SFX_WIN Version=26 GroupVersion=1.04 Advanced=1 HelpID=66 NumberOfNodes=69 #NT=10100 0 PC=20 name=1 v=5000 Tessellation version=1 v=2003 1.04 posx=1 v=2003 -358.703 posy=1 v=2003 -8.37241 classname=1 v=5000 Tessellation Grp submenuname=1 v=5000 Core bitmapnodeindex=1 v=2002 2 isadvanced=1 v=2001 1 helpid=1 v=2002 66 grpnodecolor=1 v=5012 4 grpPosX=1 v=2003 -1086.67 grpPosY=1 v=2003 156.667 options_Tessellation=2 e=900 v=5012 0 value_FlatTessellationBlend=2 e=901 v=2003 0.0 value_BoundingBoxMultiplier=2 e=902 v=2003 1.0 value_ClippingBiasAdd=2 e=902 v=2003 5.0 options_Displacement=2 e=1000 v=5012 1 options_VDM_CoordSys=2 e=1001 v=5012 1 value_DisplacementMultiplier=2 e=1002 v=2003 1.0 value_DisplacementOffset=2 e=1003 v=2003 0.0 group=-1 ISC=3 SVT=5001 2003 0 0 0 _TessellationFactor SVT=5001 3002 0 0 0 _Displacement SVT=5001 1002 0 0 0 OSC=3 SVT=5001 2003 0 _TessellationFactor CC=2 C=0 0 0 1 0 0 0 CPC=0 C=0 0 0 17 0 1 0 CPC=0 SVT=5001 3002 0 _Displacement CC=1 C=0 1 0 19 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10100 0 PC=9 name=1 v=5000 Tessellation posx=1 v=2003 -182.848 posy=1 v=2003 288.571 bitmapnodeindex=1 v=2002 2 grpPosX=1 v=2003 -411.666 grpPosY=1 v=2003 13.3333 value_FlatTessellationBlend=2 e=901 v=2003 0.0 value_BoundingBoxMultiplier=2 e=902 v=2003 1.0 value_ClippingBiasAdd=2 e=902 v=2003 5.0 group=0 ISC=4 SVT=5001 2003 0 0 0 Tessellation SVT=5001 3002 0 0 0 Displacement SVT=2002 2002 0 0 0 SVT=5001 1002 0 0 0 OSC=4 SVT=5001 2003 0 Tessellation CC=1 C=1 0 0 2 2 3 0 CPC=0 SVT=5001 3002 0 Displacement CC=1 C=1 1 0 2 3 4 0 CPC=0 SVT=2002 2002 0 CC=1 C=1 2 0 2 8 9 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20006 0 PC=2 posx=1 v=2003 604.362 posy=1 v=2003 -40.9 group=1 ISC=10 SVT=5001 3003 1 0 0 SVT=5001 3003 2 0 0 SVT=5001 2003 3 0 0 SVT=5001 3002 4 0 0 SVT=5001 2003 5 0 0 SVT=5001 2003 7 0 0 SVT=5001 2003 11 0 0 SVT=5001 4900 8 0 0 SVT=2002 2002 9 0 0 SVT=5001 3003 6 0 0 OSC=1 SVT=5001 5007 10 CC=1 C=2 0 10 7 0 0 0 CPC=0 #NT=20015 0 PC=8 note=1 v=5000 Convert vertices from world to clip space prior to pixel shader posx=1 v=2003 80.1 posy=1 v=2003 423.0 texcoordname=1 v=5000 Position semantic=1 v=5000 SV_Position semantictype=1 v=5012 2 tweaktexcoord=1 v=2001 1 stage=1 v=5012 1 group=1 ISC=2 SVT=5001 5000 1 0 0 SVT=5001 3003 2 0 0 OSC=1 SVT=5001 3003 3 CC=1 C=3 0 3 6 1 2 0 CPC=0 #NT=20016 0 PC=3 name=1 v=5000 WorldViewSpace posx=1 v=2003 -171.0 posy=1 v=2003 406.0 group=1 ISC=2 SVT=5001 3003 1 0 0 SVT=5001 4900 2 0 0 OSC=1 SVT=5001 3003 3 CC=1 C=4 0 3 3 1 2 0 CPC=0 #NT=20114 0 PC=4 note=1 v=5000 Does Domain Shader Output directly to Pixel? posx=1 v=2003 69.8 posy=1 v=2003 253.0 stage=1 v=5012 2 group=1 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=5 0 1 6 0 1 0 CPC=0 SVT=2001 2001 2 CC=0 #NT=20091 0 PC=3 posx=1 