SFX_WIN Version=24 GroupVersion=1.8 Advanced=0 HelpID=4 NumberOfNodes=11 #NT=10100 0 PC=27 name=1 v=5000 _RefractionCubeMap geotype=1 v=5012 1 version=1 v=2003 1.8 posx=1 v=2003 -905.388 posy=1 v=2003 20.705 classname=1 v=5000 Refraction Cube Map submenuname=1 v=5000 Textures bitmapnodeindex=1 v=2002 64 helpid=1 v=2002 4 grpnodecolor=1 v=5012 6 grpPosX=1 v=2003 -823.023 grpPosY=1 v=2003 16.5675 defineinheader_MyTexture=2 e=1 v=2001 0 texturepath_MyTexture=2 e=1 v=5000 exposetoui_MyTexture=2 e=3 v=2001 1 autoPreviewTexture_MyTexture=2 e=4 v=2001 1 value_ConvertToLinearSpace=2 e=4 v=2001 0 fullpathinshader_MyTexture=2 e=4 v=2001 0 mipmaplevels_MyTexture=2 e=5 v=2002 -1 texturenodename_MyTexture=2 e=5 v=5000 filter_SamplerState=2 e=6 v=5012 2 addressu_SamplerState=2 e=7 v=5012 1 addressv_SamplerState=2 e=8 v=5012 1 addressw_SamplerState=2 e=9 v=5012 1 bordercolor_SamplerState=2 e=10 v=3003 0.0,0.0,0.0,0.0 uiorder_MyTexture=2 e=12 v=2002 0 uigroup_MyTexture=2 e=13 v=5000 group=-1 ISC=4 SVT=5001 3002 0 _Normal SVT=5001 2003 0 SVT=5001 2003 0 _RefractionIndex SVT=5001 1002 0 OSC=4 SVT=5001 3002 0 _Normal CC=1 C=0 0 0 8 0 0 0 CPC=0 SVT=5001 2003 0 CC=1 C=0 1 0 2 2 3 0 CPC=0 SVT=5001 2003 0 _RefractionIndex CC=1 C=0 2 0 8 1 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20028 0 PC=10 posx=1 v=2003 -413.253 posy=1 v=2003 -1.17227 fullpathinshader=2 e=4 v=2001 0 exposetoui=2 e=3 v=2001 1 autoPreviewTexture=2 e=4 v=2001 1 defineinheader=2 e=1 v=2001 0 texturenodename=2 e=5 v=5000 mipmaplevels=2 e=5 v=2002 -1 uiorder=2 e=12 v=2002 0 uigroup=2 e=13 v=5000 group=0 ISC=3 SVT=2002 2002 1 SVT=2002 2002 3 SVT=2002 2002 4 OSC=1 SVT=5001 5011 2 CC=2 C=1 0 2 2 0 1 0 CPC=0 C=1 0 2 3 0 3 0 CPC=0 #NT=20029 0 PC=2 posx=1 v=2003 -30.2262 posy=1 v=2003 22.3602 group=0 ISC=7 SVT=5001 5011 1 SVT=5001 3002 2 SVT=5001 2003 3 SVT=5001 5013 4 SVT=5001 2002 11 SVT=5001 2002 12 SVT=2002 2002 13 OSC=6 SVT=5001 3003 5 CC=0 SVT=5001 3002 6 CC=2 C=2 1 6 5 2 3 0 CPC=0 C=2 1 6 7 0 0 0 CPC=0 SVT=5001 2003 7 CC=0 SVT=5001 2003 8 CC=0 SVT=5001 2003 9 CC=0 SVT=5001 2003 10 CC=0 #NT=20092 0 PC=7 posx=1 v=2003 -256.204 posy=1 v=2003 146.327 filter=2 e=6 v=5012 2 addressu=2 e=7 v=5012 1 addressv=2 e=8 v=5012 1 addressw=2 e=9 v=5012 1 bordercolor=2 e=10 v=3003 0.0,0.0,0.0,0.0 group=0 ISC=2 SVT=5001 5011 3 SVT=2002 2002 2 OSC=1 SVT=5001 5013 1 CC=1 C=3 0 1 2 3 4 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 641.431 posy=1 v=2003 25.277 group=0 ISC=2 SVT=5001 3002 0 _Color SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _Color CC=0 SVT=5001 1002 0 CC=0 #NT=20093 0 PC=4 name=1 v=5000 IftruethenAelseB geotype=1 v=5012 1 posx=1 v=2003 388.114 posy=1 v=2003 -7.77095 group=0 ISC=3 SVT=2001 2001 1 SVT=5001 3002 2 SVT=5001 3002 3 OSC=1 SVT=5001 3002 4 CC=1 C=5 0 4 4 0 0 0 CPC=0 #NT=20116 0 PC=5 name=1 v=5000 ConvertToLinearSpace posx=1 v=2003 184.407 posy=1 v=2003 -112.177 collapsed=1 v=2001 1 value=2 e=4 v=2001 0 group=0 ISC=0 OSC=2 SVT=2001 2001 1 CC=1 C=6 0 1 5 0 1 0 CPC=0 SVT=2001 2001 2 CC=0 #NT=10100 1 Color to Linear Space-Hw Shader Nodes-Various PC=12 name=1 v=5000 _ToLinearSpace version=1 v=2003 1.63 posx=1 v=2003 183.549 posy=1 v=2003 -4.40774 classname=1 v=5000 Color to Linear Space submenuname=1 v=5000 Various bitmapnodeindex=1 v=2002 2 isadvanced=1 v=2001 1 helpid=1 v=2002 3 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -110.561 grpPosY=1 v=2003 -207.921 group=0 ISC=2 SVT=5001 3002 0 _Color SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _LinearColor CC=1 C=7 0 0 5 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Refraction Vector-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _RefractionVector version=1 v=2003 1.65 posx=1 v=2003 -319.556 posy=1 v=2003 -203.39 classname=1 v=5000 Refraction Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 44 helpid=1 v=2002 42 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -634.328 grpPosY=1 v=2003 -69.0299 group=0 ISC=3 SVT=5001 3002 0 _Normal SVT=5001 2003 0 _RefractionIndex SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _RefractionVector CC=1 C=8 0 0 2 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20159 0 PC=3 posx=1 v=2003 -609.689 posy=1 v=2003 226.146 type=1 v=5012 3 group=0 ISC=0 OSC=1 SVT=2002 2002 1 CC=3 C=9 0 1 1 2 4 0 CPC=0 C=9 0 1 2 6 13 0 CPC=0 C=9 0 1 3 1 2 0 CPC=0 #NT=20175 0 PC=3 posx=1 v=2003 -220.0 posy=1 v=2003 -273.75 text=1 v=5000 color rfcm_texture(string path, color Normal, float RefractionIndex, int swrap, int twrap, string alphaParam, float a)\n{\n color _N;\n if(Normal != 0)\n _N = Normal;\n else\n _N = color(N);\n \n vector _R = refract(I, vector(_N), RefractionIndex);\n \n string swrapParam;\n string twrapParam;\n\n if(swrap == 0)\n swrapParam = "periodic";\n else if(swrap == 1)\n swrapParam = "clamp";\n else if(swrap == 2)\n swrapParam = "mirror";\n else \n swrapParam = "black";\n\n if(twrap == 0)\n twrapParam = "periodic";\n else if(twrap == 1)\n twrapParam = "clamp";\n else if(twrap == 2)\n twrapParam = "mirror";\n else\n twrapParam = "black";\n\n color map = environment(path, _R, alphaParam, a, "swrap", swrapParam, "twrap", twrapParam);\n return map;\n}\n\nrfcm_texture( [[ PROP = texturepath_MyTexture ]], [[ INPUT = Normal ? 0 ]], [[ INPUT = RefractionIndex ? 0.02 ]], [[ PROP = addressu_SamplerState ]], [[ PROP = addressv_SamplerState ]] ) group=0 ISC=0 OSC=0