// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== proc register(string $key, string $value){ catchQuiet(registerPluginResource("MASH", $key, $value)); } global proc MASHinitStrings() { //The first string is the plugin name. //The second string is the identifier (this must be unique, contain no spaces, and start with a k). //The last field is the English language label. //API register("kNoPaintMeshes", "No Paint Meshes Found"); // Dynamics register("kCollisionShape", "Collision Shape"); register("kAutoFit", "Auto Fit"); register("kCollisionShapeScale", "Collision Shape Scale"); register("kCollisionShapeLength", "Collision Shape Length"); register("kPhysicalProperties", "Physical Properties"); register("kFriction", "Friction"); register("kRollingFriction", "Rolling Friction"); register("kRollingDamping", "Rolling Damping"); register("kBounce", "Bounce"); register("kCollisionJitter", "Collision Jitter"); register("kVelocity", "Velocity"); register("kMaxVelocity", "Maximum Translational"); register("kMaxRotVelocity", "Maximum Rotational"); register("kInitialVelocity", "Initial Translational"); register("kInitialRotVelocity", "Initial Rotational"); register("kMASHBias", "MASH Bias"); register("kPositionalStrength", "Position Strength"); register("kRotationalStregnth", "Rotational Strength"); register("kSleeping", "Sleeping"); register("kInitiallySleeping", "Initially Sleeping"); register("kPositionVelThreshold", "Translational Threshold"); register("kRotationVelThreshold", "Rotational Threshold"); register("kConstraints", "Constraints"); register("kContacts", "Contacts"); register("kEmitFromCollisions", "Emit From Collisions"); register("kCollisionDistanceThreshold", "Distance Threshold"); register("kIgnoreCollisions", "Ignore Invisible Objects"); register("kContactMaskLayers", "Contact Mask Layers"); register("kCollisionGroupLayers", "Collision Group Layers"); register("kCollisionMaskLayers", "Collision Mask Layers"); register("kInteractionMasks", "Interaction Masks (separate with , -)"); register("kMASHSolver", "MASH Bullet Solver"); register("kContinuousCreation", "Continuous Creation"); register("kSolverSettings", "Solver Settings"); register("kInternalFrameRate", "Internal Frame Rate"); register("kCollisionMargin", "Collision Margin"); register("kGravity", "Gravity"); register("kGroundPlaneEnable", "Ground Plane"); register("kDamping", "Damping"); register("kDebugging", "Debugging"); register("kPrintInformation", "Print Information"); register("kDrawStyle", "Draw Style"); register("kGround", "Ground"); register("kCollisionPositions", "Collision Positions"); register("kCollisionShapes", "Collision Shapes"); register("kForceDirection", "MASH Force Direction"); register("kLineThickness", "Line Thickness"); register("kRigidBodyColor", "Active Color"); register("kSleepingBodyColor", "Static/ Inactive Color"); register("kLineColor", "Line Color"); register("kChannelName", "Channel Name"); register("kConstraintChannelName", "Constraint Channel Name"); register("kStartValue", "Start Value"); register("kVarianceMinimum", "Variance Minimum"); register("kVarianceMaximum", "Variance Maximum"); // Dynamics Constraints register("kType", "Type"); register("kBreakable", "Breakable"); register("kBreakingThreshold", "Breaking Threshold"); register("kConnectionMode", "Connection Mode"); register("kMaximumConstraints", "Maximum Constraints"); register("kMaskMap", "Mask Map"); register("kColorThreshold", "Color Threshold"); register("kConnectionMasking", "Connection Masking"); register("kDeleteSolver", "Delete Solver"); register("kOffsetPointsNetwork", "Constraint Positions"); register("kAddShellDynamics", "Add Shell Dynamics"); register("kAddShellDynamicsAnnot","Add rigid body dynamics to each polygon shell in a mesh (including Type and SVG)"); register("kAssignSolver", "Assign Solver to MASH"); register("kAssignSolverAnnot", "Assign a MASH Bullet solver to a MASH network"); register("kAddSolver", "Add MASH Solver"); register("kAddSolverAnnot", "Add a MASH Bullet solver to your scene"); register("kPositionalSpring", "Positional Spring"); register("kRotationalSpring", "Rotational Spring"); register("kRestLength", "Rest Length"); register("kMovementRange", "Movement Range"); register("kMotor", "Motor"); register("kPositionalMotor", "Positional Motor"); register("kRotationalMotor", "Rotational Motor"); register("kTargetSpeed", "Target Speed"); register("kMaxForce", "Maximum Force"); register("kLimits", "Limits"); register("kPositionalLimits", "Positional Limits"); register("kRotationalLimits", "Rotational Limits"); register("kLimitTypeX", "Limit Type X"); register("kLimitTypeY", "Limit Type Y"); register("kLimitTypeZ", "Limit Type Z"); register("kMinimumLimit", "Minimum Limits"); register("kMaximumLimit", "Maximum Limits"); //Strength node register("kPositionDelay", "Position Delay"); register("kRotationDelay", "Rotation Delay"); register("kScaleDelay", "Scale Delay"); register("kRandomisePositionDelay", "Randomize Position Delay"); register("kRandomiseRotationDelay", "Randomize Rotation Delay"); register("kRandomiseScaleDelay", "Randomize Scale Delay"); register("kPositionStrength", "Position Strength"); register("kRotationStrength", "Rotation Strength"); register("kScaleStrength", "Scale Strength"); register("kReversePositionDelay", "Reverse Position Delay"); register("kReverseRotationDelay", "Reverse Rotation Delay"); register("kReverseScaleDelay", "Reverse Scale Delay"); register("kOffsetAlongCurve", "Offset Along Curve"); //Trigonometry node register("kEnable", "Enable"); register("kTrigNode", "Trigonometry Node"); register("kAmplitudeX", "Amplitude X"); register("kAmplitudeY", "Amplitude Y"); register("kAmplitudeZ", "Amplitude Z"); register("kFrequencyX", "Frequency X"); register("kFrequencyY", "Frequency Y"); register("kFrequencyZ", "Frequency Z"); register("kStrength", "Strength"); register("kRandStrength", "Random Strength"); register("kStepStrength", "Step Strength"); register("kStrengthMap", "Strength Map"); register("kMapProjAxis", "Map Projection Axis"); register("kPerPointAdjust", "Per Point Adjustments"); register("kMapAmpAdjust", "Map Adjusts Amplitude"); register("kMapAmpAdjustAnn", "Use for 'Per Particle' style effects.\nRGB = xyz."); register("kMapFreqAdjustAnn", "Use for 'Per Particle' style effects.