v=2003 313.0 posy=1 v=2003 392.0 process=2 e=0 v=2001 0 group=1 ISC=2 SVT=2001 2001 1 0 0 SVT=5001 3003 2 0 0 OSC=1 SVT=5001 3003 3 CC=1 C=6 0 3 2 9 6 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 941.267 posy=1 v=2003 113.333 group=1 ISC=2 SVT=5001 5007 0 0 0 SVT=5001 1002 0 0 0 OSC=2 SVT=5001 5007 0 CC=1 C=7 0 0 16 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _WorldNormal version=1 v=2003 1.66 posx=1 v=2003 105.0 posy=1 v=2003 -356.0 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -947.761 grpPosY=1 v=2003 -80.2239 group=1 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=1 C=8 1 0 2 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Position-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.61 posx=1 v=2003 -404.0 posy=1 v=2003 355.0 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -1050.37 grpPosY=1 v=2003 -104.478 group=1 ISC=0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=1 C=9 0 0 4 0 1 0 CPC=0 SVT=5001 3002 0 CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Position-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.61 posx=1 v=2003 111.0 posy=1 v=2003 -242.0 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -1050.37 grpPosY=1 v=2003 -104.478 group=1 ISC=0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=1 C=10 0 0 2 1 2 0 CPC=0 SVT=5001 3002 0 CC=0 SVT=5001 1002 0 CC=0 #NT=20017 0 PC=7 name=1 v=5000 FlatTessellationBlend posx=1 v=2003 294.462 posy=1 v=2003 -9.05385 collapsed=1 v=2001 1 value=2 e=901 v=2003 0.0 defineinheader=2 e=0 v=2001 1 exposetoui=1 v=2001 1 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=11 0 1 2 4 5 0 CPC=0 #NT=20077 0 PC=2 posx=1 v=2003 -399.0 posy=1 v=2003 492.0 group=1 ISC=0 OSC=1 SVT=5001 4900 1 CC=1 C=12 0 1 4 1 2 0 CPC=0 #NT=20017 0 PC=8 name=1 v=5000 ClippingBiasAdd note=1 v=5000 Set a small default value to avoid vertices clipping away from light view during shadow map posx=1 v=2003 298.0 posy=1 v=2003 103.0 collapsed=1 v=2001 1 value=2 e=902 v=2003 5.0 defineinheader=2 e=0 v=2001 1 exposetoui=1 v=2001 1 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=13 0 1 2 5 7 0 CPC=0 #NT=20077 0 PC=2 posx=1 v=2003 317.0 posy=1 v=2003 300.0 group=1 ISC=0 OSC=1 SVT=5001 4900 1 CC=1 C=14 0 1 2 7 8 0 CPC=0 #NT=20150 0 PC=3 posx=1 v=2003 305.436 posy=1 v=2003 200.718 value=2 e=902 v=2003 1.0 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=15 0 1 2 6 11 0 CPC=0 #NT=20091 0 PC=3 posx=1 v=2003 283.286 posy=1 v=2003 292.0 process=2 e=0 v=2001 0 group=0 ISC=2 SVT=2001 2001 1 0 0 SVT=5001 5007 2 0 0 OSC=1 SVT=5001 5007 3 CC=1 C=16 0 3 18 0 0 0 CPC=0 #NT=20113 0 PC=4 name=1 v=5000 UsingTessellation posx=1 v=2003 -390.231 posy=1 v=2003 -286.368 collapsed=1 v=2001 1 group=0 ISC=1 SVT=5001 2003 1 0 0 OSC=2 SVT=2001 2001 2 CC=1 C=17 0 2 63 0 1 0 CPC=0 SVT=2001 