//Maya ASCII 2009 scene //Name: PaintCollide.ma //Last modified: Mon, Feb 02, 2009 11:52:10 AM //Codeset: 1252 requires maya "2009"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 2009"; fileInfo "version" "2009P03"; fileInfo "cutIdentifier" "200902020025-744193"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -4.6059103113390236 12.965062274704309 -11.503642819315225 ; setAttr ".r" -type "double3" -26.138352729490343 200.59999999982179 0 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 15.762830286934848; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode pointEmitter -n "emitter1"; setAttr ".t" -type "double3" -5.8937177907588181 7.5283327848019148 1.0866147411244533 ; setAttr ".r" -type "double3" 197.16136005996208 25.73444718856582 114.6065282807391 ; setAttr ".s" -type "double3" 0.12334472906308704 0.33743939219871599 -2.252067158336748 ; setAttr ".emt" 4; setAttr ".rat" 500; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".d" -type "double3" 0 0 0 ; setAttr ".afc" 0; setAttr ".alx" 9.0084000000000017; createNode transform -n "nParticle1"; createNode nParticle -n "nParticleShape1" -p "nParticle1"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -bt "life" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -bt "life" -dt "doubleArray"; addAttr -ci true -sn "lifespan" -ln "lifespan" -bt "life" -at "double"; addAttr -ci true -sn "radiusPP" -ln "radiusPP" -dt "doubleArray"; addAttr -ci true -h true -sn "radiusPP0" -ln "radiusPP0" -dt "doubleArray"; addAttr -is true -ci true -sn "colorAccum" -ln "colorAccum" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "useLighting" -ln "useLighting" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "pointSize" -ln "pointSize" -dv 2 -min 1 -max 60 -at "long"; addAttr -is true -ci true -sn "normalDir" -ln "normalDir" -dv 2 -min 1 -max 3 -at "long"; addAttr -ci true -sn "event" -ln "event" -dt "doubleArray"; addAttr -ci true -h true -sn "event0" -ln "event0" -dt "doubleArray"; addAttr -ci true -sn "eventCountCache" -ln "eventCountCache" -at "long"; addAttr -is true -ci true -sn "betterIllumination" -ln "betterIllumination" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "surfaceShading" -ln "surfaceShading" -min 0 -max 1 -at "float"; addAttr -ci true -sn "rgbPP" -ln "rgbPP" -dt "vectorArray"; addAttr -ci true -h true -sn "rgbPP0" -ln "rgbPP0" -dt "vectorArray"; setAttr -k off ".v"; setAttr ".io" yes; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 541; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr ".lfm" 2; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr ".chw" 10000; setAttr ".evn[0]" -type "string" "event0"; setAttr ".evv[0]" 0; setAttr ".ecp[0]" 0; setAttr ".eve[0]" 0; setAttr ".evs[0]" 0; setAttr ".evd[0]" 0; setAttr ".evr[0]" 0; setAttr ".esp[0]" 1; setAttr ".epr[0]" -type "string" ""; setAttr ".prt" 7; setAttr ".fron" 0.12398000061511993; setAttr ".cofl" 1; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr -s 2 ".pfdo[0:1]" 0 1 1 1 0 1; setAttr ".eopr" 0.64462000131607056; setAttr ".thr" 0.49588000000000004; setAttr ".ra" 0.30000001192092896; setAttr -s 4 ".rdc[0:3]" 0.15748031 1 1 0 0.34 1 0.92913383 1 1 1 0.34 1; setAttr ".rci" 2; setAttr ".rsr" 0.090900000000000009; setAttr ".mssc[0]" 0 1 1; setAttr ".pfsc[0]" 0 1 1; setAttr ".opc[0]" 0 1 1; setAttr -s 17 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 1 0 0 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 0.094488188624382019; setAttr ".cl[1].clc" -type "float3" 1 0.94325334 0.36000001 ; setAttr ".cl[1].cli" 1; setAttr ".cl[2].clp" 0.13385826349258423; setAttr ".cl[2].clc" -type "float3" 1 0.71399999 0.93903434 ; setAttr ".cl[2].cli" 1; setAttr ".cl[3].clp" 0.25984299182891846; setAttr ".cl[3].clc" -type "float3" 0.42199999 1 0.77014863 ; setAttr ".cl[3].cli" 1; setAttr ".cl[4].clp" 0.34645700454711914; setAttr ".cl[4].clc" -type "float3" 1 0.12900001 0.80518633 ; setAttr ".cl[4].cli" 1; setAttr ".cl[5].clp" 0.45669299364089966; setAttr ".cl[5].clc" -type "float3" 0.46000001 0.18417457 0.14674 ; setAttr ".cl[5].cli" 1; setAttr ".cl[6].clp" 0.5118110179901123; setAttr ".cl[6].clc" -type "float3" 0.78600001 0.31469828 0.250734 ; setAttr ".cl[6].cli" 1; setAttr ".cl[7].clp" 0.60629898309707642; setAttr ".cl[7].clc" -type "float3" 1 0.11949998 0 ; setAttr ".cl[7].cli" 1; setAttr ".cl[8].clp" 0.71653544902801514; setAttr ".cl[8].clc" -type "float3" 0.14712651 0.32300001 0 ; setAttr ".cl[8].cli" 1; setAttr ".cl[9].clp" 0.77165353298187256; setAttr ".cl[9].clc" -type "float3" 0.32800001 0.64865601 1 ; setAttr ".cl[9].cli" 1; setAttr ".cl[10].clp" 0.81889766454696655; setAttr ".cl[10].clc" -type "float3" 1 0.032999992 0.89201832 ; setAttr ".cl[10].cli" 1; setAttr ".cl[11].clp" 0.86614197492599487; setAttr ".cl[11].clc" -type "float3" 1 0.45979303 0.37800002 ; setAttr ".cl[11].cli" 1; setAttr ".cl[12].clp" 0.18897600471973419; setAttr ".cl[12].clc" -type "float3" 0.19699199 0.22116274 0.228 ; setAttr ".cl[12].cli" 1; setAttr ".cl[13].clp" 0.92913401126861572; setAttr ".cl[13].clc" -type "float3" 0.41538107 0.139 1 ; setAttr ".cl[13].cli" 1; setAttr ".cl[14].clp" 0.94488191604614258; setAttr ".cl[14].clc" -type "float3" 0.070142567 1 0.064999998 ; setAttr ".cl[14].cli" 1; setAttr ".cl[15].clp" 0.96850401163101196; setAttr ".cl[15].clc" -type "float3" 0.85878098 1 0.85799998 ; setAttr ".cl[15].cli" 1; setAttr ".cl[16].clp" 1; setAttr ".cl[16].clc" -type "float3" 1 0 0.021000385 ; setAttr ".cl[16].cli" 1; setAttr ".coi" 5; setAttr ".cimx" 100; setAttr ".colr" 0.01652; setAttr ".inca[0].incap" 0; setAttr ".inca[0].incac" -type "float3" 0 0 0 ; setAttr ".inca[0].incai" 1; setAttr ".brs" 2.5620000000000003; setAttr ".mts" 0.4132; setAttr ".msit" 2; setAttr ".lifespanPP0" -type "doubleArray" 0 ; setAttr -k on ".lifespan" 1.5; setAttr ".radiusPP0" -type "doubleArray" 0 ; setAttr ".event0" -type "doubleArray" 0 ; setAttr ".rgbPP0" -type "vectorArray" 0 ; createNode pointEmitter -n "emitter2"; setAttr ".t" -type "double3" 6.0183872855342804 8.670627532792281 -0.10956965782223449 ; setAttr ".r" -type "double3" 0.22692136890284828 -2.2353654667564795 88.231300128871979 ; setAttr ".s" -type "double3" 0.072588722033334704 0.28025042979767201 1.8342395193098449 ; setAttr ".emt" 4; setAttr ".rat" 500; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".afc" 0; setAttr ".alx" 10; createNode transform -n "nParticle2"; createNode nParticle -n "nParticleShape2" -p "nParticle2"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -bt "life" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -bt "life" -dt "doubleArray"; addAttr -ci true -sn "lifespan" -ln "lifespan" -bt "life" -at "double"; addAttr -ci true -sn "rgbPP" -ln "rgbPP" -dt "vectorArray"; addAttr -ci true -h true -sn "rgbPP0" -ln "rgbPP0" -dt "vectorArray"; addAttr -ci true -sn "opacityPP" -ln "opacityPP" -dt "doubleArray"; addAttr -ci true -h true -sn "opacityPP0" -ln "opacityPP0" -dt "doubleArray"; addAttr -ci true -sn "radiusPP" -ln "radiusPP" -dt "doubleArray"; addAttr -ci true -h true -sn "radiusPP0" -ln "radiusPP0" -dt "doubleArray"; addAttr -ci true -sn "event" -ln "event" -dt "doubleArray"; addAttr -ci true -h true -sn "event0" -ln "event0" -dt "doubleArray"; addAttr -ci true -sn "eventCountCache" -ln "eventCountCache" -at "long"; setAttr -k off ".v"; setAttr ".io" yes; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 541; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr ".lfm" 2; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr ".chw" 10000; setAttr -s 2 ".evn"; setAttr ".evn[0]" -type "string" "event0"; setAttr ".evn[1]" -type "string" "event1"; setAttr -s 2 ".evv[0:1]" 0 0; setAttr -s 2 ".ecp[0:1]" 0 0; setAttr -s 2 ".eve[0:1]" 0 0; setAttr -s 2 ".evs[0:1]" 0 0; setAttr -s 2 ".evd[0:1]" 1 0; setAttr -s 2 ".evr[0:1]" 0 0; setAttr -s 2 ".esp[0:1]" 0 1; setAttr -s 2 ".epr"; setAttr ".epr[0]" -type "string" ""; setAttr ".epr[1]" -type "string" ""; setAttr ".prt" 7; setAttr ".fron" 0; setAttr ".cofl" 1; setAttr ".msci" 1; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr -s 2 ".pfdo[0:1]" 0 1 1 1 0 1; setAttr ".eopr" 0.71899998188018799; setAttr ".thr" 0.47932; setAttr ".ra" 0.30000001192092896; setAttr -s 4 ".rdc[0:3]" 0.11023622 1 1 0.85826772 1 1 0 0.38 1 1 0.44 1; setAttr ".rci" 2; setAttr ".rsr" 0.10744000000000001; setAttr ".mssc[0]" 0 1 1; setAttr ".pfsc[0]" 0 1 1; setAttr ".opc[0]" 0 1 1; setAttr ".oci" 1; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.064499855 0 1 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 0 0.5 1 ; setAttr ".cl[1].cli" 1; setAttr ".coi" 6; setAttr ".inca[0].incap" 0; setAttr ".inca[0].incac" -type "float3" 0 0 0 ; setAttr ".inca[0].incai" 1; setAttr ".brs" 2.8926000000000003; setAttr ".mts" 0.4132; setAttr ".msit" 2; setAttr ".lifespanPP0" -type "doubleArray" 0 ; setAttr -k on ".lifespan" 1.5; setAttr ".rgbPP0" -type "vectorArray" 0 ; setAttr ".opacityPP0" -type "doubleArray" 0 ; setAttr ".radiusPP0" -type "doubleArray" 0 ; setAttr ".event0" -type "doubleArray" 0 ; createNode transform -n "polySurface1"; createNode mesh -n "polySurfaceShape1" -p "polySurface1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dr" 3; setAttr ".dsm" 2; createNode transform -n "polySurface2"; createNode mesh -n "polySurfaceShape2" -p "polySurface2"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".dr" 3; setAttr ".dsm" 2; createNode transform -n "PaintCollideCam"; setAttr ".t" -type "double3" -8.0227002297888212 11.850853473775876 -10.84437696383484 ; setAttr ".r" -type "double3" -18.338352729601205 211.79999999999924 0 ; createNode camera -n "PaintCollideCamShape" -p "PaintCollideCam"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 13.21459811879248; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode lightLinker -n "lightLinker1"; setAttr -s 7 ".lnk"; setAttr -s 7 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode nucleus -n "nucleus1"; setAttr -s 2 ".niao"; setAttr -s 2 ".nias"; setAttr -s 2 ".noao"; setAttr ".grty" 9.9200000762939453; setAttr ".wisp" 7.0247998237609863; setAttr ".widi" -type "float3" 0 1 0 ; setAttr ".wnoi" 5; setAttr ".nupl" yes; setAttr ".npbc" 1; setAttr ".sstp" 2; setAttr ".mcit" 1; createNode shadingEngine -n "nParticleBallsSE"; setAttr ".ihi" 0; setAttr -s 2 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode particleSamplerInfo -n "particleSamplerInfo1"; createNode blinn -n "npBallsBlinn"; createNode particleCloud -n "npBallsVolume"; createNode blinn -n "blinn1"; setAttr ".c" -type "float3" 0.14049999 0.14049999 0.14049999 ; setAttr ".it" -type "float3" 0.57852 0.57852 0.57852 ; setAttr ".sc" -type "float3" 1 1 1 ; setAttr ".ec" 0.15702000260353088; createNode shadingEngine -n "blinn1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode rampShader -n "rampShader1"; setAttr ".dc" 1; setAttr ".clr[0].clrp" 0; setAttr ".clr[0].clrc" -type "float3" 0.30599999 0.0011219917 0 ; setAttr ".clr[0].clri" 1; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr ".ambc" -type "float3" 0.3019608 0.30980393 0.3019608 ; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 0.13594000041484833; setAttr ".trsd" 0; setAttr ".ec" 0.39669999480247498; setAttr ".spl" 1; setAttr -s 2 ".sro[0:1]" 0 1 2 0.55000001 0.62 2; setAttr -s 4 ".sc"; setAttr ".sc[0].scp" 0.83749997615814209; setAttr ".sc[0].scc" -type "float3" 0.98699999 0 0.037506104 ; setAttr ".sc[0].sci" 1; setAttr ".sc[1].scp" 1; setAttr ".sc[1].scc" -type "float3" 1 0.88110751 0.71500003 ; setAttr ".sc[1].sci" 1; setAttr ".sc[2].scp" 0.91250002384185791; setAttr ".sc[2].scc" -type "float3" 1 0.30396903 0.28600001 ; setAttr ".sc[2].sci" 1; setAttr ".sc[3].scp" 0.96875; setAttr ".sc[3].scc" -type "float3" 1 0.60512799 0.611709 ; setAttr ".sc[3].sci" 1; setAttr -s 2 ".rfl[0:1]" 0 1 2 0.97500002 0.079999998 2; setAttr -s 6 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.090000004 0.080871306 0.05274 ; setAttr ".env[0].envi" 1; setAttr ".env[1].envp" 0.48031497001647949; setAttr ".env[1].envc" -type "float3" 0.017810998 0.017622 0.017999999 ; setAttr ".env[1].envi" 1; setAttr ".env[2].envp" 0.75590550899505615; setAttr ".env[2].envc" -type "float3" 0.12058201 0.17729644 0.31900001 ; setAttr ".env[2].envi" 1; setAttr ".env[3].envp" 0.55118107795715332; setAttr ".env[3].envc" -type "float3" 0.61199999 0.98182869 1 ; setAttr ".env[3].envi" 1; setAttr ".env[4].envp" 0.3070870041847229; setAttr ".env[4].envc" -type "float3" 0.648 0.62923026 0.57477599 ; setAttr ".env[4].envi" 1; setAttr ".env[5].envp" 1; setAttr ".env[5].envc" -type "float3" 0.37800002 0.55578822 1 ; setAttr ".env[5].envi" 1; createNode shadingEngine -n "rampShader1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 10000 -ast 1 -aet 10000 "; setAttr ".st" 6; createNode blinn -n "blinn2"; createNode shadingEngine -n "blinn2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo4"; createNode rampShader -n "rampShader2"; setAttr ".dc" 1; setAttr ".clr[0].clrp" 0; setAttr ".clr[0].clrc" -type "float3" 0 0.1172104 0.382 ; setAttr ".clr[0].clri" 1; setAttr ".it[0].itp" 0; setAttr ".it[0].itc" -type "float3" 0 0 0 ; setAttr ".it[0].iti" 1; setAttr ".ambc" -type "float3" 0.3019608 0.30980393 