//Maya ASCII 5.0ff03 scene //Name: TexSphere.ma //Last modified: Tue, Jan 07, 2003 05:22:44 PM requires maya "5.0ff03"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 5.0 Beta"; fileInfo "version" "5.0Mainline"; fileInfo "cutIdentifier" "200301060019"; fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n"; createNode transform -n "nurbsSphere1"; setAttr ".t" -type "double3" -0.036128515651230986 -1.0390541305798981 0 ; setAttr ".s" -type "double3" 1.4132792662492171 1.4132792662492171 1.4132792662492171 ; createNode nurbsSurface -n "nurbsSphereShape1" -p "nurbsSphere1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr ".dvu" 3; setAttr ".dvv" 3; setAttr ".cpr" 15; setAttr ".cps" 4; setAttr ".nufa" 4.5; setAttr ".nvfa" 4.5; createNode transform -n "FluidTexture"; setAttr ".t" -type "double3" 0 2.3384374343266821 0 ; createNode fluidTexture3D -n "FluidTextureShape" -p "FluidTexture"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".iss" yes; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 10; setAttr ".ots" 0.248; setAttr ".srs" 0.25; setAttr ".dsc" 1.1239999532699585; setAttr ".grv" 0.10000000149011612; setAttr ".viy" 0.86776000261306763; setAttr ".fri" 0.8429800271987915; setAttr ".e2w" -type "matrix" -0.50301992893218994 0 -0.86427479982376099 0 -0.16695955395698547 0.98116356134414673 0.097172781825065613 0 0.84799492359161377 0.19317878782749176 -0.49354484677314758 0 3.7566595077514648 -0.066389977931976318 -2.1746633052825928 1; setAttr ".rin" 3; setAttr -s 4 ".cl"; setAttr ".cl[0].clp" 0.0010000000474974513; setAttr ".cl[0].clc" -type "float3" 0.13846 0.35523155 0.46000001 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 0.77142858505249023; setAttr ".cl[1].clc" -type "float3" 1 0 0 ; setAttr ".cl[1].cli" 0; setAttr ".cl[2].clp" 0.30714285373687744; setAttr ".cl[2].clc" -type "float3" 0 0 0 ; setAttr ".cl[2].cli" 1; setAttr ".cl[3].clp" 0; setAttr ".cl[3].clc" -type "float3" 0.301 0.77224249 1 ; setAttr ".cl[3].cli" 1; setAttr ".coi" 5; setAttr -s 3 ".opa[0:2]" 0.35714287 0 1 1 0.50714284 1 0 0 0; setAttr ".oib" -1; setAttr ".t" -type "float3" 0.75206 0.75206 0.75206 ; setAttr -s 12 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.15714286267757416; setAttr ".i[1].ic" -type "float3" 0.89999998 0.2 0 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 0.89999997615814209; setAttr ".i[2].ic" -type "float3" 1 1 0 ; setAttr ".i[2].ii" 1; setAttr ".i[3].ip" 0.25714287161827087; setAttr ".i[3].ic" -type "float3" 0 0 1 ; setAttr ".i[3].ii" 1; setAttr ".i[4].ip" 0.36428570747375488; setAttr ".i[4].ic" -type "float3" 0 1 0 ; setAttr ".i[4].ii" 1; setAttr ".i[5].ip" 0.44285714626312256; setAttr ".i[5].ic" -type "float3" 1 0 0 ; setAttr ".i[5].ii" 1; setAttr ".i[6].ip" 0.52857142686843872; setAttr ".i[6].ic" -type "float3" 1 1 1 ; setAttr ".i[6].ii" 1; setAttr ".i[7].ip" 0.65714287757873535; setAttr ".i[7].ic" -type "float3" 0 0 0 ; setAttr ".i[7].ii" 1; setAttr ".i[8].ip" 0.75; setAttr ".i[8].ic" -type "float3" 0 1 1 ; setAttr ".i[8].ii" 1; setAttr ".i[9].ip" 0.81428569555282593; setAttr ".i[9].ic" -type "float3" 1 0 0 ; setAttr ".i[9].ii" 1; setAttr ".i[10].ip" 0.96428573131561279; setAttr ".i[10].ic" -type "float3" 1 1 1 ; setAttr ".i[10].ii" 1; setAttr ".i[11].ip" 0.75714302062988281; setAttr ".i[11].ic" -type "float3" 0.111111 0.88888901 0.88888901 ; setAttr ".i[11].ii" 1; setAttr ".ili" 5; setAttr ".iib" 0.56756001710891724; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".dos" 0; setAttr ".ctx" yes; setAttr ".itx" yes; setAttr ".otx" yes; setAttr ".a" 3; setAttr ".th" 0.206619992852211; setAttr ".fq" 4.0496001243591309; setAttr ".fr" 7.0247998237609863; setAttr ".nts" -type "string" ( "Example Goal:\r\n" + "An animated fluid color texture on a sphere.