SFX_WIN Version=24 GroupVersion=1.34 Advanced=0 HelpID=10 NumberOfNodes=24 #NT=10100 0 PC=11 name=1 v=5000 _Fresnel version=1 v=2003 1.34 posx=1 v=2003 18.9228 posy=1 v=2003 7.5228 classname=1 v=5000 Fresnel submenuname=1 v=5000 Lighting bitmapnodeindex=1 v=2002 63 helpid=1 v=2002 10 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -541.209 grpPosY=1 v=2003 72.8022 group=-1 ISC=6 SVT=5001 3002 0 _Normal SVT=5001 3002 0 _CameraVector SVT=5001 2003 0 _Min SVT=5001 2003 0 _Max SVT=5001 2003 0 _Strength SVT=5001 1002 0 OSC=6 SVT=5001 3002 0 _Normal CC=1 C=0 0 0 19 1 2 0 CPC=0 SVT=5001 3002 0 _CameraVector CC=1 C=0 1 0 21 1 2 0 CPC=0 SVT=5001 2003 0 _Min CC=1 C=0 2 0 16 1 2 0 CPC=0 SVT=5001 2003 0 _Max CC=1 C=0 3 0 17 1 2 0 CPC=0 SVT=5001 2003 0 _Strength CC=1 C=0 4 0 18 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 595.0 posy=1 v=2003 127.0 group=0 ISC=2 SVT=5001 2003 0 _FresnelMultiplier SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _FresnelMultiplier CC=0 SVT=5001 1002 0 CC=0 #NT=10100 0 PC=8 name=1 v=5000 _Fresnel geotype=1 v=5012 1 posx=1 v=2003 251.582 posy=1 v=2003 86.6941 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -1151.15 grpPosY=1 v=2003 -41.2056 group=0 ISC=6 SVT=5001 3002 0 _CameraVector SVT=5001 3002 0 _Normal SVT=5001 2003 0 _Min SVT=5001 2003 0 _Max SVT=5001 2003 0 _Strenght SVT=5001 1002 0 OSC=6 SVT=5001 3002 0 _CameraVector CC=1 C=2 0 0 3 0 1 0 CPC=0 SVT=5001 3002 0 _Normal CC=1 C=2 1 0 3 1 2 0 CPC=0 SVT=5001 2003 0 _Min CC=3 C=2 2 0 5 1 2 0 CPC=0 C=2 2 0 7 1 2 0 CPC=0 C=2 2 0 8 1 2 0 CPC=0 SVT=5001 2003 0 _Max CC=1 C=2 3 0 7 0 1 0 CPC=0 SVT=5001 2003 0 _Strenght CC=1 C=2 4 0 10 1 2 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20018 0 PC=2 posx=1 v=2003 -866.136 posy=1 v=2003 -134.211 group=2 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 2003 3 CC=1 C=3 0 3 12 0 1 0 CPC=0 #NT=20023 0 PC=3 note=1 v=5000 Prevent negative values posx=1 v=2003 -324.071 posy=1 v=2003 -255.23 group=2 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=4 0 2 5 0 1 0 CPC=0 #NT=20022 0 PC=2 posx=1 v=2003 -75.74 posy=1 v=2003 -238.504 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=5 0 3 6 0 1 0 CPC=0 #NT=20027 0 PC=2 posx=1 v=2003 334.91 posy=1 v=2003 -111.128 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=6 0 3 9 0 1 0 CPC=0 #NT=20052 0 PC=2 posx=1 v=2003 -218.813 posy=1 v=2003 -87.0076 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=7 0 3 8 0 1 0 CPC=0 #NT=20022 0 PC=2 posx=1 v=2003 146.69 posy=1 v=2003 -27.4776 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=8 0 3 6 1 2 0 CPC=0 #NT=20023 0 PC=2 posx=1 v=2003 547.71 posy=1 v=2003 -64.3346 group=2 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=9 0 2 10 0 1 0 CPC=0 #NT=20016 0 PC=3 geotype=1 v=5012 1 posx=1 v=2003 755.54 posy=1 v=2003 11.6653 group=2 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=10 0 3 11 0 0 0 CPC=0 #NT=10101 0 PC=2 posx=1 v=2003 1069.85 posy=1 v=2003 38.7575 group=2 ISC=2 SVT=5001 2003 0 _FresnelMultiplier SVT=5001 1002 0 OSC=2 SVT=5001 2003 0 _FresnelMultiplier CC=1 C=11 0 0 1 0 0 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20123 0 PC=2 posx=1 v=2003 -605.0 posy=1 v=2003 -231.667 group=2 ISC=1 SVT=5001 