// requires maya "5.0ff04 (Beta 2)"; startAttrPreset( "FurDescription" ); blendAttrStr "notes" "This fur description uses low frequency Clumping together with a large amount of Scraggle to produce large, matted clumps of hair such as those found on a bison. \r\n\r\nNoise is added to many attributes to introduce randomness, and the Specular Color is kept dark for a matte look.\r\n\r\nAdjust the Global Scale value to fit the fur to your model. Set Fur Accuracy to 1 on the Fur Feedback node to accurately preview the curl and clumping."; blendAttr "LightModel" 2; blendAttr "Density" 30000; blendAttr "GlobalScale" 1; blendAttr "exportWidth" 256; blendAttr "exportHeight" 256; blendAttr "BaseColorR" 0.1652799994; blendAttr "BaseColorG" 0.1270725578; blendAttr "BaseColorB" 0.1084236801; blendAttr "BaseColorNoise" 0.1000000015; blendAttr "BaseColorNoiseFreq" 100; blendAttr "TipColorR" 0.4900000095; blendAttr "TipColorG" 0.2665782869; blendAttr "TipColorB" 0.2234399915; blendAttr "TipColorNoise" 0; blendAttr "TipColorNoiseFreq" 10; blendAttr "BaseAmbientColorR" 0; blendAttr "BaseAmbientColorG" 0; blendAttr "BaseAmbientColorB" 0; blendAttr "BaseAmbientColorNoise" 0; blendAttr "BaseAmbientColorNoiseFreq" 10; blendAttr "TipAmbientColorR" 0; blendAttr "TipAmbientColorG" 0; blendAttr "TipAmbientColorB" 0; blendAttr "TipAmbientColorNoise" 0; blendAttr "TipAmbientColorNoiseFreq" 10; blendAttr "SpecularColorR" 0.07438000292; blendAttr "SpecularColorG" 0.07438000292; blendAttr "SpecularColorB" 0.07438000292; blendAttr "SpecularColorNoise" 0; blendAttr "SpecularColorNoiseFreq" 10; blendAttr "Length" 3; blendAttr "LengthMapOffset" 0; blendAttr "LengthMapMult" 1; blendAttr "LengthNoise" 2; blendAttr "LengthNoiseFreq" 20; blendAttr "SpecularSharpness" 100; blendAttr "SpecularSharpnessMapOffset" 0; blendAttr "SpecularSharpnessMapMult" 1; blendAttr "SpecularSharpnessNoise" 0; blendAttr "SpecularSharpnessNoiseFreq" 10; blendAttr "Baldness" 1; blendAttr "BaldnessMapOffset" 0; blendAttr "BaldnessMapMult" 1; blendAttr "BaldnessNoise" 0; blendAttr "BaldnessNoiseFreq" 200; blendAttr "BaseOpacity" 0.8000000119; blendAttr "BaseOpacityMapOffset" 0; blendAttr "BaseOpacityMapMult" 1; blendAttr "BaseOpacityNoise" 0; blendAttr "BaseOpacityNoiseFreq" 10; blendAttr "TipOpacity" 0.6000000238; blendAttr "TipOpacityMapOffset" 0; blendAttr "TipOpacityMapMult" 1; blendAttr "TipOpacityNoise" 0; blendAttr "TipOpacityNoiseFreq" 10; blendAttr "BaseWidth" 0.05; blendAttr "BaseWidthMapOffset" 0; blendAttr "BaseWidthMapMult" 1; blendAttr "BaseWidthNoise" 0; blendAttr "BaseWidthNoiseFreq" 10; blendAttr "TipWidth" 0.01; blendAttr "TipWidthMapOffset" 0; blendAttr "TipWidthMapMult" 1; blendAttr "TipWidthNoise" 0; blendAttr "TipWidthNoiseFreq" 10; blendAttr "Segments" 20; blendAttr "SegmentsMapOffset" 0; blendAttr "SegmentsMapMult" 1; blendAttr "SegmentsNoise" 0; blendAttr "SegmentsNoiseFreq" 10; blendAttr "BaseCurl" 0.5; blendAttr "BaseCurlMapOffset" 0; blendAttr "BaseCurlMapMult" 1; blendAttr "BaseCurlNoise" 0; blendAttr "BaseCurlNoiseFreq" 10; blendAttr "TipCurl" 1; blendAttr "TipCurlMapOffset" 0; blendAttr "TipCurlMapMult" 1; blendAttr "TipCurlNoise" 0; blendAttr "TipCurlNoiseFreq" 10; blendAttr "Scraggle" 1; blendAttr "ScraggleMapOffset" 0; blendAttr "ScraggleMapMult" 1; blendAttr "ScraggleNoise" 0; blendAttr "ScraggleNoiseFreq" 10; blendAttr "ScraggleFrequency" 10; blendAttr "ScraggleFrequencyMapOffset" 0; blendAttr "ScraggleFrequencyMapMult" 1; blendAttr "ScraggleFrequencyNoise" 0; blendAttr "ScraggleFrequencyNoiseFreq" 10; blendAttr "ScraggleCorrelation" 0.5; blendAttr "ScraggleCorrelationMapOffset" 0; blendAttr "ScraggleCorrelationMapMult" 1; blendAttr "ScraggleCorrelationNoise" 0; blendAttr "ScraggleCorrelationNoiseFreq" 10; blendAttr "Clumping" 0.200000003; blendAttr "ClumpingMapOffset" 0; blendAttr "ClumpingMapMult" 1; blendAttr "ClumpingNoise" 0.200000003; blendAttr "ClumpingNoiseFreq" 20; blendAttr "ClumpingFrequency" 20; blendAttr "ClumpingFrequencyMapOffset" 0; blendAttr "ClumpingFrequencyMapMult" 1; blendAttr "ClumpingFrequencyNoise" 20; blendAttr "ClumpingFrequencyNoiseFreq" 10; blendAttr "ClumpShape" 0; blendAttr "ClumpShapeMapOffset" 0; blendAttr "ClumpShapeMapMult" 1; blendAttr "ClumpShapeNoise" 1; blendAttr "ClumpShapeNoiseFreq" 40; blendAttr "Inclination" 0.8000000119; blendAttr "InclinationMapOffset" 0; blendAttr "InclinationMapMult" 1; blendAttr "InclinationNoise" 0; blendAttr "InclinationNoiseFreq" 10; blendAttr "Roll" 0.5; blendAttr "RollMapOffset" 0; blendAttr "RollMapMult" 1; blendAttr "RollNoise" 0; blendAttr "RollNoiseFreq" 10; blendAttr "Polar" 0.5; blendAttr "PolarMapOffset" 0; blendAttr "PolarMapMult" 1; blendAttr "PolarNoise" 0.200000003; blendAttr "PolarNoiseFreq" 30; blendAttr "Attraction" 1; blendAttr "AttractionMapOffset" 0; blendAttr "AttractionMapMult" 1; blendAttr "AttractionNoise" 0; blendAttr "AttractionNoiseFreq" 10; blendAttr "Offset" 0; blendAttr "OffsetMapOffset" 0; blendAttr "OffsetMapMult" 1; blendAttr "OffsetNoise" 0; blendAttr "OffsetNoiseFreq" 10; endAttrPreset();