//Maya ASCII 7.0ff10 (Candidate) scene //Name: rampShaderLines.ma //Last modified: Tue, Jul 12, 2005 01:56:23 PM requires maya "7.0ff10 (Candidate)"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0CG"; fileInfo "cutIdentifier" "200506192018-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 1 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -6.4202603040972477 3.4501488779490752 5.8864073518549107 ; setAttr ".r" -type "double3" -23.738352729603402 -56.200000000001069 0 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 9.2443816644415762; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 1 1 1 ; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "strokeTeapot1"; createNode stroke -n "strokeShapeTeapot1" -p "strokeTeapot1"; setAttr -k off ".v" no; setAttr ".dpc" 100; setAttr ".mvbs" 8040; setAttr ".fvbs" 2880; setAttr ".lvbs" 2040; setAttr ".mpl" 100000; setAttr ".usn" yes; setAttr ".nml" -type "double3" 0 1 0 ; setAttr ".pcv[0].smp" 93; setAttr ".ps1" 0.58540000000000003; setAttr ".psc[0]" 0 1 1; createNode transform -n "curveTeapot"; setAttr ".v" no; createNode nurbsCurve -n "curveTeapotShape" -p "curveTeapot"; setAttr -k off ".v"; setAttr ".cc" -type "nurbsCurve" 2 91 0 no 3 94 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 91 93 -0.55151099999999997 0 1.2510129999999999 -0.32181300000000002 0 1.1391530000000001 -0.12002400000000001 0 1.0108269999999999 0.115812 0 0.90001600000000004 0.30549999999999999 0 0.74702199999999996 0.48266199999999998 0 0.57374800000000004 0.66545500000000002 0 0.38469700000000001 0.86867099999999997 0 0.17910599999999999 1.0540529999999999 0 0.030903799999999999 1.302152 0 -0.124042 1.5161480000000001 0 -0.300481 1.7390140000000001 0 -0.46980100000000002 1.948143 0 -0.57877500000000004 2.1234869999999999 0 -0.72912100000000002 2.4629590000000001 0 -0.50721700000000003 2.8470629999999999 0 -0.18394199999999999 3.1754869999999999 0 0.16365099999999999 3.5434779999999999 0 0.47708299999999998 3.8808180000000001 0 0.77632199999999996 3.8825180000000001 0 1.0415779999999999 3.9097879999999998 0 1.345448 3.9702999999999999 0 1.671203 3.924747 0 1.9183749999999999 3.7503069999999998 0 2.1117469999999998 3.5803579999999999 0 2.270648 3.4056700000000002 0 2.4313739999999999 3.2102789999999999 0 2.5721829999999999 3.0150670000000002 0 2.7060040000000001 2.8335599999999999 0 2.8605299999999998 2.62826 0 3.050605 2.4676369999999999 0 3.2143959999999998 2.3172739999999998 0 3.3707630000000002 2.1572740000000001 0 3.5340410000000002 1.964728 0 3.6683569999999999 1.75715 0 3.7717909999999999 1.6545350000000001 0 4.0141710000000002 1.506264 0 4.2011010000000004 1.3925829999999999 0 4.3895970000000002 1.2594810000000001 0 4.5796939999999999 1.082838 0 4.7291449999999999 0.71492800000000001 0 4.5132890000000003 0.31069200000000002 0 4.308738 -0.097019499999999995 0 4.1480649999999999 -0.50300900000000004 0 4.1179230000000002 -0.86580599999999996 0 4.1028229999999999 -1.1756310000000001 0 4.1443260000000004 -1.4050180000000001 0 4.2477780000000003 -1.618987 0 4.3611659999999999 -1.9059200000000001 0 4.4066169999999998 -2.194604 0 4.3676700000000004 -2.4692219999999998 0 4.0176309999999997 -2.6846939999999999 0 3.6307390000000002 -2.8733240000000002 0 3.2465160000000002 -3.1258020000000002 0 2.8752810000000002 -3.412458 0 2.5112589999999999 -3.377993 0 2.2444500000000001 -3.3471880000000001 0 1.923116 -3.377799 0 1.59527 -3.3857819999999998 0 1.2707269999999999 -3.2620360000000002 0 1.0625789999999999 -3.2350050000000001 0 0.78236700000000003 -3.0833650000000001 0 0.98710200000000003 -2.852268 0 1.376851 -2.6146660000000002 0 1.794872 -2.3317420000000002 0 2.2413729999999998 -1.994156 0 2.704186 -1.6971700000000001 0 3.0804580000000001 -1.42486 0 3.461408 -1.113982 0 3.8371740000000001 -0.79617400000000005 0 4.1698599999999999 -0.41321099999999999 0 4.4576669999999998 0.0080251799999999998 0 4.6725570000000003 0.45353399999999999 0 4.8561610000000002 0.837947 0 4.9981070000000001 1.18337 0 5.1114110000000004 1.594287 0 5.2447889999999999 1.92675 0 5.35344 2.2066379999999999 0 5.383273 2.1495820000000001 0 5.0824959999999999 1.946842 0 4.7597800000000001 1.680261 0 4.4100830000000002 1.3253710000000001 0 4.1279669999999999 0.92108800000000002 0 3.9433419999999999 0.54611500000000002 0 3.8366829999999998 0.19275 0 3.75353 -0.11670700000000001 0 3.7383639999999998 -0.093139100000000002 0 3.9836939999999998 -0.043595399999999999 0 4.2971779999999997 -0.049296100000000002 0 4.5837750000000002 -0.070632299999999995 0 4.8386940000000003 -0.080880400000000005 0 5.1094020000000002 -0.20061000000000001 0 5.311985 -0.29184100000000002 0 5.5229569999999999 ; createNode transform -n "teapot1MeshGroup"; createNode transform -n "teapot1Main" -p "teapot1MeshGroup"; createNode mesh -n "teapot1MainShape" -p "teapot1Main"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "annotationLocator1" -p "teapot1Main"; setAttr ".t" -type "double3" -0.33626139163970947 0.89500065198342327 2.4974095597863197 ; createNode locator -n "annotationLocator1Shape" -p "annotationLocator1"; setAttr -k off ".v"; createNode transform -n "annotation1" -p "annotationLocator1"; setAttr ".t" -type "double3" -2.1016934202694992 1.9176463630210492 0.73046491271381031 ; createNode annotationShape -n "annotationShape1" -p "annotation1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".txt" -type "string" "Description (see attribute editor notes)"; setAttr ".nts" -type "string" "This creates lines using a ramp shader with a facing angle technique. The color ramp on rampShader1 has a black band at around an 80 degree view angle. This moves the line in from the edge slightly so that the fill extends slightly beyond the line. The transparency on the ramp shader also ramps to fully transparent at the edge( note that the transparency on a ramp shader always indexes with facing angle ). An additional black band was required on the transparency ramp so that the line is opaque. Also the surfaces were set to singlesided to make the transparency look more like the edge of a watercolor fill.\r\n\r\nThe lines wiggle because of a noise texture bump map. The facing angle is perturbed by this, making the edge transparency and color wiggle."; createNode transform -n "teapot1Leaf" -p "teapot1MeshGroup"; createNode mesh -n "teapot1LeafShape" -p "teapot1Leaf"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "teapot1Flower" -p "teapot1MeshGroup"; createNode mesh -n "teapot1FlowerShape" -p "teapot1Flower"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "nurbsTorus1"; setAttr ".t" -type "double3" -2.1284528377650438 0.57423452648488071 1.526236030503898 ; createNode nurbsSurface -n "nurbsTorusShape1" -p "nurbsTorus1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr ".ds" no; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dvu" 0; setAttr ".dvv" 0; setAttr ".cpr" 4; setAttr ".cps" 4; setAttr ".nufa" 4.5; setAttr ".nvfa" 4.5; createNode transform -n "nurbsCylinder1"; setAttr ".t" -type "double3" -0.71733135315596575 1.0808933074544853 3.3206560262379976 ; createNode nurbsSurface -n "nurbsCylinderShape1" -p "nurbsCylinder1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dvu" 0; setAttr ".dvv" 0; setAttr ".cpr" 4; setAttr ".cps" 4; setAttr ".nufa" 4.5; setAttr ".nvfa" 4.5; createNode place3dTexture -n "place3dTexture1"; createNode lightLinker -n "lightLinker1"; setAttr -s 6 ".lnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; setAttr ".do" 1; createNode brush -n "teapot1"; setAttr ".gsc" 4.475; setAttr ".dep" yes; setAttr ".ill" yes; setAttr ".csd" yes; setAttr ".lvs" yes; setAttr ".flw" yes; setAttr ".brt" 5; setAttr ".bwd" 0.28048800000000002; setAttr ".sdn" 12.8096; setAttr ".sft" 0; setAttr ".cl1" -type "float3" 0.80992001 0.79854524 0.78886211 ; setAttr ".cl2" -type "float3" 0.84298003 0.82641417 0.82106256 ; setAttr ".spc" -type "float3" 1 0.94718665 0.72799999 ; setAttr ".spe" 0.6; setAttr ".spp" 206.71000000000001; setAttr ".trn" 0.3; setAttr ".glc" -type "float3" 0.53333336 0.53333336 0.53333336 ; setAttr ".gls" 1; setAttr ".dps" 0.6504; setAttr ".rll" yes; setAttr ".ldr" -type "double3" -0.5 -0.5 -0.5 ; setAttr ".grn" 1; setAttr ".tfl" no; setAttr ".tub" yes; setAttr ".tps" 0.070000000000000007; setAttr ".trd" 0; setAttr ".lnx" 0.40000000000000002; setAttr ".lnn" 0.40000000000000002; setAttr ".sgm" 66; setAttr ".tw1" 0.5; setAttr ".tw2" 0.5; setAttr ".wdb" -0.262; setAttr ".elm" 1; setAttr ".elx" 1; setAttr ".azn" 0; setAttr ".azx" 0; setAttr ".twd" 0; setAttr ".bnb" -0.2562; setAttr ".ddl" 0; setAttr ".wgf" 5; setAttr ".crf" 7.7661; setAttr ".nof" 1.26698; setAttr ".smd" 5; setAttr ".srd" 0.17476; setAttr ".spa" 26.214; setAttr ".ssd" 0.6602; setAttr ".slb" 0.00972; setAttr ".slt" 0.02912; setAttr ".nbr" 1; setAttr ".bdr" 0.26214; setAttr ".mbr" yes; setAttr ".mms" 0; setAttr ".cva" 0.204; setAttr ".tin" 2; setAttr ".tur" 0.004; setAttr ".trf" 0.2233; setAttr ".trs" 0.2233; setAttr ".dfm" -0.10000000000000001; setAttr ".dfx" 0.09708; setAttr ".tic" 3; setAttr ".ta1" 129.42; setAttr ".ta2" 55.923000000000002; setAttr ".ttw" 0.32040000000000002; setAttr ".twl" 0.5786; setAttr ".tst" 0.30578; setAttr ".ntc" 1; setAttr ".twb" 0.04958; setAttr ".twt" 0.42976; setAttr ".bat" yes; setAttr ".ll1" 59.505000000000003; setAttr ".ll2" 65.454; setAttr ".lbn" -0.7; setAttr ".lcl[0]" 0.33571428 0.5 1; setAttr ".ltwl" 1; setAttr ".lsg" 16; setAttr ".lst" 0.52066; setAttr ".nlc" 1; setAttr ".lft" -0.011560000000000001; setAttr ".lln" 0.103611; setAttr ".leb" 0.14050000000000001; setAttr ".let" 0.0909; setAttr ".lsd" 0.80700000000000005; setAttr ".ltr" 0.3; setAttr ".lsp" 0.6; setAttr ".lc1" -type "float3" 0.76859999 0.76859999 0.76859999 ; setAttr ".lc2" -type "float3" 0.76033998 0.76033998 0.76033998 ; setAttr ".lim" -type "string" "sideleaf.rgb"; setAttr ".fw1" -58.014000000000003; setAttr ".fw2" -60.990000000000002; setAttr ".ftw" 0; setAttr ".pbn" -3.3884; setAttr ".pcl[0]" 0.11428571 0.5 1; setAttr ".psg" 23; setAttr ".fst" 0.6033; setAttr ".nfl" 1; setAttr ".pft" 0.33058; setAttr ".pln" 