0.3019608 ; setAttr ".ic[0].icp" 0; setAttr ".ic[0].icc" -type "float3" 0 0 0 ; setAttr ".ic[0].ici" 1; setAttr ".tc" 0.13594000041484833; setAttr ".trsd" 0; setAttr ".ec" 0.41321998834609985; setAttr ".spl" 1; setAttr -s 2 ".sro[0:1]" 0 1 2 0.55000001 0.62 2; setAttr -s 2 ".sc"; setAttr ".sc[1].scp" 0.9291338324546814; setAttr ".sc[1].scc" -type "float3" 1.3 1.0894945 0.89569998 ; setAttr ".sc[1].sci" 1; setAttr ".sc[3].scp" 0.84251970052719116; setAttr ".sc[3].scc" -type "float3" 0 0.27672303 0.55400002 ; setAttr ".sc[3].sci" 1; setAttr -s 2 ".rfl[0:1]" 0 1 2 0.97500002 0.079999998 2; setAttr -s 6 ".env"; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0.090000004 0.080871306 0.05274 ; setAttr ".env[0].envi" 1; setAttr ".env[1].envp" 0.48031497001647949; setAttr ".env[1].envc" -type "float3" 0.017810998 0.017622 0.017999999 ; setAttr ".env[1].envi" 1; setAttr ".env[2].envp" 0.75590550899505615; setAttr ".env[2].envc" -type "float3" 0.12058201 0.17729644 0.31900001 ; setAttr ".env[2].envi" 1; setAttr ".env[3].envp" 0.55118107795715332; setAttr ".env[3].envc" -type "float3" 0.61199999 0.98182869 1 ; setAttr ".env[3].envi" 1; setAttr ".env[4].envp" 0.3070870041847229; setAttr ".env[4].envc" -type "float3" 0.648 0.62923026 0.57477599 ; setAttr ".env[4].envi" 1; setAttr ".env[5].envp" 1; setAttr ".env[5].envc" -type "float3" 0.37800002 0.55578822 1 ; setAttr ".env[5].envi" 1; createNode shadingEngine -n "rampShader2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo5"; select -ne :time1; setAttr ".o" 27; select -ne :renderPartition; setAttr -s 7 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 8 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr ":time1.o" "emitter1.ct"; connectAttr "nParticleShape1.ifl" "emitter1.full[0]"; connectAttr "nParticleShape1.tss" "emitter1.dt[0]"; connectAttr "nParticleShape1.inh" "emitter1.inh[0]"; connectAttr "nParticleShape1.stt" "emitter1.stt[0]"; connectAttr "nParticleShape1.sd[0]" "emitter1.sd[0]"; connectAttr ":time1.o" "nParticleShape1.cti"; connectAttr "nucleus1.noao[0]" "nParticleShape1.nxst"; connectAttr "nucleus1.stf" "nParticleShape1.stf"; connectAttr "emitter1.ot[0]" "nParticleShape1.npt[0]"; connectAttr "nParticleShape1.inrr" "nParticleShape1.radiusPP"; connectAttr "nParticleShape1.incr" "nParticleShape1.rgbPP"; connectAttr ":time1.o" "emitter2.ct"; connectAttr "nParticleShape2.ifl" "emitter2.full[0]"; connectAttr "nParticleShape2.tss" "emitter2.dt[0]"; connectAttr "nParticleShape2.inh" "emitter2.inh[0]"; connectAttr "nParticleShape2.stt" "emitter2.stt[0]"; connectAttr "nParticleShape2.sd[0]" "emitter2.sd[0]"; connectAttr ":time1.o" "nParticleShape2.cti"; connectAttr "nucleus1.noao[1]" "nParticleShape2.nxst"; connectAttr "nucleus1.stf" "nParticleShape2.stf"; connectAttr "emitter2.ot[0]" "nParticleShape2.npt[0]"; connectAttr "nParticleShape2.incr" "nParticleShape2.rgbPP"; connectAttr "nParticleShape2.inor" "nParticleShape2.opacityPP"; connectAttr "nParticleShape2.inrr" "nParticleShape2.radiusPP"; connectAttr "nParticleShape2.msg" "nParticleShape2.etg[0]"; connectAttr "nParticleShape2.oms" "polySurfaceShape1.i"; connectAttr "nParticleShape1.oms" "polySurfaceShape2.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "nParticleBallsSE.