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<fragment_graph  name="HoldoutDrawPass" ref="HoldoutDrawPass" class="FragmentGraph" version="1.0" feature_level="0" >
    <keyword value="SceneDraw" />
    <fragments>
            <fragment_ref name="mayaTransparentDrawPass" ref="mayaTransparentDrawPass" />
            <fragment_ref name="mayaOpaqueDrawPass" ref="mayaOpaqueDrawPass" />
            <fragment_ref name="depthPeelWATransparentDrawPass" ref="depthPeelWATransparentDrawPass" />
            <fragment_ref name="weightedAverageTransparentDrawPass" ref="weightedAverageTransparentDrawPass" />
            <fragment_ref name="TransparencyParameters" ref="TransparencyParameters" />
            <fragment_ref name="VE_EvaluateFragment" ref="VE_EvaluateFragment" />
            <fragment_ref name="BeginHoldoutPass" ref="BeginHoldoutPass" />
            <fragment_ref name="EndHoldoutPass" ref="EndHoldoutPass" />
            <fragment_ref name="mayaOpaqueUIPass" ref="mayaOpaqueUIPass" />
    </fragments>
    <connections>
        <connect from="mayaOpaqueUIPass.output" to="mayaTransparentDrawPass.final" name="final" />
        <connect from="TransparencyParameters.sortTransparent" to="mayaTransparentDrawPass.sortTransparent" name="sortTransparent" />
        <connect from="BeginHoldoutPass.output" to="mayaOpaqueDrawPass.final" name="final" />
        <connect from="mayaOpaqueDrawPass.output" to="depthPeelWATransparentDrawPass.final" name="final" />
        <connect from="TransparencyParameters.quality2" to="depthPeelWATransparentDrawPass.quality2" name="quality2" />
        <connect from="TransparencyParameters.quality4" to="depthPeelWATransparentDrawPass.quality4" name="quality4" />
        <connect from="TransparencyParameters.quality6" to="depthPeelWATransparentDrawPass.quality6" name="quality6" />
        <connect from="TransparencyParameters.quality8" to="depthPeelWATransparentDrawPass.quality8" name="quality8" />
        <connect from="mayaOpaqueDrawPass.output" to="weightedAverageTransparentDrawPass.final" name="final" />
        <connect from="TransparencyParameters.index" to="VE_EvaluateFragment.evaluateIndex" name="evaluateIndex" />
        <connect from="mayaTransparentDrawPass.output" to="VE_EvaluateFragment.evaluate1" name="evaluate1" />
        <connect from="mayaTransparentDrawPass.output" to="VE_EvaluateFragment.evaluate2" name="evaluate2" />
        <connect from="weightedAverageTransparentDrawPass.output" to="VE_EvaluateFragment.evaluate3" name="evaluate3" />
        <connect from="depthPeelWATransparentDrawPass.output" to="VE_EvaluateFragment.evaluate4" name="evaluate4" />
        <connect from="VE_EvaluateFragment.evaluateOutput" to="EndHoldoutPass.final" name="final" />
        <connect from="mayaOpaqueDrawPass.output" to="mayaOpaqueUIPass.final" name="final" />
    </connections>
    <properties>
        <countedObject  name="transpList" ref="mayaTransparentDrawPass.transpList" />
        <countedObject  name="unsupportedTranspList" ref="mayaTransparentDrawPass.unsupportedTranspList" />
        <camera  name="camera" ref="mayaTransparentDrawPass.camera" />
        <countedObject  name="opaqueUIList" ref="mayaOpaqueUIPass.opaqueUIList" />
        <camera  name="camera2D" ref="mayaOpaqueUIPass.camera2D" />
        <countedObject  name="opaqueList" ref="mayaOpaqueDrawPass.opaqueList" />
        <target  name="final" ref="BeginHoldoutPass.final" />
        <target  name="depth" ref="mayaOpaqueDrawPass.depth" />
        <float4  name="viewport" ref="mayaOpaqueDrawPass.viewport" />
        <effectInstance  name="materialOverrideInstance" ref="mayaOpaqueDrawPass.materialOverrideInstance" />
        <bool  name="drawOpaqueList" ref="mayaOpaqueDrawPass.drawOpaqueList" />
        <bool  name="opaqueListsEmpty" ref="mayaOpaqueDrawPass.opaqueListsEmpty" />
        <target  name="finalDesc" ref="mayaOpaqueUIPass.finalDesc" />
        <bool  name="enableLineAA" ref="mayaOpaqueUIPass.enableLineAA" />
        <bool  name="drawUIList" ref="mayaOpaqueUIPass.drawUIList" />
        <bool  name="drawTransparentList" ref="mayaTransparentDrawPass.drawTransparentList" />
        <bool  name="transpListsEmpty" ref="mayaTransparentDrawPass.transpListsEmpty" />
        <float4  name="scissorRect" ref="weightedAverageTransparentDrawPass.scissorRect" />
        <bool  name="backfaceTransparency" ref="weightedAverageTransparentDrawPass.backfaceTransparency" />
        <bool  name="highPrecisionTarget" ref="weightedAverageTransparentDrawPass.highPrecisionTarget" />
        <target  name="opaquedepthtexture" ref="depthPeelWATransparentDrawPass.opaquedepthtexture" />
        <bool  name="listEmpty" ref="depthPeelWATransparentDrawPass.listEmpty" />
        <target  name="evaluate5" ref="VE_EvaluateFragment.evaluate5" evaluatedByOwner="true"  />
        <target  name="evaluate6" ref="VE_EvaluateFragment.evaluate6" evaluatedByOwner="true"  />
        <target  name="evaluate7" ref="VE_EvaluateFragment.evaluate7" evaluatedByOwner="true"  />
        <target  name="evaluate8" ref="VE_EvaluateFragment.evaluate8" evaluatedByOwner="true"  />
    </properties>
    <values>
<float4 name="viewport" value="0.000000,0.000000,1.000000,1.000000"  />
<bool name="drawOpaqueList" value="true"  />
<bool name="opaqueListsEmpty" value="true"  />
<bool name="enableLineAA" value="false"  />
<bool name="drawUIList" value="true"  />
<bool name="drawTransparentList" value="true"  />
<bool name="transpListsEmpty" value="true"  />
<float4 name="scissorRect" value="0.000000,0.000000,1.000000,1.000000"  />
<bool name="backfaceTransparency" value="true"  />
<bool name="highPrecisionTarget" value="false"  />
<bool name="listEmpty" value="true"  />
    </values>
    <outputs>
        <target  name="output" ref="EndHoldoutPass.output" />
    </outputs>
</fragment_graph>