2003 1 OSC=1 SVT=5001 2003 2 CC=1 C=12 0 2 4 0 1 0 CPC=0 #NT=20017 0 PC=7 name=1 v=5000 FresnelMin note=1 v=5000 Not exposed to grp to hide from material posx=1 v=2003 -251.081 posy=1 v=2003 -108.237 collapsed=1 v=2001 1 value=2 e=0 v=2003 0.8 exposetoui=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=13 0 1 16 0 1 0 CPC=0 #NT=20017 0 PC=5 name=1 v=5000 FresnelMax posx=1 v=2003 -257.109 posy=1 v=2003 272.565 collapsed=1 v=2001 1 exposetoui=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=14 0 1 17 0 1 0 CPC=0 #NT=20017 0 PC=5 name=1 v=5000 FresnelStrength posx=1 v=2003 -231.014 posy=1 v=2003 394.126 collapsed=1 v=2001 1 exposetoui=1 v=2001 1 group=0 ISC=0 OSC=1 SVT=5001 2003 1 CC=1 C=15 0 1 18 0 1 0 CPC=0 #NT=20109 0 PC=3 posx=1 v=2003 16.9695 posy=1 v=2003 -90.0453 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=16 0 3 2 2 0 0 CPC=0 #NT=20109 0 PC=3 posx=1 v=2003 12.2972 posy=1 v=2003 252.112 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=17 0 3 2 3 0 0 CPC=0 #NT=20109 0 PC=3 posx=1 v=2003 21.0394 posy=1 v=2003 346.546 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 2003 1 SVT=5001 2003 2 OSC=1 SVT=5001 2003 3 CC=1 C=18 0 3 2 4 0 0 CPC=0 #NT=20109 0 PC=3 posx=1 v=2003 8.42695 posy=1 v=2003 140.449 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=19 0 3 2 1 0 0 CPC=0 #NT=10100 1 Vertex World Normal-Hw Shader Nodes-Inputs Common PC=10 name=1 v=5000 _WorldNormal version=1 v=2003 1.63 posx=1 v=2003 -243.528 posy=1 v=2003 149.801 collapsed=1 v=2001 1 classname=1 v=5000 Vertex World Normal submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 60 helpid=1 v=2002 26 grpnodecolor=1 v=5012 5 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _WorldNormal CC=1 C=20 0 0 19 0 1 0 CPC=0 SVT=5001 3003 0 _WorldNormalVertShader CC=0 SVT=5001 1002 0 CC=0 #NT=20109 0 PC=3 posx=1 v=2003 7.02245 posy=1 v=2003 68.8202 collapsed=1 v=2001 1 group=0 ISC=2 SVT=5001 3002 1 SVT=5001 3002 2 OSC=1 SVT=5001 3002 3 CC=1 C=21 0 3 2 0 0 0 CPC=0 #NT=10100 1 Camera Vector-Hw Shader Nodes-Inputs Common PC=10 name=1 v=5000 _CameraVec version=1 v=2003 1.64 posx=1 v=2003 -246.237 posy=1 v=2003 22.9404 collapsed=1 v=2001 1 classname=1 v=5000 Camera Vector submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 67 helpid=1 v=2002 2 grpnodecolor=1 v=5012 5 group=0 ISC=0 OSC=3 SVT=5001 3002 0 _CameraVector CC=0 SVT=5001 3002 0 _Normalized CC=1 C=22 1 0 21 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20175 0 PC=3 posx=1 v=2003 257.5 posy=1 v=2003 -77.5 text=1 v=5000 float FresnelFunction(color Normal, color CameraVector, float Min, float Max, float Strenght)\n{\n color _N;\n if(Normal != 0)\n _N = Normal;\n else\n _N = color(N);\n \n color _C;\n if(CameraVector != 0)\n _C = CameraVector;\n else\n _C = color(-I);\n \n float OneMinusOp = (1.0 - dot(vector(_C), vector(_N)));\n float SubOp = (clamp(OneMinusOp, 0.0, 1.0) - Min);\n float SubOp1 = (max(Max, Min) - Min);\n float SatOp = clamp((SubOp / SubOp1), 0.0, 1.0);\n float MulOp = (Strenght * SatOp);\n return MulOp;\n}\n\nFresnelFunction( [[ INPUT = Normal ? 0 ]], [[ INPUT = CameraVector ? 0]], [[ INPUT = Min ? 0.8 ]], [[ INPUT = Max ? 1.0 ]], [[ INPUT = Strength ? 1.0 ]] ) group=0 ISC=0 OSC=0