2001 3 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 641.905 posy=1 v=2003 202.491 group=0 ISC=2 SVT=5001 5007 0 0 0 SVT=1001 1002 0 0 0 OSC=2 SVT=5001 5007 0 CC=4 C=18 0 0 -1 1 0 0 CPC=0 C=18 0 0 -1 1 0 0 CPC=0 C=18 0 0 -1 1 0 0 CPC=0 C=18 0 0 -1 1 0 0 CPC=3 cx=41.2722 cy=491.745 cm=1 SVT=5001 1002 0 CC=0 #NT=10100 0 PC=10 note=1 v=5000 Calculate displacement posx=1 v=2003 -438.714 posy=1 v=2003 396.571 bitmapnodeindex=1 v=2002 2 grpPosX=1 v=2003 -1761.36 grpPosY=1 v=2003 -390.152 options_Displacement=2 e=1000 v=5012 1 options_VDM_CoordSys=2 e=1001 v=5012 1 value_DisplacementMultiplier=2 e=1002 v=2003 1.0 value_DisplacementOffset=2 e=1003 v=2003 0.0 group=0 ISC=3 SVT=5001 3002 0 0 0 Displacement SVT=2002 2002 0 0 0 Tessellation Type SVT=5001 1002 0 0 0 OSC=3 SVT=5001 3002 0 Displacement CC=4 C=19 0 0 31 0 0 0 CPC=0 C=19 0 0 22 0 0 0 CPC=0 C=19 0 0 21 0 1 0 CPC=0 C=19 0 0 58 0 1 0 CPC=0 SVT=2002 2002 0 Tessellation Type CC=1 C=19 1 0 50 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20091 0 PC=4 note=1 v=5000 Only add displacement code if user provides value posx=1 v=2003 284.0 posy=1 v=2003 -454.0 process=2 e=0 v=2001 0 group=19 ISC=2 SVT=2001 2001 1 0 0 SVT=5001 3002 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=20 0 3 54 5 6 0 CPC=0 #NT=20113 0 PC=2 posx=1 v=2003 -417.0 posy=1 v=2003 -521.0 group=19 ISC=1 SVT=5001 3002 1 0 0 OSC=2 SVT=2001 2001 2 CC=1 C=21 0 2 20 0 1 0 CPC=0 SVT=2001 2001 3 CC=0 #NT=10100 0 PC=7 name=1 v=5000 Displace note=1 v=5000 Grayscale displace in direction of normal posx=1 v=2003 -427.0 posy=1 v=2003 -337.894 bitmapnodeindex=1 v=2002 2 grpPosX=1 v=2003 -1005.68 grpPosY=1 v=2003 -83.3333 group=19 ISC=4 SVT=5001 3002 0 0 0 Displacement SVT=5001 2003 0 0 0 Displacement Offset SVT=5001 3002 0 0 0 Normal SVT=5001 1002 0 0 0 OSC=4 SVT=5001 3002 0 Displacement CC=1 C=22 0 0 24 1 2 0 CPC=0 SVT=5001 2003 0 Displacement Offset CC=1 C=22 1 0 25 1 2 0 CPC=0 SVT=5001 3002 0 Normal CC=1 C=22 2 0 28 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20011 0 PC=4 name=1 v=5000 DisplacementColor posx=1 v=2003 -790.0 posy=1 v=2003 -316.0 collapsed=1 v=2001 1 group=22 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=23 1 2 24 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=20109 0 PC=4 name=1 v=5000 AifBempty note=1 v=5000 Allow user to supply texture posx=1 v=2003 -577.0 posy=1 v=2003 -224.0 group=22 ISC=2 SVT=5001 3002 1 0 0 SVT=5001 3002 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=24 0 3 26 0 1 0 CPC=0 #NT=20022 0 PC=3 note=1 v=5000 Offset so gray is zero displacement posx=1 v=2003 -113.0 posy=1 v=2003 -209.0 group=22 ISC=2 SVT=5001 2003 1 0 0 SVT=5001 2003 2 0 0 OSC=1 SVT=5001 2003 3 CC=1 C=25 0 3 28 0 1 0 CPC=0 #NT=20108 0 PC=4 note=1 v=5000 We only use grayscale posx=1 v=2003 -373.0 posy=1 