SFX_WIN Version=25 GroupVersion=1.06 Advanced=0 HelpID=69 NumberOfNodes=20 #NT=10100 0 PC=16 name=1 v=5000 Checker2D version=1 v=2003 1.06 posx=1 v=2003 -1291.62 posy=1 v=2003 49.1747 previewswatch=1 v=2002 1 classname=1 v=5000 Checker 2D submenuname=1 v=5000 Patterns helpid=1 v=2002 69 grpnodecolor=1 v=5012 6 grpPosX=1 v=2003 -952.571 grpPosY=1 v=2003 -34.9145 uvindex_UVs=2 e=2 v=2002 0 uvsetname_UVs=2 e=3 v=5000 perinstanceunshared_UVs=2 e=4 v=2001 0 valueX_Repeat=2 e=4 v=2003 2.0 valueY_Repeat=2 e=5 v=2003 2.0 group=-1 ISC=4 SVT=5001 3001 0 0 _UV SVT=5001 3002 0 0 _Color SVT=5001 3002 0 0 _Color SVT=1001 1002 0 0 OSC=4 SVT=5001 3001 0 _UV CC=1 C=0 0 0 7 1 2 0 CPC=0 SVT=5001 3002 0 _Color CC=1 C=0 1 0 4 1 2 0 CPC=0 SVT=5001 3002 0 _Color CC=1 C=0 2 0 6 1 2 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 496.128 posy=1 v=2003 14.4926 group=0 ISC=2 SVT=5001 3002 0 0 _Color SVT=1001 1002 0 0 OSC=2 SVT=5001 3002 0 _Color CC=0 SVT=1001 1002 0 CC=0 #NT=10100 1 UV Set-Hw Shader Nodes-Inputs Common PC=14 name=1 v=5000 _UVSet version=1 v=2003 1.69 posx=1 v=2003 -650.115 posy=1 v=2003 -328.604 classname=1 v=5000 UV Set submenuname=1 v=5000 Inputs Common bitmapnodeindex=1 v=2002 65 helpid=1 v=2002 23 grpnodecolor=1 v=5012 5 grpPosX=1 v=2003 -450.0 grpPosY=1 v=2003 -221.667 uvindex_UVs=2 e=2 v=2002 0 uvsetname_UVs=2 e=3 v=5000 perinstanceunshared_UVs=2 e=4 v=2001 0 group=0 ISC=4 SVT=2002 2002 0 0 SVT=5000 5000 0 0 SVT=2001 2001 0 0 SVT=1001 1002 0 0 OSC=3 SVT=5001 3003 0 _UVWZ CC=0 SVT=5001 3001 0 _UV CC=1 C=2 1 0 17 0 1 0 CPC=0 SVT=5001 1002 0 CC=0 #NT=20011 0 PC=5 name=1 v=5000 ColorA posx=1 v=2003 -434.034 posy=1 v=2003 -5.5203 collapsed=1 v=2001 1 color=2 e=0 v=3003 0.0,0.0,0.0,1.0 group=0 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=3 1 2 4 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=20109 0 PC=2 posx=1 v=2003 -183.841 posy=1 v=2003 0.793352 group=0 ISC=2 SVT=5001 3002 1 0 SVT=5001 3002 2 0 OSC=1 SVT=5001 3002 3 CC=1 C=4 0 3 8 1 0 0 CPC=0 #NT=20011 0 PC=5 name=1 v=5000 ColorB posx=1 v=2003 -412.334 posy=1 v=2003 128.717 collapsed=1 v=2001 1 color=2 e=0 v=3003 1.0,1.0,1.0,1.0 group=0 ISC=0 OSC=6 SVT=5001 3003 1 CC=0 SVT=5001 3002 2 CC=1 C=5 1 2 6 0 1 0 CPC=0 SVT=5001 2003 3 CC=0 SVT=5001 2003 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 2003 6 CC=0 #NT=20109 0 PC=2 posx=1 v=2003 -178.624 posy=1 v=2003 129.526 group=0 ISC=2 SVT=5001 3002 1 0 SVT=5001 3002 2 0 OSC=1 SVT=5001 3002 3 CC=1 C=6 0 3 8 2 0 0 CPC=0 #NT=20109 0 PC=2 posx=1 v=2003 -183.795 posy=1 v=2003 -177.866 group=0 ISC=2 SVT=5001 3001 1 0 SVT=5001 3001 2 0 OSC=1 SVT=5001 3001 3 CC=1 C=7 0 3 8 0 0 0 CPC=0 #NT=10100 0 PC=7 name=1 v=5000 Checker2D posx=1 v=2003 172.105 posy=1 v=2003 -41.1443 isfunction=1 v=2001 1 functiondonotaddshaderdatastruct=1 v=2001 1 grpPosX=1 v=2003 -815.648 grpPosY=1 v=2003 -17.4289 