\nRGB = xyz."); register("kMapStepAdjustAnn", "Use for 'Per Particle' style effects."); register("kMapFreqAdjust", "Map Adjusts Frequency"); register("kMapStepAdjust", "Map Adjusts Step"); register("kStep", "Step"); register("kAbsoluteValues", "Absolute Values"); register("kWholeNumbers", "Whole Numbers"); register("kFalloffObject", "Falloff Object"); register("kInputs", "Inputs"); register("kTime", "Time"); register("kOffsets", "Offsets"); register("kDelete", "Delete"); register("kXFunction", "X Function "); register("kYFunction", "Y Function "); register("kZFunction", "Z Function "); register("kSin", "Sin"); register("kCos", "Cos"); register("kTan", "Tan"); //Audio Node register("kAudioEq", "Graphic Equaliser"); register("kAudioNode", "Audio Node"); register("kOffsetType", "Type of Offset"); register("kNodeMode", "Mode"); register("kOutputMode", "Output Mode"); register("kSampleRate", "Sample Rate"); register("kAmpScale", "Amplifier"); register("kEnableX", "Enable X"); register("kEnableY", "Enable Y"); register("kEnableZ", "Enable Z"); register("kLowerThresh", "Lower Threshold"); register("kUpperThresh", "Upper Threshold"); register("kTimeOffset", "Time Offset"); register("kTimeStep", "Time Step Average"); register("kModTime", "Modified Time"); register("kSoundLength", "Length of Sound (frames)"); register("kAdvancedOptions", "Advanced Options"); register("kVolumeMode", "Out Volume Mode"); register("kMaxBands", "Max Bands"); register("kOutFreqAtt", "Output Frequency Attributes"); register("kFiltering", "Filtering"); register("kOutVolume", "Volume"); register("kSmoothing", "Smoothing"); register("kFFTScaling", "Fourier Scaling"); //BlendDeformer Node register("kBlendDeformer", "Blend Deformer"); register("kConnections", "Connections"); register("kBlendValue", "Blend Value"); register("kBlendValueAnn", "Controls how much of the destination shape is seen"); register("kSmoothingIterations", "Smoothing Iterations"); register("kSmoothingIterationsAnn", "Smooths the mesh"); register("kInflate", "Inflate"); register("kInflateAnn", "Expands the mesh along its normals"); register("kMelt", "Melt"); register("kMeltAnn", "Controls how completely details are smoothed over"); register("kRamps", "Ramps"); register("kMapAffects", "Map Affects"); register("kFalloffAffects", "Falloff Affects"); register("kConnectGuideCurve", "Connect Guide Curve"); register("kConnectDestMesh", "Connect Destination Mesh"); //Blend Node register("kMashMerge", "MASH Merge"); register("kMergeType", "Merge Type"); register("kMergePos", "Merge Position"); register("kMergeRot", "Merge Rotation"); register("kMergeScale", "Merge Scale"); register("kMergeID", "Merge ID"); register("kMergeVis", "Merge Visibility"); register("kWaiterMergeConect", "Connect Waiter/Merge Node"); register("kChildNode", "Child Node"); register("kRotationInterpolation", "Rotation Type"); //Explode Node register("kThreshold", "threshold"); register("kEnablePos", "Enable Position"); register("kEnableScale", "Enable Scale"); register("kEnableRot", "Enable Rotation"); register("kEnableId", "Enable Id"); register("kZeroScale", "Scale to Zero"); register("kConnectMesh", "Connect Mesh"); register("kExplodingMesh", "Exploding Mesh"); //Falloff Node register("kFalloffNode", "Falloff Node"); register("kFalloffInvert", "Invert Falloff"); register("kShape", "Shape"); register("kMode", "Mode"); register("kInnerZone", "Inner Zone"); register("kDispColour", "Display Colour"); register("kAddFade", "Add Mode Fade"); register("kCustomShapeRad", "Custom Shape Radius"); register("kMeshMode", "Additional Settings"); register("kInCompType", "Component Type"); register("kVertColour", "Vertex Colours"); register("kExcludeInterior", "Exclude Interior"); register("kFalloffIn", "Falloff In"); register("kFalloffOut", "Falloff Out"); register("kShapeIn", "Shape In"); //Flight Node register("kMashFlight", "MASH Flight"); register("kMainControls", "Main Controls"); register("kSeperateStrength", "Separation Strength"); register("kAlignStrength", "Alignment Strength"); register("kCohesionStrength", "Cohesion Strength"); register("kSearchDist", "Search Distance"); register("kCompanionNum", "Number of Companions"); register("kVisionField", "Field of Vision"); register("kAlignZone", "Alignment Zone"); register("kSeperateZone", "Separation Zone"); register("kSpeedMass", "Speed and Mass"); register("kMinSpeed", "Minimum Speed"); register("kMaxSpeed", "Maximum Speed"); register("kSteerForce", "Steering Force"); register("kUseDensity", "Use Mass as Density"); register("kMass", "Mass"); register("kMassVar", "Mass Variance"); register("kRotationThreshold", "Rotational Threshold"); register("kRotationSteering", "Rotational Steering"); register("kGravInertia", "Gravitate and Inertia"); register("kGravStrength", "Gravitate Strength"); register("kGravDist", "Gravitate Distance"); register("kGravType", "Type of Gravitation"); register("kGivenLoc", "Given Location"); register("kInertia", "Inertia"); register("kGravityLocation", "Center of Gravity"); register("kControlView", "View Controls"); register("kDispType", "Display Type"); register("kPointID", "Point ID"); register("kAttractControl", "Attractor Controls"); register("kAttractStrength", "Attraction Strength"); register("kAttractSearchDist", "Attraction Search Distance"); register("kArrivalMode", "Arrival Mode"); register("kArrivalThresh", "Arrival Threshold"); register("kArrivalVar", "Arrival Variance"); register("kArrivalDamp", "Arrival Dampening"); register("kAttractorObjects", "Attractor Objects"); register("kObstacleCont", "Obstacle Controls"); register("kAvoidType", "Avoidance Type"); register("kObstacleStr", "Obstacle Strength"); register("kObstacleSearchDist", "Obstacle Search Distance"); register("kPredatorPrey", "Predator and Prey Controls"); register("kPredatorStr", "Predator Strength"); register("kPredatorSearchDist", "Predator Search Distance"); register("kPreyStrength", "Prey Strength"); register("kPreySearchDist", "Prey Search Distance"); register("kMeshFollow", "Mesh Following"); register("kConnectLoc", "Connect Locator"); register("kCreateLoc", "Create Locator"); register("kConnectAttrObj", "Connect Attractor Object"); register("kCreateAttrObj", "Create Attractor Object"); register("kConnectObstacle", "Connect Obstacle"); register("kCreateObstacleLoc", "Create Obstacle Locator"); register("kConnectObstacleMesh", "Connect Obstacle Mesh"); register("kTranslateConnected", "Translate connected."); register("kPleaseSelectTranslate", "Please select a translate"); register("kGravitationCentre", "Gravitation Center"); register("kPleaseSelectMesh", "Please select a mesh"); register("kObstacleLocator", "Obstacle Locator"); register("kFollowLocator", "Follow Locator"); //ID Node register("kIDNode", "ID Node"); register("kIDType", "ID Type"); register("kInstanceNum", "ID Count"); register("kInstanceNumAnn", "This is automatically set to the number of input meshes in the MASH network."); register("kRandSeed", "Random Seed"); register("kFixID", "Fixed ID"); register("kCycleOptions", "Cycle Options"); register("kLoopType", "Loop Type"); register("kRandomPoint", "Randomize Cycle Start Points"); register("kCycleGap", "Cycle Gap"); register("kRandStartLimit", "Random Start Limit"); register("kTimeScale", "Time Scale"); register("kTimeScaleRandom", "Random Time Scale"); register("kFalloffX", "Falloff X"); register("kFalloffY", "Falloff Y"); register("kFalloffZ", "Falloff Z"); register("kUseProbability", "Use Probability"); //Influence Node register("kInfluenceNode", "Influence Node"); register("kInfluencePower", "Influence Power"); register("kUseRadius", "Use Radius"); register("kInfluenceRadius", "Influence Radius"); register("kEnableVortex", "Enable Vortex"); register("kOverwriteScale", "Overwrite Scale"); register("kOverwriteRot", "Overwrite Rotation"); register("kEnableTransX", "Enable Translate X"); register("kEnableTransY", "Enable Translate Y"); register("kEnableTransZ", "Enable Translate Z"); register("kAddInfluenceLoc", "Add Influence Locator"); //Jiggle Node register("kJiggleDeformer", "Jiggle Deformer"); register("kDampAnn", "How quickly the jiggle settles. Lower values result in slower damping."); register("kStiffness", "Stiffness"); register("kStiffnessAnn", "The resistance to deformation. Higher = Stiffer"); register("kDirectionalJiggle", "Directional Jiggle"); register("kNormalStr", "Normal Strength"); register("kScale", "Scale"); register("kStartTime", "Start