//Maya ASCII 8.0 scene //Name: RisingHeat.ma //Last modified: Tue, Jul 04, 2006 04:47:54 PM requires maya "8.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 8.0"; fileInfo "version" "8.0"; fileInfo "cutIdentifier" "200607060022-678979"; fileInfo "osv" "Linux 2.6.12-1.1398_FC4smp #1 SMP Fri Jul 15 01:05:24 EDT 2005 x86_64"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 28 21 28 ; setAttr ".r" -type "double3" -27.938352729602361 45 -1.3722363927165826e-14 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".coi" 44.82186966202994; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "fluid1"; setAttr ".t" -type "double3" 0 5.0032258888701939 0 ; setAttr ".s" -type "double3" 1.0299097217414335 1.0321402496293275 1 ; createNode fluidShape -n "fluidShape1" -p "fluid1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".is2" yes; setAttr ".rw" 100; setAttr ".rh" 20; setAttr ".rd" 1; setAttr ".dw" 50; setAttr ".dh" 10; setAttr ".dd" 0.1; setAttr ".vqu" 2; setAttr ".scd" 0; setAttr ".ssd" 1; setAttr ".bod" 2; setAttr ".hss" no; setAttr ".bndx" 4; setAttr ".dmt" 0; setAttr ".dsb" 0; setAttr ".fri" 0.96116000413894653; setAttr ".tmet" 2; setAttr ".tgr" 6; setAttr ".tmsc" 0.77667999267578125; setAttr ".tds" 0; setAttr ".tdf" 0; setAttr ".ttb" 0; setAttr ".buo" 1000; setAttr ".cl[0].clp" 0.02142857201397419; setAttr ".cl[0].clc" -type "float3" 0 0 0 ; setAttr ".cl[0].cli" 1; setAttr -s 2 ".opa[0:1]" 0.014285714 0 1 1 1 1; setAttr ".opi" 6; setAttr ".t" -type "float3" 0.06666667 0.06666667 0.06666667 ; setAttr -s 4 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.56428569555282593; setAttr ".i[1].ic" -type "float3" 0.89999998 0.2 0 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 0.82142859697341919; setAttr ".i[2].ic" -type "float3" 1.5 1 0 ; setAttr ".i[2].ii" 1; setAttr ".i[3].ip" 1; setAttr ".i[3].ic" -type "float3" 1.4130001 1.5 1.4692745 ; setAttr ".i[3].ii" 1; setAttr ".iib" 0.021719999611377716; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; setAttr ".dos" 0; setAttr ".edr" 0; setAttr ".nts" -type "string" "This node is driven by an expression that sets the temperature of the bottom edge of the fluid to a hot value and the top to a matching cool value. The resulting differential in heat creates convection currents.\nOne can get interesting effects by playing with temperature buoyancy, diffusion and velocity swirl."; createNode transform -n "RisingHeatCam"; setAttr ".t" -type "double3" -0.22266483149790528 4.1754504197234912 51.298125173479548 ; setAttr ".r" -type "double3" -0.93835272960231064 -0.19999999999997078 0 ; createNode camera -n "RisingHeatCamShape" -p "RisingHeatCam"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".coi" 51.461074082103252; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 0.034170002 0.070757709 0.134 ; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; setAttr -s 3 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 0 -max 5000 -ast 0 -aet 5000 "; setAttr ".st" 6; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" "setFluidAttr -at temperature -yi 0 -fv 1 fluidShape1;\nsetFluidAttr -at temperature -yi 19 -fv 0 fluidShape1;"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :lambert1; setAttr ".miic" -type "float3" 3.1415927 3.1415927 3.1415927 ; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr ":time1.o" "fluidShape1.cti"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "fluidShape1SG.msg" "lightLinker1.slnk[2].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "fluidShape1.ocl" "fluidShape1SG.vs"; connectAttr "fluidShape1.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr ":time1.o" "expression1.tim"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape1.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of RisingHeat.ma