SFX_WIN Version=22 GroupVersion=1.1 Advanced=1 HelpID=53 NumberOfNodes=16 #NT=10100 0 PC=12 name=1 v=5000 StretchMap note=1 v=5000 Vertex Shader should UV-Unwrap vertices version=1 v=2003 1.1 posx=1 v=2003 54.6448 posy=1 v=2003 40.5127 classname=1 v=5000 Stretch Map submenuname=1 v=5000 Various isadvanced=1 v=2001 1 helpid=1 v=2002 53 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -1334.97 grpPosY=1 v=2003 91.5033 group=-1 ISC=2 SVT=5001 2003 0 _Scale SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _Scale CC=1 C=0 0 0 15 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 -222.002 posy=1 v=2003 118.811 group=0 ISC=2 SVT=5001 3001 0 _StretchFactors SVT=5001 1002 0 OSC=2 SVT=5001 3001 0 _StretchFactors CC=0 SVT=5001 1002 0 CC=0 #NT=10100 0 PC=8 name=1 v=5000 StretchMap note=1 v=5000 From GPU Gems3 posx=1 v=2003 -578.512 posy=1 v=2003 97.8838 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -1689.19 grpPosY=1 v=2003 187.5 group=0 ISC=3 SVT=5001 3002 0 _VertexWorldPosition SVT=5001 2003 0 Scale SVT=5001 1002 0 OSC=3 SVT=5001 3002 0 _VertexWorldPosition CC=2 C=2 0 0 4 0 1 0 CPC=0 C=2 0 0 5 0 1 0 CPC=0 SVT=5001 2003 0 Scale CC=2 C=2 1 0 9 1 2 0 CPC=0 C=2 1 0 10 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 -7.47121 posy=1 v=2003 204.476 group=2 ISC=2 SVT=5001 3001 0 _StretchFactors SVT=5001 1002 0 OSC=2 SVT=5001 3001 0 _StretchFactors CC=1 C=3 0 0 1 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20155 0 PC=2 posx=1 v=2003 -1371.01 posy=1 v=2003 -3.73237 group=2 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=4 0 2 6 0 1 0 CPC=0 #NT=20156 0 PC=2 posx=1 v=2003 -1357.31 posy=1 v=2003 362.796 group=2 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=5 0 2 7 0 1 0 CPC=0 #NT=20032 0 PC=2 posx=1 v=2003 -1152.44 posy=1 v=2003 -6.58958 group=2 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 2003 2 CC=1 C=6 0 2 9 0 1 0 CPC=0 #NT=20032 0 PC=2 posx=1 v=2003 -1141.59 posy=1 v=2003 372.796 group=2 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 2003 2 CC=1 C=7 0 2 10 1 2 0 CPC=0 #NT=20020 0 PC=3 name=1 v=5000 StretchMap posx=1 v=2003 -293.515 posy=1 v=2003 143.345 group=2 ISC=6 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 3001 3 SVT=5001 2003 4 SVT=5001 3002 5 SVT=5001 2003 6 OSC=3 SVT=5001 3001 7 CC=1 C=8 0 7 3 0 0 0 CPC=0 SVT=5001 3002 8 CC=0 SVT=5001 3003 9 CC=0 #NT=20016 0 PC=3 note=1 v=5000 Values are likely very small, so scale posx=1 v=2003 -934.982 posy=1 v=2003 133.748 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=9 0 3 11 0 1 0 CPC=0 #NT=20016 0 PC=2 posx=1 v=2003 -935.54 posy=1 v=2003 289.198 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=10 0 3 12 0 1 0 CPC=0 #NT=20157 0 PC=2 posx=1 v=2003 -640.678 posy=1 v=2003 140.678 group=2 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=11 0 2 8 0 1 0 CPC=0 #NT=20157 0 PC=2 posx=1 v=2003 -647.459 posy=1 v=2003 294.915 group=2 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=12 0 2 8 1 2 0 CPC=0 #NT=10100 1 Vertex World Position-Hw Shader Nodes-Inputs Common PC=9 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.59 posx=1 v=2003 -847.957 posy=1 v=2003 53.7315 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 group=0 ISC=0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=0 SVT=5001 3002 0 CC=1 C=13 1 0 2 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20017 0 PC=3 posx=1 v=2003 -1064.87 posy=1 v=2003 148.496 value=2 e=0 v=2003 100.0 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=14 0 1 15 0 1 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -843.205 posy=1 v=2003 186.411 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=15 0 3 2 1 0 0 CPC=0