// requires maya "4.5"; startAttrPreset( "fluidShape" ); blendAttr "caching" 0; blendAttr "nodeState" 0; blendAttr "visibility" 1; blendAttr "intermediateObject" 0; blendAttr "template" 0; blendAttr "ghosting" 0; blendAttr "useObjectColor" 0; blendAttr "objectColor" 0; blendAttr "overrideDisplayType" 0; blendAttr "overrideLevelOfDetail" 0; blendAttr "overrideShading" 1; blendAttr "overrideTexturing" 1; blendAttr "overridePlayback" 1; blendAttr "overrideEnabled" 0; blendAttr "overrideVisibility" 1; blendAttr "overrideColor" 0; blendAttr "lodVisibility" 1; blendAttr "identification" 0; blendAttr "layerRenderable" 1; blendAttr "layerOverrideColor" 0; blendAttr "motionBlur" 1; blendAttr "visibleInReflections" 0; blendAttr "visibleInRefractions" 0; blendAttr "castsShadows" 1; blendAttr "receiveShadows" 1; blendAttr "maxVisibilitySamplesOverride" 0; blendAttr "maxVisibilitySamples" 1; blendAttr "geometryAntialiasingOverride" 0; blendAttr "antialiasingLevel" 1; blendAttr "shadingSamplesOverride" 0; blendAttr "shadingSamples" 1; blendAttr "maxShadingSamples" 1; blendAttr "volumeSamplesOverride" 0; blendAttr "volumeSamples" 1; blendAttr "depthJitter" 0; blendAttr "ignoreSelfShadowing" 1; blendAttr "primaryVisibility" 1; blendAttr "tweak" 0; blendAttr "relativeTweak" 1; blendAttr "doubleSided" 1; blendAttr "opposite" 0; blendAttr "smoothShading" 1; blendAttr "boundingBoxScaleX" 1.5; blendAttr "boundingBoxScaleY" 1.5; blendAttr "boundingBoxScaleZ" 1.5; blendAttr "featureDisplacement" 1; blendAttr "initialSampleRate" 6; blendAttr "extraSampleRate" 5; blendAttr "textureThreshold" 0; blendAttr "normalThreshold" 30; blendAttr "currentTime" 1; blendAttr "startFrame" 1; blendAttr "disableInteractiveEval" 0; blendAttr "is2d" 0; blendAttr "resolutionW" 20; blendAttr "resolutionH" 20; blendAttr "resolutionD" 20; blendAttr "dimensionsW" 20; blendAttr "dimensionsH" 20; blendAttr "dimensionsD" 20; blendAttr "doFields" 1; blendAttr "doEmission" 1; blendAttr "inheritFactor" 0; blendAttr "slices" 1; blendAttr "voxelQuality" 1; blendAttr "drawSubVolume" 0; blendAttr "subVolumeCenterW" -1; blendAttr "subVolumeCenterH" -1; blendAttr "subVolumeCenterD" -1; blendAttr "subVolumeSizeW" -1; blendAttr "subVolumeSizeH" -1; blendAttr "subVolumeSizeD" -1; blendAttr "boundaryDraw" 4; blendAttr "drawHeads" 1; blendAttr "velocityDraw" 0; blendAttr "velocityDrawLength" 1; blendAttr "velocityDrawSkip" 1; blendAttr "shadedDisplay" 1; blendAttr "opacityPreviewGain" 0.4958800077; blendAttr "wireframeDisplay" 2; blendAttr "numericDisplay" 0; blendAttr "hardwareSelfShadow" 1; blendAttr "coordinateMethod" 0; blendAttr "overrideTimeStep" 1; blendAttr "simulationRateScale" 1; blendAttr "gridInterpolator" 0; blendAttr "solver" 1; blendAttr "boundaryX" 1; blendAttr "boundaryY" 1; blendAttr "boundaryZ" 1; blendAttr "massConversion" 1; blendAttr "densityMethod" 3; blendAttr "densityGradient" 4; blendAttr "densityScale" 0.9707999825; blendAttr "densityDissipation" 0; blendAttr "densityDiffusion" 0; blendAttr "densityBuoyancy" -0.5; blendAttr "gravity" 9.800000191; blendAttr "velocityMethod" 0; blendAttr "velocityGradient" 4; blendAttr "velocityScaleX" 1; blendAttr "velocityScaleY" 1; blendAttr "velocityScaleZ" 