Time"); register("kJiggleStrAnn", "Use this to fade down the jiggle effect."); //Maths Node register("kMathsNode", "Maths Node"); register("kUseXYZExpr", "Use XYZ Expression"); register("kUseXExpr", "Use X Expression"); register("kUseYExpr", "Use Y Expression"); register("kUseZExpr", "Use Z Expression"); register("kXYZExpr", "XYZ Expression"); register("kZExpr", "Z Expression"); register("kYExpr", "Y Expression"); register("kXExpr", "X Expression"); register("kOverwriteVal", "Overwrite Incoming Values"); register("kPos", "Position"); register("kRot", "Rotation"); //Mute Node register("kMuteNode", "Mute Node"); register("kRevMuteOrder", "Reverse Mute Order"); register("kIndiAxisControl", "Individual Axis Controls"); register("kXaxis", "X Axis"); register("kAffectX", "Affect X"); register("kStrX", "Strength X"); register("kRandStrX", "Random Strength X"); register("kStepStrX", "Step Strength X"); register("kYaxis", "Y Axis"); register("kAffectY", "Affect Y"); register("kStrY", "Strength Y"); register("kRandStrY", "Random Strength Y"); register("kStepStrY", "Step Strength Y"); register("kZaxis", "Z Axis"); register("kAffectZ", "Affect Z"); register("kStrZ", "Strength Z"); register("kRandStrZ", "Random Strength Z"); register("kStepStrZ", "Step Strength Z"); register("kTimeMute", "Time Based Mute"); register("kLoopFrames", "Loop Frames"); register("kXStr", "X Strength"); register("kYStr", "Y Strength"); register("kZStr", "Z Strength"); register("kStaggerF", "Stagger (frames)"); register("kRampLoop", "Loop the Ramp"); register("kInStrPowerRamp", "Use strengthPP"); register("kInStrPowerRampAnn", "Values from strengthPP will be used to read the Ramp. Loop frames will be ignored."); register("kPartLife", "Particle Lifespan"); register("kMuteByString", "Mute by String"); register("kFilterOnSplit", "Filter On (split with: , -)"); register("kFilterOffSplit", "Filter Off (split with , -)"); //Offset Node register("kOffsetNode", "Offset Node"); register("kClamps", "Clamps"); register("kClampHigh", "High Clamp"); register("kClampLow", "Low Clamp"); register("kMultByTime", "Multiply by Time"); register("kStartFrame", "Start Frame"); register("kCloseMeshPoint", "Closest Point on Mesh"); register("kClosestPointMode", "Closest Point Mode"); register("kRayDirection", "Ray Direction"); register("kRotCentre", "Center of Rotation"); register("kHoldVals", "Hold Values"); register("kHoldStr", "Hold Strength"); register("kMapOffsetAdjust", "Map Adjusts Offsets"); register("kMapOffsetAdjustAnn", "Use for 'Per Particle' style effects.\nRGB = xyz."); register("kAddPosLocator", "Add Position Locator"); register("kOffsetId", "Offset Id"); register("kOffsetRotatation", "Offset Rotation"); register("kOffsetScale", "Offset Scale"); register("kHideOnRayMiss", "Hide on Ray Miss"); register("kReorderPoints", "Reorder Points"); register("kReverse", "Reverse"); register("kDistancePoint", "Distance Point"); register("kDistanceMesh", "Distance Mesh"); //Orient Node register("kOrientNode", "Orient Node"); register("kOrientMode", "Orient Mode"); register("kSoloX", "Solo X"); register("kSoloY", "Solo Y"); register("kSoloZ", "Solo Z"); register("kUpVector", "Up Vector"); register("kSmoothRot", "Smooth Rotations"); register("kMuteRot", "Mute Incoming Rotations"); register("kTargertAimOpt", "Aim at Target Options"); register("kMeshOrientOpt", "Orient to Mesh Options"); register("kAddSpring", "Add Spring Node"); register("kCreateTarget", "Create Target"); register("kSetTarget", "Set Target"); register("kTarget", "Target"); register("kInputMesh", "Input Mesh"); register("kFlipAxis", "Flip Axis"); //Points Node register("kPointNode", "Point Node"); register("kEnablePoints", "Enable Points"); register("kColour", "Colour"); register("kChannel", "Channel"); register("kPointSize", "3D Point Size"); //Replicator Node register("kReplicants", "Replicants"); register("kOffsetPosX", "Offset Position X"); register("kOffsetPosY", "Offset Position Y"); register("kOffsetPosZ", "Offset Position Z"); register("kScaleTogether", "Scale Together"); register("kScaleTogetherAnn", "Scales all points together, from the axis (or driven position)."); register("kScaleRepX", "Scale Replicants X"); register("kScaleRepY", "Scale Replicants Y"); register("kScaleRepZ", "Scale Replicants Z"); register("kRotTogether", "Rotate Together (Disables these sliders)"); register("kRotTogetherAnn", "Rotates all points together, around the axis (or driven position). Use with Pattern or Driven Rotation"); register("kRotRepX", "Rotate Replicants X"); register("kRotRepY", "Rotate Replicants Y"); register("kRotRepZ", "Rotate Replicants Z"); register("kRotAround", "Rotate Around"); register("kStepID", "Step ID"); register("kStepIDAnn", "The ID will match the replicant value."); register("kPattern", "Pattern"); register("kAffectPos", "Affects Position"); register("kAffectRot", "Affects Rotation"); register("kAffectScale", "Affects Scale"); register("kPatternOffX", "Pattern Offset X"); register("kPatternOffY", "Pattern Offset Y"); register("kPatternOffZ", "Pattern Offset Z"); register("kPatternScaleX", "Pattern Scale X"); register("kPatternScaleY", "Pattern Scale Y"); register("kPatternScaleZ", "Pattern Scale Z"); register("kPatternRotX", "Pattern Rotation X"); register("kPatternRotY", "pattern Rotation Y"); register("kPatternRotZ", "Pattern Rotation Z"); register("kTimeMachine", "Time Machine"); register("kTimeSlideAnim", "Animation Speed"); register("kCurveScale", "Curve Scale"); register("kRotOffset", "Rotational Offset"); register("kUseCurve", "Use Curve"); register("kDrivenChan", "Driven Channels"); register("kCurveConnect", "Connect Curve"); register("kWaiterConnect", "Connect Waiter"); register("kDrivingPosition", "Driving Position"); register("kDrivingRotation", "Driving Rotation"); register("kDrivingScale", "Driving Scale"); //Random Node register("kUniformRandom", "Uniform Random"); register("kMinNum", "Minimum Number"); register("kMaxNum", "Maximum Number"); register("kMinNumX", "Minimum Number X"); register("kMaxNumX", "Maximum Number X"); register("kMinNumY", "Minimum Number Y"); register("kMaxNumY", "Maximum Number Y"); register("kMinNumZ", "Minimum Number Z"); register("kMaxNumZ", "Maximum Number Z"); register("kNormaliseRandom", "Normalize Random"); register("kRandomNode", "Random Node"); register("kAbsoluteScale", "Absolute Scale"); //Spring Node register("kSpringNode", "MASH Spring"); register("kSpringStr", "Spring Strength"); register("kDampVar", "Damping Variation"); register("kStiffVar", "Stiffness Variation"); register("kPosition", "Position"); register("kRotation", "Rotation"); register("kVisibility", "Visibility"); register("kId", "Id"); //Symmetry Node register("kPlacement", "Placement"); register("kAxis", "Axis"); register("kAllowNegScale", "Allow Negative Scales"); register("kOffsetPos", "Offset Position"); //Symmetry Node register("kPfxNode", "Pfx Connect"); register("kMain", "Main"); register("kLeaf", "Leaves"); register("kFlowers", "Flowers"); register("kPfxMode", "Pfx Mode"); //legacy register("kLegacy", "Legacy Conversion Node"); //Create Menu register("kMASH", "MASH"); register("kDivider", "Motion Graphics"); register("kCreateMASHNetwork", "Create MASH Network"); register("kCreateMASHNetworkAnnot", "Procedurally scatter and animate instances."); register("kCreateOptions", "Create Options"); register("kMASHOutliner", "MASH