//Maya ASCII 7.0ff10 (Candidate) scene //Name: magicLamp.ma //Last modified: Mon, Jul 11, 2005 05:39:36 PM requires maya "7.0ff10 (Candidate)"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0CG"; fileInfo "cutIdentifier" "200506192018-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 1 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -0.61310314845181879 0.79672050477230094 -100.10498909366761 ; setAttr ".r" -type "double3" 7.0195835743237771e-015 180 0 ; setAttr ".rp" -type "double3" 1.4210854715202004e-014 0 0 ; setAttr ".rpt" -type "double3" -1.5297531739400647e-014 1.4792780517775728e-015 5.5429087476289581e-014 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".fl" 34.999999999999986; setAttr ".coi" 100.1; setAttr ".ow" 7.6464341861934315; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".o" yes; setAttr ".col" -type "float3" 1 1 1 ; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "strokeTeapot1"; createNode stroke -n "strokeShapeTeapot1" -p "strokeTeapot1"; setAttr -k off ".v" no; setAttr ".dpc" 100; setAttr ".mvbs" 4020; setAttr ".fvbs" 4320; setAttr ".lvbs" 6120; setAttr ".mpl" 100000; setAttr ".usn" yes; setAttr ".nml" -type "double3" 0 1 0 ; setAttr ".pcv[0].smp" 3; setAttr ".ps1" 0.58540000000000003; setAttr ".psc[0]" 0 1 1; createNode transform -n "curveTeapot"; setAttr ".v" no; createNode nurbsCurve -n "curveTeapotShape" -p "curveTeapot"; setAttr -k off ".v"; setAttr ".cc" -type "nurbsCurve" 2 1 0 no 3 4 0 0 1 1 3 -0.72873200000000005 0 1.2745820000000001 -0.465671 0 1.204844 -0.16244500000000001 0 1.1733769999999999 ; createNode transform -n "teapot1MeshGroup"; createNode transform -n "teapot1Main" -p "teapot1MeshGroup"; createNode mesh -n "teapot1MainShape" -p "teapot1Main"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".bw" 3; setAttr ".ns" 0.090800000000000006; createNode transform -n "teapot1Leaf" -p "teapot1MeshGroup"; createNode mesh -n "teapot1LeafShape" -p "teapot1Leaf"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "teapot1Flower" -p "teapot1MeshGroup"; createNode mesh -n "teapot1FlowerShape" -p "teapot1Flower"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "annotationLocator1" -p "teapot1MeshGroup"; setAttr ".t" -type "double3" -0.62758296728134155 0.94054529268760234 1.2515025269240141 ; createNode locator -n "annotationLocator1Shape" -p "annotationLocator1"; setAttr -k off ".v"; createNode transform -n "annotation1" -p "annotationLocator1"; setAttr ".t" -type "double3" 1.2308642268180847 1.5176008661510423 1.2557448279112577 ; createNode annotationShape -n "annotationShape1" -p "annotation1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".txt" -type "string" "Description (see attribute editor notes)"; setAttr ".nts" -type "string" "This simulates a cartoon glow effect that uses radial lines. The glowing streaks are created by assigning a brush that has glowing tubes to a profile toon line. This toon line uses profile depth offset to push the lines behind the teapot, avoiding internal profiles. The line size is animated using a lineModifier node that has some noise and is slowly rotating. The modifier also has a strong radial repulsion(force attribute), so that the lines all push away from the modifier center rather than pointing along the local surface normal.\r\n\r\nA separate too line is used for crease border and intersection lines.\r\n\r\nThe lamp is a modified paint effects teapot brush that uses the brush's displacement to make it wiggly.