SFX_WIN Version=22 GroupVersion=1.05 Advanced=1 HelpID=45 NumberOfNodes=26 #NT=10100 0 PC=11 name=1 v=5000 ShadowPassPixelDepth version=1 v=2003 1.05 posx=1 v=2003 -615.776 posy=1 v=2003 57.5938 classname=1 v=5000 ShadowPass Pixel Depth submenuname=1 v=5000 Lighting isadvanced=1 v=2001 1 helpid=1 v=2002 45 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -723.685 grpPosY=1 v=2003 -41.3535 group=-1 ISC=3 SVT=5001 3003 0 _VertexWorldPosition SVT=5001 4900 0 _ShadowPrjMatrix SVT=5001 1002 0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=1 C=0 0 0 11 1 2 0 CPC=0 SVT=5001 4900 0 _ShadowPrjMatrix CC=1 C=0 1 0 12 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 463.544 posy=1 v=2003 -28.5944 group=0 ISC=2 SVT=5001 2003 0 _Depth SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _Depth CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Position-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.6 posx=1 v=2003 -395.069 posy=1 v=2003 -192.614 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -1050.37 grpPosY=1 v=2003 -104.478 group=0 ISC=0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=1 C=2 0 0 11 0 1 0 CPC=0 SVT=5001 3002 0 CC=0 SVT=5001 1002 0 CC=0 #NT=20149 0 PC=3 posx=1 v=2003 -403.503 posy=1 v=2003 20.1819 collapsed=1 v=2001 1 group=0 ISC=0 OSC=2 SVT=5001 4900 1 CC=1 C=3 0 1 12 0 1 0 CPC=0 SVT=5001 4600 2 CC=0 #NT=10100 0 PC=7 name=1 v=5000 GetShadowPassPixelDepth posx=1 v=2003 166.11 posy=1 v=2003 63.6778 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -565.519 grpPosY=1 v=2003 -17.2414 group=0 ISC=3 SVT=5001 3003 0 _VertexWorldPosition SVT=5001 4900 0 _ShadowPrjMatrix SVT=5001 1002 0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=1 C=4 0 0 6 0 1 0 CPC=0 SVT=5001 4900 0 _ShadowPrjMatrix CC=1 C=4 1 0 6 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 948.207 posy=1 v=2003 253.357 group=4 ISC=2 SVT=5001 2003 0 _Depth SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _Depth CC=1 C=5 0 0 14 2 3 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20016 0 PC=3 posx=1 v=2003 -201.893 posy=1 v=2003 27.6429 flipglsl=1 v=2001 1 group=4 ISC=2 SVT=5001 3003 1 SVT=5001 4900 2 OSC=1 SVT=5001 3003 3 CC=1 C=6 0 3 7 0 1 0 CPC=0 #NT=20108 0 PC=2 posx=1 v=2003 -5.22254 posy=1 v=2003 57.6429 group=4 ISC=1 SVT=5001 3003 1 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=1 C=7 3 5 8 0 1 0 CPC=0 SVT=5001 3002 6 CC=0 SVT=5001 2003 7 CC=1 C=7 5 7 8 1 2 0 CPC=0 #NT=20027 0 PC=3 name=1 v=5000 DepthPerPixel posx=1 v=2003 219.778 posy=1 v=2003 120.977 group=4 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=2 C=8 0 3 9 0 1 0 CPC=0 C=8 0 3 10 0 1 0 CPC=0 #NT=20145 0 PC=2 posx=1 v=2003 429.773 posy=1 v=2003 244.31 group=4 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=9 0 2 10 1 2 0 CPC=0 #NT=20026 0 PC=2 posx=1 v=2003 641.441 posy=1 v=2003 150.977 group=4 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=10 0 3 5 0 0 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -140.361 posy=1 v=2003 -167.103 group=0 ISC=2 SVT=5001 3003 1 SVT=5001 3003 2 OSC=1 SVT=5001 3003 3 CC=2 C=11 0 3 4 0 0 0 CPC=0 C=11 0 3 15 0 0 