Editor"); register("kMASHOutlinerAnnot", "Open the MASH Editor to organise and reorder MASH networks."); register("kMASHDocumentation", "MASH Documentation"); register("kUtilities", "Utilities"); register("kCreateMASHDeformer", "Create MASH Deformer"); register("kCreateMASHDeformerAnnot", "Use MASH points to deform a mesh."); register("kCreateBlendDeformer", "Create MASH Blend Deformer"); register("kCreateBlendDeformerAnnot", "Blend meshes using MASH points and Falloffs."); register("kCreateJiggleDeformer", "Create MASH Jiggle Deformer"); register("kCreateJiggleDeformerAnnot", "Create Jiggle Deformer."); register("kBakeInstancer", "Bake Instancer to objects"); register("kBakeInstancerAnnot", "Convert MASH instances to objects"); register("kCreateInstancerPivot", "Create Instancer Pivot"); register("kParticlesFromMASH", "Set up nParticles with an initial state from MASH"); register("kParticlesFromMASHAnnot", "Create nParticles at existing MASH points."); register("kBreakoutUtilities", "Breakout Utility"); register("kSendToAE", "Send to AE"); register("kCreateMayaToAESelSet", "Create Maya to Adobe(R) After Effects(R) selection set"); register("kSendToAEDots", "Send to AE..."); register("kConnectParticlesToMASH", "Use nParticles to distribute MASH points"); register("kConnectParticlesToMASHAnnot", "Connect nParticles to a MASH network."); register("kCreateMeshFromPoints", "Create Mesh from MASH Points"); register("kCreateMeshFromPointsAnnot", "Creates a mesh with a vertex at every MASH point in your network."); register("kCreatePointsNode", "Create MASH Points Node"); register("kCreatePointsNodeAnnot", "Create MASH Points Node."); register("kSwitchGeometryType", "Switch MASH Geometry Type"); register("kSwitchGeometryTypeAnnot", "Toggle between Repro (mesh) or Instancer MASH geometry types."); register("kConnectTrailsToParticles", "Add Trails to Particles"); register("kConnectTrailsToParticlesAnnot", "Add Trails to Particles."); register("kCacheThisNetwork", "Cache MASH network"); register("kCacheThisNetworkAnnot", "Create caches for network rendering or to speed up playback on heavy MASH networks."); register("kConnectToType", "Connect MASH to Type/ SVG"); register("kConnectToTypeAnnot", "Animate a Type or SVG object using MASH."); register("kAddBreakoutNode", "Create MASH Breakout Node"); //ColourMode register("kColor", "Color"); register("kRandomHUE", "Random Hue"); register("kSaturateRandom", "Saturation Random"); register("kValRandom", "Value Random"); register("kUseVelocity", "Use Velocity"); register("kUVMode", "UV Mode"); register("kBlendMode", "Blend Mode"); register("kEnableBackColor", "Enable Background Color"); register("kBackColour", "Background Colour"); register("kUVSettings", "UV Tile Settings"); register("kEnableMaxTiles", "Limit Tiles"); register("kRandomUVTile", "Randomize UVs"); register("kMaxTiles", "Tile Count"); register("kUVMesh", "UV Mesh"); register("kColorSetName", "Color Set Name"); //Delay register("kMASHDelay", "MASH Delay"); register("kDelayMode", "Delay Mode"); register("kTimeVar", "Time Variance"); register("kDelayPos", "Delay Position"); register("kDelayScale", "Delay Scale"); register("kDelayRot", "Delay Rotation"); register("kLeader", "Leader"); register("kConnectLead", "Connect Leader"); register("kCreateLead", "Create Leader"); //Inherit register("kInheritNode", "Inherit Node"); register("kForce", "Force"); register("kForceVar", "Force Variation"); register("kDistroStyle", "Distribution Style"); register("kLinear", "Linear"); register("kConnectParent", "Connect Parent(s)"); register("kCreateParent", "Create Parent"); //Initial State register("kInitStateSet", "Initial State Set"); register("kInitStateNode", "Initial State"); // Distribute register("kDisplayAsWireframe", "Display as Wireframe"); register("kNumberOfPoints", "Number of Points"); register("kDistType", "Distribution Type"); register("kLinearSettings", "Linear"); register("kDistanceX", "Distance X"); register("kDistanceY", "Distance Y"); register("kDistanceZ", "Distance Z"); register("kScaleX", "Scale X"); register("kScaleY", "Scale Y"); register("kScaleZ", "Scale Z"); register("kRotateX", "Rotate X"); register("kRotateY", "Rotate Y"); register("kRotateZ", "Rotate Z"); register("kDistOffset", "Offset"); register("kRadialSettings", "Radial"); register("kRadius", "Radius"); register("kAngleDegrees", "Angle"); register("kZOffset", "Z Offset"); register("kRadialAxis", "Radial Axis"); register("kCalculateRotation", "Calculate Rotation"); register("kIgnoreRamps", "Ignore Ramps"); register("kGridSettings", "Grid"); register("kGridX", "Grid X"); register("kGridY", "Grid Y"); register("kGridZ", "Grid Z"); register("kVolume", "Volume"); register("kVolumeShape", "Volume Shape"); register("kVolumeSize", "Volume Size"); register("kSphericalBias", "Spherical Bias"); register("kSphericalSettings", "Spherical "); register("kAngleX", "Angle X"); register("kAngleY", "Angle Y"); register("kAnimationSpeed", "Animation Speed"); register("kAnimationTime", "Animation Time"); register("kPleaseSelectASet", "Please select a selection set."); register("kSetConnected", "Set connected."); register("kMeshSettings", "Mesh"); register("kPushAlingNormal", "Push Along Normal"); register("kMethod", "Method"); register("kFloodMesh", "Flood Mesh"); register("kScatterUsesArea", "Use Face Area"); register("kFaceEdgeSettings", "Face/ Edge Settings"); register("kEnableScaling", "Enable Scaling"); register("kScaleMultiplier", "Scale Multiplier"); register("kEdgeAlignment", "Edge Alignment"); register("kVoxelSettings", "Voxel Settings"); register("kVoxelSize", "Voxel Size"); register("kBorderSize", "Border Size"); register("kPatternOffsetX", "Pattern Offset X"); register("kPatternOffsetY", "Pattern Offset Y"); register("kPatternOffsetZ", "Pattern Offset Z"); register("kPaintEffects", "Paint Effects"); register("kDistInitialState", "Initial State"); register("kZeroScaleDist", "Zero Scale"); register("kZeroScaleAnn", "Start Scaling from 0.0, rather then 1.0."); register("kUseUpVector", "Use Up Vector"); register("kAdvancedEmitterSettings", "Advanced Emitter Settings"); register("kBatchMult", "Batch Render Multiplier"); register("kBatchMultAnn", "Only used while Batch Rendering."); register("kPaintMeshes", "Paint Meshes"); register("kInitialTransforms", "Initial Transforms"); register("kPaintEffectsStrokes", "Paint Effects Strokes"); register("kCreateContainer", "Create Container"); register("kConnectSelectionSet", "Connect Selection Set"); register("kFillWithVoxels", "Voxel Mode"); register("kPackingMode", "Cluster Mode"); register("kRadiusVariance", "Radius Variance"); register("kMinimumSeparation", "Minimum Separation"); register("kCollisionIterations", "Collision Iterations"); register("kCluster", "Cluster"); register("kClusterRadius", "Cluster Radius"); //checkNoiseType register("kNoiseType", "Noise Type"); register("kPerlinSettings", "Perlin/ fBM Noise Settings"); register("kNoiseNode", "Noise Node"); register("kSeekSettings", "Seek Settings"); register("kSeekAngle", "Seek Angle"); register("kPerlinLoopSet", "Perlin Loop Settings"); register("kLoopTime", "Loop Time (frames)"); register("kOctaves", "Octaves"); register("kPersistence", "Persistence"); register("kAbsoluteNoise", "Absolute Noise"); register("kUniformNoise", "Uniform Noise"); register("kOffsetVal", "Offset Values"); register("kCenterDistribution", "Center