//Maya ASCII 5.0ff03 scene //Name: Chrysanthemums.ma //Last modified: Tue, Jan 07, 2003 05:13:42 PM requires maya "5.0ff03"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 5.0 Beta"; fileInfo "version" "5.0Mainline"; fileInfo "cutIdentifier" "200301060019"; fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n"; createNode transform -n "Chrysanthemum1"; createNode fluidShape -n "Chrysanthemum1Shape" -p "Chrysanthemum1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".is2" yes; setAttr ".rw" 60; setAttr ".rh" 60; setAttr ".rd" 1; setAttr ".dw" 12; setAttr ".dh" 12; setAttr ".dd" 3.01; setAttr ".scd" 0; setAttr ".ssd" 1; setAttr ".bod" 2; setAttr ".hss" no; setAttr ".ots" 43; setAttr ".dmt" 3; setAttr ".vmt" 0; setAttr ".ss" yes; setAttr ".cl[12].clp" 0; setAttr ".cl[12].clc" -type "float3" 1.2 1.2 1.2 ; setAttr ".cl[12].cli" 0; setAttr ".coi" 5; setAttr ".cib" 0.36935999989509583; setAttr -s 8 ".opa"; setAttr ".opa[0:4]" 0.22857142984867096 0 1 0.24300000071525574 0.2199999988079071 1 0 0 0 1 0.039999999105930328 1 0.86428570747375488 0.039999999105930328 1; setAttr ".opa[9:11]" 0.76428574323654175 0 1 0.87099999189376831 1 1 0 0 0; setAttr ".opi" 4; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.79285717010498047; setAttr ".i[1].ic" -type "float3" 0 0.31922197 0.77200001 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 1; setAttr ".i[2].ic" -type "float3" 0 0.67899805 0.84399998 ; setAttr ".i[2].ii" 1; setAttr ".ili" 5; setAttr ".gi" 0.10000000149011612; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".rl" no; setAttr ".tty" 3; setAttr ".otx" yes; setAttr ".otxg" 1.6200000047683716; setAttr -av ".a" 0.4050000011920929; setAttr ".ra" 0.74699997901916504; setAttr ".fq" 4.0500001907348633; setAttr -av ".imp" 0.7685999870300293; setAttr ".imc" -type "float3" 0 0 3 ; setAttr ".nts" -type "string" ( "Example Goal:\r\n" + "An animated flower in a 2D container.\r\n" + "\r\n" + "Basic Construction:\r\n" + "Density is defined as a constant gradient in a 2D container.\r\n" + "Opacity Input is defined as Center Gradient.\r\n" + "Opacity is textured using Wispy noise. \r\n" + "The implode value is high to add character.\r\n" + "\r\n" + "Finer points:\r\n" + "Use Frequency to control the number of flower petals.\r\n" + "Increase Resolution and Shading Quality for a better render result.\r\n" + "Increase the Z size of the container to add depth.\r\n" + "Render using the ChrysanthemumsCamera.\r\n" + "Render Time: $"); createNode transform -n "Chrysanthemum2"; setAttr ".r" -type "double3" 0 0 69.173660419393357 ; createNode fluidShape -n "ChrysanthemumShape2" -p "Chrysanthemum2"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".is2" yes; setAttr ".rw" 60; setAttr ".rh" 60; setAttr ".rd" 1; setAttr ".dw" 12; setAttr ".dh" 12; setAttr ".dd" 3.01; setAttr ".scd" 0; setAttr ".ssd" 1; setAttr ".bod" 2; setAttr ".hss" no; setAttr ".ots" 43; setAttr ".dmt" 3; setAttr ".vmt" 0; setAttr ".ss" yes; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 1 1 1 ; setAttr ".cl[0].cli" 0; setAttr ".cl[12].clp" 0.22857142984867096; setAttr ".cl[12].clc" -type "float3" 1.2 1.2 1.2 ; setAttr ".cl[12].cli" 0; setAttr ".coi" 5; setAttr ".cib" 0.36935999989509583; setAttr -s 8 ".opa"; setAttr ".opa[0:4]" 0.76399999856948853 0 1 0.24300000071525574 0.2199999988079071 1 0 0 0 0.86400002241134644 0 1 0.22900000214576721 0 1; setAttr ".opa[9:11]" 0.87099999189376831 1 1 1 0 0 0 0 0; setAttr ".opi" 4; setAttr ".t" -type "float3" 0.26446 0.26446 0.26446 ; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 0; setAttr ".i[1].ip" 0.80000001192092896; setAttr ".i[1].ic" -type "float3" 0 0.24530996 0.66299999 ; setAttr ".i[1].ii" 0; setAttr ".i[2].ip" 1; setAttr ".i[2].ic" -type "float3" 0 0.56408596 0.78600001 ; setAttr ".i[2].ii" 0; setAttr ".ili" 5; setAttr ".gi" 0.10000000149011612; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".rl" no; setAttr ".tty" 3; setAttr ".otx" yes; setAttr ".otxg" 1.6198400259017944; setAttr ".a" 0.40498000383377075; setAttr ".fq" 4.0496001243591309; setAttr ".imp" 0.7685999870300293; setAttr ".imc" -type "float3" 0 0 3 ; setAttr ".nts" -type "string" ( "Example Goal:\r\n" + "An animated flower in a 2D container.