// requires maya "5.0ff04 (Beta 2)"; startAttrPreset( "FurDescription" ); blendAttrStr "notes" "This fur description uses baldness noise with a very low frequency value to create big patches of grass - you could also texture or paint the baldness to get this type of effect. There is also noise on other attributes including color, width, length, polar, roll and inclination. The frequencies for these noises are deliberately set to different values to maximise the randomness of the effect. The width of the fur is set so that the base is much wider than the tip, causing the blades of grass to taper towards their tips.\r\n\r\nAdjust the Global Scale value to fit the fur to your model. Set the Fur Accuracy on the feedback node to 1 to accurately preview the curl."; blendAttr "LightModel" 2; blendAttr "Density" 10000; blendAttr "GlobalScale" 1; blendAttr "exportWidth" 256; blendAttr "exportHeight" 256; blendAttr "BaseColorR" 0.2892597914; blendAttr "BaseColorG" 0.3659999967; blendAttr "BaseColorB" 0.1185839996; blendAttr "BaseColorNoise" 0.200000003; blendAttr "BaseColorNoiseFreq" 50; blendAttr "TipColorR" 0.7639722228; blendAttr "TipColorG" 0.8579999804; blendAttr "TipColorB" 0.474473983; blendAttr "TipColorNoise" 0.400000006; blendAttr "TipColorNoiseFreq" 100; blendAttr "BaseAmbientColorR" 0; blendAttr "BaseAmbientColorG" 0; blendAttr "BaseAmbientColorB" 0; blendAttr "BaseAmbientColorNoise" 0; blendAttr "BaseAmbientColorNoiseFreq" 10; blendAttr "TipAmbientColorR" 0; blendAttr "TipAmbientColorG" 0; blendAttr "TipAmbientColorB" 0; blendAttr "TipAmbientColorNoise" 0; blendAttr "TipAmbientColorNoiseFreq" 10; blendAttr "SpecularColorR" 0.2809999883; blendAttr "SpecularColorG" 0.224455297; blendAttr "SpecularColorB" 0.1079039946; blendAttr "SpecularColorNoise" 0; blendAttr "SpecularColorNoiseFreq" 10; blendAttr "Length" 2; blendAttr "LengthMapOffset" 0; blendAttr "LengthMapMult" 1; blendAttr "LengthNoise" 1; blendAttr "LengthNoiseFreq" 20; blendAttr "SpecularSharpness" 80; blendAttr "SpecularSharpnessMapOffset" 0; blendAttr "SpecularSharpnessMapMult" 1; blendAttr "SpecularSharpnessNoise" 0; blendAttr "SpecularSharpnessNoiseFreq" 10; blendAttr "Baldness" 0.5; blendAttr "BaldnessMapOffset" 0; blendAttr "BaldnessMapMult" 1; blendAttr "BaldnessNoise" 0.5; blendAttr "BaldnessNoiseFreq" 0.1000000015; blendAttr "BaseOpacity" 1; blendAttr "BaseOpacityMapOffset" 0; blendAttr "BaseOpacityMapMult" 1; blendAttr "BaseOpacityNoise" 0; blendAttr "BaseOpacityNoiseFreq" 10; blendAttr "TipOpacity" 0.75; blendAttr "TipOpacityMapOffset" 0; blendAttr "TipOpacityMapMult" 1; blendAttr "TipOpacityNoise" 0; blendAttr "TipOpacityNoiseFreq" 10; blendAttr "BaseWidth" 0.1; blendAttr "BaseWidthMapOffset" 0; blendAttr "BaseWidthMapMult" 1; blendAttr "BaseWidthNoise" 0.02; blendAttr "BaseWidthNoiseFreq" 17; blendAttr "TipWidth" 0.01; blendAttr "TipWidthMapOffset" 0; blendAttr "TipWidthMapMult" 1; blendAttr "TipWidthNoise" 0.005; blendAttr "TipWidthNoiseFreq" 10.0017004; blendAttr "Segments" 10; blendAttr "SegmentsMapOffset" 0; blendAttr "SegmentsMapMult" 1; blendAttr "SegmentsNoise" 0; blendAttr "SegmentsNoiseFreq" 10; blendAttr "BaseCurl" 0.75; blendAttr "BaseCurlMapOffset" 0; blendAttr "BaseCurlMapMult" 1; blendAttr "BaseCurlNoise" 0.1000000015; blendAttr "BaseCurlNoiseFreq" 5; blendAttr "TipCurl" 0.5; blendAttr "TipCurlMapOffset" 0; blendAttr "TipCurlMapMult" 1; blendAttr "TipCurlNoise" 0; blendAttr "TipCurlNoiseFreq" 10; blendAttr "Scraggle" 0; blendAttr "ScraggleMapOffset" 0; blendAttr "ScraggleMapMult" 1; blendAttr "ScraggleNoise" 0; blendAttr "ScraggleNoiseFreq" 10; blendAttr "ScraggleFrequency" 5; blendAttr "ScraggleFrequencyMapOffset" 0; blendAttr "ScraggleFrequencyMapMult" 1; blendAttr "ScraggleFrequencyNoise" 0; blendAttr "ScraggleFrequencyNoiseFreq" 10; blendAttr "ScraggleCorrelation" 0; blendAttr "ScraggleCorrelationMapOffset" 0; blendAttr "ScraggleCorrelationMapMult" 1; blendAttr "ScraggleCorrelationNoise" 0; blendAttr "ScraggleCorrelationNoiseFreq" 10; blendAttr "Clumping" 0; blendAttr "ClumpingMapOffset" 0; blendAttr "ClumpingMapMult" 1; blendAttr "ClumpingNoise" 0; blendAttr "ClumpingNoiseFreq" 10; blendAttr "ClumpingFrequency" 5; blendAttr "ClumpingFrequencyMapOffset" 0; blendAttr "ClumpingFrequencyMapMult" 1; blendAttr "ClumpingFrequencyNoise" 0; blendAttr "ClumpingFrequencyNoiseFreq" 10; blendAttr "ClumpShape" 0; blendAttr "ClumpShapeMapOffset" 0; blendAttr "ClumpShapeMapMult" 1; blendAttr "ClumpShapeNoise" 0; blendAttr "ClumpShapeNoiseFreq" 10; blendAttr "Inclination" 0.25; blendAttr "InclinationMapOffset" 0; blendAttr "InclinationMapMult" 1; blendAttr "InclinationNoise" 0.1000000015; blendAttr "InclinationNoiseFreq" 9; blendAttr "Roll" 0.5; blendAttr "RollMapOffset" 0; blendAttr "RollMapMult" 1; blendAttr "RollNoise" 0.200000003; blendAttr "RollNoiseFreq" 28; blendAttr "Polar" 0.5; blendAttr "PolarMapOffset" 0; blendAttr "PolarMapMult" 1; blendAttr "PolarNoise" 1; blendAttr "PolarNoiseFreq" 15; blendAttr "Attraction" 1; blendAttr "AttractionMapOffset" 0; blendAttr "AttractionMapMult" 1; blendAttr "AttractionNoise" 0; blendAttr "AttractionNoiseFreq" 10; blendAttr "Offset" 0; blendAttr "OffsetMapOffset" 0; blendAttr "OffsetMapMult" 1; blendAttr "OffsetNoise" 0; blendAttr "OffsetNoiseFreq" 10; endAttrPreset();