SFX_WIN Version=23 GroupVersion=1.09 Advanced=1 HelpID=50 NumberOfNodes=4 #NT=10100 0 PC=10 name=1 v=5000 QuadUVs version=1 v=2003 1.09 posx=1 v=2003 -669.524 posy=1 v=2003 -75.5239 classname=1 v=5000 Quad Space UVs submenuname=1 v=5000 Core bitmapnodeindex=1 v=2002 65 isadvanced=1 v=2001 1 helpid=1 v=2002 50 grpnodecolor=1 v=5012 5 group=-1 ISC=2 SVT=2002 2002 0 SVT=1001 1002 0 OSC=2 SVT=2002 2002 0 CC=1 C=0 0 0 2 0 5 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 718.015 posy=1 v=2003 -27.3284 group=0 ISC=2 SVT=5001 3001 0 SVT=5001 1002 0 OSC=2 SVT=5001 3001 0 CC=1 C=1 0 0 -1 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20106 0 PC=5 name=1 v=5000 UVset note=1 v=5000 V not flipped becaues our quad does not have it flipped posx=1 v=2003 243.602 posy=1 v=2003 -32.556 flipy=2 e=0 v=2001 0 group=0 ISC=2 SVT=2002 2002 5 SVT=5000 5000 6 OSC=4 SVT=5001 5000 1 CC=1 C=2 0 1 3 0 1 0 CPC=0 SVT=5001 3003 2 CC=0 SVT=5001 3002 3 CC=0 SVT=5001 3001 4 CC=1 C=2 3 4 3 1 2 0 CPC=0 #NT=20015 0 PC=3 note=1 v=5000 The vertex input struct for quad rendering is hardcoded. Do not change posx=1 v=2003 487.991 posy=1 v=2003 -59.333 group=0 ISC=2 SVT=5001 5000 1 SVT=5001 3001 2 OSC=1 SVT=5001 3001 3 CC=1 C=3 0 3 1 0 0 0 CPC=0