v=2003 -234.0 collapsed=1 v=2001 1 group=22 ISC=1 SVT=5001 3002 1 0 0 OSC=6 SVT=5001 2003 2 CC=1 C=26 0 2 25 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=0 SVT=5001 2003 7 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 601.485 posy=1 v=2003 -80.5002 group=22 ISC=2 SVT=5001 3002 0 0 0 SVT=5001 1002 0 0 0 OSC=2 SVT=5001 3002 0 CC=1 C=27 0 0 41 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20016 0 PC=3 name=1 v=5000 GrayScale posx=1 v=2003 181.0 posy=1 v=2003 -45.5 group=22 ISC=2 SVT=5001 2003 1 0 0 SVT=5001 3002 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=28 0 3 27 0 0 0 CPC=0 #NT=20016 0 PC=3 name=1 v=5000 DisplaceAmount posx=1 v=2003 70.2 posy=1 v=2003 -294.0 group=19 ISC=2 SVT=5001 3002 1 0 0 SVT=5001 2003 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=29 0 3 20 1 2 0 CPC=0 #NT=20017 0 PC=7 name=1 v=5000 DisplacementMultiplier posx=1 v=2003 -162.374 posy=1 v=2003 -159.374 value=2 e=1002 v=2003 1.0 defineinheader=2 e=0 v=2001 1 exposetoui=1 v=2001 1 uimax=2 e=0 v=2003 999.0 group=19 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=30 0 1 29 1 2 0 CPC=0 #NT=10100 0 PC=8 name=1 v=5000 Displace note=1 v=5000 Vector Displacement posx=1 v=2003 -429.0 posy=1 v=2003 -160.106 bitmapnodeindex=1 v=2002 2 grpPosX=1 v=2003 -785.985 grpPosY=1 v=2003 160.985 options_VDM_CoordSys=2 e=1001 v=5012 1 group=19 ISC=5 SVT=5001 3002 0 0 0 Displacement SVT=5001 2003 0 0 0 Displacement Offset SVT=5001 3002 0 0 0 Normal SVT=5001 3002 0 0 0 Tangent SVT=5001 1002 0 0 0 OSC=5 SVT=5001 3002 0 Displacement CC=1 C=31 0 0 35 0 1 0 CPC=0 SVT=5001 2003 0 Displacement Offset CC=1 C=31 1 0 35 1 2 0 CPC=0 SVT=5001 3002 0 Normal CC=1 C=31 2 0 37 1 0 0 CPC=0 SVT=5001 3002 0 Tangent CC=1 C=31 3 0 37 2 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20108 0 PC=3 name=1 v=5000 Maya_XYZ posx=1 v=2003 -203.75 posy=1 v=2003 -64.4 group=31 ISC=1 SVT=5001 3002 1 0 0 OSC=6 SVT=5001 2003 2 CC=1 C=32 0 2 33 0 1 0 CPC=0 SVT=5001 2003 3 CC=1 C=32 1 3 33 3 4 0 CPC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=1 C=32 3 5 33 1 2 0 CPC=0 SVT=5001 3002 6 CC=1 C=32 4 6 38 0 1 1 CPC=0 SVT=5001 2003 7 CC=0 #NT=20020 0 PC=4 name=1 v=5000 Mudbox_XZY note=1 v=5000 Swizzle for Mudbox posx=1 v=2003 25.6 posy=1 v=2003 -172.4 group=31 ISC=6 SVT=5001 2003 1 0 0 SVT=5001 2003 2 0 0 SVT=5001 3001 3 0 0 SVT=5001 2003 4 0 0 SVT=5001 3002 5 0 0 SVT=5001 2003 6 0 0 OSC=3 SVT=5001 3001 7 CC=0 SVT=5001 3002 8 CC=1 C=33 1 8 38 0 1 0 CPC=0 SVT=5001 3003 9 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 1083.71 posy=1 v=2003 137.576 group=31 ISC=2 SVT=5001 3002 0 0 0 SVT=5001 1002 0 0 0 OSC=2 SVT=5001 3002 0 CC=1 C=34 0 0 41 0 1 1 CPC=0 SVT=5001 1002 0 CC=0 #NT=20022 0 PC=2 posx=1 v=2003 -476.0 posy=1 v=2003 122.0 group=31 ISC=2 SVT=5001 3002 1 0 0 SVT=5001 