//Maya ASCII 7.0ff10 (Candidate) scene //Name: ToonlineEdgeGlints.ma //Last modified: Tue, Jul 12, 2005 02:10:51 PM requires maya "7.0ff10 (Candidate)"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0CG"; fileInfo "cutIdentifier" "200506192018-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 1 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 2.2372173735299157 1.6177835604353297 10.385665638749089 ; setAttr ".r" -type "double3" -12.938352729604118 0.9999999999998046 -1.4911121105328213e-016 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 3.8212760927284761; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 0.32800001 0.43099999 0.39899999 ; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "strokeCrystals1"; createNode stroke -n "strokeShapeCrystals1" -p "strokeCrystals1"; setAttr ".cch" yes; setAttr -k off ".v"; setAttr ".dpc" 100; setAttr ".mvbs" 822; setAttr ".usn" yes; setAttr ".nml" -type "double3" 0 1 0 ; setAttr ".pcv[0].smp" 15; setAttr ".ps1" 0.187; setAttr ".px1" 1.5; setAttr ".ps2" 0.187; setAttr ".px3" 1.2; setAttr ".psc[0]" 0 1 1; createNode transform -n "annotationLocator1" -p "strokeCrystals1"; setAttr ".t" -type "double3" 2.7231909779019854 -0.10026332463795917 6.4403899254346317 ; createNode locator -n "annotationLocator1Shape" -p "annotationLocator1"; setAttr -k off ".v"; createNode transform -n "annotation1" -p "annotationLocator1"; setAttr ".t" -type "double3" -0.25501774613772143 2.3886290302336759 -0.23671445954612214 ; createNode annotationShape -n "annotationShape1" -p "annotation1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".txt" -type "string" "Description (see attribute editor notes)"; setAttr ".nts" -type "string" "This scene creates glowing edge highlights on a pfx crystal preset by using toon lines. \r\nThis file should be be loaded with file->open rather than importing it, so that one will get the correct glow and render settings.\r\n\r\nThe crystals have a toonline assigned with only crease lines. The brush \"crystalEdge\" assigned to the toonline has illumination on with a very bright specular. The lines are soft and fairly transparent, so only the specular is dominant. A thresholded shader glow effect on these lines provides the added glint effect."; createNode transform -n "curveCrystals"; setAttr ".v" no; createNode nurbsCurve -n "curveCrystalsShape" -p "curveCrystals"; setAttr -k off ".v"; setAttr ".cc" -type "nurbsCurve" 2 13 0 no 3 16 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 13 15 1.2155309999999999 0 7.2706770000000001 1.2355240000000001 0 7.0213939999999999 1.2150030000000001 0 6.7053890000000003 1.231236 0 6.46584 1.254969 0 6.2173449999999999 1.2854369999999999 0 5.9270500000000004 1.3662570000000001 0 5.6896560000000003 1.5204800000000001 0 5.5343609999999996 1.8007169999999999 0 5.5743130000000001 2.1649259999999999 0 5.7634460000000001 2.5061819999999999 0 5.9968250000000003 2.8062299999999998 0 6.2737059999999998 3.1075270000000002 0 6.4916 3.4200750000000002 0 6.5868719999999996 3.7219519999999999 0 6.6556550000000003 ; createNode transform -n "pfxToon1"; createNode pfxToon -n "pfxToonShape1" -p "pfxToon1"; setAttr -k off ".v"; setAttr ".dpc" 100; setAttr ".pln" 0; setAttr ".bln" 0; setAttr ".lwd" 0.005; setAttr ".lof" 0.80000000000000004; setAttr ".amn" 1; setAttr ".amx" 1; setAttr ".hco" no; setAttr ".spf" no; setAttr -s 2 ".cwd[0:1]" 0 1 3 0.30000001 0.30000001 3; setAttr ".cba" 84.792; setAttr ".rcr" yes; setAttr ".msl" 0.01; setAttr ".ccl" -type "float3" 0.42148 0.42148 0.42148 ; createNode transform -n "pfxToon1ProfileMeshes"; createNode transform -n "polySurface1" -p "pfxToon1ProfileMeshes"; createNode mesh -n "polySurfaceShape1" -p "polySurface1"; setAttr -k off ".v"; setAttr ".ovdt" 2; setAttr ".ove" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "pointLight1"; setAttr ".t" -type "double3" -6.5579665557894007 9.3840340817116843 4.5526421749125854 ; createNode pointLight -n "pointLightShape1" -p "pointLight1"; setAttr -k off ".v"; setAttr ".us" no; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; setAttr ".do" 1; createNode brush -n "crystals1"; setAttr ".gsc" 2.71; setAttr ".dep" yes; setAttr ".ill" yes; setAttr ".brt" 5; setAttr ".bwd" 0.4896; setAttr ".sft" -0.38844; setAttr ".cl1" -type "float3" 0.093485594 0.20280574 0.2314 ; setAttr ".cl2" -type "float3" 0.48765683 0.35174015 0.57852 ; setAttr ".tn1" -type "float3" 0.013943998 0.038820777 0.249 ; setAttr ".tn2" -type "float3" 0.053671002 0.063215367 0.191 ; setAttr ".in1" -type "float3" 0.149408 0.3122198 0.322 ; setAttr ".spe" 0.99174; setAttr ".spp" 13.388400000000001; setAttr ".trn" 0.32232; setAttr ".chr" 0.15702; setAttr ".csr" 0.18182000000000001; setAttr ".cvr" 0.59504; setAttr ".brn" 0.57852000000000003; setAttr ".dps" 0.15702; setAttr ".rll" yes; setAttr ".tfl" no; setAttr ".tub" yes; setAttr ".tps" 3.5538; setAttr ".trd" 0; setAttr ".lnx" 0.82640000000000002; setAttr ".lnn" 0.10000000000000001; setAttr ".tw1" 0.13573; setAttr ".tw2" 0.130522; setAttr ".wdr" 0.41322; setAttr ".wdb" -0.057840000000000003; setAttr ".swb" 0.7686; setAttr ".elm" 0.01652; setAttr ".elx" 1; setAttr ".azn" -1; setAttr ".azx" 1; setAttr ".twd" 0; setAttr ".ldp" 0.79338; setAttr ".ll1" 0; setAttr ".ll2" 0; setAttr ".lcl[0]" 0 0.5 1; setAttr ".ltwl" 0.5; setAttr ".lsg" 1; setAttr ".lst" 1; setAttr ".nlc" 1; setAttr ".lft" 0; setAttr ".lln" 0.81322000000000005; setAttr ".leb" 0.0248; setAttr ".let" 0.01652; setAttr ".ltr" 0; setAttr ".lsp" 0.90910000000000002; setAttr ".lc1" -type "float3" 0.31404001 0.31404001 0.31404001 ; setAttr ".lc2" -type "float3" 0.55104756 0.65289998 0.61971307 ; setAttr ".lvr" 0.3967; setAttr ".lub" no; setAttr ".pcl[0]" 0 0.5 1; setAttr ".txt" 3; setAttr ".tos" 0.30578; setAttr ".too" 0.0909; setAttr ".dsc" 0; setAttr ".bmi" 0.11572; setAttr ".bbl" 2.1818; setAttr ".lid" no; setAttr ".tc2" -type "float3" 0.0082599996 0.0057902597 0.0058396547 ; setAttr ".txu" 1; setAttr ".rpu" 1.73552; setAttr ".rpv" 2.27272; setAttr ".bmt" 0.41324; setAttr ".smr" 0.22314000000000001; setAttr ".fra" 0.65290000000000004; setAttr ".ppl" yes; setAttr -s 3 ".wsc[0:2]" 0 1 1 0.8142857 1 1 1 0 1; setAttr -s 2 ".lws[0:1]" 0 1 1 1 0 1; setAttr ".pws[0]" 0 1 1; setAttr ".tls[0]" 0 1 1; setAttr -s 8 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.42069533 0.43799999 0.41391 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.64999997615814209; setAttr ".env[1].envc" -type "float3" 0.47999999 0.55000001 0.69999999 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 0.84285712242126465; setAttr ".env[2].envc" -type "float3" 0 0.14862955 0.66900003 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.49285712838172913; setAttr ".env[3].envc" -type "float3" 0.93800002 1 0.99865669 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.47142857313156128; setAttr ".env[4].envc" -type "float3" 0.26010889 0.31900001 0.23701701 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0.20000000298023224; setAttr ".env[5].envc" -type "float3" 0.359332 0.392528 0.34631601 ; setAttr ".env[5].envi" 2; setAttr ".env[6].envp" 