Distribution"); //MultiCurve register("kMultiCurveNode", "Multi-Curve Node"); register("kCurveType", "Curve Type"); register("kTracerLength", "Tracer Length (frames)"); register("kTracerVar", "Length Variance (frames)"); register("kExperimentSet", "Experimental/ Advanced Settings"); register("kExtraPoints", "Extra Points"); register("kClosedCurve", "Closed Curve"); register("kCurveSmooth", "Curve Smoothing (Degree):"); register("kCurveSmoothAnn", "Has no effect on tracer curves"); register("kPointToPoint", "Point to Point Location"); register("kConnectPointObj", "Connect Point Object"); register("kCreatePointObj", "Create Point Object"); register("kNumCurves", "Number of Curves"); //Deformer Node register("kDeformerNode", "Deformer Node"); register("kDeformerType", "Deformer Type"); register("kFacePosition", "Face Position"); register("kFaceRotation", "Face Rotation"); register("kFaceScale", "Face Scale"); register("kEnvelopeMesh", "Envelope Mesh"); //checkTimeType register("kAnimStart", "Animation Start"); register("kAnimEnd", "Animation End"); register("kStaggerFrames", "Stagger Frames"); register("kRandStagger", "Random Stagger"); register("kLimitLoops", "Limited Loops"); register("kLoopNum", "Number of Loops"); register("kSimTime", "Simulated Time"); register("kSimStart", "Simulation Start Frame"); register("kStrAndFalloff", "Strength and Falloff"); register("kstrengthMode", "Strength Mode"); //checkTrailMode register("kInheritMashScales", "Inherit Scales"); register("kAutoUpVector", "Automatic Up Vector"); register("kTrailsNode", "Trails Node"); register("kFrontCap", "Front Cap Mode"); register("kRearCap", "Rear Cap Mode"); register("kCapDiv", "Cap Divisions"); register("kCapDist", "Cap Distance"); register("kQuadSpacing", "Quadratic Spacing"); register("kTrailsMode", "Trails Mode"); register("kMaxTrails", "Max Trails"); register("kTrailLength", "Trail Length"); register("kTrailScale", "Trail Scale"); register("kDecayTrails", "Decay Trails"); register("kSearchRadius", "Search Radius"); register("kCapSettings", "Cap Settings"); register("kCurves", "Curves"); register("kOutTrailPoints", "Output Trail Points"); register("kOutToNodes", "Output Points to Nodes"); register("kOutTrailPointsAnn", "Connect the outPositionPP attribute to use this feature"); register("kProfileCurve", "Profile Curve"); register("kConnectionPoint", "Connection Point"); register("kDeleteAll", "Delete All"); register("kConnectionNetwork", "Connection Network"); //Transform register("kScalePoints", "Scale Points"); register("kCreateContNull", "Controller Null"); // Breakout register("kConnectedNodes", "Connected Nodes"); register("kIDOffset", "ID Offset"); //Signal register("kNoiseSettings", "Noise Settings"); register("kPositionX", "Position X"); register("kPositionY", "Position Y"); register("kPositionZ", "Position Z"); register("kRotationX", "Rotation X"); register("kRotationY", "Rotation Y"); register("kRotationZ", "Rotation Z"); register("kNoiseScale", "Noise Scale"); register("kTrigSettings", "Trigonometry Settings"); register("kUniformScale", "Uniform Scale"); register("kNoiseScaleMult", "Noise Scale Multiplier"); register("kStepAmount", "Step Amount"); register("kEnableStep", "Enable Step"); register("kSetToTimeline", "Set to Timeline range"); register("kSetToPlayback", "Set to Playback range"); //Visibility register("kVisNode", "Visibility Node"); register("kInvert", "Invert"); register("kFrustumFiltering", "Frustum Filtering"); register("kUseFilmGate", "Use Film Gate"); register("kFrustumBorder", "Frustum Border"); register("kEnableFrustum", "Enable Frustum Filtering"); //Curve node register("kCurveRollDown", "Curves"); register("kCurveStep", "Step"); register("kTimeStepVar", "Time Step Variation"); register("kVelocityRandom", "Velocity Random" ); register("kVelocityNoise", "Velocity Noise"); register("kClipStart", "Clip Start"); register("kClipEnd", "Clip End"); register("kRollAmount", "Roll Amount"); register("kProportionalCounts", "Proportional Counts"); register("kProportionalCountsAnn", "When using multiple curves, set the number of points per curve based on the curve length."); register("kEqualSpacing", "Equal Spacing"); register("kEqualSpacingAnn", "Each point will be the same distance apart, regardless of curve length."); register("kCurveLengthAffectsSpeed", "Curve Length Affects Speed"); register("kCurveLengthAffectsSpeedAnn", "Objects will travel around curves of different lengths at the same speed."); register("kIgnoreStep", "Ignore Step"); register("kIgnoreStepAnn", "Spread the objects out over the length of the curve."); register("kStopAtEndOfCurve", "Stop At Curve End"); //Error messages register("kSelectWaiterThenObject", "Please select a Waiter first, and then the objects to deform."); register("kSelectObjectToDeform", "Please select a model to add the deformer to."); register("kExportCancelled", "Export Cancelled"); register("kExportOk", "Export Successful"); register("kSceneExportedTo", "Scene exported to:"); //Single Drag and Drop register("kDragDropType", "Accepts: "); register("kShowInOutliner", "Show in Outliner"); register("kBreakConnection", "Break Connection"); register("kConnect", "Connect"); register("kConnected", "Connected: "); register("kTo", " to "); register("kIncompatibleNodes", "Incompatible node types: "); register("kAnd", " and "); register("kDisconnected", "Disconnected: "); register("kFrom", " from "); register("kNotConnected", "Not Connected"); register("kNoMeshFound", "Mesh not found under transform."); register("kDisabled", "Disabled"); register("kCreate", "Create"); // also used for the create menu register("kClone", "Clone"); register("kCreated", "Created"); register("kNo", "No"); register("kSelected", "selected"); register("kFalloffNoInputs", "Falloff node has no input connection"); register("kTypeNotSelected", "No ^1s selected."); register("kIncompatibleTypes", "Incompatible node types. ^1s and ^2s"); register("kConnectedTheseNodes", "Connected ^1s to ^2s"); register("kDisconnectedNodes", "Disconnected ^1s from ^2s"); //Waiter register("kWaiter", "Waiter"); register("kAudio", "Audio"); register("kCurve", "Curve"); register("kDelay", "Delay"); register("kDistribute", "Distribute"); register("kExplode", "Explode"); register("kFlight", "Flight"); register("kID", "ID"); register("kInfluence", "Influence"); register("kMerge", "Merge"); register("kMute", "Mute"); register("kNoise", "Noise"); register("kOffset", "Offset"); register("kOrient", "Orient"); register("kPython", "Python"); register("kRandom", "Random"); register("kReplicator", "Replicator"); register("kSpring", "Spring"); register("kSymmetry", "Symmetry"); register("kWorld", "World"); register("kBreakout", "Breakout"); register("kCache", "Cache"); register("kDeformer", "Deformer"); register("kDynamicsInitialState", "Dynamics Initial State"); register("kRepro", "Repro"); register("kAddUtility", "Add Utility"); register("kAddNodeBreakout", "Add Breakout Node"); register("kAddNodeAudio", "Add Audio Node"); register("kAddNodeColour", "Add Color Node"); register("kAddNodeCurve", "Add Curve Node"); register("kAddNodeDelay", "Add Delay Node"); register("kAddNodeDynamics", "Add Dynamics Node"); register("kAddNodeDistribute", "Add Distribute Node"); register("kAddNodeExplode", "Add Explode Node"); register("kAddNodePoints", "Add Points Node"); register("kAddNodeFlight", "Add Flight