1; blendAttr "viscosity" 0; blendAttr "friction" 0; blendAttr "velocitySwirl" 0; blendAttr "velocityDamp" 0; blendAttr "turbulenceStrength" 0; blendAttr "turbulenceFrequency" 0.200000003; blendAttr "turbulenceSpeed" 0.200000003; blendAttr "turbulenceRes" 10; blendAttr "temperatureMethod" 0; blendAttr "temperatureGradient" 4; blendAttr "temperatureScale" 1; blendAttr "temperatureDissipation" 0.1; blendAttr "temperatureDiffusion" 0.1; blendAttr "temperatureTurbulence" 0.1000000015; blendAttr "buoyancy" 3; blendAttr "colorMethod" 0; blendAttr "colorDissipation" 0; blendAttr "colorDiffusion" 0; blendAttr "fuelMethod" 0; blendAttr "fuelGradient" 4; blendAttr "fuelScale" 1; blendAttr "reactionSpeed" 0.05000000075; blendAttr "fuelIgnitionTemp" 0; blendAttr "maxReactionTemp" 1; blendAttr "heatReleased" 1; blendAttr "lightReleased" 0; blendAttr "lightColorR" 1; blendAttr "lightColorG" 1; blendAttr "lightColorB" 1; blendAttr "matteOpacityMode" 2; blendAttr "matteOpacity" 1; blendAttr "selfShadowing" 0; blendAttr "quality" 5.872200012; blendAttr "renderInterpolator" 0; blendAttr "color[0].color_Position" 0.1071428582; blendAttr "color[0].color_ColorR" 1; blendAttr "color[0].color_ColorG" 0; blendAttr "color[0].color_ColorB" 0; blendAttr "color[0].color_Interp" 1; blendAttr "color[1].color_Position" 1; blendAttr "color[1].color_ColorR" 1; blendAttr "color[1].color_ColorG" 0.7871255279; blendAttr "color[1].color_ColorB" 0.1690000296; blendAttr "color[1].color_Interp" 1; blendAttr "colorInput" 4; blendAttr "colorInputBias" 0; blendAttr "opacity[0].opacity_Position" 0.400000006; blendAttr "opacity[0].opacity_FloatValue" 0; blendAttr "opacity[0].opacity_Interp" 1; blendAttr "opacity[1].opacity_Position" 1; blendAttr "opacity[1].opacity_FloatValue" 0.7799999714; blendAttr "opacity[1].opacity_Interp" 1; blendAttr "opacity[2].opacity_Position" 0.493750006; blendAttr "opacity[2].opacity_FloatValue" 0.1000000015; blendAttr "opacity[2].opacity_Interp" 1; blendAttr "opacity[3].opacity_Position" 0; blendAttr "opacity[3].opacity_FloatValue" 0; blendAttr "opacity[3].opacity_Interp" 1; blendAttr "opacityInput" 5; blendAttr "opacityInputBias" 0; blendAttr "transparencyR" 0.1570200026; blendAttr "transparencyG" 0.1570200026; blendAttr "transparencyB" 0.1570200026; blendAttr "shadowOpacity" 0.5; blendAttr "incandescence[0].incandescence_Position" 0.05000000075; blendAttr "incandescence[0].incandescence_ColorR" 0; blendAttr "incandescence[0].incandescence_ColorG" 0; blendAttr "incandescence[0].incandescence_ColorB" 0; blendAttr "incandescence[0].incandescence_Interp" 1; blendAttr "incandescence[1].incandescence_Position" 0.2624999881; blendAttr "incandescence[1].incandescence_ColorR" 0.8999999762; blendAttr "incandescence[1].incandescence_ColorG" 0.200000003; blendAttr "incandescence[1].incandescence_ColorB" 0; blendAttr "incandescence[1].incandescence_Interp" 1; blendAttr "incandescence[2].incandescence_Position" 0.8812500238; blendAttr "incandescence[2].incandescence_ColorR" 1.5; blendAttr "incandescence[2].incandescence_ColorG" 1; blendAttr "incandescence[2].incandescence_ColorB" 0; blendAttr "incandescence[2].incandescence_Interp" 1; blendAttr "incandescenceInput" 4; blendAttr "incandescenceInputBias" 