SFX_WIN Version=23 GroupVersion=1.74 Advanced=0 HelpID=13 NumberOfNodes=16 #NT=10100 0 PC=11 name=1 v=5000 _LightVec version=1 v=2003 1.74 posx=1 v=2003 -574.326 posy=1 v=2003 72.882 classname=1 v=5000 Light Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 6 helpid=1 v=2002 13 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -883.698 grpPosY=1 v=2003 24.177 group=-1 ISC=2 SVT=2002 2002 0 SVT=5001 1002 0 OSC=2 SVT=2002 2002 0 CC=3 C=0 0 0 1 0 1 0 CPC=0 C=0 0 0 7 0 1 0 CPC=0 C=0 0 0 8 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20019 0 PC=3 posx=1 v=2003 -537.184 posy=1 v=2003 -233.604 lightindex=2 e=0 v=2002 3 group=0 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 3002 2 CC=3 C=1 0 2 2 1 2 0 CPC=0 C=1 0 2 4 1 2 0 CPC=0 C=1 0 2 9 0 0 0 CPC=0 #NT=20111 0 PC=5 note=1 v=5000 calculate lightvector only once for each lightindex posx=1 v=2003 224.818 posy=1 v=2003 -174.906 instancepropertyname=1 v=5000 lightindex instanceidentifier=1 v=5000 lightvector group=0 ISC=2 SVT=5001 3002 1 SVT=5001 1002 2 OSC=1 SVT=5001 3002 3 CC=2 C=2 0 3 3 0 1 0 CPC=0 C=2 0 3 5 0 0 0 CPC=0 #NT=20021 0 PC=3 name=1 v=5000 LightVecNorm posx=1 v=2003 436.726 posy=1 v=2003 -50.3395 group=0 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=3 0 2 4 0 1 0 CPC=0 #NT=20111 0 PC=4 posx=1 v=2003 627.901 posy=1 v=2003 -15.4911 instancepropertyname=1 v=5000 lightindex instanceidentifier=1 v=5000 lightVectorNormalized group=0 ISC=2 SVT=5001 3002 1 SVT=5001 1002 2 OSC=1 SVT=5001 3002 3 CC=1 C=4 0 3 5 1 0 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 940.828 posy=1 v=2003 50.9909 group=0 ISC=3 SVT=5001 3002 0 _LightVector SVT=5001 3002 0 _Normalized SVT=5001 1002 0 OSC=3 SVT=5001 3002 0 _LightVector CC=0 SVT=5001 3002 0 _Normalized CC=0 SVT=5001 1002 0 CC=0 #NT=10100 1 Vertex World Position-Hw Shader Nodes-Inputs Common PC=11 name=1 v=5000 _VertexWorldPos version=1 v=2003 1.6 posx=1 v=2003 -541.364 posy=1 v=2003 -22.1817 classname=1 v=5000 Vertex World Position submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 66 helpid=1 v=2002 27 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -1050.37 grpPosY=1 v=2003 -104.478 group=0 ISC=0 OSC=3 SVT=5001 3003 0 _VertexWorldPosition CC=0 SVT=5001 3002 0 CC=1 C=6 1 0 9 1 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20135 0 PC=3 posx=1 v=2003 -532.827 posy=1 v=2003 114.614 collapsed=1 v=2001 1 group=0 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 2002 2 CC=1 C=7 0 2 9 2 0 0 CPC=0 #NT=20130 0 PC=4 posx=1 v=2003 -530.957 posy=1 v=2003 204.642 collapsed=1 v=2001 1 lightindex=2 e=0 v=2002 3 group=0 ISC=1 SVT=2002 2002 1 OSC=1 SVT=5001 3002 2 CC=1 C=8 0 2 9 3 0 0 CPC=0 #NT=10100 0 PC=7 name=1 v=5000 _GetLightVector posx=1 v=2003 -207.66 posy=1 v=2003 18.5262 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -978.855 grpPosY=1 v=2003 36.1194 group=0 ISC=5 SVT=5001 3002 0 _LightPosition SVT=5001 3002 0 _VertexWorldPosition SVT=5001 2002 0 _LightType SVT=5001 3002 0 _LightDirection SVT=5001 1002 0 OSC=5 SVT=5001 3002 0 _LightPosition CC=1 C=9 0 0 11 0 1 0 CPC=0 SVT=5001 3002 0 _VertexWorldPosition CC=1 C=9 1 0 11 1 2 0 CPC=0 SVT=5001 2002 0 _LightType CC=1 C=9 2 0 15 0 0 0 CPC=0 SVT=5001 3002 0 _LightDirection CC=1 C=9 3 0 12 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 759.576 posy=1 v=2003 135.104 group=9 ISC=2 SVT=5001 3002 0 SVT=1001 1002 0 OSC=2 SVT=5001 3002 0 CC=1 C=10 0 0 2 0 1 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20022 0 PC=3 name=1 v=5000 LightVec posx=1 v=2003 -355.878 posy=1 v=2003 -3.22895 group=9 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=11 0 3 14 0 1 0 CPC=0 #NT=20112 0 PC=3 posx=1 v=2003 -599.11 posy=1 v=2003 291.216 collapsed=1 v=2001 1 group=9 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=1 C=12 0 2 14 1 2 0 CPC=0 #NT=20112 0 PC=2 posx=1 v=2003 211.766 posy=1 v=2003 37.5248 group=9 ISC=1 SVT=5001 3002 1 OSC=1 SVT=5001 3002 2 CC=0 #NT=20031 0 PC=3 note=1 v=5000 Directional light has no position, so we use lightDir instead posx=1 v=2003 -92.4093 posy=1 v=2003 70.957 group=9 ISC=3 SVT=5001 3002 1 SVT=5001 3002 2 SVT=5001 2001 3 OSC=1 SVT=5001 3002 4 CC=2 C=14 0 4 13 0 1 0 CPC=0 C=14 0 4 10 0 0 0 CPC=0 #NT=10100 1 IsDirectionalLight-Hw Shader Nodes-Lighting PC=11 name=1 v=5000 _IsDirectionalLight version=1 v=2003 1.05 posx=1 v=2003 -356.448 posy=1 v=2003 162.646 classname=1 v=5000 IsDirectionalLight submenuname=1 v=5000 Lighting isadvanced=1 v=2001 1 helpid=1 v=2002 61 grpnodecolor=1 v=5012 10 grpPosX=1 v=2003 -676.971 grpPosY=1 v=2003 -98.3253 group=9 ISC=2 SVT=5001 2002 0 _LightType SVT=5001 1002 0 OSC=2 SVT=5001 2001 0 _IsDirectionalLight CC=1 C=15 0 0 14 2 3 0 CPC=0 SVT=1001 1002 0 CC=0