0.36364000000000002; setAttr ".ptb" 0.07438; setAttr ".ptt" 0.0909; setAttr ".fsd" 1; setAttr ".ftr" 0.3; setAttr ".fsp" 0.6033; setAttr ".pc1" -type "float3" 0.80166 0.80166 0.80166 ; setAttr ".pc2" -type "float3" 0.79338002 0.79338002 0.79338002 ; setAttr ".fls" 1; setAttr ".smp" 1; setAttr ".spl" 1; setAttr ".txt" 3; setAttr ".mmd" 3; setAttr ".dsc" 0.041320000000000003; setAttr ".bmi" 0.90908; setAttr ".bbl" 1.47108; setAttr ".lid" no; setAttr ".al1" 0; setAttr ".al2" 1; setAttr ".rpu" 0.3966; setAttr ".bmt" 0.9256; setAttr ".smr" 0.20326; setAttr ".imn" -type "string" "wrapBark.iff"; setAttr ".fra" 0.52066; setAttr ".tbs" 30; setAttr ".ppl" yes; setAttr -s 10 ".wsc"; setAttr ".wsc[0:1]" 0 0.0010000000474974513 3 0.85000002384185791 0.31999999284744263 3; setAttr ".wsc[3:5]" 0.40714284777641296 0.86000001430511475 3 0.092857144773006439 0.77999997138977051 3 1 0.0030000000260770321 3; setAttr ".wsc[7:11]" 0.72142857313156128 0.56000000238418579 1 0.88571429252624512 0.23999999463558197 3 0.93571430444717407 0.14000000059604645 3 0.97857141494750977 0.18000000715255737 3 0.02857142873108387 0.46000000834465027 3; setAttr -s 6 ".lws[0:5]" 0 1 3 0.60000002 0.74000001 3 1 0.5 1 0.97142857 0.66000003 1 0.22857143 0.89999998 3 0.80714285 0.69999999 3; setAttr -s 11 ".pws[0:10]" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0.26428571 0.54000002 3 0.8214286 0.69999999 3 0.042857144 0.81999999 3 1 0.86000001 1 0.92142856 0.94 3; setAttr ".tls[0]" 0 1 1; setAttr ".nth" 100; setAttr ".tln" 0.28100000000000003; setAttr ".tbwd" 0.14049600000000001; setAttr ".ttwd" 0.0082640000000000005; setAttr ".tel" 1.00828; setAttr -s 7 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.37144801 0.40200001 0.37345934 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.52857142686843872; setAttr ".env[1].envc" -type "float3" 0.72809201 0.73951674 0.764 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.400107 0.4425171 0.59100002 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.5; setAttr ".env[3].envc" -type "float3" 0.22551499 0.2326552 0.26499999 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.32857143878936768; setAttr ".env[4].envc" -type "float3" 0.54320502 0.63879848 0.685 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0; setAttr ".env[5].envc" -type "float3" 0 0 0 ; setAttr ".env[5].envi" 0; setAttr ".env[6].envp" 0.71428573131561279; setAttr ".env[6].envc" -type "float3" 0.59761798 0.67640859 0.71399999 ; setAttr ".env[6].envi" 2; setAttr -s 4 ".rro[0:3]" 0 1 1 1 0.16 3 0.15714286 1 3 0.52142859 0.47999999 3; setAttr ".brf" 0.56198000000000004; setAttr ".lrf" 0.56198000000000004; setAttr ".frf" 0.55176; createNode rampShader -n "rampShader1"; setAttr ".dc" 0; setAttr -s 6 ".clr"; setAttr ".clr[2].clrp" 0.99285715818405151; setAttr ".clr[2].clrc" -type "float3" 0.76999998 0.014373332 0 ; setAttr ".clr[2].clri" 1; setAttr ".clr[3].clrp" 0; setAttr ".clr[3].clrc" -type "float3" 1 0.97799999 0.99907231 ; setAttr ".clr[3].clri" 1; setAttr ".clr[5].clrp" 0.30714285373687744; setAttr ".clr[5].clrc" -type "float3" 0 0 0 ; setAttr ".clr[5].clri" 0; setAttr ".clr[6].clrp" 0.34285715222358704; setAttr ".clr[6].clrc" -type "float3" 0.87199998 0.34630719 0.090687975 ; setAttr ".clr[6].clri" 1; setAttr ".clr[7].clrp" 0.30000001192092896; setAttr ".clr[7].clrc" -type "float3" 0.93000001 0.4321315 0.10137003 ; setAttr ".clr[7].clri" 1; setAttr ".clr[8].clrp" 0.48571428656578064; setAttr ".clr[8].clrc" -type "float3" 0.86000001 0.09200453 0.07912001 ; setAttr ".clr[8].clri" 1; setAttr ".cin" 1; setAttr -s 6 ".it"; setAttr ".it[1].itp" 0.80000001192092896; setAttr ".it[1].itc" -type "float3" 0 0 0 ; setAttr ".it[1].iti" 1; setAttr ".it[2].itp" 0; setAttr ".it[2].itc" -type "float3" 1 1 1 ; setAttr ".it[2].iti" 1; setAttr ".it[3].itp" 0.28571429848670959; setAttr ".it[3].itc" -type "float3" 1 0.58699536 0.46200001 ; setAttr ".it[3].iti" 1; setAttr ".it[4].itp" 0.33571428060531616; setAttr ".it[4].itc" -type "float3" 1 0.45504001 0.36000001 ; setAttr ".it[4].iti" 1; setAttr ".it[5].itp" 0.29285714030265808; setAttr ".it[5].itc" -type "float3" 0 0 0 ; setAttr ".it[5].iti" 0; setAttr ".it[6].itp" 0.54285717010498047; setAttr ".it[6].itc" -type "float3" 0.32499999 0.094040863 0.054925006 ; setAttr ".it[6].iti" 1; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 1; setAttr ".trsd" 5; setAttr -s 2 ".sro[0:1]" 0 1 2 0.5 0.5 2; setAttr ".sc[0].scp" 0; setAttr ".sc[0].scc" -type "float3" 0.5 0.5 0.5 ; setAttr ".sc[0].sci" 1; setAttr ".rfl[0]" 0 1 1; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; createNode shadingEngine -n "rampShader1SG"; setAttr ".ihi" 0; setAttr -s 5 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo4"; createNode makeNurbTorus -n "makeNurbTorus1"; setAttr ".ax" -type "double3" 0 1 0 ; setAttr ".s" 18; setAttr ".nsp" 18; setAttr ".hr" 0.5; createNode makeNurbCylinder -n "makeNurbCylinder1"; setAttr ".ax" -type "double3" 0 1 0 ; createNode volumeNoise -n "volumeNoise1"; setAttr ".ail" yes; setAttr ".ag" 0.019999999552965164; setAttr ".a" 0.66114002466201782; setAttr ".fq" 8.2639999389648437; setAttr ".nty" 0; createNode bump3d -n "bump3d1"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "teapot1.obr" "strokeShapeTeapot1.brs"; connectAttr "curveTeapotShape.ws" "strokeShapeTeapot1.pcv[0].crv"; connectAttr "strokeShapeTeapot1.wmm" "teapot1MainShape.i"; connectAttr "annotationLocator1Shape.wm" "annotationShape1.dom" -na; connectAttr "strokeShapeTeapot1.wlm" "teapot1LeafShape.i"; connectAttr "strokeShapeTeapot1.wfm" "teapot1FlowerShape.i"; connectAttr "makeNurbTorus1.os" "nurbsTorusShape1.cr"; connectAttr "makeNurbCylinder1.os" "nurbsCylinderShape1.cr"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "rampShader1SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "teapot1.tim"; connectAttr "bump3d1.o" "rampShader1.n"; connectAttr "rampShader1.oc" "rampShader1SG.ss"; connectAttr "teapot1FlowerShape.iog" "rampShader1SG.dsm" -na; connectAttr "teapot1LeafShape.iog" "rampShader1SG.dsm" -na; connectAttr "teapot1MainShape.iog" "rampShader1SG.dsm" -na; connectAttr "nurbsCylinderShape1.iog" "rampShader1SG.dsm" -na; connectAttr "nurbsTorusShape1.iog" "rampShader1SG.dsm" -na; connectAttr "rampShader1SG.msg" "materialInfo4.sg"; connectAttr "rampShader1.msg" "materialInfo4.m"; connectAttr "rampShader1.msg" "materialInfo4.t" -na; connectAttr "place3dTexture1.wim" "volumeNoise1.pm"; connectAttr "volumeNoise1.oa" "bump3d1.bv"; connectAttr "rampShader1SG.pa" ":renderPartition.st" -na; connectAttr "rampShader1.msg" ":defaultShaderList1.s" -na; connectAttr "place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "volumeNoise1.msg" ":defaultTextureList1.tx" -na; // End of rampShaderLines.ma