// requires maya "4.5"; startAttrPreset( "rampShader" ); blendAttr "caching" 0; blendAttr "nodeState" 0; blendAttr "refractionLimit" 6; blendAttr "refractiveIndex" 1; blendAttr "refractions" 0; blendAttr "diffuse" 1; blendAttr "forwardScatter" 0; blendAttr "rayDirectionX" 0; blendAttr "rayDirectionY" 0; blendAttr "rayDirectionZ" 1; blendAttr "color[2].color_Position" 0.5214285851; blendAttr "color[2].color_ColorR" 1; blendAttr "color[2].color_ColorG" 0; blendAttr "color[2].color_ColorB" 0.004666805267; blendAttr "color[2].color_Interp" 0; blendAttr "color[3].color_Position" 0; blendAttr "color[3].color_ColorR" 0.1529999971; blendAttr "color[3].color_ColorG" 0.0592110008; blendAttr "color[3].color_ColorB" 0.06383790821; blendAttr "color[3].color_Interp" 0; blendAttr "colorInput" 2; blendAttr "transparency[0].transparency_Position" 0; blendAttr "transparency[0].transparency_ColorR" 0; blendAttr "transparency[0].transparency_ColorG" 0; blendAttr "transparency[0].transparency_ColorB" 0; blendAttr "transparency[0].transparency_Interp" 1; blendAttr "ambientColorR" 0; blendAttr "ambientColorG" 0; blendAttr "ambientColorB" 0; blendAttr "incandescence[0].incandescence_Position" 0.2142857164; blendAttr "incandescence[0].incandescence_ColorR" 0; blendAttr "incandescence[0].incandescence_ColorG" 0; blendAttr "incandescence[0].incandescence_ColorB" 0; blendAttr "incandescence[0].incandescence_Interp" 1; blendAttr "incandescence[1].incandescence_Position" 0.150000006; blendAttr "incandescence[1].incandescence_ColorR" -0.9854999781; blendAttr "incandescence[1].incandescence_ColorG" -1; blendAttr "incandescence[1].incandescence_ColorB" 0; blendAttr "incandescence[1].incandescence_Interp" 1; blendAttr "translucence" 0; blendAttr "translucenceFocus" 0; blendAttr "translucenceDepth" 0.05000000075; blendAttr "glowIntensity" 0; blendAttr "specularGlow" 0; blendAttr "hideSource" 0; blendAttr "surfaceThickness" 0; blendAttr "shadowAttenuation" 0.5; blendAttr "lightAbsorbance" 0; blendAttr "chromaticAberration" 0; blendAttr "eccentricity" 1; blendAttr "specularity" 1; blendAttr "specularRollOff[0].specularRollOff_Position" 0; blendAttr "specularRollOff[0].specularRollOff_FloatValue" 1; blendAttr "specularRollOff[1].specularRollOff_Position" 0.5; blendAttr "specularRollOff[1].specularRollOff_FloatValue" 0.5; blendAttr "specularRollOff[0].specularRollOff_Interp" 2; blendAttr "reflectionLimit" 1; blendAttr "specularColor[0].specularColor_Position" 0.6999999881; blendAttr "specularColor[0].specularColor_ColorR" 0; blendAttr "specularColor[0].specularColor_ColorG" 0; blendAttr "specularColor[0].specularColor_ColorB" 0; blendAttr "specularColor[0].specularColor_Interp" 0; blendAttr "specularColor[1].specularColor_Position" 0.928571403; blendAttr "specularColor[1].specularColor_ColorR" -0.3000000119; blendAttr "specularColor[1].specularColor_ColorG" -0.3000000119; blendAttr "specularColor[1].specularColor_ColorB" -0.3000000119; blendAttr "specularColor[1].specularColor_Interp" 0; blendAttr "specularColor[2].specularColor_Position" 0.9571428299; blendAttr "specularColor[2].specularColor_ColorR" 1; blendAttr "specularColor[2].specularColor_ColorG" 1; blendAttr "specularColor[2].specularColor_ColorB" 1; blendAttr "specularColor[2].specularColor_Interp" 0; blendAttr "reflectivity[0].reflectivity_Position" 0; blendAttr "reflectivity[0].reflectivity_FloatValue" 1; blendAttr "reflectivity[0].reflectivity_Interp" 1; blendAttr "environment[0].environment_Position" 0; blendAttr "environment[0].environment_ColorR" 0; blendAttr "environment[0].environment_ColorG" 0; blendAttr "environment[0].environment_ColorB" 0; blendAttr "environment[0].environment_Interp" 1; blendAttr "reflectedColorR" 0; blendAttr "reflectedColorG" 0; blendAttr "reflectedColorB" 0; blendAttr "triangleNormalCameraX" 0; blendAttr "triangleNormalCameraY" 1; blendAttr "triangleNormalCameraZ" 0; blendAttr "reflectionSpecularity" 1; blendAttr "pointCameraX" 1; blendAttr "pointCameraY" 1; blendAttr "pointCameraZ" 1; blendAttr "normalCameraX" 1; blendAttr "normalCameraY" 1; blendAttr "normalCameraZ" 1; blendAttr "matteOpacityMode" 2; blendAttr "matteOpacity" 1; endAttrPreset();