//Maya ASCII 8.5 scene //Name: thickSlab.ma //Last modified: Mon, Feb 05, 2007 05:19:18 PM //Codeset: 1252 requires maya "8.5"; currentUnit -linear centimeter -angle degree -time film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 8.5"; fileInfo "version" "8.5"; fileInfo "cutIdentifier" "200612112330-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -shared -name "persp"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 3.619645907865209 0.9380716007257146 -0.30894710826064065 ; setAttr ".rotate" -type "double3" -4.5383527295959576 -249.80000000002394 0 ; createNode camera -shared -name "perspShape" -parent "persp"; setAttr -keyable off ".visibility" no; setAttr ".focalLength" 34.999999999999993; setAttr ".centerOfInterest" 3.6461686437833505; setAttr ".imageName" -type "string" "persp"; setAttr ".depthName" -type "string" "persp_depth"; setAttr ".maskName" -type "string" "persp_mask"; setAttr ".homeCommand" -type "string" "viewSet -p %camera"; createNode transform -shared -name "top"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 0 100.1 0 ; setAttr ".rotate" -type "double3" -89.999999999999986 0 0 ; createNode camera -shared -name "topShape" -parent "top"; setAttr -keyable off ".visibility" no; setAttr ".renderable" no; setAttr ".centerOfInterest" 100.1; setAttr ".orthographicWidth" 30; setAttr ".imageName" -type "string" "top"; setAttr ".depthName" -type "string" "top_depth"; setAttr ".maskName" -type "string" "top_mask"; setAttr ".homeCommand" -type "string" "viewSet -t %camera"; setAttr ".orthographic" yes; createNode transform -shared -name "front"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 0 0 100.1 ; createNode camera -shared -name "frontShape" -parent "front"; setAttr -keyable off ".visibility" no; setAttr ".renderable" no; setAttr ".centerOfInterest" 100.1; setAttr ".orthographicWidth" 30; setAttr ".imageName" -type "string" "front"; setAttr ".depthName" -type "string" "front_depth"; setAttr ".maskName" -type "string" "front_mask"; setAttr ".homeCommand" -type "string" "viewSet -f %camera"; setAttr ".orthographic" yes; createNode transform -shared -name "side"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 100.1 0 0 ; setAttr ".rotate" -type "double3" 0 89.999999999999986 0 ; createNode camera -shared -name "sideShape" -parent "side"; setAttr -keyable off ".visibility" no; setAttr ".renderable" no; setAttr ".centerOfInterest" 100.1; setAttr ".orthographicWidth" 30; setAttr ".imageName" -type "string" "side"; setAttr ".depthName" -type "string" "side_depth"; setAttr ".maskName" -type "string" "side_mask"; setAttr ".homeCommand" -type "string" "viewSet -s %camera"; setAttr ".orthographic" yes; createNode transform -name "pPlane1"; setAttr ".translate" -type "double3" 0 1.6732534042173626 0 ; createNode mesh -name "pPlaneShape1" -parent "pPlane1"; setAttr -keyable off ".visibility"; setAttr ".intermediateObject" yes; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; createNode mesh -name "outputCloth1" -parent "pPlane1"; setAttr -keyable off ".visibility"; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; setAttr ".quadSplit" 0; createNode transform -name "nCloth1"; setAttr -lock on ".translate"; setAttr -lock on ".rotate"; setAttr -lock on ".scale"; createNode nCloth -name "nClothShape1" -parent "nCloth1"; setAttr -keyable off ".visibility"; setAttr ".ghostFrames" -type "Int32Array" 0 ; setAttr ".position0" -type "vectorArray" 0 ; setAttr ".velocity0" -type "vectorArray" 0 ; setAttr ".acceleration0" -type "vectorArray" 0 ; setAttr ".useStartupCache" yes; setAttr ".startupCachePath" -type "string" "thickSlab_startup"; setAttr ".mass0" -type "doubleArray" 0 ; setAttr ".particleId0" -type "doubleArray" 0 ; setAttr ".nextId" 49; setAttr ".birthTime0" -type "doubleArray" 0 ; setAttr ".age0" -type "doubleArray" 0 ; setAttr -keyable off ".dieOnEmissionVolumeExit"; setAttr -keyable off ".lifespanMode"; setAttr -keyable off ".lifespanRandom"; setAttr -keyable off ".expressionsAfterDynamics"; setAttr ".internalRuntimeBeforeDynamicsExpression" -type "string" ""; setAttr ".internalRuntimeAfterDynamicsExpression" -type "string" ""; setAttr ".internalCreationExpression" -type "string" ""; setAttr -keyable off ".isDynamic"; setAttr -keyable off ".dynamicsWeight"; setAttr -keyable off ".forcesInWorld"; setAttr -keyable off ".conserve"; setAttr -keyable off ".emissionInWorld"; setAttr -keyable off ".maxCount"; setAttr -keyable off ".levelOfDetail"; setAttr -keyable off ".inheritFactor"; setAttr ".currentTimeSave" 1; setAttr -keyable off ".startFrame"; setAttr -keyable off ".inputGeometrySpace"; setAttr -keyable off ".enforceCountFromHistory"; setAttr -keyable off ".targetGeometrySpace"; setAttr -keyable off ".goalSmoothness"; setAttr -keyable off ".cacheData"; setAttr -keyable off ".traceDepth"; setAttr -keyable off ".particleRenderType"; setAttr ".friction" 0.73552000522613525; setAttr ".pushOutRadius" 0.028284270316362381; setAttr ".localSpaceOutput" yes; createNode transform -name "pCube1"; setAttr ".translate" -type "double3" 0.26246316706792194 0.88389262893450671 0 ; setAttr ".rotate" -type "double3" 13.009945767902208 -3.4747623839166883 -6.951244498534785 ; setAttr ".scale" -type "double3" 1.4332665045514716 0.50426931215871651 0.5198333332678895 ; createNode mesh -name "pCubeShape1" -parent "pCube1"; setAttr -keyable off ".visibility"; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; setAttr ".quadSplit" 0; createNode transform -name "nRigid1"; setAttr -lock on ".translate"; setAttr -lock on ".rotate"; setAttr -lock on ".scale"; createNode nRigid -name "nRigidShape1" -parent "nRigid1"; setAttr -keyable off ".visibility"; setAttr ".ghostFrames" -type "Int32Array" 0 ; setAttr ".position0" -type "vectorArray" 0 ; setAttr ".velocity0" -type "vectorArray" 0 ; setAttr ".acceleration0" -type "vectorArray" 0 ; setAttr ".useStartupCache" yes; setAttr ".startupCachePath" -type "string" "thickSlab_startup"; setAttr ".mass0" -type "doubleArray" 0 ; setAttr ".particleId0" -type "doubleArray" 0 ; setAttr ".nextId" 8; setAttr ".birthTime0" -type "doubleArray" 0 ; setAttr ".age0" -type "doubleArray" 0 ; setAttr -keyable off ".dieOnEmissionVolumeExit"; setAttr -keyable off ".lifespanMode"; setAttr -keyable off ".lifespanRandom"; setAttr -keyable off ".expressionsAfterDynamics"; setAttr ".internalRuntimeBeforeDynamicsExpression" -type "string" ""; setAttr ".internalRuntimeAfterDynamicsExpression" -type "string" ""; setAttr ".internalCreationExpression" -type "string" ""; setAttr -keyable off ".isDynamic"; setAttr -keyable off ".dynamicsWeight"; setAttr -keyable off ".forcesInWorld"; setAttr -keyable off ".conserve"; setAttr -keyable off ".emissionInWorld"; setAttr -keyable off ".maxCount"; setAttr -keyable off ".levelOfDetail"; setAttr -keyable off ".inheritFactor"; setAttr ".currentTimeSave" 1; setAttr -keyable off ".startFrame"; setAttr -keyable off ".inputGeometrySpace"; setAttr -keyable off ".enforceCountFromHistory"; setAttr -keyable off ".targetGeometrySpace"; setAttr -keyable off ".goalSmoothness"; setAttr -keyable off ".cacheData"; setAttr -keyable off ".traceDepth"; setAttr -keyable off ".particleRenderType"; setAttr ".thickness" 0.0055802385322749615; setAttr ".active" no; setAttr ".selfCollide" no; setAttr ".pushOutRadius" 0.022320954129099846; setAttr ".trappedCheck" yes; createNode lightLinker -name "lightLinker1"; setAttr -size 2 ".link"; setAttr -size 2 ".shadowLink"; createNode displayLayerManager -name "layerManager"; createNode displayLayer -name "defaultLayer"; createNode renderLayerManager -name "renderLayerManager"; createNode renderLayer -name "defaultRenderLayer"; setAttr ".global" yes; createNode polyPlane -name "polyPlane1"; setAttr ".subdivisionsWidth" 6; setAttr ".subdivisionsHeight" 6; setAttr ".createUVs" 2; createNode nucleus -name "nucleus1"; setAttr ".usePlane" yes; createNode polyMoveVertex -name "polyMoveVertex1"; setAttr ".useOldPolyArchitecture" yes; setAttr ".inputComponents" -type "componentList" 1 "vtx[0:48]"; setAttr ".inputMatrix" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 0 1.6732534042173626 0 1; setAttr ".worldSpace" yes; setAttr ".pivot" -type "float3" 0 1.6732534 0 ; setAttr ".randomSeed" 34507; setAttr ".localTranslate" -type "double3" 0 0 -0.01 ; createNode polyExtrudeFace -name "polyExtrudeFace1"; setAttr ".inputComponents" -type "componentList" 1 "f[0:35]"; setAttr ".inputMatrix" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 0 1.6732534042173626 0 1; setAttr ".worldSpace" yes; setAttr ".pivot" -type "float3" 0 1.5732534 0 ; setAttr ".randomSeed" 34504; setAttr ".localTranslate" -type "double3" 0 0 0.02 ; setAttr ".divisions" 2; setAttr ".taperCurve[0]" 0 1 1; createNode polySmoothFace -name "polySmoothFace1"; setAttr ".inputComponents" -type "componentList" 1 "f[*]"; setAttr ".divisions" 2; setAttr ".smoothUVs" yes; setAttr ".pushStrength" 0.10000000149011612; setAttr ".roundness" 1; setAttr ".maya65Above" yes; createNode polyCube -name "polyCube1"; setAttr ".createUVs" 4; createNode polyMoveVertex -name "polyMoveVertex2"; setAttr ".useOldPolyArchitecture" yes; setAttr ".inputComponents" -type "componentList" 1 "vtx[0:1921]"; setAttr ".inputMatrix" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 0 1.6732534042173626 0 1; setAttr ".worldSpace" yes; setAttr ".pivot" -type "float3" 0 1.6732534 0 ; setAttr ".randomSeed" 34519; setAttr ".localTranslate" -type "double3" 1.8935590942459335e-016 6.9388939039072284e-017 0.1 ; createNode script -name "sceneConfigurationScriptNode"; setAttr ".before" -type "string" "playbackOptions -min 1 -max 10000 -ast 1 -aet 10000 "; setAttr ".scriptType" 6; select -noExpand :time1; setAttr ".outTime" 1; select -noExpand :renderPartition; setAttr -size 2 ".sets"; select -noExpand :renderGlobalsList1; select -noExpand :defaultShaderList1; setAttr -size 2 ".shaders"; select -noExpand :postProcessList1; setAttr -size 2 ".postProcesses"; select -noExpand :lightList1; select -noExpand :initialShadingGroup; setAttr -size 3 ".dagSetMembers"; setAttr ".renderableOnlySet" yes; select -noExpand :initialParticleSE; setAttr ".renderableOnlySet" yes; select -noExpand :hardwareRenderGlobals; setAttr ".colorTextureResolution" 256; setAttr ".bumpTextureResolution" 512; select -noExpand :defaultHardwareRenderGlobals; setAttr ".filename" -type "string" "im"; setAttr ".resolution" -type "string" "ntsc_4d 646 485 1.333"; select -noExpand :ikSystem; setAttr -size 4 ".ikSolver"; connectAttr "polyPlane1.output" "pPlaneShape1.inMesh"; connectAttr "polyMoveVertex2.output" "outputCloth1.inMesh"; connectAttr ":time1.outTime" "nClothShape1.currentTime"; connectAttr "nucleus1.startFrame" "nClothShape1.startFrame"; connectAttr "pPlaneShape1.worldMesh" "nClothShape1.inputMesh"; connectAttr "nucleus1.outputObjects[0]" "nClothShape1.nextState"; connectAttr "polyCube1.output" "pCubeShape1.inMesh"; connectAttr ":time1.outTime" "nRigidShape1.currentTime"; connectAttr "nucleus1.startFrame" "nRigidShape1.startFrame"; connectAttr "pCubeShape1.worldMesh" "nRigidShape1.inputMesh"; connectAttr ":defaultLightSet.message" "lightLinker1.link[0].light"; connectAttr ":initialShadingGroup.message" "lightLinker1.link[0].object"; connectAttr ":defaultLightSet.message" "lightLinker1.link[1].light"; connectAttr ":initialParticleSE.message" "lightLinker1.link[1].object"; connectAttr ":defaultLightSet.message" "lightLinker1.shadowLink[0].shadowLight"; connectAttr ":initialShadingGroup.message" "lightLinker1.shadowLink[0].shadowObject" ; connectAttr ":defaultLightSet.message" "lightLinker1.shadowLink[1].shadowLight"; connectAttr ":initialParticleSE.message" "lightLinker1.shadowLink[1].shadowObject" ; connectAttr "layerManager.displayLayerId[0]" "defaultLayer.identification"; connectAttr "renderLayerManager.renderLayerId[0]" "defaultRenderLayer.identification" ; connectAttr ":time1.outTime" "nucleus1.currentTime"; connectAttr "nClothShape1.currentState" "nucleus1.inputActive[0]"; connectAttr "nClothShape1.startState" "nucleus1.inputActiveStart[0]"; connectAttr "nRigidShape1.currentState" "nucleus1.inputPassive[0]"; connectAttr "nRigidShape1.startState" "nucleus1.inputPassiveStart[0]"; connectAttr "nClothShape1.outputMesh" "polyMoveVertex1.inputPolymesh"; connectAttr "outputCloth1.worldMatrix" "polyMoveVertex1.manipMatrix"; connectAttr "polyMoveVertex1.output" "polyExtrudeFace1.inputPolymesh"; connectAttr "outputCloth1.worldMatrix" "polyExtrudeFace1.manipMatrix"; connectAttr "polyExtrudeFace1.output" "polySmoothFace1.inputPolymesh"; connectAttr "polySmoothFace1.output" "polyMoveVertex2.inputPolymesh"; connectAttr "outputCloth1.worldMatrix" "polyMoveVertex2.manipMatrix"; connectAttr "lightLinker1.message" ":lightList1.linkNodes" -nextAvailable; connectAttr "pPlaneShape1.instObjGroups" ":initialShadingGroup.dagSetMembers" -nextAvailable ; connectAttr "outputCloth1.instObjGroups" ":initialShadingGroup.dagSetMembers" -nextAvailable ; connectAttr "pCubeShape1.instObjGroups" ":initialShadingGroup.dagSetMembers" -nextAvailable ; webTutorialNotify "http://area.autodesk.com/blogs/duncan/rendering_thick_cloth_objects/" "" ""; // End of thickSlab.ma