//Maya ASCII 8.5ff04 (Beta 1) scene //Name: FlagWaving.ma //Last modified: Tue, Oct 31, 2006 09:57:56 AM //Codeset: ISO-8859-1 requires maya "8.5ff04 (Beta 1)"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited Forge Beta"; fileInfo "version" "8.5 Beta 3"; fileInfo "cutIdentifier" "200609181104-000000"; fileInfo "osv" "Linux 2.6.12-1.1398_FC4smp #1 SMP Fri Jul 15 01:05:24 EDT 2005 x86_64"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 4.259229708285976 0.89290903227553464 8.9699169321486849 ; setAttr ".r" -type "double3" -5.1383527296024214 25.400000000000038 -2.2005635024109632e-16 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".coi" 9.9698412232852185; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999972 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999972 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "pPlane1"; setAttr ".r" -type "double3" 90 0 0 ; setAttr ".s" -type "double3" 6 3 3 ; createNode mesh -n "pPlaneShape1" -p "pPlane1"; setAttr -k off ".v"; setAttr ".io" yes; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode mesh -n "outputCloth1" -p "pPlane1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".qsp" 0; createNode transform -n "nCloth1"; setAttr -l on ".t"; setAttr -l on ".r"; setAttr -l on ".s"; createNode nCloth -n "nClothShape1" -p "nCloth1"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 231; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr -k off ".dve"; setAttr -k off ".lfm"; setAttr -k off ".lfr"; setAttr -k off ".ead"; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr -k off ".isd"; setAttr -k off ".dw"; setAttr -k off ".fiw"; setAttr -k off ".con"; setAttr -k off ".eiw"; setAttr -k off ".mxc"; setAttr -k off ".lod"; setAttr -k off ".inh"; setAttr ".cts" 567; setAttr -k off ".stf"; setAttr -k off ".igs"; setAttr -k off ".ecfh"; setAttr -k off ".tgs"; setAttr -k off ".gsm"; setAttr -k off ".chd"; setAttr ".chw" 2003; setAttr -k off ".trd"; setAttr -k off ".prt"; setAttr ".lsou" yes; setAttr ".lft" 0.23532000184059143; setAttr ".drg" 0.15692000091075897; setAttr ".tdrg" 0.11766000092029572; createNode transform -n "dynamicConstraint1"; setAttr ".t" -type "double3" -3 0 0 ; createNode dynamicConstraint -n "dynamicConstraintShape1" -p "dynamicConstraint1"; setAttr -k off ".v"; setAttr ".crr" 0; setAttr ".cdnr[0]" 0 1 1; setAttr ".sdp[0]" 0 1 1; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; setAttr -s 3 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode polyPlane -n "polyPlane1"; setAttr ".sw" 20; setAttr ".cuv" 2; createNode nucleus -n "nucleus1"; setAttr ".grty" 1; setAttr ".ady" 1.0; setAttr ".wisp" 0.098039999604225159; createNode nComponent -n "nComponent1"; setAttr ".ct" 2; setAttr -s 2 ".ci[0:1]" 0 210; createNode lambert -n "lambert2"; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode ramp -n "ramp1"; setAttr ".in" 0; setAttr -s 3 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.49796003 0.022000015 1 ; setAttr ".cel[1].ep" 0.5; setAttr ".cel[1].ec" -type "float3" 0 1 0 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0 0 1 ; createNode place2dTexture -n "place2dTexture1"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 2004 -ast 1 -aet 2004 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 567; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultResolution; setAttr ".w" 64; setAttr ".h" 64; setAttr ".pa" 1; setAttr ".dar" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "polyPlane1.out" "pPlaneShape1.i"; connectAttr "nClothShape1.omsh" "outputCloth1.i"; connectAttr ":time1.o" "nClothShape1.cti"; connectAttr "nucleus1.stf" "nClothShape1.stf"; connectAttr "pPlaneShape1.w" "nClothShape1.imsh"; connectAttr "nucleus1.noao[0]" "nClothShape1.nxst"; connectAttr "nComponent1.ocp" "dynamicConstraintShape1.cid[0]"; connectAttr ":time1.o" "dynamicConstraintShape1.cti"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "lambert2SG.msg" "lightLinker1.slnk[2].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "nClothShape1.cust" "nucleus1.niao[0]"; connectAttr "nClothShape1.stst" "nucleus1.nias[0]"; connectAttr "dynamicConstraintShape1.evs" "nucleus1.is[0]"; connectAttr "dynamicConstraintShape1.evc" "nucleus1.ic[0]"; connectAttr "nClothShape1.nuid" "nComponent1.obid"; connectAttr "ramp1.oc" "lambert2.c"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "outputCloth1.iog" "lambert2SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo1.sg"; connectAttr "lambert2.msg" "materialInfo1.m"; connectAttr "ramp1.msg" "materialInfo1.t" -na; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "pPlaneShape1.iog" ":initialShadingGroup.dsm" -na; webTutorialNotify "http://area.autodesk.com/blogs/duncan/a_very_simple_ncloth_flag/" "" ""; // End of FlagWaving.ma