\r\n"; createNode transform -n "pointLight1"; setAttr ".t" -type "double3" -1.8608126358399417 3.3635515618804508 0.60566490506684745 ; createNode pointLight -n "pointLightShape1" -p "pointLight1"; setAttr -k off ".v"; setAttr ".dms" yes; setAttr ".md" no; setAttr ".fs" 3; setAttr ".db" 0.090929999947547913; setAttr ".af" no; setAttr ".us" no; createNode transform -n "pfxToon1"; createNode pfxToon -n "pfxToonShape1" -p "pfxToon1"; setAttr -k off ".v"; setAttr ".dpc" 100; setAttr -s 3 ".ins"; setAttr ".pln" 2; setAttr ".iln" yes; setAttr ".lwd" 0.012396000000000001; setAttr ".plw" 1.0744; setAttr ".clw" 0.49580000000000002; setAttr ".blw" 0.5786; setAttr ".ilw" 2.1488; setAttr ".lof" 2.4794; setAttr ".amn" 14.877000000000001; setAttr ".amx" 26.778000000000002; setAttr ".hco" no; setAttr ".imn" 28.263000000000002; setAttr ".imx" 77.355000000000004; setAttr -s 2 ".cwd[0:1]" 0 1 3 0.18571429 0.079999998 3; setAttr ".pba" 62.478000000000002; setAttr ".let" 5.7852000000000006; setAttr ".rpf" yes; setAttr ".rin" yes; setAttr ".msl" 0.018180000000000002; setAttr ".mns" 0.01652; setAttr ".ccl" -type "float3" 0.91900003 1 0.98022252 ; setAttr ".bcl" -type "float3" 0.13903634 0.19834 0.19715393 ; setAttr ".icl" -type "float3" 0.41976002 0.61626714 0.72000003 ; setAttr -s 3 ".opm"; createNode transform -n "pfxToon1ProfileMeshes"; createNode transform -n "polySurface1" -p "pfxToon1ProfileMeshes"; createNode mesh -n "polySurfaceShape1" -p "polySurface1"; setAttr -k off ".v"; setAttr ".ovdt" 2; setAttr ".ove" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "polySurface2" -p "pfxToon1ProfileMeshes"; createNode mesh -n "polySurfaceShape2" -p "polySurface2"; setAttr -k off ".v"; setAttr ".ovdt" 2; setAttr ".ove" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "polySurface3" -p "pfxToon1ProfileMeshes"; createNode mesh -n "polySurfaceShape3" -p "polySurface3"; setAttr -k off ".v"; setAttr ".ovdt" 2; setAttr ".ove" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "pfxToon2"; createNode pfxToon -n "pfxToonShape2" -p "pfxToon2"; setAttr -k off ".v"; setAttr ".dpc" 100; setAttr ".dro" 1; setAttr -s 3 ".ins"; setAttr ".cln" no; setAttr ".bln" 0; setAttr ".lof" -0.23000000000000001; setAttr ".dff" 23.14; setAttr -s 2 ".cwd[0:1]" 0 1 3 0.30000001 0.30000001 3; setAttr ".pba" 20.826; setAttr ".rpf" yes; setAttr ".msl" 0.083640000000000006; setAttr ".mns" 0.082640000000000005; setAttr ".pcl" -type "float3" 0.98500001 0.99310249 1 ; createNode transform -n "lineModifier1"; setAttr ".t" -type "double3" -0.61310314845181813 0.7967205047723025 1.1843423723699626 ; setAttr ".r" -type "double3" 0.41666666666666663 0.5 2.489058735502748 ; setAttr ".s" -type "double3" 2 2 2 ; createNode lineModifier -n "lineModifierShape1" -p "lineModifier1"; setAttr -k off ".v"; setAttr ".wsc" 1; setAttr ".tus" 4.1322; setAttr ".frc" 1000; setAttr ".don" 0.61984000000000006; setAttr ".nfr" 1.0413000000000001; setAttr ".drp[0]" 0 1 3; createNode transform -n "magicLampCamera"; createNode camera -n "magicLampCameraShape" -p "magicLampCamera"; setAttr -k off ".v"; setAttr ".fl" 30.778623271184252; setAttr ".coi" 5.0160510246190135; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -n "nurbsSphere1"; setAttr ".s" -type "double3" 500 500 500 ; createNode nurbsSurface -n "nurbsSphereShape1" -p "nurbsSphere1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dvu" 0; setAttr ".dvv" 0; setAttr ".cpr" 4; setAttr ".cps" 4; setAttr ".nufa" 4.5; setAttr ".nvfa" 4.5; createNode lightLinker -n "lightLinker1"; setAttr -s 9 ".lnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; setAttr ".do" 1; createNode brush -n "teapot1"; setAttr ".gsc" 4.7108; setAttr ".dep" yes; setAttr ".ill" yes; setAttr ".csd" yes; setAttr ".lvs" yes; setAttr ".flw" yes; setAttr ".brt" 5; setAttr ".bwd" 0.28048800000000002; setAttr ".sdn" 12.8096; setAttr ".sft" 0; setAttr ".cl1" -type "float3" 0.80992001 0.79854524 0.78886211 ; setAttr ".cl2" -type "float3" 0.84298003 