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "blinn1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "rampShader1SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "blinn2SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[6].llnk"; connectAttr "rampShader2SG.msg" "lightLinker1.lnk[6].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "nParticleBallsSE.msg" "lightLinker1.slnk[2].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[3].sllk"; connectAttr "blinn1SG.msg" "lightLinker1.slnk[3].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[4].sllk"; connectAttr "rampShader1SG.msg" "lightLinker1.slnk[4].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[5].sllk"; connectAttr "blinn2SG.msg" "lightLinker1.slnk[5].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[6].sllk"; connectAttr "rampShader2SG.msg" "lightLinker1.slnk[6].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "nParticleShape1.cust" "nucleus1.niao[0]"; connectAttr "nParticleShape2.cust" "nucleus1.niao[1]"; connectAttr "nParticleShape1.stst" "nucleus1.nias[0]"; connectAttr "nParticleShape2.stst" "nucleus1.nias[1]"; connectAttr "npBallsBlinn.oc" "nParticleBallsSE.ss"; connectAttr "npBallsVolume.oi" "nParticleBallsSE.vs"; connectAttr "nParticleShape1.iog" "nParticleBallsSE.dsm" -na; connectAttr "nParticleShape2.iog" "nParticleBallsSE.dsm" -na; connectAttr "nParticleBallsSE.msg" "materialInfo1.sg"; connectAttr "npBallsBlinn.msg" "materialInfo1.m"; connectAttr "particleSamplerInfo1.msg" "materialInfo1.t" -na; connectAttr "particleSamplerInfo1.oc" "npBallsBlinn.c"; connectAttr "particleSamplerInfo1.ot" "npBallsBlinn.it"; connectAttr "particleSamplerInfo1.oi" "npBallsBlinn.ic"; connectAttr "particleSamplerInfo1.ot" "npBallsVolume.t"; connectAttr "particleSamplerInfo1.oc" "npBallsVolume.c"; connectAttr "particleSamplerInfo1.oi" "npBallsVolume.i"; connectAttr "blinn1.oc" "blinn1SG.ss"; connectAttr "blinn1SG.msg" "materialInfo2.sg"; connectAttr "blinn1.msg" "materialInfo2.m"; connectAttr "rampShader1.oc" "rampShader1SG.ss"; connectAttr "polySurfaceShape1.iog" "rampShader1SG.dsm" -na; connectAttr "rampShader1SG.msg" "materialInfo3.sg"; connectAttr "rampShader1.msg" "materialInfo3.m"; connectAttr "rampShader1.msg" "materialInfo3.t" -na; connectAttr "blinn2.oc" "blinn2SG.ss"; connectAttr "blinn2SG.msg" "materialInfo4.sg"; connectAttr "blinn2.msg" "materialInfo4.m"; connectAttr "rampShader2.oc" "rampShader2SG.ss"; connectAttr "polySurfaceShape2.iog" "rampShader2SG.dsm" -na; connectAttr "rampShader2SG.msg" "materialInfo5.sg"; connectAttr "rampShader2.msg" "materialInfo5.m"; connectAttr "rampShader2.msg" "materialInfo5.t" -na; connectAttr "nParticleBallsSE.pa" ":renderPartition.st" -na; connectAttr "blinn1SG.pa" ":renderPartition.st" -na; connectAttr "rampShader1SG.pa" ":renderPartition.st" -na; connectAttr "blinn2SG.pa" ":renderPartition.st" -na; connectAttr "rampShader2SG.pa" ":renderPartition.st" -na; connectAttr "npBallsBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "npBallsVolume.msg" ":defaultShaderList1.s" -na; connectAttr "blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "rampShader1.msg" ":defaultShaderList1.s" -na; connectAttr "blinn2.msg" ":defaultShaderList1.s" -na; connectAttr "rampShader2.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of PaintCollide.ma