SFX_WIN Version=24 GroupVersion=1.25 Advanced=0 HelpID=22 NumberOfNodes=26 #NT=10100 0 PC=18 name=1 v=5000 _UVRotator version=1 v=2003 1.25 posx=1 v=2003 -1235.25 posy=1 v=2003 2.85331 previewswatch=1 v=2002 2 classname=1 v=5000 UV Rotator submenuname=1 v=5000 Textures bitmapnodeindex=1 v=2002 65 helpid=1 v=2002 22 grpnodecolor=1 v=5012 2 grpPosX=1 v=2003 -1099.39 grpPosY=1 v=2003 72.4854 value_CenterY=2 e=1 v=2003 0.5 value_Speed=2 e=1 v=2003 1.0 value_CenterX=2 e=1 v=2003 0.5 uvindex_UVs=2 e=2 v=2002 0 uvsetname_UVs=2 e=3 v=5000 perinstanceunshared_UVs=2 e=4 v=2001 0 group=-1 ISC=5 SVT=5001 3001 0 _UV SVT=5001 2003 0 _RotationAmount SVT=5001 3001 0 _Pivot SVT=5001 2003 0 _Time SVT=1001 1002 0 OSC=5 SVT=5001 3001 0 _UV CC=1 C=0 0 0 2 1 2 0 CPC=0 SVT=5001 2003 0 _RotationAmount CC=1 C=0 1 0 20 1 2 0 CPC=0 SVT=5001 3001 0 _Pivot CC=1 C=0 2 0 24 1 2 0 CPC=0 SVT=5001 2003 0 _Time CC=1 C=0 3 0 18 1 2 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 363.954 posy=1 v=2003 145.685 group=0 ISC=2 SVT=5001 3001 0 _RotatedUV SVT=1001 1002 0 OSC=2 SVT=5001 3001 0 _RotatedUV CC=1 C=1 0 0 -1 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=2 posx=1 v=2003 -353.411 posy=1 v=2003 -415.713 group=0 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 3001 3 CC=1 C=2 0 3 5 0 0 0 CPC=0 #NT=20086 0 PC=2 posx=1 v=2003 -571.456 posy=1 v=2003 559.083 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=3 0 1 18 0 1 0 CPC=0 #NT=10100 1 UV Set-Hw Shader Nodes-Inputs Common PC=14 name=1 v=5000 _UVSet version=1 v=2003 1.69 posx=1 v=2003 -580.181 posy=1 v=2003 -433.812 classname=1 v=5000 UV Set submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 65 helpid=1 v=2002 23 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -450.0 grpPosY=1 v=2003 -221.667 uvindex_UVs=2 e=2 v=2002 0 uvsetname_UVs=2 e=3 v=5000 perinstanceunshared_UVs=2 e=4 v=2001 0 group=0 ISC=4 SVT=2002 2002 0 SVT=5000 5000 0 SVT=2001 2001 0 SVT=1001 1002 0 OSC=3 SVT=5001 3003 0 _UVWZ CC=0 SVT=5001 3001 0 _UV CC=1 C=4 1 0 2 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10100 0 PC=7 name=1 v=5000 _UVRotator posx=1 v=2003 39.325 posy=1 v=2003 82.6942 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -1120.0 grpPosY=1 v=2003 280.0 group=0 ISC=5 SVT=5001 3001 0 _UV SVT=5001 2003 0 _RotationAmount SVT=5001 3001 0 _Pivot SVT=5001 2003 0 _Time SVT=1001 1002 0 OSC=5 SVT=5001 3001 0 _UV CC=1 C=5 0 0 9 0 1 0 CPC=0 SVT=5001 2003 0 _RotationAmount CC=1 C=5 1 0 17 1 2 0 CPC=0 SVT=5001 3001 0 _Pivot CC=2 C=5 2 0 9 1 2 0 CPC=0 C=5 2 0 16 0 1 0 CPC=3 cx=98.1891 cy=-115.15 cm=1 SVT=5001 2003 0 _Time CC=1 C=5 3 0 17 0 1 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 1049.78 posy=1 v=2003 358.453 group=5 ISC=2 SVT=5001 3001 0 _RotatedUV SVT=5001 1002 0 OSC=2 SVT=5001 3001 0 _RotatedUV CC=1 C=6 0 0 1 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20034 0 PC=2 posx=1 v=2003 -360.391 posy=1 v=2003 291.928 group=5 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=2 C=7 0 2 12 0 1 0 CPC=0 C=7 0 2 13 0 1 0 CPC=0 #NT=20033 0 PC=2 posx=1 v=2003 -353.367 posy=1 v=2003 413.48 group=5 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=2 C=8 0 2 11 0 1 0 CPC=0 C=8 0 2 13 1 2 0 CPC=0 #NT=20022 0 PC=3 note=1 v=5000 Move rotation center to origin posx=1 v=2003 78.6129 posy=1 v=2003 -36.4674 group=5 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 3001 3 CC=2 C=9 0 3 10 0 1 0 CPC=0 C=9 0 3 14 0 1 0 CPC=0 #NT=20018 0 PC=3 note=1 v=5000 _RotatedUV posx=1 v=2003 331.509 posy=1 v=2003 187.471 group=5 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 2003 3 CC=1 C=10 0 3 15 0 1 0 CPC=0 #NT=20020 0 PC=2 