2003 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=35 0 3 32 0 1 0 CPC=0 #NT=20108 0 PC=4 name=1 v=5000 VectorDisplacementTangent note=1 v=5000 Outputs name for Options List posx=1 v=2003 702.75 posy=1 v=2003 100.0 group=31 ISC=1 SVT=5001 3002 1 0 0 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=1 C=36 4 6 34 0 0 0 CPC=0 SVT=5001 2003 7 CC=0 #NT=10100 1 Tangent to World Space-Hw Shader Nodes-Various PC=12 name=1 v=5000 _TangentWorldConvert version=1 v=2003 1.33 posx=1 v=2003 477.75 posy=1 v=2003 80.3 classname=1 v=5000 Tangent to World Space submenuname=1 v=5000 Various bitmapnodeindex=1 v=2002 60 isadvanced=1 v=2001 1 helpid=1 v=2002 18 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -800.521 grpPosY=1 v=2003 18.1067 group=31 ISC=4 SVT=5001 3002 0 0 0 _Vector SVT=5001 3002 0 0 0 _Normal SVT=5001 3002 0 0 0 _Tangent SVT=5001 1002 0 0 0 OSC=2 SVT=5001 3002 0 _Vector CC=1 C=37 0 0 36 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20128 0 PC=4 name=1 v=5000 VDM_CoordSys posx=1 v=2003 253.0 posy=1 v=2003 -2.74999 options=2 e=1001 v=5012 1 group=31 ISC=3 SVT=5001 3002 1 0 0 SVT=5000 5000 4 0 0 SVT=2002 2002 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=38 0 3 37 0 0 0 CPC=0 #NT=20017 0 PC=6 name=1 v=5000 DisplacementOffset posx=1 v=2003 -674.374 posy=1 v=2003 -240.374 value=2 e=1003 v=2003 0.0 defineinheader=2 e=0 v=2001 1 exposetoui=1 v=2001 1 group=19 ISC=0 OSC=1 SVT=5001 2003 1 CC=2 C=39 0 1 22 1 0 0 CPC=0 C=39 0 1 31 1 0 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 817.485 posy=1 v=2003 -532.015 group=19 ISC=2 SVT=5001 3002 0 0 0 Displacement SVT=5001 1002 0 0 0 OSC=2 SVT=5001 3002 0 Displacement CC=1 C=40 0 0 1 1 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20128 0 PC=5 name=1 v=5000 Displacement posx=1 v=2003 -164.0 posy=1 v=2003 -312.06 options=2 e=1000 v=5012 1 exposesetting=1 v=2001 1 group=19 ISC=3 SVT=5001 3002 1 0 0 SVT=5000 5000 4 0 0 SVT=2002 2002 2 0 0 OSC=1 SVT=5001 3002 3 CC=1 C=41 0 3 29 0 1 0 CPC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=12 name=1 v=5000 _WorldNormal version=1 v=2003 1.66 posx=1 v=2003 -1300.0 posy=1 v=2003 -22.1 collapsed=1 v=2001 1 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -947.761 grpPosY=1 v=2003 -80.2239 group=19 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=1 C=42 1 0 44 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20093 0 PC=3 note=1 v=5000 Should we use crack fixed normal posx=1 v=2003 -803.0 posy=1 v=2003 -63.3 group=19 ISC=3 SVT=2001 2001 1 0 0 SVT=5001 3002 2 0 0 SVT=5001 3002 3 0 0 OSC=1 SVT=5001 3002 4 CC=2 C=43 0 4 22 2 0 0 CPC=0 C=43 0 4 31 2 0 0 CPC=0 #NT=20108 0 PC=3 posx=1 v=2003 -1070.0 posy=1 v=2003 4.46 collapsed=1 v=2001 1 group=19 ISC=1 SVT=5001 3003 1 0 0 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=1 