//Maya ASCII 8.5 scene //Name: bagOfMarbles.ma //Last modified: Thu, Feb 08, 2007 09:16:46 PM //Codeset: 1252 requires maya "8.5"; currentUnit -linear centimeter -angle degree -time film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 8.5"; fileInfo "version" "8.5"; fileInfo "cutIdentifier" "200612112330-000000"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -shared -name "persp"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 0.74620340596697743 2.3975349776483128 -3.1993012175724753 ; setAttr ".rotate" -type "double3" -21.938352729476456 -195.40000000001058 0 ; createNode camera -shared -name "perspShape" -parent "persp"; setAttr -keyable off ".visibility" no; setAttr ".focalLength" 34.999999999999993; setAttr ".centerOfInterest" 4.3085247691245909; setAttr ".imageName" -type "string" "persp"; setAttr ".depthName" -type "string" "persp_depth"; setAttr ".maskName" -type "string" "persp_mask"; setAttr ".homeCommand" -type "string" "viewSet -p %camera"; createNode transform -shared -name "top"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 0 100.1 0 ; setAttr ".rotate" -type "double3" -89.999999999999986 0 0 ; createNode camera -shared -name "topShape" -parent "top"; setAttr -keyable off ".visibility" no; setAttr ".renderable" no; setAttr ".centerOfInterest" 100.1; setAttr ".orthographicWidth" 30; setAttr ".imageName" -type "string" "top"; setAttr ".depthName" -type "string" "top_depth"; setAttr ".maskName" -type "string" "top_mask"; setAttr ".homeCommand" -type "string" "viewSet -t %camera"; setAttr ".orthographic" yes; createNode transform -shared -name "front"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 0 0 100.1 ; createNode camera -shared -name "frontShape" -parent "front"; setAttr -keyable off ".visibility" no; setAttr ".renderable" no; setAttr ".centerOfInterest" 100.1; setAttr ".orthographicWidth" 30; setAttr ".imageName" -type "string" "front"; setAttr ".depthName" -type "string" "front_depth"; setAttr ".maskName" -type "string" "front_mask"; setAttr ".homeCommand" -type "string" "viewSet -f %camera"; setAttr ".orthographic" yes; createNode transform -shared -name "side"; setAttr ".visibility" no; setAttr ".translate" -type "double3" 100.1 0 0 ; setAttr ".rotate" -type "double3" 0 89.999999999999986 0 ; createNode camera -shared -name "sideShape" -parent "side"; setAttr -keyable off ".visibility" no; setAttr ".renderable" no; setAttr ".centerOfInterest" 100.1; setAttr ".orthographicWidth" 30; setAttr ".imageName" -type "string" "side"; setAttr ".depthName" -type "string" "side_depth"; setAttr ".maskName" -type "string" "side_mask"; setAttr ".homeCommand" -type "string" "viewSet -s %camera"; setAttr ".orthographic" yes; createNode transform -name "pPlane1"; setAttr ".translate" -type "double3" 0 0.92534287249254576 0 ; setAttr ".rotate" -type "double3" 3.1852875369988207 -0.89837266318922904 -1.7542400203313779 ; createNode mesh -name "pPlaneShape1" -parent "pPlane1"; setAttr -keyable off ".visibility"; setAttr ".intermediateObject" yes; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; createNode mesh -name "outputCloth1" -parent "pPlane1"; setAttr -keyable off ".visibility"; setAttr ".overrideLevelOfDetail" 1; setAttr ".overrideEnabled" yes; setAttr ".motionBlur" no; setAttr ".castsShadows" no; setAttr ".receiveShadows" no; setAttr ".primaryVisibility" no; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; setAttr ".quadSplit" 0; createNode transform -name "nCloth1"; setAttr -lock on ".translate"; setAttr -lock on ".rotate"; setAttr -lock on ".scale"; createNode nCloth -name "nClothShape1" -parent "nCloth1"; setAttr -keyable off ".visibility"; setAttr ".ghostFrames" -type "Int32Array" 0 ; setAttr ".position0" -type "vectorArray" 0 ; setAttr ".velocity0" -type "vectorArray" 0 ; setAttr ".acceleration0" -type "vectorArray" 0 ; setAttr ".useStartupCache" yes; setAttr ".startupCachePath" -type "string" "bagOfMarbles_startup"; setAttr ".mass0" -type "doubleArray" 0 ; setAttr ".particleId0" -type "doubleArray" 0 ; setAttr ".nextId" 27; setAttr ".birthTime0" -type "doubleArray" 0 ; setAttr ".age0" -type "doubleArray" 0 ; setAttr -keyable off ".dieOnEmissionVolumeExit"; setAttr -keyable off ".lifespanMode"; setAttr -keyable off ".lifespanRandom"; setAttr -keyable off ".expressionsAfterDynamics"; setAttr ".internalRuntimeBeforeDynamicsExpression" -type "string" ""; setAttr ".internalRuntimeAfterDynamicsExpression" -type "string" ""; setAttr ".internalCreationExpression" -type "string" ""; setAttr -keyable off ".isDynamic"; setAttr -keyable off ".dynamicsWeight"; setAttr -keyable off ".forcesInWorld"; setAttr -keyable off ".conserve"; setAttr -keyable off ".emissionInWorld"; setAttr -keyable off ".maxCount"; setAttr -keyable off ".levelOfDetail"; setAttr -keyable off ".inheritFactor"; setAttr ".currentTimeSave" 1; setAttr -keyable off ".startFrame"; setAttr -keyable off ".inputGeometrySpace"; setAttr -keyable off ".enforceCountFromHistory"; setAttr -keyable off ".targetGeometrySpace"; setAttr -keyable off ".goalSmoothness"; setAttr -keyable off ".cacheData"; setAttr ".cacheWidth" 100; setAttr -keyable off ".traceDepth"; setAttr -keyable off ".particleRenderType"; setAttr ".thickness" 0.25; setAttr ".friction" 0.51239997148513794; setAttr ".collisionFlag" 1; setAttr ".pushOutRadius" 0.04898979514837265; setAttr ".localSpaceOutput" yes; setAttr ".stretchResistance" 0; setAttr ".compressionResistance" 0; setAttr ".bendResistance" 0; setAttr ".lift" 0; setAttr ".tangentialDrag" 1; setAttr ".solverDisplay" 1; createNode transform -name "pSolid1"; setAttr ".translate" -type "double3" 0 1.4162733446300282 0 ; setAttr ".scale" -type "double3" 1.169856856271414 1.169856856271414 1.169856856271414 ; createNode mesh -name "pSolidShape1" -parent "pSolid1"; setAttr -keyable off ".visibility"; setAttr ".intermediateObject" yes; setAttr -size 2 ".instObjGroups[0].objectGroups"; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; createNode mesh -name "outputCloth2" -parent "pSolid1"; setAttr -keyable off ".visibility"; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; setAttr ".quadSplit" 0; createNode transform -name "nCloth2"; setAttr -lock on ".translate"; setAttr -lock on ".rotate"; setAttr -lock on ".scale"; createNode nCloth -name "nClothShape2" -parent "nCloth2"; setAttr -keyable off ".visibility"; setAttr ".ghostFrames" -type "Int32Array" 0 ; setAttr ".position0" -type "vectorArray" 0 ; setAttr ".velocity0" -type "vectorArray" 0 ; setAttr ".acceleration0" -type "vectorArray" 0 ; setAttr ".useStartupCache" yes; setAttr ".startupCachePath" -type "string" "bagOfMarbles_startup"; setAttr ".mass0" -type "doubleArray" 0 ; setAttr ".particleId0" -type "doubleArray" 0 ; setAttr ".nextId" 