0; blendAttr "glowIntensity" 0.628099978; blendAttr "specularColorR" 0; blendAttr "specularColorG" 0; blendAttr "specularColorB" 0; blendAttr "cosinePower" 20; blendAttr "environment[0].environment_Position" 0; blendAttr "environment[0].environment_ColorR" 0; blendAttr "environment[0].environment_ColorG" 0; blendAttr "environment[0].environment_ColorB" 0; blendAttr "environment[0].environment_Interp" 0; blendAttr "dropoffShape" 1; blendAttr "edgeDropoff" 0.1239800006; blendAttr "contrastTolerance" 0.009999999776; blendAttr "heightField" 0; blendAttr "surfaceRender" 0; blendAttr "surfaceThreshold" 0.009999999776; blendAttr "surfaceTolerance" 0.1000000015; blendAttr "softSurface" 0; blendAttr "refractiveIndex" 1.799999952; blendAttr "sampleMethod" 3; blendAttr "realLights" 1; blendAttr "directionalLightX" 0.5; blendAttr "directionalLightY" 0.8000000119; blendAttr "directionalLightZ" 0.5; blendAttr "textureType" 0; blendAttr "colorTexture" 1; blendAttr "colorTexGain" 1; blendAttr "incandTexture" 0; blendAttr "incandTexGain" 1; blendAttr "opacityTexture" 1; blendAttr "opacityTexGain" 0.1379999965; blendAttr "invertTexture" 0; blendAttr "amplitude" 1; blendAttr "ratio" 0.8594800234; blendAttr "threshold" 0.04131999984; blendAttr "textureScaleX" 0.3000000119; blendAttr "textureScaleY" 0.3000000119; blendAttr "textureScaleZ" 0.3000000119; blendAttr "textureOriginX" 0; blendAttr "textureOriginY" 0; blendAttr "textureOriginZ" 0; blendAttr "depthMax" 2; blendAttr "frequency" 2; blendAttr "frequencyRatio" 3.53399992; blendAttr "inflection" 0; blendAttr "textureTime" 0; blendAttr "billowDensity" 1; blendAttr "spottyness" 0.1000000015; blendAttr "sizeRand" 0; blendAttr "randomness" 1; blendAttr "falloff" 2; blendAttr "numWaves" 5; blendAttr "implode" 0; blendAttr "implodeCenterX" 0; blendAttr "implodeCenterY" 0; blendAttr "implodeCenterZ" 0; blendAttr "cacheDensity" 1; blendAttr "loadDensity" 1; blendAttr "cacheVelocity" 0; blendAttr "loadVelocity" 0; blendAttr "cacheTemperature" 0; blendAttr "loadTemperature" 0; blendAttr "cacheColor" 1; blendAttr "loadColor" 1; blendAttr "cacheReaction" 0; blendAttr "loadReaction" 0; blendAttr "cacheTextureCoordinates" 1; blendAttr "loadTextureCoordinates" 1; blendAttr "collide" 1; blendAttr "objectType" 2; blendAttr "surfaceShaderDepth" 1; blendAttr "coordinateSpeed" 0.200000003; blendAttrStr "notes" "Sun is an approximation of a star like our sun. A density gradient is used, and both color and incandescence ramps use a center gradient to color the fluid from the inside out. The opacity graph uses density as input and assigns zero opacity to the lowest value densities. This gets rid of any fuzzy look. Both the color and opacity are textured with a Perlin noise. There is no self-shadowing since a star emits light and won't be shadowed. There is also some glow added to brighten it up. It's easy to put in too much glow. The colors and the texture values are the most interesting to play with. Adjusting the edge dropoff will change the size somewhat, but will also reveal different colors since the color and incandescence use a center gradient. To change just the size, use the dimension parameter, or scale the fluid."; endAttrPreset();