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<fragment  uiName="mayaOpaqueUIPass" name="mayaOpaqueUIPass" type="sceneEffect" class="ScriptFragment" version="1.0" feature_level="0" >
    <description>
<![CDATA[
Render input UI list]]>
</description>
    <properties>
        <countedObject  name="opaqueUIList" />
        <camera  name="camera" />
        <camera  name="camera2D" />
        <target  name="final" />
        <target  name="finalDesc" />
        <target  name="depth" />
        <float4  name="viewport" />
        <bool  name="enableLineAA" />
        <bool  name="drawUIList" />
    </properties>
    <values>
<float4 name="viewport" value="0.000000,0.000000,1.000000,1.000000"  />
<bool name="enableLineAA" value="false"  />
<bool name="drawUIList" value="true"  />
    </values>
    <outputs>
        <target  name="output" />
    </outputs>
    <parametershare>
    </parametershare>
    <implementation render="OGS" language="ScriptInterpreter" version="0.1" >
        <scriptCommands>
            <Declare name="uiRenderer" type="ScriptPipeRenderer" value="::StdDrawAgents" />
            <SetRenderer name="uiRenderer" />
            <AssignTarget destName="localSceneTarg" srcName="@final" format="@finalDesc" />
            <SetTarget index="0" value="localSceneTarg" />
            <SetDepthStencil value="@depth" />
            <SetViewport value="@viewport" />
            <SetCamera value="@camera" />
            <SetEffect name="" />
            <If value="@drawUIList" />
            <Call name="SetPassSemantic" arg0="uiGeometry" arg1="TRUE" />
            <Call name="SetPassSemantic" arg0="postUIGeometry" arg1="TRUE" />
            <Declare name="listEmpty" type="bool" />
            <Call name="isListEmpty" arg0="@opaqueUIList" arg1="listEmpty" />
            <IfNot value="listEmpty" />
            <Call name="SetPassSemantic" arg0="opaqueUIList" arg1="TRUE" />
            <If value="@enableLineAA" />
            <Declare name="AAUIState" type="stateSetter" />
            <SetStateCommand commandName="SetStateParameter" name="AAUIState" parameter="DepthEnable" value="true" />
            <SetStateCommand commandName="SetStateParameter" name="AAUIState" parameter="DepthWriteEnable" value="true" />
            <SetStateCommand commandName="SetStateParameter" name="AAUIState" parameter="CullMode" value="ECullNone" />
            <SetStateCommand commandName="SetStateParameter" name="AAUIState" parameter="SetBlendEnable" value="true" />
            <SetStateCommand commandName="SetRenderState" name="AAUIState" parameter="BlendMultOver" />
            <SetStateCommand commandName="SetStateParameter" name="AAUIState" parameter="AntialiasedLineEnable" value="true" />
            <SetStateCommand commandName="CommitNewState" name="AAUIState" />
            <Else />
            <Declare name="noAAUIState" type="stateSetter" />
            <SetStateCommand commandName="SetStateParameter" name="noAAUIState" parameter="DepthEnable" value="true" />
            <SetStateCommand commandName="SetStateParameter" name="noAAUIState" parameter="DepthWriteEnable" value="true" />
            <SetStateCommand commandName="SetStateParameter" name="noAAUIState" parameter="CullMode" value="ECullNone" />
            <SetStateCommand commandName="SetStateParameter" name="noAAUIState" parameter="SetBlendEnable" value="true" />
            <SetStateCommand commandName="SetRenderState" name="noAAUIState" parameter="BlendMultOver" />
            <SetStateCommand commandName="SetStateParameter" name="noAAUIState" parameter="AntialiasedLineEnable" value="false" />
            <SetStateCommand commandName="CommitNewState" name="noAAUIState" />
            <EndIf />
            <Render name="@opaqueUIList" />
            <If value="@enableLineAA" />
            <SetStateCommand commandName="RestorePreviousState" name="AAUIState" />
            <Else />
            <SetStateCommand commandName="RestorePreviousState" name="noAAUIState" />
            <EndIf />
            <Call name="SetPassSemantic" arg0="opaqueUIList" arg1="FALSE" />
            <EndIf />
            <Call name="SetPassSemantic" arg0="postUIGeometry" arg1="FALSE" />
            <Call name="SetPassSemantic" arg0="uiGeometry" arg1="FALSE" />
            <EndIf />
            <SetParameter name="@output" value="localSceneTarg" />
        </scriptCommands>
    </implementation>
</fragment>

