SFX_WIN Version=24 GroupVersion=1.66 Advanced=0 HelpID=42 NumberOfNodes=15 #NT=10100 0 PC=11 name=1 v=5000 _RefractionVector version=1 v=2003 1.66 posx=1 v=2003 36.3744 posy=1 v=2003 20.14 classname=1 v=5000 Refraction Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 44 helpid=1 v=2002 42 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -634.328 grpPosY=1 v=2003 -69.0299 group=-1 ISC=3 SVT=5001 3002 0 _Normal SVT=5001 2003 0 _RefractionIndex SVT=5001 1002 0 OSC=3 SVT=5001 3002 0 _Normal CC=2 C=0 0 0 2 1 2 0 CPC=0 C=0 0 0 7 0 1 0 CPC=0 SVT=5001 2003 0 _RefractionIndex CC=2 C=0 1 0 10 1 2 0 CPC=0 C=0 1 0 12 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20112 0 PC=2 posx=1 v=2003 -46.5902 posy=1 v=2003 -134.198 group=0 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=1 0 2 9 0 1 0 CPC=0 #NT=20109 0 PC=3 name=1 v=5000 AifBempty posx=1 v=2003 -54.0902 posy=1 v=2003 35.8016 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=2 0 3 9 1 2 0 CPC=0 #NT=20111 0 PC=4 note=1 v=5000 Calculate Default Refraction Vector only once posx=1 v=2003 435.752 posy=1 v=2003 50.2987 instanceidentifier=1 v=5000 DefaultRefractionVector group=0 ISC=2 SVT=5001 3002 1 SVT=5001 1002 2 OSC=1 SVT=5001 3002 3 CC=1 C=3 0 3 8 2 3 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 894.693 posy=1 v=2003 -192.393 group=0 ISC=2 SVT=5001 3002 0 _RefractionVector SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _RefractionVector CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Camera Vector-Hw Shader Nodes-Inputs Common PC=9 name=1 v=5000 _CameraVec version=1 v=2003 1.64 posx=1 v=2003 -293.457 posy=1 v=2003 -145.838 classname=1 v=5000 Camera Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 67 helpid=1 v=2002 2 grpnodecolor=1 v=5012 5 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _CameraVector CC=1 C=5 0 0 1 0 1 0 CPC=0 SVT=5001 3002 0 _Normalized CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _WorldNormal version=1 v=2003 1.64 posx=1 v=2003 -298.341 posy=1 v=2003 2.01689 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -947.761 grpPosY=1 v=2003 -80.2239 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=1 C=6 0 0 2 0 1 0 CPC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=0 SVT=5001 1002 0 CC=0 #NT=20113 0 PC=3 posx=1 v=2003 -292.771 posy=1 v=2003 -318.875 collapsed=1 v=2001 1 group=0 ISC=1 SVT=5001 3002 1 OSC=2 SVT=2001 2001 2 CC=1 C=7 0 2 13 0 1 0 CPC=0 SVT=2001 2001 3 CC=0 #NT=20093 0 PC=3 note=1 v=5000 Default or custom refraction vector posx=1 v=2003 624.34 posy=1 v=2003 -275.877 group=0 ISC=3 SVT=2001 2001 1 SVT=5001 3002 2 SVT=5001 3002 3 OSC=1 SVT=5001 3002 4 CC=1 C=8 0 4 4 0 0 0 CPC=0 #NT=20058 0 PC=2 posx=1 v=2003 183.333 posy=1 v=2003 3.33339 group=0 ISC=3 SVT=5001 3002 1 SVT=5001 3002 2 SVT=5001 2003 3 OSC=1 SVT=5001 3002 4 CC=2 C=9 0 4 8 1 2 0 CPC=0 C=9 0 4 3 0 1 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -56.6667 posy=1 v=2003 158.333 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=10 0 3 9 2 3 0 CPC=0 #NT=20017 0 PC=5 name=1 v=5000 refractionIndex posx=1 v=2003 -283.333 posy=1 v=2003 155.0 collapsed=1 v=2001 1 value=2 e=0 v=2003 0.02 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=11 0 1 10 0 1 0 CPC=0 #NT=20113 0 PC=3 posx=1 v=2003 -293.333 posy=1 v=2003 -245.0 collapsed=1 v=2001 1 group=0 ISC=1 SVT=5001 2003 1 OSC=2 SVT=2001 2001 2 CC=1 C=12 0 2 13 1 2 0 CPC=0 SVT=2001 2001 3 CC=0 #NT=20121 0 PC=2 posx=1 v=2003 -95.0 posy=1 v=2003 -315.0 group=0 ISC=2 SVT=2001 2001 1 SVT=2001 2001 2 OSC=2 SVT=2001 2001 3 CC=1 C=13 0 3 8 0 1 0 CPC=0 SVT=2001 2001 4 CC=0 #NT=20175 0 PC=3 posx=1 v=2003 180.0 posy=1 v=2003 -106.25 text=1 v=5000 color GetRefractionVector(color Normal, float RefractionIndex)\n{\n color _N;\n if(Normal != 0)\n _N = Normal;\n else\n _N = color(N);\n \n return color(refract(I, vector(_N), RefractionIndex));\n}\n\nGetRefractionVector( [[ INPUT = Normal ? 0 ]], [[ INPUT = RefractionIndex ? 0.02 ]] )\n group=0 ISC=0 OSC=0