0.82641417 0.82106256 ; setAttr ".spc" -type "float3" 1 0.94718665 0.72799999 ; setAttr ".spe" 0.6; setAttr ".spp" 206.71000000000001; setAttr ".trn" 0.3; setAttr ".glc" -type "float3" 0.53333336 0.53333336 0.53333336 ; setAttr ".gls" 1; setAttr ".dps" 0.6504; setAttr ".rll" yes; setAttr ".ldr" -type "double3" -0.5 -0.5 -0.5 ; setAttr ".grn" 1; setAttr ".tfl" no; setAttr ".tub" yes; setAttr ".tps" 0.070000000000000007; setAttr ".trd" 0; setAttr ".lnx" 0.40000000000000002; setAttr ".lnn" 0.40000000000000002; setAttr ".sgm" 66; setAttr ".tw1" 0.5; setAttr ".tw2" 0.5; setAttr ".wdb" -0.262; setAttr ".elm" 1; setAttr ".elx" 1; setAttr ".azn" 0; setAttr ".azx" 0; setAttr ".twd" 0; setAttr ".bnb" -0.2562; setAttr ".ddl" 0; setAttr ".wgf" 5; setAttr ".crf" 7.7661; setAttr ".nof" 1.26698; setAttr ".smd" 5; setAttr ".srd" 0.17476; setAttr ".spa" 26.214; setAttr ".ssd" 0.6602; setAttr ".slb" 0.00972; setAttr ".slt" 0.02912; setAttr ".bdr" 0.26214; setAttr ".mbr" yes; setAttr ".mms" 0; setAttr ".cva" 0.204; setAttr ".tin" 2; setAttr ".tur" 0.004; setAttr ".trf" 0.2233; setAttr ".trs" 0.2233; setAttr ".dfm" -0.10000000000000001; setAttr ".dfx" 0.09708; setAttr ".tic" 3; setAttr ".ta1" 129.42; setAttr ".ta2" 55.923000000000002; setAttr ".ttw" 0.32040000000000002; setAttr ".twl" 0.5786; setAttr ".tst" 0.30578; setAttr ".ntc" 1; setAttr ".twb" 0.04958; setAttr ".twt" 0.42976; setAttr ".bat" yes; setAttr ".lic" 6; setAttr ".ll1" 59.505000000000003; setAttr ".ll2" 65.454; setAttr ".lbn" -0.7; setAttr ".lcl[0]" 0.33571428 0.5 1; setAttr ".ltwl" 1; setAttr ".lsg" 16; setAttr ".lst" 0.52066; setAttr ".nlc" 1; setAttr ".lft" -0.011560000000000001; setAttr ".lln" 0.103611; setAttr ".leb" 0.14050000000000001; setAttr ".let" 0.0909; setAttr ".lsd" 0.80700000000000005; setAttr ".ltr" 0.3; setAttr ".lsp" 0.6; setAttr ".lc1" -type "float3" 0.76859999 0.76859999 0.76859999 ; setAttr ".lc2" -type "float3" 0.76033998 0.76033998 0.76033998 ; setAttr ".lim" -type "string" "sideleaf.rgb"; setAttr ".pif" 3; setAttr ".fw1" -40.188000000000002; setAttr ".fw2" -60.990000000000002; setAttr ".ftw" -0.14047999999999994; setAttr ".pbn" 3.7192000000000007; setAttr ".pcl[0]" 0.11428571 0.5 1; setAttr ".psg" 23; setAttr ".fst" 0.65290000000000004; setAttr ".nfl" 1; setAttr ".pft" 0.33058; setAttr ".pln" 0.23140000000000002; setAttr ".ptb" 0.07438; setAttr ".ptt" 0.0909; setAttr ".fsd" 1; setAttr ".ftr" 0.3; setAttr ".fsp" 0.6033; setAttr ".pc1" -type "float3" 0.80166 0.80166 0.80166 ; setAttr ".pc2" -type "float3" 0.79338002 0.79338002 0.79338002 ; setAttr ".fls" 1; setAttr ".smp" 1; setAttr ".spl" 1; setAttr ".mds" yes; setAttr ".txt" 3; setAttr ".mmd" 3; setAttr ".dsc" 0.10744000000000001; setAttr ".bmi" 0.90908; setAttr ".bbl" 1.47108; setAttr ".lid" no; setAttr ".al1" 0; setAttr ".al2" 1; setAttr ".rpu" 0.33056000000000002; setAttr ".rpv" 0.24792000000000003; setAttr ".bmt" 0.9256; setAttr ".smr" 0.20326; setAttr ".imn" -type "string" "wrapBark.iff"; setAttr ".fra" 0.52066; setAttr ".tbs" 60; setAttr ".ppl" yes; setAttr -s 13 ".wsc[0:12]" 0 0.001 3 0.85000002 0.31999999 3 0.75714284 0.54000002 3 0.35714287 1 3 0.17142858 0.44 3 1 0.003 3 0.72857141 0.41999999 1 0.5714286 0.66000003 1 0.87857145 0.079999998 3 0.9357143 0.14 3 0.97857141 0.18000001 3 0.028571429 0.46000001 3 0.6857143 0.60000002 3; setAttr -s 6 ".lws[0:5]" 0 1 3 0.60000002 0.74000001 3 1 0.5 1 0.97142857 0.66000003 1 0.22857143 0.89999998 3 0.80714285 0.69999999 3; setAttr -s 6 ".pws[5:10]" 0 1 3 0.49285713 0.30000001 3 0.8214286 0.69999999 3 0.18571429 0.62 3 1 0.86000001 1 0.92142856 0.94 3; setAttr ".tls[0]" 0 1 1; setAttr ".nth" 100; setAttr ".tln" 0.28100000000000003; setAttr ".tbwd" 0.14049600000000001; setAttr ".ttwd" 