Node"); register("kAddNodeID", "Add ID Node"); register("kAddNodeInfluence", "Add Influence Node"); register("kAddNodeMerge", "Add Merge Node"); register("kAddNodeMute", "Add Mute Node"); register("kAddNodeNoise", "Add Noise Node"); register("kAddNodeOffset", "Add Offset Node"); register("kAddNodeOrient", "Add Orient Node"); register("kAddNodePython", "Add Python Node"); register("kAddNodePlacer", "Add Placer Node"); register("kAddNodeRandom", "Add Random Node"); register("kAddNodeReplicator", "Add Replicator Node"); register("kAddNodeSpring", "Add Spring Node"); register("kAddPfxConnect", "Add Paint Effects Connect Node"); register("kAddNodeStrength", "Add Strength Node"); register("kAddNodeSymmetry", "Add Symmetry Node"); register("kAddNodeTime", "Add Time Node"); register("kAddNodeTrails", "Add Trails Node"); register("kAddNodeTransform", "Add Transform Node"); register("kAddNodeTrig", "Add Trig Node"); register("kAddNodeVisibility", "Add Visibility Node"); register("kAddNodeSignal", "Add Signal Node"); register("kAddNodeWorld", "Add World Node"); register("kTransform", "Transform"); register("kTrig", "Trig"); register("kAdd", "Add"); register("kNode", "Node"); register("kAddNode", "Add Node"); register("kAdvanced", "Advanced"); register("kPresets", "Presets"); register("kCaching", "Caching"); register("kEnablePosCache", "Enable Position Cache"); register("kEnableRotCache", "Enable Rotation Cache"); register("kEnableScaleCache", "Enable Scale Cache"); register("kEnableIdCache", "Enable ID Cache"); register("kEnableVisCache", "Enable Visibility Cache"); register("kCount", "Count"); register("kCountAnn", "Number of points in the MASH network"); register("kRenderMan", "RenderMan Archives (RIBs):"); register("kRenderManAnn", "Comma separated archive paths.\nRemember to add 'MASHtoRenderMan;' to 'PostWorldBegin MEL' on RIS RenderMan"); register("kAddToPos", "Add to Position"); register("kAddToRot", "Add to Rotation"); register("kAddToScale", "Add to Scale"); register("kAddToId", "Add to ID"); register("kAddToVis", "Add to Visibility"); register("kCreatePreset", "Create Preset"); register("kShowContentBrowser", "Show Content Browser"); register("kPresetLocation", "Presets location" ); register("kAudioAnn", "Power animation with sound." ); register("kColourAnn", "Assign Vertex Colours to your objects."); register("kColourAnnDisabled", "Assign Vertex Colours to your objects.
Disabled: This node requires the Repro node."); register("kCurveAnn", "Animate objects along a curve."); register("kDelayAnn", "Inherit the animation of another object delayed in time."); register("kDistributeAnn", "Distribute objects."); register("kExplodeAnn", "Break mesh faces apart with MASH."); register("kPointsAnn", "View data from the MASH network."); register("kBreakoutAnn", "Use MASH to control any attribute in Maya."); register("kFlightAnn", "Flocking, Swarming and Schooling."); register("kIdAnn", "For assigning objects to MASH points."); register("kInfluenceAnn", "Influence position, scale and rotation with guide objects."); register("kMergeAnn", "Merge two MASH networks together"); register("kMuteAnn", "Control the strength of other nodes."); register("kNoiseAnn", "Affect objects with noise." ); register("kOffsetAnn", "Offset/ multiply/ rotate or overwrite values."); register("kOrientAnn", "Point objects in their direction of travel or at a target."); register("kPythonAnn", "Affect nodes with Python scripts."); register("kPlacerAnn", "Paint and manipulate points."); register("kRandomAnn", "A random number generator."); register("kReplicatorAnn", "Duplicate entire MASH network."); register("kSpringAnn", "Add spring to the animation."); register("kSymmetryAnn", "Reflect the MASH network."); register("kStrengthAnn", "Control the strength of the entire network."); register("kTimeAnn", "Offset the animation on your input meshes."); register("kTimeAnnDisabled", "Offset the animation on your input meshes.
Disabled: This node requires the Repro node."); register("kTrailsAnn", "Create trails behind points."); register("kTransformAnn", "Transform (move/rotate/scale) the network."); register("kTrigAnn", "Use Sin/Cos/Tan to animate objects."); register("kVisibilityAnn", "Toggle the visibility of objects."); register("kWorldAnn", "Cluster objects and simulate ecosystems."); register("kSoupAnn", "Connect MASH network to SOuP" ); register("kOpenCacheCreator", "Open the Cache Creator" ); register("kSelectFolder", "Select Folder" ); register("kSignalAnn", "Add noise or trigonometry to animate your objects."); register("kPfxAnn", "Place points on Paint Effects meshes."); register("kExportLocation", "Select an export location" ); register("kNoObjectsToExport", "Maya to Adobe(R) After Effects(R): No objects for export." ); register("kAEInstructions", "Maya to Adobe(R) After Effects(R): Please add a Maya to Adobe(R) After Effects(R) selection set and add your objects to it." ); register("kSetAlreadyFound", "Maya to Adobe(R) After Effects(R): Set already found." ); // // Scripts and callCustom injections register("kDeleteThisNode", "Delete This Node" ); register("kDeleteThisNodeQ", "Delete This Node?" ); register("kYes", "Yes" ); register("kDelNo", "No" ); register("kConnectToTypeWarning", "Please select a MASH_Waiter and a Type transform." ); register("kNoShellDeformer", "Type has no shell deformer."); register("kPleaseSelectAWaiter", "Please select a MASH_Waiter."); register("kSwitchedRepro", "Successfully switched to MASH_Repro."); register("kSwitchedInstancer", "Successfully switched to Particle Instancer."); register("kSelectParticles", "Please select a particle transform."); register("kSelectParticlesThenWaiter", "Please select an nParticle object first and a Waiter seccond."); register("kMapHelper", "Map Helper"); register("kConnectedMapHelper", "Connected Map Helper."); register("kPleaseSelectMapHelperTransform", "Please select a Map Helper transform."); register("kNoTextureAdded", "Please add a texture before adding a helper."); register("kSelectAudio", "Select an AIFF or WAV file"); register("kNamePreset", "Name the preset"); register("kPresetName", "Preset Name"); register("kCancel", "Cancel"); register("kPresetCreated", "Preset Created."); register("kPresetCancelled", "Preset export cancelled."); register("kPathNeededPresets", "Please set a path to save the presets."); register("kWaiterConn", "Waiter Connected."); register("kCurveConnected", "Curve connected."); register("kNoCurveConnected", "Please connect a curve."); register("kPleaseSelectACurve", "Please select a curve."); register("kMergeConnected", "Merge Node Connected."); register("kPleaseSelectWaiterOrMerge", "Please select a Waiter or Merge node to merge with."); register("kPleaseSelectMASHNode", "Please select a MASH Node."); register("kMeshConnected", "Mesh connected."); register("kSelectionSet", "Selection Set"); register("kNoItemsSelected", "No items selected."); register("kSourceWaiter", "Source Waiter"); register("kSourceChannels", "Source Channels"); register("kSourceAxis", "Source Axis"); register("kGetWaiter", "Get Waiter"); register("kTargetNodes", "Target Nodes"); register("kTargetChannels", "Target Channels"); register("kSortAlphabetically", "Sort Alphabetically"); register("kSortAlphabeticallyAnn", "This will rename objects with 4 zero padding eg. mesh1 would become mesh0001"); register("kGetTargets", "Get