//Maya ASCII 7.0ff10 (Candidate) scene //Name: WiggleLine.ma //Last modified: Tue, Jul 12, 2005 02:36:17 PM requires maya "7.0ff10 (Candidate)"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0CG"; fileInfo "cutIdentifier" "200506192018-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 1 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".rp" -type "double3" 6.6613381477509392e-016 -2.2204460492503131e-016 -8.8817841970012523e-016 ; setAttr ".rpt" -type "double3" -1.3644860744432694e-015 -2.1022415196876547e-016 1.0885383121725853e-016 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v"; setAttr ".fl" 34.999999999999979; setAttr ".coi" 9.457895811545761; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".tp" -type "double3" 3.5290715776385753 0.89499889583823411 4.4282624843976652 ; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 1 1 1 ; createNode transform -n "directionalLight1" -p "persp"; setAttr ".t" -type "double3" 1.1835486497674674 0.38567487752552299 -0.029086617107731527 ; setAttr ".r" -type "double3" 7.4175407894494487 -19.646239525407864 -76.911380506351065 ; setAttr ".s" -type "double3" 0.99999999999999989 1.0000000000000002 0.99999999999999989 ; createNode directionalLight -n "directionalLightShape1" -p "directionalLight1"; setAttr -k off ".v"; createNode transform -s -n "top"; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "strokeTeapot1"; createNode stroke -n "strokeShapeTeapot1" -p "strokeTeapot1"; setAttr ".cch" yes; setAttr -k off ".v" no; setAttr ".dpc" 100; setAttr ".mvbs" 3350; setAttr ".fvbs" 1200; setAttr ".lvbs" 850; setAttr ".mpl" 100000; setAttr ".usn" yes; setAttr ".nml" -type "double3" 0 1 0 ; setAttr ".pcv[0].smp" 4; setAttr ".ps1" 0.58540000000000003; setAttr ".psc[0]" 0 1 1; createNode transform -n "curveTeapot"; setAttr ".v" no; createNode nurbsCurve -n "curveTeapotShape" -p "curveTeapot"; setAttr -k off ".v"; setAttr ".cc" -type "nurbsCurve" 2 2 0 no 3 5 0 0 1 2 2 4 3.318276 0 4.3617739999999996 3.5035310000000002 0 4.2422880000000003 3.7807019999999998 0 4.0635180000000002 4.2407630000000003 0 3.766788 ; createNode transform -n "pfxToon1"; createNode pfxToon -n "pfxToonShape1" -p "pfxToon1"; setAttr -k off ".v"; setAttr ".dpc" 100; setAttr -s 2 ".lmd"; setAttr -s 3 ".ins"; setAttr ".iln" yes; setAttr ".lwd" 0.01; setAttr ".lop" 0.21488000000000002; setAttr ".clw" 0.7438; setAttr ".blw" 0.82640000000000002; setAttr ".ilw" 0.5786; setAttr ".amn" 35.703000000000003; setAttr ".amx" 40.164; setAttr ".hco" no; setAttr ".cmo" yes; setAttr -s 2 ".cwd[0:1]" 0 1 3 0.22142857 0.60000002 3; setAttr ".pwm" 0.66116000000000008; setAttr ".cwm" 0.42976000000000003; setAttr ".bwm" 0.54544000000000004; setAttr ".rpf" yes; setAttr ".rcr" yes; setAttr ".rbd" yes; setAttr ".rin" yes; setAttr ".msl" 0.01; setAttr ".mns" 0.00826; setAttr ".spw" yes; setAttr ".dsl" 0.23966000000000001; setAttr ".mpw" 0.5786; setAttr ".mxp" 24.800000000000001; setAttr ".ccl" -type "float3" 0.14049999 0.14049999 0.14049999 ; setAttr ".icl" -type "float3" 0.34709999 0.34709999 0.34709999 ; createNode transform -n "teapot1MeshGroup"; createNode transform -n "teapot1Main" -p "teapot1MeshGroup"; createNode mesh -n "teapot1MainShape" -p "teapot1Main"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "annotationLocator1" -p "teapot1Main"; setAttr ".t" -type "double3" 