SFX_WIN Version=24 GroupVersion=1.03 Advanced=1 HelpID=54 NumberOfNodes=32 #NT=10100 0 PC=12 name=1 v=5000 LightContribution version=1 v=2003 1.03 posx=1 v=2003 -1395.05 posy=1 v=2003 192.5 classname=1 v=5000 LightContribution submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 6 isadvanced=1 v=2001 1 helpid=1 v=2002 54 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -840.697 grpPosY=1 v=2003 14.3023 group=-1 ISC=3 SVT=5001 3002 0 _VertexWorldPosition SVT=5001 3002 0 _LightVectorUN SVT=1001 1002 0 OSC=3 SVT=5001 3002 0 _VertexWorldPosition CC=1 C=0 0 0 28 1 2 0 CPC=0 SVT=5001 3002 0 _LightVectorUN CC=1 C=0 1 0 30 1 2 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10100 0 PC=7 name=1 v=5000 LightContribution posx=1 v=2003 -75.8666 posy=1 v=2003 43.631 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -1175.16 grpPosY=1 v=2003 32.5458 group=0 ISC=3 SVT=5001 3002 0 _VertexWorldPosition SVT=5001 3002 0 _LightVectorUN SVT=1001 1002 0 OSC=3 SVT=5001 3002 0 _VertexWorldPosition CC=1 C=1 0 0 26 1 0 0 CPC=0 SVT=5001 3002 0 _LightVectorUN CC=2 C=1 1 0 25 0 1 0 CPC=0 C=1 1 0 7 0 0 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10100 1 Light Cone Angle-Hw Shader Nodes-Lighting PC=13 name=1 v=5000 _LightConeAngle version=1 v=2003 1.24 posx=1 v=2003 -505.165 posy=1 v=2003 -9.60058 collapsed=1 v=2001 1 classname=1 v=5000 Light Cone Angle submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 6 isadvanced=1 v=2001 1 helpid=1 v=2002 39 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -786.43 grpPosY=1 v=2003 13.0112 group=1 ISC=5 SVT=5001 3002 0 _LightVector SVT=5001 3002 0 _LightDirection SVT=5001 2003 0 _ConeAngle SVT=5001 2003 0 _ConeFalloff SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _ConeAngle CC=1 C=2 0 0 13 1 2 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20133 0 PC=4 posx=1 v=2003 528.275 posy=1 v=2003 -133.76 collapsed=1 v=2001 1 lightindex=2 e=0 v=2002 3 group=1 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 2003 2 CC=1 C=3 0 2 4 0 1 0 CPC=0 #NT=20016 0 PC=4 name=1 v=5000 MulItensity note=1 v=5000 Intensity should be the first input to optimize disabled lights posx=1 v=2003 757.428 posy=1 v=2003 -167.184 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=4 0 3 24 0 0 0 CPC=0 #NT=10100 1 IsDirectionalLight-Hw Shader Nodes-Lighting PC=11 name=1 v=5000 _IsDirectionalLight version=1 v=2003 1.05 posx=1 v=2003 -203.668 posy=1 v=2003 -422.236 classname=1 v=5000 IsDirectionalLight submenuname=1 v=5000 Lighting isadvanced=1 v=2001 1 helpid=1 v=2002 61 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -676.971 grpPosY=1 v=2003 -98.3253 group=1 ISC=2 SVT=5001 2002 0 _LightType SVT=5001 1002 0 OSC=2 SVT=5001 2001 0 _IsDirectionalLight CC=1 C=5 0 0 11 0 1 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20137 0 PC=4 posx=1 v=2003 -425.218 posy=1 v=2003 -196.03 collapsed=1 v=2001 1 lightindex=2 e=0 v=2002 3 group=1 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 2003 2 CC=1 C=6 0 2 7 1 0 0 CPC=0 #NT=10100 1 Light Decay-Hw Shader Nodes-Lighting PC=13 name=1 v=5000 _LightDecay version=1 v=2003 1.28 posx=1 v=2003 -203.578 posy=1 v=2003 -199.217 collapsed=1 v=2001 1 classname=1 v=5000 Light Decay submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 6 isadvanced=1 v=2001 1 helpid=1 v=2002 34 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -575.801 grpPosY=1 v=2003 -52.4782 group=1 ISC=3 SVT=5001 3002 0 _LightVectorUN SVT=5001 2003 0 _Attenuation SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _Attenuation CC=1 C=7 0 0 11 2 3 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20016 0 PC=3 name=1 v=5000 DecayShadowConeMul posx=1 v=2003 305.988 posy=1 v=2003 -72.1184 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=8 0 3 19 0 1 0 CPC=0 #NT=10100 1 IsSpotLight-Hw Shader Nodes-Lighting PC=12 name=1 v=5000 _IsSpotLight version=1 v=2003 1.04 posx=1 v=2003 -509.162 posy=1 v=2003 -93.4611 collapsed=1 v=2001 1 classname=1 v=5000 IsSpotLight submenuname=1 v=5000 Lighting isadvanced=1 v=2001 1 helpid=1 v=2002 62 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -2376.0 grpPosY=1 v=2003 207.5 group=1 ISC=2 SVT=5001 2002 0 _LightType SVT=5001 1002 0 OSC=2 SVT=5001 2001 0 _IsSpotLight CC=1 C=9 0 0 13 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20017 0 PC=4 name=1 v=5000 DefaultConeMul posx=1 v=2003 -503.676 posy=1 v=2003 157.469 collapsed=1 v=2001 1 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=10 0 1 13 3 5 0 CPC=0 #NT=20163 0 PC=3 name=1 v=5000 DecayMul posx=1 v=2003 67.8609 posy=1 v=2003 -229.801 group=1 ISC=4 SVT=5001 2001 1 SVT=5001 2003 2 SVT=5001 2003 3 SVT=5001 1003 5 OSC=1 SVT=5001 2003 4 CC=1 C=11 0 4 8 0 1 0 CPC=0 #NT=20017 0 PC=3 name=1 v=5000 DefaultDecay posx=1 v=2003 -203.955 posy=1 v=2003 -298.887 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=12 0 1 11 1 2 0 CPC=0 #NT=20163 0 PC=3 name=1 v=5000 ConeMul posx=1 v=2003 -227.718 posy=1 v=2003 93.8667 group=1 ISC=4 SVT=5001 2001 1 SVT=5001 2003 2 SVT=5001 2003 3 SVT=5001 2003 5 OSC=1 SVT=5001 2003 4 CC=1 C=13 0 4 17 0 1 0 CPC=0 #NT=20163 0 PC=3 name=1 v=5000 ShadowMul posx=1 v=2003 -220.888 posy=1 v=2003 261.361 group=1 ISC=4 SVT=5001 2001 1 SVT=5001 2003 2 SVT=5001 2003 3 SVT=5001 2003 5 OSC=1 SVT=5001 2003 4 CC=1 C=14 0 4 17 1 2 0 CPC=0 #NT=20136 0 PC=4 posx=1 v=2003 -500.749 posy=1 v=2003 260.393 collapsed=1 v=2001 1 lightindex=2 e=0 v=2002 3 group=1 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 2001 2 CC=1 C=15 0 2 14 0 1 0 CPC=0 #NT=20017 0 PC=4 name=1 v=5000 DefaultShadowMul posx=1 v=2003 -497.864 posy=1 v=2003 514.026 collapsed=1 v=2001 1 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=16 0 1 14 3 5 0 CPC=0 #NT=20016 0 PC=3 name=1 v=5000 ShadowMul posx=1 v=2003 67.2183 posy=1 v=2003 35.9556 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=17 0 3 8 1 2 0 CPC=0 #NT=20025 0 PC=3 posx=1 v=2003 309.306 posy=1 v=2003 80.5515 lightindex=2 e=0 v=2002 3 group=1 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 3002 2 CC=1 C=18 0 2 19 1 2 0 CPC=0 #NT=20016 0 PC=3 name=1 v=5000 MulColor posx=1 v=2003 533.862 posy=1 v=2003 -17.8384 group=1 ISC=2 SVT=5001 2003 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=19 0 3 4 1 2 0 CPC=0 #NT=20147 0 PC=4 note=1 