SFX_WIN Version=24 GroupVersion=1.91 Advanced=0 HelpID=19 NumberOfNodes=15 #NT=10100 0 PC=30 name=1 v=5000 _TextureMap version=1 v=2003 1.91 posx=1 v=2003 -534.351 posy=1 v=2003 -93.7189 classname=1 v=5000 Texture Map submenuname=1 v=5000 Textures bitmapnodeindex=1 v=2002 64 helpid=1 v=2002 19 grpnodecolor=1 v=5012 6 grpPosX=1 v=2003 -1103.29 grpPosY=1 v=2003 -17.5179 defineinheader_MyTexture=2 e=1 v=2001 0 texturepath_MyTexture=2 e=1 v=5000 uvindex_UVs=2 e=2 v=2002 0 exposetoui_MyTexture=2 e=3 v=2001 1 uvsetname_UVs=2 e=3 v=5000 autoPreviewTexture_MyTexture=2 e=4 v=2001 1 fullpathinshader_MyTexture=2 e=4 v=2001 0 value_ConvertToLinearSpace=2 e=4 v=2001 0 perinstanceunshared_UVs=2 e=4 v=2001 0 mipmaplevels_MyTexture=2 e=5 v=2002 -1 texturenodename_MyTexture=2 e=5 v=5000 filter_Sampler=2 e=6 v=5012 0 addressu_Sampler=2 e=7 v=5012 0 addressv_Sampler=2 e=8 v=5012 0 addressw_Sampler=2 e=9 v=5012 0 bordercolor_Sampler=2 e=10 v=3003 0.0,0.0,0.0,0.0 uveditororder_MyTexture=2 e=12 v=2002 -1 uiorder_MyTexture=2 e=13 v=2002 0 uigroup_MyTexture=2 e=13 v=5000 group=-1 ISC=4 SVT=5001 3001 0 _UV SVT=5001 2003 0 SVT=2001 2001 0 _ConvertToLinearSpace SVT=1001 1002 0 OSC=4 SVT=5001 3001 0 _UV CC=1 C=0 0 0 4 1 2 0 CPC=0 SVT=5001 2003 0 CC=1 C=0 1 0 2 2 3 0 CPC=0 SVT=2001 2001 0 _ConvertToLinearSpace CC=1 C=0 2 0 13 1 2 0 CPC=3 cx=-355.5 cy=-202.75 cm=1 SVT=1001 1002 0 CC=0 #NT=20028 0 PC=11 posx=1 v=2003 -583.013 posy=1 v=2003 32.5569 fullpathinshader=2 e=4 v=2001 0 exposetoui=2 e=3 v=2001 1 autoPreviewTexture=2 e=4 v=2001 1 defineinheader=2 e=1 v=2001 0 texturenodename=2 e=5 v=5000 mipmaplevels=2 e=5 v=2002 -1 uveditororder=2 e=12 v=2002 -1 uiorder=2 e=13 v=2002 0 uigroup=2 e=13 v=5000 group=0 ISC=3 SVT=2002 2002 1 SVT=2002 2002 3 SVT=2002 2002 4 OSC=1 SVT=5001 5011 2 CC=2 C=1 0 2 2 0 1 0 CPC=0 C=1 0 2 3 0 3 0 CPC=0 #NT=20029 0 PC=2 posx=1 v=2003 -47.0026 posy=1 v=2003 79.9776 group=0 ISC=7 SVT=5001 5011 1 SVT=5001 3001 2 SVT=5001 2003 3 SVT=5001 5013 4 SVT=5001 2002 11 SVT=5001 2002 12 SVT=2002 2002 13 OSC=6 SVT=5001 3003 5 CC=0 SVT=5001 3002 6 CC=2 C=2 1 6 6 2 3 0 CPC=0 C=2 1 6 10 0 0 0 CPC=0 SVT=5001 2003 7 CC=0 SVT=5001 2003 8 CC=0 SVT=5001 2003 9 CC=0 SVT=5001 2003 10 CC=2 C=2 5 10 5 5 0 0 CPC=0 C=2 5 10 11 5 6 0 CPC=0 #NT=20092 0 PC=9 name=1 v=5000 Sampler note=1 v=5000 Texture input required for OpenGL / HLSL3 posx=1 v=2003 -263.586 posy=1 v=2003 132.436 filter=2 e=6 v=5012 0 addressu=2 e=7 v=5012 0 addressv=2 e=8 v=5012 0 addressw=2 e=9 v=5012 0 bordercolor=2 e=10 v=3003 0.0,0.0,0.0,0.0 group=0 ISC=2 SVT=5001 5011 3 SVT=2002 2002 2 OSC=1 SVT=5001 5013 1 CC=1 C=3 0 1 2 3 4 0 CPC=0 #NT=20109 0 PC=3 name=1 v=5000 AifBempty posx=1 v=2003 -288.249 posy=1 v=2003 -132.005 group=0 ISC=2 SVT=5001 3001 1 SVT=5001 3001 2 OSC=1 SVT=5001 3001 3 CC=1 C=4 0 3 2 1 2 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 1052.39 posy=1 v=2003 3.84641 group=0 ISC=7 SVT=5001 3003 0 _RGBA SVT=5001 3002 0 _Color SVT=5001 2003 0 _Red SVT=5001 2003 0 _Green SVT=5001 2003 0 _Blue SVT=5001 2003 0 SVT=5001 1002 0 OSC=7 SVT=5001 3003 0 _RGBA CC=0 SVT=5001 3002 0 _Color CC=0 SVT=5001 2003 0 _Red CC=0 SVT=5001 2003 0 _Green CC=0 SVT=5001 2003 0 _Blue CC=0 SVT=5001 2003 0 CC=0 SVT=5001 1002 0 CC=0 #NT=20093 0 PC=3 name=1 v=5000 IftruethenAelseB posx=1 v=2003 433.98 posy=1 v=2003 -79.7277 group=0 ISC=3 SVT=2001 2001 1 SVT=5001 