3.4042099714279175 0.89500065198342327 4.3063482046127319 ; createNode locator -n "annotationLocator1Shape" -p "annotationLocator1"; setAttr -k off ".v"; createNode transform -n "annotation1" -p "annotationLocator1"; setAttr ".t" -type "double3" 0.36982873445177766 0.94610368994137928 0.80484872401895302 ; createNode annotationShape -n "annotationShape1" -p "annotation1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".txt" -type "string" "Description (see attribute editor notes)"; setAttr ".nts" -type "string" "This simulates an irregular hand draw line that wiggles over time. The wiggle on the line is accomplished by two lineModifier nodes, one that adjusts the line width and a second that adjust the line offset. Two modifiers were used because we did not wish the width and offset variations to occur at the same positions along the lines.\r\n\r\nThe dropoff noise on the line modifiers creates the random effect and the noise frequency is animated (with a simple expression ) to create a random jiggle over time.\r\n\r\nThe line modifiers also have the dropoff gradient set to flat line at 1.0. This causes the line modifier to have a uniform effect everywhere, including outside the modifier bounds.\r\n\r\nThe fill uses a camera projected noise that is shared by both the fill shaders and the camera's image plane.\r\n\r\nRemap value nodes use the noise texture to modulate between the paper color and the output shaded color from a ramp shader.\r\n"; createNode transform -n "teapot1Leaf" -p "teapot1MeshGroup"; createNode mesh -n "teapot1LeafShape" -p "teapot1Leaf"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "teapot1Flower" -p "teapot1MeshGroup"; createNode mesh -n "teapot1FlowerShape" -p "teapot1Flower"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode place3dTexture -n "place3dTexture2"; createNode transform -n "persp1"; setAttr ".t" -type "double3" 6.1613571935607601 1.5538724652834102 0.18383093981965892 ; setAttr ".r" -type "double3" -11.138352729598804 150.99999999999991 0 ; createNode camera -n "perspShape2" -p "persp1"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 4.2117377742247299; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -n "pointLight1"; createNode pointLight -n "pointLightShape1" -p "pointLight1"; setAttr -k off ".v"; setAttr ".in" 0; setAttr ".us" no; createNode transform -n "lineModifier1"; setAttr ".t" -type "double3" 3.5370776672424684 1.0177164544010771 4.3738451178471127 ; createNode lineModifier -n "lineModifierShape1" -p "lineModifier1"; setAttr -k off ".v"; setAttr ".wsc" 1; setAttr ".sof" 0.024800000000000003; setAttr ".don" 0.78512000000000004; setAttr ".drp[0]" 0 1 3; createNode transform -n "lineModifier2"; setAttr ".t" -type "double3" 3.5356059568886025 1.0180189444022094 4.3683744491629479 ; createNode lineModifier -n "lineModifierShape2" -p "lineModifier2"; setAttr -k off ".v"; setAttr ".wsc" 0; setAttr ".don" 1.5537199999999998; setAttr ".drp[0]" 0 1 3; createNode lightLinker -n "lightLinker1"; setAttr -s 7 ".lnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode brush -n "teapot1"; setAttr ".gsc" 4.475; setAttr ".dep" yes; setAttr ".csd" yes; setAttr ".lvs" yes; setAttr ".flw" yes; setAttr ".brt" 5; setAttr ".bwd" 0.28048800000000002; setAttr ".sdn" 12.8096; setAttr ".sft" 0; setAttr ".cl1" -type "float3" 0.926 0.926 