1212; setAttr ".birthTime0" -type "doubleArray" 0 ; setAttr ".age0" -type "doubleArray" 0 ; setAttr -keyable off ".dieOnEmissionVolumeExit"; setAttr -keyable off ".lifespanMode"; setAttr -keyable off ".lifespanRandom"; setAttr -keyable off ".expressionsAfterDynamics"; setAttr ".internalRuntimeBeforeDynamicsExpression" -type "string" ""; setAttr ".internalRuntimeAfterDynamicsExpression" -type "string" ""; setAttr ".internalCreationExpression" -type "string" ""; setAttr -keyable off ".isDynamic"; setAttr -keyable off ".dynamicsWeight"; setAttr -keyable off ".forcesInWorld"; setAttr -keyable off ".conserve"; setAttr -keyable off ".emissionInWorld"; setAttr -keyable off ".maxCount"; setAttr -keyable off ".levelOfDetail"; setAttr -keyable off ".inheritFactor"; setAttr ".currentTimeSave" 1; setAttr -keyable off ".startFrame"; setAttr -keyable off ".inputGeometrySpace"; setAttr -keyable off ".enforceCountFromHistory"; setAttr -keyable off ".targetGeometrySpace"; setAttr -keyable off ".goalSmoothness"; setAttr -keyable off ".cacheData"; setAttr ".cacheWidth" 100; setAttr -keyable off ".traceDepth"; setAttr -keyable off ".particleRenderType"; setAttr ".thickness" 0.0099999997764825821; setAttr ".selfCollisionFlag" 4; setAttr ".pushOutRadius" 0.063619256019592285; setAttr ".localSpaceOutput" yes; setAttr ".stretchResistance" 74.379997253417969; setAttr ".selfCollideWidthScale" 0.42280000448226929; createNode transform -name "dynamicConstraint1"; setAttr ".translate" -type "double3" 0.0044759529305506696 2.6274547521663401 0.060278762360821095 ; createNode dynamicConstraint -name "dynamicConstraintShape1" -parent "dynamicConstraint1"; setAttr -keyable off ".visibility"; setAttr ".constraintRelation" 0; setAttr ".connectionDensityRange[0]" 0 1 1; setAttr ".strengthDropoff[0]" 0 1 1; createNode transform -name "pPlane2"; setAttr ".translate" -type "double3" 0 0.0629459876059274 0 ; setAttr ".scale" -type "double3" 14.838488161689806 14.838488161689806 14.838488161689806 ; createNode mesh -name "pPlaneShape2" -parent "pPlane2"; setAttr -keyable off ".visibility"; setAttr ".visibleInReflections" yes; setAttr ".visibleInRefractions" yes; setAttr ".uvSet[0].uvSetName" -type "string" "map1"; setAttr ".currentUVSet" -type "string" "map1"; setAttr ".displayColorChannel" -type "string" "Ambient+Diffuse"; setAttr ".collisionOffsetVelocityMultiplier[0]" 0 1 1; setAttr ".collisionDepthVelocityMultiplier[0]" 0 1 1; createNode transform -name "spotLight1"; setAttr ".translate" -type "double3" 4.4080364064212558 7.4545621825949153 -2.7850892100452684 ; setAttr ".rotate" -type "double3" -235.71602230258631 60.153812851899531 -180 ; createNode spotLight -name "spotLightShape1" -parent "spotLight1"; setAttr -keyable off ".visibility"; setAttr ".color" -type "float3" 1 0.96666598 0.91600001 ; setAttr ".centerOfIllumination" 9.0220991515854969; setAttr ".useDepthMapShadows" yes; setAttr ".dmapFilterSize" 3; setAttr ".dmapResolution" 1024; setAttr ".coneAngle" 25.292729577951306; setAttr ".penumbraAngle" 20.4136; setAttr ".dropoff" 5; createNode transform -name "directionalLight1"; setAttr ".rotate" -type "double3" -147.81750195855554 -82.666226868022946 132.27934905254691 ; createNode directionalLight -name "directionalLightShape1" -parent "directionalLight1"; setAttr -keyable off ".visibility"; setAttr ".color" -type "float3" 0.096090376 