SFX_WIN Version=24 GroupVersion=1.61 Advanced=0 HelpID=27 NumberOfNodes=11 #NT=10100 0 PC=11 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.61 posx=1 v=2003 29.6827 posy=1 v=2003 14.3197 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -1050.37 grpPosY=1 v=2003 -104.478 group=-1 ISC=0 OSC=0 #NT=20012 0 PC=3 posx=1 v=2003 -831.226 posy=1 v=2003 -124.99 collapsed=1 v=2001 1 group=0 ISC=0 OSC=2 SVT=5001 3003 1 CC=1 C=1 0 1 4 1 2 0 CPC=0 SVT=5001 3002 2 CC=0 #NT=20016 0 PC=4 name=1 v=5000 WorldPos posx=1 v=2003 -56.7603 posy=1 v=2003 -154.62 flipglsl=1 v=2001 1 group=0 ISC=2 SVT=5001 3003 1 SVT=5001 4900 2 OSC=1 SVT=5001 3003 3 CC=1 C=2 0 3 5 1 2 0 CPC=0 #NT=20061 0 PC=3 posx=1 v=2003 -252.264 posy=1 v=2003 -75.18 collapsed=1 v=2001 1 group=0 ISC=0 OSC=2 SVT=5001 4900 1 CC=1 C=3 0 1 2 1 2 0 CPC=0 SVT=5001 4600 2 CC=0 #NT=20015 0 PC=6 note=1 v=5000 Input object space vertices and store in Data struct posx=1 v=2003 -625.897 posy=1 v=2003 -188.61 texcoordname=1 v=5000 Position semantic=1 v=5000 SV_Position semantictype=1 v=5012 2 group=0 ISC=2 SVT=5001 5000 1 SVT=5001 3003 2 OSC=1 SVT=5001 3003 3 CC=2 C=4 0 3 2 0 1 0 CPC=0 C=4 0 3 8 2 3 0 CPC=0 #NT=20015 0 PC=5 note=1 v=5000 Store world space vertex pos in Data struct posx=1 v=2003 141.778 posy=1 v=2003 -133.382 texcoordname=1 v=5000 WorldPosition semantictype=1 v=5012 7 group=0 ISC=2 SVT=5001 5000 1 SVT=5001 3003 2 OSC=1 SVT=5001 3003 3 CC=1 C=5 0 3 8 1 2 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 920.347 posy=1 v=2003 -41.4488 group=0 ISC=3 SVT=5001 3003 0 _VertexWorldPosition SVT=5001 3002 0 SVT=5001 1002 0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=0 SVT=5001 3002 0 CC=0 SVT=5001 1002 0 CC=0 #NT=20114 0 PC=2 posx=1 v=2003 -381.356 posy=1 v=2003 -257.534 group=0 ISC=0 OSC=2 SVT=2001 2001 1 CC=0 SVT=2001 2001 2 CC=1 C=7 1 2 8 0 1 0 CPC=0 #NT=20093 0 PC=4 name=1 v=5000 IftruethenAelseB note=1 v=5000 Add WorldPosition texcoord if used in Pixel Shader posx=1 v=2003 362.142 posy=1 v=2003 -78.209 group=0 ISC=3 SVT=2001 2001 1 SVT=5001 3003 2 SVT=5001 3003 3 OSC=1 SVT=5001 3003 4 CC=2 C=8 0 4 6 0 0 0 CPC=0 C=8 0 4 9 0 1 0 CPC=0 #NT=20108 0 PC=4 note=1 v=5000 Added because usually you want to leave the .w component alone posx=1 v=2003 602.292 posy=1 v=2003 49.3296 collapsed=1 v=2001 1 group=0 ISC=1 SVT=5001 3003 1 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=1 C=9 4 6 6 1 0 0 CPC=0 SVT=5001 2003 7 CC=0 #NT=20175 0 PC=3 posx=1 v=2003 -93.75 posy=1 v=2003 -303.75 text=1 v=5000 color(P) group=0 ISC=0 OSC=0