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<fragment_graph  name="Maya_MotionBlur" ref="Maya_MotionBlur" class="FragmentGraph" version="1.0" feature_level="0" >
    <fragments>
            <fragment_ref name="Maya_MotionMaxVelocity" ref="Maya_MotionMaxVelocity" />
            <fragment_ref name="maya_MotionVectorPassV1" ref="maya_MotionVectorPassV1" />
            <fragment_ref name="MotionBlurTargetSizeFragment" ref="MotionBlurTargetSizeFragment" />
            <fragment_ref name="EnableMB" ref="EnableMB" />
            <fragment_ref name="maya_MotionBlurPass" ref="maya_MotionBlurPass" />
    </fragments>
    <connections>
        <connect from="maya_MotionVectorPassV1.output" to="Maya_MotionMaxVelocity.input" name="input" />
        <connect from="MotionBlurTargetSizeFragment.output" to="Maya_MotionMaxVelocity.filterTargetSize" name="filterTargetSize" />
        <connect from="maya_MotionBlurPass.output" to="EnableMB.a" name="a" />
        <connect from="Maya_MotionMaxVelocity.output" to="maya_MotionBlurPass.currentVelocity" name="currentVelocity" />
        <connect from="maya_MotionVectorPassV1.output" to="maya_MotionBlurPass.sourceVelocity" name="sourceVelocity" />
    </connections>
    <properties>
        <bool  name="mbEnabled" ref="EnableMB.value" />
        <target  name="maya_MotionBlurEffectV1_final" ref="maya_MotionBlurPass.final" />
        <target  name="finalDesc" ref="maya_MotionBlurPass.finalDesc" />
        <target  name="input" ref="maya_MotionBlurPass.input" />
        <countedObject  name="postEffectList" ref="maya_MotionVectorPassV1.postEffectList" />
        <camera  name="camera" ref="maya_MotionVectorPassV1.camera" />
        <float4  name="viewport" ref="maya_MotionVectorPassV1.viewport" />
        <string  name="drawAgents" ref="maya_MotionVectorPassV1.drawAgents" />
        <float  name="shutterOpenFraction" ref="maya_MotionVectorPassV1.shutterOpenFraction" />
        <bool  name="useQuadraticMotionBlur" ref="maya_MotionBlurPass.useQuadraticMotionBlur" />
        <float  name="zThreshold" ref="maya_MotionBlurPass.zThreshold" />
        <int  name="blurStepCount" ref="maya_MotionBlurPass.blurStepCount" />
        <float  name="motionFadeAmt" ref="maya_MotionBlurPass.motionFadeAmt" />
        <float  name="motionFadeEmphasis" ref="maya_MotionBlurPass.motionFadeEmphasis" />
        <float4  name="motionFadeTint" ref="maya_MotionBlurPass.motionFadeTint" />
        <bool  name="motionBlurDebugOn" ref="maya_MotionBlurPass.motionBlurDebugOn" />
        <bool  name="evaluateAll" ref="EnableMB.evaluateAll" />
    </properties>
    <values>
<float4 name="viewport" value="0.000000,0.000000,1.000000,1.000000"  />
<string name="drawAgents" value="RealizeBoxAgent,SwapAgent,TextureAgent,OGSMayaNodeInstanceAgent,AttributeFilterAgent,MayaLODAgent,DrawAgent"  />
<float name="shutterOpenFraction" value="0.200000"  />
<bool name="useQuadraticMotionBlur" value="false"  />
<float name="zThreshold" value="0.080000"  />
<int name="blurStepCount" value="15"  />
<float name="motionFadeAmt" value="0.000000"  />
<float name="motionFadeEmphasis" value="0.000000"  />
<float4 name="motionFadeTint" value="1.000000,1.000000,1.000000,1.000000"  />
<bool name="motionBlurDebugOn" value="false"  />
    </values>
    <outputs>
        <target  name="res" ref="EnableMB.res" />
    </outputs>
</fragment_graph>