//Maya ASCII 7.0ff10 (Candidate) scene //Name: HalftoneDots.ma //Last modified: Mon, Jul 11, 2005 08:52:41 PM requires maya "7.0ff10 (Candidate)"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0CG"; fileInfo "cutIdentifier" "200506192018-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 1 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 4.214450427010533 1.7446885268996926 0.99404629342482875 ; setAttr ".r" -type "double3" -17.738352729602997 77.400000000000361 -7.2900601024855255e-015 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 4.6555044569521193; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 1 1 1 ; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "nurbsTorus1"; setAttr ".t" -type "double3" -0.098751038118986223 0.67047884011358638 0.0076912537786597568 ; createNode nurbsSurface -n "nurbsTorusShape1" -p "nurbsTorus1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dvu" 0; setAttr ".dvv" 0; setAttr ".cpr" 4; setAttr ".cps" 4; setAttr ".nufa" 6; setAttr ".nvfa" 8; createNode transform -n "directionalLight1"; setAttr ".r" -type "double3" -30.934554747708123 0 0 ; createNode directionalLight -n "directionalLightShape1" -p "directionalLight1"; setAttr -k off ".v"; setAttr ".dms" yes; setAttr ".fs" 2; createNode transform -n "nurbsPlane1"; setAttr ".s" -type "double3" 6.4691212713212511 6.4691212713212511 6.4691212713212511 ; createNode nurbsSurface -n "nurbsPlaneShape1" -p "nurbsPlane1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dvu" 0; setAttr ".dvv" 0; setAttr ".cpr" 4; setAttr ".cps" 4; setAttr ".nufa" 4.5; setAttr ".nvfa" 4.5; createNode place3dTexture -n "place3dTexture2"; createNode lightLinker -n "lightLinker1"; setAttr -s 4 ".lnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode makeNurbTorus -n "makeNurbTorus1"; setAttr ".ax" -type "double3" 0 1 0 ; setAttr ".nsp" 4; setAttr ".hr" 0.5; createNode lambert -n "lambert2"; setAttr ".dc" 0; setAttr ".c" -type "float3" 0 0 0 ; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr -s 2 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode lambert -n "lambert3"; setAttr ".dc" 1; setAttr ".c" -type "float3" 1 1 1 ; createNode remapValue -n "remapValue1"; setAttr -s 3 ".vl[0:2]" 0 1 3 1 0 3 0.34999999 0.54000002 3; setAttr -s 2 ".cl"; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 1 1 1 ; setAttr ".cl[1].cli" 1; createNode makeNurbPlane -n "makeNurbPlane1"; setAttr ".ax" -type "double3" 0 1 0 ; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 "; setAttr ".st" 6; createNode projection -n "projection2"; setAttr ".t" 8; setAttr ".vt1" -type "float2" 0.5 0.5 ; setAttr ".vt2" -type "float2" 0.5 0.5 ; setAttr ".vt3" -type "float2" 0.5 0.5 ; createNode noise -n "noise1"; setAttr ".i" yes; setAttr ".a" 5.9503998756408691; setAttr ".dm" 1; setAttr ".fq" 52.891998291015625; setAttr ".fr" 2.2650001049041748; setAttr ".sp" 0; setAttr ".rn" 0; createNode place2dTexture -n "place2dTexture3"; setAttr ".re" -type "float2" 1.5 1 ; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 3 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "makeNurbTorus1.os" "nurbsTorusShape1.cr"; connectAttr "makeNurbPlane1.os" "nurbsPlaneShape1.cr"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "projection2.oc" "lambert2.ic"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "nurbsTorusShape1.iog" "lambert2SG.dsm" -na; connectAttr "nurbsPlaneShape1.iog" "lambert2SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo1.sg"; connectAttr "lambert2.msg" "materialInfo1.m"; connectAttr "lambert3.ocr" "remapValue1.i"; connectAttr "place3dTexture2.wim" "projection2.pm"; connectAttr "noise1.oc" "projection2.im"; connectAttr ":perspShape.msg" "projection2.lc"; connectAttr "place2dTexture3.o" "noise1.uv"; connectAttr "place2dTexture3.ofs" "noise1.fs"; connectAttr "remapValue1.ov" "noise1.d"; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "lambert3.msg" ":defaultShaderList1.s" -na; connectAttr "remapValue1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na; connectAttr "projection2.msg" ":defaultTextureList1.tx" -na; connectAttr "noise1.msg" ":defaultTextureList1.tx" -na; connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na; // End of HalftoneDots.ma