Targets"); register("kUtility", "Utility"); register("kPleaseSelectAMesh", "Please select a mesh."); register("kVoxelContainerCreated", "Voxel container created."); register("kVoxelContainer", "Voxel container"); register("kMaxVoxels", "Maximum Voxel Count"); register("kCreateCaches", "Create Caches"); register("kDeleteCaches", "Delete Caches"); register("kPleaseTryAgain", "Something has gone wrong, please select the Waiter and try again."); register("kPleaseSelectWaiterToCache", "Please select the Waiter to be cached."); register("kCreatedCachePos", "Created Position Cache."); register("kCreatedCacheRot", "Created Rotation Cache."); register("kCreatedCacheScale", "Created Scale Cache."); register("kCreatedCacheId", "Created ID Cache."); register("kCreatedCacheVis", "Created Visibility Cache."); register("kStart", "Start"); register("kEnd", "End"); register("kNoProbsWithParent", "No problems with the parent."); register("kNoProbsWithTranslates", "No problems with translates."); register("kNoProbsWithRotations", "No problems with rotations."); register("kPleaseSelectInstancer", "Please select an Instancer."); register("kObjPositionsNotZero", "Object positions not 0,0,0."); register("kMoveObjectsToZero", "Consider moving objects to 0,0,0."); register("kPositionNotZero", "Position not 0,0,0:"); register("kSeeScriptEditorForDetails", "See script editor for details."); register("kObjectRotationsNotZero", "Object rotations not 0,0,0."); register("kConsiderFreezingRotations", "Consider freezing the rotation transforms."); register("kRotationNotZero", "Rotation not 0,0,0:"); register("kParentPosNotZero", "Parent position is not 0,0,0."); register("kConsiderMoving", "Consider moving "); register("kToZero", "to 0,0,0."); register("kBakeInstancerTool", "Bake Instancer Tool"); register("kCheckingForCommonProblems", "Checking for common problems:"); register("kBakeThisFrame", "Bake This Frame"); register("kBakeAnimation", "Bake Animation"); register("kOptimisations", "Optimisations:"); register("kClearMemory", "Clear Memory"); register("kClearMemoryAnn", "Baking long sequences can cause Maya to run out of memory and crash, this option clears memory after each frame."); register("kClearUndo", "Clear Undo"); register("kClearUndoAnn", "Saves on RAM usage by clearing the undo queue every frame. Use this option as a last resort."); register("kCloseScriptEditor", "Close Script Editor"); register("kCloseScriptEditorAnn", "Baking with the script editor open is much slower."); register("kTranslate", "Translate"); register("kRotate", "Rotate"); register("kMASHMeshesOnly", "Mesh mode only accepts meshes."); register("kNameNetwork", "Network Name:"); register("kTransformationSpace", "Transformation Space"); register("kDuplicateSpecial", "Duplicate Special"); register("kBakeToInstances", "Bake to Shape Instances"); //Create options register("kInViewMessages", "In View Messages"); register("kHideSourceObjs", "Hide Source Object(s)"); register("kGeometryType", "Geometry Type"); register("kInstancer", "Instancer"); register("kMesh", "Mesh"); register("kPresetsLocation", "Presets location"); register("kNetworkName", "Network Name"); register("kNameOnCreate", "Name on Creation"); register("kDistributionType", "Distribution Type" ); register("kRadial", "Radial" ); register("kGrid", "Grid" ); register("kZeroedDist", "Zeroed Distribution" ); register("kMashOptions", "MASH Options"); register("kPaintTool", "Placer Tool"); // drag and drop labels register("kDDCamera", "Camera"); register("kDDProfileCurve", "Profile Curve"); register("kDDCurve", "Curve"); register("kDDInfluenceLocators", "Influence Locators"); register("kDDBlendMesh", "Blend Mesh"); register("kDDGuideCurve", "Guide Curve"); register("kDDFalloffObjets", "Falloff Objects"); register("kDDPleaseSelectFalloffTransform", "Please select a MASH_Falloff transform."); register("kDDFalloffCloned", "MASH_Falloff Cloned."); register("kDDAimCurve", "Aim Curve"); register("kDDInputCurves", "Input Curves"); // MASH outliner register("kEdit", "Edit"); register("kForceUpdate", "Force Update"); register("kShow", "Show"); register("kUtilityNodes", "Utility Nodes"); register("kWhite", "White"); register("kRed", "Red"); register("kBlue", "Blue"); register("kGrey", "Grey"); register("kOrange", "Orange"); register("kGreen", "Green"); register("kYellow", "Yellow"); register("kPurple", "Purple"); register("kLabelColour", "Label Color"); register("kDuplicateNetwork", "Duplicate Network"); register("kDeleteNetwork", "Delete Network"); register("kAfterEffectsLiveLink", "Adobe(R) After Effects(R) Live Link"); register("kLightRig", "Create Light Rig"); register("kThreeDFonts", "3D Font Browser"); register("kDDAvoidance", "Objects to avoid"); // Placer register("kBrushRadius", "Brush Radius"); register("kBrushSpacing", "Brush Spacing"); register("kBrushStrength", "Brush Strength"); register("kScatterDensity", "Scatter Density"); register("kScatter", "Scatter"); register("kCollideOnCreate", "Collide on Create"); register("kRotationMode", "Rotation Mode"); register("kLeanAmount", "Lean Amount"); register("kAlignBrushAxis", "Align Brush Axis"); register("kRandomScale", "Random Scale"); register("kRandomRotation", "Random Rotation"); register("kIdMode", "Id Mode"); register("kPaintId", "Paint Id"); register("kRandomId", "Random Id"); register("kPoints", "Add"); register("kCollide", "Collide"); register("kMove", "Move"); register("kStickToMesh", "Stick to Paint Meshes"); register("kNudge", "Nudge"); register("kSnapToMesh", "Snap To Paint Meshes"); register("kSelectPointsManip", "Marquee Select MASH Points to begin Manipulation"); register("kDragOver", "Drag over a model to begin painting"); register("kUnexpectedInput", "Falloff has multiple connections. Hold Alt to clone Falloff objects"); register("kNodeNotSupportedWarning", "Node type not supported. Rollover input box to see accepted inputs."); register("kFlightExists", "Flight node already exists in this network."); register("kDelayExists", "Delay node already exists in this network."); register("kDynamicsExists", "Dynamics node already exists in this network."); // Dynamics register("kExternalColliders", "Collider Objects"); register("kPerPointAttributes", "Per Point Adjustments"); register("kFields", "Fields"); register("kChannelRandom", "Channel Randomiser"); register("kDynamics", "Dynamics"); register("kDynamicsAnn", "Add Dynamics to your MASH network"); register("kConstraint", "Constraint"); register("kEmissionNetwork", "Emission Network"); register("kUseGPUAnnotation", "Enable OpenCL"); register("kMotionBlurInstanceMode", "Geometry mode"); register("kLodAnnotation", "Global display override"); register("kRotationOrderAnnotation", "Set the rotation order of source objects"); register("kLODCamera", "LOD Camera"); register("kLODCameraAnnotation", "Select the desired camera for LOD Display settings"); register("kOutputAttributes", "Output Attributes"); register("kNormals", "Normals"); register("kNormalsAnnotation", "Output Normals"); register("kUVs", "UVs"); register("kUVsAnnotation", "Output UVs"); register("kCPV", "Color Per Vertex"); register("kCPVAnnotation", "Output Color Per Vertex"); register("kRemapAttributes", "Remap Attributes"); register("kObjectIndex", "Object Index"); register("kUvTile", "uvTile"); register("kAnimated", "animated"); register("kFrame", "frame"); register("kRoundNumbers", "Whole Frame Numbers"); // World