//Maya ASCII 8.5 scene //Name: roundConfetti.ma //Last modified: Thu, Mar 22, 2007 07:07:40 PM //Codeset: 1252 requires maya "8.5"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 8.5"; fileInfo "version" "8.5P04"; fileInfo "cutIdentifier" "200703092011-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 9.1347458651644775 25.25813058658597 -13.995541030605763 ; setAttr ".r" -type "double3" -20.138352729595901 148.59999999998846 0 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 18.126631042010327; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "pPlane1"; setAttr ".t" -type "double3" 0 22.845844207104651 0 ; setAttr ".s" -type "double3" 5.5815353996203063 5.5815353996203063 5.5815353996203063 ; createNode mesh -n "pPlaneShape1" -p "pPlane1"; setAttr -k off ".v"; setAttr ".io" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode mesh -n "outputCloth1" -p "pPlane1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".qsp" 0; createNode transform -n "nCloth1"; setAttr -l on ".t"; setAttr -l on ".r"; setAttr -l on ".s"; createNode nCloth -n "nClothShape1" -p "nCloth1"; addAttr -ci true -sn "lifespan" -ln "lifespan" -bt "life" -at "double"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -bt "life" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -bt "life" -dt "doubleArray"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 10000; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr -k off ".dve"; setAttr -k off ".lfm"; setAttr -k off ".lfr"; setAttr -k off ".ead"; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr -k off ".isd"; setAttr -k off ".dw"; setAttr -k off ".fiw"; setAttr -k off ".con"; setAttr -k off ".eiw"; setAttr -k off ".mxc"; setAttr -k off ".lod"; setAttr -k off ".inh"; setAttr ".cts" 1; setAttr -k off ".stf"; setAttr -k off ".igs"; setAttr -k off ".ecfh"; setAttr -k off ".tgs"; setAttr -k off ".gsm"; setAttr -k off ".chd"; setAttr ".chw" 400; setAttr -k off ".trd"; setAttr -k off ".prt"; setAttr ".thss" 0.039467416703701019; setAttr ".fron" 0.61984002590179443; setAttr ".scfl" 3; setAttr ".pmss" 0.079999998211860657; setAttr ".scld" no; setAttr ".por" 0.15786966681480408; setAttr ".lsou" yes; setAttr ".stch" 5; setAttr ".comr" 5; setAttr ".bnd" 0; setAttr ".tdrg" 0.23965999484062195; setAttr -k on ".lifespan" 1; setAttr ".lifespanPP0" -type "doubleArray" 0 ; createNode turbulenceField -n "turbulenceField1"; setAttr ".fc[0]" 0 1 1; setAttr ".frq" 8.264; createNode transform -n "ambientLight1"; createNode ambientLight -n "ambientLightShape1" -p "ambientLight1"; setAttr -k off ".v"; setAttr ".cl" -type "float3" 0.68000001 0.88271993 1 ; setAttr ".as" 0.44629999995231628; createNode transform -n "directionalLight1"; setAttr ".r" -type "double3" -34.69595612394955 65.064199592299275 9.3097706564092508 ; createNode directionalLight -n "directionalLightShape1" -p "directionalLight1"; setAttr -k off ".v"; setAttr ".cl" -type "float3" 1 0.98633301 0.921 ; createNode transform -n "pCube1"; setAttr ".t" -type "double3" -0.23553137258687684 0.51338651960411497 0.32826150400176601 ; setAttr ".s" -type "double3" 96.5141923875413 65.53104668720195 96.5141923875413 ; setAttr ".rp" -type "double3" 0 -0.49262070295829841 0 ; setAttr ".sp" -type "double3" 0 -0.49262070295829841 0 ; createNode mesh -n "pCubeShape1" -p "pCube1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".ds" no; setAttr ".op" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; setAttr -s 3 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode polyPlane -n "polyPlane1"; setAttr ".sw" 50; setAttr ".sh" 50; setAttr ".cuv" 2; createNode polySplitVert -n "polySplitVert1"; setAttr ".ics" -type "componentList" 1 "vtx[*]"; createNode nucleus -n "nucleus1"; setAttr ".nupl" yes; setAttr ".npfr" 1; setAttr ".sstp" 2; setAttr ".mcit" 2; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 400 -ast 1 -aet 10000 "; setAttr ".st" 6; createNode ramp -n "ramp1"; setAttr -s 10 ".cel"; setAttr ".cel[0].ep" 0.20000000298023224; setAttr ".cel[0].ec" -type "float3" 1 0 0 ; setAttr ".cel[1].ep" 0.4699999988079071; setAttr ".cel[1].ec" -type "float3" 0 1 0 ; setAttr ".cel[2].ep" 0.72500002384185791; setAttr ".cel[2].ec" -type "float3" 0 0 