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<fragment  uiName="mayaTransparentDrawPass" name="mayaTransparentDrawPass" type="sceneEffect" class="ScriptFragment" version="1.0" feature_level="0" >
    <description>
<![CDATA[
transparent draw fragment, optional sort of objects by z]]>
</description>
    <properties>
        <countedObject  name="transpList" />
        <countedObject  name="unsupportedTranspList" />
        <camera  name="camera" />
        <target  name="final" />
        <target  name="depth" />
        <float4  name="viewport" />
        <bool  name="sortTransparent" />
        <effectInstance  name="materialOverrideInstance" />
        <bool  name="drawTransparentList" />
        <bool  name="transpListsEmpty" />
        <bool  name="twoPassTransparency" />
    </properties>
    <values>
        <float4 name="viewport" value="0.000000,0.000000,1.000000,1.000000"  />
        <bool name="sortTransparent" value="true"  />
        <bool name="drawTransparentList" value="true"  />
        <bool name="transpListsEmpty" value="true"  />
        <bool name="twoPassTransparency" value="true"  />
    </values>
    <outputs>
        <target  name="output" />
    </outputs>
    <parametershare>
    </parametershare>
    <implementation render="OGS" language="ScriptInterpreter" version="0.1" >
        <scriptCommands>
            <Declare name="transpRenderer" type="ScriptPipeRenderer" value="::StdDrawAgents" />
            <SetRenderer name="transpRenderer" />
            <SetTarget index="0" value="@final" />
            <SetDepthStencil value="@depth" />
            <SetViewport value="@viewport" />
            <SetCamera value="@camera" />
            <SetEffect name="" />
            <If value="@drawTransparentList" />
                <Call name="isListEmptyTwo" arg0="@transpList" arg1="@unsupportedTranspList" arg2="@transpListsEmpty" />
                <IfNot value="@transpListsEmpty" />
                    <If value="@sortTransparent" />
                        <Call name="sortRenderListByZ" arg0="@transpList" arg1="@camera" />
                        <Call name="sortRenderListByZ" arg0="@unsupportedTranspList" arg1="@camera" />
                    <EndIf />
                    <Declare name="transpState" type="stateSetter" />
                    <SetStateCommand commandName="SetStateParameter" name="transpState" parameter="DepthEnable" value="true" />
                    <SetStateCommand commandName="SetStateParameter" name="transpState" parameter="SetBlendEnable" value="true" />
                    <SetStateCommand commandName="SetRenderState" name="transpState" parameter="BlendOver" />
                    <SetStateCommand commandName="SetRenderState" name="transpState" parameter="ZLessNoW" />
                    <SetStateCommand commandName="SetStateParameter" name="transpState" parameter="AlphaTestEnabled" value="false" />
                    <SetStateCommand commandName="CommitNewState" name="transpState" />
                    <Call name="SetPassSemantic" arg0="transparentGeometry" arg1="TRUE" />
                    <If value="@materialOverrideInstance" />
                        <Call name="SetEffectInstance" arg0="@materialOverrideInstance" />
                        <Call name="SetPassSemantic" arg0="materialOverride" arg1="TRUE" />
                    <EndIf />

                    <If value="@twoPassTransparency" />
                        <Declare name="localState" type="stateSetter" />
                        <SetStateCommand commandName="SetStateParameter" name="localState" parameter="CullMode" value="ECullFront" />
                        <SetStateCommand commandName="CommitNewState" name="localState" />
                        <Call name="SetPassSemantic" arg0="cullFront" arg1="TRUE" />
                        <Render name="@transpList" />
                        <Render name="@unsupportedTranspList" />
                        <Call name="SetPassSemantic" arg0="cullFront" arg1="FALSE" />
                        <SetStateCommand commandName="RestorePreviousState" name="localState" />
                        <Declare name="localState2" type="stateSetter" />
                        <SetStateCommand commandName="SetStateParameter" name="localState2" parameter="CullMode" value="ECullBack" />
                        <SetStateCommand commandName="CommitNewState" name="localState2" />
                        <Call name="SetPassSemantic" arg0="cullBack" arg1="TRUE" />
                        <Render name="@transpList" />
                        <Render name="@unsupportedTranspList" />
                        <Call name="SetPassSemantic" arg0="cullBack" arg1="FALSE" />
                        <SetStateCommand commandName="RestorePreviousState" name="localState2" />
                    <Else />
                        <Render name="@transpList" />
                        <Render name="@unsupportedTranspList" />
                    <EndIf />

                    <If value="@materialOverrideInstance" />
                        <Call name="SetPassSemantic" arg0="materialOverride" arg1="FALSE" />
                        <Call name="SetEffectInstance" arg0="" />
                    <EndIf />
                    <Call name="SetPassSemantic" arg0="transparentGeometry" arg1="FALSE" />
                    <SetStateCommand commandName="RestorePreviousState" name="transpState" />
                <EndIf />
            <EndIf />
            <SetParameter name="@output" value="@final" />
        </scriptCommands>
    </implementation>
</fragment>