0.0082640000000000005; setAttr ".tel" 1.00828; setAttr -s 7 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.37144801 0.40200001 0.37345934 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.52857142686843872; setAttr ".env[1].envc" -type "float3" 0.72809201 0.73951674 0.764 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.400107 0.4425171 0.59100002 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.5; setAttr ".env[3].envc" -type "float3" 0.22551499 0.2326552 0.26499999 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.32857143878936768; setAttr ".env[4].envc" -type "float3" 0.54320502 0.63879848 0.685 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0; setAttr ".env[5].envc" -type "float3" 0 0 0 ; setAttr ".env[5].envi" 0; setAttr ".env[6].envp" 0.71428573131561279; setAttr ".env[6].envc" -type "float3" 0.59761798 0.67640859 0.71399999 ; setAttr ".env[6].envi" 2; setAttr -s 4 ".rro[0:3]" 0 1 1 1 0.16 3 0.15714286 1 3 0.52142859 0.47999999 3; setAttr ".brf" 0.56198000000000004; setAttr ".lrf" 0.56198000000000004; setAttr ".frf" 0.55176; createNode rampShader -n "teapot1Shader"; setAttr ".dc" 0.69999998807907104; setAttr ".clr[0].clrp" 0; setAttr ".clr[0].clri" 1; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 0.30000001192092896; setAttr ".trsd" 1; setAttr ".ec" 0.069553539156913757; setAttr ".spl" 1; setAttr ".sro[0]" 0 1 2; setAttr ".sc[0].scp" 0; setAttr ".sc[0].scc" -type "float3" 0.60000002 0.56831199 0.4368 ; setAttr ".sc[0].sci" 1; setAttr -s 4 ".rfl[0:3]" 0 0.56198001 1 1 0.089916795 3 0.15714286 0.56198001 3 0.52142859 0.26975039 3; setAttr -s 7 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.37144801 0.40200001 0.37345934 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.52857142686843872; setAttr ".env[1].envc" -type "float3" 0.72809201 0.73951674 0.764 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.400107 0.4425171 0.59100002 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.5; setAttr ".env[3].envc" -type "float3" 0.22551499 0.2326552 0.26499999 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.32857143878936768; setAttr ".env[4].envc" -type "float3" 0.54320502 0.63879848 0.685 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0; setAttr ".env[5].envc" -type "float3" 0 0 0 ; setAttr ".env[5].envi" 0; setAttr ".env[6].envp" 0.71428573131561279; setAttr ".env[6].envc" -type "float3" 0.59761798 0.67640859 0.71399999 ; setAttr ".env[6].envi" 2; createNode ramp -n "ramp1"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.80992001 0.79854524 0.78886211 ; setAttr ".cel[1].ep" 1; setAttr ".cel[1].ec" -type "float3" 0.84298003 0.82641417 0.82106256 ; createNode shadingEngine -n "teapot1ShaderSG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode rampShader -n "teapot1LeafShader"; setAttr ".dc" 0.69999998807907104; setAttr ".clr[0].clrp" 0; setAttr ".clr[0].clrc" -type "float3" 0.76859999 0.76859999 0.76859999 ; setAttr ".clr[0].clri" 1; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 0.30000001192092896; setAttr ".trsd" 1; setAttr ".ec" 0.069553539156913757; setAttr ".spl" 1; setAttr ".sro[0]" 0 1 2; setAttr ".sc[0].scp" 0; setAttr ".sc[0].scc" -type "float3" 0.60000002 0.56831199 0.4368 ; setAttr ".sc[0].sci" 1; setAttr -s 4 ".rfl[0:3]" 0 0.56198001 1 1 0.089916795 3 0.15714286 0.56198001 3 0.52142859 0.26975039 3; setAttr -s 7 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.37144801 0.40200001 0.37345934 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.52857142686843872; setAttr ".env[1].envc" -type "float3" 0.72809201 0.73951674 0.764 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.400107 0.4425171 0.59100002 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.5; setAttr ".env[3].envc" -type "float3" 0.22551499 0.2326552 0.26499999 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.32857143878936768; setAttr ".env[4].envc" -type "float3" 0.54320502 0.63879848 0.685 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0; setAttr ".env[5].envc" -type "float3" 0 0 0 ; setAttr ".env[5].envi" 0; setAttr ".env[6].envp" 0.71428573131561279; setAttr ".env[6].envc" -type "float3" 0.59761798 0.67640859 0.71399999 ; setAttr ".env[6].envi" 2; createNode shadingEngine -n "teapot1LeafShaderSG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode rampShader -n "teapot1FlowerShader"; setAttr ".dc" 0.69999998807907104; setAttr ".clr[0].clrp" 0; setAttr ".clr[0].clrc" -type "float3" 0.80166 0.80166 0.80166 ; setAttr ".clr[0].clri" 1; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 0.30000001192092896; setAttr ".trsd" 1; setAttr ".ec" 0.069553539156913757; setAttr ".spl" 1; setAttr ".sro[0]" 0 1 2; setAttr ".sc[0].scp" 0; setAttr ".sc[0].scc" -type "float3" 0.60329998 0.57143772 0.4392024 ; setAttr ".sc[0].sci" 1; setAttr -s 4 ".rfl[0:3]" 0 0.55176002 1 1 0.088281602 3 0.15714286 0.55176002 3 0.52142859 0.26484481 3; setAttr -s 7 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.37144801 0.40200001 0.37345934 ; setAttr ".env[0].envi" 2; setAttr ".env[1].envp" 0.52857142686843872; setAttr ".env[1].envc" -type "float3" 0.72809201 0.73951674 0.764 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.400107 0.4425171 0.59100002 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.5; setAttr ".env[3].envc" -type "float3" 0.22551499 0.2326552 0.26499999 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.32857143878936768; setAttr ".env[4].envc" -type "float3" 0.54320502 0.63879848 0.685 ; setAttr ".env[4].envi" 2; setAttr ".env[5].envp" 0; setAttr ".env[5].envc" -type "float3" 0 0 0 ; setAttr ".env[5].envi" 0; setAttr ".env[6].envp" 0.71428573131561279; setAttr ".env[6].envc" -type "float3" 0.59761798 0.67640859 0.71399999 ; setAttr ".env[6].envi" 2; createNode shadingEngine -n "teapot1FlowerShaderSG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; createNode rampShader -n "rampShader1"; setAttr ".dc" 1; setAttr -s 5 ".clr"; setAttr ".clr[0].clrp" 0; setAttr ".clr[0].clrc" -type "float3" 0.13954799 0.23497795 0.40099999 ; setAttr ".clr[0].clri" 0; setAttr ".clr[1].clrp" 0.25; setAttr ".clr[1].clrc" -type "float3" 0.644651 0.80828738 0.917 ; setAttr ".clr[1].clri" 1; setAttr ".clr[2].clrp" 0.71428573131561279; setAttr ".clr[2].clrc" -type "float3" 1 1 1 ; setAttr ".clr[2].clri" 0; setAttr ".clr[3].clrp" 0.57142859697341919; setAttr ".clr[3].clrc" -type "float3" 0.67919898 0.82692599 0.92506897 ; setAttr ".clr[3].clri" 1; setAttr ".clr[4].clrp" 0.20714285969734192; setAttr ".clr[4].clrc" -type "float3" 0.139548 0.23497801 0.40099999 ; setAttr ".clr[4].clri" 1; setAttr ".cin" 2; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr -s 2 ".ic"; setAttr ".ic[0].icp" 0.22142857313156128; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".ic[2].icp" 0.20000000298023224; setAttr ".ic[2].icc" -type "float3" 1 0.88092268 0.83399999 ; setAttr ".ic[2].ici" 1; setAttr ".spl" 0; setAttr -s 2 ".sro[0:1]" 0 1 2 0.5 0.5 2; setAttr ".sc[0].scp" 0; setAttr ".sc[0].scc" -type "float3" 0.5 0.5 0.5 ; setAttr ".sc[0].sci" 1; setAttr ".rfl[0]" 0 1 1; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; createNode shadingEngine -n "rampShader1SG"; setAttr ".ihi" 0; setAttr -s 3 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo4"; createNode lambert -n "lambert2"; setAttr ".c" -type "float3" 1 1 1 ; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo5"; createNode surfaceShader -n "pfxToon1ProfileShader"; createNode