_niceName = "Along Axis" n_volumeAxisField.a_arx_niceName = "Around Axis" n_volumeAxisField.a_d_niceName = "Direction" n_volumeAxisField.a_drs_niceName = "Directional Speed" n_volumeAxisField.a_dss_niceName = "Display Speed" n_volumeAxisField.a_dtr_niceName = "Detail Turbulence" n_volumeAxisField.a_dx_niceName = "Direction X" n_volumeAxisField.a_dy_niceName = "Direction Y" n_volumeAxisField.a_dz_niceName = "Direction Z" n_volumeAxisField.a_ia_niceName = "Invert Attenuation" n_volumeAxisField.a_tf_niceName = "Turbulence Frequency" n_volumeAxisField.a_tfx_niceName = "Turbulence Frequency X" n_volumeAxisField.a_tfy_niceName = "Turbulence Frequency Y" n_volumeAxisField.a_tfz_niceName = "Turbulence Frequency Z" n_volumeAxisField.a_tim_niceName = "Time" n_volumeAxisField.a_to_niceName = "Turbulence Offset" n_volumeAxisField.a_tox_niceName = "Turbulence Offset X" n_volumeAxisField.a_toy_niceName = "Turbulence Offset Y" n_volumeAxisField.a_toz_niceName = "Turbulence Offset Z" n_volumeAxisField.a_trb_niceName = "Turbulence" n_volumeAxisField.a_trs_niceName = "Turbulence Speed" n_volumeAxisField.baseName = "volumeAxisField" n_volumeAxisField.niceName = "Volume Axis Field" // // String set: n_volumeBindManip // n_volumeBindManip.a_pr_niceName = "Pivot Rotate" n_volumeBindManip.a_prx_niceName = "Pivot Rotate X" n_volumeBindManip.a_pry_niceName = "Pivot Rotate Y" n_volumeBindManip.a_prz_niceName = "Pivot Rotate Z" n_volumeBindManip.a_pt_niceName = "Pivot Translate" n_volumeBindManip.a_ptx_niceName = "Pivot Translate X" n_volumeBindManip.a_pty_niceName = "Pivot Translate Y" n_volumeBindManip.a_ptz_niceName = "Pivot Translate Z" n_volumeBindManip.baseName = "volumeBindManip" n_volumeBindManip.niceName = "Volume Bind Manip" // // String set: n_volumeFog // n_volumeFog.a_axd_niceName = "Axial Dropoff" n_volumeFog.a_cb_niceName = "Color B" n_volumeFog.a_cg_niceName = "Color G" n_volumeFog.a_cl_niceName = "Color" n_volumeFog.a_cr_niceName = "Color R" n_volumeFog.a_cri_enum_kConcentric = "Concentric" n_volumeFog.a_cri_enum_kConstant = "Ignore" n_volumeFog.a_cri_enum_kRampY = "Y Gradient" n_volumeFog.a_cri_enum_kTransparency = "Transparency" n_volumeFog.a_cri_niceName = "Color Ramp Input" n_volumeFog.a_crm_niceName = "Color Ramp" n_volumeFog.a_crmc_niceName = "Color Ramp _Color" n_volumeFog.a_crmcb_niceName = "Color Ramp _Color B" n_volumeFog.a_crmcg_niceName = "Color Ramp _Color G" n_volumeFog.a_crmcr_niceName = "Color Ramp _Color R" n_volumeFog.a_crmi_enum_kLinear = "Linear" n_volumeFog.a_crmi_enum_kNone = "None" n_volumeFog.a_crmi_enum_kSmooth = "Smooth" n_volumeFog.a_crmi_enum_kSpline = "Spline" n_volumeFog.a_crmi_niceName = "Color Ramp _Interp" n_volumeFog.a_crmp_niceName = "Color Ramp _Position" n_volumeFog.a_dmd_enum_kObjectSpace = "ObjectSpace" n_volumeFog.a_dmd_enum_kWorldSpace = "WorldSpace" n_volumeFog.a_dmd_niceName = "Density Mode" n_volumeFog.a_dns_niceName = "Density" n_volumeFog.a_dos_enum_kConeFade = "Cone" n_volumeFog.a_dos_enum_kCubeFade = "Cube" n_volumeFog.a_dos_enum_kLightConeFade = "LightCone" n_volumeFog.a_dos_enum_kOff = "Off" n_volumeFog.a_dos_enum_kSphereFade = "Sphere" n_volumeFog.a_dos_niceName = "Dropoff Shape" n_volumeFog.a_drm_enum_kSubDensity = "Subtract Density" n_volumeFog.a_drm_enum_kTranspFade = "Scale Opacity" n_volumeFog.a_drm_niceName = "Dropoff Method" n_volumeFog.a_drs_niceName = "Dropoff Subtract" n_volumeFog.a_edr_niceName = "Edge Dropoff" n_volumeFog.a_fo_niceName = "Far Point Obj" n_volumeFog.a_fox_niceName = "Far Point Object X" n_volumeFog.a_foy_niceName = "Far Point Object Y" n_volumeFog.a_foz_niceName = "Far Point Object Z" n_volumeFog.a_fw_niceName = "Far Point World" n_volumeFog.a_fwx_niceName = "Far Point World X" n_volumeFog.a_fwy_niceName = "Far Point World Y" n_volumeFog.a_fwz_niceName = "Far Point World Z" n_volumeFog.a_gi_niceName = "Glow Intensity" n_volumeFog.a_ib_niceName = "Incandescence B" n_volumeFog.a_ic_niceName = "Incandescence" n_volumeFog.a_ig_niceName = "Incandescence G" n_volumeFog.a_il_niceName = "Illuminated" n_volumeFog.a_ir_niceName = "Incandescence R" n_volumeFog.a_la_niceName = "Light Ambient" n_volumeFog.a_lbd_niceName = "Light Blind Data" n_volumeFog.a_ld_niceName = "Light Direction" n_volumeFog.a_ldf_niceName = "Light Diffuse" n_volumeFog.a_ldx_niceName = "Light Direction X" n_volumeFog.a_ldy_niceName = "Light Direction Y" n_volumeFog.a_ldz_niceName = "Light Direction Z" n_volumeFog.a_li_niceName = "Light Intensity" n_volumeFog.a_lib_niceName = "Light Intensity B" n_volumeFog.a_lig_niceName = "Light Intensity G" n_volumeFog.a_lir_niceName = "Light Intensity R" n_volumeFog.a_ls_niceName = "Light Specular" n_volumeFog.a_lsc_niceName = "Light Scatter" n_volumeFog.a_lsf_niceName = "Light Shadow Fraction" n_volumeFog.a_ltd_niceName = "Light Data Array" n_volumeFog.a_mog_niceName = "Matte Opacity" n_volumeFog.a_mom_enum_kBlackHoleM = "Black Hole" n_volumeFog.a_mom_enum_kOpacityGain = "Opacity Gain" n_volumeFog.a_mom_enum_kSolidMatte = "Solid Matte" n_volumeFog.a_mom_niceName = "Matte Opacity Mode" n_volumeFog.a_oc_niceName = "Out Color" n_volumeFog.a_ocb_niceName = "Out Color B" n_volumeFog.a_ocg_niceName = "Out Color G" n_volumeFog.a_ocr_niceName = "Out Color R" n_volumeFog.a_ogb_niceName = "Out Glow Color B" n_volumeFog.a_ogc_niceName = "Out Glow Color" n_volumeFog.a_ogg_niceName = "Out Glow Color G" n_volumeFog.a_ogr_niceName = "Out Glow Color R" n_volumeFog.a_omo_niceName = "Out Matte Opacity" n_volumeFog.a_omob_niceName = "Out Matte Opacity B" n_volumeFog.a_omog_niceName = "Out Matte Opacity G" n_volumeFog.a_omor_niceName = "Out Matte Opacity R" n_volumeFog.a_ot_niceName = "Out Transparency" n_volumeFog.a_otb_niceName = "Out Transparency B" n_volumeFog.a_otg_niceName = "Out Transparency G" n_volumeFog.a_otr_niceName = "Out Transparency R" n_volumeFog.a_po_niceName = "Point Obj" n_volumeFog.a_pox_niceName = "Point Obj X" n_volumeFog.a_poy_niceName = "Point Obj Y" n_volumeFog.a_poz_niceName = "Point Obj Z" n_volumeFog.a_psi_niceName = "Pre Shadow Intensity" n_volumeFog.a_pw_niceName = "Point World" n_volumeFog.a_pwx_niceName = "Point World X" n_volumeFog.a_pwy_niceName = "Point World Y" n_volumeFog.a_pwz_niceName = "Point World Z" n_volumeFog.a_rad_niceName = "Ray Direction" n_volumeFog.a_rdx_niceName = "Ray Direction X" n_volumeFog.a_rdy_niceName = "Ray Direction Y" n_volumeFog.a_rdz_niceName = "Ray Direction Z" n_volumeFog.a_t_niceName = "Transparency" n_volumeFog.a_tb_niceName = "Transparency B" n_volumeFog.a_tg_niceName = "Transparency G" n_volumeFog.a_tr_niceName = "Transparency R" n_volumeFog.a_wte_niceName = "Matrix World To Eye" n_volumeFog.baseName = "volumeFog" n_volumeFog.niceName = "Volume Fog" // // String set: n_volumeLight // n_volumeLight.a_ac_niceName = "Arc" n_volumeLight.a_cer_niceName = "Cone End Radius" n_volumeLight.a_crg_niceName = "Color Range" n_volumeLight.a_crgc_niceName = "Color Range _Color" n_volumeLight.a_crgcb_niceName = "Color Range _Color B" n_volumeLight.a_crgcg_niceName = "Color Range _Color G" n_volumeLight.a_crgcr_niceName = "Color Range _Color R" n_volumeLight.a_crgi_enum_kLinear = "Linear" n_volumeLight.a_crgi_enum_kNone = "None" n_volumeLight.a_crgi_enum_kSmooth = "Smooth" n_volumeLight.a_crgi_enum_kSpline = "Spline" n_volumeLight.a_crgi_niceName = "Color Range _Interp" n_volumeLight.a_crgp_niceName = "Color Range _Position" n_volumeLight.a_ema_niceName = "Emit Ambient" n_volumeLight.a_lang_niceName = "Light Angle" n_volumeLight.a_lis_enum_kBoxVolume = "Box" n_volumeLight.a_lis_enum_kConeVolume = "Cone" n_volumeLight.a_lis_enum_kCylinderVolume = "Cylinder" n_volumeLight.a_lis_enum_kSphereVolume = "Sphere" n_volumeLight.a_lis_niceName = "Light Shape" n_volumeLight.a_pen_niceName = "Penumbra" n_volumeLight.a_penfv_niceName = "Penumbra _Float Value" n_volumeLight.a_peni_enum_kLinear = "Linear" n_volumeLight.a_peni_enum_kNone = "None" n_volumeLight.a_peni_enum_kSmooth = "Smooth" n_volumeLight.a_peni_enum_kSpline = "Spline" n_volumeLight.a_peni_niceName = "Penumbra _Interp" n_volumeLight.a_penp_niceName = "Penumbra _Position" n_volumeLight.a_vld_enum_kDownAxis = "Down Axis" n_volumeLight.a_vld_enum_kInward = "Inward" n_volumeLight.a_vld_enum_kOutward = "Outward" n_volumeLight.a_vld_niceName = "Volume Light Dir" n_volumeLight.baseName = "volumeLight" n_volumeLight.niceName = "Volume Light" // // String set: n_volumeNoise // n_volumeNoise.a_a_niceName = "Amplitude" n_volumeNoise.a_d_niceName = "Density" n_volumeNoise.a_dm_niceName = "Depth Max" n_volumeNoise.a_fof_enum_kBubble = "Bubble" n_volumeNoise.a_fof_enum_kFast = "Fast" n_volumeNoise.a_fof_enum_kLinear = "Linear" n_volumeNoise.a_fof_enum_kSmooth = "Smooth" n_volumeNoise.a_fof_niceName = "Falloff" n_volumeNoise.a_fq_niceName = "Frequency" n_volumeNoise.a_fr_niceName = "Frequency Ratio" n_volumeNoise.a_imc_niceName = "Implode Center" n_volumeNoise.a_imp_niceName = "Implode" n_volumeNoise.a_imx_niceName = "Implode Center X" n_volumeNoise.a_imy_niceName = "Implode Center Y" n_volumeNoise.a_imz_niceName = "Implode Center Z" n_volumeNoise.a_in_niceName = "Inflection" n_volumeNoise.a_nty_enum_kBillow = "Billow" n_volumeNoise.a_nty_enum_kPerlin = "Perlin Noise" n_volumeNoise.a_nty_enum_kSpaceTime = "SpaceTime" n_volumeNoise.a_nty_enum_kVolumeWave = "Volume Wave" n_volumeNoise.a_nty_enum_kWispy = "Wispy" n_volumeNoise.a_nty_niceName = "Noise Type" n_volumeNoise.a_nw_niceName = "Num Waves" n_volumeNoise.a_orr_niceName = "Origin" n_volumeNoise.a_orx_niceName = "Origin X" n_volumeNoise.a_ory_niceName = "Origin Y" n_volumeNoise.a_orz_niceName = "Origin Z" n_volumeNoise.a_ra_niceName = "Ratio" n_volumeNoise.a_rcx_niceName = "Ref Point Camera X" n_volumeNoise.a_rcy_niceName = "Ref Point Camera Y" n_volumeNoise.a_rcz_niceName = "Ref Point Camera Z" n_volumeNoise.a_rn_niceName = "Randomness" n_volumeNoise.a_rox_niceName = "Ref Point Obj X" n_volumeNoise.a_roy_niceName = "Ref Point Obj Y" n_volumeNoise.a_roz_niceName = "Ref Point Obj Z" n_volumeNoise.a_rpc_niceName = "Ref Point Camera" n_volumeNoise.a_rpo_niceName = "Ref Point Obj" n_volumeNoise.a_sc_niceName = "Scale" n_volumeNoise.a_sp_niceName = "Spottyness" n_volumeNoise.a_sr_niceName = "Size Rand" n_volumeNoise.a_sx_niceName = "Scale X" n_volumeNoise.a_sy_niceName = "Scale Y" n_volumeNoise.a_sz_niceName = "Scale Z" n_volumeNoise.a_th_niceName = "Threshold" n_volumeNoise.a_ti_niceName = "Time" n_volumeNoise.a_xpa_niceName = "X Pixel Angle" n_volumeNoise.baseName = "volumeNoise" n_volumeNoise.niceName = "Volume Noise" // // String set: n_volumeShader // n_volumeShader.a_oc_niceName = "Out Color" n_volumeShader.a_ocb_niceName = "Out Color B" n_volumeShader.a_ocg_niceName = "Out Color G" n_volumeShader.a_ocr_niceName = "Out Color R" n_volumeShader.a_omo_niceName = "Out Matte Opacity" n_volumeShader.a_omob_niceName = "Out Matte Opacity B" n_volumeShader.a_omog_niceName = "Out Matte Opacity G" n_volumeShader.a_omor_niceName = "Out Matte Opacity R" n_volumeShader.a_ot_niceName = "Out Transparency" n_volumeShader.a_otb_niceName = "Out Transparency B" n_volumeShader.a_otg_niceName = "Out Transparency G" n_volumeShader.a_otr_niceName = "Out Transparency R" n_volumeShader.baseName = "volumeShader" n_volumeShader.niceName = "Volume Shader" // // String set: n_vortexField // n_vortexField.a_ax_niceName = "Axis" n_vortexField.a_axx_niceName = "Axis X" n_vortexField.a_axy_niceName = "Axis Y" n_vortexField.a_axz_niceName = "Axis Z" n_vortexField.baseName = "vortexField" n_vortexField.niceName = "Vortex Field" // // String set: n_water // n_water.a_bmn_niceName = "Box Min" n_water.a_bmx_niceName = "Box Max" n_water.a_bu1_niceName = "Box Min U" n_water.a_bu2_niceName = "Box Max U" n_water.a_bv1_niceName = "Box Min V" n_water.a_bv2_niceName = "Box Max V" n_water.a_ds_niceName = "Drop Size" n_water.a_fa_niceName = "Fast" n_water.a_gv_niceName = "Group Velocity" n_water.a_nw_niceName = "Number Of Waves" n_water.a_pv_niceName = "Phase Velocity" n_water.a_ra_niceName = "Ripple Amplitude" n_water.a_rb_niceName = "Reflection Box" n_water.a_rc_niceName = "Ripple Origin" n_water.a_rcu_niceName = "Ripple Origin U" n_water.a_rcv_niceName = "Ripple Origin V" n_water.a_rf_niceName = "Ripple Frequency" n_water.a_rt_niceName = "Ripple Time" n_water.a_s_niceName = "Smoothness" n_water.a_sr_niceName = "Spread Rate" n_water.a_ss_niceName = "Spread Start" n_water.a_swf_niceName = "Sub Wave Frequency" n_water.a_wa_niceName = "Wave Amplitude" n_water.a_wf_niceName = "Wave Frequency" n_water.a_wi_niceName = "Wind UV" n_water.a_wiu_niceName = "Wind U" n_water.a_wiv_niceName = "Wind V" n_water.a_wt_niceName = "Wave Time" n_water.a_wv_niceName = "Wave Velocity" n_water.baseName = "water" n_water.niceName = "Water" // // String set: n_weightGeometryFilter // n_weightGeometryFilter.a_w_niceName = "Weights" n_weightGeometryFilter.a_wl_niceName = "Weight List" n_weightGeometryFilter.baseName = "weightGeometryFilter" n_weightGeometryFilter.niceName = "Weight Geometry Filter" // // String set: n_wire // n_wire.a_bog_niceName = "Bind To Original Geometry" n_wire.a_bw_niceName = "Base Wire" n_wire.a_ce_niceName = "Crossing Effect" n_wire.a_dds_niceName = "Dropoff Distance" n_wire.a_dw_niceName = "Deformed Wire" n_wire.a_fg_niceName = "Freeze Geometry" n_wire.a_ho_niceName = "Holder" n_wire.a_li_niceName = "Local Influence" n_wire.a_orggeom_niceName = "Original Geometry" n_wire.a_ro_niceName = "Rotation" n_wire.a_sc_niceName = "Scale" n_wire.a_te_niceName = "Tension" n_wire.a_wle_niceName = "Wire Locator Envelope" n_wire.a_wlp_niceName = "Wire Locator Parameter" n_wire.a_wlpc_niceName = "Wire Locator Percentage" n_wire.a_wlt_niceName = "Wire Locator Twist" n_wire.baseName = "wire" n_wire.niceName = "Wire" // // String set: n_wood // n_wood.a_a_niceName = "Age" n_wood.a_ax_niceName = "Amplitude X" n_wood.a_ay_niceName = "Amplitude Y" n_wood.a_c_niceName = "Center" n_wood.a_cu_niceName = "Center U" n_wood.a_cv_niceName = "Center V" n_wood.a_d_niceName = "Depth" n_wood.a_dmn_niceName = "Depth Min" n_wood.a_dmx_niceName = "Depth Max" n_wood.a_fc_niceName = "Filler Color" n_wood.a_fcb_niceName = "Filler Color B" n_wood.a_fcg_niceName = "Filler Color G" n_wood.a_fcr_niceName = "Filler Color R" n_wood.a_gc_niceName = "Grain Color" n_wood.a_gcb_niceName = "Grain Color B" n_wood.a_gcg_niceName = "Grain Color G" n_wood.a_gcr_niceName = "Grain Color R" n_wood.a_gs_niceName = "Grain Spacing" n_wood.a_gx_niceName = "Grain Contrast" n_wood.a_ls_niceName = "Layer Size" n_wood.a_n_niceName = "Normal Camera" n_wood.a_nx_niceName = "Normal Camera X" n_wood.a_ny_niceName = "Normal Camera Y" n_wood.a_nz_niceName = "Normal Camera Z" n_wood.a_r_niceName = "Ripples" n_wood.a_ra_niceName = "Ratio" n_wood.a_rcx_niceName = "Ref Point Camera X" n_wood.a_rcy_niceName = "Ref Point Camera Y" n_wood.a_rcz_niceName = "Ref Point Camera Z" n_wood.a_rd_niceName = "Randomness" n_wood.a_rox_niceName = "Ref Point Obj X" n_wood.a_roy_niceName = "Ref Point Obj Y" n_wood.a_roz_niceName = "Ref Point Obj Z" n_wood.a_rpc_niceName = "Ref Point Camera" n_wood.a_rpo_niceName = "Ref Point Obj" n_wood.a_rx_niceName = "Ripples X" n_wood.a_ry_niceName = "Ripples Y" n_wood.a_rz_niceName = "Ripples Z" n_wood.a_v_niceName = "Vein Spread" n_wood.a_vc_niceName = "Vein Color" n_wood.a_vcb_niceName = "Vein Color B" n_wood.a_vcg_niceName = "Vein Color G" n_wood.a_vcr_niceName = "Vein Color R" n_wood.a_xpa_niceName = "X Pixel Angle" n_wood.baseName = "wood" n_wood.niceName = "Wood" // // String set: n_wrap // n_wrap.a_awt_niceName = "Auto Weight Threshold" n_wrap.a_bp_niceName = "Base Points" n_wrap.a_bsd_niceName = "Base Drt" n_wrap.a_dp_niceName = "Driver Points" n_wrap.a_dr_niceName = "Dropoff" n_wrap.a_fom_enum_kSurfaceFalloff = "Surface" n_wrap.a_fom_enum_kVolumeFalloff = "Volume" n_wrap.a_fom_niceName = "Falloff Mode" n_wrap.a_gm_niceName = "Geom Matrix" n_wrap.a_it_niceName = "Infl Type" n_wrap.a_md_niceName = "Max Distance" n_wrap.a_ns_niceName = "Nurbs Samples" n_wrap.a_rb_niceName = "Exclusive Bind" n_wrap.a_smt_niceName = "Smoothness" n_wrap.a_wt_niceName = "Weight Threshold" n_wrap.a_wtd_niceName = "Wt Drty" n_wrap.a_wtv_niceName = "Auto Weight Threshold Value" n_wrap.baseName = "wrap" n_wrap.niceName = "Wrap" // // String set: n_wtAddMatrix // n_wtAddMatrix.a_i_niceName = "Wt Matrix" n_wtAddMatrix.a_m_niceName = "Matrix In" n_wtAddMatrix.a_o_niceName = "Matrix Sum" n_wtAddMatrix.a_w_niceName = "Weight In" n_wtAddMatrix.baseName = "wtAddMatrix" n_wtAddMatrix.niceName = "Weighted Add Matrix" // // String set: n_xformManip // n_xformManip.baseName = "xformManip" n_xformManip.niceName = "Xform Manip" // // String set: s_ATFPluginStrings // s_ATFPluginStrings.rATFBatchNotLicensed = "No license found. Cannot import file." // // String set: s_AcRendererStrings // s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_2DWHEEL = "2D Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_CLOSE = "Close" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_CUSTOMIZE = "Customize" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_EASYTOURBUILDING = "Tour Building Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_EASYVIEWOBJECT = "View Object Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_FULLNAVWHEEL = "Full Navigation Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_GRIP = "Drag" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_MINFULLNAVWHEEL = "Mini Full Navigation Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_MINITOURBUILDING = "Mini Tour Building Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_MINIVIEWOBJECT = "Mini View Object Wheel" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_MORE = "More Controls" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_SHOWMOTION = "ShowMotion" s_AcRendererStrings.IDS_AUTOCAM_NAVBAR_TOOLTIP_VIEWCUBE = "ViewCube" s_AcRendererStrings.IDS_AUTOCAM_SEQUENCE_FORMAT_NAME = "Sequence #%d" s_AcRendererStrings.IDS_AUTOCAM_SHOT_FORMAT_NAME = "Shot #%d" s_AcRendererStrings.IDS_AUTOCAM_SM_CLOSE = "Close ShowMotion" s_AcRendererStrings.IDS_AUTOCAM_SM_LOOP_OFF = "Turn off Looping" s_AcRendererStrings.IDS_AUTOCAM_SM_LOOP_ON = "Turn on Looping" s_AcRendererStrings.IDS_AUTOCAM_SM_NEW_SEQUENCE = "Create new Sequence" s_AcRendererStrings.IDS_AUTOCAM_SM_NEW_SHOT = "Create new Shot" s_AcRendererStrings.IDS_AUTOCAM_SM_PAUSE = "Pause" s_AcRendererStrings.IDS_AUTOCAM_SM_PLAY_SEQUENCE = "Play Sequence" s_AcRendererStrings.IDS_AUTOCAM_SM_PLAY_SHOT = "Play Shot" s_AcRendererStrings.IDS_AUTOCAM_SM_PLAY_STORY = "Play Story" s_AcRendererStrings.IDS_AUTOCAM_SM_STOP = "Stop" s_AcRendererStrings.IDS_AUTOCAM_SM_TARGET = "Go To Location" s_AcRendererStrings.IDS_AUTOCAM_VIEWCUBE_TOOLTIP_COMPASS = "Drag" s_AcRendererStrings.IDS_AUTOCAM_VIEWCUBE_TOOLTIP_CONTEXT = "Context Menu" s_AcRendererStrings.IDS_AUTOCAM_VIEWCUBE_TOOLTIP_HOME = "Home" s_AcRendererStrings.IDS_AUTOCAM_VIEWCUBE_TOOLTIP_LOCK = "Lock to Selection" s_AcRendererStrings.IDS_AUTOCAM_VIEWCUBE_TOOLTIP_PART = "Click or Drag" s_AcRendererStrings.IDS_AUTOCAM_VIEWCUBE_UCS_WORLDSPACE = "World-Space" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_BALL_CENTER = "CENTER" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_BALL_FOCUS = "FOCUS" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_BALL_PIVOT = "PIVOT" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_BALL_TARGET = "TARGET" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_CENTER = "Center Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_FORWARD = "Forward/Backward Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_LOOK = "Look Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_LOOKAT = "Look At Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_ORBIT = "Orbit Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_PAN = "Pan Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_REWIND = "Rewind Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_UPDOWN = "Up/Down Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_WALK = "Walk Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_ZOOM = "Zoom Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_CURSORTIP_ZOOMRECT = "Zoom Window Tool" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_CENTER_TIP = "Set Zoom/Orbit Center" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_CLOSE_TIP = "Close the Wheel" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_MENU_TIP = "Display the Wheel menu" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_ORBIT_TIP = "Move around Center." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_PAN_TIP = "Move the view" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_REWIND_TIP = "Rewind through your movement history" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_ZOOMRECT_TIP = "Move in or out from Center. Press shift to set zoom window." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_EXT_ZOOM_TIP = "Move in or out from Center" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FORWARDBACK_SLIDER_BACK_LABEL = "Start" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FORWARDBACK_SLIDER_FORWARD_LABEL = "Surface" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_CENTER_TIP = "Set Zoom/Orbit Center" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_CLOSE_TIP = "Close the Wheel" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_FLY_TIP = "" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_LOOKAT_TIP = "Look around your current position. Press Shift to look at face." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_LOOK_TIP = "Look around your current position" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_MENU_TIP = "Display the Wheel menu" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_ORBIT_TIP = "Orbit around Pivot. Press Ctrl to set Pivot." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_PAN_TIP = "Move the view" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_REWIND_TIP = "Rewind through your movement history" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_UPDOWN_TIP = "Move up or down" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_WALK_TIP = "Click and drag in the direction you want to walk" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_ZOOMRECT_TIP = "Zoom from the click position. Press shift for zoom window." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_FULL_ZOOM_TIP = "Zoom from the click position. Press Ctrl to Zoom at orbit Pivot." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_DRAW_RECT = "Draw view rectangle with the cursor" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_LOOK_BOTTOM = "Press the arrow keys to move" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_MAX_IN = "Change the Center point to zoom further" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_MAX_OUT = "Maximum zoom-out reached" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_ON_OBJECT = "Click or drag on model to set Pivot" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_ORBIT_ROLL = "Hold down Shift key to roll the view" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_REACTIVATE = "Press Shift+W to Show/Hide the Wheel" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_REWIND_EMPTY = "There is no movement to rewind" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_UP_DOWN = "Press Up/Down arrows to adjust height, '+' key to speed up" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_WALK = "Drag in the direction you want to walk" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_HUD_WALK_WARNING = "The Walk tool requires perspective projection" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_CLOSE_TIP = "Close the Wheel" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_FORWARD_TIP = "Click to set Target. Drag to adjust distance to the Target." s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_LOOK_TIP = "Look around your current position" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_MENU_TIP = "Display the Wheel menu" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_REWIND_TIP = "Rewind through your movement history" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_UPDOWN_TIP = "Move up or down" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_INT_WALK_TIP = "Click and drag in the direction you want to walk" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_CENTER_LABEL = "Center" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_FORWARD_LABEL = "Forward" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_HEIGHT_LABEL = "Up/Down" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_LOOK_LABEL = "Look" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_ORBIT_LABEL = "Orbit" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_PAN_LABEL = "Pan" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_REWIND_LABEL = "Rewind" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_WALK_LABEL = "Walk" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_MINI_ZOOM_LABEL = "Zoom" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_UPDOWN_SLIDER_DOWN_LABEL = "Bottom" s_AcRendererStrings.IDS_AUTOCAM_WHEEL_UPDOWN_SLIDER_UP_LABEL = "Top" // // String set: s_ContentBrowserStrings // s_ContentBrowserStrings.kContentBrowserAutodesk360NotConnectedError = "You are not connected to Autodesk360 cloud you are trying to reach" s_ContentBrowserStrings.kContentBrowserChooseLocation = "Choose a location" s_ContentBrowserStrings.kContentBrowserConfirmDeleteFavorite = "Remove selected Favorite?" s_ContentBrowserStrings.kContentBrowserConfirmDeleteFavoriteFolder = "Remove selected Favorites folder?" s_ContentBrowserStrings.kContentBrowserConfirmDeleteIgnoreMsg = "Do not show this message again" s_ContentBrowserStrings.kContentBrowserConfirmDeleteInfo = "Any Favorite items contained in this folder will also be deleted." s_ContentBrowserStrings.kContentBrowserDirectoryNotFoundWarning = "\nDirectory not found.