0.926 ; setAttr ".spc" -type "float3" 1 0.94718665 0.72799999 ; setAttr ".spe" 0.6; setAttr ".spp" 206.71000000000001; setAttr ".trn" 0.3; setAttr ".glc" -type "float3" 0.53333336 0.53333336 0.53333336 ; setAttr ".gls" 1; setAttr ".dps" 0.6504; setAttr ".rll" yes; setAttr ".ldr" -type "double3" -0.5 -0.5 -0.5 ; setAttr ".grn" 1; setAttr ".tfl" no; setAttr ".tub" yes; setAttr ".tps" 0.070000000000000007; setAttr ".trd" 0; setAttr ".lnx" 0.40000000000000002; setAttr ".lnn" 0.40000000000000002; setAttr ".sgm" 66; setAttr ".tw1" 0.5; setAttr ".tw2" 0.5; setAttr ".wdb" -0.262; setAttr ".elm" 1; setAttr ".elx" 1; setAttr ".azn" 0; setAttr ".azx" 0; setAttr ".twd" 0; setAttr ".bnb" -0.2562; setAttr ".ddl" 0; setAttr ".wgf" 5; setAttr ".crf" 7.7661; setAttr ".nof" 1.26698; setAttr ".smd" 5; setAttr ".srd" 0.17476; setAttr ".spa" 26.214; setAttr ".ssd" 0.6602; setAttr ".slb" 0.00972; setAttr ".slt" 0.02912; setAttr ".nbr" 1; setAttr ".bdr" 0.26214; setAttr ".mbr" yes; setAttr ".mms" 0; setAttr ".cva" 0.204; setAttr ".tin" 2; setAttr ".tur" 0.004; setAttr ".trf" 0.2233; setAttr ".trs" 0.2233; setAttr ".dfm" -0.10000000000000001; setAttr ".dfx" 0.09708; setAttr ".tic" 3; setAttr ".ta1" 129.42; setAttr ".ta2" 55.923000000000002; setAttr ".ttw" 0.32040000000000002; setAttr ".twl" 0.5786; setAttr ".tst" 0.30578; setAttr ".ntc" 1; setAttr ".twb" 0.04958; setAttr ".twt" 0.42976; setAttr ".bat" yes; setAttr ".ll1" 59.505000000000003; setAttr ".ll2" 65.454; setAttr ".lbn" -0.7; setAttr ".lcl[0]" 0.33571428 0.5 1; setAttr ".ltwl" 1; setAttr ".lsg" 16; setAttr ".lst" 0.52066; setAttr ".nlc" 1; setAttr ".lft" -0.011560000000000001; setAttr ".lln" 0.103611; setAttr ".leb" 0.14050000000000001; setAttr ".let" 0.0909; setAttr ".lsd" 0.80700000000000005; setAttr ".ltr" 0.3; setAttr ".lsp" 0.6; setAttr ".lc1" -type "float3" 1 1 1 ; setAttr ".lc2" -type "float3" 1 1 1 ; setAttr ".lim" -type "string" "sideleaf.rgb"; setAttr ".fw1" -58.014000000000003; setAttr ".fw2" -60.990000000000002; setAttr ".ftw" 0; setAttr ".pbn" -3.3884; setAttr ".pcl[0]" 0.11428571 0.5 1; setAttr ".psg" 23; setAttr ".fst" 0.6033; setAttr ".nfl" 1; setAttr ".pft" 0.33058; setAttr ".pln" 0.36364000000000002; setAttr ".ptb" 0.07438; setAttr ".ptt" 0.0909; setAttr ".fsd" 1; setAttr ".ftr" 0.3; setAttr ".fsp" 0.6033; setAttr ".pc1" -type "float3" 1 1 1 ; setAttr ".pc2" -type "float3" 1 0.885732 0.85299999 ; setAttr ".fls" 1; setAttr ".smp" 1; setAttr ".spl" 1; setAttr ".txt" 3; setAttr ".mmd" 3; setAttr ".dsc" 0.041320000000000003; setAttr ".bmi" 0.90908; setAttr ".bbl" 1.47108; setAttr ".lid" no; setAttr ".al1" 0; setAttr ".al2" 1; setAttr ".rpu" 0.3966; setAttr ".bmt" 0.9256; setAttr ".smr" 0.20326; setAttr ".imn" -type "string" "wrapBark.iff"; setAttr ".fra" 0.52066; setAttr ".tbs" 50; setAttr ".ppl" yes; setAttr -s 13 ".wsc[0:12]" 0 0.001 3 0.85000002 0.31999999 3 0.75714284 0.54000002 3 0.40714285 0.86000001 3 0.092857145 0.77999997 3 1 0.003 3 0.72857141 0.41999999 1 0.72142857 0.56 1 0.87857145 0.079999998 3 0.9357143 0.14 3 0.97857141 0.18000001 3 0.028571429 0.46000001 3 0.6857143 0.60000002 3; setAttr -s 6 ".lws[0:5]" 0 1 3 0.60000002 0.74000001 3 1 0.5 1 0.97142857 0.66000003 1 0.22857143 0.89999998 3 0.80714285 0.69999999 3; setAttr -s 11 ".pws[0:10]" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0.26428571 0.54000002 3 