<!--
Copyright 2016 Autodesk, Inc. All rights reserved. 

Use of this software is subject to the terms of the Autodesk 
license agreement provided at the time of installation or download, 
or which otherwise accompanies this software in either electronic 
or hard copy form.
-->
<fragment_graph  name="Maya_PostEffects" ref="Maya_PostEffects" class="FragmentGraph" version="1.0" feature_level="0" >
    <fragments>
            <fragment_ref name="Maya_UI" ref="mayaUIDrawPass" />
            <fragment_ref name="Maya_SSAO" ref="Maya_SSAO" />
            <fragment_ref name="Maya_MotionBlur" ref="Maya_MotionBlur" />
            <fragment_ref name="Maya_DOF" ref="Maya_DOF" />
            <fragment_ref name="Maya_NonPostEffects" ref="Maya_NonPostEffects" />
            <fragment_ref name="mayaPreUIScript" ref="mayaPreUIScript" />
    </fragments>
    <connections>
        <connect from="mayaPreUIScript.output" to="Maya_UI.final" name="final" />
        <connect from="Maya_SSAO.res" to="Maya_MotionBlur.input" name="input" />
        <connect from="Maya_MotionBlur.res" to="Maya_DOF.input" name="input" />
        <connect from="Maya_DOF.res" to="Maya_NonPostEffects.a" name="maya_ScenePostEffectFinal" />
        <connect from="Maya_NonPostEffects.res" to="mayaPreUIScript.final" name="final" />
    </connections>
    <properties>
        <countedObject  name="opaqueUIList" ref="Maya_UI.opaqueUIList" />
        <countedObject  name="opaqueUI2DList" ref="Maya_UI.opaqueUI2DList" />
        <countedObject  name="transparentBitmapsList" ref="Maya_UI.transparentBitmapsList" />
        <countedObject  name="transparentUIList" ref="Maya_UI.transparentUIList" />
        <countedObject  name="transparentUI2DList" ref="Maya_UI.transparentUI2DList" />
        <countedObject  name="xrayUIList" ref="Maya_UI.xrayUIList" />
        <camera  name="camera" ref="Maya_UI.camera" />
        <camera  name="camera2D" ref="Maya_UI.camera2D" />
        <world  name="preOpaqueUIList" ref="mayaPreUIScript.opaqueUIList" />
        <world  name="preTransparentUIBitmapsList" ref="mayaPreUIScript.transparentBitmapsList" />
        <world  name="preTransparentUIList" ref="mayaPreUIScript.transparentUIList" />
        <countedObject  name="nonPostEffectList" ref="Maya_DOF.nonPostEffectList" />
        <bool  name="dofEnabled" ref="Maya_DOF.value" />
        <target  name="maya_DOFEffect_final" ref="Maya_DOF.final" />
        <target  name="finalDesc" ref="Maya_DOF.finalDesc" />
        <bool  name="mbEnabled" ref="Maya_MotionBlur.value" />
        <target  name="maya_MotionBlurEffectV1_final" ref="Maya_MotionBlur.final" />
        <bool  name="ssaoEnabled" ref="Maya_SSAO.value" />
        <target  name="Maya_SSAO_Beauty_final" ref="Maya_SSAO.final" />
        <float4  name="viewport" ref="Maya_SSAO.viewport" />
        <target  name="sceneBuffer" ref="Maya_SSAO.sceneBuffer" />
        <float4  name="scissorRect" ref="Maya_SSAO.scissorRect" />
        <countedObject  name="holdOutList" ref="Maya_SSAO.holdOutList" />
        <countedObject  name="postEffectList" ref="Maya_SSAO.postEffectList" />
        <countedObject  name="advancedEffectList" ref="Maya_SSAO.advancedEffectList" />
        <bool  name="Maya_NDRenderer_Front_FrontFaces" ref="Maya_SSAO.FrontFaces" />
        <bool  name="EnableSSAO" ref="Maya_SSAO.EnableNormalDepth32" />
        <bool  name="SupportsClipping" ref="Maya_SSAO.SupportsClipping" />
        <target  name="backFaceDepth" ref="Maya_SSAO.backFaceDepth" />
        <int  name="SampleCount" ref="Maya_SSAO.SampleCount" />
        <float  name="SampleRadius" ref="Maya_SSAO.SampleRadius" />
        <int  name="BlurAmount" ref="Maya_SSAO.BlurAmount" />
        <bool  name="BlurDouble" ref="Maya_SSAO.BlurDouble" />
        <float  name="CompositeFactor" ref="Maya_SSAO.CompositeFactor" />
        <float3  name="CompositeColor" ref="Maya_SSAO.CompositeColor" />