shadingEngine -n "pfxToon1ProfileShaderSG"; setAttr ".ihi" 0; setAttr -s 3 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo6"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 1000 -ast 1 -aet 1000 "; setAttr ".st" 6; createNode noise -n "noise1"; setAttr ".fq" 21.489999771118164; setAttr ".nty" 0; createNode place2dTexture -n "place2dTexture1"; createNode brush -n "spikeToon1"; setAttr ".gsc" 0.5786; setAttr ".dep" yes; setAttr ".mdp" no; setAttr ".bud" yes; setAttr ".sdn" 3; setAttr ".sft" 0; setAttr ".cl2" -type "float3" 0.52100003 0.87354404 1 ; setAttr ".in2" -type "float3" 0.18544789 0.19834 0.19121496 ; setAttr ".spc" -type "float3" 1 0.70719832 0.67727274 ; setAttr ".spe" 0.40776000000000001; setAttr ".trn" 0.36894; setAttr ".glw" 0.07438; setAttr ".glc" -type "float3" 0.38099998 0.70927638 1 ; setAttr ".gls" 5.4628000000000005; setAttr ".chr" 0.11570000000000001; setAttr ".rll" yes; setAttr ".ldr" -type "double3" 0.5 -0.5 -0.5 ; setAttr ".grn" 1; setAttr ".tub" yes; setAttr ".tps" 1.9008; setAttr ".trd" 0; setAttr ".lnx" 0.40000000000000002; setAttr ".lnn" 0.40000000000000002; setAttr ".sgm" 13; setAttr ".tw1" 0.10000000000000001; setAttr ".tw2" 0.10000000000000001; setAttr ".wdr" 0.63636000000000004; setAttr ".wdb" -0.66944000000000004; setAttr ".sgb" -0.70248; setAttr ".swb" 0.65290000000000004; setAttr ".elm" 0.75206000000000006; setAttr ".elx" 1; setAttr ".azn" -1; setAttr ".azx" 1; setAttr ".spd" 0.0075608000000000003; setAttr ".wgf" 5; setAttr ".spa" 4.389; setAttr ".slt" 0; setAttr ".bdr" 0.25204; setAttr ".cfw" 0.72816000000000003; setAttr ".cva" 0.24272; setAttr ".tin" 2; setAttr ".tur" 0.10000000000000001; setAttr ".trf" 0.5; setAttr ".lcl[0]" 0 0.5 1; setAttr ".ltr" 0.3; setAttr ".lsp" 0.40776000000000001; setAttr ".bds" 0.029999999329999999; setAttr ".bcr" -type "float3" 0.79157895 0.80000001 0.80000001 ; setAttr ".pcl[0]" 0 0.5 1; setAttr ".ftr" 0.3; setAttr ".fsp" 0.40776000000000001; setAttr ".al1" 0; setAttr ".al2" 1; setAttr ".tbs" 3; setAttr -s 4 ".wsc[0:3]" 0 1 1 1 0.12 1 0.22142857 0.86000001 3 0.6857143 0.51999998 3; setAttr ".lws[0]" 0 1 1; setAttr ".pws[0]" 0 1 1; setAttr ".tls[0]" 0 1 1; setAttr -s 3 ".env"; setAttr ".env[0].envp" 0.20000000298023224; setAttr ".env[0].envc" -type "float3" 0 0 0.15000001 ; setAttr ".env[0].envi" 1; setAttr ".env[1].envp" 0.5; setAttr ".env[1].envc" -type "float3" 0.47999999 0.55000001 0.69999999 ; setAttr ".env[1].envi" 1; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0 0.1 0.44999999 ; setAttr ".env[2].envi" 1; setAttr ".rro[0]" 0 1 1; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time * 12"; createNode expression -n "expression2"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time * 10"; createNode unitConversion -n "unitConversion2"; setAttr ".cf" 0.017453292519943295; createNode unitConversion -n "unitConversion3"; setAttr ".cf" 0.017453292519943295; createNode makeNurbSphere -n "makeNurbSphere1"; setAttr ".ax" -type "double3" 0 1 0 ; createNode lambert -n "lambert3"; setAttr ".c" -type "float3" 0 0.33899999 0.32803896 ; setAttr ".ic" -type "float3" 0 0.24309336 0.36364001 ; createNode shadingEngine -n "lambert3SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo7"; createNode animCurveTU -n "persp1_scaleY"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 1 24 1 50 1; createNode animCurveTL -n "persp1_translateZ"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 1.0452763297075935 24 0.013304733514264866 50 -0.21888887882781455; createNode animCurveTL -n "persp1_translateY"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 1.9633286715132443 24 1.026166122064005 50 0.81530454752319215; createNode animCurveTL -n "persp1_translateX"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 -3.7556347041836906 24 -3.3238395860724332 50 -3.2266856826905639; createNode animCurveTU -n "persp1_visibility"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 1 24 1 50 1; setAttr -s 3 ".kot[0:2]" 5 5 5; createNode animCurveTU -n "persp1_scaleZ"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 1 24 1 50 1; createNode animCurveTU -n "persp1_scaleX"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 1 24 1 50 1; createNode animCurveTA -n "persp1_rotateZ"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0 24 0 50 0; createNode animCurveTA -n "persp1_rotateY"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 -92.999999999999005 24 -114.2244896265104 50 -118.99999999999845; createNode animCurveTA -n "persp1_rotateX"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 -15.938352729603899 24 1.2045043026035187 50 5.0616472703950093; select -ne :time1; setAttr -k on ".o" 1; select -ne :renderPartition; setAttr -s 9 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 9 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".an" yes; setAttr ".ef" 100; setAttr ".ofc" 1; setAttr ".ope" yes; setAttr ".oppf" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "teapot1.obr" "strokeShapeTeapot1.brs"; connectAttr "curveTeapotShape.ws" "strokeShapeTeapot1.pcv[0].crv"; connectAttr "strokeShapeTeapot1.wmm" "teapot1MainShape.i"; connectAttr "strokeShapeTeapot1.wlm" "teapot1LeafShape.i"; connectAttr "strokeShapeTeapot1.wfm" "teapot1FlowerShape.i"; connectAttr "annotationLocator1Shape.wm" "annotationShape1.dom" -na; connectAttr "teapot1MainShape.o" "pfxToonShape1.ins[0].srf"; connectAttr "teapot1MainShape.wm" "pfxToonShape1.ins[0].iwm"; connectAttr "teapot1LeafShape.o" "pfxToonShape1.ins[1].srf"; connectAttr "teapot1LeafShape.wm" "pfxToonShape1.ins[1].iwm"; connectAttr "teapot1FlowerShape.o" "pfxToonShape1.ins[2].srf"; connectAttr "teapot1FlowerShape.wm" "pfxToonShape1.ins[2].iwm"; connectAttr "noise1.oa" "pfxToonShape1.lom"; connectAttr "pfxToonShape1.opm[0]" "polySurfaceShape1.i"; connectAttr "pfxToonShape1.opm[1]" "polySurfaceShape2.i"; connectAttr "pfxToonShape1.opm[2]" "polySurfaceShape3.i"; connectAttr "teapot1MainShape.o" "pfxToonShape2.ins[0].srf"; connectAttr "teapot1MainShape.wm" "pfxToonShape2.ins[0].iwm"; connectAttr "teapot1LeafShape.o" "pfxToonShape2.ins[1].srf"; connectAttr "teapot1LeafShape.wm" "pfxToonShape2.ins[1].iwm"; connectAttr "teapot1FlowerShape.o" "pfxToonShape2.ins[2].srf"; connectAttr "teapot1FlowerShape.wm" "pfxToonShape2.ins[2].iwm"; connectAttr "spikeToon1.obr" "pfxToonShape2.brs"; connectAttr "lineModifierShape1.olm" "pfxToonShape2.lmd[0]"; connectAttr "unitConversion3.o" "lineModifier1.ry"; connectAttr "unitConversion2.o" "lineModifier1.rx"; connectAttr "persp1_translateX.o" "magicLampCamera.tx"; connectAttr "persp1_translateY.o" "magicLampCamera.ty"; connectAttr "persp1_translateZ.o" "magicLampCamera.tz"; connectAttr "persp1_visibility.o" "magicLampCamera.v"; connectAttr "persp1_rotateX.o" "magicLampCamera.rx"; connectAttr "persp1_rotateY.o" "magicLampCamera.ry"; connectAttr "persp1_rotateZ.o" "magicLampCamera.rz"; connectAttr "persp1_scaleX.o" "magicLampCamera.sx"; connectAttr "persp1_scaleY.o" "magicLampCamera.sy"; connectAttr "persp1_scaleZ.o" "magicLampCamera.sz"; connectAttr "makeNurbSphere1.os" "nurbsSphereShape1.cr"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "teapot1ShaderSG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "teapot1LeafShaderSG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "teapot1FlowerShaderSG.msg" "lightLinker1.lnk[4].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "rampShader1SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[6].