SFX_WIN Version=22 GroupVersion=1.26 Advanced=1 HelpID=36 NumberOfNodes=20 #NT=10100 0 PC=12 name=1 v=5000 _RimLight version=1 v=2003 1.26 posx=1 v=2003 24.7988 posy=1 v=2003 13.7579 classname=1 v=5000 Rim Light submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 63 isadvanced=1 v=2001 1 helpid=1 v=2002 36 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -120.879 grpPosY=1 v=2003 -31.1356 group=-1 ISC=6 SVT=5001 3002 0 _AlbedoColor SVT=5001 3002 0 _LightVectorUN SVT=5001 3002 0 _Normal SVT=5001 2003 0 _Fresnel SVT=5001 3002 0 _FresnelColorTint SVT=5001 1002 0 OSC=6 SVT=5001 3002 0 _AlbedoColor CC=1 C=0 0 0 11 1 2 0 CPC=0 SVT=5001 3002 0 _LightVectorUN CC=1 C=0 1 0 16 1 2 0 CPC=0 SVT=5001 3002 0 _Normal CC=1 C=0 2 0 18 1 2 0 CPC=0 SVT=5001 2003 0 _Fresnel CC=1 C=0 3 0 10 1 2 0 CPC=0 SVT=5001 3002 0 _FresnelColorTint CC=1 C=0 4 0 13 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 1007.33 posy=1 v=2003 -24.0987 group=0 ISC=2 SVT=5001 3002 0 _Color SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _Color CC=0 SVT=5001 1002 0 CC=0 #NT=10100 0 PC=7 name=1 v=5000 _RimLight posx=1 v=2003 701.328 posy=1 v=2003 -108.633 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -20.7469 grpPosY=1 v=2003 -209.544 group=0 ISC=6 SVT=5001 2003 0 _Fresnel SVT=5001 3002 0 _LightVector SVT=5001 3002 0 _Normal SVT=5001 3002 0 _AlbedoColor SVT=5001 3002 0 _FresnelColorTint SVT=5001 1002 0 OSC=6 SVT=5001 2003 0 _Fresnel CC=1 C=2 0 0 3 0 1 0 CPC=0 SVT=5001 3002 0 _LightVector CC=1 C=2 1 0 4 0 1 0 CPC=0 SVT=5001 3002 0 _Normal CC=1 C=2 2 0 5 0 1 0 CPC=0 SVT=5001 3002 0 _AlbedoColor CC=1 C=2 3 0 8 0 1 0 CPC=0 SVT=5001 3002 0 _FresnelColorTint CC=1 C=2 4 0 8 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20016 0 PC=2 posx=1 v=2003 852.842 posy=1 v=2003 -126.145 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=3 0 3 7 1 2 0 CPC=0 #NT=20112 0 PC=2 posx=1 v=2003 237.495 posy=1 v=2003 34.608 group=2 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=4 0 2 5 1 2 0 CPC=0 #NT=20018 0 PC=3 note=1 v=5000 Only do rim opposite of light in dark areas posx=1 v=2003 453.629 posy=1 v=2003 -37.6404 group=2 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 2003 3 CC=1 C=5 0 3 6 0 1 0 CPC=0 #NT=20023 0 PC=2 posx=1 v=2003 650.571 posy=1 v=2003 -20.0722 group=2 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=6 0 2 3 1 2 0 CPC=0 #NT=20016 0 PC=2 posx=1 v=2003 1063.31 posy=1 v=2003 -210.314 group=2 ISC=2 SVT=5001 3002 1 SVT=5001 2003 2 OSC=1 SVT=5001 3002 3 CC=1 C=7 0 3 9 0 0 0 CPC=0 #NT=20026 0 PC=3 note=1 v=5000 Default Rim is Albedo color posx=1 v=2003 851.353 posy=1 v=2003 -244.933 group=2 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=8 0 3 7 0 1 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 1364.5 posy=1 v=2003 -139.838 group=2 ISC=2 SVT=5001 3002 0 _Color SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _Color CC=1 C=9 0 0 1 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=3 note=1 v=5000 so it is only calculated once per object posx=1 v=2003 451.899 posy=1 v=2003 -331.497 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=10 0 3 2 0 0 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 448.237 posy=1 v=2003 110.414 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=11 0 3 2 3 0 0 CPC=0 #NT=20011 0 PC=5 name=1 v=5000 Col posx=1 v=2003 217.57 posy=1 v=2003 90.4142 collapsed=1 v=2001 1 color=2 e=0 v=3003 1.0,1.0,1.0,1.0 group=0 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=12 1 2 11 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=20109 0 PC=2 posx=1 v=2003 450.026 posy=1 v=2003 263.023 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=13 0 3 2 4 0 0 CPC=0 #NT=20011 0 PC=5 name=1 v=5000 Col posx=1 v=2003 212.692 posy=1 v=2003 240.356 collapsed=1 v=2001 1 color=2 e=0 v=3003 1.0,1.0,1.0,1.0 group=0 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=14 1 2 13 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=20017 0 PC=4 note=1 v=5000 Fresnel should be calculated outside this node posx=1 v=2003 211.345 posy=1 v=2003 -333.649 value=2 e=0 v=2003 0.0 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=15 0 1 10 0 1 0 CPC=0 #NT=20109 0 PC=3 posx=1 v=2003 452.957 posy=1 v=2003 -134.409 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=16 0 3 2 1 0 0 CPC=0 #NT=10100 1 Light Vector-Hw Shader Nodes-Inputs Common PC=10 name=1 v=5000 _LightVec version=1 v=2003 1.65 posx=1 v=2003 221.766 posy=1 v=2003 -154.384 collapsed=1 v=2001 1 classname=1 v=5000 Light Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 6 helpid=1 v=2002 13 grpnodecolor=1 v=5012 5 group=0 ISC=2 SVT=2002 2002 0 SVT=5001 1002 0 OSC=3 SVT=5001 3002 0 _LightVector CC=1 C=17 0 0 16 0 1 0 CPC=0 SVT=5001 3002 0 _Normalized CC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=3 posx=1 v=2003 451.613 posy=1 v=2003 -28.2258 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=18 0 3 2 2 0 0 CPC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=10 name=1 v=5000 _WorldNormal version=1 v=2003 1.63 posx=1 v=2003 228.005 posy=1 v=2003 -44.7745 collapsed=1 v=2001 1 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=1 C=19 0 0 18 0 1 0 CPC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=0 SVT=5001 1002 0 CC=0