v=5000 Use ShadowColor as multiplier to keep things simple posx=1 v=2003 -975.214 posy=1 v=2003 427.849 lightindex=2 e=0 v=2002 3 group=1 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 3002 2 CC=1 C=20 0 2 21 0 1 0 CPC=0 #NT=20108 0 PC=3 posx=1 v=2003 -768.969 posy=1 v=2003 475.679 collapsed=1 v=2001 1 group=1 ISC=1 SVT=5001 3002 1 OSC=6 SVT=5001 2003 2 CC=1 C=21 0 2 22 2 3 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=0 SVT=5001 2003 7 CC=0 #NT=20031 0 PC=3 name=1 v=5000 ShadowColorMix posx=1 v=2003 -498.318 posy=1 v=2003 338.089 group=1 ISC=3 SVT=5001 2003 1 SVT=5001 2003 2 SVT=5001 2003 3 OSC=1 SVT=5001 2003 4 CC=1 C=22 0 4 14 1 2 0 CPC=0 #NT=20017 0 PC=4 name=1 v=5000 NoShadow posx=1 v=2003 -765.456 posy=1 v=2003 388.916 collapsed=1 v=2001 1 group=1 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=23 0 1 22 1 2 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 1097.61 posy=1 v=2003 -59.2114 group=1 ISC=2 SVT=5001 3002 0 _Light SVT=1001 1002 0 OSC=2 SVT=5001 3002 0 _Light CC=1 C=24 0 0 27 0 0 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20021 0 PC=2 posx=1 v=2003 -822.498 posy=1 v=2003 48.0438 group=1 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=25 0 2 2 0 0 0 CPC=0 #NT=10100 1 Shadow Map-Hw Shader Nodes-Lighting PC=12 name=1 v=5000 _ShadowMap version=1 v=2003 2.0 posx=1 v=2003 -799.673 posy=1 v=2003 186.153 classname=1 v=5000 Shadow Map submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 64 isadvanced=1 v=2001 1 helpid=1 v=2002 29 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -533.196 grpPosY=1 v=2003 50.5809 group=1 ISC=4 SVT=5001 4900 0 _LightViewPrj SVT=5001 3002 0 _VertexWorldPosition SVT=5001 2003 0 _ShadowBias SVT=1001 1002 0 OSC=2 SVT=5001 2003 0 _LightGain CC=1 C=26 0 0 22 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 290.668 posy=1 v=2003 38.5887 group=0 ISC=2 SVT=5001 3002 0 _Light SVT=1001 1002 0 OSC=2 SVT=5001 3002 0 _Light CC=0 SVT=1001 1002 0 CC=0 #NT=20109 0 PC=2 posx=1 v=2003 -315.8 posy=1 v=2003 -11.4006 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=28 0 3 1 0 0 0 CPC=0 #NT=10100 1 Vertex World Position-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.6 posx=1 v=2003 -517.461 posy=1 v=2003 -58.4189 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -1050.37 grpPosY=1 v=2003 -104.478 group=0 ISC=0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=0 SVT=5001 3002 0 CC=1 C=29 1 0 28 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=2 posx=1 v=2003 -313.679 posy=1 v=2003 134.434 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=30 0 3 1 1 0 0 CPC=0 #NT=10100 1 Light Vector-Hw Shader Nodes-Inputs Common PC=12 name=1 v=5000 _LightVec version=1 v=2003 1.74 posx=1 v=2003 -519.561 posy=1 v=2003 117.551 collapsed=1 v=2001 1 classname=1 v=5000 Light Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 6 helpid=1 v=2002 13 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -883.698 grpPosY=1 v=2003 24.177 group=0 ISC=2 SVT=2002 2002 0 SVT=5001 1002 0 OSC=3 SVT=5001 3002 0 _LightVector CC=1 C=31 0 0 30 0 1 0 CPC=0 SVT=5001 3002 0 _Normalized CC=0 SVT=5001 1002 0 CC=0