C=44 4 6 43 2 3 0 CPC=0 SVT=5001 2003 7 CC=0 #NT=20127 0 PC=3 posx=1 v=2003 -1060.0 posy=1 v=2003 -70.5 collapsed=1 v=2001 1 group=19 ISC=1 SVT=5001 3003 1 0 0 OSC=3 SVT=5001 3001 2 CC=0 SVT=5001 3002 3 CC=1 C=45 1 3 43 1 2 0 CPC=0 SVT=5001 3002 4 CC=0 #NT=20093 0 PC=3 note=1 v=5000 Should we use crack fixed tangent posx=1 v=2003 -798.0 posy=1 v=2003 257.0 group=19 ISC=3 SVT=2001 2001 1 0 0 SVT=5001 3002 2 0 0 SVT=5001 3002 3 0 0 OSC=1 SVT=5001 3002 4 CC=1 C=46 0 4 31 3 0 0 CPC=0 #NT=20108 0 PC=3 posx=1 v=2003 -1050.0 posy=1 v=2003 331.0 collapsed=1 v=2001 1 group=19 ISC=1 SVT=5001 3003 1 0 0 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=1 C=47 4 6 46 2 3 0 CPC=0 SVT=5001 2003 7 CC=0 #NT=20127 0 PC=3 posx=1 v=2003 -1060.0 posy=1 v=2003 248.0 collapsed=1 v=2001 1 group=19 ISC=1 SVT=5001 3003 1 0 0 OSC=3 SVT=5001 3001 2 CC=0 SVT=5001 3002 3 CC=0 SVT=5001 3002 4 CC=1 C=48 2 4 46 1 2 0 CPC=0 #NT=10100 1 Vertex World Tangent-Hw Shader Nodes-Inputs Common PC=12 name=1 v=5000 _WorldTangent version=1 v=2003 1.64 posx=1 v=2003 -1290.0 posy=1 v=2003 330.0 collapsed=1 v=2001 1 classname=1 v=5000 Vertex World Tangent submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 62 helpid=1 v=2002 28 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -947.761 grpPosY=1 v=2003 -108.209 group=19 ISC=0 OSC=3 SVT=5001 3002 0 _WorldTangent CC=0 SVT=5001 3003 0 _WorldTangentVertShader CC=1 C=49 1 0 47 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20140 0 PC=3 note=1 v=5000 Is tessellation set to PNAEN posx=1 v=2003 -1390.0 posy=1 v=2003 132.0 group=19 ISC=4 SVT=2002 2002 1 0 0 SVT=2002 2002 2 0 0 SVT=2001 2001 3 0 0 SVT=2001 2001 4 0 0 OSC=1 SVT=2001 2001 5 CC=2 C=50 0 5 43 0 1 0 CPC=0 C=50 0 5 46 0 1 0 CPC=0 #NT=20116 0 PC=3 posx=1 v=2003 -1620.0 posy=1 v=2003 207.0 value=2 e=0 v=2001 1 group=19 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=51 0 1 50 2 3 0 CPC=0 SVT=2001 2001 2 CC=1 C=51 1 2 50 3 4 0 CPC=0 #NT=20117 0 PC=4 posx=1 v=2003 -1625.11 posy=1 v=2003 113.879 collapsed=1 v=2001 1 value=2 e=0 v=2002 0 group=19 ISC=0 OSC=1 SVT=2002 2002 1 CC=1 C=52 0 1 50 1 2 0 CPC=0 #NT=20088 0 PC=8 name=1 v=5000 IsSwatchRender note=1 v=5000 During Maya swatch rendering keep displacement off posx=1 v=2003 -10.8315 posy=1 v=2003 -902.701 collapsed=1 v=2001 1 value=2 e=0 v=2001 0 exposetoui=1 v=2001 1 semantic=2 e=0 v=5000 MayaSwatchRender group=19 ISC=0 OSC=1 SVT=5001 2001 1 CC=1 C=53 0 1 54 0 1 0 CPC=0 #NT=20094 0 PC=2 posx=1 v=2003 528.603 posy=1 v=2003 -736.0 group=19 ISC=7 SVT=5001 1002 1 0 0 SVT=5001 5000 2 0 0 SVT=5001 1002 3 0 0 SVT=5001 5000 4 0 0 SVT=5001 3002 5 0 0 SVT=5001 1003 6 0 0 SVT=5001 1002 7 0 0 OSC=1 SVT=5001 3002 8 CC=1 C=54 0 8 40 0 0 0 CPC=0 #NT=20105 0 PC=3 posx=1 v=2003 -16.0885 posy=1 v=2003 -814.373 collapsed=1 v=2001 1 