posx=1 v=2003 76.6826 posy=1 v=2003 214.498 group=5 ISC=6 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 3001 3 SVT=5001 2003 4 SVT=5001 3002 5 SVT=5001 2003 6 OSC=3 SVT=5001 3001 7 CC=1 C=11 0 7 10 1 2 0 CPC=0 SVT=5001 3002 8 CC=0 SVT=5001 3003 9 CC=0 #NT=20112 0 PC=2 posx=1 v=2003 -161.144 posy=1 v=2003 298.525 group=5 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=12 0 2 11 1 2 0 CPC=0 #NT=20020 0 PC=2 posx=1 v=2003 86.3349 posy=1 v=2003 438.435 group=5 ISC=6 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 3001 3 SVT=5001 2003 4 SVT=5001 3002 5 SVT=5001 2003 6 OSC=3 SVT=5001 3001 7 CC=1 C=13 0 7 14 1 2 0 CPC=0 SVT=5001 3002 8 CC=0 SVT=5001 3003 9 CC=0 #NT=20018 0 PC=3 note=1 v=5000 Rotate V posx=1 v=2003 335.369 posy=1 v=2003 336.119 group=5 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 2003 3 CC=1 C=14 0 3 15 1 2 0 CPC=0 #NT=20020 0 PC=2 posx=1 v=2003 549.655 posy=1 v=2003 299.439 group=5 ISC=6 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 3001 3 SVT=5001 2003 4 SVT=5001 3002 5 SVT=5001 2003 6 OSC=3 SVT=5001 3001 7 CC=1 C=15 0 7 16 1 2 0 CPC=0 SVT=5001 3002 8 CC=0 SVT=5001 3003 9 CC=0 #NT=20026 0 PC=3 note=1 v=5000 Move UVs back to correct place posx=1 v=2003 781.315 posy=1 v=2003 339.98 group=5 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 3001 3 CC=1 C=16 0 3 6 0 0 0 CPC=0 #NT=20016 0 PC=2 posx=1 v=2003 -610.577 posy=1 v=2003 330.984 group=5 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=2 C=17 0 3 7 0 1 0 CPC=0 C=17 0 3 8 0 1 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -333.863 posy=1 v=2003 613.188 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=18 0 3 5 3 0 0 CPC=0 #NT=20017 0 PC=5 name=1 v=5000 Speed posx=1 v=2003 -571.442 posy=1 v=2003 -197.027 value=2 e=1 v=2003 1.0 exposetoui=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=19 0 1 20 0 1 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -335.256 posy=1 v=2003 -150.629 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=20 0 3 5 1 0 0 CPC=0 #NT=20020 0 PC=3 name=1 v=5000 Center posx=1 v=2003 -489.301 posy=1 v=2003 116.959 group=0 ISC=6 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 3001 3 SVT=5001 2003 4 SVT=5001 3002 5 SVT=5001 2003 6 OSC=3 SVT=5001 3001 7 CC=1 C=21 0 7 24 0 1 0 CPC=0 SVT=5001 3002 8 CC=0 SVT=5001 3003 9 CC=0 #NT=20017 0 PC=5 name=1 v=5000 CenterX posx=1 v=2003 -703.268 posy=1 v=2003 121.203 value=2 e=1 v=2003 0.5 exposetoui=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=22 0 1 21 0 1 0 CPC=0 #NT=20017 0 PC=5 name=1 v=5000 CenterY posx=1 v=2003 -703.446 posy=1 v=2003 223.876 value=2 e=1 v=2003 0.5 exposetoui=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=23 0 1 21 1 2 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -257.796 posy=1 v=2003 210.464 group=0 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 3001 3 CC=1 C=24 0 3 5 2 0 0 CPC=0 #NT=20175 0 PC=3 posx=1 v=2003 -869.838 posy=1 v=2003 424.37 text=1 v=5000 color UVRotatorFunction(color UV, float RotationAmount, color Pivot, float Time)\n{\n color SubOp = (UV - Pivot);\n float MulOp = (RotationAmount * Time);\n float CosOp = cos(MulOp);\n float SinOp = sin(MulOp);\n float NegateOp = -(SinOp);\n float DotOp1 = dot(point(SubOp), point(CosOp, NegateOp, 0));\n float DotOp2 = dot(point(SubOp), point(SinOp, CosOp, 0));\n color result = (Pivot + color(DotOp1, DotOp2, 0));\n return result;\n}\n\nUVRotatorFunction( [[ INPUT = UV ? color(u,-v+1,0) ]], [[ INPUT = RotationAmount ? [[PROP=value_Speed]] ]], [[ INPUT = Pivot ? color([[PROP=value_CenterX]], [[PROP=value_CenterY]],0) ]], [[ INPUT = Time ? 0.0 ]] ) group=0 ISC=0 OSC=0