\r\n" + "\r\n" + "Basic Construction:\r\n" + "Density is defined as a constant gradient in a 2D container.\r\n" + "Opacity Input is defined as Center Gradient.\r\n" + "Opacity is textured using Wispy noise. \r\n" + "The implode value is high to add character.\r\n" + "\r\n" + "Finer points:\r\n" + "Use Frequency to control the number of flower petals.\r\n" + "Increase Resolution and Shading Quality for a better render result.\r\n" + "Increase the Z size of the container to add depth.\r\n" + "Render using the ChrysanthemumsCamera.\r\n" + "Render Time: $"); createNode transform -n "ChrysanthemumsCamera"; setAttr ".v" no; setAttr ".t" -type "double3" -1.7899525892925205 -7.0809158758028383 10.886134861174909 ; setAttr ".r" -type "double3" 27.861647270399359 0.60000000000069431 -4.969889191964474e-017 ; setAttr ".s" -type "double3" 1 1 1 ; createNode camera -n "ChrysanthemumsCameraShape" -p "ChrysanthemumsCamera"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 11.732450383471283; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode animCurveTU -n "fluidShape1_textureTime"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 3 80 5.4545998573303223; createNode animCurveTU -n "fluidShape1_opacityInputBias"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 -1 45 -0.45943999290466309; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode animCurveTL -n "fluid1_translateX"; setAttr ".tan" 3; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 55 -2.2147035646924143 80 0; setAttr -s 2 ".kit[1]" 2; setAttr -s 2 ".kot[1]" 2; createNode animCurveTL -n "fluid1_translateY"; setAttr ".tan" 2; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 55 -1.1118627362877538 80 0; createNode animCurveTA -n "fluid1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 0 80 360; createNode animCurveTU -n "fluidShape2_opacityInputBias"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 -1 80 -0.45943999290466309; createNode animCurveTU -n "fluidShape2_textureTime"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 3 90 5.4545998573303223; createNode materialInfo -n "materialInfo2"; createNode shadingEngine -n "fluidShape2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode animCurveTL -n "fluid2_translateX"; setAttr ".tan" 2; setAttr ".wgt" no; setAttr ".ktv[0]" 90 -3.0585094231659475; createNode animCurveTL -n "fluid2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 90 -1.3708078777667141; createNode animCurveTL -n "fluid2_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 90 -2.8998281570353597; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 80; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; addAttr -ci true -sn "currentRenderer" -ln "currentRenderer" -dt "string"; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr -k on ".mbf"; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; setAttr ".currentRenderer" -type "string" "mayaSoftware"; connectAttr "fluid1_translateX.o" "Chrysanthemum1.tx"; connectAttr "fluid1_translateY.o" "Chrysanthemum1.ty"; connectAttr "fluid1_rotateZ.o" "Chrysanthemum1.rz"; connectAttr ":time1.o" "Chrysanthemum1Shape.cti"; connectAttr "fluidShape1_textureTime.o" "Chrysanthemum1Shape.tti"; connectAttr "fluidShape1_opacityInputBias.o" "Chrysanthemum1Shape.oib"; connectAttr "fluid2_translateX.o" "Chrysanthemum2.tx"; connectAttr "fluid2_translateY.o" "Chrysanthemum2.ty"; connectAttr "fluid2_translateZ.o" "Chrysanthemum2.tz"; connectAttr ":time1.o" "ChrysanthemumShape2.cti"; connectAttr "fluidShape2_opacityInputBias.o" "ChrysanthemumShape2.oib"; connectAttr "fluidShape2_textureTime.o" "ChrysanthemumShape2.tti"; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "Chrysanthemum1Shape.ocl" "fluidShape1SG.vs"; connectAttr "Chrysanthemum1Shape.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape2SG.msg" "materialInfo2.sg"; connectAttr "ChrysanthemumShape2.ocl" "fluidShape2SG.vs"; connectAttr "ChrysanthemumShape2.iog" "fluidShape2SG.dsm" -na; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "fluidShape2SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape2SG.pa" ":renderPartition.st" -na; connectAttr "Chrysanthemum1Shape.msg" ":defaultShaderList1.s" -na; connectAttr "ChrysanthemumShape2.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of Chrysanthemums.ma