0.31886163 0.63635999 ; createNode lightLinker -name "lightLinker1"; setAttr -size 4 ".link"; setAttr -size 4 ".shadowLink"; createNode displayLayerManager -name "layerManager"; createNode displayLayer -name "defaultLayer"; createNode renderLayerManager -name "renderLayerManager"; createNode renderLayer -name "defaultRenderLayer"; setAttr ".global" yes; createNode polyPlane -name "polyPlane1"; setAttr ".subdivisionsWidth" 2; setAttr ".subdivisionsHeight" 2; setAttr ".createUVs" 2; createNode polyExtrudeFace -name "polyExtrudeFace1"; setAttr ".inputComponents" -type "componentList" 1 "f[0:3]"; setAttr ".inputMatrix" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1; setAttr ".worldSpace" yes; setAttr ".randomSeed" 60357; setAttr ".localTranslate" -type "double3" 0 -1.7129250113805887e-017 1 ; setAttr ".keepFacesTogether" no; setAttr ".divisions" 2; setAttr ".taperCurve[0]" 0 1 1; createNode polyMergeVert -name "polyMergeVert1"; setAttr ".inputComponents" -type "componentList" 1 "vtx[*]"; setAttr ".inputMatrix" -type "matrix" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1; setAttr ".alwaysMergeTwoVertices" yes; createNode nucleus -name "nucleus1"; setAttr -size 2 ".inputActive"; setAttr -size 2 ".inputActiveStart"; setAttr -size 2 ".outputObjects"; setAttr ".usePlane" yes; createNode polyPlatonicSolid -name "polyPlatonicSolid1"; setAttr ".sideLength" 1.0514999628067017; setAttr ".solidType" 1; setAttr ".createUVs" 4; createNode polySmoothFace -name "polySmoothFace1"; setAttr ".inputComponents" -type "componentList" 1 "f[*]"; setAttr ".method" 1; setAttr ".smoothUVs" yes; setAttr ".divisionsPerEdge" 10; setAttr ".pushStrength" 1; setAttr ".roundness" 1.4500000476837158; setAttr ".maya65Above" yes; createNode nComponent -name "nComponent1"; setAttr ".componentType" 2; createNode objectSet -name "dynamicConstraintSet1"; setAttr ".isHistoricallyInteresting" 0; createNode groupId -name "groupId1"; setAttr ".isHistoricallyInteresting" 0; createNode groupParts -name "groupParts1"; setAttr ".isHistoricallyInteresting" 0; setAttr ".inputComponents" -type "componentList" 4 "vtx[16:18]" "vtx[360:361]" "vtx[405:406]" "vtx[413:414]"; createNode polySmoothFace -name "polySmoothFace2"; setAttr ".inputComponents" -type "componentList" 1 "f[*]"; setAttr ".method" 1; setAttr ".smoothUVs" yes; setAttr ".divisionsPerEdge" 2; setAttr ".pushStrength" 0.10000000149011612; setAttr ".roundness" 1; setAttr ".maya65Above" yes; createNode blinn -name "blinn1"; setAttr ".color" -type "float3" 0.56999999 0.16017 0.18441819 ; setAttr ".ambientColor" -type "float3" 0.099539883 0.11640197 0.12396 ; setAttr ".incandescence" -type "float3" 0.024800001 0.0079369601 0.0046128011 ; setAttr ".specularColor" -type "float3" 0.88530976 0.9091 0.8381902 ; setAttr ".eccentricity" 0.28924000263214111; setAttr ".specularRollOff" 0.11569999903440475; createNode shadingEngine -name "blinn1SG"; setAttr ".isHistoricallyInteresting" 0; setAttr ".renderableOnlySet" yes; createNode materialInfo -name "materialInfo1"; createNode animCurveTU -name "nClothShape2_pressure"; setAttr ".tangentType" 10; setAttr ".weightedTangents" no; setAttr -size 2 ".keyTimeValue[0:1]" 1 0 10 -0.15; createNode noise -name "noise1"; setAttr ".alphaIsLuminance" yes; setAttr ".amplitude" 0.11569999903440475; setAttr ".depthMax" 4; setAttr ".frequency" 100; setAttr ".inflection" yes; setAttr ".noiseType" 0; createNode place2dTexture -name "place2dTexture1"; createNode bump2d -name "bump2d1"; setAttr ".bumpDepth" 0.12399999797344208; setAttr ".vertexCameraOne" -type "float3" 0 0.00097000063 0 ; setAttr ".vertexCameraTwo" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode polyPlane -name "polyPlane2"; setAttr ".subdivisionsWidth" 6; setAttr ".subdivisionsHeight" 6; setAttr ".createUVs" 2; createNode lambert -name "lambert2"; setAttr ".color" -type "float3" 0.23478997 0.5 0.16999999 ; createNode shadingEngine -name "lambert2SG"; setAttr ".isHistoricallyInteresting" 0; setAttr ".renderableOnlySet" yes; createNode materialInfo -name "materialInfo2"; createNode grid -name "grid1"; setAttr ".fillerColor" -type "float3" 0.29066315 0.56999999 0.14363998 ; setAttr ".lineColor" -type "float3" 0.77686 0.77686 0.77686 ; setAttr ".uWidth" 0.041319999843835831; setAttr ".vWidth" 0.041319999843835831; createNode place2dTexture -name "place2dTexture2"; setAttr ".repeatUV" -type "float2" 4 4 ; createNode noise -name "noise2"; setAttr ".alphaIsLuminance" yes; setAttr ".amplitude" 0.066119998693466187; setAttr ".ratio" 0.76032000780105591; setAttr ".frequency" 150; setAttr ".noiseType" 0; createNode place2dTexture -name "place2dTexture3"; createNode bump2d -name "bump2d2"; setAttr ".bumpDepth" 0.05000000074505806; setAttr ".vertexCameraOne" -type "float3" 0 0.00027000002 0 ; setAttr ".vertexCameraTwo" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode script -name "sceneConfigurationScriptNode"; setAttr ".before" -type "string" "playbackOptions -min 1 -max 100 -ast 1 -aet 10000 "; setAttr ".scriptType" 6; select -noExpand :time1; setAttr ".isHistoricallyInteresting" 0; setAttr ".outTime" 1; select -noExpand :renderPartition; setAttr -size 4 ".sets"; select -noExpand :renderGlobalsList1; select -noExpand :defaultShaderList1; setAttr -size 4 ".shaders"; select -noExpand :postProcessList1; setAttr -size 2 ".postProcesses"; select -noExpand :defaultRenderUtilityList1; setAttr -size 5 ".utilities"; select -noExpand :lightList1; setAttr -size 2 ".lights"; select -noExpand :defaultTextureList1; setAttr -size 3 ".textures"; select -noExpand :initialShadingGroup; setAttr -size 3 ".dagSetMembers"; setAttr ".renderableOnlySet" yes; select -noExpand :initialParticleSE; setAttr ".renderableOnlySet" yes; select -noExpand :defaultRenderGlobals; setAttr ".animation" yes; setAttr ".endFrame" 100; setAttr ".outFormatControl" 1; select -noExpand :defaultRenderQuality; setAttr ".reflections" 10; setAttr ".refractions" 10; setAttr ".shadows" 10; setAttr ".edgeAntiAliasing" 0; setAttr ".useMultiPixelFilter" yes; setAttr ".shadingSamples" 2; setAttr ".redThreshold" 0.20000000298023224; setAttr ".greenThreshold" 0.15000000596046448; setAttr ".blueThreshold" 0.30000001192092896; select -noExpand :defaultResolution; setAttr ".pixelAspect" 1; select -noExpand :defaultLightSet; setAttr -size 2 ".dagSetMembers"; select -noExpand :hardwareRenderGlobals; setAttr ".colorTextureResolution" 256; setAttr ".bumpTextureResolution" 512; select -noExpand :defaultHardwareRenderGlobals; setAttr ".filename" -type "string" "im"; setAttr ".resolution" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "polyMergeVert1.output" "pPlaneShape1.inMesh"; connectAttr "nClothShape1.outputMesh" "outputCloth1.inMesh"; connectAttr ":time1.outTime" "nClothShape1.currentTime"; connectAttr "nucleus1.startFrame" "nClothShape1.startFrame"; connectAttr "pPlaneShape1.worldMesh" "nClothShape1.inputMesh"; connectAttr "nucleus1.outputObjects[0]" "nClothShape1.nextState"; connectAttr "groupId1.groupId" "pSolidShape1.instObjGroups.objectGroups[0].objectGroupId" ; connectAttr "dynamicConstraintSet1.memberWireframeColor" "pSolidShape1.instObjGroups.objectGroups[0].objectGrpColor" ; connectAttr "groupParts1.outputGeometry" "pSolidShape1.inMesh"; connectAttr "polySmoothFace2.output" "outputCloth2.inMesh"; connectAttr ":time1.outTime" "nClothShape2.currentTime"; connectAttr "nucleus1.startFrame" "nClothShape2.startFrame"; connectAttr "pSolidShape1.worldMesh" "nClothShape2.inputMesh"; connectAttr "nucleus1.outputObjects[1]" "nClothShape2.nextState"; connectAttr "nClothShape2_pressure.output" "nClothShape2.pressure"; connectAttr "nComponent1.outComponent" "dynamicConstraintShape1.componentIds[0]" ; connectAttr ":time1.outTime" "dynamicConstraintShape1.currentTime"; connectAttr "polyPlane2.output" "pPlaneShape2.inMesh"; connectAttr ":defaultLightSet.message" "lightLinker1.link[0].light"; connectAttr ":initialShadingGroup.message" "lightLinker1.link[0].object"; connectAttr ":defaultLightSet.message" "lightLinker1.link[1].light"; connectAttr ":initialParticleSE.message" "lightLinker1.link[1].object"; connectAttr ":defaultLightSet.message" "lightLinker1.link[2].light"; connectAttr "blinn1SG.message" "lightLinker1.link[2].object"; connectAttr ":defaultLightSet.message" "lightLinker1.link[3].light"; connectAttr "lambert2SG.message" "lightLinker1.link[3].object"; connectAttr ":defaultLightSet.message" "lightLinker1.shadowLink[0].shadowLight"; connectAttr ":initialShadingGroup.message" "lightLinker1.shadowLink[0].shadowObject" ; connectAttr ":defaultLightSet.message" "lightLinker1.shadowLink[1].shadowLight"; connectAttr ":initialParticleSE.message" "lightLinker1.shadowLink[1].shadowObject" ; connectAttr ":defaultLightSet.message" "lightLinker1.shadowLink[2].shadowLight"; connectAttr "blinn1SG.message" "lightLinker1.shadowLink[2].shadowObject"; connectAttr ":defaultLightSet.message" "lightLinker1.shadowLink[3].shadowLight"; connectAttr "lambert2SG.message" "lightLinker1.shadowLink[3].shadowObject"; connectAttr "layerManager.displayLayerId[0]" "defaultLayer.identification"; connectAttr "renderLayerManager.renderLayerId[0]" "defaultRenderLayer.identification" ; connectAttr "polyPlane1.output" "polyExtrudeFace1.inputPolymesh"; connectAttr "pPlaneShape1.worldMatrix" "polyExtrudeFace1.manipMatrix"; connectAttr "polyExtrudeFace1.output" "polyMergeVert1.inputPolymesh"; connectAttr "pPlaneShape1.worldMatrix" "polyMergeVert1.manipMatrix"; connectAttr ":time1.outTime" "nucleus1.currentTime"; connectAttr "nClothShape1.currentState" "nucleus1.inputActive[0]"; connectAttr "nClothShape2.currentState" "nucleus1.inputActive[1]"; connectAttr "nClothShape1.startState" "nucleus1.inputActiveStart[0]"; connectAttr "nClothShape2.startState" "nucleus1.inputActiveStart[1]"; connectAttr "dynamicConstraintShape1.evalStart" "nucleus1.inputStart[0]"; connectAttr "dynamicConstraintShape1.evalCurrent" "nucleus1.inputCurrent[0]"; connectAttr "polyPlatonicSolid1.output" "polySmoothFace1.inputPolymesh"; connectAttr "nClothShape2.nucleusId" "nComponent1.objectId"; connectAttr "groupId1.groupId" "nComponent1.componentGroupId"; connectAttr "pSolidShape1.worldMesh" "nComponent1.surface"; connectAttr "groupId1.message" "dynamicConstraintSet1.groupNodes" -nextAvailable ; connectAttr "pSolidShape1.instObjGroups.objectGroups[0]" "dynamicConstraintSet1.dagSetMembers" -nextAvailable; connectAttr "polySmoothFace1.output" "groupParts1.inputGeometry"; connectAttr "groupId1.groupId" "groupParts1.groupId"; connectAttr "nClothShape2.outputMesh" "polySmoothFace2.inputPolymesh"; connectAttr "bump2d1.outNormal" "blinn1.normalCamera"; connectAttr "blinn1.outColor" "blinn1SG.surfaceShader"; connectAttr "outputCloth2.instObjGroups" "blinn1SG.dagSetMembers" -nextAvailable ; connectAttr "blinn1SG.message" "materialInfo1.shadingGroup"; connectAttr "blinn1.message" "materialInfo1.material"; connectAttr "place2dTexture1.outUV" "noise1.uvCoord"; connectAttr "place2dTexture1.outUvFilterSize" "noise1.uvFilterSize"; connectAttr "noise1.outAlpha" "bump2d1.bumpValue"; connectAttr "bump2d2.outNormal" "lambert2.normalCamera"; connectAttr "lambert2.outColor" "lambert2SG.surfaceShader"; connectAttr "pPlaneShape2.instObjGroups" "lambert2SG.dagSetMembers" -nextAvailable ; connectAttr "lambert2SG.message" "materialInfo2.shadingGroup"; connectAttr "lambert2.message" "materialInfo2.material"; connectAttr "place2dTexture2.outUV" "grid1.uvCoord"; connectAttr "place2dTexture2.outUvFilterSize" "grid1.uvFilterSize"; connectAttr "place2dTexture3.outUV" "noise2.uvCoord"; connectAttr "place2dTexture3.outUvFilterSize" "noise2.uvFilterSize"; connectAttr "noise2.outAlpha" "bump2d2.bumpValue"; connectAttr "blinn1SG.partition" ":renderPartition.sets" -nextAvailable; connectAttr "lambert2SG.partition" ":renderPartition.sets" -nextAvailable; connectAttr "blinn1.message" ":defaultShaderList1.shaders" -nextAvailable; connectAttr "lambert2.message" ":defaultShaderList1.shaders" -nextAvailable; connectAttr "place2dTexture1.message" ":defaultRenderUtilityList1.utilities" -nextAvailable ; connectAttr "bump2d1.message" ":defaultRenderUtilityList1.utilities" -nextAvailable ; connectAttr "place2dTexture2.message" ":defaultRenderUtilityList1.utilities" -nextAvailable ; connectAttr "place2dTexture3.message" ":defaultRenderUtilityList1.utilities" -nextAvailable ; connectAttr "bump2d2.message" ":defaultRenderUtilityList1.utilities" -nextAvailable ; connectAttr "lightLinker1.message" ":lightList1.linkNodes" -nextAvailable; connectAttr "spotLightShape1.lightData" ":lightList1.lights" -nextAvailable; connectAttr "directionalLightShape1.lightData" ":lightList1.lights" -nextAvailable ; connectAttr "noise1.message" ":defaultTextureList1.textures" -nextAvailable; connectAttr "grid1.message" ":defaultTextureList1.textures" -nextAvailable; connectAttr "noise2.message" ":defaultTextureList1.textures" -nextAvailable; connectAttr "pPlaneShape1.instObjGroups" ":initialShadingGroup.dagSetMembers" -nextAvailable ; connectAttr "outputCloth1.instObjGroups" ":initialShadingGroup.dagSetMembers" -nextAvailable ; connectAttr "pSolidShape1.instObjGroups" ":initialShadingGroup.dagSetMembers" -nextAvailable ; connectAttr "spotLight1.instObjGroups" ":defaultLightSet.dagSetMembers" -nextAvailable ; connectAttr "directionalLight1.instObjGroups" ":defaultLightSet.dagSetMembers" -nextAvailable ; webTutorialNotify "http://area.autodesk.com/blogs/duncan/a_bag_of_marbles_using_ncloth/" "" ""; // End of bagOfMarbles.ma