\nPlease verify that the correct directory name was given." s_ContentBrowserStrings.kContentBrowserDirectoryNotGivenError = "Input should be directory path only." s_ContentBrowserStrings.kContentBrowserDropboxNotConnectedError = "You are not connected to Dropbox cloud you are trying to reach" s_ContentBrowserStrings.kContentBrowserEditRefused = "Edit refused" s_ContentBrowserStrings.kContentBrowserEditRefusedMessageDuplicate = "The item is already in the library." s_ContentBrowserStrings.kContentBrowserEditRefusedMessageForbidden = "This name cannot be used." s_ContentBrowserStrings.kContentBrowserOpenFiles = "Open files" s_ContentBrowserStrings.kContentBrowserRBMNewDir = "New Directory" s_ContentBrowserStrings.kContentBrowserRBMRenameItem = "Rename" s_ContentBrowserStrings.kContentBrowserSearchBarPlaceholderText = "Search..." s_ContentBrowserStrings.rAutodeskA360 = "Autodesk 360" s_ContentBrowserStrings.rCancelAction = "Cancel" s_ContentBrowserStrings.rCloudLabel = "Cloud" s_ContentBrowserStrings.rCloudPortalDropBoxOAuthTimeout = "Dropbox authentication timeout" s_ContentBrowserStrings.rCloudPortalExport = "Export" s_ContentBrowserStrings.rCloudPortalExportAll = "Export All" s_ContentBrowserStrings.rCloudPortalExportError = "Export Error" s_ContentBrowserStrings.rCloudPortalExportOptions = "Show Export Options" s_ContentBrowserStrings.rCloudPortalExportOptionsTitle = "Export Options" s_ContentBrowserStrings.rCloudPortalExportSelection = "Export Selection" s_ContentBrowserStrings.rCloudPortalExportSuccess = "Successful export: " s_ContentBrowserStrings.rCloudPortalExportTranslatorNotFound = "Cannot find a valid exporter to export this file type." s_ContentBrowserStrings.rCloudPortalFileExportOverwriteMessage = "Do you want to overwrite the file?" s_ContentBrowserStrings.rCloudPortalFileExportOverwriteTitle = "File Already Exists" s_ContentBrowserStrings.rCloudPortalFileName = "File name: " s_ContentBrowserStrings.rCloudPortalFilter = "Files of type:" s_ContentBrowserStrings.rCloudPortalHomeFolderName = "Home" s_ContentBrowserStrings.rCloudPortalImport = "Import" s_ContentBrowserStrings.rCloudPortalImportOptions = "Show Import Options after downloading the file" s_ContentBrowserStrings.rCloudPortalImportOptionsTitle = "Import Options" s_ContentBrowserStrings.rCloudPortalImportSuccess = "Successful import: " s_ContentBrowserStrings.rCloudPortalItems = "items" s_ContentBrowserStrings.rCloudPortalLogIn = "Login" s_ContentBrowserStrings.rCloudPortalLogOut = "Logout" s_ContentBrowserStrings.rCloudPortalLoginDone = "Login successful, you can safely close this web page." s_ContentBrowserStrings.rCloudPortalLoginErrorInternal = "Login Failed. Unknown error." s_ContentBrowserStrings.rCloudPortalLoginErrorLoadingPage = "Login Failed. Error loading the login web page." s_ContentBrowserStrings.rCloudPortalLookIn = "Look In:" s_ContentBrowserStrings.rCloudPortalMenu = "Cloud Import/Export..." s_ContentBrowserStrings.rCloudPortalNext = "Next" s_ContentBrowserStrings.rCloudPortalNoConnection = "No Connection" s_ContentBrowserStrings.rCloudPortalParentDirectory = "Parent Directory" s_ContentBrowserStrings.rCloudPortalPrevious = "Previous" s_ContentBrowserStrings.rCloudPortalReferenceOptionsTitle = "Reference Options" s_ContentBrowserStrings.rCloudPortalRefresh = "Refresh" s_ContentBrowserStrings.rCloudPortalSearch = "Search" s_ContentBrowserStrings.rCloudPortalShow = "show" s_ContentBrowserStrings.rCloudPortalWindowLabel = "Cloud Import and Export" s_ContentBrowserStrings.rContentBrowserContextMenuAddFavorites = "Add to favorites" s_ContentBrowserStrings.rContentBrowserContextMenuImportMayaFile = "Import" s_ContentBrowserStrings.rContentBrowserContextMenuOpenNormalTexture = "Open file as normal file texture" s_ContentBrowserStrings.rContentBrowserContextMenuOpenProjectedTexture = "Open file as projected file texture" s_ContentBrowserStrings.rContentBrowserContextMenuOpenStenciledTexture = "Open file as stenciled file texture" s_ContentBrowserStrings.rContentBrowserContextMenuReferenceMayaFile = "Create Reference" s_ContentBrowserStrings.rContentBrowserContextMenuRemoveFavorite = "Remove from favorites" s_ContentBrowserStrings.rContentBrowserContextMenuSourceMel = "Source mel file" s_ContentBrowserStrings.rContentBrowserContextMenuUseStamp = "Use selected stamp" s_ContentBrowserStrings.rContentBrowserFilePathBar = "File path Bar" s_ContentBrowserStrings.rContentBrowserFilePreviewNoPreviewAvail = "No preview available" s_ContentBrowserStrings.rContentBrowserLibraryUserLibraryName = "User Libraries" s_ContentBrowserStrings.rContentBrowserMenuItemListView = "List View" s_ContentBrowserStrings.rContentBrowserMenuItemThumbnailView = "Thumbnail View" s_ContentBrowserStrings.rContentBrowserMenuTabFavorites = "Favorites Panel" s_ContentBrowserStrings.rContentBrowserMenuTabLibrary = "Examples Panel" s_ContentBrowserStrings.rContentBrowserMenuTabMetadata = "Metadata Panel" s_ContentBrowserStrings.rContentBrowserMenuTabPreview = "Preview Panel" s_ContentBrowserStrings.rContentBrowserMenuTabProjects = "Projects Panel" s_ContentBrowserStrings.rContentBrowserMenuTabSystem = "File System Panel" s_ContentBrowserStrings.rContentBrowserMenuViewItemSortAscending = "Ascending Order" s_ContentBrowserStrings.rContentBrowserMenuViewItemSortDateModified = "Date Modified" s_ContentBrowserStrings.rContentBrowserMenuViewItemSortDescending = "Descending Order" s_ContentBrowserStrings.rContentBrowserMenuViewItemSortName = "Name" s_ContentBrowserStrings.rContentBrowserMenuViewItemSortSize = "Size" s_ContentBrowserStrings.rContentBrowserMenuViewItemSortType = "Type" s_ContentBrowserStrings.rContentBrowserMetadataFileCreationDate = "Created date: " s_ContentBrowserStrings.rContentBrowserMetadataFileFramerate = "Framerate: " s_ContentBrowserStrings.rContentBrowserMetadataFileLastModifiedDate = "Last modified date: " s_ContentBrowserStrings.rContentBrowserMetadataFileName = "File name: " s_ContentBrowserStrings.rContentBrowserMetadataFileSize = "File size: " s_ContentBrowserStrings.rContentBrowserMetadataFileType = "File type: " s_ContentBrowserStrings.rContentBrowserMetadataFileTypeTag = "file" s_ContentBrowserStrings.rContentBrowserOkButtonCaptionImport = "Import" s_ContentBrowserStrings.rContentBrowserOkButtonCaptionReference = "Reference" s_ContentBrowserStrings.rContentBrowserProjectsCurrentProject = "Current Project:" s_ContentBrowserStrings.rContentBrowserProjectsWorkspaceRoot = "Workspace Root" s_ContentBrowserStrings.rContentBrowserTabFavorites = "Favorites" s_ContentBrowserStrings.rContentBrowserTabLibrary = "Examples" s_ContentBrowserStrings.rContentBrowserTabMetadata = "Metadata" s_ContentBrowserStrings.rContentBrowserTabPreview = "Preview" s_ContentBrowserStrings.rContentBrowserTabProjects = "Projects" s_ContentBrowserStrings.rContentBrowserTabSystem = "File System" s_ContentBrowserStrings.rDownloadFailed = "Download failed: \"^1s\"" s_ContentBrowserStrings.rDropbox = "Dropbox" s_ContentBrowserStrings.rFirstNewFavFolderPlaceholder = "New Folder" s_ContentBrowserStrings.rHttpCode = "Http code: " s_ContentBrowserStrings.rHttpError = "http Error: " s_ContentBrowserStrings.rHttpErrorMessageTitle = "Http Error Message" s_ContentBrowserStrings.rHttpRequestTimeout = "408 Http request timeout" s_ContentBrowserStrings.rHttpServerErrorGeneric = "Sorry but we were not able to connect, it is possible the service is down. Please try again." s_ContentBrowserStrings.rHttpServerListenError = "Error listening to localhost because the following port is protected: " s_ContentBrowserStrings.rHttpSuccessMessageTitle = "Http Success Message" s_ContentBrowserStrings.rNewFavFolderPlaceholder = "New Folder (^1d)" s_ContentBrowserStrings.rOk = "Ok" s_ContentBrowserStrings.rProjectWindow = "Project Window..." s_ContentBrowserStrings.rSaveCloseAction = "Save and Close" s_ContentBrowserStrings.rSetProject = "Set Project..." s_ContentBrowserStrings.rTooltipAddFavoritesfolder = "Add favorites folder" s_ContentBrowserStrings.rTooltipAddFavoritespath = "Add path to favorites" s_ContentBrowserStrings.rTooltipAddfavorite = "Add favorite" s_ContentBrowserStrings.rTooltipCreatenewfolder = "Create new folder" s_ContentBrowserStrings.rTooltipGotoParentDirectory = "Go up one directory" s_ContentBrowserStrings.rTooltipHelp = "Maya Help" s_ContentBrowserStrings.rTooltipListview = "List view" s_ContentBrowserStrings.rTooltipNavigationhistory = "Navigation history" s_ContentBrowserStrings.rTooltipNextlocation = "Next location" s_ContentBrowserStrings.rTooltipPreferences = "Preferences" s_ContentBrowserStrings.rTooltipPreviouslocation = "Previous location" s_ContentBrowserStrings.rTooltipRefreshcontents = "Refresh contents" s_ContentBrowserStrings.rTooltipScaler = "Scale thumbnails" s_ContentBrowserStrings.rTooltipSortby = "Sort by ..." s_ContentBrowserStrings.rTooltipThumbnailview = "Thumbnail view" // // String set: s_FcheckStrings // s_FcheckStrings.rFCAnimationNotFound = "animation ^1s not found" s_FcheckStrings.rFCAudioFormatNoSupport = "Audio format not supported" s_FcheckStrings.rFCAutoTrackingMode = "Auto tracking mode: ^1s" s_FcheckStrings.rFCBPlane = "B plane" s_FcheckStrings.rFCBlueBump = "Blue Bump" s_FcheckStrings.rFCBumpValue = "Bump : %.4f" s_FcheckStrings.rFCColorValue = "Color : ^1(.2)f%" s_FcheckStrings.rFCControl = "%s - %c control" s_FcheckStrings.rFCControl2 = "%c control" s_FcheckStrings.rFCControlValues = "fcheck : control values" s_FcheckStrings.rFCCropFilterNoSupport = "-C option not supported" s_FcheckStrings.rFCDescription = "AutoDesk Inc.\nFile analyser, image visualizer and sound player" s_FcheckStrings.rFCDone = "done" s_FcheckStrings.rFCEntropyAnalyzer = "Entropy analyzer : ^1s" s_FcheckStrings.rFCExpectedVersion = "%s: warning: expected version %s but found version %s (0x%x) instead. " s_FcheckStrings.rFCFailAudioPort = "Failed to open audio port" s_FcheckStrings.rFCFailedRead = "%s: failed reading " s_FcheckStrings.rFCFcheckDescIrix = "(IRIX) Autodesk Inc.\nFile analyser, image visualizer and sound player" s_FcheckStrings.rFCFcheckDescLinux = "(Linux) Autodesk Inc.\nFile analyser, image visualizer and sound player" s_FcheckStrings.rFCFcheckDescWin = "(Windows) Autodesk Inc.\nFile analyser, image visualizer and sound player" s_FcheckStrings.rFCFcheckUsage = "^1s ^2s" s_FcheckStrings.rFCFcheckVersionForWin = "Fcheck, Version" s_FcheckStrings.rFCFcheckVersionNonWin = "File analyser, image visualizer and sound player - v" s_FcheckStrings.rFCFileName = "File : ^1s\n" s_FcheckStrings.rFCFilePathMaxLength = "kFilePathMaxLength : ^1d" s_FcheckStrings.rFCFileRemoved = "^1s removed" s_FcheckStrings.rFCFromCinValue = "Fromcin: ^1s" s_FcheckStrings.rFCFromWindow = " from window 0x%0x." s_FcheckStrings.rFCGPlane = "G plane" s_FcheckStrings.rFCGammaValues = "Gamma : %.2f %.2f %.2f" s_FcheckStrings.rFCGetLeafMsg = "^1dx^2d^3s^4s, ^5s ^6sMask^7s^8s^9s^10s" s_FcheckStrings.rFCGreenBump = "Green Bump" s_FcheckStrings.rFCHelp1 = "\nfcheck, command line options:\n\n\td: demo mode, uses a full screen window\n\tg: initial gamma correction, modifiable at any time\n\th: quick help\n\tp: pad frame numbers with zeros, needed for some image formats\n\tv: verbose\n\tw: wait for the image to be finished\n\tz: no z-buffer, when you don't have memory to burn\n\tB: border off. IRIX Only\n\tD: Stereo mode. IRIX Only\n\tF: full resolution, prevents automatic rescaling of large images\n\tG: forces gamma value of RLA images\n\tK: inverse Kodak Cineon color correction (log to linear)\n\tS: sequence mode, creates a loop of images, anims and soundssupported\n\n\tZ: forces z-buffer loading in animation mode\n\tC : crop. IRIX only.