1 ; setAttr ".cel[3].ep" 0.5; setAttr ".cel[3].ec" -type "float3" 0.97399998 0.97399998 0.97399998 ; setAttr ".cel[4].ep" 0.30500000715255737; setAttr ".cel[4].ec" -type "float3" 0.072500229 0 1 ; setAttr ".cel[5].ep" 0.125; setAttr ".cel[5].ec" -type "float3" 1 0.87450004 0 ; setAttr ".cel[6].ep" 0.045000001788139343; setAttr ".cel[6].ec" -type "float3" 1 0.99717486 0.93299997 ; setAttr ".cel[7].ep" 0.85500001907348633; setAttr ".cel[7].ec" -type "float3" 0.92517197 1 0.92199999 ; setAttr ".cel[8].ep" 1; setAttr ".cel[8].ec" -type "float3" 1 0.0055000004 0 ; setAttr ".cel[9].ep" 0.61500000953674316; setAttr ".cel[9].ec" -type "float3" 0.71426702 0.71426702 0.98093301 ; createNode place2dTexture -n "place2dTexture1"; createNode ramp -n "ramp2"; setAttr ".t" 4; setAttr ".in" 0; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0.7149999737739563; setAttr ".cel[0].ec" -type "float3" 1 1 1 ; setAttr ".cel[1].ep" 0; setAttr ".cel[1].ec" -type "float3" 0 0 0 ; createNode place2dTexture -n "place2dTexture2"; setAttr ".re" -type "float2" 50 50 ; createNode polyCube -n "polyCube1"; setAttr ".cuv" 4; createNode lambert -n "lambert2"; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode ramp -n "ramp3"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.14876001 0.13031375 0.13529117 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0.16345559 0.18353476 0.25619999 ; setAttr ".hn" 0.016519999131560326; setAttr ".sn" 0.033059999346733093; setAttr ".vn" 0.024819999933242798; setAttr ".snf" 1.1570299863815308; setAttr ".vnf" 1.0743999481201172; createNode place2dTexture -n "place2dTexture3"; select -ne :time1; setAttr ".ihi" 0; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 3 ".u"; select -ne :lightList1; setAttr -s 2 ".l"; select -ne :defaultTextureList1; setAttr -s 3 ".tx"; select -ne :lambert1; select -ne :initialShadingGroup; setAttr -s 2 ".dsm"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :initialMaterialInfo; select -ne :defaultRenderQuality; setAttr ".eaa" 0; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -s 2 ".dsm"; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "polySplitVert1.out" "pPlaneShape1.i"; connectAttr "nClothShape1.omsh" "outputCloth1.i"; connectAttr "nucleus1.stf" "nClothShape1.stf"; connectAttr ":time1.o" "nClothShape1.cti"; connectAttr "pPlaneShape1.w" "nClothShape1.imsh"; connectAttr "nucleus1.noao[0]" "nClothShape1.nxst"; connectAttr "turbulenceField1.of[0]" "nClothShape1.ifc[0]"; connectAttr "nClothShape1.fd" "turbulenceField1.ind[0]"; connectAttr "nClothShape1.ppfd[0]" "turbulenceField1.ppda[0]"; connectAttr "polyCube1.out" "pCubeShape1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "lambert2SG.msg" "lightLinker1.slnk[2].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "polyPlane1.out" "polySplitVert1.ip"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "nClothShape1.cust" "nucleus1.niao[0]"; connectAttr "nClothShape1.stst" "nucleus1.nias[0]"; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "place2dTexture2.o" "ramp2.uv"; connectAttr "place2dTexture2.ofs" "ramp2.fs"; connectAttr "ramp3.oc" "lambert2.c"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "pCubeShape1.iog" "lambert2SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo1.sg"; connectAttr "lambert2.msg" "materialInfo1.m"; connectAttr "ramp3.msg" "materialInfo1.t" -na; connectAttr "place2dTexture3.o" "ramp3.uv"; connectAttr "place2dTexture3.ofs" "ramp3.fs"; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ambientLightShape1.ltd" ":lightList1.l" -na; connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp2.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp3.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp1.oc" ":lambert1.c"; connectAttr "ramp2.oc" ":lambert1.it"; connectAttr "pPlaneShape1.iog" ":initialShadingGroup.dsm" -na; connectAttr "outputCloth1.iog" ":initialShadingGroup.dsm" -na; connectAttr "ramp1.msg" ":initialMaterialInfo.t" -na; connectAttr "ambientLight1.iog" ":defaultLightSet.dsm" -na; connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na; webTutorialNotify "http://area.autodesk.com/blogs/duncan/confetti_and_streamers_with_ncloth/" "" ""; // End of roundConfetti.ma