//Maya ASCII 4.5 scene //Name: RedGooCollision.ma //Last modified: Wed, Jul 24, 2002 12:07:13 PM requires maya "4.5"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "/usr/alias_cuts/maya_main_irix_r+d/bin/maya.bin"; fileInfo "product" "Maya Unlimited 4.5"; fileInfo "version" "4.5CG"; fileInfo "cutIdentifier" "200207220603"; fileInfo "osv" "IRIX64 6.5 04151556 IP30"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 28 21 28 ; setAttr ".r" -type "double3" -27.938352729602382 44.999999999999972 -5.172681101354183e-14 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".coi" 44.82186966202994; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "fluid1"; setAttr ".t" -type "double3" 0.031544468888705879 -0.019657731682621638 0.0072933330210749325 ; setAttr ".s" -type "double3" 1.0025193257591714 1.0025193257591714 1.0025193257591714 ; createNode fluidShape -n "fluidShape1" -p "fluid1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 20; setAttr ".rd" 20; setAttr ".dw" 20; setAttr ".dh" 10; setAttr ".dd" 20; setAttr ".bod" 5; setAttr ".dsb" -5; setAttr ".qua" 2; setAttr ".rin" 3; setAttr -s 4 ".cl"; setAttr ".cl[0].clp" 0.0071428571827709675; setAttr ".cl[0].clc" -type "float3" 0.34400001 0.047816001 0.053986497 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 0.98571425676345825; setAttr ".cl[1].clc" -type "float3" 1 0.94211 0.17299998 ; setAttr ".cl[1].cli" 1; setAttr ".cl[2].clp" 0.71428573131561279; setAttr ".cl[2].clc" -type "float3" 0.79400003 0.11988208 0.11512999 ; setAttr ".cl[2].cli" 1; setAttr ".cl[3].clp" 0.79285717010498047; setAttr ".cl[3].clc" -type "float3" 1 0.94211 0.17299999 ; setAttr ".cl[3].cli" 1; setAttr -s 2 ".opa[0:1]" 0.0099999998 0 1 1 1 1; setAttr ".t" -type "float3" 0 0 0 ; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.80000001192092896; setAttr ".i[1].ic" -type "float3" 0.89999998 0.2 0 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 1; setAttr ".i[2].ic" -type "float3" 1.5 1 0 ; setAttr ".i[2].ii" 1; setAttr ".ili" 5; setAttr ".spc" -type "float3" 0.95867997 0.95867997 0.95867997 ; setAttr -s 4 ".env"; setAttr ".env[1].envp" 0.04285714402794838; setAttr ".env[1].envc" -type "float3" 0.53500003 0.26194993 0.071155012 ; setAttr ".env[1].envi" 2; setAttr ".env[2].envp" 1; setAttr ".env[2].envc" -type "float3" 0.32499999 0.74349993 1 ; setAttr ".env[2].envi" 2; setAttr ".env[3].envp" 0.56428569555282593; setAttr ".env[3].envc" -type "float3" 0.332836 0.725532 0.96534199 ; setAttr ".env[3].envi" 2; setAttr ".env[4].envp" 0.46428570151329041; setAttr ".env[4].envc" -type "float3" 0.53500003 0.26194999 0.071154997 ; setAttr ".env[4].envi" 2; setAttr ".edr" 0.63635998964309692; setAttr ".srr" yes; setAttr ".srt" 0.0010000000474974513; setAttr ".stl" 0.016000000759959221; setAttr ".ctx" yes; setAttr ".cvel" no; setAttr ".ctmp" no; setAttr ".ccol" no; setAttr ".crea" no; setAttr ".nts" -type "string" ( "The surface is set to collide with the fluid by selecting the fluid container and the surface and using Fluid Effects> Make Collide. \r\n" + "Buoyancy is set to -5, to make the fluid fall. \r\n" + "See where the collision occurs in the container by switching Display> Shaded Display to Collision. The density emitted is set to Surface> hard surface to appear as a surface rather than a volume. Try creating a cache for density by using Fluid Effects> Create Cache. This will allow you to see playback, without paying for the simulation time. The container is turned off in the Display. A higher container resolution will give more accurate collisions.\r\n"); createNode transform -n "nurbsPlane1"; setAttr ".t" -type "double3" 0 -1.3108584439755098 -0.43852332123081689 ; setAttr ".r" -type "double3" 20.217423415609691 0 0 ; setAttr ".s" -type "double3" 5.2121051698961569 5.2121051698961569 5.2121051698961569 ; createNode nurbsSurface -n "nurbsPlaneShape1" -p "nurbsPlane1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".tw" yes; setAttr -s 64 ".cp[0:63]" -type "double3" 0.16983772741276137 0.65435102745757423 0.15659605025281476 0.14288125722805955 0.79036349830241059 0.072838569482772009 0.11098279864271965 0.69555493944654023 0.014347418724427907 0.16902885361727593 0.77350323389149089 -0.065943167269156056 0.013902321233290049 