SFX_WIN Version=28 GroupVersion=-1.0 Advanced=0 HelpID=0 ParentMaterial=0 NumberOfNodes=2 #NT=10100 1 Hw Material Base-Hw Shader Nodes-Core PC=35 name=1 v=5000 _Material version=1 v=2003 1.842 posx=1 v=2003 7.557 posy=1 v=2003 10.0 classname=1 v=5000 Hw Material Base submenuname=1 v=5000 Core bitmapnodeindex=1 v=2002 10 isadvanced=1 v=2001 1 advanceddelete=1 v=2001 1 helpid=1 v=2002 73 grpnodecolor=1 v=5012 4 grpPosX=1 v=2003 -1129.38 grpPosY=1 v=2003 -143.923 disableconsolidation_HwShader=2 e=1 v=2001 0 value_ClampDynamicLights=2 e=1 v=2002 99 value_MaxNumberLights=2 e=1 v=2002 3 value_Gamma=2 e=2 v=2001 0 value_Wireframe=2 e=3 v=2001 0 value_DepthWrite=2 e=4 v=2001 1 value_DepthTest=2 e=4 v=2001 1 value_CastShadow=2 e=5 v=2001 1 value_SurfaceMaskCutoff=2 e=6 v=2003 0.0 value_SSAO=2 e=7 v=2001 1 options_Tessellation=2 e=900 v=5012 0 value_FlatTessellationBlend=2 e=901 v=2003 0.0 value_BoundingBoxMultiplier=2 e=902 v=2003 1.0 value_ClippingBiasAdd=2 e=902 v=2003 5.0 options_Displacement=2 e=1000 v=5012 1 options_VDM_CoordSys=2 e=1001 v=5012 1 value_DisplacementMultiplier=2 e=1002 v=2003 1.0 value_DisplacementOffset=2 e=1003 v=2003 0.0 cgfxprofile_HwShader=2 e=1999 v=5012 0 config_HwShader=2 e=2000 v=5012 1 shadername_HwShader=2 e=2001 v=5000 saveshadertodisk_HwShader=2 e=2002 v=5015 group=-1 ISC=9 SVT=2002 2002 0 0 0 _NumberOfLights SVT=5001 3002 0 0 0 _ObjectVertexPosition SVT=5001 2003 0 0 0 SVT=5001 3002 0 0 0 _Displacement SVT=5001 5018 0 0 0 _SurfaceShader SVT=5001 2003 0 0 0 _SurfaceMask SVT=5001 2003 0 0 0 _SurfaceMaskCutoff SVT=2001 2001 0 0 0 _Gamma SVT=1001 1002 0 0 0 OSC=0 #NT=10100 1 Hair Surface Shader-Hw Shader Nodes-Surface Shaders PC=33 name=1 v=5000 HairSurfaceShader version=1 v=2003 1.01 posx=1 v=2003 -373.75 posy=1 v=2003 8.33301 classname=1 v=5000 Hair Surface Shader submenuname=1 v=5000 Surface Shaders grpPosX=1 v=2003 -8127.33 grpPosY=1 v=2003 -829.167 defineinheader_MyTexture=2 e=1 v=2001 1 texturepath_MyTexture=2 e=1 v=5000 uvindex_UVs=2 e=2 v=2002 0 uiorder_PrimarySpecRoughness=2 e=2 v=2002 3 exposetoui_MyTexture=2 e=3 v=2001 1 value_FlipGreenChannel=2 e=3 v=2001 0 uvsetname_UVs=2 e=3 v=5000 autoPreviewTexture_MyTexture=2 e=4 v=2001 1 fullpathinshader_MyTexture=2 e=4 v=2001 0 perinstanceunshared_UVs=2 e=4 v=2001 0 value_ConvertToLinearSpace=2 e=4 v=2001 0 mipmaplevels_MyTexture=2 e=5 v=2002 -1 uiorder_SeconarySpecRoughness=2 e=5 v=2002 5 texturenodename_MyTexture=2 e=5 v=5000 BreakupMap filter_Sampler=2 e=6 v=5012 0 uiorder_SecondarySpecShift=2 e=6 v=2002 6 addressu_Sampler=2 e=7 v=5012 0 addressv_Sampler=2 e=8 v=5012 0 addressw_Sampler=2 e=9 v=5012 0 bordercolor_Sampler=2 e=10 v=3003 0.0,0.0,0.0,0.0 uveditororder_MyTexture=2 e=12 v=2002 -1 uiorder_MyTexture=2 e=13 v=2002 8 uigroup_MyTexture=2 e=13 v=5000 options_Normal=2 e=800 v=5012 0 value_InvertGreenChannel=2 e=900 v=2001 0 group=-1 ISC=0 OSC=4 SVT=5001 5018 0 _SurfaceShader CC=1 C=1 0 0 0 4 0 0 CPC=0 SVT=5001 2003 0 _SurfaceMask CC=1 C=1 1 0 0 5 0 0 CPC=0 SVT=5001 2003 0 _SurfaceMaskCutoff CC=1 C=1 2 0 0 6 0 0 CPC=0 SVT=1001 1002 0 CC=0