// requires maya "2012"; startAttrPreset( "fluidShape" ); blendAttrStr "iconName" ""; blendAttrStr "displayColorChannel" "color"; blendAttrStr "notes" "This auto resize fluid uses the liquidAndAir method for water. \n\nIn general one should use this with an emitter that has no dropoff with density method set to replace. For a continuously emitting hose set the emitter speed to replace and adjust the speed settings.\n\nThis is an auto resize fluid, so if you wish to emit then set initial state you must first turn off auto resize. Auto resize can be then be re-enabled after simulating and setting initial state. \n\nThe density buoyancy (and gravity setting) determine how fast the fluid falls. This needs to be adjusted depending on the scale of the scene and the fluid to best match real world gravity.\n\nOne will typically construct and object to contain the fluid flow and collide the fluid with that. If a colliding object moves very fast you may need more substeps on the fluid to keep up with it. Because this is an auto resize fluid, care should be taken to ensure the fluid doesn\'t spill out of a container so that the fluid does not become too large.\n\nA good setting of the surface threshold along with liquid min density can be important for a good flow and surface shape. Values below the liquid min density are considered to be air, and thus don\'t fall under gravity. The threshold needs to be high enough it is not showing the low density air regions (mist).\n\nNote that lowering the mesh resolution will help speedup playback and caching. (one can increase it before rendering)\n\nGood rendering will generally require converting the fluid to poly mesh, as the default fluid render does not support motion blur or raytraced reflections/refractions. \nNote that to render with motion blur one also needs to cache the fluid\'s velocity in addition to density.\n\n"; blendAttr "blackBox" 0; blendAttr "viewMode" 2; blendAttr "templateVersion" 0; blendAttr "uiTreatment" 0; blendAttr "visibility" 1; blendAttr "intermediateObject" 0; blendAttr "template" 0; blendAttr "ghosting" 0; blendAttr "useObjectColor" 0; blendAttr "objectColor" 0; blendAttr "overrideDisplayType" 0; blendAttr "overrideLevelOfDetail" 0; blendAttr "overrideShading" 1; blendAttr "overrideTexturing" 1; blendAttr "overrideVisibility" 1; blendAttr "overrideColor" 0; blendAttr "lodVisibility" 1; blendAttr "identification" 0; blendAttr "layerRenderable" 1; blendAttr "layerOverrideColor" 0; blendAttr "ghostingControl" 0; blendAttr "ghostPreSteps" 3; blendAttr "ghostPostSteps" 3; blendAttr "ghostStepSize" 1; blendAttr "ghostRangeStart" 0; blendAttr "ghostRangeEnd" 100; blendAttr "motionBlur" 1; blendAttr "visibleInReflections" 0; blendAttr "visibleInRefractions" 0; blendAttr "castsShadows" 0; blendAttr "receiveShadows" 0; blendAttr "maxVisibilitySamplesOverride" 0; blendAttr "maxVisibilitySamples" 1; blendAttr "geometryAntialiasingOverride" 0; blendAttr "antialiasingLevel" 1; blendAttr "shadingSamplesOverride" 0; blendAttr "shadingSamples" 1; blendAttr "maxShadingSamples" 1; blendAttr "volumeSamplesOverride" 0; blendAttr "volumeSamples" 1; blendAttr "depthJitter" 0; blendAttr "ignoreSelfShadowing" 1; blendAttr "primaryVisibility" 0; blendAttr "tweak" 0; blendAttr "relativeTweak" 1; blendAttr "uvPivotX" 0; blendAttr "uvPivotY" 0; blendAttr "displayImmediate" 0; blendAttr "displayColors" 0; blendAttr "ignoreHwShader" 0; blendAttr "opposite" 0; blendAttr "smoothShading" 0; blendAttr "boundingBoxScaleX" 1.5; blendAttr "boundingBoxScaleY" 1.5; blendAttr "boundingBoxScaleZ" 1.5; blendAttr "featureDisplacement" 1; blendAttr "initialSampleRate" 6; blendAttr "extraSampleRate" 5; blendAttr "textureThreshold" 0; blendAttr "normalThreshold" 30; blendAttr "collisionOffsetVelocityMultiplier[0].collisionOffsetVelocityMultiplier_Position" 0; blendAttr "collisionOffsetVelocityMultiplier[0].collisionOffsetVelocityMultiplier_FloatValue" 1; blendAttr "collisionOffsetVelocityMultiplier[0].collisionOffsetVelocityMultiplier_Interp" 1; blendAttr "collisionDepthVelocityMultiplier[0].collisionDepthVelocityMultiplier_Position" 0; blendAttr "collisionDepthVelocityMultiplier[0].collisionDepthVelocityMultiplier_FloatValue" 1; blendAttr "collisionDepthVelocityMultiplier[0].collisionDepthVelocityMultiplier_Interp" 1; blendAttr "currentTime" 1; blendAttr "startFrame" 1; blendAttr "disableInteractiveEval" 0; blendAttr "is2d" 0; blendAttr "baseResolution" 5; blendAttr "squareVoxels" 1; blendAttr "resolutionW" 5; blendAttr "resolutionH" 5; blendAttr "resolutionD" 5; blendAttr "dimensionsW" 1; blendAttr "dimensionsH" 1; blendAttr "dimensionsD" 1; blendAttr "autoResize" 1; blendAttr "resizeClosedBoundaries" 1; blendAttr "autoResizeThreshold" 0.200000003; blendAttr "maxResolution" 200; blendAttr "resizeToEmitter" 1; blendAttr "resizeInSubsteps" 1; blendAttr "autoResizeMargin" 2; blendAttr "dynamicOffsetX" 0; blendAttr "dynamicOffsetY" 0; blendAttr "dynamicOffsetZ" 0; blendAttr "doFields" 1; blendAttr "doEmission" 1; blendAttr "inheritFactor" 0; blendAttr "slices" 2; blendAttr "voxelQuality" 1; blendAttr "drawSubVolume" 0; blendAttr "subVolumeCenterW" 50; blendAttr "subVolumeCenterH" -1; blendAttr "subVolumeCenterD" -1; blendAttr "subVolumeSizeW" 3; blendAttr "subVolumeSizeH" -1; blendAttr "subVolumeSizeD" -1; blendAttr "boundaryDraw" 0; blendAttr "drawHeads" 1; blendAttr "velocityDraw" 0; blendAttr "velocityDrawLength" 2.108108107; blendAttr "velocityDrawSkip" 5; blendAttr "shadedDisplay" 1; blendAttr "opacityPreviewGain" 0.5; blendAttr "wireframeDisplay" 0; blendAttr "numericDisplay" 0; blendAttr "hardwareSelfShadow" 1; blendAttr "coordinateMethod" 0; blendAttr "overrideTimeStep" 1; blendAttr "simulationRateScale" 1; blendAttr "gridInterpolator" 0; blendAttr "solver" 1; blendAttr "solverQuality" 50; blendAttr "substeps" 5; blendAttr "emitInSubsteps" 1; blendAttr "highDetailSolve" 3; blendAttr "enableLiquidSimulation" 1; blendAttr "liquidMethod" 1; blendAttr "liquidMinDensity" 0.4432432353; blendAttr "liquidMistFall" 0.1621621549; blendAttr "massRange" 100; blendAttr "forwardAdvection" 1; blendAttr "boundaryX" 0; blendAttr "boundaryY" 0; blendAttr "boundaryZ" 0; blendAttr "massConversion" 1; blendAttr "falloffMethod" 0; blendAttr "densityMethod" 2; blendAttr "densityGradient" 4; blendAttr "densityScale" 1; blendAttr "densityDissipation" 0; blendAttr "densityDiffusion" 0; blendAttr "densityBuoyancy" -1; blendAttr "densityGradientForce" 0; blendAttr "densityTension" 0.07999999821; blendAttr "tensionForce" 0.02999999933; blendAttr "densityNoise" 0; blendAttr "densityPressure" 0.8108108044; blendAttr "densityPressureThreshold" 1; blendAttr "selfForce" 0; blendAttr "selfAttract" 0.1000000015; blendAttr "selfRepel" 0.1000000015; blendAttr "equilibriumValue" 0.5; blendAttr "selfForceDistance" 16; blendAttr "gravity" 9.800000191; blendAttr "velocityMethod" 2; blendAttr "velocityGradient" 4; blendAttr "velocityScaleX" 1; blendAttr "velocityScaleY" 1; blendAttr "velocityScaleZ" 1; blendAttr "viscosity" 0.01999999955; blendAttr "friction" 0; blendAttr "velocitySwirl" 0; blendAttr "velocityNoise" 0; blendAttr "velocityDamp" 0; blendAttr "turbulenceStrength" 0; blendAttr "turbulenceFrequency" 0.200000003; blendAttr "turbulenceSpeed" 0.009999999776; blendAttr "turbulenceRes" 10; blendAttr "temperatureMethod" 0; blendAttr "temperatureGradient" 4; blendAttr "temperatureScale" 5; blendAttr "temperatureDissipation" 1; blendAttr "temperatureDiffusion" 0; blendAttr "temperatureTurbulence" 0; blendAttr "temperatureNoise" 0.9372549057; blendAttr "temperaturePressure" 0; blendAttr "temperaturePressureThreshold" 0; blendAttr "buoyancy" 0; blendAttr "temperatureTension" 0.01960784197; blendAttr "colorMethod" 0; blendAttr "colorDissipation" 0; blendAttr "colorDiffusion" 0; blendAttr "fuelMethod" 0; blendAttr "fuelGradient" 4; blendAttr "fuelScale" 1; blendAttr "reactionSpeed" 0.05000000075; blendAttr "fuelIgnitionTemp" 0; blendAttr "maxReactionTemp" 1; blendAttr "airFuelRatio" 0; blendAttr "heatReleased" 1; blendAttr "lightReleased" 0; blendAttr "lightColorR" 1; blendAttr "lightColorG" 1; blendAttr "lightColorB" 1; blendAttr "matteOpacityMode" 2; blendAttr "matteOpacity" 1; blendAttr "selfShadowing" 0; blendAttr "quality" 1; blendAttr "renderInterpolator" 3; blendAttr "color[1].color_Position" 0; blendAttr "color[1].color_ColorR" 0.7590000033; blendAttr "color[1].color_ColorG" 0.746999979; blendAttr "color[1].color_ColorB" 0.7409999967; blendAttr "color[1].color_Interp" 1; blendAttr "colorInput" 0; blendAttr "colorInputBias" 0.05882352963; blendAttr "opacity[1].opacity_Position" 1; blendAttr "opacity[1].opacity_FloatValue" 1; blendAttr "opacity[1].opacity_Interp" 1; blendAttr "opacity[2].opacity_Position" 0; blendAttr "opacity[2].opacity_FloatValue" 0; blendAttr "opacity[2].opacity_Interp" 1; blendAttr "opacityInput" 5; blendAttr "opacityInputBias" 0; blendAttr "transparencyR" 0; blendAttr "transparencyG" 0; blendAttr "transparencyB" 0; blendAttr "shadowOpacity" 0.5; blendAttr "shadowDiffusion" 0; blendAttr "lightType" 1; blendAttr "lightBrightness" 1; blendAttr "pointLightDecay" 1; blendAttr "fluidLightColorR" 1; blendAttr "fluidLightColorG" 1; blendAttr "fluidLightColorB" 1; blendAttr "ambientBrightness" 0; blendAttr "ambientDiffusion" 2; blendAttr "ambientColorR" 0.5; blendAttr "ambientColorG" 0.6999999881; blendAttr "ambientColorB" 1; blendAttr "incandescence[0].incandescence_Position" 0; blendAttr "incandescence[0].incandescence_ColorR" 0; blendAttr "incandescence[0].incandescence_ColorG" 0; blendAttr "incandescence[0].incandescence_ColorB" 0; blendAttr "incandescence[0].incandescence_Interp" 1; blendAttr "incandescenceInput" 0; blendAttr "incandescenceInputBias" 0; blendAttr "glowIntensity" 0; blendAttr "specularColorR" 1; blendAttr "specularColorG" 1; blendAttr "specularColorB" 1; blendAttr "cosinePower" 52.32432556; blendAttr "environment[0].environment_Position" 0; blendAttr "environment[0].environment_ColorR" 0.3880000114; blendAttr "environment[0].environment_ColorG" 0.400000006; blendAttr "environment[0].environment_ColorB" 0.400000006; blendAttr "environment[0].environment_Interp" 1; blendAttr "environment[1].environment_Position" 0.478260994; blendAttr "environment[1].environment_ColorR" 0; blendAttr "environment[1].environment_ColorG" 0; blendAttr "environment[1].environment_ColorB" 0; blendAttr "environment[1].environment_Interp" 1; blendAttr "environment[2].environment_Position" 0.5217391253; blendAttr "environment[2].environment_ColorR" 0.5649999976; blendAttr "environment[2].environment_ColorG" 0.57099998; blendAttr "environment[2].environment_ColorB" 0.57099998; blendAttr "environment[2].environment_Interp" 1; blendAttr "environment[3].environment_Position" 1; blendAttr "environment[3].environment_ColorR" 0.1289999932; blendAttr "environment[3].environment_ColorG" 0.1940000057; blendAttr "environment[3].environment_ColorB" 0.2409999967; blendAttr "environment[3].environment_Interp" 1; blendAttr "dropoffShape" 0; blendAttr "edgeDropoff" 0.001000000047; blendAttr "contrastTolerance" 0.009999999776; blendAttr "heightField" 0; blendAttr "surfaceRender" 1; blendAttr "surfaceThreshold" 0.2092857212; blendAttr "surfaceTolerance" 0.1000000015; blendAttr "softSurface" 0; blendAttr "meshSmoothingIterations" 0; blendAttr "meshMethod" 0; blendAttr "meshResolution" 0.9700000286; blendAttr "colorPerVertex" 0; blendAttr "opacityPerVertex" 0; blendAttr "incandescencePerVertex" 0; blendAttr "velocityPerVertex" 1; blendAttr "uvwPerVertex" 0; blendAttr "useGradientNormals" 1; blendAttr "refractiveIndex" 1.799999952; blendAttr "sampleMethod" 3; blendAttr "realLights" 1; blendAttr "pointLightX" 0; blendAttr "pointLightY" 0; blendAttr "pointLightZ" 0; blendAttr "directionalLightX" 0.5; blendAttr "directionalLightY" 0.8000000119; blendAttr "directionalLightZ" 0.5; blendAttr "textureType" 0; blendAttr "colorTexture" 0; blendAttr "colorTexGain" 0.497297287; blendAttr "incandTexture" 0; blendAttr "incandTexGain" 1; blendAttr "opacityTexture" 0; blendAttr "opacityTexGain" 1; blendAttr "invertTexture" 0; blendAttr "amplitude" 0.8918918967; blendAttr "ratio" 0.7070000172; blendAttr "threshold" 0; blendAttr "textureScaleX" 1; blendAttr "textureScaleY" 1; blendAttr "textureScaleZ" 1; blendAttr "textureOriginX" 0; blendAttr "textureOriginY" 0; blendAttr "textureOriginZ" 0; blendAttr "textureRotateX" 0; blendAttr "textureRotateY" 0; blendAttr "textureRotateZ" 0; blendAttr "depthMax" 2; blendAttr "frequency" 22.27026939; blendAttr "frequencyRatio" 2; blendAttr "inflection" 0; blendAttr "textureTime" 0; blendAttr "billowDensity" 1; blendAttr "spottyness" 0.1000000015; blendAttr "sizeRand" 0; blendAttr "randomness" 1; blendAttr "falloff" 2; blendAttr "numWaves" 5; blendAttr "implode" 0; blendAttr "implodeCenterX" 0; blendAttr "implodeCenterY" 0; blendAttr "implodeCenterZ" 0; blendAttr "cacheDensity" 1; blendAttr "loadDensity" 1; blendAttr "cacheVelocity" 1; blendAttr "loadVelocity" 1; blendAttr "cacheTemperature" 1; blendAttr "loadTemperature" 1; blendAttr "cacheColor" 0; blendAttr "loadColor" 1; blendAttr "cacheReaction" 0; blendAttr "loadReaction" 1; blendAttr "cacheTextureCoordinates" 0; blendAttr "loadTextureCoordinates" 1; blendAttr "cacheFalloff" 0; blendAttr "loadFalloff" 1; blendAttr "collide" 1; blendAttr "objectType" 2; blendAttr "surfaceShaderDepth" 1; blendAttr "coordinateSpeed" 0.6216216087; blendAttr "miOverrideCaustics" 0; blendAttr "miCausticAccuracy" 64; blendAttr "miCausticRadius" 0; blendAttr "miOverrideGlobalIllumination" 0; blendAttr "miGlobillumAccuracy" 64; blendAttr "miGlobillumRadius" 0; blendAttr "miOverrideFinalGather" 0; blendAttr "miFinalGatherRays" 1000; blendAttr "miFinalGatherMinRadius" 0; blendAttr "miFinalGatherMaxRadius" 0; blendAttr "miFinalGatherFilter" 1; blendAttr "miFinalGatherView" 0; blendAttr "miOverrideSamples" 0; blendAttr "miMinSamples" 1; blendAttr "miMaxSamples" 2; blendAttr "baseResolution" 5; endAttrPreset();