// requires maya "5.0ff04 (Beta 2)"; startAttrPreset( "FurDescription" ); blendAttrStr "notes" "This fur description uses a fairly low Clumping value with a large amount of high frequency Scraggle to suggest matted hair such as dreadlocks. Note that the Segments value is set very high to allow for the amount of detail along the length of the hair.\r\n\r\nTo remove shine from the hair, the Specular Color is kept fairly dark, and the the Specular Sharpness is high.\r\n\r\nThe Base Curl value of 0 causes the hair to droop downwards, and can be reset to 0.5 if attractors are used to control growth direction.\r\n\r\nAdjust the Global Scale value to fit the fur to your model. Set Fur Accuracy to 1 on the Fur Feedback node to accurately preview the curl and clumping."; blendAttr "LightModel" 2; blendAttr "Density" 20000; blendAttr "GlobalScale" 1; blendAttr "exportWidth" 256; blendAttr "exportHeight" 256; blendAttr "BaseColorR" 0.02232000045; blendAttr "BaseColorG" 0.02480000071; blendAttr "BaseColorB" 0.0198400002; blendAttr "BaseColorNoise" 0; blendAttr "BaseColorNoiseFreq" 10; blendAttr "TipColorR" 0.2066199929; blendAttr "TipColorG" 0.158488512; blendAttr "TipColorB" 0.09442534298; blendAttr "TipColorNoise" 0.1000000015; blendAttr "TipColorNoiseFreq" 20; blendAttr "BaseAmbientColorR" 0; blendAttr "BaseAmbientColorG" 0; blendAttr "BaseAmbientColorB" 0; blendAttr "BaseAmbientColorNoise" 0; blendAttr "BaseAmbientColorNoiseFreq" 10; blendAttr "TipAmbientColorR" 0; blendAttr "TipAmbientColorG" 0; blendAttr "TipAmbientColorB" 0; blendAttr "TipAmbientColorNoise" 0; blendAttr "TipAmbientColorNoiseFreq" 10; blendAttr "SpecularColorR" 0.1239200011; blendAttr "SpecularColorG" 0.0950532034; blendAttr "SpecularColorB" 0.05663144216; blendAttr "SpecularColorNoise" 0; blendAttr "SpecularColorNoiseFreq" 10; blendAttr "Length" 5; blendAttr "LengthMapOffset" 0; blendAttr "LengthMapMult" 1; blendAttr "LengthNoise" 0; blendAttr "LengthNoiseFreq" 10; blendAttr "SpecularSharpness" 100; blendAttr "SpecularSharpnessMapOffset" 0; blendAttr "SpecularSharpnessMapMult" 1; blendAttr "SpecularSharpnessNoise" 0; blendAttr "SpecularSharpnessNoiseFreq" 10; blendAttr "Baldness" 1; blendAttr "BaldnessMapOffset" 0; blendAttr "BaldnessMapMult" 1; blendAttr "BaldnessNoise" 0; blendAttr "BaldnessNoiseFreq" 10; blendAttr "BaseOpacity" 1; blendAttr "BaseOpacityMapOffset" 0; blendAttr "BaseOpacityMapMult" 1; blendAttr "BaseOpacityNoise" 0; blendAttr "BaseOpacityNoiseFreq" 10; blendAttr "TipOpacity" 0.8999999762; blendAttr "TipOpacityMapOffset" 0; blendAttr "TipOpacityMapMult" 1; blendAttr "TipOpacityNoise" 0; blendAttr "TipOpacityNoiseFreq" 10; blendAttr "BaseWidth" 0.04; blendAttr "BaseWidthMapOffset" 0; blendAttr "BaseWidthMapMult" 1; blendAttr "BaseWidthNoise" 0; blendAttr "BaseWidthNoiseFreq" 10; blendAttr "TipWidth" 0.02; blendAttr "TipWidthMapOffset" 0; blendAttr "TipWidthMapMult" 1; blendAttr "TipWidthNoise" 0; blendAttr "TipWidthNoiseFreq" 10; blendAttr "Segments" 50; blendAttr "SegmentsMapOffset" 0; blendAttr "SegmentsMapMult" 1; blendAttr "SegmentsNoise" 0; blendAttr "SegmentsNoiseFreq" 10; blendAttr "BaseCurl" 0; blendAttr "BaseCurlMapOffset" 0; blendAttr "BaseCurlMapMult" 1; blendAttr "BaseCurlNoise" 0; blendAttr "BaseCurlNoiseFreq" 10; blendAttr "TipCurl" 0.5; blendAttr "TipCurlMapOffset" 0; blendAttr "TipCurlMapMult" 1; blendAttr "TipCurlNoise" 0; blendAttr "TipCurlNoiseFreq" 10; blendAttr "Scraggle" 0.5; blendAttr "ScraggleMapOffset" 0; blendAttr "ScraggleMapMult" 1; blendAttr "ScraggleNoise" 0; blendAttr "ScraggleNoiseFreq" 10; blendAttr "ScraggleFrequency" 100; blendAttr "ScraggleFrequencyMapOffset" 0; blendAttr "ScraggleFrequencyMapMult" 1; blendAttr "ScraggleFrequencyNoise" 0; blendAttr "ScraggleFrequencyNoiseFreq" 10; blendAttr "ScraggleCorrelation" 0; blendAttr "ScraggleCorrelationMapOffset" 0; blendAttr "ScraggleCorrelationMapMult" 1; blendAttr "ScraggleCorrelationNoise" 0; blendAttr "ScraggleCorrelationNoiseFreq" 10; blendAttr "Clumping" 0.200000003; blendAttr "ClumpingMapOffset" 0; blendAttr "ClumpingMapMult" 1; blendAttr "ClumpingNoise" 0; blendAttr "ClumpingNoiseFreq" 10; blendAttr "ClumpingFrequency" 40; blendAttr "ClumpingFrequencyMapOffset" 0; blendAttr "ClumpingFrequencyMapMult" 1; blendAttr "ClumpingFrequencyNoise" 10; blendAttr "ClumpingFrequencyNoiseFreq" 50; blendAttr "ClumpShape" 0; blendAttr "ClumpShapeMapOffset" 0; blendAttr "ClumpShapeMapMult" 1; blendAttr "ClumpShapeNoise" 0; blendAttr "ClumpShapeNoiseFreq" 10; blendAttr "Inclination" 0.5289199948; blendAttr "InclinationMapOffset" 0; blendAttr "InclinationMapMult" 1; blendAttr "InclinationNoise" 0; blendAttr "InclinationNoiseFreq" 10; blendAttr "Roll" 0.5; blendAttr "RollMapOffset" 0; blendAttr "RollMapMult" 1; blendAttr "RollNoise" 0; blendAttr "RollNoiseFreq" 10; blendAttr "Polar" 0.5; blendAttr "PolarMapOffset" 0; blendAttr "PolarMapMult" 1; blendAttr "PolarNoise" 0; blendAttr "PolarNoiseFreq" 10; blendAttr "Attraction" 1; blendAttr "AttractionMapOffset" 0; blendAttr "AttractionMapMult" 1; blendAttr "AttractionNoise" 0; blendAttr "AttractionNoiseFreq" 10; blendAttr "Offset" 0; blendAttr "OffsetMapOffset" 0; blendAttr "OffsetMapMult" 1; blendAttr "OffsetNoise" 0; blendAttr "OffsetNoiseFreq" 10; endAttrPreset();