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[6].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[7].llnk"; connectAttr "pfxToon1ProfileShaderSG.msg" "lightLinker1.lnk[7].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[8].llnk"; connectAttr "lambert3SG.msg" "lightLinker1.lnk[8].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "teapot1.tim"; connectAttr "ramp1.oc" "teapot1Shader.clr[0].clrc"; connectAttr "teapot1Shader.oc" "teapot1ShaderSG.ss"; connectAttr "teapot1ShaderSG.msg" "materialInfo1.sg"; connectAttr "teapot1Shader.msg" "materialInfo1.m"; connectAttr "teapot1Shader.msg" "materialInfo1.t" -na; connectAttr "teapot1LeafShader.oc" "teapot1LeafShaderSG.ss"; connectAttr "teapot1LeafShaderSG.msg" "materialInfo2.sg"; connectAttr "teapot1LeafShader.msg" "materialInfo2.m"; connectAttr "teapot1LeafShader.msg" "materialInfo2.t" -na; connectAttr "teapot1FlowerShader.oc" "teapot1FlowerShaderSG.ss"; connectAttr "teapot1FlowerShaderSG.msg" "materialInfo3.sg"; connectAttr "teapot1FlowerShader.msg" "materialInfo3.m"; connectAttr "teapot1FlowerShader.msg" "materialInfo3.t" -na; connectAttr "rampShader1.oc" "rampShader1SG.ss"; connectAttr "teapot1FlowerShape.iog" "rampShader1SG.dsm" -na; connectAttr "teapot1LeafShape.iog" "rampShader1SG.dsm" -na; connectAttr "teapot1MainShape.iog" "rampShader1SG.dsm" -na; connectAttr "rampShader1SG.msg" "materialInfo4.sg"; connectAttr "rampShader1.msg" "materialInfo4.m"; connectAttr "rampShader1.msg" "materialInfo4.t" -na; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "lambert2SG.msg" "materialInfo5.sg"; connectAttr "lambert2.msg" "materialInfo5.m"; connectAttr "pfxToonShape1.ocl" "pfxToon1ProfileShader.oc"; connectAttr "pfxToon1ProfileShader.oc" "pfxToon1ProfileShaderSG.ss"; connectAttr "polySurfaceShape1.iog" "pfxToon1ProfileShaderSG.dsm" -na; connectAttr "polySurfaceShape2.iog" "pfxToon1ProfileShaderSG.dsm" -na; connectAttr "polySurfaceShape3.iog" "pfxToon1ProfileShaderSG.dsm" -na; connectAttr "pfxToon1ProfileShaderSG.msg" "materialInfo6.sg"; connectAttr "pfxToon1ProfileShader.msg" "materialInfo6.m"; connectAttr "pfxToon1ProfileShader.msg" "materialInfo6.t" -na; connectAttr "place2dTexture1.o" "noise1.uv"; connectAttr "place2dTexture1.ofs" "noise1.fs"; connectAttr ":time1.o" "spikeToon1.tim"; connectAttr ":time1.o" "expression1.tim"; connectAttr ":time1.o" "expression2.tim"; connectAttr "expression2.out[0]" "unitConversion2.i"; connectAttr "expression1.out[0]" "unitConversion3.i"; connectAttr "lambert3.oc" "lambert3SG.ss"; connectAttr "nurbsSphereShape1.iog" "lambert3SG.dsm" -na; connectAttr "lambert3SG.msg" "materialInfo7.sg"; connectAttr "lambert3.msg" "materialInfo7.m"; connectAttr "teapot1ShaderSG.pa" ":renderPartition.st" -na; connectAttr "teapot1LeafShaderSG.pa" ":renderPartition.st" -na; connectAttr "teapot1FlowerShaderSG.pa" ":renderPartition.st" -na; connectAttr "rampShader1SG.pa" ":renderPartition.st" -na; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "pfxToon1ProfileShaderSG.pa" ":renderPartition.st" -na; connectAttr "lambert3SG.pa" ":renderPartition.st" -na; connectAttr "teapot1Shader.msg" ":defaultShaderList1.s" -na; connectAttr "teapot1LeafShader.msg" ":defaultShaderList1.s" -na; connectAttr "teapot1FlowerShader.msg" ":defaultShaderList1.s" -na; connectAttr "rampShader1.msg" ":defaultShaderList1.s" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "pfxToon1ProfileShader.msg" ":defaultShaderList1.s" -na; connectAttr "lambert3.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "pointLightShape1.ltd" ":lightList1.l" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "noise1.msg" ":defaultTextureList1.tx" -na; connectAttr "pointLight1.iog" ":defaultLightSet.dsm" -na; // End of magicLamp.ma