3002 2 SVT=5001 3002 3 OSC=1 SVT=5001 3002 4 CC=3 C=6 0 4 5 1 0 0 CPC=0 C=6 0 4 8 0 1 0 CPC=0 C=6 0 4 11 4 5 0 CPC=0 #NT=20116 0 PC=5 name=1 v=5000 ConvertToLinearSpace posx=1 v=2003 -0.317993 posy=1 v=2003 -283.127 collapsed=1 v=2001 1 value=2 e=4 v=2001 0 group=0 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=7 0 1 13 0 1 0 CPC=0 SVT=2001 2001 2 CC=0 #NT=20108 0 PC=3 posx=1 v=2003 722.294 posy=1 v=2003 70.8094 collapsed=1 v=2001 1 group=0 ISC=1 SVT=5001 3002 1 OSC=6 SVT=5001 2003 2 CC=1 C=8 0 2 5 2 0 0 CPC=0 SVT=5001 2003 3 CC=1 C=8 1 3 5 3 0 0 CPC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=1 C=8 3 5 5 4 0 0 CPC=0 SVT=5001 3002 6 CC=0 SVT=5001 2003 7 CC=0 #NT=10100 1 UV Set-Hw Shader Nodes-Inputs Common PC=14 name=1 v=5000 _UVSet version=1 v=2003 1.69 posx=1 v=2003 -494.912 posy=1 v=2003 -171.755 classname=1 v=5000 UV Set submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 65 helpid=1 v=2002 23 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -450.0 grpPosY=1 v=2003 -221.667 uvindex_UVs=2 e=2 v=2002 0 uvsetname_UVs=2 e=3 v=5000 perinstanceunshared_UVs=2 e=4 v=2001 0 group=0 ISC=4 SVT=2002 2002 0 SVT=5000 5000 0 SVT=2001 2001 0 SVT=1001 1002 0 OSC=3 SVT=5001 3003 0 _UVWZ CC=0 SVT=5001 3001 0 _UV CC=1 C=9 1 0 4 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Color to Linear Space-Hw Shader Nodes-Various PC=12 name=1 v=5000 _ToLinearSpace version=1 v=2003 1.63 posx=1 v=2003 216.011 posy=1 v=2003 -47.2919 classname=1 v=5000 Color to Linear Space submenuname=1 v=5000 Various bitmapnodeindex=1 v=2002 2 isadvanced=1 v=2001 1 helpid=1 v=2002 3 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -110.561 grpPosY=1 v=2003 -207.921 group=0 ISC=2 SVT=5001 3002 0 _Color SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _LinearColor CC=1 C=10 0 0 6 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20020 0 PC=3 posx=1 v=2003 723.011 posy=1 v=2003 -12.7841 collapsed=1 v=2001 1 group=0 ISC=6 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 3001 3 SVT=5001 2003 4 SVT=5001 3002 5 SVT=5001 2003 6 OSC=3 SVT=5001 3001 7 CC=0 SVT=5001 3002 8 CC=0 SVT=5001 3003 9 CC=1 C=11 2 9 5 0 0 0 CPC=0 #NT=20159 0 PC=2 posx=1 v=2003 -828.71 posy=1 v=2003 237.459 group=0 ISC=0 OSC=1 SVT=2002 2002 1 CC=3 C=12 0 1 3 1 2 0 CPC=0 C=12 0 1 1 2 4 0 CPC=0 C=12 0 1 2 6 13 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 216.25 posy=1 v=2003 -190.0 group=0 ISC=2 SVT=2001 2001 1 SVT=2001 2001 2 OSC=1 SVT=2001 2001 3 CC=1 C=13 0 3 6 0 1 0 CPC=0 #NT=20175 0 PC=3 posx=1 v=2003 -266.116 posy=1 v=2003 303.997 text=1 v=5000 color tm_texture(string path, float U, float V, int swrap, int twrap, string alphaParam, float a)\n{\n string swrapParam;\n string twrapParam;\n\n if(swrap == 0)\n swrapParam = "periodic";\n else if(swrap == 1)\n swrapParam = "clamp";\n else if(swrap == 2)\n swrapParam = "mirror";\n else \n swrapParam = "black";\n\n if(twrap == 0)\n twrapParam = "periodic";\n else if(twrap == 1)\n twrapParam = "clamp";\n else if(twrap == 2)\n twrapParam = "mirror";\n else\n twrapParam = "black";\n\n color map = texture(path, U, -V+1, alphaParam, a, "swrap", swrapParam, "twrap", twrapParam);\n return map;\n}\n\ntm_texture( [[ PROP = texturepath_MyTexture ]], [[ INPUT = UV.x ? u ]], [[ INPUT = UV.y ? -v+1 ]], [[ PROP = addressu_Sampler ]], [[ PROP = addressv_Sampler ]] ) group=0 ISC=0 OSC=0