\n\tR : resolution in X and Y for HQ resizing (needs di) IRIX only.\n\tT : for use with -S, ajusts the delay between images\n\tu : Audio support, frameoffset is an integer value.\n\tm : magnifier, mag is an integer value\n\ts : reduces the image, shrink is an integer\n\tk : keeps images in memory, using x available mem\n\tr : display rate for animations, \"pal\" (default), \"ntsc\",\n\t \"film\", or an integer frames-per-second value\n\tn <...> : animation's start, end and step (integers only, sorry)\n\n\tif fcheck is given a name ending with a period, it automatically\n\tfinds the start, end and step of the corresponding animation\n\n" s_FcheckStrings.rFCHelp2 = "fcheck, keyboard controls:\n\n\tF: single/double buffer mode, default depends on graphic board\n\tR,G,B,A,M: bitplane selection, A and M are for alpha bitplane\n\tK: toggle Kodak Cineon correction\n\tL: luminance, calculated from weighted RGB\n\t with Shift, toggles lines/points drawing\n\tZ: z-buffer, displayed in gray levels\n\t Z displays the logarithm of the Z values\n\tC: color view\n\tN: normal bump, up and down arrows control the depth\n\tI: inverted bump, same as N with a negative gain\n\tQ: Turns off dithered mode for faster drawing (Windows NT only)\n\tE: Turns on dithered mode for smoother drawing (Windows NT only)\n\tU: update, reloads the image\n\tW: writes the current image, W writes whole animation\n\tF5: toggle cross-hair cursor and tracking\n\t while in tracking mode, use MB2 to record mouse position\n\tF6: writes tracking data, -F6 to write a Composer curve\n\tF8: turns luminance curve on/off\n\tF11: overwrite image (toggle)\n\tF12: shows the borders of the tiles (IRIX Only)\n\t1-9: numeric keypad, scroll the image (Shift & Alt to move faster)\n\t0: numeric keypad, zoom down\n\t.: numeric keypad, zoom up\n\n\t/* on the numeric keypad control the percentage of color added\n\tto colorize the bumped image. / and * reset this\n\tvalue to zero (black and white image) and 100%% respectively.\n" s_FcheckStrings.rFCHelp3 = "\nfcheck, mouse controls:\n\n\tLeft Mouse Button: change the current image in anim mode.\n\t with , or , pan in X and/or Y\n\tMiddle Mouse Button: prints coordinates of pixel under cursor to stdout\n\tRight Mouse Button: paints current image plane (dots only, no fancy brushes)\n" s_FcheckStrings.rFCHelp4 = "\nfcheck, lookup manipulations\n\n\t+-: luminance\n\t[]: gamma\n\t;': saturation\n\t/\: offset\n\tThese keys can be used with , and \n\tto increase the variations, default is 1%%, = 10%%\n\t = 50%%, resets the value\n\t, and can also be used with the bump gain,\n\tbump color, or animation speed control keys.\n\tX : negative, and to reverse the matte\n\tD : resets the lookups (luminance, gamma and saturation)\n\tP : prints the current luminance, gamma and saturation values\n\tF1,F2,F3,F4: select the bitplane to modify (F1=R,F2=G,...F4=all)\n\twhen used with , F1..F3 select the CMY bitplanes\n\n" s_FcheckStrings.rFCHelp5 = "fcheck, animation controls:\n\n\t<>: play backward/forward, to set in/out points\n\t to play once (default is to loop)\n\tspace bar: pause (toggle)\n\t0..9: step, 0=10\n\t->: next frame, using current step, -> for last frame\n\t<-: previous frame, <- for first frame\n\tS: swing (toggle)\n\tT: real time (toggle), allows fcheck to skip images\n\t+- on the numeric keypad: increase/decrease speed\n\tIn anim mode, keep the left mouse button depressed and move\n\tthe mouse left and right to quickly change the current image.\n\n" s_FcheckStrings.rFCHelp6 = "fcheck, image formats compatibility:\n\n\tfcheck uses an external converter (toimg) whenever images are\n\tnot in its native format. In this version, toimg can convert:\n\n\t. Abekas NTSC or PAL (.yuv)\n\t. Alias (.als)\n\t. Explore\n\t. GIF (.gif)\n\t. JPEG (.jpg)\n\t. Kodak Cineon (.cin)\n\t. LucasFilm (.lff)\n\t. Pixibox PXB and SCN format (.pxb or .scn)\n\t. PPM raw/ascii (.ppm)\n\t. Prisms (.pri)\n\t. Quantel (.qtl)\n\t. SGI (.rgb, .sgi or .bw)\n\t. Softimage (.pic)\n\t. Targa RGB/BW (.tga)\n\t. TIFF 6.0 (.tif or .tiff)\n\t. Vista (.vst)\n\t. Wavefront RLA (.rla)\n\n\tIt is strongly recommended to use file names with the above\n\textensions, since some image formats are not recognizable from\n\tthe image's content (no tag).\n\n\tVendors use different numbering schemes for sequence of images.\n\tDepending on the position of the frame number in the filename,\n\tdifferent conventions are used to indicate the sequence being opened.\n\t@ and # symbols are used to specify the position of frame numbers in filenames.\n\tThe number of @ is parallel to the amount of padding in the file name.\n\tIf the sequence of files is beginning with myimage.001.iff, use the following syntax:\n\n\t\tfcheck -