group=0 ISC=4 SVT=5001 3001 0 0 UV SVT=5001 3002 0 0 ColorA SVT=5001 3002 0 0 ColorB SVT=1001 1002 0 0 OSC=4 SVT=5001 3001 0 UV CC=1 C=8 0 0 11 0 1 0 CPC=0 SVT=5001 3002 0 ColorA CC=1 C=8 1 0 15 0 1 0 CPC=0 SVT=5001 3002 0 ColorB CC=1 C=8 2 0 15 1 2 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=10101 0 PC=2 posx=1 v=2003 729.027 posy=1 v=2003 -5.57114 group=8 ISC=2 SVT=5001 3002 0 0 _Color SVT=1001 1002 0 0 OSC=2 SVT=5001 3002 0 _Color CC=1 C=9 0 0 1 0 0 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20042 0 PC=2 posx=1 v=2003 -430.25 posy=1 v=2003 -71.1938 group=8 ISC=1 SVT=5001 2003 1 0 OSC=1 SVT=5001 2003 2 CC=1 C=10 0 2 13 0 1 0 CPC=0 #NT=20108 0 PC=2 posx=1 v=2003 -656.916 posy=1 v=2003 -41.1936 group=8 ISC=1 SVT=5001 3001 1 0 OSC=6 SVT=5001 2003 2 CC=1 C=11 0 2 10 0 1 0 CPC=0 SVT=5001 2003 3 CC=1 C=11 1 3 12 0 1 0 CPC=0 SVT=5001 3001 4 CC=0 SVT=5001 2003 5 CC=0 SVT=5001 3002 6 CC=0 SVT=5001 2003 7 CC=0 #NT=20042 0 PC=2 posx=1 v=2003 -420.249 posy=1 v=2003 63.8063 group=8 ISC=1 SVT=5001 2003 1 0 OSC=1 SVT=5001 2003 2 CC=1 C=12 0 2 13 1 2 0 CPC=0 #NT=20026 0 PC=2 posx=1 v=2003 -183.582 posy=1 v=2003 52.1395 group=8 ISC=2 SVT=5001 2003 1 0 SVT=5001 2003 2 0 OSC=1 SVT=5001 2003 3 CC=1 C=13 0 3 14 0 0 0 CPC=0 #NT=10100 1 Odd or Even-Hw Shader Nodes-Math PC=11 name=1 v=5000 OddOrEven version=1 v=2003 1.01 posx=1 v=2003 30.9287 posy=1 v=2003 81.4892 classname=1 v=5000 Odd or Even submenuname=1 v=5000 Math isadvanced=1 v=2001 1 helpid=1 v=2002 68 grpnodecolor=1 v=5012 7 grpPosX=1 v=2003 -720.904 grpPosY=1 v=2003 -124.527 group=8 ISC=2 SVT=5001 2003 0 0 _Value SVT=1001 1002 0 0 OSC=2 SVT=5001 2001 0 CC=1 C=14 0 0 16 0 1 0 CPC=0 SVT=1001 1002 0 CC=0 #NT=20031 0 PC=2 posx=1 v=2003 605.649 posy=1 v=2003 -99.9874 group=8 ISC=3 SVT=5001 3002 1 0 SVT=5001 3002 2 0 SVT=5001 2003 3 0 OSC=1 SVT=5001 3002 4 CC=1 C=15 0 4 9 0 0 0 CPC=0 #NT=20101 0 PC=2 posx=1 v=2003 303.333 posy=1 v=2003 143.333 group=8 ISC=1 SVT=5001 2001 1 0 OSC=1 SVT=5001 2003 2 CC=1 C=16 0 2 15 2 3 0 CPC=0 #NT=20016 0 PC=2 posx=1 v=2003 -381.793 posy=1 v=2003 -283.967 group=0 ISC=2 SVT=5001 3001 1 0 SVT=5001 3001 2 0 OSC=1 SVT=5001 3001 3 CC=1 C=17 0 3 7 0 1 0 CPC=0 #NT=20139 0 PC=6 name=1 v=5000 Repeat posx=1 v=2003 -649.457 posy=1 v=2003 -187.5 collapsed=1 v=2001 1 valueX=2 e=4 v=2003 2.0 valueY=2 e=5 v=2003 2.0 group=0 ISC=0 OSC=1 SVT=5001 3001 1 CC=1 C=18 0 1 17 1 2 0 CPC=0 #NT=20175 0 PC=3 posx=1 v=2003 -715.21 posy=1 v=2003 190.938 text=1 v=5000 color Checker2D(float u, float v, color Color1, color Color2)\n{\n int AddOp = ((int)floor(u) + (int)floor(v));\n if((AddOp % 2) == 0)\n return Color1;\n else\n return Color2;\n}\n\nChecker2D( [[ INPUT=UV.x ? u * [[PROP=valueX_Repeat]] ]], [[ INPUT = UV.y ? v * [[PROP=valueY_Repeat]] ]], [[ INPUT_BY_INDEX = 1 ? color(1) ]], [[ INPUT_BY_INDEX = 2 ? color(0) ]] )\n group=0 ISC=0 OSC=0