//Maya ASCII 2009 scene //Name: GasFlame.ma //Last modified: Mon, Feb 02, 2009 11:37:48 AM //Codeset: 1252 requires maya "2009"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 2009"; fileInfo "version" "2009P03"; fileInfo "cutIdentifier" "200902020025-744193"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 16.602352162804021 2.0778119458108728 -5.3134564144002248 ; setAttr ".r" -type "double3" 2.6616472703964451 107.80000000000049 0 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 18.221229581663412; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode pointEmitter -n "emitter1"; setAttr ".s" -type "double3" 0.2474999970549904 0.51113705145658694 0.2474999970549904 ; setAttr ".emt" 4; setAttr ".rat" 260.32800000000003; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".cye" 1; setAttr ".d" -type "double3" 0 1 0 ; setAttr ".srnd" 6.7768000000000006; setAttr ".afc" 1.2396000000000011; createNode transform -n "nParticle1"; createNode nParticle -n "nParticleShape1" -p "nParticle1"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -bt "life" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -bt "life" -dt "doubleArray"; addAttr -ci true -sn "lifespan" -ln "lifespan" -bt "life" -at "double"; addAttr -ci true -sn "opacityPP" -ln "opacityPP" -dt "doubleArray"; addAttr -ci true -h true -sn "opacityPP0" -ln "opacityPP0" -dt "doubleArray"; addAttr -ci true -sn "radiusPP" -ln "radiusPP" -dt "doubleArray"; addAttr -ci true -h true -sn "radiusPP0" -ln "radiusPP0" -dt "doubleArray"; addAttr -ci true -sn "incandescencePP" -ln "incandescencePP" -dt "vectorArray"; addAttr -ci true -h true -sn "incandescencePP0" -ln "incandescencePP0" -dt "vectorArray"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 650; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr ".lfm" 1; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr ".chw" 1000; setAttr ".prt" 7; setAttr ".boce" 0.89999997615814209; setAttr ".fron" 0.019999999552965164; setAttr ".cofl" 1; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr ".pff" 1; setAttr ".pfma" 0; setAttr ".sfat" 10; setAttr ".pfdi" 1; setAttr ".pfdo[0]" 0 1 1; setAttr ".igsg" yes; setAttr ".drg" 0.04960000142455101; setAttr ".scws" 0.19923999905586243; setAttr ".thr" 0.38016000000000005; setAttr ".ra" 0.80000001192092896; setAttr -s 5 ".rdc[0:4]" 0.10236221 1 1 1 0.41999999 1 0 0.16 1 0.38582677 0.75999999 1 0.63779527 0.54000002 1; setAttr ".rci" 2; setAttr ".rsr" 0.17356000000000002; setAttr ".mssc[0]" 0 1 1; setAttr -s 2 ".pfsc[0:1]" 0 1 1 1 1 1; setAttr ".op" 0.23966; setAttr -s 5 ".opc[0:4]" 0 0 1 1 0 1 0.53543305 0.57999998 1 0.11811024 0.83999997 1 0.35433072 0.80000001 1; setAttr ".oci" 2; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0 0 0 ; setAttr ".cl[0].cli" 1; setAttr -s 6 ".inca"; setAttr ".inca[0].incap" 0.15748031437397003; setAttr ".inca[0].incac" -type "float3" 0.32155499 0.49796823 0.66299999 ; setAttr ".inca[0].incai" 1; setAttr ".inca[1].incap" 1; setAttr ".inca[1].incac" -type "float3" 0 0 0 ; setAttr ".inca[1].incai" 1; setAttr ".inca[2].incap" 0.23622047901153564; setAttr ".inca[2].incac" -type "float3" 3 0.798141 0.098999977 ; setAttr ".inca[2].incai" 1; setAttr ".inca[3].incap" 0.33070865273475647; setAttr ".inca[3].incac" -type "float3" 0.944444 0.22246601 0.121833 ; setAttr ".inca[3].incai" 1; setAttr ".inca[4].incap" 0; setAttr ".inca[4].incac" -type "float3" 0 0 0 ; setAttr ".inca[4].incai" 1; setAttr ".inca[5].incap" 0.48031497001647949; setAttr ".inca[5].incac" -type "float3" 0.30000001 0.070665702 0.038699899 ; setAttr ".inca[5].incai" 1; setAttr ".ini" 2; setAttr ".lifespanPP0" -type "doubleArray" 0 ; setAttr -k on ".lifespan" 3; setAttr ".opacityPP0" -type "doubleArray" 0 ; setAttr ".radiusPP0" -type "doubleArray" 0 ; setAttr ".incandescencePP0" -type "vectorArray" 0 ; createNode volumeAxisField -n "volumeAxisField1"; setAttr ".s" -type "double3" 11.966666673072531 11.966666673072531 11.966666673072531 ; setAttr ".mag" 4.132000000000005; setAttr ".att" 1.4876; setAttr -k off ".apv"; setAttr ".vol" 1; setAttr -k off ".vex"; setAttr ".fc[0]" 0 1 1; setAttr ".amag[0]" 0 1 1; setAttr ".crad[0]" 0 1 1; setAttr ".afc" 0; setAttr ".alx" 1.5704000000000011; setAttr ".trb" 0.1652; setAttr ".trs" 0.64462000000000008; setAttr ".tf" -type "double3" 4 4 4 ; createNode transform -n "pSphere1"; setAttr ".s" -type "double3" 58.781518836902613 58.781518836902613 58.781518836902613 ; createNode mesh -n "pSphereShape1" -p "pSphere1"; setAttr -k off ".v"; setAttr ".ovdt" 2; setAttr ".ove" yes; setAttr ".mb" no; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".csh" no; setAttr ".rcsh" no; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "GasFlameCam"; setAttr ".t" -type "double3" 5.0918031791310234 2.3878930183555402 15.274273489487866 ; setAttr ".r" -type "double3" 2.0616472703974624 15.800000000000763 -5.1647513590541798e-017 ; createNode camera -n "GasFlameCamShape" -p "GasFlameCam"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 16.829012738580666; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode lightLinker -n "lightLinker1"; setAttr -s 4 ".lnk"; setAttr -s 4 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode nucleus -n "nucleus1"; setAttr ".widi" -type "float3" 0 1 0 ; createNode shadingEngine -n "nParticleBallsSE"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode particleSamplerInfo -n "particleSamplerInfo1"; createNode blinn -n "npBallsBlinn"; setAttr ".sc" -type "float3" 0 0 0 ; setAttr ".rfl" 0; setAttr ".sro" 1; createNode particleCloud -n "npBallsVolume"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 1000 -ast 1 -aet 1000 "; setAttr ".st" 6; createNode lambert -n "lambert2"; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode samplerInfo -n "samplerInfo1"; setAttr ".n" -type "float3" 0 0 0.99999994 ; setAttr ".r" -type "float3" 0 0 0.99999994 ; createNode remapValue -n "remapValue1"; setAttr -s 2 ".vl[0:1]" 0 0 1 1 1 1; setAttr -s 5 ".cl"; setAttr ".cl[0].clp" 1; setAttr ".cl[0].clc" -type "float3" 0.156 0.156 0.156 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 0.48031497001647949; setAttr ".cl[1].clc" -type "float3" 1 1 1 ; setAttr ".cl[1].cli" 1; setAttr ".cl[2].cli" 1; setAttr ".cl[3].clp" 0.32283464074134827; setAttr ".cl[3].clc" -type "float3" 0.229508 0.229508 0.229508 ; setAttr ".cl[3].cli" 1; setAttr ".cl[4].clp" 0.59842520952224731; setAttr ".cl[4].clc" -type "float3" 0.52684802 0.52684802 0.52684802 ; setAttr ".cl[4].cli" 1; createNode multiplyDivide -n "multiplyDivide1"; createNode polySphere -n "polySphere1"; createNode ramp -n "ramp1"; setAttr -s 4 ".cel"; setAttr ".cel[0].ep" 0.35499998927116394; setAttr ".cel[0].ec" -type "float3" 0 0 0 ; setAttr ".cel[1].ep" 0.62000000476837158; setAttr ".cel[1].ec" -type "float3" 0.47500002 0.71483755 1 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0 0 1 ; setAttr ".cel[3].ep" 0.50999999046325684; setAttr ".cel[3].ec" -type "float3" 0.188208 0.28323799 0.39622599 ; createNode place2dTexture -n "place2dTexture1"; select -ne :time1; setAttr ".o" 61; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 4 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :lambert1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :initialMaterialInfo; select -ne :defaultRenderGlobals; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr ":time1.o" "emitter1.ct"; connectAttr "nParticleShape1.ifl" "emitter1.full[0]"; connectAttr "nParticleShape1.tss" "emitter1.dt[0]"; connectAttr "nParticleShape1.inh" "emitter1.inh[0]"; connectAttr "nParticleShape1.stt" "emitter1.stt[0]"; connectAttr "nParticleShape1.sd[0]" "emitter1.sd[0]"; connectAttr ":time1.o" "nParticleShape1.cti"; connectAttr "nucleus1.noao[0]" "nParticleShape1.nxst"; connectAttr "nucleus1.stf" "nParticleShape1.stf"; connectAttr "emitter1.ot[0]" "nParticleShape1.npt[0]"; connectAttr "nParticleShape1.inor" "nParticleShape1.opacityPP"; connectAttr "nParticleShape1.inrr" "nParticleShape1.radiusPP"; connectAttr "nParticleShape1.inir" "nParticleShape1.incandescencePP"; connectAttr "volumeAxisField1.of[0]" "nParticleShape1.ifc[0]"; connectAttr "nParticleShape1.fd" "volumeAxisField1.ind[0]"; connectAttr "nParticleShape1.ppfd[0]" "volumeAxisField1.ppda[0]"; connectAttr ":time1.o" "volumeAxisField1.tim"; connectAttr "polySphere1.out" "pSphereShape1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "nParticleBallsSE.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "nParticleBallsSE.msg" "lightLinker1.slnk[2].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[3].sllk"; connectAttr "lambert2SG.msg" "lightLinker1.slnk[3].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "nParticleShape1.cust" "nucleus1.niao[0]"; connectAttr "nParticleShape1.stst" "nucleus1.nias[0]"; connectAttr "npBallsBlinn.oc" "nParticleBallsSE.ss"; connectAttr "npBallsVolume.oi" "nParticleBallsSE.vs"; connectAttr "nParticleBallsSE.msg" "materialInfo1.sg"; connectAttr "npBallsBlinn.msg" "materialInfo1.m"; connectAttr "multiplyDivide1.o" "lambert2.ic"; connectAttr "particleSamplerInfo1.oc" "lambert2.c"; connectAttr "particleSamplerInfo1.ot" "lambert2.it"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "nParticleShape1.iog" "lambert2SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo2.sg"; connectAttr "lambert2.msg" "materialInfo2.m"; connectAttr "particleSamplerInfo1.msg" "materialInfo2.t" -na; connectAttr "samplerInfo1.fr" "remapValue1.i"; connectAttr "particleSamplerInfo1.oi" "multiplyDivide1.i1"; connectAttr "remapValue1.oc" "multiplyDivide1.i2"; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "nParticleBallsSE.pa" ":renderPartition.st" -na; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "npBallsBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "npBallsVolume.msg" ":defaultShaderList1.s" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "remapValue1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "multiplyDivide1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp1.oc" ":lambert1.c"; connectAttr "pSphereShape1.iog" ":initialShadingGroup.dsm" -na; connectAttr "ramp1.msg" ":initialMaterialInfo.t" -na; // End of GasFlame.ma