0.52150984929407085 -0.012224606036107144 -0.012228003170930535 0.47566078173297699 0.024284443992748761 -0.0079364149680767326 0.43215519531872937 -0.0054223903254320138 -0.0098082254757874132 0.3521918757970251 -0.01662525866013409 0.12950408969000637 0.48352040240374317 0.13540862433235334 0.17064632229348686 0.6710297346024755 0.07165226233179034 0.12070481910647901 0.58040347738244658 -0.0030378592458388809 0.16536301073926607 0.63937293245547244 -0.04244981006110049 0.064205258816573796 0.53314432955537439 0.0027199477137498929 0.0067998590974407414 0.48711226217741788 0.022351058140955393 -0.0068456263333680489 0.40641403118902086 -0.0075301583637612524 0.00085849722967257236 0.31795080230649475 -0.017454062658900149 0.011687315578339463 0.087221144481659268 0.00048294692472472533 0.018928515089461806 0.13749813934134925 0.00024390841749455383 0.018892103946305694 0.14167267880823003 -0.00087596606533035803 -0.012224220743211944 0.10355211345172143 -0.0020876101780993861 -0.023034218881768265 0.064107569055440142 0.009133769898346189 0.012089342229192335 0.20031366406569143 0.0091874793157280532 0.015045253947355341 0.31100306359681618 -0.0017906377842216159 0.0067167827742213859 0.18900817119852265 -0.012892802152133953 -0.00061510719582580364 -0.011199248667583157 -0.00035464619220104687 -0.0074693284627376788 -0.10303271247972649 -0.0033704856748713041 -0.0033193388994807171 -0.14260869299003157 -0.015803531579285268 0.028095531331616186 -0.021005076993817234 -0.0065968711522658152 0.023304546920592417 -0.12553997363001146 0.013281481985159604 -0.0033536854444530806 -0.037617203227813492 0.0015820139181785819 0 0 0 0 0 0 0 -0.040752610930504085 0 0.00075215953564555793 -0.084265892669609543 -0.0056479775793700782 0.0041995756905798265 -0.03887478569768707 -0.012014283932806569 -0.024783090540158814 0.50815987520293948 0.069802994028479004 -0.078443481299943607 0.5328475453845456 -0.029505162846966693 -0.00045687877412614597 0.0035127617476682755 9.8050655807702114e-05 0 0 0 0 0 0 0 0 0 0 0 0 0.0014191477776812622 0.10082377628520393 0.012341472957040578 0.018668371277920315 0.24547316106326253 0.042504654083456161 -0.04689674868559246 0.48518425073927329 0.033435825574417988 -0.028111495279556253 0.27199312500799355 0.04016759832450667 -0.019540321921027948 0.30640456060765925 0.001090471860186959 -0.0019841985449626787 0.13542313286644772 -0.0092800522815883468 0 0 0 0 0 0 0 0.038980758281351724 0 0.005373422083005952 0.26130441697801532 0.032916310379233371 0.0017849246629719762 0.46933270249773062 0.036048888082664376 0.0013119803014345344 0.37054585052375849 0.090915675568596033 -0.0042324741931314414 0.43213088244843334 -0.0065324102256627548 0.0050137926897524387 0.18570772074904668 -0.065294616848389886 0 0 0 0 0 0 0 0.0011812350994349009 0 0.0071371769589476663 0.18132277127220831 0.010701339122220765 0.032893632201270506 0.33188208904029548 0.01668693768106505 0.034906132221390163 0.28387183801325722 0.06954746605860529 0.0066118165432875742 0.38960928202362616 -0.0086205716352678596 0.010057238336375285 0.13171984616844046 -0.043713714521648406; setAttr ".dvu" 0; setAttr ".dvv" 0; setAttr ".cpr" 15; setAttr ".cps" 4; setAttr ".nufa" 4.5; setAttr ".nvfa" 4.5; createNode fluidEmitter -n "fluidEmitter1"; setAttr ".t" -type "double3" 2.2156909683322832 3.5419765828314183 -7.8474714912629064 ; setAttr ".s" -type "double3" 0.87803743113230892 0.87803743113230892 0.87803743113230892 ; setAttr ".emt" 4; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".vol" 1; setAttr ".fdo" 0; setAttr ".fde" 2; createNode transform -n "directionalLight1"; setAttr ".t" -type "double3" -0.20026777322245515 8.7332361429740839 0.89492847634357542 ; setAttr ".r" -type "double3" -71.477460517462205 -12.410435396439114 32.678919200180808 ; createNode directionalLight -n "directionalLightShape1" -p "directionalLight1"; setAttr -k off ".v"; setAttr ".urs" yes; setAttr ".sc" -type "float3" 0.47621399 0.71414167 0.83399999 ; setAttr ".shr" 2; createNode transform -n "pCylinder1"; setAttr ".t" -type "double3" -1.3722412014166228 0.16202408921549794 -1.4672782119966166 ; setAttr ".s" -type "double3" 1.6253910549060644 4.1053791359618872 1.6253910549060644 ; createNode mesh -n "pCylinderShape1" -p "pCylinder1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".ns" 1; createNode transform -n "RedGooCam"; setAttr ".v" no; setAttr ".t" -type "double3" 6.762327827 12.905413060000001 12.835177699999999 ; setAttr ".r" -type "double3" -39.938352729999998 22.2 2.57640328e-15 ; setAttr ".rp" -type "double3" -5.5511151229999998e-16 -4.4408920990000004e-15 1.776356839e-15 ; setAttr ".rpt" -type "double3" 3.7894463530000001e-15 1.70395981e-15 -3.638664338e-15 ; createNode camera -n "RedGooCamShape" -p "RedGooCam"; setAttr -k off ".v" no; setAttr ".cap" -type "double2" 1.41732 0.94488 ; setAttr ".ovr" 1.3; setAttr ".coi" 22.16400415; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".tp" -type "double3" 22.803787069999998 0.49995017050000001 -0.2499747276 ; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".dr" yes; createNode lightLinker -n "lightLinker1"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; createNode renderLayer -s -n "globalRender"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode makeNurbPlane -n "makeNurbPlane1"; setAttr ".ax" -type "double3" 0 1 0 ; setAttr ".w" 4; setAttr ".u" 5; setAttr ".v" 5; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 350 -ast 1 -aet 800 "; setAttr ".st" 6; createNode phong -n "phong1"; setAttr ".c" -type "float3" 0.074999988 0.5 0.075424969 ; createNode shadingEngine -n "phong1SG"; setAttr ".ihi" 0; setAttr -s 2 ".dsm"; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode polyCylinder -n "polyCylinder1"; setAttr ".sc" 1; setAttr ".tx" 1; createNode geoConnector -n "geoConnector1"; setAttr ".tf" 300; createNode geoConnector -n "geoConnector2"; setAttr ".tf" 300; createNode cameraView -n "cameraView3"; setAttr ".e" -type "double3" 12.05594196234385 14.093257951516291 17.646191632988568 ; setAttr ".coi" -type "double3" -0.3385416015049536 -3.0267945363782633 -0.8684668673892304 ; setAttr ".u" -type "double3" -0.3389466620623976 0.79294566899907548 -0.50631247890247322 ; setAttr ".tp" -type "double3" 22.803787073846227 0.49995017051696777 -0.24997472763061523 ; setAttr ".fl" 34.999999999999979; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".fs" 1; setAttr ".ef" 10; setAttr -k on ".mbf"; select -ne :defaultLightSet; connectAttr "cameraView3.msg" ":perspShape.b" -na; connectAttr ":time1.o" "fluidShape1.cti"; connectAttr "fluidEmitter1.ef" "fluidShape1.eml[0].emfr"; connectAttr "fluidEmitter1.efc" "fluidShape1.fce[1]"; connectAttr "geoConnector1.res" "fluidShape1.crs" -na; connectAttr "geoConnector2.res" "fluidShape1.crs" -na; connectAttr "geoConnector1.fri" "fluidShape1.cfr" -na; connectAttr "geoConnector2.fri" "fluidShape1.cfr" -na; connectAttr "geoConnector1.swg" "fluidShape1.cge" -na; connectAttr "geoConnector2.swg" "fluidShape1.cge" -na; connectAttr "makeNurbPlane1.os" "nurbsPlaneShape1.cr"; connectAttr ":time1.o" "fluidEmitter1.ct"; connectAttr "fluidShape1.ifl" "fluidEmitter1.full[0]"; connectAttr "fluidShape1.ots" "fluidEmitter1.dt[0]"; connectAttr "fluidShape1.inh" "fluidEmitter1.inh[0]"; connectAttr "fluidShape1.sti" "fluidEmitter1.stt[0]"; connectAttr "fluidShape1.sd[1]" "fluidEmitter1.sd[0]"; connectAttr "polyCylinder1.out" "pCylinderShape1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "phong1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "fluidShape1.ocl" "fluidShape1SG.vs"; connectAttr "fluidShape1.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "phong1.oc" "phong1SG.ss"; connectAttr "nurbsPlaneShape1.iog" "phong1SG.dsm" -na; connectAttr "pCylinderShape1.iog" "phong1SG.dsm" -na; connectAttr "phong1SG.msg" "materialInfo2.sg"; connectAttr "nurbsPlaneShape1.msg" "geoConnector1.own"; connectAttr "nurbsPlaneShape1.wm" "geoConnector1.wm"; connectAttr "nurbsPlaneShape1.l" "geoConnector1.lge"; connectAttr "pCylinderShape1.msg" "geoConnector2.own"; connectAttr "pCylinderShape1.wm" "geoConnector2.wm"; connectAttr "pCylinderShape1.o" "geoConnector2.lge"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "phong1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape1.msg" ":defaultShaderList1.s" -na; connectAttr "phong1.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na; connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na; // End of RedGooCollision.ma