register("kTerrestialEcosystem", "Terrestrial Ecosystem"); register("kPointsPerCluster", "Points Per Cluster"); register("kRandomPointsPerCluster", "Random Points Per Cluster"); register("kMinId", "Minimum Id"); register("kMaxId", "Maximum Id"); register("kFixedId", "Fixed Id"); register("kMapSettings", "Map Settings"); register("kPlacementMap", "Placement Map"); register("kIgnoreSlope", "Ignore Slope"); register("kScaleMap", "Scale Map"); register("kScaleMode", "Scale Mode"); register("kEcosystemAge", "Ecosystem Age"); register("kMaxElements", "Maximum Elements"); register("kSeedMultiplier", "Seed Multiplier"); register("kGroundMesh", "Ground Mesh"); register("kCalculateShade", "Calculate Shade"); register("kShadeVariance", "Shade Variance"); register("kPoleBias", "Pole Bias"); register("kPoleDirection", "Pole Direction"); register("kShadeVarianceAnn", "Use this control to simulate axial tilt."); register("kMaps", "Maps"); register("kUseIdMap", "Use Genotype Map"); register("kIdMap", "Genotype Map"); register("kRTemperature", "R: Temperature"); // the red channel of the map represents temperature, this toggles the use of this channel on register("kGSoilQuality", "G: Soil Quality"); // the green channel of the map represents soil quality, this toggles the use of this channel on register("kBMoisture", "B: Moisture"); // the blue channel of the map represents moisture, this toggles the use of this channel on register("kConditionsMap", "Conditions Map"); register("kOutputAgeAsTime", "Output Age as Time"); register("kTimeRange", "Time Range"); register("kRoundTime", "Round Time"); register("kSparsity", "Sparsity"); register("kRandomRotations", "Random Rotations"); register("kAvoidance", "Avoidance"); register("kAvoidanceRadius", "Avoidance Radius"); register("kPreiousPointsMode", "Previous Points Mode"); // Tristate button register("kTriStateMeshAnnotation", "Display object as original mesh"); register("kTriStateProxyAnnotation", "Display object as a proxy object (set below)"); register("kTriStateLodCameraAnnotation", "Display LOD objects (set below)"); register("kTriStateLodNoCameraAnnotation", "Please select an LOD Camera (above)"); //widgets register("kDeleteLabel", "Delete"); register("kRefreshLabel", "Refresh"); register("kRevealLabel", "Reveal in Outliner"); register("kAddSelectedObjsLabel", "Add selected objects"); register("kObjectsLabel", "Objects"); register("kDisplayLabel", "Display"); register("kProxiesLabel", "Proxies"); register("kLodLabel", "LOD"); register("kLodSpinBoxAnnotation", "Set the distance from the LOD Camera to display\nthe proxy object (requires LOD Camera to be set)"); // Breakout Connection Manager register("kBCM_BCM", "Breakout Connection Manager"); register("kBCM_Name", "Name"); register("kBCM_Connections", "Connections"); register("kBCM_From_Breakout", "From Breakout"); register("kBCM_To_Selection", "To Selection"); register("kBCM_Show", "Show"); register("kBCM_Hidden", "Hidden"); register("kBCM_Utility", "Utility"); register("kBCM_Incoming", "Incoming connection exists on"); register("kBCM_Overwrite", "Overwrite Incoming Connection?"); register("kBCM_Continue", "Continue?"); register("kBCM_Yes", "Yes"); register("kBCM_No", "No"); register("kBCM_Change_Connection", "Change Connection ID"); register("kBCM_New_Id", "New Id (will realign current connections):"); register("kBCM_From", "From:"); register("kBCM_Iterate", "Iterate id"); register("kBCM_Disconnect", "Disconnect:"); register("kBCM_Disconnect_All", "Disconnect All"); register("kBCM_Remove", "Remove"); register("kBCM_New_Group", "New Group"); register("kBCM_Ungroup", "Ungroup"); register("kBCM_Cannot_Be_Connected", "Connection Manager: Attribute cannot be connected to"); // Genotype Creator register("kGeno_Age", "Age"); register("kGeno_Seed_Age", "Seed Age"); register("kGeno_Seed_Count", "Seed Count"); register("kGeno_Rate", "Rate"); register("kGeno_Id", "Id"); register("kGeno_Id_Min", "Id Min"); register("kGeno_Id_Max", "Id Max"); register("kGeno_Size", "Size"); register("kGeno_Slope", "Slope"); register("kGeno_Variance", "Variance"); register("kGeno_Id_Color", "Genotype ID"); register("kGeno_Temperature", "Temperature"); register("kGeno_Soil_Quality", "Soil Quality"); register("kGeno_Moisture", "Moisture"); register("kGeno_Resilience", "Resilience"); register("kGeno_Name", "Name"); register("kGeno_Defaults", "Defaults"); register("kGeno_GEditor", "Genotype Editor"); register("kGeno_Add_Geno", "Add Genotype"); register("kGeno_Update_Sim", "Update Simulation"); register("kGeno_Presets", "Presets"); register("kGeno_Copy", "Copy"); register("kGeno_Randomize", "Randomize"); register("kGeno_Rename", "Rename"); register("kGeno_Duplicate", "Duplicate"); register("kGeno_Delete", "Delete"); register("kGeno_AutoSize", "Automatically Set Model Size"); // Maya To After Effects: Live Link register("kM2AE_Title", "AE Live Link"); register("kM2AE_Pause", "Pause"); register("kM2AE_Push_All", "Push all"); register("kM2AE_SyncT", "Sync Timeline"); register("kM2AE_Import", "Import"); register("kM2AE_Export", "Export"); register("kM2AE_Advanced", "Advanced"); register("kM2AE_Set_IP", "Set IP"); register("kM2AE_Global_Scale", "Scale Ratio:"); register("kM2AE_Remove", "Remove"); register("kM2AE_Invalid_Import", "Invalid Import File"); register("kM2AE_Closed_AE", "Closed AE Live Link"); register("kM2AE_Preferences_Mismatch", "Preferences Mismatch"); register("kM2AE_Override", "Would you like to override the composition\'s preferences?"); register("kM2AE_Yes", "Yes"); register("kM2AE_No", "No"); register("kM2AE_Waiting_Conn", "Waiting for connection..."); register("kM2AE_Disconnected", "Disconnected"); register("kM2AE_Connected_To", "Connected to"); // M2AE->Utils register("kM2AE_Sending_To", "Sending To AE ..."); register("kM2AE_Export_Canceled", "AE Live Link Export Canceled"); register("kM2AE_Exported_To", "Exported to"); register("kM2AE_Import_Canceled", "AE Live Link Import Canceled"); register("kM2AE_Opening_Failed", "Opening file failed."); register("kM2AE_Choose_File", "Choose file to import from:"); register("kM2AE_Choose_File_Export", "Choose file to export to:"); // M2AE->Client register("kM2AE_Connecting_To_AAE", "Connecting to Adobe(R) After Effects(R)"); register("kM2AE_Link_Established", "Live link established."); register("kM2AE_Conn_Established", "Connection established"); register("kM2AE_SMessage_Failed", "Sending message failed."); register("kM2AE_Connection_Closed", "Connection closed"); register("kM2AE_Link_Failed", "Live link failed"); register("kM2AE_ClosingC_Failed", "Closing connection failed."); register("kM2AE_Link_Disconnected", "Live link disconnected."); register("kMashNotLoaded", "MASH is not loaded."); // Shelf register("kPolyType", "Polygon Type" ); register("kSVG", "SVG" ); register("kCurveWarp", "Curve Warp" ); register("kCurveWarpAnnot", "Deform along a path. Select first the object to deform and then a NURBS curve as the path." ); register("kCreateTextureDeformer", "Texture Deformer" ); register("kCreateTextureDeformerAnnot", "Select object(s)" ); register("kImportAlembic", "Import Alembic..." ); // Generic register("kNotSupported", "Action not supported."); // load any localized string resource loadPluginLanguageResources("MASH", "MASH.pres.mel"); } // Usage: // (getPluginResource("MASH", "kMapHelper")) // '" + (getPluginResource("MASH", "kDDInfluenceLocators")) + "'