// requires maya "5.0ff04 (Beta 2)"; startAttrPreset( "FurDescription" ); blendAttrStr "notes" "This fur description uses a very small amount of high frequency clumping to add a little messiness to the fur - the Clumping value could be animated to create dry to wet transition. The Specular Color is mapped with blue to add an interesting sheen to the off-white of the polar bear's coat. The Tip Width value is set to zero to produce very finely tapering hairs.\r\n\r\nAdjust the Global Scale value to fit the fur to your model. Set the Fur Accuracy to 1 on the Fur Feedback to node to accurately preview the clumping."; blendAttr "LightModel" 2; blendAttr "Density" 50000; blendAttr "GlobalScale" 1; blendAttr "exportWidth" 256; blendAttr "exportHeight" 256; blendAttr "BaseColorR" 0.8429800272; blendAttr "BaseColorG" 0.8033262491; blendAttr "BaseColorB" 0.6811278462; blendAttr "BaseColorNoise" 0.400000006; blendAttr "BaseColorNoiseFreq" 100; blendAttr "TipColorR" 0.9890000224; blendAttr "TipColorG" 0.9388379455; blendAttr "TipColorB" 0.7991120219; blendAttr "TipColorNoise" 0.1000000015; blendAttr "TipColorNoiseFreq" 100; blendAttr "BaseAmbientColorR" 0; blendAttr "BaseAmbientColorG" 0; blendAttr "BaseAmbientColorB" 0; blendAttr "BaseAmbientColorNoise" 0; blendAttr "BaseAmbientColorNoiseFreq" 10; blendAttr "TipAmbientColorR" 0; blendAttr "TipAmbientColorG" 0; blendAttr "TipAmbientColorB" 0; blendAttr "TipAmbientColorNoise" 0; blendAttr "TipAmbientColorNoiseFreq" 10; blendAttr "SpecularColorR" 0.452459693; blendAttr "SpecularColorG" 0.4785169363; blendAttr "SpecularColorB" 0.6528999805; blendAttr "SpecularColorNoise" 0; blendAttr "SpecularColorNoiseFreq" 10; blendAttr "Length" 1; blendAttr "LengthMapOffset" 0; blendAttr "LengthMapMult" 1; blendAttr "LengthNoise" 0.4; blendAttr "LengthNoiseFreq" 100; blendAttr "SpecularSharpness" 50; blendAttr "SpecularSharpnessMapOffset" 0; blendAttr "SpecularSharpnessMapMult" 1; blendAttr "SpecularSharpnessNoise" 0; blendAttr "SpecularSharpnessNoiseFreq" 10; blendAttr "Baldness" 1; blendAttr "BaldnessMapOffset" 0; blendAttr "BaldnessMapMult" 1; blendAttr "BaldnessNoise" 0; blendAttr "BaldnessNoiseFreq" 10; blendAttr "BaseOpacity" 0.8000000119; blendAttr "BaseOpacityMapOffset" 0; blendAttr "BaseOpacityMapMult" 1; blendAttr "BaseOpacityNoise" 0; blendAttr "BaseOpacityNoiseFreq" 10; blendAttr "TipOpacity" 0.6000000238; blendAttr "TipOpacityMapOffset" 0; blendAttr "TipOpacityMapMult" 1; blendAttr "TipOpacityNoise" 0; blendAttr "TipOpacityNoiseFreq" 10; blendAttr "BaseWidth" 0.05; blendAttr "BaseWidthMapOffset" 0; blendAttr "BaseWidthMapMult" 1; blendAttr "BaseWidthNoise" 0; blendAttr "BaseWidthNoiseFreq" 10; blendAttr "TipWidth" 0; blendAttr "TipWidthMapOffset" 0; blendAttr "TipWidthMapMult" 1; blendAttr "TipWidthNoise" 0.01; blendAttr "TipWidthNoiseFreq" 100; blendAttr "Segments" 10; blendAttr "SegmentsMapOffset" 0; blendAttr "SegmentsMapMult" 1; blendAttr "SegmentsNoise" 0; blendAttr "SegmentsNoiseFreq" 10; blendAttr "BaseCurl" 0.5; blendAttr "BaseCurlMapOffset" 0; blendAttr "BaseCurlMapMult" 1; blendAttr "BaseCurlNoise" 0; blendAttr "BaseCurlNoiseFreq" 10; blendAttr "TipCurl" 0.5; blendAttr "TipCurlMapOffset" 0; blendAttr "TipCurlMapMult" 1; blendAttr "TipCurlNoise" 0; blendAttr "TipCurlNoiseFreq" 10; blendAttr "Scraggle" 0.200000003; blendAttr "ScraggleMapOffset" 0; blendAttr "ScraggleMapMult" 1; blendAttr "ScraggleNoise" 0; blendAttr "ScraggleNoiseFreq" 10; blendAttr "ScraggleFrequency" 5; blendAttr "ScraggleFrequencyMapOffset" 0; blendAttr "ScraggleFrequencyMapMult" 1; blendAttr "ScraggleFrequencyNoise" 0; blendAttr "ScraggleFrequencyNoiseFreq" 10; blendAttr "ScraggleCorrelation" 0; blendAttr "ScraggleCorrelationMapOffset" 0; blendAttr "ScraggleCorrelationMapMult" 1; blendAttr "ScraggleCorrelationNoise" 0; blendAttr "ScraggleCorrelationNoiseFreq" 10; blendAttr "Clumping" 0.07500000298; blendAttr "ClumpingMapOffset" 0; blendAttr "ClumpingMapMult" 1; blendAttr "ClumpingNoise" 0.05000000075; blendAttr "ClumpingNoiseFreq" 50; blendAttr "ClumpingFrequency" 100; blendAttr "ClumpingFrequencyMapOffset" 0; blendAttr "ClumpingFrequencyMapMult" 1; blendAttr "ClumpingFrequencyNoise" 0; blendAttr "ClumpingFrequencyNoiseFreq" 10; blendAttr "ClumpShape" 0; blendAttr "ClumpShapeMapOffset" 0; blendAttr "ClumpShapeMapMult" 1; blendAttr "ClumpShapeNoise" 0; blendAttr "ClumpShapeNoiseFreq" 10; blendAttr "Inclination" 0.8000000119; blendAttr "InclinationMapOffset" 0; blendAttr "InclinationMapMult" 1; blendAttr "InclinationNoise" 0.200000003; blendAttr "InclinationNoiseFreq" 50; blendAttr "Roll" 0.5; blendAttr "RollMapOffset" 0; blendAttr "RollMapMult" 1; blendAttr "RollNoise" 0; blendAttr "RollNoiseFreq" 10; blendAttr "Polar" 0.5; blendAttr "PolarMapOffset" 0; blendAttr "PolarMapMult" 1; blendAttr "PolarNoise" 0.200000003; blendAttr "PolarNoiseFreq" 200; blendAttr "Attraction" 1; blendAttr "AttractionMapOffset" 0; blendAttr "AttractionMapMult" 1; blendAttr "AttractionNoise" 0; blendAttr "AttractionNoiseFreq" 10; blendAttr "Offset" 0; blendAttr "OffsetMapOffset" 0; blendAttr "OffsetMapMult" 1; blendAttr "OffsetNoise" 0; blendAttr "OffsetNoiseFreq" 10; endAttrPreset();