0.17142857611179352; setAttr ".env[6].envc" -type "float3" 0.4992893 0.57300001 0.38104501 ; setAttr ".env[6].envi" 2; setAttr ".env[7].envp" 0.86428570747375488; setAttr ".env[7].envc" -type "float3" 0.47365203 0.48188919 0.66900003 ; setAttr ".env[7].envi" 2; setAttr -s 4 ".rro[0:3]" 0 1 1 1 0.23999999 1 0.42857143 0.83999997 1 0.75714284 0.31999999 1; setAttr ".brf" 0.66942; setAttr ".lrf" 0.84298; setAttr ".hde" yes; createNode surfaceShader -n "pfxToon1ProfileShader"; createNode shadingEngine -n "pfxToon1ProfileShaderSG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode brush -n "crystalEdge"; setAttr ".dep" yes; setAttr ".mdp" no; setAttr ".ill" yes; setAttr ".sft" 0.57024000000000008; setAttr ".cl1" -type "float3" 0.66115999 0.66115999 0.66115999 ; setAttr ".tn1" -type "float3" 0.83472002 0.83472002 0.83472002 ; setAttr ".spe" 4; setAttr ".spp" 100; setAttr ".trn" 0.93388000000000004; setAttr ".glc" -type "float3" 1 1 1 ; setAttr ".gls" 3.9008000000000003; setAttr ".sgl" 1; setAttr ".bks" 0.45454000000000006; setAttr ".rll" yes; setAttr ".lcl[0]" 0 0.5 1; setAttr ".pcl[0]" 0 0.5 1; setAttr ".txt" 3; setAttr ".tcs" 0.71900000000000008; setAttr ".txu" 1; setAttr ".rpu" 0.03; setAttr ".rpv" 0.005; setAttr ".bmt" 0; setAttr ".fra" 0.67768000000000006; setAttr ".fam" 0.52892; setAttr ".wsc[0]" 0 1 1; setAttr ".lws[0]" 0 1 1; setAttr ".pws[0]" 0 1 1; setAttr ".tls[0]" 0 1 1; setAttr -s 3 ".env"; setAttr ".env[0].envp" 0.20000000298023224; setAttr ".env[0].envc" -type "float3" 0 0 0.15000001 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.5; setAttr ".env[1].envc" -type "float3" 0.47999999 0.55000001 0.69999999 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0 0.1 0.44999999 ; setAttr ".env[2].envi" 2; setAttr ".rro[0]" 0 1 1; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :shaderGlow1; setAttr ".gt" 0; setAttr ".gi" 0.0099999997764825821; setAttr ".gs" 0.0099999997764825821; setAttr ".hi" 0.035000000149011612; setAttr ".hs" 0.035000000149011612; setAttr ".hn" 0.72729998826980591; setAttr ".qual" 500; setAttr ".th" 0.73600000143051147; setAttr ".ae" no; select -ne :defaultRenderGlobals; setAttr ".ope" yes; setAttr ".oppf" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "crystals1.obr" "strokeShapeCrystals1.brs"; connectAttr "curveCrystalsShape.ws" "strokeShapeCrystals1.pcv[0].crv"; connectAttr "annotationLocator1Shape.wm" "annotationShape1.dom" -na; connectAttr "strokeShapeCrystals1.omm" "pfxToonShape1.ins[0].srf"; connectAttr "strokeShapeCrystals1.wm" "pfxToonShape1.ins[0].iwm"; connectAttr "crystalEdge.obr" "pfxToonShape1.brs"; connectAttr "pfxToonShape1.opm[0]" "polySurfaceShape1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "pfxToon1ProfileShaderSG.msg" "lightLinker1.lnk[2].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "crystals1.tim"; connectAttr "pfxToonShape1.ocl" "pfxToon1ProfileShader.oc"; connectAttr "pfxToon1ProfileShader.oc" "pfxToon1ProfileShaderSG.ss"; connectAttr "polySurfaceShape1.iog" "pfxToon1ProfileShaderSG.dsm" -na; connectAttr "pfxToon1ProfileShaderSG.msg" "materialInfo1.sg"; connectAttr "pfxToon1ProfileShader.msg" "materialInfo1.m"; connectAttr "pfxToon1ProfileShader.msg" "materialInfo1.t" -na; connectAttr ":time1.o" "crystalEdge.tim"; connectAttr "pfxToon1ProfileShaderSG.pa" ":renderPartition.st" -na; connectAttr "pfxToon1ProfileShader.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "pointLightShape1.ltd" ":lightList1.l" -na; connectAttr "pointLight1.iog" ":defaultLightSet.dsm" -na; // End of ToonlineEdgeGlints.ma