SFX_WIN Version=24 GroupVersion=1.64 Advanced=0 HelpID=17 NumberOfNodes=11 #NT=10100 0 PC=11 name=1 v=5000 _ReflectionVector version=1 v=2003 1.64 posx=1 v=2003 31.2624 posy=1 v=2003 20.3734 classname=1 v=5000 Reflection Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 43 helpid=1 v=2002 17 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -578.358 grpPosY=1 v=2003 -102.612 group=-1 ISC=2 SVT=5001 3002 0 _Normal SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _Normal CC=2 C=0 0 0 3 1 2 0 CPC=0 C=0 0 0 8 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20057 0 PC=3 name=1 v=5000 ReflectVec posx=1 v=2003 193.41 posy=1 v=2003 -121.698 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=2 C=1 0 3 4 0 1 0 CPC=0 C=1 0 3 9 1 2 0 CPC=0 #NT=20112 0 PC=2 posx=1 v=2003 -46.5902 posy=1 v=2003 -134.198 group=0 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=2 0 2 1 0 1 0 CPC=0 #NT=20109 0 PC=3 name=1 v=5000 AifBempty posx=1 v=2003 -54.0902 posy=1 v=2003 35.8016 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=3 0 3 1 1 2 0 CPC=0 #NT=20111 0 PC=4 note=1 v=5000 Calculate Defaultl Reflection Vector only once posx=1 v=2003 417.419 posy=1 v=2003 16.9654 instanceidentifier=1 v=5000 DefaultReflectionVector group=0 ISC=2 SVT=5001 3002 1 SVT=5001 1002 2 OSC=1 SVT=5001 3002 3 CC=1 C=4 0 3 9 2 3 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 939.47 posy=1 v=2003 -153.213 group=0 ISC=2 SVT=5001 3002 0 _ReflectionVector SVT=5001 1002 0 OSC=2 SVT=5001 3002 0 _ReflectionVector CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Camera Vector-Hw Shader Nodes-Inputs Common PC=9 name=1 v=5000 _CameraVec version=1 v=2003 1.64 posx=1 v=2003 -293.457 posy=1 v=2003 -145.838 classname=1 v=5000 Camera Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 67 helpid=1 v=2002 2 grpnodecolor=1 v=5012 5 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _CameraVector CC=1 C=6 0 0 2 0 1 0 CPC=0 SVT=5001 3002 0 _Normalized CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _WorldNormal version=1 v=2003 1.64 posx=1 v=2003 -298.341 posy=1 v=2003 2.01689 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -947.761 grpPosY=1 v=2003 -80.2239 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=1 C=7 0 0 3 0 1 0 CPC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=0 SVT=5001 1002 0 CC=0 #NT=20113 0 PC=2 posx=1 v=2003 -296.104 posy=1 v=2003 -292.208 group=0 ISC=1 SVT=5001 3002 1 OSC=2 SVT=2001 2001 2 CC=1 C=8 0 2 9 0 1 0 CPC=0 SVT=2001 2001 3 CC=0 #NT=20093 0 PC=3 note=1 v=5000 Default or custom reflection vector posx=1 v=2003 624.34 posy=1 v=2003 -275.877 group=0 ISC=3 SVT=2001 2001 1 SVT=5001 3002 2 SVT=5001 3002 3 OSC=1 SVT=5001 3002 4 CC=1 C=9 0 4 5 0 0 0 CPC=0 #NT=20175 0 PC=3 posx=1 v=2003 17.5 posy=1 v=2003 -303.75 text=1 v=5000 color GetReflectionVector(color Normal)\n{\n color _N;\n if(Normal != 0)\n _N = Normal;\n else\n _N = color(N);\n \n return color(reflect(I, vector(_N)));\n}\n\nGetReflectionVector( [[ INPUT = Normal ? 0 ]] )\n group=0 ISC=0 OSC=0