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<fragment_graph  name="Maya_ScreenSpaceAmbientOcclusion" ref="Maya_ScreenSpaceAmbientOcclusion" class="FragmentGraph" version="1.0" feature_level="0" >
    <fragments>
            <fragment_ref name="Maya_NDRenderer_Front" ref="Maya_NormalDepth32_Imp" />
            <fragment_ref name="Maya_SSAOFragment_Imp" ref="Maya_SSAOFragment_Imp" />
    </fragments>
    <connections>
        <connect from="Maya_NDRenderer_Front.output" to="Maya_SSAOFragment_Imp.frontFaceNormal" name="frontFaceNormal" />
        <connect from="Maya_NDRenderer_Front.output2" to="Maya_SSAOFragment_Imp.frontFaceDepth" name="frontFaceDepth" />
    </connections>
    <properties>
        <target  name="Maya_SSAO_Beauty_final" ref="Maya_SSAOFragment_Imp.final" />
        <target  name="finalDesc" ref="Maya_SSAOFragment_Imp.finalDesc" />
        <float4  name="viewport" ref="Maya_SSAOFragment_Imp.viewport" />
        <camera  name="camera" ref="Maya_SSAOFragment_Imp.camera" />
        <target  name="sceneBuffer" ref="Maya_SSAOFragment_Imp.sceneBuffer" />
        <float4  name="scissorRect" ref="Maya_SSAOFragment_Imp.scissorRect" />
        <countedObject  name="holdOutList" ref="Maya_NDRenderer_Front.holdOutList" />
        <countedObject  name="postEffectList" ref="Maya_NDRenderer_Front.postEffectList" />
        <countedObject  name="advancedEffectList" ref="Maya_NDRenderer_Front.advancedEffectList" />
        <bool  name="Maya_NDRenderer_Front_FrontFaces" ref="Maya_NDRenderer_Front.FrontFaces" />
        <bool  name="EnableSSAO" ref="Maya_NDRenderer_Front.EnableNormalDepth32" />
        <bool  name="SupportsClipping" ref="Maya_NDRenderer_Front.SupportsClipping" />
        <target  name="backFaceDepth" ref="Maya_SSAOFragment_Imp.backFaceDepth" />
        <int  name="SampleCount" ref="Maya_SSAOFragment_Imp.SampleCount" />
        <float  name="SampleRadius" ref="Maya_SSAOFragment_Imp.SampleRadius" />
        <int  name="BlurAmount" ref="Maya_SSAOFragment_Imp.BlurAmount" />
        <bool  name="BlurDouble" ref="Maya_SSAOFragment_Imp.BlurDouble" />
        <float  name="CompositeFactor" ref="Maya_SSAOFragment_Imp.CompositeFactor" />
        <float3  name="CompositeColor" ref="Maya_SSAOFragment_Imp.CompositeColor" />
    </properties>
    <values>
<float4 name="viewport" value="0.000000,0.000000,1.000000,1.000000"  />
<float4 name="scissorRect" value="0.000000,0.000000,1.000000,1.000000"  />
<bool name="Maya_NDRenderer_Front_FrontFaces" value="true"  />
<bool name="EnableSSAO" value="true"  />
<bool name="SupportsClipping" value="false"  />
<int name="SampleCount" value="16"  />
<float name="SampleRadius" value="0.028107"  />
<int name="BlurAmount" value="8"  />
<bool name="BlurDouble" value="true"  />
<float name="CompositeFactor" value="0.940000"  />
<float3 name="CompositeColor" value="0.000000,0.000000,0.000000"  />
    </values>
    <outputs>
        <target  name="output" ref="Maya_SSAOFragment_Imp.output" />
    </outputs>
</fragment_graph>