group=19 ISC=0 OSC=2 SVT=5001 5000 2 CC=1 C=55 0 2 54 1 2 0 CPC=0 SVT=5001 1001 3 CC=0 #NT=20088 0 PC=3 posx=1 v=2003 -10.3115 posy=1 v=2003 -735.215 collapsed=1 v=2001 1 group=19 ISC=0 OSC=1 SVT=5001 2001 1 CC=1 C=56 0 1 54 2 3 0 CPC=0 #NT=20143 0 PC=7 name=1 v=5000 NoDisplacement posx=1 v=2003 -6.34593 posy=1 v=2003 -652.665 collapsed=1 v=2001 1 valueX=2 e=0 v=2003 0.0 valueY=2 e=0 v=2003 0.0 valueZ=2 e=0 v=2003 0.0 group=19 ISC=0 OSC=1 SVT=5001 3002 1 CC=1 C=57 0 1 54 4 5 0 CPC=0 #NT=20108 0 PC=4 name=1 v=5000 VectorDisplacementWorld posx=1 v=2003 -422.413 posy=1 v=2003 41.3793 collapsed=1 v=2001 1 group=19 ISC=1 SVT=5001 3002 1 0 0 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=1 C=58 4 6 41 0 1 2 CPC=0 SVT=5001 2003 7 CC=0 #NT=20128 0 PC=5 name=1 v=5000 Tessellation note=1 v=5000 Tessellation Methods posx=1 v=2003 -684.0 posy=1 v=2003 -29.5 options=2 e=900 v=5012 0 group=0 ISC=3 SVT=2002 2002 1 0 0 SVT=5000 5000 4 0 0 SVT=2002 2002 2 0 0 OSC=1 SVT=2002 2002 3 CC=2 C=59 0 3 1 2 0 0 CPC=0 C=59 0 3 19 1 0 0 CPC=0 #NT=20117 0 PC=5 name=1 v=5000 PNAEN posx=1 v=2003 -907.0 posy=1 v=2003 -129.0 collapsed=1 v=2001 1 value=2 e=0 v=2002 0 group=0 ISC=0 OSC=1 SVT=2002 2002 1 CC=1 C=60 0 1 59 0 1 0 CPC=0 #NT=20117 0 PC=5 name=1 v=5000 PNTriangles posx=1 v=2003 -908.0 posy=1 v=2003 -53.1 collapsed=1 v=2001 1 value=2 e=0 v=2002 1 group=0 ISC=0 OSC=1 SVT=2002 2002 1 CC=1 C=61 0 1 59 0 1 1 CPC=0 #NT=20117 0 PC=5 name=1 v=5000 Flat posx=1 v=2003 -907.0 posy=1 v=2003 20.4 collapsed=1 v=2001 1 value=2 e=0 v=2002 2 group=0 ISC=0 OSC=1 SVT=2002 2002 1 CC=1 C=62 0 1 59 0 1 2 CPC=0 #NT=20120 0 PC=2 posx=1 v=2003 -175.063 posy=1 v=2003 -22.67 group=0 ISC=2 SVT=2001 2001 1 0 0 SVT=2001 2001 2 0 0 OSC=2 SVT=2001 2001 3 CC=1 C=63 0 3 65 0 1 0 CPC=0 SVT=2001 2001 4 CC=0 #NT=20151 0 PC=5 name=1 v=5000 IsDX11 posx=1 v=2003 -605.949 posy=1 v=2003 -229.2 collapsed=1 v=2001 1 config=1 v=5012 1 group=0 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=64 0 1 68 0 1 0 CPC=0 SVT=2001 2001 2 CC=0 #NT=20120 0 PC=2 posx=1 v=2003 73.3333 posy=1 v=2003 1.11111 group=0 ISC=2 SVT=2001 2001 1 0 0 SVT=2001 2001 2 0 0 OSC=2 SVT=2001 2001 3 CC=1 C=65 0 3 16 0 1 0 CPC=0 SVT=2001 2001 4 CC=0 #NT=20142 0 PC=3 posx=1 v=2003 -172.063 posy=1 v=2003 136.349 app=1 v=5012 1 group=0 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=66 0 1 65 1 2 0 CPC=0 SVT=2001 2001 2 CC=0 #NT=20151 0 PC=5 name=1 v=5000 IsOGSFX posx=1 v=2003 -606.795 posy=1 v=2003 -151.277 collapsed=1 v=2001 1 config=1 v=5012 5 group=0 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=67 0 1 68 1 2 0 CPC=0 SVT=2001 2001 2 CC=0 #NT=20121 0 PC=2 posx=1 v=2003 -389.231 posy=1 v=2003 -201.539 group=0 ISC=2 SVT=2001 2001 1 0 0 SVT=2001 2001 2 0 0 OSC=2 SVT=2001 2001 3 CC=1 C=68 0 3 63 1 2 0 CPC=0 SVT=2001 2001 4 CC=0