\r\n" + "\r\n" + "Basic Construction:\r\n" + "A 3D fluid texture is assigned to the shader Color.\r\n" + "Density is created with a volume fluid emitter.\r\n" + "Density and Velocity are set to Dynamic Grid.\r\n" + "Colour, Incandescence and Opacity all use Density as inputs.\r\n" + "Details are added by texturing Color, Incandescence and Opacity with Perlin Noise.\r\n" + "The texture is animated by setting Texture Time to =time. \r\n" + "Some playback is necessary to see the texture.\r\n" + "\r\n" + "Finer points: \r\n" + "Increase the Resolution and Shading Quality for a better render result.\r\n" + "Render using TexSphereCamera.\r\n" + "Render Time: $"); createNode fluidEmitter -n "Emit"; setAttr ".emt" 4; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".fde" 10; setAttr ".fhe" 10; createNode transform -n "TexSphereCamera"; setAttr ".v" no; setAttr ".t" -type "double3" 4.52223421444649 -0.41997991128990797 -2.4567644246738163 ; setAttr ".r" -type "double3" -6.5999999999997927 117.19999999999941 0 ; createNode camera -n "TexSphereCameraShape" -p "TexSphereCamera"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".cap" -type "double2" 1.41732 0.94488000000000005 ; setAttr ".ff" 0; setAttr ".ovr" 1.3; setAttr ".ncp" 0.01; setAttr ".coi" 5.1134256611411244; setAttr ".ow" 30; setAttr ".imn" -type "string" "camera1"; setAttr ".den" -type "string" "camera1_depth"; setAttr ".man" -type "string" "camera1_mask"; setAttr ".dr" yes; createNode makeNurbSphere -n "makeNurbSphere1"; setAttr ".ax" -type "double3" 0 1 0 ; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time"; createNode lightLinker -n "lightLinker1"; setAttr ".ihi" 0; setAttr -s 2 ".lnk"; select -ne :time1; setAttr ".o" 13; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :lambert1; setAttr ".it" -type "float3" 0.29752001 0.29752001 0.29752001 ; setAttr ".crab" yes; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :initialMaterialInfo; select -ne :defaultRenderGlobals; addAttr -ci true -sn "currentRenderer" -ln "currentRenderer" -dt "string"; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".top" 437; setAttr ".left" 218; setAttr ".bot" 22; setAttr ".rght" 490; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr -k on ".mbf"; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; setAttr ".currentRenderer" -type "string" "mayaSoftware"; select -ne :defaultResolution; setAttr ".w" 720; setAttr ".h" 486; setAttr ".dar" 1.3329999446868896; setAttr ".ldar" yes; connectAttr "makeNurbSphere1.os" "nurbsSphereShape1.cr"; connectAttr "expression1.out[0]" "FluidTextureShape.tti"; connectAttr ":time1.o" "FluidTextureShape.cti"; connectAttr "Emit.ef" "FluidTextureShape.eml[0].emfr"; connectAttr "Emit.efc" "FluidTextureShape.fce[0]"; connectAttr ":time1.o" "Emit.ct"; connectAttr "FluidTextureShape.ifl" "Emit.full[0]"; connectAttr "FluidTextureShape.ots" "Emit.dt[0]"; connectAttr "FluidTextureShape.inh" "Emit.inh[0]"; connectAttr "FluidTextureShape.sti" "Emit.stt[0]"; connectAttr "FluidTextureShape.sd[0]" "Emit.sd[0]"; connectAttr ":time1.o" "expression1.tim"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "FluidTextureShape.msg" ":defaultTextureList1.tx" -na; connectAttr "FluidTextureShape.ocl" ":lambert1.c"; connectAttr "nurbsSphereShape1.iog" ":initialShadingGroup.dsm" -na; // End of TexSphere.ma