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -141.789 posy=1 v=2003 50.039 group=0 ISC=2 SVT=5001 4900 1 SVT=5001 4900 2 OSC=1 SVT=5001 4900 3 CC=2 C=12 0 3 4 1 0 0 CPC=0 C=12 0 3 15 1 0 0 CPC=0 #NT=10100 1 IsOpenGL-Hw Shader Nodes-Code Control PC=11 name=1 v=5000 IsOpenGL posx=1 v=2003 184.059 posy=1 v=2003 -307.173 classname=1 v=5000 IsOpenGL submenuname=1 v=5000 Code Control functiondonotaddshaderdatastruct=1 v=2001 1 isadvanced=1 v=2001 1 helpid=1 v=2002 58 grpnodecolor=1 v=5012 9 grpPosX=1 v=2003 785.0 grpPosY=1 v=2003 253.0 group=0 ISC=0 OSC=2 SVT=2001 2001 0 CC=1 C=13 0 0 14 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20093 0 PC=2 posx=1 v=2003 480.478 posy=1 v=2003 -90.5367 group=0 ISC=3 SVT=2001 2001 1 SVT=5001 2003 2 SVT=5001 2003 3 OSC=1 SVT=5001 2003 4 CC=1 C=14 0 4 1 0 0 0 CPC=0 #NT=10100 0 PC=7 name=1 v=5000 GetShadowPassPixelDepthGL posx=1 v=2003 170.631 posy=1 v=2003 -192.634 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -565.519 grpPosY=1 v=2003 -17.2414 group=0 ISC=3 SVT=5001 3003 0 _VertexWorldPosition SVT=5001 4900 0 _ShadowPrjMatrix SVT=5001 1002 0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=1 C=15 0 0 17 0 1 0 CPC=0 SVT=5001 4900 0 _ShadowPrjMatrix CC=1 C=15 1 0 17 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 948.207 posy=1 v=2003 253.357 group=15 ISC=2 SVT=5001 2003 0 _Depth SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _Depth CC=1 C=16 0 0 14 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20016 0 PC=3 posx=1 v=2003 -575.679 posy=1 v=2003 -319.444 flipglsl=1 v=2001 1 group=15 ISC=2 SVT=5001 3003 1 SVT=5001 4900 2 OSC=1 SVT=5001 3003 3 CC=1 C=17 0 3 18 0 1 0 CPC=0 #NT=20108 0 PC=2 posx=1 v=2003 -379.009 posy=1 v=2003 -289.444 group=15 ISC=1 SVT=5001 3003 1 OSC=6 SVT=5001 2003 2 CC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=1 C=18 3 5 19 0 1 0 CPC=0 SVT=5001 3002 6 CC=0 SVT=5001 2003 7 CC=1 C=18 5 7 19 1 2 0 CPC=0 #NT=20027 0 PC=3 name=1 v=5000 DepthPerPixel posx=1 v=2003 -154.008 posy=1 v=2003 -226.11 group=15 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=2 C=19 0 3 20 0 1 0 CPC=0 C=19 0 3 21 0 1 0 CPC=0 #NT=20145 0 PC=2 posx=1 v=2003 55.9869 posy=1 v=2003 -102.777 group=15 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=20 0 2 21 1 2 0 CPC=0 #NT=20026 0 PC=2 posx=1 v=2003 267.655 posy=1 v=2003 -196.11 group=15 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=21 0 3 22 0 1 0 CPC=0 #NT=20016 0 PC=3 name=1 v=5000 NormalMap posx=1 v=2003 421.175 posy=1 v=2003 65.5983 group=15 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=22 0 3 25 0 1 0 CPC=0 #NT=20017 0 PC=4 posx=1 v=2003 180.45 posy=1 v=2003 164.693 collapsed=1 v=2001 1 value=2 e=0 v=2003 0.5 group=15 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=23 0 1 22 1 2 0 CPC=0 #NT=20017 0 PC=4 posx=1 v=2003 398.714 posy=1 v=2003 211.942 collapsed=1 v=2001 1 value=2 e=0 v=2003 0.5 group=15 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=24 0 1 25 1 2 0 CPC=0 #NT=20026 0 PC=3 note=1 v=5000 Convert range between 0-1 posx=1 v=2003 674.985 posy=1 v=2003 87.9283 group=15 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=25 0 3 16 0 0 0 CPC=0