        <bool  name="evaluateAll" ref="Maya_SSAO.evaluateAll" />
        <string  name="drawAgents" ref="Maya_MotionBlur.drawAgents" />
        <float  name="shutterOpenFraction" ref="Maya_MotionBlur.shutterOpenFraction" />
        <bool  name="useQuadraticMotionBlur" ref="Maya_MotionBlur.useQuadraticMotionBlur" />
        <float  name="zThreshold" ref="Maya_MotionBlur.zThreshold" />
        <int  name="blurStepCount" ref="Maya_MotionBlur.blurStepCount" />
        <float  name="motionFadeAmt" ref="Maya_MotionBlur.motionFadeAmt" />
        <float  name="motionFadeEmphasis" ref="Maya_MotionBlur.motionFadeEmphasis" />
        <float4  name="motionFadeTint" ref="Maya_MotionBlur.motionFadeTint" />
        <bool  name="motionBlurDebugOn" ref="Maya_MotionBlur.motionBlurDebugOn" />
        <float  name="alpha" ref="Maya_DOF.alpha" />
        <float  name="focusDistance" ref="Maya_DOF.focusDistance" />
        <float  name="cocAtInfinity" ref="Maya_DOF.cocAtInfinity" />
        <float  name="maxCocScale" ref="Maya_DOF.maxCocScale" />
        <int  name="sampleSpacing1" ref="Maya_DOF.sampleSpacing1" />
        <int  name="searchRadius1" ref="Maya_DOF.searchRadius1" />
        <float  name="acceptThreshold" ref="Maya_DOF.acceptThreshold" />
        <int  name="sampleSpacing2" ref="Maya_DOF.sampleSpacing2" />
        <int  name="searchRadius2" ref="Maya_DOF.searchRadius2" />
        <float  name="spreadScale" ref="Maya_DOF.spreadScale" />
        <bool  name="debugOn" ref="Maya_DOF.debugOn" />
        <target  name="final" ref="Maya_NonPostEffects.final" />
        <target  name="maya_SceneNormalFinal" ref="Maya_NonPostEffects.maya_SceneNormalFinal" />
        <target  name="depth" ref="mayaPreUIScript.depth" />
        <string  name="PreUIDrawAgents" ref="mayaPreUIScript.drawAgents" />
        <bool  name="isPreUI" ref="mayaPreUIScript.isPreUI" />
        <bool  name="enableLineAA" ref="mayaPreUIScript.enableLineAA" />
        <bool  name="drawPreUI" ref="mayaPreUIScript.drawUI" />
        <bool  name="drawPostUI" ref="Maya_UI.drawUIList" />
    </properties>
    <values>
<float4 name="viewport" value="0.000000,0.000000,1.000000,1.000000"  />
<float4 name="scissorRect" value="0.000000,0.000000,1.000000,1.000000"  />
<bool name="Maya_NDRenderer_Front_FrontFaces" value="true"  />
<bool name="EnableSSAO" value="true"  />
<bool name="SupportsClipping" value="false"  />
<int name="SampleCount" value="16"  />
<float name="SampleRadius" value="0.028107"  />
<int name="BlurAmount" value="8"  />
<bool name="BlurDouble" value="true"  />
<float name="CompositeFactor" value="0.940000"  />
<float3 name="CompositeColor" value="0.000000,0.000000,0.000000"  />
<string name="drawAgents" value="RealizeBoxAgent,SwapAgent,TextureAgent,OGSMayaNodeInstanceAgent,AttributeFilterAgent,MayaLODAgent,DrawAgent"  />
<float name="shutterOpenFraction" value="0.200000"  />
<bool name="useQuadraticMotionBlur" value="false"  />
<float name="zThreshold" value="0.080000"  />
<int name="blurStepCount" value="15"  />
<float name="motionFadeAmt" value="0.000000"  />
<float name="motionFadeEmphasis" value="0.000000"  />
<float4 name="motionFadeTint" value="1.000000,1.000000,1.000000,1.000000"  />
<bool name="motionBlurDebugOn" value="false"  />
<float name="alpha" value="0.607640"  />
<float name="focusDistance" value="5.000000"  />
<float name="cocAtInfinity" value="0.607640"  />
<float name="maxCocScale" value="5.000000"  />
<int name="sampleSpacing1" value="1"  />
<int name="searchRadius1" value="1"  />
<float name="acceptThreshold" value="0.050000"  />
<int name="sampleSpacing2" value="2"  />
<int name="searchRadius2" value="3"  />
<float name="spreadScale" value="1.000000"  />
<bool name="debugOn" value="false"  />
<bool name="drawPostUI" value="true"  />
    </values>
    <outputs>
        <target  name="output" ref="Maya_UI.output" />
    </outputs>
</fragment_graph>