0.8214286 0.69999999 3 0.042857144 0.81999999 3 1 0.86000001 1 0.92142856 0.94 3; setAttr ".tls[0]" 0 1 1; setAttr ".nth" 100; setAttr ".tln" 0.28100000000000003; setAttr ".tbwd" 0.14049600000000001; setAttr ".ttwd" 0.0082640000000000005; setAttr ".tel" 1.00828; setAttr -s 7 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.37144801 0.40200001 0.37345934 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.52857142686843872; setAttr ".env[1].envc" -type "float3" 0.72809201 0.73951674 0.764 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.400107 0.4425171 0.59100002 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.5; setAttr ".env[3].envc" -type "float3" 0.22551499 0.2326552 0.26499999 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.32857143878936768; setAttr ".env[4].envc" -type "float3" 0.54320502 0.63879848 0.685 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0; setAttr ".env[5].envc" -type "float3" 0 0 0 ; setAttr ".env[5].envi" 0; setAttr ".env[6].envp" 0.71428573131561279; setAttr ".env[6].envc" -type "float3" 0.59761798 0.67640859 0.71399999 ; setAttr ".env[6].envi" 2; setAttr -s 4 ".rro[0:3]" 0 1 1 1 0.16 3 0.15714286 1 3 0.52142859 0.47999999 3; createNode animCurveTL -n "persp_translateX"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 4 ".ktv[0:3]" 1 7.3879994934167472 11 6.0695168882647295 20 4.7122066956098632 30 3.6386147333116203; setAttr -s 4 ".kit[0:3]" 3 10 10 3; setAttr -s 4 ".kot[0:3]" 3 10 10 10; createNode animCurveTL -n "persp_translateY"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 4 ".ktv[0:3]" 1 1.9379768306036602 11 2.0850149527702766 20 2.4993493619062428 30 3.0070302998166367; setAttr -s 4 ".kit[0:3]" 3 10 10 3; setAttr -s 4 ".kot[0:3]" 3 10 10 10; createNode animCurveTL -n "persp_translateZ"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 4 ".ktv[0:3]" 1 5.0443318293241726 11 3.5663413974000679 20 2.3910225120106054 30 1.8836404920530416; setAttr -s 4 ".kit[0:3]" 3 10 10 3; setAttr -s 4 ".kot[0:3]" 3 10 10 10; createNode animCurveTA -n "persp_rotateX"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 4 ".ktv[0:3]" 1 -14.943724091443363 11 -26.660664458470031 20 -37.00436663580733 30 -43.743724091444044; setAttr -s 4 ".kit[0:3]" 3 10 10 3; setAttr -s 4 ".kot[0:3]" 3 10 10 10; createNode animCurveTA -n "persp_rotateY"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 4 ".ktv[0:3]" 1 80.929400134846759 11 107.95456462701721 20 146.66306837989882 30 174.5294001348463; setAttr -s 4 ".kit[0:3]" 3 10 10 3; setAttr -s 4 ".kot[0:3]" 3 10 10 10; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 50 -ast 1 -aet 50 "; setAttr ".st" 6; createNode lambert -n "lambert2"; setAttr ".dc" 0; setAttr ".c" -type "float3" 0 0 0 ; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr -s 3 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo4"; createNode projection -n "projection2"; setAttr ".t" 8; setAttr ".vt1" -type "float2" 0.5 0.5 ; setAttr ".vt2" -type "float2" 0.5 0.5 ; setAttr ".vt3" -type "float2" 0.5 0.5 ; createNode noise -n "noise2"; setAttr ".cg" -type "float3" 0.29752001 0.29752001 0.29752001 ; setAttr ".co" -type "float3" 0.71073997 0.71073997 0.71073997 ; setAttr ".ra" 0.89256000518798828; setAttr ".dm" 5; setAttr ".fq" 57.023998260498047; setAttr ".fr" 2.0413999557495117; setAttr ".nty" 4; createNode place2dTexture -n "place2dTexture2"; setAttr ".re" -type "float2" 1.5 1 ; createNode rampShader -n "rampShader1"; setAttr ".dc" 0; setAttr -s 3 ".clr"; setAttr ".clr[1].clrp" 0.65714287757873535; setAttr ".clr[1].clrc" -type "float3" 0.74246502 0.815 0.78655416 ; setAttr ".clr[1].clri" 1; setAttr ".clr[2].clrp" 0.46428570151329041; setAttr ".clr[2].clrc" -type "float3" 0.471885 0.71029276 0.815 ; setAttr ".clr[2].clri" 1; setAttr ".clr[3].clrp" 0.67857140302658081; setAttr ".clr[3].clrc" -type "float3" 0.90200001 0.90200001 0.90200001 ; setAttr ".clr[3].clri" 1; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 1; setAttr ".ec" 0.91736000776290894; setAttr ".spl" 0; setAttr -s 2 ".sro[0:1]" 0 1 2 0.5 0.5 2; setAttr -s 2 ".sc"; setAttr ".sc[1].scp" 0.82857143878936768; setAttr ".sc[1].scc" -type "float3" 0 0 0 ; setAttr ".sc[1].sci" 1; setAttr ".sc[3].scp" 0.87142854928970337; setAttr ".sc[3].scc" -type "float3" 0.54699999 0.54699999 0.54699999 ; setAttr ".sc[3].sci" 1; setAttr -s 2 ".rfl"; setAttr ".rfl[0].rflp" 0; setAttr ".rfl[0].rflfv" 1; setAttr ".rfl[0].rfli" 1; setAttr ".rfl[2].rflp" 0.33571428060531616; setAttr ".rfl[2].rflfv" 0; setAttr ".rfl[2].rfli" 1; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.068999998 0.068999998 0.068999998 ; setAttr ".env[0].envi" 1; createNode remapValue -n "remapValue1"; setAttr -s 2 ".vl[0:1]" 0 0 1 1 1 1; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0.79285717010498047; setAttr ".cl[0].cli" 2; setAttr ".cl[1].clp" 1.2999999523162842; setAttr ".cl[1].clc" -type "float3" 1 1 1 ; setAttr ".cl[1].cli" 1; createNode imagePlane -n "imagePlane1"; setAttr ".t" 1; setAttr ".s" -type "double2" 1.4173200000000001 1.0629926294108702 ; setAttr ".c" -type "double3" 4.2863327718840187 1.0996688802716696 4.5491575666741584 ; setAttr ".w" 10; setAttr ".h" 10; createNode remapValue -n "remapValue2"; setAttr -s 2 ".vl[0:1]" 0 0 1 1 1 1; setAttr -s 3 ".cl"; setAttr ".cl[0].clc" -type "float3" 0.92075902 0.92791235 0.93099999 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 0.98199999 0.98199999 0.98199999 ; setAttr ".cl[1].cli" 1; setAttr ".cl[2].clp" 0.57142859697341919; setAttr ".cl[2].clc" -type "float3" 0.95300001 0.93522543 0.90820903 ; setAttr ".cl[2].cli" 1; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time *2"; createNode expression -n "expression2"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=.6 + noise(time *10) * .3"; createNode expression -n "expression3"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=.2 + noise( time * 6.0) * 0.1"; createNode animCurveTU -n "persp_visibility1"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 11 1 20 1 30 1; setAttr -s 3 ".kot[0:2]" 5 5 5; createNode animCurveTA -n "persp_rotateZ"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 11 0 20 0 30 0; createNode animCurveTU -n "persp_scaleX"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 11 1 20 1 30 1; createNode animCurveTU -n "persp_scaleY"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 11 1 20 1 30 1; createNode animCurveTU -n "persp_scaleZ"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 11 1 20 1 30 1; select -ne :time1; setAttr ".o" 37; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 4 ".u"; select -ne :lightList1; setAttr -s 2 ".l"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".an" yes; setAttr ".ef" 50; setAttr ".ofc" 1; setAttr ".ope" yes; setAttr ".oppf" yes; select -ne :defaultRenderQuality; setAttr ".eaa" 2; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -s 2 ".dsm"; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "persp_translateX.o" ":persp.tx"; connectAttr "persp_translateY.o" ":persp.ty"; connectAttr "persp_translateZ.o" ":persp.tz"; connectAttr "persp_rotateX.o" ":persp.rx"; connectAttr "persp_rotateY.o" ":persp.ry"; connectAttr "persp_rotateZ.o" ":persp.rz"; connectAttr "persp_visibility1.o" ":persp.v"; connectAttr "persp_scaleX.o" ":persp.sx"; connectAttr "persp_scaleY.o" ":persp.sy"; connectAttr "persp_scaleZ.o" ":persp.sz"; connectAttr "imagePlane1.msg" ":perspShape.ip" -na; connectAttr "teapot1.obr" "strokeShapeTeapot1.brs"; connectAttr "curveTeapotShape.ws" "strokeShapeTeapot1.pcv[0].crv"; connectAttr "strokeShapeTeapot1.omm" "pfxToonShape1.ins[0].srf"; connectAttr "strokeShapeTeapot1.wm" "pfxToonShape1.ins[0].iwm"; connectAttr "strokeShapeTeapot1.olm" "pfxToonShape1.ins[1].srf"; connectAttr "strokeShapeTeapot1.wm" "pfxToonShape1.ins[1].iwm"; connectAttr "strokeShapeTeapot1.ofm" "pfxToonShape1.ins[2].srf"; connectAttr "strokeShapeTeapot1.wm" "pfxToonShape1.ins[2].iwm"; connectAttr "lineModifierShape1.olm" "pfxToonShape1.lmd[0]"; connectAttr "lineModifierShape2.olm" "pfxToonShape1.lmd[1]"; connectAttr "strokeShapeTeapot1.wmm" "teapot1MainShape.i"; connectAttr "annotationLocator1Shape.wm" "annotationShape1.dom" -na; connectAttr "strokeShapeTeapot1.wlm" "teapot1LeafShape.i"; connectAttr "strokeShapeTeapot1.wfm" "teapot1FlowerShape.i"; connectAttr "expression2.out[0]" "lineModifierShape1.nfr"; connectAttr "expression3.out[0]" "lineModifierShape2.nfr"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "teapot1.tim"; connectAttr "remapValue1.oc" "lambert2.ic"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "teapot1FlowerShape.iog" "lambert2SG.dsm" -na; connectAttr "teapot1LeafShape.iog" "lambert2SG.dsm" -na; connectAttr "teapot1MainShape.iog" "lambert2SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo4.sg"; connectAttr "lambert2.msg" "materialInfo4.m"; connectAttr "place3dTexture2.wim" "projection2.pm"; connectAttr "noise2.oc" "projection2.im"; connectAttr ":perspShape.msg" "projection2.lc"; connectAttr "place2dTexture2.o" "noise2.uv"; connectAttr "place2dTexture2.ofs" "noise2.fs"; connectAttr "expression1.out[0]" "noise2.ti"; connectAttr "projection2.ocr" "remapValue1.i"; connectAttr "rampShader1.oc" "remapValue1.cl[0].clc"; connectAttr "remapValue2.oc" "imagePlane1.stx"; connectAttr "noise2.ocr" "remapValue2.i"; connectAttr ":time1.o" "expression1.tim"; connectAttr ":time1.o" "expression2.tim"; connectAttr ":time1.o" "expression3.tim"; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "rampShader1.msg" ":defaultShaderList1.s" -na; connectAttr "place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "remapValue1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "remapValue2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na; connectAttr "pointLightShape1.ltd" ":lightList1.l" -na; connectAttr "projection2.msg" ":defaultTextureList1.tx" -na; connectAttr "noise2.msg" ":defaultTextureList1.tx" -na; connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na; connectAttr "pointLight1.iog" ":defaultLightSet.dsm" -na; // End of WiggleLine.ma