//Maya ASCII 2009 scene //Name: SurfaceToSteam.ma //Last modified: Mon, Feb 02, 2009 11:57:35 AM //Codeset: 1252 requires maya "2009"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 2009"; fileInfo "version" "2009P03"; fileInfo "cutIdentifier" "200902020025-744193"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 10.838464274505981 7.8129878593056219 0.64391841242825265 ; setAttr ".r" -type "double3" -35.738352729603363 86.600000000000037 0 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999986; setAttr ".coi" 13.376464414258891; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".tp" -type "double3" -3.4811185471994577e-006 0 -5.2216778225755434e-006 ; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "pHelix1"; setAttr ".r" -type "double3" 43.016571637413385 -16.401354847007546 -0.060830905766565441 ; setAttr ".s" -type "double3" 2.8950097208306089 2.8950097208306089 2.8950097208306089 ; createNode mesh -n "pHelixShape1" -p "pHelix1"; addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float"; addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode pointEmitter -n "emitter1" -p "pHelix1"; setAttr ".emt" 2; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".spd" 0; setAttr ".inhc" yes; createNode transform -n "nParticle1"; createNode nParticle -n "nParticleShape1" -p "nParticle1"; addAttr -ci true -sn "opacityPP" -ln "opacityPP" -dt "doubleArray"; addAttr -ci true -h true -sn "opacityPP0" -ln "opacityPP0" -dt "doubleArray"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -bt "life" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -bt "life" -dt "doubleArray"; addAttr -ci true -sn "lifespan" -ln "lifespan" -bt "life" -at "double"; addAttr -ci true -sn "rgbPP" -ln "rgbPP" -dt "vectorArray"; addAttr -ci true -h true -sn "rgbPP0" -ln "rgbPP0" -dt "vectorArray"; addAttr -ci true -sn "radiusPP" -ln "radiusPP" -dt "doubleArray"; addAttr -ci true -h true -sn "radiusPP0" -ln "radiusPP0" -dt "doubleArray"; addAttr -is true -ci true -sn "betterIllumination" -ln "betterIllumination" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "surfaceShading" -ln "surfaceShading" -min 0 -max 1 -at "float"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr ".lfm" 2; setAttr ".lfr" 2; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr ".chw" 120; setAttr ".prt" 8; setAttr ".cofl" 1; setAttr ".cold" no; setAttr ".scld" no; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr ".igsg" yes; setAttr ".drg" 0.29756000638008118; setAttr ".ra" 0.40000000596046448; setAttr -s 2 ".rdc[0:1]" 0 0.22 1 1 1 1; setAttr ".rci" 2; setAttr ".mssc[0]" 0 1 1; setAttr -s 2 ".pfsc[0:1]" 0 1 1 1 0 1; setAttr ".op" 0.19834000000000002; setAttr -s 6 ".opc[0:5]" 0.047244094 1 1 0 0.36000001 1 0.29133859 0.18000001 1 1 0 1 0.58267719 0.079999998 1 0.16535433 0.46000001 1; setAttr ".oci" 2; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 1 1 1 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 0 0.5 1 ; setAttr ".cl[1].cli" 1; setAttr ".inca[0].incap" 0; setAttr ".inca[0].incac" -type "float3" 0 0 0 ; setAttr ".inca[0].incai" 1; setAttr ".opacityPP0" -type "doubleArray" 0 ; setAttr ".lifespanPP0" -type "doubleArray" 0 ; setAttr -k on ".lifespan" 4; setAttr ".rgbPP0" -type "vectorArray" 0 ; setAttr ".radiusPP0" -type "doubleArray" 0 ; setAttr -k on ".betterIllumination"; setAttr -k on ".surfaceShading"; createNode volumeAxisField -n "volumeAxisField1"; setAttr ".s" -type "double3" 9.4999999415562506 9.4999999415562506 9.4999999415562506 ; setAttr ".mag" 5; setAttr -k off ".apv"; setAttr ".vol" 1; setAttr -k off ".vex"; setAttr ".fc[0]" 0 1 1; setAttr ".afc" 0; setAttr ".trb" 0.3; setAttr ".trs" 0.26446000000000003; setAttr ".tf" -type "double3" 2 2 2 ; setAttr ".dtr" 0.36364; createNode transform -n "pSphere1"; setAttr ".s" -type "double3" 29.201738899700796 29.201738899700796 29.201738899700796 ; createNode mesh -n "pSphereShape1" -p "pSphere1"; setAttr -k off ".v"; setAttr ".ovdt" 2; setAttr ".ove" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "SurfaceToSteamCam"; setAttr ".t" -type "double3" 10.508126969001804 7.9413838976390636 1.0673766134894089 ; setAttr ".r" -type "double3" -36.938352729602478 84.200000000000074 3.1473097373691351e-014 ; createNode camera -n "SurfaceToSteamCamShape" -p "SurfaceToSteamCam"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 13.214598118799042; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode lightLinker -n "lightLinker1"; setAttr -s 4 ".lnk"; setAttr -s 4 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode polyHelix -n "polyHelix1"; setAttr ".r" 0.2; setAttr ".sa" 14; setAttr ".sc" 3; setAttr ".cuv" 3; setAttr ".rcp" yes; createNode geoConnector -n "geoConnector1"; createNode nucleus -n "nucleus1"; setAttr ".widi" -type "float3" 0.2 1 0 ; setAttr ".sstp" 1; setAttr ".mcit" 1; createNode shadingEngine -n "nParticleCloudSE"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode particleSamplerInfo -n "particleSamplerInfo1"; createNode blinn -n "npCloudBlinn"; createNode particleCloud -n "npCloudVolume"; setAttr ".d" 2; setAttr ".n" 0; createNode ramp -n "ramp1"; setAttr -s 4 ".cel"; setAttr ".cel[0].ep" 0.46000000834465027; setAttr ".cel[0].ec" -type "float3" 1 0 0 ; setAttr ".cel[1].ep" 0.29499998688697815; setAttr ".cel[1].ec" -type "float3" 1 0.90216666 0 ; setAttr ".cel[2].ep" 0.69999998807907104; setAttr ".cel[2].ec" -type "float3" 0 0 1 ; setAttr ".cel[3].ep" 0.57999998331069946; setAttr ".cel[3].ec" -type "float3" 0.50819701 0 0.49180299 ; setAttr ".hn" 0.10000000149011612; setAttr ".sn" 0.59504002332687378; setAttr ".hnf" 1; setAttr ".snf" 0.96692001819610596; setAttr ".vnf" 0.10744000226259232; createNode place2dTexture -n "place2dTexture1"; createNode polySphere -n "polySphere1"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 120 -ast 1 -aet 1000 "; setAttr ".st" 6; createNode lambert -n "lambert2"; setAttr ".dc" 0; setAttr ".c" -type "float3" 0 0 0 ; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode animCurveTU -n "lambert2_transparencyR"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 2 0 4 1; createNode animCurveTU -n "lambert2_transparencyG"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 2 0 4 1; createNode animCurveTU -n "lambert2_transparencyB"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 2 0 4 1; createNode animCurveTU -n "pHelix1_visibility"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 4 1 8 0; setAttr -s 2 ".kot[0:1]" 5 5; createNode animCurveTU -n "emitter1_rate"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 5000000 5 0; createNode animCurveTU -n "lambert2_transparencyR1"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 4 0 7 1; createNode animCurveTU -n "lambert2_transparencyG1"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 4 0 7 1; createNode animCurveTU -n "lambert2_transparencyB1"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 4 0 7 1; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :lambert1; setAttr ".c" -type "float3" 0 0.10926301 0.198 ; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "pHelix1_visibility.o" "pHelix1.v"; connectAttr "polyHelix1.out" "pHelixShape1.i"; connectAttr ":time1.o" "emitter1.ct"; connectAttr "geoConnector1.ocd" "emitter1.ocd"; connectAttr "geoConnector1.ocl" "emitter1.t"; connectAttr "geoConnector1.pos" "emitter1.opd"; connectAttr "geoConnector1.vel" "emitter1.ovd"; connectAttr "geoConnector1.swg" "emitter1.swge"; connectAttr "nParticleShape1.ifl" "emitter1.full[0]"; connectAttr "nParticleShape1.tss" "emitter1.dt[0]"; connectAttr "nParticleShape1.inh" "emitter1.inh[0]"; connectAttr "nParticleShape1.stt" "emitter1.stt[0]"; connectAttr "nParticleShape1.sd[0]" "emitter1.sd[0]"; connectAttr "ramp1.oc" "emitter1.pc"; connectAttr "emitter1_rate.o" "emitter1.rat"; connectAttr ":time1.o" "nParticleShape1.cti"; connectAttr "nucleus1.noao[0]" "nParticleShape1.nxst"; connectAttr "nucleus1.stf" "nParticleShape1.stf"; connectAttr "nParticleShape1.inor" "nParticleShape1.opacityPP"; connectAttr "emitter1.ot[0]" "nParticleShape1.npt[0]"; connectAttr "volumeAxisField1.of[0]" "nParticleShape1.ifc[1]"; connectAttr "nParticleShape1.inrr" "nParticleShape1.radiusPP"; connectAttr "nParticleShape1.fd" "volumeAxisField1.ind[0]"; connectAttr "nParticleShape1.ppfd[1]" "volumeAxisField1.ppda[0]"; connectAttr ":time1.o" "volumeAxisField1.tim"; connectAttr "polySphere1.out" "pSphereShape1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "nParticleCloudSE.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "nParticleCloudSE.msg" "lightLinker1.slnk[2].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[3].sllk"; connectAttr "lambert2SG.msg" "lightLinker1.slnk[3].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "geoConnector1.ct"; connectAttr "pHelixShape1.o" "geoConnector1.lge"; connectAttr "pHelixShape1.wm" "geoConnector1.wm"; connectAttr "pHelixShape1.msg" "geoConnector1.own"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "nParticleShape1.cust" "nucleus1.niao[0]"; connectAttr "nParticleShape1.stst" "nucleus1.nias[0]"; connectAttr "npCloudBlinn.oc" "nParticleCloudSE.ss"; connectAttr "npCloudVolume.oi" "nParticleCloudSE.vs"; connectAttr "nParticleShape1.iog" "nParticleCloudSE.dsm" -na; connectAttr "nParticleCloudSE.msg" "materialInfo1.sg"; connectAttr "npCloudBlinn.msg" "materialInfo1.m"; connectAttr "particleSamplerInfo1.msg" "materialInfo1.t" -na; connectAttr "particleSamplerInfo1.oc" "npCloudBlinn.c"; connectAttr "particleSamplerInfo1.ot" "npCloudBlinn.it"; connectAttr "particleSamplerInfo1.oi" "npCloudBlinn.ic"; connectAttr "particleSamplerInfo1.ot" "npCloudVolume.t"; connectAttr "particleSamplerInfo1.oc" "npCloudVolume.c"; connectAttr "particleSamplerInfo1.oi" "npCloudVolume.i"; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "lambert2_transparencyR1.o" "lambert2.itr"; connectAttr "lambert2_transparencyG1.o" "lambert2.itg"; connectAttr "lambert2_transparencyB1.o" "lambert2.itb"; connectAttr "ramp1.oc" "lambert2.ic"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "pHelixShape1.iog" "lambert2SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo2.sg"; connectAttr "lambert2.msg" "materialInfo2.m"; connectAttr "ramp1.msg" "materialInfo2.t" -na; connectAttr "ramp1.oc" "materialInfo2.tc"; connectAttr "nParticleCloudSE.pa" ":renderPartition.st" -na; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "npCloudBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "npCloudVolume.msg" ":defaultShaderList1.s" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "pSphereShape1.iog" ":initialShadingGroup.dsm" -na; // End of SurfaceToSteam.ma